Welcome to Assassin's Creed Wiki! Log in and join the community.

Antoine Rol: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Kaloneous
No edit summary
m Text replacement - "<gallery captionalign="center" position="center" spacing="small" widths="180">" to "<gallery captionalign="center" position="center" widths="180">"
 
(27 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Era|Realworld}}
{{Era|RW}}
[[File:Antoine Rol.png|thumb|185px|Antoine Rol.]]
[[File:Antoine Rol.png|thumb|185px|Antoine Rol]]
'''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'', and ''[[Assassin's Creed IV: Black Flag]]''. His areas of specialty are concept art, character creation, and modelling, all of which he has employed in creating unique characters for ''Assassin's Creed''.


'''Antoine Rol''' was a Character Artist and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' multiplayer as well as character modelling for the multiplayer component for the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modelling all of which he has employed in creating unique characters for ''Assassin's Creed'' series.
==Games credited==
*''Prototype'' (2009) – Krysalide
*''Test Drive Unlimited 2'' (2010) – Atari
*''Assassin's Creed: Brotherhood'' (2010) – Ubisoft
*''Assassin's Creed: Revelations'' (2011) – Ubisoft
*''Assassin's Creed III'' (2012) – Ubisoft
*''Assassin's Creed IV: Black Flag'' (2013) – Ubisoft


==Experience==
==Education and experience==
*Character Artist – ''Assassin’s Creed III'' (2011), Ubisoft
*Ecole Emile Cohl (2006–2009)
*Character Artist ''Assassin’s Creed: Revelations'' (2010 - 2011), Ubisoft
*Character & Level Artist on ''Prototype'' (2008) – Krysalide
*Character Artist – ''Assassin’s Creed: Brotherhood'' (2009 - 2010), Ubisoft
*Character Artist – ''Assassin's Creed: Brotherhood'' (2009–2010) Ubisoft
*Level Artist on ''Test Drive Unlimited 2'' (2010), Atari
*Level Artist on ''Test Drive Unlimited 2'' (2010) Atari
*Level Artist | Character Artist on Cartoon Game ''Prototype'' (2008), Krysalide
*Character Artist – ''Assassin's Creed: Revelations'' (2010–2011) – Ubisoft
*Character Artist – ''Assassin's Creed III'' (2011–2012) – Ubisoft


===Games Credited===
==Specialties==
*''Assassin's Creed III'' (2011), Ubisoft
===Programs===
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*ZBrush
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*Autodesk 3DS Max
*''Test Drive Unlimited 2'' (2010), Atari
*Adobe Photoshop
*''Prototype'' (2009), Krysalide
*TopoGun
*CrazyBump


===Education===
===Techniques===
*Ecole Emile Cohl (2006 – 2009)
*Character design
 
*Character modelling – Low poly
===Specialties===
*Character modelling – High poly
*Character Design
*3D modeling
*Creation of high resolution and low resolution models
*Texture mapping – diffuse, normal and specular map
*In-depth knowledge of 3D Modelling
*Texture creation – hand painted textures
*Texture creation: diffuse, normal maps, specular and specialized in hand painted textures.
*Rigging – cloth and softbody
*Zbrush
*3D Max
*Photoshop
*Topogun
*Crazy Bump
* Rigging – Cloth and Softbody


==Gallery==
==Gallery==
===''Assassin's Creed: Brotherhood''===
===''Assassin's Creed: Brotherhood''===
The following is a sample gallery of Antoine Rol's character modelling for ''Assassin's Creed: Brotherhood''.
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Brotherhood''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="center" position="center" widths="180">
The Pariah by Antoine Rol.JPG|Pariah in-game character model.
The Pariah by Antoine Rol.JPG|In-game models of the [[Pariah]]
Coutesan in-game concept.JPG|Courtesan in-game character model.
Coutesan in-game concept.JPG|In-game models of the [[Courtesan (Animi Avatar)|Courtesan]]
Captain_concept_by_Antoine_Rol.jpg|Captain character concept art.
Priest Ristoro ingame.jpg|In-game models of the [[Priest (Animi Avatar)|Priest]]
Doctor Malfato rough1.jpg|Doctor character concept art.
Doctor Malffato ingame1.jpg|In-game models of the [[Doctor (Animi Avatar)|Doctor]]
Doctor Malffato ingame1.jpg|Malffato in-game character models.
Doctor Zbrush.jpg|Development models for the Doctor
Doctor Zbrush.jpg|Texture model for the Doctor.
Doctor Malfato rough1.jpg|Concept art of the Doctor
Priest Ristoro ingame.jpg|Priest in-game character model.
Dama Rossa rough.jpg|Concept art of the [[Dama Rossa]]
Blacksmith.jpg|Blacksmith character concept art.
Blacksmith.jpg|Concept art of the [[Blacksmith (Animi Avatar)|Blacksmith]]
Barber..jpg|Barber character concept art.
Barber..jpg|Concept art of the [[Barber]]
Captain concept by Antoine Rol.jpg|Digital render of the [[Captain (Animi Avatar)|Captain]]
</gallery>
</gallery>


===''Assassin's Creed: Revelations''===
===''Assassin's Creed: Revelations''===
The following is a sample gallery of Antoine Rol's character modelling for ''Assassin's Creed: Revelations''.
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Revelations''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="center" position="center" widths="180">
Board_Rough_concept_by_Antoine_Rol.jpg
Sentinel concept by Antoine Rol.jpg|Digital render of the [[Sentinel]]
Thespian_concept_by_Antoine_Rol.jpg
Pirate concept by Antoine Rol.jpg|Digital render of the [[Privateer (Animi Avatar)|Privateer]]
Sentinel_concept_by_Antoine_Rol.jpg
Thespian concept by Antoine Rol.jpg|Digital render of the [[Thespian]]
Pirate_concept_by_Antoine_Rol.jpg
Board Rough concept by_Antoine Rol.jpg|Character concept art for the [[Vanguard]], the [[Vizier]] and the [[Crusader]]
Diacre_concept_by_Antoine_Rol.jpg
Diacre concept by Antoine Rol.jpg|Concept art of the [[Deacon]]
Dama Rossa rough.jpg
Weapons ACR concept by Antoine Rol.jpg|Concept art for multiplayer weapons
Weapons_ACR_concept_by_Antoine_Rol.jpg
</gallery>
 
===''Assassin's Creed III''===
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed III''. 
<gallery captionalign="center" position="center" widths="180">
Lady Maverick - Models.jpg|Development models of the [[Lady Maverick]]
Lady Maverick - Model Progression.jpg|A progression of the Lady Maverick's development model
Sharpshooter - Development Art.jpg|A progression of the [[Sharpshooter]]'s development model
Hessian - Concept Art.jpg|Concept art of the [[Hessian]]
Independent - Concept Art.jpg|Concept art of the Independent
Preacher - Concept Art.jpg|Concept art of the [[Preacher (Animi Avatar)|Preacher]]
Strong Man - Concept Art.jpg|Concept art of the [[Strong Man]]
</gallery>
 
===''Assassin's Creed IV: Black Flag''===
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed IV: Black Flag''. 
<gallery captionalign="center" position="center" widths="180">
Concept Art - Rebel.jpg|Concept art of the [[Rebel]]
Concept Art - Adventurer.png|Concept art of the [[Adventurer]]
Concept Art - Wayfarer.jpg|Concept art of the Wayfarer
AC4MP - Dandy Concept Art.jpg|Concept art of the Dandy
Shaman Concept Art.jpg|Concept art of the [[Shaman]]
Duellist - Zbrush.jpg|The [[Duellist]]'s development model
Duellist - Development Art Close-up.jpg|Close-up of the Duellist's development model
</gallery>
</gallery>


==References==
==References==
*[http://www.antoinerol.com/ Official Website].
*[http://www.antoinerol.com/ Antoine Rol]'s official website.
*[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]’s professional profile on Linkedin.
*[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]'s professional profile on LinkedIn.
 
{{DEFAULTSORT:Rol, Antoine}}
{{DEFAULTSORT:Rol, Antoine}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]

Latest revision as of 01:51, 25 May 2026

Antoine Rol

Antoine Rol is a character and level artist who formerly worked at Ubisoft Annecy. He is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III, and Assassin's Creed IV: Black Flag. His areas of specialty are concept art, character creation, and modelling, all of which he has employed in creating unique characters for Assassin's Creed.

Games credited[edit | edit source]

  • Prototype (2009) – Krysalide
  • Test Drive Unlimited 2 (2010) – Atari
  • Assassin's Creed: Brotherhood (2010) – Ubisoft
  • Assassin's Creed: Revelations (2011) – Ubisoft
  • Assassin's Creed III (2012) – Ubisoft
  • Assassin's Creed IV: Black Flag (2013) – Ubisoft

Education and experience[edit | edit source]

  • Ecole Emile Cohl (2006–2009)
  • Character & Level Artist on Prototype (2008) – Krysalide
  • Character Artist – Assassin's Creed: Brotherhood (2009–2010) – Ubisoft
  • Level Artist on Test Drive Unlimited 2 (2010) – Atari
  • Character Artist – Assassin's Creed: Revelations (2010–2011) – Ubisoft
  • Character Artist – Assassin's Creed III (2011–2012) – Ubisoft

Specialties[edit | edit source]

Programs[edit | edit source]

  • ZBrush
  • Autodesk 3DS Max
  • Adobe Photoshop
  • TopoGun
  • CrazyBump

Techniques[edit | edit source]

  • Character design
  • Character modelling – Low poly
  • Character modelling – High poly
  • 3D modeling
  • Texture mapping – diffuse, normal and specular map
  • Texture creation – hand painted textures
  • Rigging – cloth and softbody

Gallery[edit | edit source]

Assassin's Creed: Brotherhood[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Revelations.

Assassin's Creed III[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed III.

Assassin's Creed IV: Black Flag[edit | edit source]

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed IV: Black Flag.

References[edit | edit source]