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{{Era|RW}}
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[[File:Antoine Rol.png|thumb|185px|Antoine Rol]]
[[File:Antoine Rol.png|thumb|185px|Antoine Rol]]
'''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]''. His areas of specialty are concept art, character creation and modelling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series.
'''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'', and ''[[Assassin's Creed IV: Black Flag]]''. His areas of specialty are concept art, character creation, and modelling, all of which he has employed in creating unique characters for ''Assassin's Creed''.


==Games credited==
==Games credited==
*(2009) - Krysalide
*''Prototype'' (2009) Krysalide
*''Test Drive Unlimited 2'' (2010) - Atari
*''Test Drive Unlimited 2'' (2010) Atari
*''Assassin's Creed: Brotherhood'' (2010) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2010) Ubisoft
*''Assassin's Creed: Revelations'' (2011) - Ubisoft
*''Assassin's Creed: Revelations'' (2011) Ubisoft
*''Assassin's Creed III'' (2012) - Ubisoft
*''Assassin's Creed III'' (2012) – Ubisoft
*''Assassin's Creed IV: Black Flag'' (2013) – Ubisoft


==Education and experience==
==Education and experience==
*Ecole Emile Cohl (2006–2009)
*Ecole Emile Cohl (2006–2009)
*Character & Level Artist on ''Prototype'' (2008) - Krysalide
*Character & Level Artist on ''Prototype'' (2008) Krysalide
*Character Artist – ''Assassin's Creed: Brotherhood'' (2009–2010) - Ubisoft
*Character Artist – ''Assassin's Creed: Brotherhood'' (2009–2010) Ubisoft
*Level Artist on ''Test Drive Unlimited 2'' (2010) - Atari
*Level Artist on ''Test Drive Unlimited 2'' (2010) Atari
*Character Artist – ''Assassin's Creed: Revelations'' (2010–2011) - Ubisoft
*Character Artist – ''Assassin's Creed: Revelations'' (2010–2011) Ubisoft
*Character Artist – ''Assassin's Creed III'' (2011–2012) - Ubisoft
*Character Artist – ''Assassin's Creed III'' (2011–2012) Ubisoft


==Specialties==
==Specialties==
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===Techniques===
===Techniques===
*Character design
*Character design
*Character modelling - Low poly
*Character modelling Low poly
*Character modelling - High poly
*Character modelling High poly
*3D modeling
*3D modeling
*Texture mapping - diffuse, normal and specular map
*Texture mapping diffuse, normal and specular map
*Texture creation - hand painted textures
*Texture creation hand painted textures
*Rigging - cloth and softbody
*Rigging cloth and softbody


==Gallery==
==Gallery==
===''Assassin's Creed: Brotherhood''===
===''Assassin's Creed: Brotherhood''===
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Brotherhood''.   
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Brotherhood''.   
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
The Pariah by Antoine Rol.JPG|In-game models of the [[Pariah]]
The Pariah by Antoine Rol.JPG|In-game models of the [[Pariah]]
Coutesan in-game concept.JPG|In-game models of the [[Courtesan (Animi Avatar)|Courtesan]]
Coutesan in-game concept.JPG|In-game models of the [[Courtesan (Animi Avatar)|Courtesan]]
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Blacksmith.jpg|Concept art of the [[Blacksmith (Animi Avatar)|Blacksmith]]
Blacksmith.jpg|Concept art of the [[Blacksmith (Animi Avatar)|Blacksmith]]
Barber..jpg|Concept art of the [[Barber]]
Barber..jpg|Concept art of the [[Barber]]
Captain_concept_by_Antoine_Rol.jpg|Digital render of the [[Captain]]
Captain concept by Antoine Rol.jpg|Digital render of the [[Captain (Animi Avatar)|Captain]]
</gallery>
</gallery>


===''Assassin's Creed: Revelations''===
===''Assassin's Creed: Revelations''===
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Revelations''.   
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Revelations''.   
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
Sentinel_concept_by_Antoine_Rol.jpg|Digital render of the [[Sentinel]]
Sentinel concept by Antoine Rol.jpg|Digital render of the [[Sentinel]]
Pirate_concept_by_Antoine_Rol.jpg|Digital render of the [[Privateer]]
Pirate concept by Antoine Rol.jpg|Digital render of the [[Privateer (Animi Avatar)|Privateer]]
Thespian_concept_by_Antoine_Rol.jpg|Digital render of the [[Thespian]]
Thespian concept by Antoine Rol.jpg|Digital render of the [[Thespian]]
Board_Rough_concept_by_Antoine_Rol.jpg|Character concept art for the [[Vanguard]], the [[Vizier]] and the [[Crusader]]
Board Rough concept by_Antoine Rol.jpg|Character concept art for the [[Vanguard]], the [[Vizier]] and the [[Crusader]]
Diacre_concept_by_Antoine_Rol.jpg|Concept art of the [[Deacon]]
Diacre concept by Antoine Rol.jpg|Concept art of the [[Deacon]]
Weapons_ACR_concept_by_Antoine_Rol.jpg|Concept art for multiplayer weapons
Weapons ACR concept by Antoine Rol.jpg|Concept art for multiplayer weapons
</gallery>
</gallery>



Latest revision as of 01:51, 25 May 2026

Antoine Rol

Antoine Rol is a character and level artist who formerly worked at Ubisoft Annecy. He is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III, and Assassin's Creed IV: Black Flag. His areas of specialty are concept art, character creation, and modelling, all of which he has employed in creating unique characters for Assassin's Creed.

Games credited[edit | edit source]

  • Prototype (2009) – Krysalide
  • Test Drive Unlimited 2 (2010) – Atari
  • Assassin's Creed: Brotherhood (2010) – Ubisoft
  • Assassin's Creed: Revelations (2011) – Ubisoft
  • Assassin's Creed III (2012) – Ubisoft
  • Assassin's Creed IV: Black Flag (2013) – Ubisoft

Education and experience[edit | edit source]

  • Ecole Emile Cohl (2006–2009)
  • Character & Level Artist on Prototype (2008) – Krysalide
  • Character Artist – Assassin's Creed: Brotherhood (2009–2010) – Ubisoft
  • Level Artist on Test Drive Unlimited 2 (2010) – Atari
  • Character Artist – Assassin's Creed: Revelations (2010–2011) – Ubisoft
  • Character Artist – Assassin's Creed III (2011–2012) – Ubisoft

Specialties[edit | edit source]

Programs[edit | edit source]

  • ZBrush
  • Autodesk 3DS Max
  • Adobe Photoshop
  • TopoGun
  • CrazyBump

Techniques[edit | edit source]

  • Character design
  • Character modelling – Low poly
  • Character modelling – High poly
  • 3D modeling
  • Texture mapping – diffuse, normal and specular map
  • Texture creation – hand painted textures
  • Rigging – cloth and softbody

Gallery[edit | edit source]

Assassin's Creed: Brotherhood[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Revelations.

Assassin's Creed III[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed III.

Assassin's Creed IV: Black Flag[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed IV: Black Flag.

References[edit | edit source]