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{{Era|AC3}}
{{Era|Memories|AC3}}
{{WPmemories}}
{{Youmay|the genetic memory of Ratonhnhaké:ton|the [[The Chase (Mirage)|genetic memory]] of Basim ibn Ishaq}}
{{Memory Infobox
{{Memory Infobox
|image = ACIII-Chase 6.png
| image = ACIII-Chase 6.png
|description = ''Investigate the disturbances off the coast of Martha's Vineyard.''
| description = ''Investigate disturbances off the coast of Martha's Vineyard.''
|appearance = ''[[Assassin's Creed III]]''
| appearance = ''[[Assassin's Creed III]]''
|type = Naval
| type = Naval
|next = [[The Rescue]]
| fullsync = <small>
|ancestor = [[Ratonhnhaké:ton]]
*Limit the [[ship]]'s damage - 50%
|location = [[East Coast]]
*Limit damage from the [[fort]]'s mortars - 50%
|date = 1773}}
*Use a [[Naval mine|mine]] to eliminate gunboats.
*Completed all the constraints in one playthrough.</small>
| next = [[The Rescue (III)|The Rescue]]
| source = [[Ratonhnhaké:ton]]
| location = Coast of [[Martha's Vineyard]], [[Massachusetts|Massachusetts Bay]], [[United States|British America]]
| date = 1773
}}
'''The Chase''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus|Animus 3.0]].


'''The Chase''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
==Description==
Following the reports from [[Amanda Bailey]], [[Ratonhnhaké:ton|Connor]] and [[Robert Faulkner]] set out on the ''[[Aquila]]'' to investigate some disturbances near [[Martha's Vineyard]].


==Description==
Following the reports from [[Amanda Bailey]], [[Ratonhnhaké:ton|Connor]] and [[Robert Faulkner]] set out on the [[Aquila]] to investigate some disturbances near [[Martha's Vineyard]].
==Dialogue==
==Dialogue==
*'''Robert:''' ''Ah, it's good to be at sea again! But I don't much like that sky.''
*'''Faulkner:''' ''Ah, it's good to be at sea again! But I don't much like that sky.''
*'''Connor:''' ''Even a pretty sunrise is a bad omen to you, Mister Faulkner. Where are these raiders?''
*'''Connor:''' ''Even a pretty sunrise is a bad omen to you, Mister Faulkner. Where are these [[raid]]ers?''
*'''Robert:''' ''By guess and by God an Easterly course - t'wards the coast. Miss Mandy reports of some British boats gathering somewhere in these rocks, threatenin' the Vineyard.''
*'''Faulkner:''' ''By guess and by [[Christianity|God]] an Easterly course—t'wards the coast. Miss Mandy reports of some [[Royal Navy|British boats]] gathering somewhere in these rocks, threatenin' the Vineyard.''
*'''Crew:''' ''Sails ahoy!''
*'''Crew member:''' ''Sails ahoy!''
*'''Robert:''' ''British gunboats after one of the Vineyard's ships captain! We must protect her! Draw their fire, captain! We need to keep the gunboats off 'er till she reaches the Vineyard pier!''
*'''Faulkner:''' ''British [[gunboat]]s after one of the Vineyard's [[ship]]'s [[captain]]! We must protect her!''
[[File:ACIII-Chase 2.png|thumb|250px|A merchant vessel attacked by British gunboats.]]
[[File:ACIII-Chase 2.png|thumb|250px|A merchant vessel attacked by British gunboats]]
The Aquila followed the merchant ship and came across a [[Naval mines|minefield]].
The ''Aquila'' followed the merchant ship, which took fire from the British gunboats.
*'''Robert:''' ''Mines, captain! Destroy 'em or use 'em to our advantage. Either way, avoid the blasted things!''
*'''Faulkner:''' ''Draw their fire, captain!<br />We need to keep the gunboats off 'er till she reaches the Vineyard pier!<br />We need to protect the [[civilian]] ship!<br />She can't take much more of that!<br />What are you doing, captain? That ship needs our help!''
The ''Aquila'' came across a [[Naval mine|minefield]].
*'''Crew member:''' ''Mines, captain!''
*'''Faulkner:''' ''Mines, captain! Destroy 'em or use 'em to our advantage. Either way, avoid the blasted things!''
*'''Connor:''' ''To our advantage? How?''
*'''Connor:''' ''To our advantage? How?''
*'''Robert:''' ''Shoot the bloomin' things with the swivels when our targets get too close.''
*'''Faulkner:''' ''Shoot the bloomin' things with the [[Cannon|swivels]] when our targets get too close.''
The Aquila followed the merchant ship.
The ''Aquila'' continued escorting the merchant ship.
*'''Robert:''' ''She should be safe now but it's a hot chase. Get after them and end the threat on the Vineyard. They've veered north. Naught there but an abandoned fort.''
*'''Faulkner:''' ''She should be safe now but it's a hot chase. Get after them and end the threat on the Vineyard.''
The Aquila reached the fort.
The ''Aquila'' chased after several gunboats.
*'''Crew:''' ''FORT! FORT!''
*'''Faulkner:''' ''They've veered north. Naught there but an abandoned [[fort]].''
*'''Robert:''' ''That lobcock shouldn't be there! And it's too close to the Vineyard! Time and tide waits for no man! Take out her towers! Gotta avoid the mortars, sir!''
The ''Aquila'' reached the fort.
The Aquila destroyed the towers of [[Fort Phoenix]].  
*'''Crew member:''' ''FORT! FORT!''
[[File:ACIII-Chase 8.png|thumb|250px|Connor and Faulkner discussing the fort's purpose after its destruction.]]
The ''Aquila'' took mortar fire from the fort.
*'''Robert:''' ''That fort won't be troubling anybody no-more. Bloody English have gone too far this time.''
*'''Faulkner:''' ''That lobcock shouldn't be there!''
*'''Connor:''' ''That is the problem. What reason would the English have to threaten Martha's vineyard? It has no strategic value and its people remain peaceful. I fear an influence of a different kind saw to this.''
*'''Connor:''' ''Well it IS there, Mister Faulkner!''
*'''Robert:''' ''Templars.''
*'''Faulkner:''' ''And it's too close to the Vineyard! Time and tide waits for no man! Take out her towers!''
*'''Crew members:''' ''Won't hit us with you at the helm, sir!<br />Nice drivin' cap'n.<br />Gotta avoid the mortars, sir!<br />We need to dodge those mortars! Head clear of their splash down!<br />We can't take another hit like that, captain! Steer away from them!<br />Now, cap'n! While they reload!''
The ''Aquila'' destroyed the towers of [[Fort Phoenix]].  
[[File:ACIII-Chase 8.png|thumb|250px|Connor and Faulkner discussing the fort's purpose after its destruction]]
*'''Faulkner:''' ''That fort won't be troubling anybody no more. Bloody English have gone too far this time.''
*'''Connor:''' ''That is the problem. What reason would the English have to threaten Martha's Vineyard? It has no strategic value and its people remain peaceful. I fear an influence of a different kind saw to this.''
*'''Faulkner:''' ''[[Templars]].''
*'''Connor:''' ''But what they intend, I do not know.''
*'''Connor:''' ''But what they intend, I do not know.''
*'''Robert:''' ''Your orders?''
*'''Faulkner:''' ''Your orders?''
*'''Connor:''' ''I need time to piece things together. We set a course for home.''
*'''Connor:''' ''I need time to piece things together. We set a course for home.''
*'''Robert:''' ''Aye aye.''
*'''Faulkner:''' ''Aye aye.''
 
==Outcome==
==Outcome==
Fort Phoenix was destroyed, ending the threat to Martha's Vineyard.
Fort Phoenix was destroyed, ending the threat to Martha's Vineyard.
==Trivia==
*To achieve full [[synchronization]], four constraints had to be completed: ship damage had to be limited to fifty percent, damage taken from mortars had to be limited to fifty percent, a mine had to be used to destroy a gunboat, and all previous constraints had to be completed in one playthrough.


==Gallery==
==Gallery==
<gallery widths="180" position="center" spacing="small" captionalign="center" captiontextcolor="#ffffff">
<gallery captionalign="center" position="center" widths="180">
ACIII-Chase 1.png
ACIII-Chase 1.png|Connor steering the ''Aquila''
ACIII-Chase 3.png
ACIII-Chase 3.png|Naval mines
ACIII-Chase 4.png
ACIII-Chase 4.png|The ''Aquila'' approaching the mines
ACIII-Chase 5.png
ACIII-Chase 5.png|Fort Phoenix
ACIII-Chase 7.png
ACIII-Chase 7.png|The ''Aquila'' under attack
</gallery>
</gallery>


==Reference==
==References==
*''[[Assassin's Creed III]]''
*''[[Assassin's Creed III]]''


{{AC3Memories}}
{{AC3Memories}}
[[Category:Assassin's Creed III memories]]
{{DEFAULTSORT:Chase, The}}
[[Category:Memories of Ratonhnhaké:ton]]
[[Category:Memories relived using the Animus 3.0]]

Latest revision as of 02:06, 25 May 2026

This article is about the genetic memory of Ratonhnhaké:ton. You may be looking for the genetic memory of Basim ibn Ishaq.

The Chase was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus 3.0.

Description[edit | edit source]

Following the reports from Amanda Bailey, Connor and Robert Faulkner set out on the Aquila to investigate some disturbances near Martha's Vineyard.

Dialogue[edit | edit source]

  • Faulkner: Ah, it's good to be at sea again! But I don't much like that sky.
  • Connor: Even a pretty sunrise is a bad omen to you, Mister Faulkner. Where are these raiders?
  • Faulkner: By guess and by God an Easterly course—t'wards the coast. Miss Mandy reports of some British boats gathering somewhere in these rocks, threatenin' the Vineyard.
  • Crew member: Sails ahoy!
  • Faulkner: British gunboats after one of the Vineyard's ship's captain! We must protect her!
A merchant vessel attacked by British gunboats

The Aquila followed the merchant ship, which took fire from the British gunboats.

  • Faulkner: Draw their fire, captain!
    We need to keep the gunboats off 'er till she reaches the Vineyard pier!
    We need to protect the civilian ship!
    She can't take much more of that!
    What are you doing, captain? That ship needs our help!

The Aquila came across a minefield.

  • Crew member: Mines, captain!
  • Faulkner: Mines, captain! Destroy 'em or use 'em to our advantage. Either way, avoid the blasted things!
  • Connor: To our advantage? How?
  • Faulkner: Shoot the bloomin' things with the swivels when our targets get too close.

The Aquila continued escorting the merchant ship.

  • Faulkner: She should be safe now but it's a hot chase. Get after them and end the threat on the Vineyard.

The Aquila chased after several gunboats.

  • Faulkner: They've veered north. Naught there but an abandoned fort.

The Aquila reached the fort.

  • Crew member: FORT! FORT!

The Aquila took mortar fire from the fort.

  • Faulkner: That lobcock shouldn't be there!
  • Connor: Well it IS there, Mister Faulkner!
  • Faulkner: And it's too close to the Vineyard! Time and tide waits for no man! Take out her towers!
  • Crew members: Won't hit us with you at the helm, sir!
    Nice drivin' cap'n.
    Gotta avoid the mortars, sir!
    We need to dodge those mortars! Head clear of their splash down!
    We can't take another hit like that, captain! Steer away from them!
    Now, cap'n! While they reload!

The Aquila destroyed the towers of Fort Phoenix.

Connor and Faulkner discussing the fort's purpose after its destruction
  • Faulkner: That fort won't be troubling anybody no more. Bloody English have gone too far this time.
  • Connor: That is the problem. What reason would the English have to threaten Martha's Vineyard? It has no strategic value and its people remain peaceful. I fear an influence of a different kind saw to this.
  • Faulkner: Templars.
  • Connor: But what they intend, I do not know.
  • Faulkner: Your orders?
  • Connor: I need time to piece things together. We set a course for home.
  • Faulkner: Aye aye.

Outcome[edit | edit source]

Fort Phoenix was destroyed, ending the threat to Martha's Vineyard.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses
- The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse
- The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender
- Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses
- One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation