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{{Era|Realworld}}
{{Era|RW}}
[[File:Antoine Rol.png|thumb|185px|Antoine Rol.]]
[[File:Antoine Rol.png|thumb|185px|Antoine Rol]]
'''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series.
'''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'', and ''[[Assassin's Creed IV: Black Flag]]''. His areas of specialty are concept art, character creation, and modelling, all of which he has employed in creating unique characters for ''Assassin's Creed''.


==Games credited==
==Games credited==
*''Assassin's Creed III'' (2012), Ubisoft
*''Prototype'' (2009) – Krysalide
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Test Drive Unlimited 2'' (2010) – Atari
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010) Ubisoft
*''Test Drive Unlimited 2'' (2010), Atari
*''Assassin's Creed: Revelations'' (2011) Ubisoft
*''Prototype'' (2009), Krysalide
*''Assassin's Creed III'' (2012) – Ubisoft
*''Assassin's Creed IV: Black Flag'' (2013) – Ubisoft


==Education and experience==
==Education and experience==
*Character Artist – ''Assassin's Creed III'' (2011–2012), Ubisoft
*Character Artist – ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft
*Level Artist on ''Test Drive Unlimited 2'' (2010), Atari
*Character Artist – ''Assassin's Creed: Brotherhood'' (2009–2010), Ubisoft
*Character & Level Artist on ''Prototype'' (2008), Krysalide
*Ecole Emile Cohl (2006–2009)
*Ecole Emile Cohl (2006–2009)
*Character & Level Artist on ''Prototype'' (2008) – Krysalide
*Character Artist – ''Assassin's Creed: Brotherhood'' (2009–2010) – Ubisoft
*Level Artist on ''Test Drive Unlimited 2'' (2010) – Atari
*Character Artist – ''Assassin's Creed: Revelations'' (2010–2011) – Ubisoft
*Character Artist – ''Assassin's Creed III'' (2011–2012) – Ubisoft


==Specialties==
==Specialties==
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===Techniques===
===Techniques===
*Character design
*Character design
*Character modeling - Low poly
*Character modelling – Low poly
*Character modeling - High poly
*Character modelling – High poly
*3D modeling
*3D modeling
*Texture mapping - diffuse, normal and specular map
*Texture mapping diffuse, normal and specular map
*Texture creation - hand painted textures
*Texture creation hand painted textures
*Rigging - cloth and softbody
*Rigging cloth and softbody


==Gallery==
==Gallery==
===''Assassin's Creed: Brotherhood''===
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Brotherhood''. 
<gallery captionalign="center" position="center" widths="180">
The Pariah by Antoine Rol.JPG|In-game models of the [[Pariah]]
Coutesan in-game concept.JPG|In-game models of the [[Courtesan (Animi Avatar)|Courtesan]]
Priest Ristoro ingame.jpg|In-game models of the [[Priest (Animi Avatar)|Priest]]
Doctor Malffato ingame1.jpg|In-game models of the [[Doctor (Animi Avatar)|Doctor]]
Doctor Zbrush.jpg|Development models for the Doctor
Doctor Malfato rough1.jpg|Concept art of the Doctor
Dama Rossa rough.jpg|Concept art of the [[Dama Rossa]]
Blacksmith.jpg|Concept art of the [[Blacksmith (Animi Avatar)|Blacksmith]]
Barber..jpg|Concept art of the [[Barber]]
Captain concept by Antoine Rol.jpg|Digital render of the [[Captain (Animi Avatar)|Captain]]
</gallery>


 
===''Assassin's Creed: Revelations''===
===''Assassin&apos;s Creed: Brotherhood''===
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Revelations''.   
The following is a sample gallery of Antoine Rol&apos;s character modeling and concept art for ''Assassin&apos;s Creed: Brotherhood''.   
<gallery captionalign="center" position="center" widths="180">
<gallery captionalign="left" spacing="small">
Sentinel concept by Antoine Rol.jpg|Digital render of the [[Sentinel]]
The Pariah by Antoine Rol.JPG|[[Pariah]] character model.
Pirate concept by Antoine Rol.jpg|Digital render of the [[Privateer (Animi Avatar)|Privateer]]
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character model.
Thespian concept by Antoine Rol.jpg|Digital render of the [[Thespian]]
Doctor Malffato ingame1.jpg|[[Doctor (Animi Avatar)|Doctor]] character model.
Board Rough concept by_Antoine Rol.jpg|Character concept art for the [[Vanguard]], the [[Vizier]] and the [[Crusader]]
Priest Ristoro ingame.jpg|[[Priest (Animi Avatar)|Priest]] character model.
Diacre concept by Antoine Rol.jpg|Concept art of the [[Deacon]]
Doctor Malfato rough1.jpg|Doctor character concept art.
Weapons ACR concept by Antoine Rol.jpg|Concept art for multiplayer weapons
Doctor Zbrush.jpg|Texture model for the Doctor.
Captain_concept_by_Antoine_Rol.jpg|[[Captain]] character concept art.
Blacksmith.jpg|[[Blacksmith (Animi Avatar)|Blacksmith]] character concept art.
Barber..jpg|[[Barber]] character concept art.
Dama Rossa rough.jpg|[[Dama Rossa]] character concept art.
</gallery>
</gallery>


===''Assassin&apos;s Creed: Revelations''===
===''Assassin's Creed III''===
The following is a sample gallery of Antoine Rol&apos;s character modeling and concept art for ''Assassin&apos;s Creed: Revelations''.   
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed III''.   
<gallery captionalign="left" spacing="small">
<gallery captionalign="center" position="center" widths="180">
Sentinel_concept_by_Antoine_Rol.jpg|[[Sentinel]] character concept art.
Lady Maverick - Models.jpg|Development models of the [[Lady Maverick]]
Pirate_concept_by_Antoine_Rol.jpg|[[Privateer]] character concept art.
Lady Maverick - Model Progression.jpg|A progression of the Lady Maverick's development model
Diacre_concept_by_Antoine_Rol.jpg|[[Deacon]] character concept art.
Sharpshooter - Development Art.jpg|A progression of the [[Sharpshooter]]'s development model
Thespian_concept_by_Antoine_Rol.jpg|[[Thespian]] character concept art.
Hessian - Concept Art.jpg|Concept art of the [[Hessian]]
Weapons_ACR_concept_by_Antoine_Rol.jpg|[[Multiplayer weapons (Revelations)|Multiplayer weapons]] concept art.
Independent - Concept Art.jpg|Concept art of the Independent
Board_Rough_concept_by_Antoine_Rol.jpg|Character concept art for the [[Crusader]], [[Vanguard]] and [[Vizier]].
Preacher - Concept Art.jpg|Concept art of the [[Preacher (Animi Avatar)|Preacher]]
Strong Man - Concept Art.jpg|Concept art of the [[Strong Man]]
</gallery>
</gallery>


===''Assassin&apos;s Creed III''===
===''Assassin's Creed IV: Black Flag''===
The following is a sample gallery of Antoine Rols character modeling and concept art for ''Assassin&apos;s Creed III''.   
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed IV: Black Flag''.   
<gallery spacing="small">
<gallery captionalign="center" position="center" widths="180">
Alsoomse, the independent by johan g.jpg|Concept art by Antoine Rol and modelling by [[Johan Grenier]].
Concept Art - Rebel.jpg|Concept art of the [[Rebel]]
Concept Art - Adventurer.png|Concept art of the [[Adventurer]]
Concept Art - Wayfarer.jpg|Concept art of the Wayfarer
AC4MP - Dandy Concept Art.jpg|Concept art of the Dandy
Shaman Concept Art.jpg|Concept art of the [[Shaman]]
Duellist - Zbrush.jpg|The [[Duellist]]'s development model
Duellist - Development Art Close-up.jpg|Close-up of the Duellist's development model
</gallery>
</gallery>


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*[http://www.antoinerol.com/ Antoine Rol]'s official website.
*[http://www.antoinerol.com/ Antoine Rol]'s official website.
*[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]'s professional profile on LinkedIn.
*[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]'s professional profile on LinkedIn.
{{DEFAULTSORT:Rol, Antoine}}
{{DEFAULTSORT:Rol, Antoine}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]

Latest revision as of 01:51, 25 May 2026

Antoine Rol

Antoine Rol is a character and level artist who formerly worked at Ubisoft Annecy. He is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III, and Assassin's Creed IV: Black Flag. His areas of specialty are concept art, character creation, and modelling, all of which he has employed in creating unique characters for Assassin's Creed.

Games credited[edit | edit source]

  • Prototype (2009) – Krysalide
  • Test Drive Unlimited 2 (2010) – Atari
  • Assassin's Creed: Brotherhood (2010) – Ubisoft
  • Assassin's Creed: Revelations (2011) – Ubisoft
  • Assassin's Creed III (2012) – Ubisoft
  • Assassin's Creed IV: Black Flag (2013) – Ubisoft

Education and experience[edit | edit source]

  • Ecole Emile Cohl (2006–2009)
  • Character & Level Artist on Prototype (2008) – Krysalide
  • Character Artist – Assassin's Creed: Brotherhood (2009–2010) – Ubisoft
  • Level Artist on Test Drive Unlimited 2 (2010) – Atari
  • Character Artist – Assassin's Creed: Revelations (2010–2011) – Ubisoft
  • Character Artist – Assassin's Creed III (2011–2012) – Ubisoft

Specialties[edit | edit source]

Programs[edit | edit source]

  • ZBrush
  • Autodesk 3DS Max
  • Adobe Photoshop
  • TopoGun
  • CrazyBump

Techniques[edit | edit source]

  • Character design
  • Character modelling – Low poly
  • Character modelling – High poly
  • 3D modeling
  • Texture mapping – diffuse, normal and specular map
  • Texture creation – hand painted textures
  • Rigging – cloth and softbody

Gallery[edit | edit source]

Assassin's Creed: Brotherhood[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Revelations.

Assassin's Creed III[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed III.

Assassin's Creed IV: Black Flag[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed IV: Black Flag.

References[edit | edit source]