Welcome to Assassin's Creed Wiki! Log in and join the community.

Alfredo Cristinziano: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Soranin
Created page with "{{Era|RW}} '''Alfredo Cristinziano''' is a texture artist at Ubisoft Montreal. They were a part of the development team for ''Assassin's Creed III'', ''Assassin's Creed IV: Black Flag'', ''Assassin's Creed: Unity'', ''Assassin's Creed: Syndicate'', ''Assassin's Creed: Origins'' and ''Assassin's Creed: Valhalla''. ==External links== *[https://www.mobygames.com/developer/sheet/view/developerId,254206/ Cristinziano's] profile at MobyGame..."
 
m Text replacement - "\[\[zh:(.+)\]\]" to "<!--[zh:$1]-->"
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Era|RW}}
'''Alfredo Cristinziano''' is a texture artist at [[Ubisoft|Ubisoft Montreal]]. They were a part of the development team for ''[[Assassin's Creed III]]'', ''[[Assassin's Creed IV: Black Flag]]'', ''[[Assassin's Creed: Unity]]'', ''[[Assassin's Creed: Syndicate]]'', ''[[Assassin's Creed: Origins]]'' and ''[[Assassin's Creed: Valhalla]]''.
{{Actor Infobox
|image = Alfredo Cristinziano.jpg
|acact = *''[[Assassin's Creed III]]''
*''[[Assassin's Creed: Unity]]''
*''[[Assassin's Creed: Valhalla]]''
|other = {{Wiki|Tom Clancy's Splinter Cell|''Tom Clancy's Splinter Cell'' series}}
}}
'''Alfredo Cristinziano''' was a texture artist at [[Ubisoft|Ubisoft Montreal]]. They contributed to several [[Assassin's Creed (series)|''Assassin's Creed'']] games. As of 2021, he is currently the Senior Texture Artist at Haven Studios.
 
==Biography==
===''Assassin's Creed''===
On the 2012-released ''[[Assassin's Creed III]]'', Alfredo Cristinziano worked collaboratively with [[Marc Tetreault]], [[Julie Ferguson]] and [[Pascal Savignac]] on texture art for  [[New York City]], and the modern day [[São Paulo]], [[Grand Temple]], and Rome [[Animus Project laboratory|Abstergo Industries facility]].<ref>{{ArtStation|mqZRLE|Assassin's Creed III|pbario|Pascal Barriault}}</ref>
 
As part of the 2014-released ''[[Assassin's Creed: Unity]]'', Cristinziano helped with the textures for [[Notre-Dame]].<ref>{{ArtStation|k4EWxA|Assassin's Creed Unity : Notre-Dame Cathedral|pbario|Pascal Barriault}}</ref>
 
For his work on ''[[Assassin's Creed: Valhalla]]'' released in 2020, Cristinziano contributed many assets with the help of his co=texture artist [[Pierre-Alexandre Côté]]; including various in-game architecture with some textures being based on scanned data,<ref>{{ArtStation|B1V0z9|Assassin's Creed Valhalla - Various In Game Architecture|alfredoziano|Alfredo Cristinziano}}</ref> various in-game ground details and decals,<ref>{{ArtStation|ykKGm5|Assassin's Creed Valhalla - Various In Game Grounds & Decals|alfredoziano|Alfredo Cristinziano}}</ref>, the materials and textures used on the ground mappings.<ref>{{ArtStation|48Rrdl|Assassin's Creed Valhalla - Various Ground Materials VOL: 1|alfredoziano|Alfredo Cristinziano}}</ref><ref>{{ArtStation|xJmRwm|Assassin's Creed Valhalla - Various Ground Materials VOL: 2|alfredoziano|Alfredo Cristinziano}}</ref> He also worked on textures on the various churches present throughout the game, with the level art and modelling provided by [[Olivier Carignan]] and vegetation by [[Adrien Paguet-Brunella]] using scan data that the team took on a trip to the United Kingdom.<ref>{{ArtStation|eaD6NP|Assassin's Creed Valhalla - Churches|alfredoziano|Alfredo Cristinziano}}</ref> He also did the same for the Raomn houses again from scanned data, level art and modelling was this time provided to him by [[Marie-Eve Cournoyer]], though Paguet-Brunella did again provide the vegetation,<ref>{{ArtStation|Yebd2X|Assassin's Creed Valhalla - Roman Houses|alfredoziano|Alfredo Cristinziano}}</ref> and lastly provided various wall textures.<ref>{{ArtStation|J9PGov|Assassin's Creed Valhalla - Various Wall Materials VOL: 1|alfredoziano|Alfredo Cristinziano}}</ref><ref>{{ArtStation|9mR0RQ|Assassin's Creed Valhalla - Various Wall Materials VOL: 2|alfredoziano|Alfredo Cristinziano}}</ref>
 
==''Assassin's Creed'' credits==
*''[[Assassin's Creed III]]'' (2012) — Texture Artist
**''[[The Tyranny of King Washington: The Redemption]] (2013) — Texture Artist
*''[[Assassin's Creed IV: Black Flag]]'' (2013) — Texture Artist
*''[[Assassin's Creed: Unity]]'' (2014) — Texture Artist
*''[[Assassin's Creed: Syndicate]]'' (2015) — Texture Artist
*''[[Assassin's Creed: Origins]]'' (2017) — Texture Artist
*''[[Assassin's Creed: Valhalla]]'' (2020) — Texture Artist
 
==References==
{{Reflist}}


==External links==
==External links==
*{{ArtStation|||alfredoziano|Alfredo Cristinziano}}
*[https://www.mobygames.com/developer/sheet/view/developerId,254206/ Cristinziano's] profile at MobyGames
*[https://www.mobygames.com/developer/sheet/view/developerId,254206/ Cristinziano's] profile at MobyGames


{{DEFAULTSORT:Cristinziano, Alfredo}}
[[Category:Development team]]
[[Category:Development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]
Line 12: Line 41:
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Valhalla development team]]
<!--[zh:阿尔弗雷多·克里斯廷齐亚诺]-->

Latest revision as of 22:00, 10 May 2026

Alfredo Cristinziano was a texture artist at Ubisoft Montreal. They contributed to several Assassin's Creed games. As of 2021, he is currently the Senior Texture Artist at Haven Studios.

Biography[edit | edit source]

Assassin's Creed[edit | edit source]

On the 2012-released Assassin's Creed III, Alfredo Cristinziano worked collaboratively with Marc Tetreault, Julie Ferguson and Pascal Savignac on texture art for New York City, and the modern day São Paulo, Grand Temple, and Rome Abstergo Industries facility.[1]

As part of the 2014-released Assassin's Creed: Unity, Cristinziano helped with the textures for Notre-Dame.[2]

For his work on Assassin's Creed: Valhalla released in 2020, Cristinziano contributed many assets with the help of his co=texture artist Pierre-Alexandre Côté; including various in-game architecture with some textures being based on scanned data,[3] various in-game ground details and decals,[4], the materials and textures used on the ground mappings.[5][6] He also worked on textures on the various churches present throughout the game, with the level art and modelling provided by Olivier Carignan and vegetation by Adrien Paguet-Brunella using scan data that the team took on a trip to the United Kingdom.[7] He also did the same for the Raomn houses again from scanned data, level art and modelling was this time provided to him by Marie-Eve Cournoyer, though Paguet-Brunella did again provide the vegetation,[8] and lastly provided various wall textures.[9][10]

Assassin's Creed credits[edit | edit source]

References[edit | edit source]

External links[edit | edit source]