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{{Era|Realworld}}
{{Era|RW}}
'''Pierre Bertin''', sometimes known under the aliases of '''Ellipse et Boulon''' or '''Sifflet''', is a Lead Character Artist at [[Ubisoft]] Annecy. He is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]] with ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''.
'''Pierre Bertin''', sometimes known under the aliases of '''Ellipse et Boulon''' or '''Sifflet''', is a Lead Character Artist at [[Ubisoft]] Annecy. He is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]] with ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''.


He graduated from Ecole Emile Cohl Art School in 2010 and joined Ubisoft in 2011. His areas of specialty are 3D modeling, texture creation, and concepts of rigging, all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series.
He graduated from Ecole Emile Cohl Art School in 2010 and joined Ubisoft in 2011. His areas of specialty are 3D modeling, texture creation, and concepts of rigging, all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series.


==Accredited games==
==Accredited games==
*''Assassin's Creed III'' (2012), Ubisoft - Character Artist
*''Test Drive Unlimited 2'' (2009) - Eden Games - Level Artist
*''Assassin's Creed: Revelations'' (2011), Ubisoft - Character Artist
*''Assassin's Creed: Revelations'' (2011) - Ubisoft - Character Artist
*''Test Drive Unlimited 2'' (2009), Eden Games - Level Artist
*''Assassin's Creed III'' (2012) - Ubisoft - Character Artist


==Gallery==
==Gallery==
<gallery captionalign="left" spacing="small">
===''Assassin's Creed: Revelations''===
Bombardier development modelling by Pierre Bertin.jpg|[[Bombardier]] customization development art.
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Revelations''. 
Bombardier texture modelling by Pierre Bertin.jpg|Bombardier texture development art.
<gallery captionalign="center" position="center" widths="180">
Champion development modelling by Pierre Bertin.jpg|[[Champion]] customization developement art.
Bombardier development modelling by Pierre Bertin.jpg|Development art of the [[Bombardier]], depicting his customization options
Champion texture modelling by Pierre Bertin.jpg|Champion texture development art.
Champion development modelling by Pierre Bertin.jpg|Development art of the [[Champion]], depicting his customization options
Temple artwork by Pierre Bertin.jpg|Temple artwork.
Champion texture modelling by Pierre Bertin.jpg|Early texture models for the Champion
Connor artwork by Pierre Bertin.jpg|[[Ratonhnhaké:ton|Connor]] concept artwork.
Bombardier texture modelling by Pierre Bertin.jpg|Early texture models for the Bombardier
Victor Wolcott - The Mountebank by Sifflet.jpg|[[Mountebank]] concept art.
Temple artwork by Pierre Bertin.jpg|Temple artwork
Eleanor Mallow - The Red Coat by Sifflet.jpg|[[Red Coat]] concept art.
The Mountebank - customs by Sifflet.jpg|Full concept art for the Mountebank.
The Huntsman - lowpoly by Sifflet.jpg|[[Huntsman]] full model.
The Hunstman - Highpoly by Sifflet.jpg|Huntsman base model.
The Red coat - customs by Sifflet.jpg|Full concept art for the Red Coat.
The Silent shadow - Lowpoly by Sifflet.jpg|[[Silent Shadow]] full model.
The silent shadow - Highpoly by Sifflet.jpg|Silent Shadow base model.
The Highlander by Sifflet.jpg|[[Highlander]] concept art.
The Highlander - customs by Sifflet.jpg|Highlander complete concept art.
The Coyote man by Sifflet.jpg|[[Coyote Man]] concept art.
The Coyote man - customs by Sifflet.jpg|Coyote full concept art.
</gallery>
</gallery>


==References==
===''Assassin's Creed III''===
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed III''. 
<gallery captionalign="center" position="center" widths="180">
Victor Wolcott - The Mountebank by Sifflet.jpg|Concept art for the [[Mountebank]]
The Mountebank - customs by Sifflet.jpg|Concept art for the Mountebank's customization options
Eleanor Mallow - The Red Coat by Sifflet.jpg|Concept art for the [[Red Coat]]
The Red coat - customs by Sifflet.jpg|Concept art for the Red Coat's customization options
The Highlander by Sifflet.jpg|Concept art for the [[Highlander]]
The Highlander - customs by Sifflet.jpg|Concept art for the Highland's customization options
The Coyote man by Sifflet.jpg|Concept art for the [[Coyote Man]]
The Coyote man - customs by Sifflet.jpg|Concept art for the Coyote Man's customization options
The Hunstman - Highpoly by Sifflet.jpg|Early texture models for the [[Huntsman]]
The silent shadow - Highpoly by Sifflet.jpg|Early texture models for the [[Silent Shadow]]
The Huntsman - lowpoly by Sifflet.jpg|In-game models for the Huntsman
The Silent shadow - Lowpoly by Sifflet.jpg|In-game models for the Silent Shadow
Connor artwork by Pierre Bertin.jpg|Concept art of [[Ratonhnhaké:ton|Connor]]
</gallery>
 
==External links==
*[http://www.pierrebertin.com/ Pierre Bertin]'s official website.
*[http://www.pierrebertin.com/ Pierre Bertin]'s official website.
*[http://ellipse-et-boulon.blogspot.ie/ Pierre Bertin]'s official blog.
*[http://ellipse-et-boulon.blogspot.ie/ Pierre Bertin]'s official blog.
{{DEFAULTSORT: Bertin, Pierre}}
{{DEFAULTSORT: Bertin, Pierre}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]
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Latest revision as of 02:10, 25 May 2026

Pierre Bertin, sometimes known under the aliases of Ellipse et Boulon or Sifflet, is a Lead Character Artist at Ubisoft Annecy. He is best known for his work on the Assassin's Creed series with Assassin's Creed: Revelations and Assassin's Creed III.

He graduated from Ecole Emile Cohl Art School in 2010 and joined Ubisoft in 2011. His areas of specialty are 3D modeling, texture creation, and concepts of rigging, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.

Accredited games[edit | edit source]

  • Test Drive Unlimited 2 (2009) - Eden Games - Level Artist
  • Assassin's Creed: Revelations (2011) - Ubisoft - Character Artist
  • Assassin's Creed III (2012) - Ubisoft - Character Artist

Gallery[edit | edit source]

Assassin's Creed: Revelations[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Revelations.

Assassin's Creed III[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed III.

External links[edit | edit source]