Consequences (III) (Removed): Difference between revisions
imported>Nygma PI Not sure this type of page is allowed; however, it felt too isolated from either the The Braddock Expedition (memory) or Hide and Seek (III) to add it to their "Early build" sections, as it is a proper memory. |
imported>Soranin mNo edit summary |
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{{Era|Memories|AC3}} | {{Era|Memories|AC3}} | ||
{{Non-Canon}} | |||
{{Memory Infobox | {{Memory Infobox | ||
| image = | | image = | ||
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| next = [[Hide and Seek (III)]] | | next = [[Hide and Seek (III)]] | ||
| source = [[Kaniehtí:io]] | | source = [[Kaniehtí:io]] | ||
| location = [[Kanatahséton]], | | location = [[Kanatahséton]], [[Kanièn:keh Nation Territory]] | ||
| date = 1755}} | | date = 1755}} | ||
'''Consequences''' was a virtual representation of one of [[Kaniehtí:io]]'s [[Genetic memory|genetic memories]], relived in 2012 through the [[Animus|Animus 3.0]]. | '''Consequences''' was a virtual representation of one of [[Kaniehtí:io]]'s [[Genetic memory|genetic memories]], relived in 2012 through the [[Animus|Animus 3.0]]. | ||
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Kaniehtí:io and Haytham parted ways on bad terms, and Kaniehtí:io rejoined her people in Kanatahséton. | Kaniehtí:io and Haytham parted ways on bad terms, and Kaniehtí:io rejoined her people in Kanatahséton. | ||
== | ==Behind the scenes== | ||
This memory used to function as the beginning of Sequence 4. While the sequence has been left out of the retail version of the game, Kaniehtí:io is briefly playable during the [[Memory Corridor]] between [[The Braddock Expedition (memory)|The Braddock Expedition]] and [[Hide and Seek (III)|Hide and Seek]] memories, as a bridge between Haytham's and [[Ratonhnhaké:ton]]'s memories. Consequently, this also makes her the only woman to be playable in Desmond's ancestry. | This memory used to function as the beginning of Sequence 4. While the sequence has been left out of the retail version of the game, Kaniehtí:io is briefly playable during the [[Memory Corridor]] between [[The Braddock Expedition (memory)|The Braddock Expedition]] and [[Hide and Seek (III)|Hide and Seek]] memories, as a bridge between Haytham's and [[Ratonhnhaké:ton]]'s memories. Consequently, this also makes her the only woman to be playable in Desmond's ancestry. | ||
Latest revision as of 20:51, 21 April 2025
| Speak sense, Templar, or not at all! This article, or article section, is non-canon. Although licensed by Ubisoft or their affiliates, the information that follows is not considered a part of the Assassin's Creed timeline. |
Consequences was a virtual representation of one of Kaniehtí:io's genetic memories, relived in 2012 through the Animus 3.0.
Description[edit | edit source]
Kaniehtí:io confronted Haytham Kenway. She then had to defend her actions to her people back home.
Memory Animus Feedback System[edit | edit source]
- Meet the gate keeper.
- Follow the gate keeper to the council.
- Attend the council to learn your fate.
Dialogue[edit | edit source]
Kaniehtí:io slapped Haytham Kenway as they stood on the rocky terrain close to the First Civilization storehouse she led him to.[1]
- Kaniehtí:io: Liar!
- Haytham: Wait. I can explain...
- Kaniehtí:io: I should kill you for what you've done.
- Haytham: You have every right to your anger; To curse my name and wish me gone. But the truth is not what you believe it to be.
Kaniehtí:io returned to the Kanien'kehá:ka village of Kanatahséton and walked up to the gate keeper at the entrance.
- Gate keeper: They're waiting.
- Kaniehtí:io: The council [is waiting] for no reason. I have dealt with the problem.
The gate keeper leads Kaniehtí:io through the village to the council. The other villagers stared and took a step backwards as they walked past.
- Kaniehtí:io: We cannot continue to ignore the world beyond these walls. It does not ignore us.
The gate keeper pointed Kaniehtí:io towards the council sitting around a fire.
- Kaniehtí:io: Be silent. You gossip like children.
- Oiá:ner: You stand so proud.
- Kaniehtí:io: Oh. I'm sorry, Clan Mother. I have sent him away.
- Oiá:ner: How can you be sure he won't gather his men and return?
- Kaniehtí:io: He gave me his word.
- Oiá:ner: You ask me to trust the word of a thief and liar?
- Kaniehtí:io: Things will return as they were, you'll see.
- Oiá:ner: The others wish to banish you.
Kaniehtí:io covered her face with her hands at that information, seemingly crying, before dropping her hands and replying.
- Kaniehtí:io: You can't.
- Oiá:ner: But I have stayed them.
The members of the council talked over each other to interrogate Kaniehtí:io further.
- Council Member 1: Did he notice?
- Council Member 2: Does he know?
- Kaniehtí:io: No, nor will he ever.
- Oiá:ner: Really?
- Kaniehtí:io: What else is there but the truth?
Outcome[edit | edit source]
Kaniehtí:io and Haytham parted ways on bad terms, and Kaniehtí:io rejoined her people in Kanatahséton.
Behind the scenes[edit | edit source]
This memory used to function as the beginning of Sequence 4. While the sequence has been left out of the retail version of the game, Kaniehtí:io is briefly playable during the Memory Corridor between The Braddock Expedition and Hide and Seek memories, as a bridge between Haytham's and Ratonhnhaké:ton's memories. Consequently, this also makes her the only woman to be playable in Desmond's ancestry.