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imported>Soranin Created page with "{{Era|Memories|ACS}} {{Memory Infobox | image = | description = ''Myrtle Platt oversees a Templar-branded warehouse on the outskirts of Southwark. Unbeknownst to the area's r..." |
imported>Fielran added image, added missing dialogue |
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{{Era|Memories|ACS}} | {{Era|Memories|ACS}} | ||
{{Youmay|the genetic memory|the [[Myrtle Platt|individual]]}} | |||
{{Memory Infobox | {{Memory Infobox | ||
| image = | | image = ACS Myrtle Platt.jpg | ||
| description = ''Myrtle Platt oversees a Templar-branded warehouse on the outskirts of Southwark. Unbeknownst to the area's residents, the warehouse stores explosives and weapons meant for the Blighters. Unusual noises from the warehouse have recently garnered police attention.'' | | description = ''[[Myrtle Platt]] oversees a [[Templars|Templar]]-branded warehouse on the outskirts of [[Southwark]]. Unbeknownst to the area's residents, the warehouse stores explosives and weapons meant for the [[Blighters]]. Unusual noises from the warehouse have recently garnered [[police]] attention.'' | ||
| type = Templar hunt memory | | type = Templar hunt memory | ||
| fullsync = <small> | | fullsync = <small> | ||
*Kill the target using hanging barrels.</small> | *Kill the target using hanging barrels.</small> | ||
| source = [[Jacob Frye]]/[[Evie Frye]] | | source = [[Jacob Frye]]/[[Evie Frye]] | ||
| location = London, [[United Kingdom]] | | location = [[London]], [[United Kingdom]] | ||
| date = 1868}} | | date = 1868|appearance=''[[Assassin's Creed: Syndicate]]''|name=Myrtle Platt}} | ||
'''Myrtle Platt''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]]. | '''Myrtle Platt''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]]. | ||
==Description== | ==Description== | ||
Jacob or Evie Frye were tasked with | Jacob or Evie Frye were tasked with killing the [[Templars|Templar]] [[Myrtle Platt]]. | ||
==Dialogue== | ==Dialogue== | ||
Upon arriving at the warehouse, | Upon arriving at the warehouse, conversations could be overheard, one from the [[Blighters]] and one from the [[police]]: | ||
*'''Blighter 1''': ''Finally, some reinforcements for the Blighters. Miss [[Octavia Plumb|Octavia]]'ll be pleased.'' | |||
*'''Blighter 2''': ''Keep your voice down. Those bobbies are listening.'' | |||
*'''Blighter 1''': ''Oh, calm down. They can't hear us.'' | |||
*'''Blighter 2''': ''I've got a price on my head. I can't afford to have them take me in because of a careless mistake.'' | |||
*'''Blighter 3''': ''Those bobbies ever gonna sod off? They're making me nervous.'' | |||
*'''Blighter 4''': ''You can’t be frightened, 'arry, those lot feed off your fears.'' | |||
*'''Blighter 3''': ''One of us should go in and warn Miss Platt. I've got a bad feeling about those coppers.'' | |||
*'''Cop 1''': ''What do you reckon’s inside?'' | *'''Cop 1''': ''What do you reckon’s inside?'' | ||
*'''Cop 2''': ''Probably nothing, | *'''Cop 2''': ''Probably nothing, I've busted a thousand warehouses like this. They all look like something dangerous but end up being filled with soap and glassware.'' | ||
*'''Cop 1''': ''This job is never very exciting.'' | *'''Cop 1''': ''This job is never very exciting.'' | ||
*'''Cop 3''': ''What do you make of that warehouse there?'' | |||
*'''Cop 4''': ''Something mighty shady is going on right beneath our noses.'' | |||
*'''Cop 3''': ''Well, we'll never find out if we don't go inside.'' | |||
==Outcome== | ==Outcome== | ||
Platt | Jacob or Evie Frye infiltrated the warehouse and killed Myrtle Platt. | ||
==Behind the Scenes== | |||
One conversation each plays from the Blighters and police on each attempt at the mission. | |||
==References== | ==References== | ||
Latest revision as of 21:54, 15 October 2024
| This article is about the genetic memory. You may be looking for the individual. |
Myrtle Platt was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.
Description[edit | edit source]
Jacob or Evie Frye were tasked with killing the Templar Myrtle Platt.
Dialogue[edit | edit source]
Upon arriving at the warehouse, conversations could be overheard, one from the Blighters and one from the police:
- Blighter 1: Finally, some reinforcements for the Blighters. Miss Octavia'll be pleased.
- Blighter 2: Keep your voice down. Those bobbies are listening.
- Blighter 1: Oh, calm down. They can't hear us.
- Blighter 2: I've got a price on my head. I can't afford to have them take me in because of a careless mistake.
- Blighter 3: Those bobbies ever gonna sod off? They're making me nervous.
- Blighter 4: You can’t be frightened, 'arry, those lot feed off your fears.
- Blighter 3: One of us should go in and warn Miss Platt. I've got a bad feeling about those coppers.
- Cop 1: What do you reckon’s inside?
- Cop 2: Probably nothing, I've busted a thousand warehouses like this. They all look like something dangerous but end up being filled with soap and glassware.
- Cop 1: This job is never very exciting.
- Cop 3: What do you make of that warehouse there?
- Cop 4: Something mighty shady is going on right beneath our noses.
- Cop 3: Well, we'll never find out if we don't go inside.
Outcome[edit | edit source]
Jacob or Evie Frye infiltrated the warehouse and killed Myrtle Platt.
Behind the Scenes[edit | edit source]
One conversation each plays from the Blighters and police on each attempt at the mission.