Mathieu Cornille: Difference between revisions
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'''Mathieu Cornille''', sometimes known under the alias '''dipnusurf''', is a Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[ | '''Mathieu Cornille''', sometimes known under the alias '''dipnusurf''', is a Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His area of expertise is 3D modelling. | ||
==Role== | ==Role== | ||
For ''Assassin's Creed III'', Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing. | For ''Assassin's Creed III'', Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing. | ||
Most recently, Cornille worked on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''. | |||
===Games credited=== | ===Games credited=== | ||
*''Assassin's Creed | *''Assassin's Creed: Revelations'' (2011) - Ubisoft | ||
*''Assassin's Creed | *''Assassin's Creed III'' (2012) - Ubisoft | ||
==Education and experience== | ==Education and experience== | ||
* | *University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages | ||
* | *Upgrade in Applied Arts from 2005 to 2006 | ||
* | *BTS Communication (2005–2008) - Visual multimedia option - Applied Arts | ||
*Self-educated (2008–2010), 3D Computer Graphics (Multimedia) | *Self-educated (2008–2010), 3D Computer Graphics (Multimedia) | ||
* | *3D Graphics Trainee (2010) - Artefacts-studio | ||
* | *Character Artist - ''Assassin's Creed: Revelations'' (2010–2011) - Ubisoft | ||
* | *Character Artist - ''Assassin's Creed III'' (2012) - Ubisoft | ||
==Specialities== | ==Specialities== | ||
| Line 31: | Line 31: | ||
*Texture creation | *Texture creation | ||
*Concepts of rigging | *Concepts of rigging | ||
==Trivia== | |||
*Cornille is bilingual, fluent in both French and English. | |||
==Gallery== | ==Gallery== | ||
===''Assassin's Creed: Revelations''=== | ===''Assassin's Creed: Revelations''=== | ||
<gallery captionalign=" | The following is a sample gallery of Mathieu Cornille's character modelling for ''Assassin's Creed: Revelations''. | ||
<gallery captionalign="center" position="center" widths="180"> | |||
The Count.jpg|[[Count]] customization | The Count.jpg|Concept models for the [[Count]]'s customization options | ||
The Count texture modelling by Mathieu Cornille.jpg|Count | The Count texture modelling by Mathieu Cornille.jpg|Early texture models for the Count | ||
The Vizier.jpg|[[Vizier]] customization | Count - Early Models.jpg|Wireframe models of the Count | ||
The Vizer texture modelling by Mathieu Cornille.jpg|Vizier | The Vizier.jpg|Concept models for the [[Vizier]]'s customization options | ||
The Vizer texture | The Vizer texture 1 modelling by Mathieu Cornille.jpg|Early texture models for the Vizier | ||
The Vizer texture modelling by Mathieu Cornille.jpg|Wireframe models of the Vizier | |||
Promotional multiplayer concept art by Mathieu Cornille.jpg|A promotional render of the Animi Avatars | |||
</gallery> | </gallery> | ||
== | ===''Assassin's Creed III''=== | ||
The following is a sample gallery of Mathieu Cornille's character modelling for ''Assassin's Creed III''. | |||
<gallery captionalign="center" position="center" widths="180"> | |||
Robber - Concept models.jpg|In-game models for the [[Robber]] | |||
Strong Man - Concept Models.jpg|In-game models for the [[Strong Man]] | |||
Robber - Early Texture Models.jpg|Early texture models for the Robber | |||
Strong Man - Early Texture Models.jpg|Early texture models for the Strong Man | |||
</gallery> | |||
== | ==External links== | ||
*[http://mathieu.cornille.free.fr/galerie_character_video_game.html Mathieu Cornille]'s official website. | *[http://mathieu.cornille.free.fr/galerie_character_video_game.html Mathieu Cornille]'s official website. | ||
*[http://dipnusurf.canalblog.com/ Mathieu Cornille]'s official blog. | *[http://dipnusurf.canalblog.com/ Mathieu Cornille]'s official blog. | ||
*[http://fr.linkedin.com/pub/mathieu-cornille/26/16/b73 Mathieu Cornille]'s professional profile on LinkedIn. | *[http://fr.linkedin.com/pub/mathieu-cornille/26/16/b73 Mathieu Cornille]'s professional profile on LinkedIn. | ||
{{DEFAULTSORT: Cornille, Mathieu}} | {{DEFAULTSORT: Cornille, Mathieu}} | ||
[[Category:Development | [[Category:Development team]] | ||
[[Category:Assassin's Creed: Revelations | [[Category:Assassin's Creed: Revelations development team]] | ||
[[Category:Assassin's Creed III | [[Category:Assassin's Creed III development team]] | ||
[[Category:Assassin's Creed IV: Black Flag development team]] | |||
[[Category:Assassin's Creed: Syndicate development team]] | |||
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Latest revision as of 02:06, 25 May 2026
Mathieu Cornille, sometimes known under the alias dipnusurf, is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Revelations and Assassin's Creed III. His area of expertise is 3D modelling.
Role[edit | edit source]
For Assassin's Creed III, Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing.
Most recently, Cornille worked on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.
Games credited[edit | edit source]
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Education and experience[edit | edit source]
- University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages
- Upgrade in Applied Arts from 2005 to 2006
- BTS Communication (2005–2008) - Visual multimedia option - Applied Arts
- Self-educated (2008–2010), 3D Computer Graphics (Multimedia)
- 3D Graphics Trainee (2010) - Artefacts-studio
- Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
- Character Artist - Assassin's Creed III (2012) - Ubisoft
Specialities[edit | edit source]
Programs[edit | edit source]
- Autodesk 3DS Max
- ZBrush
- CrazyBump
- Adobe Photoshop
Techniques[edit | edit source]
- 3D modelling
- Texture creation
- Concepts of rigging
Trivia[edit | edit source]
- Cornille is bilingual, fluent in both French and English.
Gallery[edit | edit source]
Assassin's Creed: Revelations[edit | edit source]
The following is a sample gallery of Mathieu Cornille's character modelling for Assassin's Creed: Revelations.
-
Concept models for the Count's customization options
-
Early texture models for the Count
-
Wireframe models of the Count
-
Concept models for the Vizier's customization options
-
Early texture models for the Vizier
-
Wireframe models of the Vizier
-
A promotional render of the Animi Avatars
Assassin's Creed III[edit | edit source]
The following is a sample gallery of Mathieu Cornille's character modelling for Assassin's Creed III.
-
In-game models for the Robber
-
In-game models for the Strong Man
-
Early texture models for the Robber
-
Early texture models for the Strong Man
External links[edit | edit source]
- Mathieu Cornille's official website.
- Mathieu Cornille's official blog.
- Mathieu Cornille's professional profile on LinkedIn.