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Created page with "{{Era|Realworld}} '''Mathieu Cornille''', sometimes known under the alias '''dipnusurf''', is a Lead Character Artist working at Ubisoft Annecy, and is best known for his ..."
 
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{{Era|Realworld}}
{{Era|RW}}
'''Mathieu Cornille''', sometimes known under the alias '''dipnusurf''', is a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are 3D modelling, texture creation and concepts of rigging all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series.
'''Mathieu Cornille''', sometimes known under the alias '''dipnusurf''', is a Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His area of expertise is 3D modelling.


==Role==
==Role==
For ''Assassin's Creed III'', Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing.
For ''Assassin's Creed III'', Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing.


Currently Cornille is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy with much of the same team that worked on ''Brotherhood'' and ''Revelations''.
Most recently, Cornille worked on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''.
 
==Experience==
*Character Artist – ''Assassin’s Creed III'' (2011), Ubisoft
*Character Artist – ''Assassin’s Creed: Revelations'' (2010 - 2011), Ubisoft
*Character Artist – ''Assassin’s Creed: Brotherhood'' (2009 - 2010), Ubisoft
*3D Graphics Trainee - (2010), Artefacts-studio
*3D Graphics Trainee – (2007), Productions IMAGIX


===Games credited===
===Games credited===
*''Assassin's Creed III'' (2011), Ubisoft
*''Assassin's Creed: Revelations'' (2011) - Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed III'' (2012) - Ubisoft


==Educational background==
==Education and experience==
*Self-educated (2008 – 2010) - 3D Computer Graphics (Multimedia)
*University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages
*Activities and Societies: Modeling characters - Saint Geraud communication
*BTS Communication (2005 – 2008) - Visual multimedia option, Applied Arts
*Upgrade in Applied Arts from 2005 to 2006
*Upgrade in Applied Arts from 2005 to 2006
*University of Reims Champagne-Ardenne (2003 - 2005) - English DEUG Philology, languages
*BTS Communication (2005–2008) - Visual multimedia option - Applied Arts
*Self-educated (2008–2010), 3D Computer Graphics (Multimedia)
*3D Graphics Trainee (2010) - Artefacts-studio
*Character Artist - ''Assassin's Creed: Revelations'' (2010–2011) - Ubisoft
*Character Artist - ''Assassin's Creed III'' (2012) - Ubisoft
 
==Specialities==
===Programs===
*Autodesk 3DS Max
*ZBrush
*CrazyBump
*Adobe Photoshop
 
===Techniques===
*3D modelling
*Texture creation
*Concepts of rigging


===Specialities===
==Trivia==
*3D Modelling
*Cornille is bilingual, fluent in both French and English.
*Texture creation and concepts of rigging
*3DS Max,
*Maya,
*ZBrush,
*Crazybump,
*Photoshop,
*Illustrator


==Gallery==
==Gallery==
The following gallery contains Mathieu Cornille's concept development art for the multiplayer element of the ''Assassin's Creed'' series.
===''Assassin's Creed: Revelations''===
===''Assassin's Creed: Revelations''===
<gallery captionalign="left" spacing="small">
The following is a sample gallery of Mathieu Cornille's character modelling for ''Assassin's Creed: Revelations''.
Promotional multiplayer concept art by Mathieu Cornille.jpg|Promotional multiplayer concept art by Mathieu Cornille.
<gallery captionalign="center" position="center" widths="180">
The Count.jpg|The Count concept art.
The Count.jpg|Concept models for the [[Count]]'s customization options
The Count texture modelling by Mathieu Cornille.jpg|The Count texture modelling
The Count texture modelling by Mathieu Cornille.jpg|Early texture models for the Count
The Vizier.jpg|The Vizier concept art.
Count - Early Models.jpg|Wireframe models of the Count
The Vizer texture modelling by Mathieu Cornille.jpg|Vizer texture models.
The Vizier.jpg|Concept models for the [[Vizier]]'s customization options
The Vizer texture 1 modelling by Mathieu Cornille.jpg|Alternate Vizer texture models.
The Vizer texture 1 modelling by Mathieu Cornille.jpg|Early texture models for the Vizier
The Vizer texture modelling by Mathieu Cornille.jpg|Wireframe models of the Vizier
Promotional multiplayer concept art by Mathieu Cornille.jpg|A promotional render of the Animi Avatars
</gallery>
</gallery>


==Trivia==
===''Assassin's Creed III''===
*Cornille is fluent in both French and English.
The following is a sample gallery of Mathieu Cornille's character modelling for ''Assassin's Creed III''.
 
<gallery captionalign="center" position="center" widths="180">
==References==
Robber - Concept models.jpg|In-game models for the [[Robber]]
*[http://mathieu.cornille.free.fr/galerie_character_video_game.html Official Website].
Strong Man - Concept Models.jpg|In-game models for the [[Strong Man]]
*[http://dipnusurf.canalblog.com/ Mathieu Cornille]’s official blog.
Robber - Early Texture Models.jpg|Early texture models for the Robber
*[http://fr.linkedin.com/pub/mathieu-cornille/26/16/b73 Mathieu Cornille]’s professional profile on Linkedin.
Strong Man - Early Texture Models.jpg|Early texture models for the Strong Man
*[http://dipnusurf.cgsociety.org/gallery/ Mathieu Cornille]’s profile on CGISociety.
</gallery>
*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,500054/ Mathieu Cornille]’s profile on MobyGames.


==External links==
*[http://mathieu.cornille.free.fr/galerie_character_video_game.html Mathieu Cornille]'s official website.
*[http://dipnusurf.canalblog.com/ Mathieu Cornille]'s official blog.
*[http://fr.linkedin.com/pub/mathieu-cornille/26/16/b73 Mathieu Cornille]'s professional profile on LinkedIn.
{{DEFAULTSORT: Cornille, Mathieu}}
{{DEFAULTSORT: Cornille, Mathieu}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Syndicate development team]]
<!--[zh:马蒂厄·科尔尼莱]-->

Latest revision as of 02:06, 25 May 2026

Mathieu Cornille, sometimes known under the alias dipnusurf, is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Revelations and Assassin's Creed III. His area of expertise is 3D modelling.

Role[edit | edit source]

For Assassin's Creed III, Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing.

Most recently, Cornille worked on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.

Games credited[edit | edit source]

  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Education and experience[edit | edit source]

  • University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages
  • Upgrade in Applied Arts from 2005 to 2006
  • BTS Communication (2005–2008) - Visual multimedia option - Applied Arts
  • Self-educated (2008–2010), 3D Computer Graphics (Multimedia)
  • 3D Graphics Trainee (2010) - Artefacts-studio
  • Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
  • Character Artist - Assassin's Creed III (2012) - Ubisoft

Specialities[edit | edit source]

Programs[edit | edit source]

  • Autodesk 3DS Max
  • ZBrush
  • CrazyBump
  • Adobe Photoshop

Techniques[edit | edit source]

  • 3D modelling
  • Texture creation
  • Concepts of rigging

Trivia[edit | edit source]

  • Cornille is bilingual, fluent in both French and English.

Gallery[edit | edit source]

Assassin's Creed: Revelations[edit | edit source]

The following is a sample gallery of Mathieu Cornille's character modelling for Assassin's Creed: Revelations.

Assassin's Creed III[edit | edit source]

The following is a sample gallery of Mathieu Cornille's character modelling for Assassin's Creed III.

External links[edit | edit source]