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[[File:Magdalena Dadela.png|thumb|185px|Magdalena Dadela.]]
[[File:Magdalena Dadela.png|thumb|185px|Magdalena Dadela]]
 
'''Magdalena Dadela''', also known by the alias of '''Intervain''', is a Senior Character Artist working at [[Ubisoft]] Toronto, and is best known for her work on the [[assassin's Creed (series)|''Assassin's Creed'' series]]. Her areas of specialty are character modeling, texturing and visual development (sculpting).
'''Magdalena Dadela''', also known by the alias of '''Intervain''', is a senior concept artist working at [[Ubisoft]] Toronto and is best known for her work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed]]'', ''[[Assassin's Creed: Lineage]]'', ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. Her areas of specialty are concept art, illustration and visual development (sculpting), all of which she has employed in creating artwork for the ''Assassin's Creed'' series.


==Biography==
==Biography==
Back in 2004, after 2 years of doctoral studies in English literature at the Jagiellonian University in Poland and 1 viewing of Pixar’s Finding Nemo Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a 1 year intensive course at Vancouver Film School (2005 – 2006) and never looked back.
Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar's ''Finding Nemo'', Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005–2006) and never looked back.


After graduating Dadela first worked briefly in Dundee as a character artist for Real Time Worlds before moving to Montreal to work for Ubisoft’s cinematic studio. For the next 4.5 years she also worked for Ubisoft Digital Arts and Ubisoft’s games studio on titles like: ''Assassin’s Creed'', ''Far Cry 2'', ''Assassin’s Creed Lineage'', ''Assassin’s Creed Revelations'', ''Predators (movie) '', ''La Horde (movie)'' among many other projects.
After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next four and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles such as: ''[[Assassin's Creed]]'', ''Far Cry 2'', ''[[Assassin's Creed: Lineage]]'', ''[[Assassin's Creed: Revelations]]'', ''Predators'' (movie), ''La Horde'' (movie), and many other projects.


In July 2011, Dadela spent 6 months in the Amsterdam Area of the Netherlands where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a senior character artist and she worked there until December of that same year.
In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games, a division of Sony Computer Entertainment Europe, as a Senior Character Artist, until the December of that same year.


Currently Dadela is employed as a Senior Character Artist at Ubisoft’s new studio in Toronto, Canada.
Until 2014, Dadela was employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada. Since October 2014, she is employed by {{Wiki|Industrial Light & Magic}}, working in the Vancouver branch.


==Games credited==
==Games credited==
*''Splinter Cell: Blacklist'', (2012), Ubisoft
*''[[Assassin's Creed]]'' (2007) - Ubisoft
*''Unannounced title'', (2011), Guerrilla Games
*''Far Cry 2'' (2008) - Ubisoft
*''Assassin's Creed III'', (2011), Ubisoft
*''[[Assassin's Creed: Revelations]]'' (2011) - Ubisoft
*''Assassin’s Creed: Revelations'', (2011), Ubisoft
*''[[Assassin's Creed III]]'' (2012) - Ubisoft
*''Assassin's Creed: Lineage'', (2009), Ubisoft
*''Splinter Cell: Blacklist'' (2013) - Ubisoft
*''Far Cry 2'', (2008), Ubisoft
*''[[Assassin's Creed: Unity]]'' (2014) - Ubisoft
*''Assassin's Creed'', (2007), Ubisoft


==Educational Background==
==Educational background==
*Vancouver Film School (2005 – 2006) - Diploma in 3D animation and Visual effects,
*Uniwersytet Jagielloński w Krakowie (1996–2002) - Master of Arts, English.
*Collegium Civitas (2001 – 2002) - Diplomacy
**Master's Studies in English Literature and Language, and two years of further Doctoral Studies.
*Uniwersytet Jagielloński w Krakowie (1996 – 2002) - Master of Arts, English
*Szkoła Główna Handlowa w Warszawie (2000–2001) - Economics.
**Master's studies in English Literature and Language + 2 years of further Doctoral Studies
*Collegium Civitas (2001–2002) - Diplomacy
*Szkoła Główna Handlowa w Warszawie (2000 – 2001) - Economics
*Vancouver Film School (2005–2006) - Diploma in 3D Animation and Visual Effects.
 
==Trivia==
*Dadela spent a brief time as a teacher, before deciding to pursue an arts career.


==Gallery==
==Gallery==
The following gallery contains Magdalena Dadela's concept development art for ''Assassin's Creed'', ''Assassin’s Creed: Lineage'', ''Assassin’s Creed: Revelations'' and ''Assassin's Creed III''.
<gallery captionalign="center" position="center" widths="180">
<gallery captionalign="left" spacing="small">
AC Lineage art by Intervain.jpg
AC Lineage art by Intervain.jpg
Ezio game zbrush art by Intervain.jpg
Ezio game zbrush art by Intervain.jpg
Line 38: Line 38:
NPC character art by Intervain.jpg
NPC character art by Intervain.jpg
Magdalena-Dadela-Native American character model.jpg
Magdalena-Dadela-Native American character model.jpg
AC4 Gamescom Live Picture.jpg
</gallery>
</gallery>
==Trivia==
*Dadela spent a brief time as a teacher before deciding to pursue an arts career.


==References==
==References==
*[http://mdadela.com/ Official Website].
*[http://mdadela.com/ Magdalena Dadela]'s official website.
*[http://ca.linkedin.com/in/mdadela?trk=pub-pbmap Magdalena Dadela's] professional profile at Linkedin.
*[http://ca.linkedin.com/in/mdadela?trk=pub-pbmap Magdalena Dadela]'s professional profile at LinkedIn.
*[http://intervain.cgsociety.org/gallery/ Magdalena Dadela's] profile at the CGISociety Website.
*[http://intervain.cgsociety.org/gallery/ Magdalena Dadela]'s profile at the CGISociety Website.
*[http://pinterest.com/intervain/ Magdalena Dadela's] profile at the Pinterest.com.
*[http://pinterest.com/intervain/ Magdalena Dadela]'s profile at the Pinterest.com.
*[http://www.zbrushcentral.com/showthread.php?58756-Featured-Member-Intervain-(Magdalena-Dadela) Magdalena Dadela] interview on ZbrushCentral.com.
*[http://www.zbrushcentral.com/showthread.php?58756-Featured-Member-Intervain-(Magdalena-Dadela) An interview] with Magdalena Dadela on ZBrushCentral.com.
 
{{DEFAULTSORT:Dadela, Magdalena}}
{{DEFAULTSORT:Dadela, Magdalena}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed Development Team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed: Unity development team]]

Latest revision as of 02:11, 25 May 2026

Magdalena Dadela

Magdalena Dadela, also known by the alias of Intervain, is a Senior Character Artist working at Ubisoft Toronto, and is best known for her work on the Assassin's Creed series. Her areas of specialty are character modeling, texturing and visual development (sculpting).

Biography[edit | edit source]

Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar's Finding Nemo, Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005–2006) and never looked back.

After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next four and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles such as: Assassin's Creed, Far Cry 2, Assassin's Creed: Lineage, Assassin's Creed: Revelations, Predators (movie), La Horde (movie), and many other projects.

In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games, a division of Sony Computer Entertainment Europe, as a Senior Character Artist, until the December of that same year.

Until 2014, Dadela was employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada. Since October 2014, she is employed by Industrial Light & Magic, working in the Vancouver branch.

Games credited[edit | edit source]

Educational background[edit | edit source]

  • Uniwersytet Jagielloński w Krakowie (1996–2002) - Master of Arts, English.
    • Master's Studies in English Literature and Language, and two years of further Doctoral Studies.
  • Szkoła Główna Handlowa w Warszawie (2000–2001) - Economics.
  • Collegium Civitas (2001–2002) - Diplomacy
  • Vancouver Film School (2005–2006) - Diploma in 3D Animation and Visual Effects.

Trivia[edit | edit source]

  • Dadela spent a brief time as a teacher, before deciding to pursue an arts career.

Gallery[edit | edit source]

References[edit | edit source]