Antoine Rol: Difference between revisions
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[[File:Antoine Rol.png|thumb|185px|Antoine Rol]] | [[File:Antoine Rol.png|thumb|185px|Antoine Rol]] | ||
'''Antoine Rol''' | '''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'', and ''[[Assassin's Creed IV: Black Flag]]''. His areas of specialty are concept art, character creation, and modelling, all of which he has employed in creating unique characters for ''Assassin's Creed''. | ||
==Games credited== | ==Games credited== | ||
*'' | *''Prototype'' (2009) – Krysalide | ||
*''Assassin's Creed: | *''Test Drive Unlimited 2'' (2010) – Atari | ||
*''Assassin's Creed: | *''Assassin's Creed: Brotherhood'' (2010) – Ubisoft | ||
*'' | *''Assassin's Creed: Revelations'' (2011) – Ubisoft | ||
*'' | *''Assassin's Creed III'' (2012) – Ubisoft | ||
*''Assassin's Creed IV: Black Flag'' (2013) – Ubisoft | |||
==Education and experience== | ==Education and experience== | ||
*Ecole Emile Cohl (2006–2009) | *Ecole Emile Cohl (2006–2009) | ||
*Character & Level Artist on ''Prototype'' (2008) – Krysalide | |||
*Character Artist – ''Assassin's Creed: Brotherhood'' (2009–2010) – Ubisoft | |||
*Level Artist on ''Test Drive Unlimited 2'' (2010) – Atari | |||
*Character Artist – ''Assassin's Creed: Revelations'' (2010–2011) – Ubisoft | |||
*Character Artist – ''Assassin's Creed III'' (2011–2012) – Ubisoft | |||
==Specialties== | ==Specialties== | ||
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===Techniques=== | ===Techniques=== | ||
*Character design | *Character design | ||
*Character | *Character modelling – Low poly | ||
*Character | *Character modelling – High poly | ||
*3D modeling | *3D modeling | ||
*Texture mapping | *Texture mapping – diffuse, normal and specular map | ||
*Texture creation | *Texture creation – hand painted textures | ||
*Rigging | *Rigging – cloth and softbody | ||
==Gallery== | ==Gallery== | ||
===''Assassin's Creed: Brotherhood''=== | |||
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Brotherhood''. | |||
<gallery captionalign="center" position="center" widths="180"> | |||
The Pariah by Antoine Rol.JPG|In-game models of the [[Pariah]] | |||
Coutesan in-game concept.JPG|In-game models of the [[Courtesan (Animi Avatar)|Courtesan]] | |||
Priest Ristoro ingame.jpg|In-game models of the [[Priest (Animi Avatar)|Priest]] | |||
Doctor Malffato ingame1.jpg|In-game models of the [[Doctor (Animi Avatar)|Doctor]] | |||
Doctor Zbrush.jpg|Development models for the Doctor | |||
Doctor Malfato rough1.jpg|Concept art of the Doctor | |||
Dama Rossa rough.jpg|Concept art of the [[Dama Rossa]] | |||
Blacksmith.jpg|Concept art of the [[Blacksmith (Animi Avatar)|Blacksmith]] | |||
Barber..jpg|Concept art of the [[Barber]] | |||
Captain concept by Antoine Rol.jpg|Digital render of the [[Captain (Animi Avatar)|Captain]] | |||
</gallery> | |||
===''Assassin's Creed: Revelations''=== | |||
===''Assassin | The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Revelations''. | ||
The following is a sample gallery of Antoine Rol | <gallery captionalign="center" position="center" widths="180"> | ||
<gallery captionalign=" | Sentinel concept by Antoine Rol.jpg|Digital render of the [[Sentinel]] | ||
Pirate concept by Antoine Rol.jpg|Digital render of the [[Privateer (Animi Avatar)|Privateer]] | |||
Thespian concept by Antoine Rol.jpg|Digital render of the [[Thespian]] | |||
Board Rough concept by_Antoine Rol.jpg|Character concept art for the [[Vanguard]], the [[Vizier]] and the [[Crusader]] | |||
Diacre concept by Antoine Rol.jpg|Concept art of the [[Deacon]] | |||
Weapons ACR concept by Antoine Rol.jpg|Concept art for multiplayer weapons | |||
</gallery> | </gallery> | ||
===''Assassin | ===''Assassin's Creed III''=== | ||
The following is a sample gallery of Antoine Rol | The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed III''. | ||
<gallery captionalign=" | <gallery captionalign="center" position="center" widths="180"> | ||
Lady Maverick - Models.jpg|Development models of the [[Lady Maverick]] | |||
Lady Maverick - Model Progression.jpg|A progression of the Lady Maverick's development model | |||
Sharpshooter - Development Art.jpg|A progression of the [[Sharpshooter]]'s development model | |||
Hessian - Concept Art.jpg|Concept art of the [[Hessian]] | |||
Independent - Concept Art.jpg|Concept art of the Independent | |||
Preacher - Concept Art.jpg|Concept art of the [[Preacher (Animi Avatar)|Preacher]] | |||
Strong Man - Concept Art.jpg|Concept art of the [[Strong Man]] | |||
</gallery> | </gallery> | ||
===''Assassin | ===''Assassin's Creed IV: Black Flag''=== | ||
The following is a sample gallery of Antoine | The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed IV: Black Flag''. | ||
<gallery | <gallery captionalign="center" position="center" widths="180"> | ||
Concept Art - Rebel.jpg|Concept art of the [[Rebel]] | |||
Concept Art - Adventurer.png|Concept art of the [[Adventurer]] | |||
Concept Art - Wayfarer.jpg|Concept art of the Wayfarer | |||
AC4MP - Dandy Concept Art.jpg|Concept art of the Dandy | |||
Shaman Concept Art.jpg|Concept art of the [[Shaman]] | |||
Duellist - Zbrush.jpg|The [[Duellist]]'s development model | |||
Duellist - Development Art Close-up.jpg|Close-up of the Duellist's development model | |||
</gallery> | </gallery> | ||
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*[http://www.antoinerol.com/ Antoine Rol]'s official website. | *[http://www.antoinerol.com/ Antoine Rol]'s official website. | ||
*[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]'s professional profile on LinkedIn. | *[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]'s professional profile on LinkedIn. | ||
{{DEFAULTSORT:Rol, Antoine}} | {{DEFAULTSORT:Rol, Antoine}} | ||
[[Category:Development | [[Category:Development team]] | ||
[[Category:Assassin's Creed: Brotherhood development team]] | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed: Revelations development team]] | [[Category:Assassin's Creed: Revelations development team]] | ||
[[Category:Assassin's Creed III development team]] | [[Category:Assassin's Creed III development team]] | ||
[[Category:Assassin's Creed IV: Black Flag development team]] | |||
Latest revision as of 01:51, 25 May 2026

Antoine Rol is a character and level artist who formerly worked at Ubisoft Annecy. He is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III, and Assassin's Creed IV: Black Flag. His areas of specialty are concept art, character creation, and modelling, all of which he has employed in creating unique characters for Assassin's Creed.
Games credited[edit | edit source]
- Prototype (2009) – Krysalide
- Test Drive Unlimited 2 (2010) – Atari
- Assassin's Creed: Brotherhood (2010) – Ubisoft
- Assassin's Creed: Revelations (2011) – Ubisoft
- Assassin's Creed III (2012) – Ubisoft
- Assassin's Creed IV: Black Flag (2013) – Ubisoft
Education and experience[edit | edit source]
- Ecole Emile Cohl (2006–2009)
- Character & Level Artist on Prototype (2008) – Krysalide
- Character Artist – Assassin's Creed: Brotherhood (2009–2010) – Ubisoft
- Level Artist on Test Drive Unlimited 2 (2010) – Atari
- Character Artist – Assassin's Creed: Revelations (2010–2011) – Ubisoft
- Character Artist – Assassin's Creed III (2011–2012) – Ubisoft
Specialties[edit | edit source]
Programs[edit | edit source]
- ZBrush
- Autodesk 3DS Max
- Adobe Photoshop
- TopoGun
- CrazyBump
Techniques[edit | edit source]
- Character design
- Character modelling – Low poly
- Character modelling – High poly
- 3D modeling
- Texture mapping – diffuse, normal and specular map
- Texture creation – hand painted textures
- Rigging – cloth and softbody
Gallery[edit | edit source]
Assassin's Creed: Brotherhood[edit | edit source]
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Brotherhood.
-
In-game models of the Pariah
-
In-game models of the Courtesan
-
In-game models of the Priest
-
In-game models of the Doctor
-
Development models for the Doctor
-
Concept art of the Doctor
-
Concept art of the Dama Rossa
-
Concept art of the Blacksmith
-
Concept art of the Barber
-
Digital render of the Captain
Assassin's Creed: Revelations[edit | edit source]
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Revelations.
-
Digital render of the Sentinel
-
Digital render of the Privateer
-
Digital render of the Thespian
-
Concept art of the Deacon
-
Concept art for multiplayer weapons
Assassin's Creed III[edit | edit source]
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed III.
-
Development models of the Lady Maverick
-
A progression of the Lady Maverick's development model
-
A progression of the Sharpshooter's development model
-
Concept art of the Hessian
-
Concept art of the Independent
-
Concept art of the Preacher
-
Concept art of the Strong Man
Assassin's Creed IV: Black Flag[edit | edit source]
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed IV: Black Flag.
-
Concept art of the Rebel
-
Concept art of the Adventurer
-
Concept art of the Wayfarer
-
Concept art of the Dandy
-
Concept art of the Shaman
-
The Duellist's development model
-
Close-up of the Duellist's development model
References[edit | edit source]
- Antoine Rol's official website.
- Antoine Rol's professional profile on LinkedIn.