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imported>Soranin Created page with "{{Era|RW}} '''Marc Tetreault''' (1958 - 2021) was a Texture Artist at Ubisoft Montreal. He was a part of the development team for a number of ''Assassin's Creed'' titles, beginning in 2009. ==''Assassin's Creed'' credits== *''Assassin's Creed II'' (2009) – Texture Artist *''Assassin's Creed: Brotherhood'' (2010) – Texture Artist *''Assassin's Creed III'' (2012) – Texture Artist **''The Tyranny of King Washin..." |
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Latest revision as of 04:48, 14 May 2026
Marc Tetreault (1958 - 2021) was a Texture Artist at Ubisoft Montreal. He was a part of the development team for a number of Assassin's Creed titles, beginning in 2009.
Assassin's Creed credits[edit | edit source]
- Assassin's Creed II (2009) – Texture Artist
- Assassin's Creed: Brotherhood (2010) – Texture Artist
- Assassin's Creed III (2012) – Texture Artist
- The Tyranny of King Washington: The Redemption(2013) – Texture Artist
- Assassin's Creed: Unity (2014) – Texture Artist
- Assassin's Creed: Syndicate (2015) – Texture Artist
External Links[edit | edit source]
- Marc Tetreault's MobyGames' profile