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*''[[Assassin's Creed: Origins]]'' (2017) – Ubisoft
*''[[Assassin's Creed: Origins]]'' (2017) – Ubisoft
*''[[Assassin's Creed: Valhalla]]'' (2020) – Ubisoft
*''[[Assassin's Creed: Valhalla]]'' (2020) – Ubisoft
==Trivia==
*In an interview, Deschambault expressed his annoyance at the misuse of artists' works upon being questioned about a manipulated 'fan-made' image of concept work he did for the video game ''WET'', which was made to look like an official ''[[Assassin's Creed III]]'' concept, set during the French Revolution.
*He was one of the artists at Ubisoft to have had their work featured in an international art exhibition.
*Deschambault earned a distinction for his final project at the University of Montreal named "Vision of urban transport for 2080", which has shown an influential basis for many conceptual designs in the games he has worked on.
==Gallery==
{{GalleryBox|Martin Deschambault}}The following gallery contains concept artwork created by Martin Deschambault for the ''Assassin's Creed'' series.


==External links==
==External links==
{{GalleryBox|Martin Deschambault}}
*[http://www.dechambo.com/ACBgallery.html Martin Deschambault]'s official website.
*[http://www.dechambo.com/ACBgallery.html Martin Deschambault]'s official website.
*{{ArtStation|||dechambo|Martin Deschambault}}
*{{ArtStation|||dechambo|Martin Deschambault}}
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[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[fr:Martin Deschambault]]
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Latest revision as of 16:08, 12 May 2026

Martin Deschambault

Martin Deschambault, sometimes known under the alias Deschambo, is a Senior Concept Artist based in Ubisoft Montreal. He has created concept art for various entries in the Assassin's Creed series.

Biography[edit | edit source]

Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.

He took part in a number of projects at Ubisoft Montreal, such as Prince of Persia: The Two Thrones and a minor consultant role on Assassin's Creed. He also worked at Artificial Mind & Movement for the video game WET as a Senior Concept Artist.

Games credited[edit | edit source]

External links[edit | edit source]