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Database: Animus Omega: Difference between revisions
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Developers at [[Abstergo Entertainment]] had access to the [[Animus|Animus Omega]], a proprietary Ancestral Memory Research tool. [[Abstergo Industries|They]] used it to harvest [[Genetic memory|genetic memories]] in order to transform them into virtual reality games and other immersive experiences. | Developers at [[Abstergo Entertainment]] had access to the [[Animus|Animus Omega]], a proprietary Ancestral Memory Research tool. [[Abstergo Industries|They]] used it to harvest [[Genetic memory|genetic memories]] in order to transform them into virtual reality games and other immersive experiences. | ||
Latest revision as of 16:41, 28 September 2026

Developers at Abstergo Entertainment had access to the Animus Omega, a proprietary Ancestral Memory Research tool. They used it to harvest genetic memories in order to transform them into virtual reality games and other immersive experiences.
Here's a bone-chilling fact: When the workers didn't meet expectations, they were sometimes placed in a dungeon underneath the studio. Yikes.