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{{Era|AC2|ACB|PL|Renaissance|Bbook}}
{{Era|Occupations}}
{{OOU}}
{{Revamp}}
[[File:Guard-seeker-AC2.png|right|175px|thumb|A Seeker]]
[[File:Guard-seeker-AC2.png|right|175px|thumb|A Seeker]]
'''Seekers''' were [[guards]] who, as their name suggested, would thoroughly search [[Hiding spots|hiding places]] such as wells and haystacks.
'''Seekers''' were [[guards]] who wielded [[long weapon]]s and were so named because it was their practice to conduct thorough searches of potential [[hiding spot]]s, such as wells and haystacks, for intruders, relying on their polearms to probe these spots from a safer distance.<ref name="AC2">''[[Assassin's Creed II]]''</ref>


Seekers were more heavily armored than regular guards guard, though less so than [[Brutes]], and they always carried [[long weapons]] such as spears and halberds. They often traveled with other lower ranked soldiers, usually as a pair, or in groups of four.
Aside from their standard equipment of [[spear]]s and [[halberd]]s, Seekers were more heavily [[armor]]ed than regular guards, though less so than [[Brute]]s. They often served in defensive capacities, posted at strategic checkpoints or doors and gates to secure entrances. However, they were also regularly deployed in patrols, traveling with other lower ranked soldiers, usually as a pair, or in groups of four.<ref name="AC2"/>


==Combat==
==Characteristics and skills==
===Regular attacks===
===Italian Seekers===
[[File:AC2_Seeker_Combat.png|thumb|250px|left|Ezio fighting a Seeker in Venice]]
A Seeker's regular attacks could be deflected using any weapon; however, they could not be countered with a [[sword]] or a [[short blade]]. Instead, they could only be countered lethally with a [[heavy weapon]], another long weapon such as those carried by themselves, or a [[Hidden Blade]]. The timing for the latter was rather difficult, however, due to the much smaller window of opportunity for the counter.<ref name="AC2"/>
A Seeker's regular attacks could be deflected using any weapon, however, they could not be countered with a [[swords and maces|medium weapon]] or a [[Short blades|short blade]]. Instead, they could only be countered lethally with a [[Heavy weapons|heavy weapon]], another long weapon such as those carried by themselves, or a [[Hidden Blade]]. The timing for the latter was rather difficult though, due to the much smaller window of opportunity for the counter.


Their attacks could also be evaded, or the Seeker could be [[Fists|disarmed]], which would in turn allow for a lethal counter-attack using their own weapon.
Their attacks could also be evaded, or the Seeker could be [[Fist|disarmed]], which would in turn allow for a lethal counter-attack using their own weapon.<ref name="AC2"/>
[[File:AC2 Seeker Combat.png|thumb|250px|left|Ezio Auditore fighting a Seeker in Venice]]
Seekers could also perform a special attack in the form of a sweep that would knock a target to the ground by tripping their feet out from underneath them. While this did no damage, it opened up the target to subsequent attacks as they lay on the ground. The sweep could not be countered, requiring it to be either interrupted or dodged. When Seekers prepared to perform a sweep, they would raise their weapon above their heads at approximately a 45-degree angle.<ref name="AC2"/>


===Special attacks===
The [[Assassins|Assassin]] [[Ezio Auditore da Firenze]] could also perform a sweep attack, after he learned it from the fighting instructor at [[Monteriggioni]]. Using the maneuver, he was capable of tripping up multiple guards in one swing.<ref name="AC2"/> In [[Rome]], Ezio could use the sweep technique to slit the throats of nearby guards instead of sweeping them off their feet.<ref name="ACB">''[[Assassin's Creed: Brotherhood]]''</ref>
For a Seeker's armed special attack, the Sweep, it would knock a target to the ground by tripping their feet out from underneath them. While this did no damage, it opened up the target to subsequent attacks as they lay on the ground. The Sweep could not be countered, requiring it to be either interrupted or dodged. When Seekers prepared to perform a Sweep, they would raise their weapon above their heads at approximately a 45 degree angle.


[[Ezio Auditore da Firenze]] could also perform the Sweep attack, after he learned it from the fighting instructor at [[Monteriggioni]]. Using the maneuver, he was capable of tripping up multiple guards in one swing. In Rome, Ezio could use the sweep technique to slit the throats of nearby guards instead of sweeping them off their feet.
Accompanying this, Seekers could also throw sand at their enemies, blinding them momentarily and opening them up for an attack. Similarly to the sweep technique, the sand could be evaded but not countered.<ref name="AC2"/>


Accompanying this, Seekers could also throw sand at their enemies, blinding them momentarily and opening them up for an attack. Similarly to the Sweep technique, the sand could be evaded but not countered.
Similarly to other guard archetypes, Seekers employed by the [[House of Borgia|Borgia]] in Rome tended to be superior to those found in other [[Italy|Italian]] cities during the [[Renaissance]], being much deadlier with their attacks and possessing higher-quality armor and weapons.<ref name="ACB"/>


==Weaponry==
===Chinese Seekers===
{|border="1" cellspacing="0" cellpadding="1" width="60%" style="text-align:center"
[[File:ACC China DB Seeker.png|thumb|250px|A Ming dynasty Seeker]]
!scope="col"|Name
In contrast to their Italian counterparts, Seekers of the [[Ming dynasty]] were armed with swords instead of polearms, and also carried [[shuriken]]s, which they would throw at their targets with perfect accuracy.<ref>''[[Assassin's Creed Chronicles: China]]'' – [[Database: Seeker]]</ref>
!scope="col"|Damage
!scope="col"|Speed
!scope="col"|Deflect
|-
!scope="row"|Spear
|3
|5
|3
|-
!scope="row"|Halberd
|4
|3
|4
|}


==Trivia==
Seekers tended to be more aware of their surroundings than any other guard, and they would detect the Assassin [[Shao Jun]] if she walked closely behind them, requiring her to keep her distance at all times whenever she encountered them.<ref name="ACCC">''[[Assassin's Creed Chronicles: China]]''</ref>
'''Special seekers'''
*During the final fight with [[Rodrigo Borgia]] in the [[Cappella Sistina]], he attacked and defended much like a Seeker, though he had far more health. Following this, he may even use the Sweep attack that was characteristic to Seekers.
*The [[Farmer]], a lieutenant of [[Girolamo Savonarola]] during the [[Bonfire of the Vanities]], carried a pitchfork and fought like a Seeker.
*Certain [[Papal Guard]]s from ''[[Assassin's Creed: Brotherhood]]'' fought and were armed similarly to Seekers.
*The [[Byzantine Empire|Byzantines]] in ''[[Assassin's Creed: Revelations]]'' possessed a variation of Seekers, known as [[Varangians]].


'''Appearance'''
==Behind the scenes==
*Seekers were much more common in ''Brotherhood'' than in ''Assassin's Creed II'', with many of them leading patrol groups.
Seekers are an enemy archetype featured in the 2009 video game ''[[Assassin's Creed II]]'' and its 2010 sequel, ''[[Assassin's Creed: Brotherhood]]''. A different iteration appears in the 2015 spin-off game, ''[[Assassin's Creed Chronicles: China]]''. Outside of these three instalments, other games feature similar guard archetypes, including the [[Varangian]]s in ''[[Assassin's Creed: Revelations]]'', the [[Extremist#Defenders|Defenders]] in ''[[Assassin's Creed: Unity]]'', and the Spearmen in ''[[Assassin's Creed: Valhalla]]'' and ''[[Assassin's Creed: Mirage]]''.
*In the mission "[[Infrequent Flier]]", during the cutscene where Ezio abandoned the burning [[Flying Machine]], a Seeker and a Brute could be seen on the roof of the [[Palazzo Ducale di Venezia|Palazzo Ducale]]. Strangely, these were the only two guards archetypes that could not [[Freerunning|free-run]] or climb.
*In [[Florence]], the Seekers present in the city had the appearance of Venetian Seekers.
*In the E3 Trailer for ''Brotherhood'', two Seekers could be seen wielding swords.


'''Combat'''
;General
*When disarmed, a Seeker had roughly the same mobility as an [[Agile guards|Agile guard]].
In ''Assassin's Creed II'', certain enemies behave similarly to Seekers in combat, including the [[Farmer (Piagnone)|Farmer]] in the memory "[[Hitting the Hay]]", and [[Rodrigo Borgia]] while wielding the [[Papal Staff of Eden]] in "[[In Bocca al Lupo]]". Certain [[Papal Guard]]s in ''Assassin's Creed: Brotherhood'' who wield long weapons also share the Seekers' move-set.
*When attempting to escape from a battle, Seekers would not be the only guards to search nearby hiding spots; all guards would search for Ezio until he had become anonymous once more.
 
*In ''[[Assassin's Creed II]]'', if engaged in a fight with several other guards and a disarmed Seeker, the Seeker would rarely attempt to grab Ezio from behind and hold him for the others to attack. In ''Brotherhood'', this could be performed by any guard.
In the memory "[[Infrequent Flier]]", during the cutscene where Ezio abandons the burning [[Flying Machine]], a Seeker and a Brute can be seen on the roof of the [[Palazzo Ducale di Venezia|Palazzo Ducale]]. Strangely, these are the only two guards archetypes that cannot [[Freerunning|freerun]] or climb.
*In ''Assassin's Creed II'', if Ezio dodged a Seeker's Sweep attack, he would use his bracer to break the spear, forcing the Seeker to use one of the [[improvised weapons]].
 
*In ''Brotherhood'', Seekers could not be counter-killed with a heavy weapon, unless during a kill streak.
In the E3 cinematic trailer for ''Brotherhood'', two Seekers can be seen wielding swords. Also, their appearance is virtually identical to that of the Seekers featured in ''Assassin's Creed II'' instead of using the Seekers' updated model created for the sequel.
 
The Borgia Seekers in ''Brotherhood'' wear {{Wiki|Burgonet}} helmets, which is slightly anachronistic as this type of helmet did not arise until the mid-16th century.
 
;Gameplay
In ''Assassin's Creed II'', if engaged in a fight with several other guards and a disarmed Seeker, the Seeker will rarely attempt to grab Ezio from behind and hold him for the others to attack. In ''Brotherhood'', this can be performed by any guard.
 
When disarmed, a Seeker has roughly the same mobility as an [[Agile]] guard. Additionally, if a Seeker's spear is broken during combat by dodging his sweep attack, the Seeker will be forced to use an [[improvised weapon]].
 
When attempting to escape from a battle, Seekers will not be the only guards to search nearby hiding spots; all guards will search for Ezio until he has returned to anonymity.
 
In ''Assassin's Creed II'', the only weapon that can counter a Seeker's attack outside kill streaks is the Hidden Blade, and only if Ezio has obtained his second blade from [[Leonardo da Vinci]]. In ''Brotherhood'', Seekers cannot be counter-killed at all outside kill streaks.
 
Seekers are one of the few guard archetypes that can kill a member of the [[Cento Occhi]] by themselves. They can also kill the lowest-ranked [[Assassin apprentice]]s.
 
;Other
In ''[[Assassin's Creed: Identity]]'', an [[Assassin's Creed: Identity achievements|achievement]] named "Outlaw" is unlocked by making a Seeker look for [[Lo Sparviero]] for 30 minutes.


==Gallery==
==Gallery==
<gallery captionalign="center" position="center">
<gallery captionalign="center" position="center" widths="180">
Guard-seeker-ACB.png|A Seeker under the employ of the [[House of Borgia|Borgia]]
Guard-seeker-ACB.png|A Borgia Seeker
AC2_Seeker_Patrol.png|A Venetian Seeker and three other guards
AC2_Seeker_Patrol.png|A Venetian Seeker and three other guards
</gallery>
</gallery>
==Appearances==
*''[[Assassin's Creed II]]'' {{1st}}
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed Chronicles: China]]''
*''[[Assassin's Creed: Identity]]''
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Creed vs Crows]]'' {{c|non-canon}}


==References==
==References==
*''[[Assassin's Creed II]]''
{{Reflist}}
{{AC2}}
{{AC2}}
{{ACB}}
{{ACB}}
[[Category:Guards]]
[[Category:Guards]]

Latest revision as of 15:27, 7 May 2026

What if this was all a construction? A masterfully crafted simulation?
This article references the Assassin's Creed series in a real-world context, is written in the present tense, or is partly written in terms of gameplay. To maintain clear perspectives, revise the relevant section(s) so that out-of-universe content is in a "Behind the scenes" and the body adopts an in-universe past tense.
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A Seeker

Seekers were guards who wielded long weapons and were so named because it was their practice to conduct thorough searches of potential hiding spots, such as wells and haystacks, for intruders, relying on their polearms to probe these spots from a safer distance.[1]

Aside from their standard equipment of spears and halberds, Seekers were more heavily armored than regular guards, though less so than Brutes. They often served in defensive capacities, posted at strategic checkpoints or doors and gates to secure entrances. However, they were also regularly deployed in patrols, traveling with other lower ranked soldiers, usually as a pair, or in groups of four.[1]

Characteristics and skills[edit | edit source]

Italian Seekers[edit | edit source]

A Seeker's regular attacks could be deflected using any weapon; however, they could not be countered with a sword or a short blade. Instead, they could only be countered lethally with a heavy weapon, another long weapon such as those carried by themselves, or a Hidden Blade. The timing for the latter was rather difficult, however, due to the much smaller window of opportunity for the counter.[1]

Their attacks could also be evaded, or the Seeker could be disarmed, which would in turn allow for a lethal counter-attack using their own weapon.[1]

Ezio Auditore fighting a Seeker in Venice

Seekers could also perform a special attack in the form of a sweep that would knock a target to the ground by tripping their feet out from underneath them. While this did no damage, it opened up the target to subsequent attacks as they lay on the ground. The sweep could not be countered, requiring it to be either interrupted or dodged. When Seekers prepared to perform a sweep, they would raise their weapon above their heads at approximately a 45-degree angle.[1]

The Assassin Ezio Auditore da Firenze could also perform a sweep attack, after he learned it from the fighting instructor at Monteriggioni. Using the maneuver, he was capable of tripping up multiple guards in one swing.[1] In Rome, Ezio could use the sweep technique to slit the throats of nearby guards instead of sweeping them off their feet.[2]

Accompanying this, Seekers could also throw sand at their enemies, blinding them momentarily and opening them up for an attack. Similarly to the sweep technique, the sand could be evaded but not countered.[1]

Similarly to other guard archetypes, Seekers employed by the Borgia in Rome tended to be superior to those found in other Italian cities during the Renaissance, being much deadlier with their attacks and possessing higher-quality armor and weapons.[2]

Chinese Seekers[edit | edit source]

A Ming dynasty Seeker

In contrast to their Italian counterparts, Seekers of the Ming dynasty were armed with swords instead of polearms, and also carried shurikens, which they would throw at their targets with perfect accuracy.[3]

Seekers tended to be more aware of their surroundings than any other guard, and they would detect the Assassin Shao Jun if she walked closely behind them, requiring her to keep her distance at all times whenever she encountered them.[4]

Behind the scenes[edit | edit source]

Seekers are an enemy archetype featured in the 2009 video game Assassin's Creed II and its 2010 sequel, Assassin's Creed: Brotherhood. A different iteration appears in the 2015 spin-off game, Assassin's Creed Chronicles: China. Outside of these three instalments, other games feature similar guard archetypes, including the Varangians in Assassin's Creed: Revelations, the Defenders in Assassin's Creed: Unity, and the Spearmen in Assassin's Creed: Valhalla and Assassin's Creed: Mirage.

General

In Assassin's Creed II, certain enemies behave similarly to Seekers in combat, including the Farmer in the memory "Hitting the Hay", and Rodrigo Borgia while wielding the Papal Staff of Eden in "In Bocca al Lupo". Certain Papal Guards in Assassin's Creed: Brotherhood who wield long weapons also share the Seekers' move-set.

In the memory "Infrequent Flier", during the cutscene where Ezio abandons the burning Flying Machine, a Seeker and a Brute can be seen on the roof of the Palazzo Ducale. Strangely, these are the only two guards archetypes that cannot freerun or climb.

In the E3 cinematic trailer for Brotherhood, two Seekers can be seen wielding swords. Also, their appearance is virtually identical to that of the Seekers featured in Assassin's Creed II instead of using the Seekers' updated model created for the sequel.

The Borgia Seekers in Brotherhood wear Burgonet helmets, which is slightly anachronistic as this type of helmet did not arise until the mid-16th century.

Gameplay

In Assassin's Creed II, if engaged in a fight with several other guards and a disarmed Seeker, the Seeker will rarely attempt to grab Ezio from behind and hold him for the others to attack. In Brotherhood, this can be performed by any guard.

When disarmed, a Seeker has roughly the same mobility as an Agile guard. Additionally, if a Seeker's spear is broken during combat by dodging his sweep attack, the Seeker will be forced to use an improvised weapon.

When attempting to escape from a battle, Seekers will not be the only guards to search nearby hiding spots; all guards will search for Ezio until he has returned to anonymity.

In Assassin's Creed II, the only weapon that can counter a Seeker's attack outside kill streaks is the Hidden Blade, and only if Ezio has obtained his second blade from Leonardo da Vinci. In Brotherhood, Seekers cannot be counter-killed at all outside kill streaks.

Seekers are one of the few guard archetypes that can kill a member of the Cento Occhi by themselves. They can also kill the lowest-ranked Assassin apprentices.

Other

In Assassin's Creed: Identity, an achievement named "Outlaw" is unlocked by making a Seeker look for Lo Sparviero for 30 minutes.

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]