Welcome to Assassin's Creed Wiki! Log in and join the community.

Alfredo Cristinziano: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>VilkaIsBack
No edit summary
m Text replacement - "\[\[zh:(.+)\]\]" to "<!--[zh:$1]-->"
 
(2 intermediate revisions by 2 users not shown)
Line 11: Line 11:
==Biography==
==Biography==
===''Assassin's Creed''===
===''Assassin's Creed''===
On the 2012-released ''[[Assassin's Creed III]]'', Alfredo Cristinziano worked collaboratively with [[Marc Tetreault]], [[Julie Ferguson]] and [[Pascal Savignac]] on texture art for  [[New York City]], and the modern day [[Rio de Janeiro]], [[Grand Temple]], and Rome [[Animus Project laboratory|Abstergo Industries facility]].<ref>{{ArtStation|mqZRLE|Assassin's Creed III|pbario|Pascal Barriault}}</ref>
On the 2012-released ''[[Assassin's Creed III]]'', Alfredo Cristinziano worked collaboratively with [[Marc Tetreault]], [[Julie Ferguson]] and [[Pascal Savignac]] on texture art for  [[New York City]], and the modern day [[São Paulo]], [[Grand Temple]], and Rome [[Animus Project laboratory|Abstergo Industries facility]].<ref>{{ArtStation|mqZRLE|Assassin's Creed III|pbario|Pascal Barriault}}</ref>


As part of the 2014-released ''[[Assassin's Creed: Unity]]'', Cristinziano helped with the textures for [[Notre-Dame]].<ref>{{ArtStation|k4EWxA|Assassin's Creed Unity : Notre-Dame Cathedral|pbario|Pascal Barriault}}</ref>
As part of the 2014-released ''[[Assassin's Creed: Unity]]'', Cristinziano helped with the textures for [[Notre-Dame]].<ref>{{ArtStation|k4EWxA|Assassin's Creed Unity : Notre-Dame Cathedral|pbario|Pascal Barriault}}</ref>
Line 41: Line 41:
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Valhalla development team]]
<!--[zh:阿尔弗雷多·克里斯廷齐亚诺]-->

Latest revision as of 22:00, 10 May 2026

Alfredo Cristinziano was a texture artist at Ubisoft Montreal. They contributed to several Assassin's Creed games. As of 2021, he is currently the Senior Texture Artist at Haven Studios.

Biography[edit | edit source]

Assassin's Creed[edit | edit source]

On the 2012-released Assassin's Creed III, Alfredo Cristinziano worked collaboratively with Marc Tetreault, Julie Ferguson and Pascal Savignac on texture art for New York City, and the modern day São Paulo, Grand Temple, and Rome Abstergo Industries facility.[1]

As part of the 2014-released Assassin's Creed: Unity, Cristinziano helped with the textures for Notre-Dame.[2]

For his work on Assassin's Creed: Valhalla released in 2020, Cristinziano contributed many assets with the help of his co=texture artist Pierre-Alexandre Côté; including various in-game architecture with some textures being based on scanned data,[3] various in-game ground details and decals,[4], the materials and textures used on the ground mappings.[5][6] He also worked on textures on the various churches present throughout the game, with the level art and modelling provided by Olivier Carignan and vegetation by Adrien Paguet-Brunella using scan data that the team took on a trip to the United Kingdom.[7] He also did the same for the Raomn houses again from scanned data, level art and modelling was this time provided to him by Marie-Eve Cournoyer, though Paguet-Brunella did again provide the vegetation,[8] and lastly provided various wall textures.[9][10]

Assassin's Creed credits[edit | edit source]

References[edit | edit source]

External links[edit | edit source]