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imported>RebeccaAWB
m →‎References: Heading fix, replaced: ==Reference== → ==References==
imported>Darman36
Per Discord talk, if Animus Manual veers into non-canon, then it also applies to page quote from manual
 
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{{Era|AC|AC2D}}
{{Era|AC|AC2D|ACReb}}
{{Quote|Please remove all of those visual glitches, if possible. We should be able to do something about them!|[[Lucy Stillman]].|Assassin's Creed}}
{{Update|[[Assassin's Creed: Brotherhood of Venice]]}}
[[File:AC1 Glitch.png|250px|thumb|An example of a glitch]]
[[File:AC1 Glitch.png|250px|thumb|An example of a glitch]]
During certain points of using the [[Abstergo Industries]] [[Animus]] 1.28, the user would experience occasional '''glitches''', where representations of {{Wiki|nucleotides}} would flash across the interface. These glitches signified opportunities for the user to change the camera view, amongst other purposes.
A '''glitch''' is a visual anomaly occurring at certain points while using an [[Animus]].


Whenever this occurred, [[Desmond Miles]] could shift the camera view from behind his ancestor, [[Altaïr Ibn-La'Ahad]], to a position looking directly at the subjects of the cutscene. Continuously interacting with the glitches during the scene would allow Desmond to cycle through all of the available camera views.
==History==
===Animus 1.28===
While reliving the [[Levantine Brotherhood of Assassins|Levantine Assassin]] [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|memories]] via the Animus 1.28, [[Desmond Miles]] observed glitches as representations of {{Wiki|nucleotides}} flashing across the interface.<ref name="AC1">''[[Assassin's Creed]]''</ref> Whenever this occurred, Desmond could shift the camera view from behind his ancestor to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by [[Soldier|guards]]; the glitches allowed Desmond to view both Altaïr and the guards chasing him.<ref name="AC1" />


The glitches that occurred when Altaïr spoke to a dying [[Assassination targets|assassination target]] were exceptional cases, however, wherein interacting would change the conditions of the scene, and not simply the camera angle. If a button was not pressed in time, the dying target spoke while being held in Altaïr's arms; whereas if it was, the camera focused only on the target, appearing uninjured and standing on their own as they talked.
The glitches which occurred when Altaïr spoke to a dying [[assassination]] target were exceptional cases, however, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene changed with the dying target appearing to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.<ref name="AC1" />


==Trivia==
===Mobile Animus===
*Similar glitches occurred whenever Altaïr was being chased by guards. If the chase camera button was pressed while these glitches occurred (L2 on PlayStation 3, RB on Xbox 360, or Left Shift on the PC), the camera moved back behind the pursuing guards, allowing Desmond to view both Altaïr and the guards pursuing him, in essence viewing the entire "chase."
In mid-2017, the [[Abstergo Industries]]' multimedia subsidiary [[Abstergo Entertainment]] released the Mobile Animus along with the game ''[[Assassin's Creed: Rebellion|Rebellion]]''. Fashioned after the memories of the [[Spanish Brotherhood of Assassins|Spanish Assassin]] [[Aguilar de Nerha]], the game featured cyclical events, one of which was called ''[[Echoes Through the Animus]]''. However, this event set was plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The [[Player Admin]] advised the user to ignore these glitches, and promised that Abstergo Entertainment would "solve the issue as fast as possible."<ref>''Assassin's Creed: Rebellion – [[Echoes Through the Animus]]''</ref>
*For the Xbox 360, the [[Assassin's Creed achievements|achievement]] "'''Hungerer of Knowledge'''" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.
 
*In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches may have flashed across the screen. Shaking the device during these moments would make an extra area appear, in which bonus artwork could be found.
==Behind the scenes==
When played on Xbox 360, the ''[[Assassin's Creed]]'' the [[Assassin's Creed achievements|achievement]] "'''Hungerer of Knowledge'''" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.
 
In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.
 
==Appearances==
*''[[Assassin's Creed]]'' {{1st}}
*''[[Assassin's Creed II]]'' {{Mo}}
*''[[Assassin's Creed II: Discovery]]''
*''[[Assassin's Creed: Rebellion]]'' – ''[[Echoes Through the Animus]]''
*''[[Assassin's Creed: Brotherhood of Venice]]''
*''[[Assassin's Creed Roleplaying Game]]''


==References==
==References==
*''[[Assassin's Creed]]''
{{Reflist}}
{{AC}}
{{AC}}
{{ACRebellion}}
[[Category:Animus]]
[[Category:Animus]]

Latest revision as of 04:00, 6 August 2025

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Brotherhood of Venice.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

An example of a glitch

A glitch is a visual anomaly occurring at certain points while using an Animus.

History[edit | edit source]

Animus 1.28[edit | edit source]

While reliving the Levantine Assassin Altaïr Ibn-La'Ahad's memories via the Animus 1.28, Desmond Miles observed glitches as representations of nucleotides flashing across the interface.[1] Whenever this occurred, Desmond could shift the camera view from behind his ancestor to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by guards; the glitches allowed Desmond to view both Altaïr and the guards chasing him.[1]

The glitches which occurred when Altaïr spoke to a dying assassination target were exceptional cases, however, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene changed with the dying target appearing to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.[1]

Mobile Animus[edit | edit source]

In mid-2017, the Abstergo Industries' multimedia subsidiary Abstergo Entertainment released the Mobile Animus along with the game Rebellion. Fashioned after the memories of the Spanish Assassin Aguilar de Nerha, the game featured cyclical events, one of which was called Echoes Through the Animus. However, this event set was plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The Player Admin advised the user to ignore these glitches, and promised that Abstergo Entertainment would "solve the issue as fast as possible."[2]

Behind the scenes[edit | edit source]

When played on Xbox 360, the Assassin's Creed the achievement "Hungerer of Knowledge" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.

In some areas in Assassin's Creed II: Discovery, glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.

Appearances[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 Assassin's Creed
  2. Assassin's Creed: Rebellion – Echoes Through the Animus