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'''Vincent Dérozier''' was a Level and Texture Artist at [[Ubisoft]]. He was a part of the development team for ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'', ''[[Assassin's Creed IV: Black Flag]]'', ''[[Assassin's Creed: Unity]]'', ''[[Assassin's Creed: Syndicate]]'' and ''[[Assassin's Creed: Odyssey]]''.
{{Imageneed}}
'''Vincent Dérozier''' is a Level and Texture Artist at [[Ubisoft]]. He was a part of the development team for ''[[Assassin's Creed: Brotherhood]], [[Assassin's Creed: Revelations]], [[Assassin's Creed III]], [[Assassin's Creed IV: Black Flag]], [[Assassin's Creed: Unity]], [[Assassin's Creed: Syndicate]], [[Assassin's Creed: Odyssey]]'', and ''[[Assassin's Creed: Shadows]]''.
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
ACSH Miki Castle Map 1.jpg
</gallery>


==External links==
==External links==
*{{ArtStation|||vincentderozier|Vincent Dérozier}}
*{{ArtStation|||vincentderozier|Vincent Dérozier}}
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[[Category:Assassin's Creed: Shadows development team]]
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Latest revision as of 14:23, 14 May 2026

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Vincent Dérozier is a Level and Texture Artist at Ubisoft. He was a part of the development team for Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III, Assassin's Creed IV: Black Flag, Assassin's Creed: Unity, Assassin's Creed: Syndicate, Assassin's Creed: Odyssey, and Assassin's Creed: Shadows.

Gallery[edit | edit source]

External links[edit | edit source]