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m finally found a picture of him, now the article really is complete. also removing image needed category.
 
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{{era|Realworld}}
{{Era|RW}}[[File:Martin_Deschambault.jpg|thumb|Martin Deschambault]]
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'''Martin Deschambault''', sometimes known under the alias '''Deschambo''', is a Senior Concept Artist based in [[Ubisoft|Ubisoft Montreal]]. He has created concept art for various entries in the [[assassin's Creed (series)|''Assassin's Creed'' series]].
[[File:Martin_Deschambault.jpg|thumb|Martin Deschambault (Photo taken during the Expose 6 Award's for outstanding concept designs/art, for his work on the ''Assassin's Creed Series'').]]


'''Martin Deschambault''' is a senior concept artist at [[Ubisoft]] Montreal where he is currently working on future projects for the [[Assassin’s Creed Series|''Assassin’s Creed series'']] after finishing work on ''[[Assassin's Creed Revelations]]'' in early 2011.
Prior to this he took part in a number of projects at Ubisoft Montreal such as ''Prince of Persia: The Two Thrones and a'' minor consultant role in ''[[Assassin's Creed]]''. He also worked at Artificial Mind & Movement in the videogame project ''WET'' as a senior concept artist.
Deschambault returned to Ubisoft Montreal in 2008, where he worked on ''[[Assassin's Creed II]]'' as well as doing some concept art on ''[[Assassin's Creed: Brotherhood]]''.
==Biography==
==Biography==
Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a kid, he says his passion has always been for drawing and special effect in the movie industry. This passion pushed him to study in Montreal where he studied Industrial Design at the University of Montreal. After a few years of working in product design industry, he decided to switch to the video game industry in 2005.
Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.
==Games Credited==
*Unannounced Assassin’s Creed title, (2011 - 2012), Ubisoft
*''Assassin’s Creed: Revelations'', (2010 - 2011), Ubisoft
*''Assassin's Creed Project Legacy'', (2010 - 2011), Ubisoft
*''Assassin's Creed: Brotherhood, (2010), Ubisoft''
*''Assassin’s Creed II'', (2009), Ubisoft
*''Assassin's Creed'', (2007) Ubisoft
*''Wet'', (2006 – 2008), Artificial Mind & Movement
*''Rainbow Six Vegas'', (2006), Ubisoft
*''Open Season'', (2006), Ubisoft
*''Star Wars Lethal Alliance'', (2005 – 2006), Ubisoft
*''Prince of Persia: The Two Thrones'', (2005 – 2006), Ubisoft
==Gallery==
The following gallery contains concept artwork created by Martin Deschambault for the ''Assassin's Creed'' series.
{{GalleryBox|Martin Deschambault}}
 
 
 
 
 
 
 


He took part in a number of projects at Ubisoft Montreal, such as ''Prince of Persia: The Two Thrones'' and a minor consultant role on ''[[Assassin's Creed]]''. He also worked at {{Wiki|Behaviour Interactive|Artificial Mind & Movement}} for the video game ''{{Wiki|Wet (video game)|WET}}'' as a Senior Concept Artist.


==Games credited==
*''Prince of Persia: The Two Thrones'' (2005) – Ubisoft
*''Star Wars: Lethal Alliance'' (2006) – Ubisoft
*''Open Season'' (2006) – Ubisoft
*''Rainbow Six Vegas'' (2006) – Ubisoft
*''Wet'' (2009) – Artificial Mind & Movement
*''[[Assassin's Creed II]]'' (2009) – Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (2010) – Ubisoft
*''[[Assassin's Creed: Revelations]]'' (2011) – Ubisoft
*''[[Assassin's Creed IV: Black Flag]]'' (2013) – Ubisoft
*''[[Assassin's Creed: Unity]]'' (2014) – Ubisoft
*''[[Assassin's Creed: Syndicate]]'' (2015) – Ubisoft
*''[[Assassin's Creed: Origins]]'' (2017) – Ubisoft
*''[[Assassin's Creed: Valhalla]]'' (2020) – Ubisoft


==Trivia==
*During a recent interview Deschambault expressed his annoyance at the misuse of artist works upon being questioned about a manipulated ‘fan-made’ image of concept work he did for the video game ''WET'', which was made to look like an official ''[[Assassin’s Creed III]]'' concept, set during the French Revolution.
*He sometimes goes under the nickname Deschambo when crediting his artwork.
*He was one of the artists at Ubisoft to have he worked featured in an international art exhibition.
*Deschambault got a distinction for his final project at the University of Montreal called: "Vision of urban transport for 2080", which has shown an influential bases for many conceptual designs in the games he has worked on.
==External links==
==External links==
*[http://www.dechambo.com/ACBgallery.html Official Website] of Martin Deschambault.
{{GalleryBox|Martin Deschambault}}
*[http://ca.linkedin.com/pub/martin-deschambault/22/893/58 Martin Deschambault’s] professional profile at Linkedin.
*[http://www.dechambo.com/ACBgallery.html Martin Deschambault]'s official website.
*[http://www.arludik.com/index3.htm Martin Deschambault’s] work featured in an International Art Exhibition.
*{{ArtStation|||dechambo|Martin Deschambault}}
*[http://www.presidiacreative.com/73-incredible-concept-artworks-by-martin-deschambault/ Cover story] featuring some of Martin Deschambault’s work.
*[http://ca.linkedin.com/pub/martin-deschambault/22/893/58 Martin Deschambault]'s professional profile at LinkedIn.
 
*[http://www.arludik.com/index3.htm Martin Deschambault]'s work, as featured in an international art exhibition.
*A [http://www.presidiacreative.com/73-incredible-concept-artworks-by-martin-deschambault/ cover story] featuring some of Martin Deschambault's work.
{{DEFAULTSORT:Deschambault, Martin}}
{{DEFAULTSORT:Deschambault, Martin}}
[[Category:Article stubs]]
[[Category:Development team]]
[[Category:Development Team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed Series]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Unity development team]]
[[Category:Assassin's Creed: Syndicate development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Valhalla development team]]
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Latest revision as of 16:08, 12 May 2026

Martin Deschambault

Martin Deschambault, sometimes known under the alias Deschambo, is a Senior Concept Artist based in Ubisoft Montreal. He has created concept art for various entries in the Assassin's Creed series.

Biography[edit | edit source]

Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a child, he states his passion has always been for drawing and special effects in the movie industry. This passion pushed him to study at Montreal, where he specialized in Industrial Design at the University of Montreal. However, after a few years of working in product design, he decided to switch to the video game industry in 2005.

He took part in a number of projects at Ubisoft Montreal, such as Prince of Persia: The Two Thrones and a minor consultant role on Assassin's Creed. He also worked at Artificial Mind & Movement for the video game WET as a Senior Concept Artist.

Games credited[edit | edit source]

External links[edit | edit source]