Welcome to Assassin's Creed Wiki! Log in and join the community.

Daniel Diaz Saez: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Soranin
Created page with "{{Era|RW}} '''Daniel Díaz Sáez''' is a Spanish 3D artist. He was part of the development team for ''Assassin's Creed III Remastered'' and ''Assassin's Creed: Valhalla'' while working for Ubisoft Barcelona. Among his efforts, he was part of the small team that created the Animus Anomalies, alongside Lluis Andreu, Alexander Joseba, and Santi Lopez.<ref>{{ArtStation|L3gLP0|Assassin's Creed Valhalla - Animus Anomalies|lluisandr..."
 
imported>Darman36
mNo edit summary
 
Line 3: Line 3:


==''Assassin's Creed'' credits==
==''Assassin's Creed'' credits==
*''[[Assassin's Creed III Remastered]]'' (2019) 3D Artist
*''[[Assassin's Creed III Remastered]]'' (2019) 3D Artist
*''[[Assassin's Creed: Valhalla]]'' (2020) Environment/3D Artist
*''[[Assassin's Creed: Valhalla]]'' (2020) Environment/3D Artist


==External links==
==External links==

Latest revision as of 03:04, 9 July 2024

Daniel Díaz Sáez is a Spanish 3D artist. He was part of the development team for Assassin's Creed III Remastered and Assassin's Creed: Valhalla while working for Ubisoft Barcelona. Among his efforts, he was part of the small team that created the Animus Anomalies, alongside Lluis Andreu, Alexander Joseba, and Santi Lopez.[1]

Assassin's Creed credits[edit | edit source]

External links[edit | edit source]

References[edit | edit source]