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'''Rémi Farjaud''' is a character designer, illustrator and 3D artist, currently working at [[Ubisoft]] Annecy as Associate Art Director and Character Artist. He is best known for his work on the multiplayer aspect of the [[Assassin's Creed series|''Assassin's Creed'' series]]. His areas of expertise include illustration, texture, modelling and character design, all of which he has used to create unique characters for the series.
[[File:Remi Farjaud.jpg|thumb|250px|Rémi Farjaud]]
'''Rémi Farjaud''' is a freelance character designer, illustrator and 3D artist, who has worked at [[Ubisoft]] Annecy as an Associate Art Director and character artist.  
 
He has primarily contributed to the multiplayer aspect of the [[assassin's Creed (series)|''Assassin's Creed'' series]], with his areas of expertise including illustration, texturing, modelling and character design, all of which he has used to create unique characters for the series.


==Games credited==
==Games credited==
*''Dark Messiah of Might and Magic: Elements'' (2008) - Arkane Studios & Floodgate Entertainment
*''Dark Messiah of Might and Magic: Elements'' (2008) - Arkane Studios & Floodgate Entertainment
*''Assassin's Creed: Brotherhood'' (2010) - Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Ubisoft
*''Assassin's Creed: Revelations'' (2011) - Ubisoft
*''[[Assassin's Creed: Revelations]]'' (2011) - Ubisoft
*''Wakfu'' (2012) - Ankama Games
*''Wakfu'' (2012) - Ankama Games
*''Assassin's Creed III'' (2012) - Ubisoft
*''[[Assassin's Creed III]]'' (2012) - Ubisoft
 
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Ubisoft
==Education and experience==
*''[[Assassin's Creed: Syndicate]]'' (2015) - Ubisoft
*Ecole Emile Cohl (Sep 2004 - Aug 2008)
*2D Artist - ''Dark Messiah of Might and Magic: Elements'' (Jun 2007 - Sep 2007) - Arkane Studios & Floodgate Entertainment
*Freelance Illustrator - ''Wakfu'' (Apr 2010 - May 2010) - Ankama Games
*Character Artist - ''Assassin's Creed'' series (Jul 2008 – present) - Ubisoft
*Associate Art Director - ''Assassin's Creed'' series (Nov 2011 - present) - Ubisoft
 
==Specialities==
===Programs===
*Autodesk 3DS Max
*ZBrush
*CrazyBump
*Adobe Photoshop
 
===Techniques===
*3D modelling
*Texture creation


==Gallery==
==Gallery==
===''Assassin's Creed: Brotherhood''===
===''Assassin's Creed: Brotherhood''===
The following is a sample gallery of Rémi Farjaud's character modeling and concept art for ''Assassin's Creed: Brotherhood''.
<gallery captionalign="center" position="center" widths="180">
<gallery widths="180" spacing="small" position="center" captionalign="center">
ACBH Il Lupo Prowler Concept.jpg
Prowler-concept-art.jpg|Concept art of the [[Prowler]]
Courtesan - Concept Art.jpg
Courtesan - Concept Art.jpg|Concept art of the [[Courtesan (Animi Avatar)|Courtesan]]
Mercenary-concept-art.jpg
Mercenary-concept-art.jpg|Concept art of the [[Mercenary (Animi Avatar)|Mercenary]]
Marquis - Concept Art.jpg
Marquis - Concept Art.jpg|Concept art of the [[Marquis]]
Prowler - In-game Models.jpg
Prowler - In-game Models.jpg|Concept models for the [[Prowler]]
Officer - In-game Models.jpg
Officer - In-game Models.jpg|Concept models for the [[Officer]]
Dama Rossa - In-game Models.jpg
Dama Rossa - In-game Models.jpg|Concept models for the [[Dama Rossa]]
Blacksmith - In-game Models.jpg
Blacksmith - In-game Models.jpg|Concept models for the [[Blacksmith (Animi Avatar)|Blacksmith]]
Barber - In-game Models.jpg
Barber - In-game Models.jpg|Concept models for the [[Barber]]
Harlequin - In-game Models.jpg
Harlequin - In-game Models.jpg|Concept models for the [[Harlequin]]
Harlequin - Early Texture Models.jpg
Harlequin - Early Texture Models.jpg|Early texture models for the Harlequin
Barber - Early Texture Models.jpg
Barber - Early Texture Models.jpg|Early texture models for the Barber
Blacksmith - Early Texture Models.jpg
Blacksmith - Early Texture Models.jpg|Early texture models for the Blacksmith
</gallery>
</gallery>


===''Assassin's Creed: Revelations''===
===''Assassin's Creed: Revelations''===
The following is a sample gallery of Rémi Farjaud's character modeling for ''Assassin's Creed: Revelations''.
<gallery captionalign="center" position="center" widths="180">
<gallery widths="180" spacing="small" position="center" captionalign="center">
Count - Concept Art.jpg
Privateer - Concept Art.jpg
Sentinel - Concept Art.jpg
Thespian - Concept Art.jpg
Champion - Concept Art.jpg
ACR DLC Character 02.jpg
The Renegade.jpg
Guardian - Digital Render.jpg
Early Texture Models - Guardian.jpg
Early Texture Models - Renegade.jpg
Early Texture Models - Corsair.jpg
</gallery>
</gallery>


===''Assassin's Creed III''===
===''Assassin's Creed III''===
The following is a sample gallery of Rémi Farjaud's character modeling for ''Assassin's Creed III''.
<gallery captionalign="center" position="center" widths="180">
<gallery widths="180" spacing="small" position="center" captionalign="center">
Governor - Concept Art.jpg
Sharpshooter MP concept.jpg
Silent Shadow - Concept Art.jpg
The Carpenter.png
Carpenter - Early texture models.jpg
</gallery>
 
===''Assassin's Creed IV: Black Flag''===
<gallery captionalign="center" position="center" widths="180">
Lady Black - Concept Art.jpg
Lady Black - Vengeful Daughter.jpg
Buccaneer - Concept Art.jpg
</gallery>
 
===''Assassin's Creed: Syndicate''===
<gallery captionalign="center" position="center" widths="180">
ACS JTR Chief Warder - Concept Art.jpg
ACS JTR Frederick Abberline - Concept Art.jpg
ACS JTR Prostitutes - Concept 2.jpg
ACS JTR Prostitutes - Concept 1.jpg
</gallery>
</gallery>


==References==
==References==
*[http://www.remifarjaud.fr/ Rémi Farjaud]'s official website.
*[http://www.remifarjaud.fr/ Rémi Farjaud]'s official website
*[http://remijofar.blogspot.be/ Rémi Farjaud]'s official blog.
*[http://remijofar.blogspot.be/ Rémi Farjaud]'s official blog
*[http://www.linkedin.com/pub/r%C3%A9mi-farjaud/5/80/830 Rémi Farjaud]'s professional profile on LinkedIn.
*[http://www.linkedin.com/pub/r%C3%A9mi-farjaud/5/80/830 Rémi Farjaud]'s professional profile on LinkedIn
{{DEFAULTSORT: Farjaud, Rémi}}
{{DEFAULTSORT: Farjaud, Rémi}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Syndicate development team]]
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Latest revision as of 03:54, 14 May 2026

Rémi Farjaud

Rémi Farjaud is a freelance character designer, illustrator and 3D artist, who has worked at Ubisoft Annecy as an Associate Art Director and character artist.

He has primarily contributed to the multiplayer aspect of the Assassin's Creed series, with his areas of expertise including illustration, texturing, modelling and character design, all of which he has used to create unique characters for the series.

Games credited[edit | edit source]

Gallery[edit | edit source]

Assassin's Creed: Brotherhood[edit | edit source]

Assassin's Creed: Revelations[edit | edit source]

Assassin's Creed III[edit | edit source]

Assassin's Creed IV: Black Flag[edit | edit source]

Assassin's Creed: Syndicate[edit | edit source]

References[edit | edit source]