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{{Era|Realworld}}
{{Era|RW}}
[[File:Nicolas Ferrand.png|thumb|160px|Nicolas Ferrand.]]
[[File:Nicolas Ferrand.png|thumb|160px|Nicolas Ferrand]]
'''Nicolas Ferrand''', sometimes known under the alias '''Viag''', was formerly a Lead Concept Artist working at [[Ubisoft]] Montreal, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed]]'' and ''[[Assassin's Creed II]]''. His areas of specialty are 3D modeling and concept creation, all of which he has employed in creating artwork for the ''Assassin's Creed'' series.
'''Nicolas Ferrand''', sometimes known under his alias '''Viag''', was formerly a Lead Concept Artist working at [[Ubisoft|Ubisoft Montreal]], and is best known for his work on the [[Assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed]]'' and ''[[Assassin's Creed II]]''.


==Biography==
His areas of specialty are 3D modeling and concept creation, all of which he has employed in creating artwork for the ''Assassin's Creed'' series. For ''Assassin's Creed II'', Ferrand worked mainly in creating concept art for the [[Animus]] menu and the Animus itself.
Born in France, Ferrand now lives in Montreal, Canada, and he has been an active Concept Designer in the gaming industry since 1999.


==Role==
Currently, Ferrand works as a freelance Senior Concept Artist for movies and video games and has set up his own freelance artist company.
For ''Assassin's Creed II'', Ferrand worked mainly in creating concept art for the [[Animus]] menu and the Animus itself.


Currently, Ferrand works as a freelance Senior Concept Artist for movies or video games, and has set up his own freelance artist company.
==Biography==
Born in France, Ferrand now lives in Montreal, Canada, and he has been an active concept designer in the gaming industry since 1999.


==Games credited==
==Games credited==
*''Unannounced project'' (2012)
*''RPM Tuning'' (2001) - Babylon software
*''Singularity'' (2010), {{Wiki|Activision}}
*''Ghost Recon 2'' (2004) - Ubisoft
*''Assassin's Creed II'' (2009), Ubisoft
*''Splinter Cell: Pandora Tomorrow'' (2004) - Ubisoft
*''Avatar: The Game'' (2009), Ubisoft
*''Prince of Persia: The Two Thrones'' (2005) - Ubisoft
*''Far Cry 2'' (2008), Ubisoft
*''Splinter Cell: Chaos Theory'' (2005) - Ubisoft
*''Thief 4'' (2008), Eidos Montreal
*''Splinter Cell: Double Agent'' (2006) - Ubisoft
*''Assassin's Creed'' (2007), Ubisoft
*''Assassin's Creed'' (2007) - Ubisoft
*''Splinter Cell: Double Agent'' (2006), Ubisoft
*''Thief 4'' (2008) - Eidos Montreal
*''Splinter Cell: Chaos Theory'' (2005), Ubisoft
*''Far Cry 2'' (2008) - Ubisoft
*''Prince of Persia: The Two Thrones'' (2005), Ubisoft
*''Avatar: The Game'' (2009) - Ubisoft
*''Splinter Cell: Pandora Tomorrow'' (2004), Ubisoft
*''Assassin's Creed II'' (2009) - Ubisoft
*''Ghost Recon 2'' (2004), Ubisoft
*''Singularity'' (2010) - Activision
*''RPM Tuning'' (2001), Babylon software


==Experience==
==Experience==
*Universal Studios (2012–2012) - Senior concept artist on the TV series ''Defiance''
Aside from his production work on various games, Ferrand has experience from the following:
*Sony/Activision (2010) - Senior Concept Artist on ''Singularity''
*Various games and post-production companies (1999–2001) - 3D artist, photocopy, lip-sync, level art
*Eidos Montreal/Square Enix (2008–2011) - Senior Concept Artist on ''Thief 4''
*NAD CENTER - Lecturer/Instructor (Introduction to concept art)
*Ubisoft Montreal (2004–2008) - Concept Artist on numerous AAA game titles
*Universal Studios (2012) - Senior Concept Artist on the TV series ''Defiance''
*NAD CENTER - Lecturer/Instructor (Introduction to Concept Art)
*Ubisoft Paris (2003–2004) Level artist 3D on ''Splinter Cell: Pandora Tomorrow'' and ''Ghost Recon 2''
*Babylon software (2001–2003) - 3D Level Artist on ''RPM Tuning''
*Various games and post-production companies (1999–2001) - 3D Artist, photocopy, lip-sync, level art.


===Education===
===Education===
*Graduate School of Arts and Printing Industry (1998–1999) - 3D and Multimedia
*ENSAAMA (1995–1997) - Design ceramic
*ENSAAMA (1995–1997) - Design ceramic
*Graduate School of Arts and Printing Industry (1998–1999) - 3D and multimedia
==Trivia==
*Ferrand is bilingual, being fluent in both French and English.


==Gallery==
==Gallery==
The following gallery contains sample artwork by Nicolas Ferrand's for ''Assassin's Creed II''.
The following gallery contains sample artwork by Nicolas Ferrand for ''Assassin's Creed II''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="center" position="center" widths="180">
Assassins creed 2 animus room by viag.jpg|''Assassin's Creed II'' Animus Hideout concept art.
Assassins creed 2 animus room by viag.jpg|''Assassin's Creed II'' Animus Hideout concept art
Portable Animus concept art by Nicolas Ferrand.jpg|Portable Animus concepts.
Portable Animus concept art by Nicolas Ferrand.jpg|Portable Animus concepts
AC2 Menu concept art by Nicolas Ferrand.jpg|''Assassin's Creed II'' menu concepts.
AC2 Menu concept art by Nicolas Ferrand.jpg|''Assassin's Creed II'' menu concepts
Ac-acre-cathedral.jpg|[[Acre]] church concept.
Ac-acre-cathedral.jpg|[[Acre]] church concept
</gallery>
</gallery>
==Trivia==
*Ferrand is bilingual, being fluent in both French and English.


==References==
==References==
*[http://www.redwhirlpool.com/3.html Nicolas Ferrand]'s official website.
*[http://www.nicolas-ferrand.com/ Nicolas Ferrand]'s official website
*[http://conceptartworld.com/?p=3477 Nicolas Ferrand]'s profile at the ConceptArtWord website.
*[http://conceptartworld.com/?p=3477 Nicolas Ferrand]'s profile at the ConceptArtWorld website
*[http://redwhirlpool.blogspot.ie/ Nicolas Ferrand]'s official blog.
*[http://ca.linkedin.com/in/nicolasferrand Nicolas Ferrand]'s professional profile on LinkedIn
*[http://ca.linkedin.com/in/nicolasferrand Nicolas Ferrand]'s professional profile on LinkedIn.
 
{{DEFAULTSORT:Ferrand, Nicolas}}
{{DEFAULTSORT:Ferrand, Nicolas}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed II development team]]

Latest revision as of 02:12, 25 May 2026

Nicolas Ferrand

Nicolas Ferrand, sometimes known under his alias Viag, was formerly a Lead Concept Artist working at Ubisoft Montreal, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed and Assassin's Creed II.

His areas of specialty are 3D modeling and concept creation, all of which he has employed in creating artwork for the Assassin's Creed series. For Assassin's Creed II, Ferrand worked mainly in creating concept art for the Animus menu and the Animus itself.

Currently, Ferrand works as a freelance Senior Concept Artist for movies and video games and has set up his own freelance artist company.

Biography[edit | edit source]

Born in France, Ferrand now lives in Montreal, Canada, and he has been an active concept designer in the gaming industry since 1999.

Games credited[edit | edit source]

  • RPM Tuning (2001) - Babylon software
  • Ghost Recon 2 (2004) - Ubisoft
  • Splinter Cell: Pandora Tomorrow (2004) - Ubisoft
  • Prince of Persia: The Two Thrones (2005) - Ubisoft
  • Splinter Cell: Chaos Theory (2005) - Ubisoft
  • Splinter Cell: Double Agent (2006) - Ubisoft
  • Assassin's Creed (2007) - Ubisoft
  • Thief 4 (2008) - Eidos Montreal
  • Far Cry 2 (2008) - Ubisoft
  • Avatar: The Game (2009) - Ubisoft
  • Assassin's Creed II (2009) - Ubisoft
  • Singularity (2010) - Activision

Experience[edit | edit source]

Aside from his production work on various games, Ferrand has experience from the following:

  • Various games and post-production companies (1999–2001) - 3D artist, photocopy, lip-sync, level art
  • NAD CENTER - Lecturer/Instructor (Introduction to concept art)
  • Universal Studios (2012) - Senior Concept Artist on the TV series Defiance

Education[edit | edit source]

  • ENSAAMA (1995–1997) - Design ceramic
  • Graduate School of Arts and Printing Industry (1998–1999) - 3D and multimedia

Trivia[edit | edit source]

  • Ferrand is bilingual, being fluent in both French and English.

Gallery[edit | edit source]

The following gallery contains sample artwork by Nicolas Ferrand for Assassin's Creed II.

References[edit | edit source]