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Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation. | Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation. | ||
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in '' | After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in ''Assassin's Creed: Brotherhood''”.<ref>[http://engineroom.ubi.com/author/aleissia/ Ubi.com]</ref> | ||
==Games credited== | ==Games credited== | ||
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*[http://www.mobygames.com/developer/sheet/view/developerId,316433/ Aleissia Laidacker's] profile at MobyGames. | *[http://www.mobygames.com/developer/sheet/view/developerId,316433/ Aleissia Laidacker's] profile at MobyGames. | ||
*[http://engineroom.ubi.com/crowd-life-data-driven-ai-animation-systems/ Game Developer Conference] 2011 article of Aleissia Laidackers speaker session. | *[http://engineroom.ubi.com/crowd-life-data-driven-ai-animation-systems/ Game Developer Conference] 2011 article of Aleissia Laidackers speaker session. | ||
*[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on '' | *[http://www.youtube.com/watch?v=rNeRWirjcOU Aleissia Laidacker] interview on ''Assassin's Creed: Brotherhood'' development. | ||
==References== | ==References== | ||
Latest revision as of 00:10, 12 August 2026

Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin's Creed III at Ubisoft Montreal.[1]
Biography[edit | edit source]
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include Assassin's Creed II and Assassin's Creed: Brotherhood. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin's Creed: Brotherhood”.[2]
Games credited[edit | edit source]
- Shaun White Snowboarding (2008) - Ubisoft
- Lost: Via Domus (2008) - Ubisoft
- Assassin's Creed II (2009) - Ubisoft
- Assassin's Creed: Brotherhood (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
External links[edit | edit source]
- Aleissia Laidacker's profile at Ubi.com.
- Aleissia Laidacker's professional profile at Linkedin.
- Aleissia Laidacker's professional profile at Yatedo.
- Aleissia Laidacker's profile at MobyGames.
- Game Developer Conference 2011 article of Aleissia Laidackers speaker session.
- Aleissia Laidacker interview on Assassin's Creed: Brotherhood development.