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[[File:Gilles-beloeil.jpg|thumb|250px|Gilles Beloeil]]
{{Actor Infobox
'''Gilles Beloeil''' is a Senior Concept Artist and digital matte painter at [[Ubisoft]].
|image = Gilles-beloeil.jpg
|nationality = [[France|French]]
|acact = [[Assassin's Creed (series)|''Assassin's Creed'' series]]
|other = *''{{Wiki|Far Cry 2}}''
*''{{Wiki|Tom Clancy's EndWar}}''
}}
'''Gilles Beloeil''' is a [[France|French]] Senior Concept Artist and digital matte painter at [[Ubisoft]], based in [[Montreal]], [[Canada]]. He has worked on numerous entries in the [[Assassin's Creed (series)|''Assassin's Creed'' series]].


==Biography==
==Biography==
He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.
===Early life and career===
Originally from {{Wiki|Rennes}}, [[France]], Beloeil emigrated to Canada in 2000, settling in Montreal.<ref name="ETL">{{Cite web|url=http://escapethelevel.com/art/assassins-creed-interview-gilles-beloeil/|title=Assassin’s Creed with Gilles Beloeil|author=Kevin|publisher=''Escape the Level''|date=2016|accessdate=1 June 2024|archiveurl=http://web.archive.org/web/20200805035912/http://escapethelevel.com/art/assassins-creed-interview-gilles-beloeil/|archivedate=5 August 2020}}</ref> He initially began his career in digital art in 2002 with 4-Elements Studios, in Montreal, on several TV projects and commercials.<ref>{{Cite web|url=https://zerply.com/gillesbeloeil|title=Gilles Beloeil|publisher=''Zerply''|accessdate=1 June 2024|archiveurl=http://web.archive.org/web/20240601011349/https://zerply.com/gillesbeloeil|archivedate=1 June 2024}}</ref> However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry. His first film credit was on the 2003 animated film ''{{Wiki|Pinocchio 3000}}'' as the lighting team lead.<ref>{{Imdb|name/nm1681372/|Gilles Beloeil}}</ref>


In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed]]'', ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Project Legacy]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed: Unity]]''.
===''Assassin's Creed''===
In 2007, he was hired by Ubisoft and began working as a concept artist and digital matte painter in its Cinematic Department, his first project related to the [[Assassin's Creed (series)|''Assassin's Creed'' series]] he worked on was the second entry in the series, ''[[Assassin's Creed II]]'' in 2008. He joined the already established art team during a crunch time and lent his talents.<ref name="Gilles Q&A">{{Cite web|url=https://www.gillesbeloeil.com/pages/qna|title=Q&A|author=Beloeil, Gilles|publisher=Gilles Beloeil portfolio|accessdate=1 June 2024|archiveurl=https://web.archive.org/web/20240227065240/https://www.gillesbeloeil.com/pages/qna|archivedate=27 February 2024}}</ref> He also created the digital matte art green-screened into the backgrounds of the 2009 short film, ''[[Assassin's Creed: Lineage]]''.<ref name="3pipe"/>


In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Wiki|Far Cry 2}}'', ''{{Wiki|EndWar}}'', the ''[[Assassin's Creed: Limited Edition Art Book]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''.
In a 2010 interview with ''Three Pipe Problem'', Beloeil revealed that the production and creative teams took a trip to Italy and took many pictures of Florence, Venice, a Rome. He noted it was a big help to the concept artists having that reference.<ref name="3pipe">{{Cite web|url=http://www.3pipe.net/2010/08/digital-palette-interview-with-gilles.html|title=Gilles Beloeil on digital art and the new Renaissance|author=Niyazi, H.|publisher=''Three Pipe Problem''|date=27 August 2010|accessdate=1 June 2024|archiveurl=https://web.archive.org/web/20120118085650/http://www.3pipe.net/2010/08/digital-palette-interview-with-gilles.html|archivedate=18 January 2012}}</ref>


==Games credited==
During the pre-production stage of ''[[Assassin's Creed: Revelations]]'', Beloeil worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city of Istanbul.{{Fact|June 2024}}
*''Assassin's Creed'' (Concept Artist, 2007) - Ubisoft
*''EndWar'' (2007) - Ubisoft
*''Far Cry 2'' (2008) - Ubisoft
*''Assassin's Creed II'' (Concept Artist, 2009) - Ubisoft
*''Assassin's Creed: Project Legacy'' (Concept and Matte Artist, 2010–2011) - Ubisoft
*''Assassin's Creed: Brotherhood'' (Concept Artist, 2010) - Ubisoft
*''Assassin's Creed: Revelations'' (Concept Artist, 2011) - Ubisoft
*''Assassin's Creed III'' (Concept Artist, 2012) - Ubisoft
*''Assassin's Creed: Unity'' (Concept Artist, 2014) - Ubisoft


==Filmography==
Details of Beloeil's involvement in ''[[Assassin's Creed III]]'' were compiled in ''{{Wiki|ImagineFX}}''{{'}}s issue #89, released December 2012. He worked on environment level concept art and stated that he "really enjoyed working on New York" as it was "a city [he] really [likes] to visit as often as [he] can."<ref name="Imagine">{{Cite web|url=https://archive.org/details/2024825_ImagineFX_1956_sv40/2012-12%20ImagineFX/mode/2up|title=Assassin's Creed 3|author=Dean, Ian|date=December 2012|publisher=''ImagineFX'', Issue #89|accessdate=12 September 2025}} pp. 44-53</ref>
*''{{Wiki|Pinocchio 3000}}'' (Lighting Team Lead, 2003)
*''La dernière incarnation'' (3D All-rounder, 2004)
*''{{Wiki|Alone in the Dark (2005 film)|Alone in the Dark}}'' (Lead Lighting, 2004)
*''{{Wiki|Charlie Jade}}'' (Digital Matte Painter, 2004) - TV series
*''{{Wiki|Final Destination 3}}'' (Sequence Lead Lighting, 2005)
*''{{Wiki|Fantastic 4}}'' (Lighting TD and Sequence Lead Lighting, 2005)
*''{{Wiki|Happy Feet}}'' (Lighter/Compositor, 2006)
*''{{Wiki|Journey to the Center of the Earth (2008 theatrical film)|Journey to the Center of the Earth 3D}}'' (Sequence Lead Lighting and Concept Artist, 2007)
*''Assassin's Creed: Lineage'' (2008–2009) - Ubisoft


==Trivia==
In November 2014, Beloeil participated in a promotion of ''[[The Art of Assassin's Creed: Unity]]'' Limited Edition offered by [[Titan Books]] by signing 500 copies alongside concept artist [[Ludovic Ribardière]]. Beloeil had provided many pieces of concept art for ''[[Assassin's Creed: Unity]]''.<ref>{{Cite web|url=https://titanbooks.com/7920-the-art-of-assassins-creed-unity-limited-edition/|title=The Art of Assassin’s Creed Unity (Limited Edition)|publisher=[[Titan Books]]|accessdate=1 June 2024|archiveurl=https://web.archive.org/web/20240229045943/https://titanbooks.com/7920-the-art-of-assassins-creed-unity-limited-edition/|archivedate=29 February 2024}}</ref> His illustration "[[:File:Unity concept-Execution.jpg|Execution]]" was selected for the 2014 Into the Pixel Collection.<ref>{{Cite web|url=http://www.intothepixel.com/artwork/2014_contest_winners.asp|title=2014 ITP Collection|publisher=''Into the Pixel''|accessdate=1 June 2024|archiveurl=https://web.archive.org/web/20150216194515/http://www.intothepixel.com/artwork/2014_contest_winners.asp|archivedate=16 February 2015}}</ref>
*Beloeil's talent as an artist have been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with.
*Beloeil has worked alongside [[Alexandre Amancio]] on ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs. Adding to this, Beloeil has also worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city (Istanbul).


==Gallery==
==Personal life==
The following images are a sample of Gilles Beloeil's works for the ''Assassin's Creed'' series.
Gilles Beloeil is married and has a son.<ref name="ETL"/>


===''Assassin's Creed: Brotherhood''===
Beloeil's talent as an artist has been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with.{{Fact|June 2024}} Beloeil has worked alongside [[Alexandre Amancio]] on ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.{{Fact|June 2024}}
<gallery captionalign="center" position="center" spacing="small" widths="180">
Venice Arsenal concept art by Gilles Beloeil.png|''Venice Arsenal'' concept art
PassionPlay Concept.JPG|Concept art for the Colosseum passion play
PassionPlay EzioPetro Concept.JPG|Artwork of Ezio and Pietro fleeing the Colosseum passion play
Fall of Monteriggioni EzioCannon Concept.JPG|Ezio manning the cannon during the Fall of Monteriggioni
Siege of Monteriggioni Concept.JPG|Concept art for the Borgia army attacking Monteriggioni
Fall of Moneriggioni Concept.JPG|Fall of Monteriggioni concept art
FallOfMonteriggioni Concept 2.JPG|Monteriggioni in ruins after the Borgia attack
Modern Monteriggioni Concept.JPG|Modern-day Monteriggioni
Desmond Sanctuary Emails Concept.JPG|Desmond using the computer in the Sanctuary
Ezio'sArrivalRome Concept.JPG|Ezio's arrival in Rome
TiberIslandHQ LeapOfFaith Concept.JPG
Pantheon by Night Concept.JPG
Pantheon City Concept.JPG
FrenchTroops Concept.JPG
Borgia Tower Concept.jpg|Concept art for the Borgia Towers
Meeting with La Volpe concept paint by Gilles Beloeil.jpg|Meeting with La Volpe concept painting
</gallery>


===''Assassin's Creed: Revelations''===
==''Assassin's Creed'' credits==
<gallery captionalign="center" position="center" spacing="small" widths="180">
*''[[Assassin's Creed II]]'' (2009) - Concept Artist
Constantinople Concept Pre-release.jpg
*''[[Assassin's Creed: Lineage]]'' (2009) - Concept Artist, Digital Matte Painter
Siege Machine Concept.JPG
*''[[Assassin's Creed: Project Legacy]]'' (2010–2011) - Concept Artist, Matte Artist
Arrival at Masyaf by Gilles Beloeil.jpg
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept Artist
Infiltrating Masyaf by Gilles Beloeil.jpg
*''[[Assassin's Creed: Revelations]]'' (2011) - Concept Artist
Backstreets of Constantinople by Gilles Beloeil.jpg
**''[[The Lost Archive]]'' (2012) - Concept Artist
Contantinople Marketplace by Gilles Beloeil.jpg
*''[[Assassin's Creed III]]'' (2012) - Senior Concept Artist
Ezio concept art by Gilles Beloeil.jpg
**''[[The Tyranny of King Washington]]'' (2013) - Senior Concept Artist
Revolution at Arsenal by Gilles Beloeil.jpg
*''[[Assassin's Creed: Unity]]'' (2014) - Senior Concept Artist
Inside Cappadocia by Gilles Beloeil.jpg
*''[[Assassin's Creed: Syndicate]]'' (2015) - Senior Concept Artist
Constantinople Poor District 1.jpg
*''[[Assassin's Creed: Origins]]'' (2017) - Senior Concept Artist
Ezio meets Altair by Gilles Beloeil.jpg
*''[[Assassin's Creed: Valhalla]]'' (2020) - Senior Concept Artist
Constantinople Poor District 2.jpg
Constantinople Rich District by Gilles Beloeil.jpg
Arsenal Entrance Market.jpg
Arrival at Cappadocia by Gilles Beloeil.jpg
ACR Artwork Forum of Ox 2.jpg
ACR Artwork Forum of Ox 1.jpg
Hippodrome Gardens ACR.jpg
Hippodrome ACR.jpg
Rich District ACR.jpg
Romani Camp.jpg
Sultans Party at Topkapi Palace.jpg
View from Galata Tower.jpg
Leap of Faith ACR Concept art.jpg
Ezio in front of Constantinople by Gilles Beloeil.jpg
Bombcrafts.jpg
Animus Island Concept 2 ACR.jpg
Animus Island Concept 3 ACR.jpg
Animus Island Concept ACR.jpg
Desmonds Memories Concept 1.jpg
Animus Island by Gilles Beloeil.jpg
Desmonds Memories Concept 2.jpg
Cappadocia by Gilles Beloeil.jpg
ACR Constantine District - Concept Art.jpg
</gallery>


===''Assassin's Creed III''===
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
{{GalleryBox|Gilles Beloeil}}
ACIII-GI (11).jpg|Concept art of [[Boston]]
The following gallery contains concept artwork created by Gilles Beloeil for the ''Assassin's Creed'' series.
ACIII-GI (13).jpg|Concept art of war torn [[New York City]]
ACIII-GI (14).jpg|Concept art of Connor on horseback
AC3 CA SP 15 MohawkVillage.jpg|Concept art of a Native American settlement
AC3 Lost Mayan Ruins.jpg|Concept art of the Lost Mayan Ruins
ACIII-GI (1).jpg|Concept art of the Frontier
ACIII-GI (8).jpg|Concept art of the battle for Bunker Hill
Assassins Creed 3 logo concept by Gilles Beloeil.jpg|Alternate ''Assassin's Creed III'' logo concept
The Boston Common by Gilles Beloeil.jpg|''The Boston Common''
TALKING THE SHOT by Gilles Beloeil.jpg|''Taking the Shot.''
IN HIS ELEMENT by Gilles Beloeil.jpg|''In his element''
Colonial New York by Gilles Beloeil.jpg|Colonial New York
Bear Attack by Gilles Beloeil.jpg|''Bear Attack''
After the great Fire by Gilles Beloeil.jpg|''After the great fire''
AC3 - Connor - La clairiere art by gillesbeloeil.jpg
Bow shot. by gillesbeloeil.jpg|Bow shot matte painting
Grand Temple concept art.jpg|Concept art of [[First Civilization]] technology within the [[Grand Temple]]
Aftermath of a fight by Gilles Beloeil.png|"Aftermath of a fight"
Concept art of Connor entering Boston by Gilles Beloeil.png|Concept art of Connor entering Boston
Boston alleyway concept by Gilles Beloeil.png|Boston alleyway concept
Battle for Bunker hill concept by Gilles Beloiel.png|Battle for Bunker hill
Boston Rooftops by night concept by Gilles Beloeil.jpg|Boston Rooftops by night
Boston panoramic matte painting by Gilles beloeil.png|Boston panoramic matte painting
</gallery>
 
===''Assassin's Creed: Unity''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
Unity concept-Execution.jpg|Execution concept art
</gallery>


==External links==
==External links==
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s official website.
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s official website
*[http://ca.linkedin.com/in/gillesbeloeil Gilles Beloeil]'s professional profile at LinkedIn.
*[http://ca.linkedin.com/in/gillesbeloeil Gilles Beloeil]'s professional profile at LinkedIn
*[http://www.imdb.com/name/nm1681372/ Gilles Beloeil]'s profile at the Internet Movie Database.
*[http://conceptartworld.com/?p=10773 Gilles Beloeil]'s portfolio excerpt on ConceptArtWorld
*[http://www.3pipe.net/2010/08/digital-palette-interview-with-gilles.html An interview] with Gilles Beloeil on 3pipe.
*[http://conceptartworld.com/?p=10773 Gilles Beloeil]'s award winning portfolio on ConceptArtWorld.com.


==References==
==References==
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{{DEFAULTSORT:Beloeil, Gilles}}
{{DEFAULTSORT:Beloeil, Gilles}}
[[Category:Development team]]
[[Category:Development team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed: Lineage crew]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed: Unity development team]]
[[Category:Assassin's Creed: Unity development team]]
[[Category:Assassin's Creed: Syndicate development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Valhalla development team]]

Latest revision as of 20:13, 12 September 2025

Gilles Beloeil is a French Senior Concept Artist and digital matte painter at Ubisoft, based in Montreal, Canada. He has worked on numerous entries in the Assassin's Creed series.

Biography[edit | edit source]

Early life and career[edit | edit source]

Originally from Rennes, France, Beloeil emigrated to Canada in 2000, settling in Montreal.[1] He initially began his career in digital art in 2002 with 4-Elements Studios, in Montreal, on several TV projects and commercials.[2] However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry. His first film credit was on the 2003 animated film Pinocchio 3000 as the lighting team lead.[3]

Assassin's Creed[edit | edit source]

In 2007, he was hired by Ubisoft and began working as a concept artist and digital matte painter in its Cinematic Department, his first project related to the Assassin's Creed series he worked on was the second entry in the series, Assassin's Creed II in 2008. He joined the already established art team during a crunch time and lent his talents.[4] He also created the digital matte art green-screened into the backgrounds of the 2009 short film, Assassin's Creed: Lineage.[5]

In a 2010 interview with Three Pipe Problem, Beloeil revealed that the production and creative teams took a trip to Italy and took many pictures of Florence, Venice, a Rome. He noted it was a big help to the concept artists having that reference.[5]

During the pre-production stage of Assassin's Creed: Revelations, Beloeil worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city of Istanbul. [citation needed]

Details of Beloeil's involvement in Assassin's Creed III were compiled in ImagineFX's issue #89, released December 2012. He worked on environment level concept art and stated that he "really enjoyed working on New York" as it was "a city [he] really [likes] to visit as often as [he] can."[6]

In November 2014, Beloeil participated in a promotion of The Art of Assassin's Creed: Unity Limited Edition offered by Titan Books by signing 500 copies alongside concept artist Ludovic Ribardière. Beloeil had provided many pieces of concept art for Assassin's Creed: Unity.[7] His illustration "Execution" was selected for the 2014 Into the Pixel Collection.[8]

Personal life[edit | edit source]

Gilles Beloeil is married and has a son.[1]

Beloeil's talent as an artist has been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with. [citation needed] Beloeil has worked alongside Alexandre Amancio on Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs. [citation needed]

Assassin's Creed credits[edit | edit source]

Gallery[edit | edit source]

The following gallery contains concept artwork created by Gilles Beloeil for the Assassin's Creed series.

External links[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Kevin (2016). Assassin’s Creed with Gilles Beloeil. Escape the Level. Archived from the original on 5 August 2020. Retrieved on 1 June 2024.
  2. Gilles Beloeil. Zerply. Archived from the original on 1 June 2024. Retrieved on 1 June 2024.
  3. Gilles Beloeil at the Internet Movie Database
  4. Beloeil, Gilles. Q&A. Gilles Beloeil portfolio. Archived from the original on 27 February 2024. Retrieved on 1 June 2024.
  5. 5.0 5.1 Niyazi, H. (27 August 2010). Gilles Beloeil on digital art and the new Renaissance. Three Pipe Problem. Archived from the original on 18 January 2012. Retrieved on 1 June 2024.
  6. Dean, Ian (December 2012). Assassin's Creed 3. ImagineFX, Issue #89. Retrieved on 12 September 2025. pp. 44-53
  7. The Art of Assassin’s Creed Unity (Limited Edition). Titan Books. Archived from the original on 29 February 2024. Retrieved on 1 June 2024.
  8. 2014 ITP Collection. Into the Pixel. Archived from the original on 16 February 2015. Retrieved on 1 June 2024.