Welcome to Assassin's Creed Wiki! Log in and join the community.

Glitch: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Master518
No edit summary
imported>Darman36
Per Discord talk, if Animus Manual veers into non-canon, then it also applies to page quote from manual
 
(46 intermediate revisions by 26 users not shown)
Line 1: Line 1:
{{Era|AC|AC2D}}
{{Era|AC|AC2D|ACReb}}
:''For unintentional glitches, see [[Bugs]].''
{{Update|[[Assassin's Creed: Brotherhood of Venice]]}}
[[File:AC1 Glitch.png|250px|thumb|An example of a glitch]]
A '''glitch''' is a visual anomaly occurring at certain points while using an [[Animus]].


[[File:Assassinscreed dna.jpg|250px|thumb|An example of a glitch.]]"Please remove all of those visual glitches, if possible. We should be able to do something about them!
==History==
===Animus 1.28===
While reliving the [[Levantine Brotherhood of Assassins|Levantine Assassin]] [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|memories]] via the Animus 1.28, [[Desmond Miles]] observed glitches as representations of {{Wiki|nucleotides}} flashing across the interface.<ref name="AC1">''[[Assassin's Creed]]''</ref> Whenever this occurred, Desmond could shift the camera view from behind his ancestor to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by [[Soldier|guards]]; the glitches allowed Desmond to view both Altaïr and the guards chasing him.<ref name="AC1" />


The glitches which occurred when Altaïr spoke to a dying [[assassination]] target were exceptional cases, however, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene changed with the dying target appearing to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.<ref name="AC1" />


lucy stillman
===Mobile Animus===
In mid-2017, the [[Abstergo Industries]]' multimedia subsidiary [[Abstergo Entertainment]] released the Mobile Animus along with the game ''[[Assassin's Creed: Rebellion|Rebellion]]''. Fashioned after the memories of the [[Spanish Brotherhood of Assassins|Spanish Assassin]] [[Aguilar de Nerha]], the game featured cyclical events, one of which was called ''[[Echoes Through the Animus]]''. However, this event set was plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The [[Player Admin]] advised the user to ignore these glitches, and promised that Abstergo Entertainment would "solve the issue as fast as possible."<ref>''Assassin's Creed: Rebellion – [[Echoes Through the Animus]]''</ref>


During certain points of using the [[Abstergo Industries]] [[Animus]] 1.28, the user will experience occasional '''glitches''', where representations of [http://en.wikipedia.org/wiki/Nucleotides nucleotides] flash across the interface. These glitches signify opportunities for the user to change the camera view, among other purposes.
==Behind the scenes==
When played on Xbox 360, the ''[[Assassin's Creed]]'' the [[Assassin's Creed achievements|achievement]] "'''Hungerer of Knowledge'''" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.


Whenever this occurs, the camera view can be shifted from behind [[Altaïr Ibn-La'Ahad|Altaïr]] to a position looking directly at the subjects of the cutscene. Continuously clicking a button during the scene will allow the player to cycle through all the available camera views.
In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.


The glitches that occur when Altaïr speaks to a dying [[Assassination Targets|assassination target]] are exceptional cases, wherein pressing any button will change the conditions of the scene, and not simply the camera angle. If the button is not pressed, the dying target speaks while being held in Altaïr's arms; whereas if it is, the camera focuses only on the target, he appearing uninjured and standing on his own as he speaks.
==Appearances==
 
*''[[Assassin's Creed]]'' {{1st}}
==Trivia==
*''[[Assassin's Creed II]]'' {{Mo}}
*Similar glitches occur when Altaïr is being chased by guards. If the player presses a certain button (L2 on PS3, or RB on Xbox 360, Left Shift on the PC) while these glitches occur, the camera moves back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, and in essence viewing the entire "chase."
*''[[Assassin's Creed II: Discovery]]''
*In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches may flash across the screen. Shaking the iPod in these will make an extra area appear, in which bonus artwork can be found.
*''[[Assassin's Creed: Rebellion]]'' – ''[[Echoes Through the Animus]]''
 
*''[[Assassin's Creed: Brotherhood of Venice]]''
==Source==
*''[[Assassin's Creed Roleplaying Game]]''
*''[[Assassin's Creed]]''


==References==
{{Reflist}}
{{AC}}
{{AC}}
{{ACIID}}
{{ACRebellion}}
[[Category:Assassin's Creed Gameplay]]
[[Category:Animus]]
[[Category:Gameplay]]

Latest revision as of 04:00, 6 August 2025

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Brotherhood of Venice.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

An example of a glitch

A glitch is a visual anomaly occurring at certain points while using an Animus.

History[edit | edit source]

Animus 1.28[edit | edit source]

While reliving the Levantine Assassin Altaïr Ibn-La'Ahad's memories via the Animus 1.28, Desmond Miles observed glitches as representations of nucleotides flashing across the interface.[1] Whenever this occurred, Desmond could shift the camera view from behind his ancestor to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by guards; the glitches allowed Desmond to view both Altaïr and the guards chasing him.[1]

The glitches which occurred when Altaïr spoke to a dying assassination target were exceptional cases, however, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene changed with the dying target appearing to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.[1]

Mobile Animus[edit | edit source]

In mid-2017, the Abstergo Industries' multimedia subsidiary Abstergo Entertainment released the Mobile Animus along with the game Rebellion. Fashioned after the memories of the Spanish Assassin Aguilar de Nerha, the game featured cyclical events, one of which was called Echoes Through the Animus. However, this event set was plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The Player Admin advised the user to ignore these glitches, and promised that Abstergo Entertainment would "solve the issue as fast as possible."[2]

Behind the scenes[edit | edit source]

When played on Xbox 360, the Assassin's Creed the achievement "Hungerer of Knowledge" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.

In some areas in Assassin's Creed II: Discovery, glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.

Appearances[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 Assassin's Creed
  2. Assassin's Creed: Rebellion – Echoes Through the Animus