Magdalena Dadela: Difference between revisions
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[[File:Magdalena Dadela.png|thumb|185px|Magdalena Dadela | [[File:Magdalena Dadela.png|thumb|185px|Magdalena Dadela]] | ||
'''Magdalena Dadela''', also known by the alias of '''Intervain''', is a Senior Character Artist working at [[Ubisoft]] Toronto, and is best known for her work on the [[assassin's Creed (series)|''Assassin's Creed'' series]]. Her areas of specialty are character modeling, texturing and visual development (sculpting). | |||
'''Magdalena Dadela''', also known by the alias of '''Intervain''', is a | |||
==Biography== | ==Biography== | ||
Back in 2004, after | Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar's ''Finding Nemo'', Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005–2006) and never looked back. | ||
After graduating Dadela first worked briefly in Dundee as a | After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next four and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles such as: ''[[Assassin's Creed]]'', ''Far Cry 2'', ''[[Assassin's Creed: Lineage]]'', ''[[Assassin's Creed: Revelations]]'', ''Predators'' (movie), ''La Horde'' (movie), and many other projects. | ||
In July 2011, Dadela spent | In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games, a division of Sony Computer Entertainment Europe, as a Senior Character Artist, until the December of that same year. | ||
Until 2014, Dadela was employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada. Since October 2014, she is employed by {{Wiki|Industrial Light & Magic}}, working in the Vancouver branch. | |||
==Games credited== | ==Games credited== | ||
*'' | *''[[Assassin's Creed]]'' (2007) - Ubisoft | ||
*'' | *''Far Cry 2'' (2008) - Ubisoft | ||
*''Assassin's | *''[[Assassin's Creed: Revelations]]'' (2011) - Ubisoft | ||
*''[[Assassin's Creed III]]'' (2012) - Ubisoft | |||
*''Assassin's Creed | *''Splinter Cell: Blacklist'' (2013) - Ubisoft | ||
*'' | *''[[Assassin's Creed: Unity]]'' (2014) - Ubisoft | ||
*''Assassin's Creed'' | |||
==Educational | ==Educational background== | ||
*Uniwersytet Jagielloński w Krakowie (1996–2002) - Master of Arts, English. | |||
**Master's Studies in English Literature and Language, and two years of further Doctoral Studies. | |||
*Uniwersytet Jagielloński w Krakowie ( | *Szkoła Główna Handlowa w Warszawie (2000–2001) - Economics. | ||
**Master's | *Collegium Civitas (2001–2002) - Diplomacy | ||
*Szkoła Główna Handlowa w Warszawie ( | *Vancouver Film School (2005–2006) - Diploma in 3D Animation and Visual Effects. | ||
==Trivia== | |||
*Dadela spent a brief time as a teacher, before deciding to pursue an arts career. | |||
==Gallery== | ==Gallery== | ||
<gallery captionalign="center" position="center" widths="180"> | |||
<gallery captionalign=" | |||
AC Lineage art by Intervain.jpg | AC Lineage art by Intervain.jpg | ||
Ezio game zbrush art by Intervain.jpg | Ezio game zbrush art by Intervain.jpg | ||
| Line 38: | Line 38: | ||
NPC character art by Intervain.jpg | NPC character art by Intervain.jpg | ||
Magdalena-Dadela-Native American character model.jpg | Magdalena-Dadela-Native American character model.jpg | ||
AC4 Gamescom Live Picture.jpg | |||
</gallery> | </gallery> | ||
==References== | ==References== | ||
*[http://mdadela.com/ | *[http://mdadela.com/ Magdalena Dadela]'s official website. | ||
*[http://ca.linkedin.com/in/mdadela?trk=pub-pbmap Magdalena Dadela's | *[http://ca.linkedin.com/in/mdadela?trk=pub-pbmap Magdalena Dadela]'s professional profile at LinkedIn. | ||
*[http://intervain.cgsociety.org/gallery/ Magdalena Dadela's | *[http://intervain.cgsociety.org/gallery/ Magdalena Dadela]'s profile at the CGISociety Website. | ||
*[http://pinterest.com/intervain/ Magdalena Dadela's | *[http://pinterest.com/intervain/ Magdalena Dadela]'s profile at the Pinterest.com. | ||
*[http://www.zbrushcentral.com/showthread.php?58756-Featured-Member-Intervain-(Magdalena-Dadela) Magdalena Dadela | *[http://www.zbrushcentral.com/showthread.php?58756-Featured-Member-Intervain-(Magdalena-Dadela) An interview] with Magdalena Dadela on ZBrushCentral.com. | ||
{{DEFAULTSORT:Dadela, Magdalena}} | {{DEFAULTSORT:Dadela, Magdalena}} | ||
[[Category:Development | [[Category:Development team]] | ||
[[Category:Assassin's Creed | [[Category:Assassin's Creed development team]] | ||
[[Category:Assassin's Creed: Revelations | [[Category:Assassin's Creed: Revelations development team]] | ||
[[Category:Assassin's Creed III | [[Category:Assassin's Creed III development team]] | ||
[[Category:Assassin's Creed: Unity development team]] | |||
Latest revision as of 02:11, 25 May 2026

Magdalena Dadela, also known by the alias of Intervain, is a Senior Character Artist working at Ubisoft Toronto, and is best known for her work on the Assassin's Creed series. Her areas of specialty are character modeling, texturing and visual development (sculpting).
Biography[edit | edit source]
Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar's Finding Nemo, Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005–2006) and never looked back.
After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft's cinematic studio. For the next four and a half years, she also worked for Ubisoft Digital Arts and Ubisoft's games studio on titles such as: Assassin's Creed, Far Cry 2, Assassin's Creed: Lineage, Assassin's Creed: Revelations, Predators (movie), La Horde (movie), and many other projects.
In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games, a division of Sony Computer Entertainment Europe, as a Senior Character Artist, until the December of that same year.
Until 2014, Dadela was employed as a Senior Character Artist at Ubisoft's newest studio in Toronto, Canada. Since October 2014, she is employed by Industrial Light & Magic, working in the Vancouver branch.
Games credited[edit | edit source]
- Assassin's Creed (2007) - Ubisoft
- Far Cry 2 (2008) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
- Splinter Cell: Blacklist (2013) - Ubisoft
- Assassin's Creed: Unity (2014) - Ubisoft
Educational background[edit | edit source]
- Uniwersytet Jagielloński w Krakowie (1996–2002) - Master of Arts, English.
- Master's Studies in English Literature and Language, and two years of further Doctoral Studies.
- Szkoła Główna Handlowa w Warszawie (2000–2001) - Economics.
- Collegium Civitas (2001–2002) - Diplomacy
- Vancouver Film School (2005–2006) - Diploma in 3D Animation and Visual Effects.
Trivia[edit | edit source]
- Dadela spent a brief time as a teacher, before deciding to pursue an arts career.
Gallery[edit | edit source]
References[edit | edit source]
- Magdalena Dadela's official website.
- Magdalena Dadela's professional profile at LinkedIn.
- Magdalena Dadela's profile at the CGISociety Website.
- Magdalena Dadela's profile at the Pinterest.com.
- An interview with Magdalena Dadela on ZBrushCentral.com.