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[[File:Donglu Yu.jpg|thumb|185px|Donglu Yu.]] '''Donglu Yu''' is a concept artist working at [[Ubisoft]] Montreal and is best known for her work on the ''[[Assassin’s Creed Series]]'', in particular [[Assassin’s Creed: Brotherhood|''Assassin’s Creed: Brotherhood'']] and [[Assassin's Creed: Project Legacy]]. Her areas of specialty are: concept art, illustration and visual development, all of which she has employed in creating artwork for the ''Assassin’s Creed Series''.
[[File:Donglu Yu.jpg|thumb|250px|Donglu Yu]]
She has been confirmed to have worked on ''[[Assassin's Creed: Revelations|Assassin’s Creed: Revelations]]'' and an as yet unnamed future ''Assassin’s Creed'' title.
'''Donglu Yu''' is a concept artist working at [[Ubisoft|Ubisoft Montreal]], and is best known for her work on the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Project Legacy]]''''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]''. Her areas of specialty are concept art, illustration and visual development, all of which she has employed in creating artwork for the ''Assassin's Creed'' series.<ref>[http://ca.linkedin.com/pub/donglu-yu/5/20b/bb6 Donglu Yu's] professional profile at LinkedIn.</ref><ref>[http://donglu-littlefish.cgsociety.org/about/ Donglu Yu's] profile at the CGISociety Website.</ref><ref>[http://donglu-littlefish.blogspot.com/2010/11/assassins-creed-brotherhood-concepts.html Blog] containing ''Assassin's Creed: Brotherhood'' concept art.</ref>
 
==Biography==
==Biography==
Yu was born in China and immigrated to Canada with her parents when she was twelve years old. When she was young her parents started sending her to many art classes to study Chinese watercolor, calligraphy, oil painting, etc., and these styles can be seen as a major influence in her art today.
Donglu was born in [[China]] and immigrated to [[Canada]] with her parents when she was twelve years old. While she was young, her parents began to send her to many art classes to study Chinese watercolor, calligraphy, oil painting, etc., of which these styles can be seen as a major influence in her artwork today.
 
Academically, she was enrolled in Illustration and Design for her College studies at Dawson College (2001–2004), where she was officially introduced to both 2D and 3D tools (an area she currently excels at). Following this she decided to pursue further university studies in Film Animation at Concordia University (2003–2007).
==Games Credited==


* Unannounced Assassin’s Creed title, (2011–2012), Ubisoft
Academically, she was enrolled in Illustration and Design for her college studies at Dawson College (2001–2004), where she was officially introduced to both 2D and 3D tools, an area in which she currently excels at. Following this, she decided to pursue further university studies in Film Animation at Concordia University (2003–2007).
* ''Assassin’s Creed: Revelations'', (2010–2011), Ubisoft
* ''Assassin's Creed Project Legacy'', (2010–2011), Ubisoft
* ''Assassin's Creed Brotherhood'', (2010), Ubisoft
* ''Deus Ex III: Human Revolution'', (2010), Eidos
==Gallery==
The following gallery contains Donglu Yu’s concept development art for ''Assassin's Creed Brotherhood'' and ''Assassin’s Creed: Project Legacy''.


<gallery captionalign="left">
==Games credited==
White_Room.jpg|Concept artwork for the Animus White Room.
*''Deus Ex: Human Revolution'' (2010) - Eidos
Guard_Camp.jpg|Concept art for the French Guard Camp in ''Assassin's Creed: Brotherhood''.
*''Assassin's Creed: Brotherhood'' (2010) - Ubisoft
HQ_Mercenaries_fight_scene.jpg|Concept art of the Mercenary Headquarter's underground Fight Club.
*''Assassin's Creed: Project Legacy'' (2010–2011) - Ubisoft
Spain Battle.jpg|Concept artwork for the Siege of Viana.
*''Assassin's Creed III'' (2012) - Ubisoft
CastelloSanAngelo_Courtyard.jpg|Concept art for the ''Castel Sant'Angelo'' courtyard.
*''Assassin's Creed IV: Black Flag'' (2013) - Ubisoft
carriage_caterina.jpg|Concept art for Caterina Sforza's carriage.
*''Far Cry 4'' (2014) - Ubisoft
Vidic_in_Abstergo_01.jpg|''Abstergo Industries'' Concept Art.
*''[[Assassin's Creed: Valhalla]]'' (2020) - Ubisoft
Vidic_in_Abstergo_02.jpg|Concept art for the Abstergo Animi Room.
RewardRoom_Entrance.jpg|''Lairs of Romulus'' Concept Art.
Original concept art for Rose.jpg
AC3 concept Dongu Yu.jpg|Original concept art of British infantry created for ''[[Assassin's Creed 3]]''.
</gallery>


==Trivia==
==Trivia==
*Donglu has been widely recognized for her outstanding contribution to her field and has won awards from such publications as: Expose 7, Expose 8, Exotique 5, ImagineFX, 2D Artist Magazine, and Advanced Photoshop.


* Yu has been widely recognized for her outstanding contribution to her field and has won awards from such publications as; Expose 7, Expose 8, Exotique 5, ImagineFX, 2D Artist Magazine, and Advanced Photoshop.
==Gallery==
==External links==
 
* [http://ca.linkedin.com/pub/donglu-yu/5/20b/bb6 Donglu Yu’s] professional profile at Linkedin.
* [http://donglu-littlefish.cgsociety.org/about/ Donglu Yu’s] profile at the CGISociety Website.
* [http://donglu-littlefish.blogspot.com/2010/11/assassins-creed-brotherhood-concepts.html Blog] containing ''Assassin’s Creed: Brotherhood'' concept art.


==References==
{{GalleryBox|Donglu Yu}}
{{Reflist}}
{{DEFAULTSORT:Yu, Donglu}}
{{DEFAULTSORT:Yu, Donglu}}
 
[[Category:Development team]]
 
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Development Team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Valhalla development team]]

Latest revision as of 17:48, 22 August 2023

Donglu Yu

Donglu Yu is a concept artist working at Ubisoft Montreal, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Project LegacyAssassin's Creed III and Assassin's Creed IV: Black Flag. Her areas of specialty are concept art, illustration and visual development, all of which she has employed in creating artwork for the Assassin's Creed series.[1][2][3]

Biography[edit | edit source]

Donglu was born in China and immigrated to Canada with her parents when she was twelve years old. While she was young, her parents began to send her to many art classes to study Chinese watercolor, calligraphy, oil painting, etc., of which these styles can be seen as a major influence in her artwork today.

Academically, she was enrolled in Illustration and Design for her college studies at Dawson College (2001–2004), where she was officially introduced to both 2D and 3D tools, an area in which she currently excels at. Following this, she decided to pursue further university studies in Film Animation at Concordia University (2003–2007).

Games credited[edit | edit source]

  • Deus Ex: Human Revolution (2010) - Eidos
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Project Legacy (2010–2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft
  • Assassin's Creed IV: Black Flag (2013) - Ubisoft
  • Far Cry 4 (2014) - Ubisoft
  • Assassin's Creed: Valhalla (2020) - Ubisoft

Trivia[edit | edit source]

  • Donglu has been widely recognized for her outstanding contribution to her field and has won awards from such publications as: Expose 7, Expose 8, Exotique 5, ImagineFX, 2D Artist Magazine, and Advanced Photoshop.

Gallery[edit | edit source]

References[edit | edit source]

  1. Donglu Yu's professional profile at LinkedIn.
  2. Donglu Yu's profile at the CGISociety Website.
  3. Blog containing Assassin's Creed: Brotherhood concept art.