Rafael Grassetti: Difference between revisions
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{{ | {{Era|RW}}[[File:Rafael-Grassetti.jpg|thumb|175px|Rafael Grassetti]] | ||
'''Rafael Grassetti''' is a freelance Senior Character Artist that worked with [[Ubisoft|Ubisoft Montreal]] on ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]'', where his specialization was in-game character images and gameplay interaction concepts. | |||
[[File:Rafael-Grassetti.jpg|thumb|175px|Rafael Grassetti | |||
Recently, he has been a Lead Artist on the concept art team for the ''Mass Effect'' series at BioWare. | |||
==Biography== | |||
Grassetti started his career working as a freelance artist for advertising companies, where he worked as Lead Modeller for almost three years in Brazil. | |||
After that, he got back to work as a freelance character artist for cinematic advertising productions and the toy industry for companies abroad. | |||
He is currently living in Montreal, Canada, working as a Senior Character Artist at Bioware for the Mass Effect series. | |||
Grassetti has already worked in more than seventy projects for more than fifteen companies in many titles, including cinematic production, game art, television projects, printed advertisement, statue collection design and toy design. | |||
Grassetti | |||
==Trivia== | |||
*Grassetti also has experience with sculpting, modelling, rigging, animation and rendering. | |||
==Gallery== | ==Gallery== | ||
The following | The following images are the more notable concept artwork that were created by Rafael Grassetti for ''Assassin's Creed: Revelations''. | ||
<gallery position="center" captionalign="center"> | <gallery position="center" captionalign="center"> | ||
yusuf2 by Rafael Grassetti.jpg|In game model of Yusuf and Ezio by Rafael Grassetti | yusuf2 by Rafael Grassetti.jpg|In-game model of [[Yusuf Tazim]] and [[Ezio Auditore da Firenze]] by Rafael Grassetti | ||
Palaiologos by Rafael Grassetti.jpg|In game modelling of [[Shahkulu]] and [[Manuel Palaiologos]] | Palaiologos by Rafael Grassetti.jpg|In-game modelling of [[Shahkulu]] and [[Manuel Palaiologos]] | ||
yusuf concept by Rafael Grassetti.jpg|Concept art of | yusuf concept by Rafael Grassetti.jpg|Concept art of Yusuf Tazim in his [[Ottoman Brotherhood of Assassins|Ottoman Assassin]] robes | ||
</gallery> | </gallery> | ||
==External links== | ==External links== | ||
*[http://www.linkedin.com/in/grassetti Rafael Grassetti]'s professional profile at Linkedin. | |||
*[http://www.facebook.com/people/Rafael-Grassetti/100000417609503#!/profile.php?id=100000417609503 Rafael Grassetti]'s Facebook art page. | |||
* [http://www.linkedin.com/in/grassetti Rafael Grassetti] | *[https://twitter.com/#!/rafagrassetti Rafael Grassetti] on Twitter. | ||
* [http://www.facebook.com/people/Rafael-Grassetti/100000417609503#!/profile.php?id=100000417609503 Rafael Grassetti] | |||
* [https://twitter.com/#!/rafagrassetti Rafael Grassetti] on Twitter. | |||
{{DEFAULTSORT:Grassetti, Rafael}} | {{DEFAULTSORT:Grassetti, Rafael}} | ||
[[Category:Development | [[Category:Development team]] | ||
[[Category:Assassin's Creed: Revelations | [[Category:Assassin's Creed: Revelations development team]] | ||
[[Category:Assassin's Creed III development team]] | |||
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Latest revision as of 05:10, 14 May 2026

Rafael Grassetti is a freelance Senior Character Artist that worked with Ubisoft Montreal on Assassin's Creed: Revelations and Assassin's Creed III, where his specialization was in-game character images and gameplay interaction concepts.
Recently, he has been a Lead Artist on the concept art team for the Mass Effect series at BioWare.
Biography[edit | edit source]
Grassetti started his career working as a freelance artist for advertising companies, where he worked as Lead Modeller for almost three years in Brazil. After that, he got back to work as a freelance character artist for cinematic advertising productions and the toy industry for companies abroad. He is currently living in Montreal, Canada, working as a Senior Character Artist at Bioware for the Mass Effect series.
Grassetti has already worked in more than seventy projects for more than fifteen companies in many titles, including cinematic production, game art, television projects, printed advertisement, statue collection design and toy design.
Trivia[edit | edit source]
- Grassetti also has experience with sculpting, modelling, rigging, animation and rendering.
Gallery[edit | edit source]
The following images are the more notable concept artwork that were created by Rafael Grassetti for Assassin's Creed: Revelations.
-
In-game model of Yusuf Tazim and Ezio Auditore da Firenze by Rafael Grassetti
-
In-game modelling of Shahkulu and Manuel Palaiologos
-
Concept art of Yusuf Tazim in his Ottoman Assassin robes
External links[edit | edit source]
- Rafael Grassetti's professional profile at Linkedin.
- Rafael Grassetti's Facebook art page.
- Rafael Grassetti on Twitter.