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{{Era|Realworld}}
{{Era|RW}}[[File:Martin_Deschambault.jpg|thumb|Martin Deschambault]]
[[File:Martin_Deschambault.jpg|thumb|Martin Deschambault]]
'''Martin Deschambault''', sometimes known under the alias '''Deschambo''', is a Senior Concept Artist based in [[Ubisoft|Ubisoft Montreal]]. He has created concept art for various entries in the [[assassin's Creed (series)|''Assassin's Creed'' series]].
'''Martin Deschambault''', sometimes known under the alias '''Deschambo''', is a Senior Concept Artist at [[Ubisoft]] Montreal, where he currently works on future projects for the [[Assassin's Creed series|''Assassins Creed'' series]] after finishing work on ''[[Assassin's Creed Revelations]]'' in early 2011.
 
Prior to this, he took part in a number of projects at Ubisoft Montreal, such as ''{{Wiki|Prince of Persia: The Two Thrones}}'' and a minor consultant role on ''[[Assassin's Creed]]''. He also worked at {{Wiki|Behaviour Interactive|Artificial Mind & Movement}} for the video game ''{{Wiki|Wet (video game)|WET}}'' as a Senior Concept Artist.
 
Deschambault returned to Ubisoft Montreal in 2008, where he worked on ''[[Assassin's Creed II]]'' as well as doing some concept art on ''[[Assassin's Creed: Brotherhood]]''.


==Biography==
==Biography==
Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.
Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.
He took part in a number of projects at Ubisoft Montreal, such as ''Prince of Persia: The Two Thrones'' and a minor consultant role on ''[[Assassin's Creed]]''. He also worked at {{Wiki|Behaviour Interactive|Artificial Mind & Movement}} for the video game ''{{Wiki|Wet (video game)|WET}}'' as a Senior Concept Artist.


==Games credited==
==Games credited==
*''Assassin's Creed: Revelations'' (2010–2011), Ubisoft
*''Prince of Persia: The Two Thrones'' (2005) – Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Star Wars: Lethal Alliance'' (2006) – Ubisoft
*''Assassin's Creed II'', (2009), Ubisoft
*''Open Season'' (2006) – Ubisoft
*''Wet'' (2006–2008), Artificial Mind & Movement
*''Rainbow Six Vegas'' (2006) – Ubisoft
*''Rainbow Six Vegas'' (2006), Ubisoft
*''Wet'' (2009) – Artificial Mind & Movement
*''Open Season'' (2006), Ubisoft
*''[[Assassin's Creed II]]'' (2009) Ubisoft
*''Star Wars Lethal Alliance'' (2005–2006), Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (2010) Ubisoft
*''Prince of Persia: The Two Thrones'' (2005–2006), Ubisoft
*''[[Assassin's Creed: Revelations]]'' (2011) Ubisoft
*''[[Assassin's Creed IV: Black Flag]]'' (2013) – Ubisoft
*''[[Assassin's Creed: Unity]]'' (2014) Ubisoft
*''[[Assassin's Creed: Syndicate]]'' (2015) Ubisoft
*''[[Assassin's Creed: Origins]]'' (2017) Ubisoft
*''[[Assassin's Creed: Valhalla]]'' (2020) Ubisoft


==Gallery==
==External links==
{{GalleryBox|Martin Deschambault}}
{{GalleryBox|Martin Deschambault}}
The following gallery contains concept artwork created by Martin Deschambault for the ''Assassin's Creed'' series.
==Trivia==
*During a interview, Deschambault expressed his annoyance at the misuse of artists' works upon being questioned about a manipulated 'fan-made' image of concept work he did for the video game ''WET'', which was made to look like an official ''[[Assassin's Creed III]]'' concept, set during the French Revolution.
*He was one of the artists at Ubisoft to have had their work featured in an international art exhibition.
*Deschambault earned a distinction for his final project at the University of Montreal named "Vision of urban transport for 2080", which has shown an influential basis for many conceptual designs in the games he has worked on.
==External links==
*[http://www.dechambo.com/ACBgallery.html Martin Deschambault]'s official website.
*[http://www.dechambo.com/ACBgallery.html Martin Deschambault]'s official website.
*{{ArtStation|||dechambo|Martin Deschambault}}
*[http://ca.linkedin.com/pub/martin-deschambault/22/893/58 Martin Deschambault]'s professional profile at LinkedIn.
*[http://ca.linkedin.com/pub/martin-deschambault/22/893/58 Martin Deschambault]'s professional profile at LinkedIn.
*[http://www.arludik.com/index3.htm Martin Deschambault]'s work, as featured in an international art exhibition.
*[http://www.arludik.com/index3.htm Martin Deschambault]'s work, as featured in an international art exhibition.
*A [http://www.presidiacreative.com/73-incredible-concept-artworks-by-martin-deschambault/ cover story] featuring some of Martin Deschambault's work.
*A [http://www.presidiacreative.com/73-incredible-concept-artworks-by-martin-deschambault/ cover story] featuring some of Martin Deschambault's work.
{{DEFAULTSORT:Deschambault, Martin}}
{{DEFAULTSORT:Deschambault, Martin}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Unity development team]]
[[Category:Assassin's Creed: Syndicate development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Valhalla development team]]
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Latest revision as of 16:08, 12 May 2026

Martin Deschambault

Martin Deschambault, sometimes known under the alias Deschambo, is a Senior Concept Artist based in Ubisoft Montreal. He has created concept art for various entries in the Assassin's Creed series.

Biography[edit | edit source]

Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.

He took part in a number of projects at Ubisoft Montreal, such as Prince of Persia: The Two Thrones and a minor consultant role on Assassin's Creed. He also worked at Artificial Mind & Movement for the video game WET as a Senior Concept Artist.

Games credited[edit | edit source]

External links[edit | edit source]