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{{Memory Infobox | {{Memory Infobox | ||
| name = Antidote | | name = Antidote | ||
| image = | | image = ACBOV Antidote Memory.png | ||
| description = | | description = | ||
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]]'' | | appearance = ''[[Assassin's Creed: Brotherhood of Venice]]'' | ||
| Line 11: | Line 11: | ||
| next = [[Plain as Day]] | | next = [[Plain as Day]] | ||
| source = | | source = | ||
| location = [[Venice]], [[Republic of Venice]] | | location = Ponte delle Guglie, [[Venice]], [[Republic of Venice]] | ||
| date = 1509}} | | date = 1509}} | ||
'''Antidote''' was an altered representation of a fragmented [[genetic memory]]. | '''Antidote''' was an altered representation of a fragmented [[genetic memory]].<ref>''[[Assassin's Creed: Brotherhood of Venice]]''</ref> | ||
==Intro== | ==Intro== | ||
| Line 23: | Line 23: | ||
==Debrief== | ==Debrief== | ||
''The ''Dottore'' has spoken! It turns out the [[Staves of Eden|Staff of Eden]] may be hidden near the statue of the | ''The ''Dottore'' has spoken! It turns out the [[Staves of Eden|Staff of Eden]] may be hidden near the statue of the [[Lion of Venice]] under [[Piazza di San Marco|San Marco Square]].<br><br>The ''Dottore'' now understands our goals and realizes [[Assassin-Templar War|our cause]] is noble. He agrees to join us and will now be assigned to our [[Venice headquarters|Headquarters]].'' | ||
==References== | ==References== | ||
{{reflist}} | |||
{{ACBVMemories}} | {{ACBVMemories}} | ||
[[Category:Memories of | [[Category:Memories of an Italian Assassin]] | ||
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Latest revision as of 23:50, 11 May 2026
Antidote was an altered representation of a fragmented genetic memory.[1]
Intro[edit | edit source]
According to our contacts, the Dottore we are looking for was seen near the Ponte delle Guglie, but he seems to have been warned and will probably not be easily approached. We need to neutralize him with poison and interrogate him to locate the Staff of Eden.
Objectives[edit | edit source]
- 1. Start by collecting the poison vials and the antidote. [!] The Assassin (or Assassins, if they have completed the Objective as a pair) who has completed this Objective then takes the 4 Equipment and Special Equipment cards in envelope 3.3. Place the ones that he cannot (or does not want to) take in the Equipment discard pile.
- 2. Attack the Dottore at least once with Poison: He will be compelled to talk if he wants us to cure him with the antidote! [!] After he reaches Critical Condition, you must give him the Antidote before the end of the next game turn. Then remove him from the game. If he is not treated in time, the Dottore dies without talking and the Memory is a failure. Note: The Antidote must not be used to heal a poisoned Assassin.
Debrief[edit | edit source]
The Dottore has spoken! It turns out the Staff of Eden may be hidden near the statue of the Lion of Venice under San Marco Square.
The Dottore now understands our goals and realizes our cause is noble. He agrees to join us and will now be assigned to our Headquarters.