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=Historical Hooks=
==ASoE==
<tabber>
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
|-|Roman Kingdom=
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
*'''The Assassination of Amulius''' Romulus infiltrated King Amulius' residence to free his twin brother Remus from imprisonment and assassinate Amulius.
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
*'''The Conquest of Fidenae''' The Roman army embarked on the conquest of the neighboring city of Fidenae, a key step in the expansion of early Rome.
*[[Aksumite Kingdom]]
*'''The Trial of Romulus''' King Romulus was accused of tyranny and despotism as discontent simmered among Rome's citizens.
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]


|-|Ancient Greece=
==Le Trésor Perdu d'Aliénor==
*'''The Olympic Games of 428 BCE''' During the Olympic Games of 428 BCE in Elis, the Spartan contenders could not compete. A group of unknown athletes stepped in, bringing the Olympic wreath home for Sparta.
*[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]
*'''The Peace of Nicias''' In 421 BCE the chaos of the Peloponnesian War reached a moment of relative calm when the two cities negotiated the Peace of Nicias.
*'''The Trial of Socrates''' Socrates was accused of corrupting the youth of Athens and impiety against the city's pantheon.
*'''Deadly Plague''' In 430 BC, Athens was struck by a devastating plague. The outbreak wreaked havoc in the densely populated city and ultimately played a crucial role in its eventual downfall.


|-|Ptolemaic Egypt=
==Echoes of Revolution==
*'''Cleopatra and Caesar''' In 48 BCE, amidst the turmoil of a power struggle, an alliance between Cleopatra and Julius Caesar would be formed in Alexandria, built on mutual political need.
*[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
*'''The Battle of the Nile''' Caesar's forces secured a decisive victory at the Battle of the Nile. Supported by the forces of Mithridates of Pergamum, Caesar's legions triumphed over the larger army of Ptolemy XIII, who died on his capsized ship while fleeing.
*[https://www.echoesofrevolution.com/ 2]
*'''The Assassination of Julius Caesar''' During the civil war, most of Caesar's opposition was eliminated, leading to him becoming a dictator and assuming sole control over Rome. Brutus and Cassius began recruiting senators and other allies to plot his assassination of him, which later came on the Ides of March in 44 BCE.
*'''The Battle of Actium''' In 31 BCE, Octavian declared war on Antony and Cleopatra. Their naval forces met at Actium, where the forces of Marcus Vipsanius Agrippa defeated the navy of Cleopatra and Antony.


|-|Golden Age Of Baghdad=
===Boston===
*'''Escape''' Fuladh, Basim, and a few Hidden Ones' allies infiltrated Damascus Gate Prison and freed Ali ibn Muhammad, leader of the Zanj Rebellion, before the guard quarters to recover a book containing information on the Ancient's activities in Baghdad.
<!--
*'''Assassination of Caliph al-Muntasir''' The sudden illness and mysterious death of Caliph al-Muntasir in 862 - after just one year of reign - raised suspicions of foul play orchestrated by agents loyal to Ahmad ibn al-Khasib, the ambitious vizier, to clear the path for Ahmad al-Musta' in's ascension.
;General
*'''The Banu Musa Brothers''' In Baghdad's House of Wisdom, Muḥammad, Aḥmad, and al-Ḥasan ibn Musa ibn Shakir were Persian scholars. They contributed substantially to mathematics, astronomy, and engineering, mainly through influential works such as the "Book of Ingenious Devices." This book detailed mechanical inventions and automata, integrating Greek, Persian, and Indian knowledge and setting the crucial groundwork for future scientific progress.
 
|-|Viking Age=
*'''The Siege of Paris''' The siege of Paris in 885–886 marked a significant chapter in Viking raids along the Seine in the Kingdom of the West Franks. This pivotal event lasted over a year and was characterized by intense warfare, including siege tactics and attempts to breach the city's defenses.
*'''The Battle of Chippenham''' The Battle of Chippenham occurred in the Kingdom of Wessex in the late 9th century. It was a pivotal conflict between the Anglo-Saxon forces led by King Alfred the Great and the Viking invaders.
*'''Viking Settlement in Iceland''' The settlement of Iceland by Norse settlers began around 874, led by figures such as Ingólfr Arnarson. This marked the beginning of organized Norse colonization of the island.
</tabber>
<tabber>
<tabber>
|-|The Levant=
|-|Intro=
*'''The Siege of Acre''' In 1189, as the Crusader forces from Europe were yet to arrive, the Kingdom of Jerusalem sought to seize the city of Acre with support from the Knights Templar and the Knights Hospitaller. Sultan Saladin attempted to relieve Acre but became ensnared in a protracted stalemate against the besiegers.
;Welcome to Boston
*'''The Assassination of Robert de Sable''' Robert IV de Sablé, a powerful leader during the Third Crusade, was the eleventh Grand Master of the Knights Templar. When he was made Grand Master, he had been a Templar knight for less than a year, and died shortly after in 1193, on Holy Land soil.
250 years ago, Boston stood at the heart of the Revolution that led to the beginning of a nation.<br>Travel back in time and relive the key events of the American Revolution.
*'''The Death of Genghis Khan''' After suffering a severe injury between 1226 and 1227, Genghis Khan became increasingly ill. Despite his sons and commanders urging him to end the conquest campaign and being outraged by the taunting of Xia's leading commander, Genghis insisted on continuing. He died shortly after in August 1227.


|-|Italian Renaissance=
Welcome to Echoes of Revolution: Boston
*'''The Assassination of Marco Barbarigo''' After the death of Doge Giovanni Mocenigo and his assassin Carlo Grimaldi, Marco Barbarigo was appointed Doge in 1485. After a short period of government the Doge passed away on 14 August 1486 in ambiguous circumstances.
*'''The Pazzi Conspiracy''' The "Congiura dei Pazzi" was an unsuccessful scheme orchestrated by members of the Pazzi family and their allies to overthrow the ruling Medici family in Florence. In 1478, an assassination attempt was made on Lorenzo de' Medici and his brother Giuliano. While Lorenzo suffered injuries but survived, Giuliano tragically lost his life in the attack.
*'''The Rescue of Caterina Sforza''' Cesare Borgia captured Caterina Sforza and took her to Rome, where she was held captive in the Belvedere Palace. After an attempted escape, she was then imprisoned at Castel Sant'Angelo. To justify her imprisonment, Pope Alexander VI accused her of trying to kill him with letters impregnated with poison.


|-|Ming Dynasty=
|-|End=
*'''Nine Dragon Wall''' This magnificent and ornate wall is located within the Forbidden City complex. Legend has it that the wall - built at the Emperor's express request - was imbued with magical properties and that the nine dragons depicted on the stone would come to life and protect the Forbidden City in times of danger.
;Echoes of Revolution: Boston complete
*'''The Prince of Ning's Rebellion''' In 1519, Zhu Chenhao sparked a rebellion, disputing the legitimacy of the Zhengde Emperor's rule and marching towards Nanjing. Zhu's forces were defeated after just a 42-day rebellion due to the strategic foresight of his enemies.
Well done. You have synchronized all the memories from around Boston and seen the city as it once was at the height of the Revolution. You have completed Echoes of Revolution: Boston.  
*'''Slavery''' Daily-use encyclopedias such as the Wanbao quanshu, which targeted the lower classes, contained practical information, including sample contracts, for selling relatives to outsiders. Although officially illegal, the trafficking of children, the sale of wives and daughters into domestic bondage, and the recruitment of women for the imperial household as wet nurses and entertainers were not uncommon.


|-|Golden Age Of Piracy=
|-|Credits=
*'''The Siege of Charles Town''' In 1718, the Spanish forces attempted to capture the British settlement in South Carolina but were repelled by the well-defended colonists after a prolonged siege.
Created by Sugar Creative in partnership with Revolutionary Spaces and Ubisoft
*'''The Lost Treasure''' The Spanish galleon Nuestra Señora de Atocha, sank off the coast of Florida in1622. This ship was part of the Spanish treasure fleet and was loaded with gold, silver, jewels, and other valuable cargo destined for Spain. The Atocha's treasure sparked centuries of treasure hunting and salvaging efforts.
*'''The Treaty of Cudjoe's Town''' Signed in 1739, the treaty marked a crucial agreement between the Maroons, led by Cudjoe, and British authorities in Jamaica. Cudjoe's leadership and strategic negotiation secured land and autonomy for the Maroons, setting a precedent for diplomatic engagement between colonial powers and marginalized communities.


|-|American Revolutionary War=
;Boston250
*'''The Boston Tea Party''' In 1773, tensions between American colonists and the British government's imposition of taxes reached a boiling point when three ships arrived in Boston's harbor carrying chests of tea. On the night of December 16, protesters boarded the ships and proceeded to dump over three hundred chests of tea into the harbor's waters.
The creation of Echoes of Revolution: Boston has been generously supported and sponsored by Boston250<br>With special thanks to Alex Meadow, Ellen Garrity Foord & Megan Le
*'''The Battle of Bunker Hill''' On June 17, 1775, the American militia led by Colonel William Prescott defended Breed's Hill near Boston against the British troops under General Thomas Gage. Despite running low on ammunition, the Americans repulsed two British assaults before being forced to retreat.
*'''Tignon Law''' In 1768, a group of free women of color refused to comply with the enforcement of the Tignon laws, which mandated that women of African descent wear headscarves as a symbol of their enslaved status. Their refusal led to heavy protests and demonstrations in New Orleans.
</tabber>
<tabber>
|-|French Revolution=
*'''The Storming of the Bastille''' During the Storming of the Bastille on July 14, 1789, a pivotal event in the French Revolution, seven prisoners were released from the infamous prison, which symbolized royal authority and oppression.
*'''Jean-Paul Marat murder''' Jean-Paul Marat, a prominent figure in the French Revolution, was murdered on July 13, 1793, by Charlotte Corday, a Girondin sympathizer.
*'''The Fall of Robespierre''' On July 27, 1794, the National Convention accused Maximilien Robespierre and several of his supporters, including Louis Antoine de Saint-Just, of crimes against the state.


|-|Industrial Revolution=
;Media Cymru
*'''The Regent's Canal Disaster''' In July 1874, a barge carrying a large quantity of gunpowder exploded on the Regent's Canal in Maida Vale. The explosion caused extensive damage to nearby buildings and resulted in several fatalities and injuries.
The creation of Echoes of Revolution: Boston has been supported by Media Cymru, and the UK Government<br>With special thanks to Sara Pepper
*'''Napoleon of crime''' In 1876, Thomas Gainsborough's portrait of Georgiana Cavendish, Duchess of Devonshire, disappeared from the Thomas Agnew & Sons gallery in London. Suspicions arose regarding Adam Worth's involvement, the "Napoleon of crime."
*'''Elementary''' In 1887, Arthur Conan Doyle's first detective novel, "A Study in Scarlet," debuted in Beeton's Christmas Annual by Ward Lock & Co. in London. This introduced readers to the London consulting detective Sherlock Holmes and his friend and chronicler Dr. Watson.
*'''Jack the Ripper''' Jack the Ripper, a serial killer and an enigmatic figure shrouded in mystery, terrorized the impoverished Whitechapel district of London, England, in 1888.


|-|World War I=
;Villa Albertine
*'''The Curse of the Red Baron''' Manfred von Richthofen, also known as the "Red Baron", was one of the most renowned and feared fighter pilots of World War I, credited with shooting down over 80 enemy aircraft. Some believed that he was protected by a supernatural force.
The release of Echoes of Revolution: NYC has been supported by Villa Albertine
*'''Angels of Mons''' British soldiers claimed to have been miraculously saved by angelic beings during the Battle of Mons in 1914. These angelic figures were said to have intervened, shielding the British troops from enemy fire and guiding them to safety.
*'''Grigori Rasputin Assassination''' Rasputin, who held considerable influence over Tsar Nicholas II and his wife, Empress Alexandra, was assassinated on December 30, 1916.


|-|World War II=
;Revolutionary Spaces
*'''Operation Sealion''' As part of Operation Sealion, a planned invasion of Britain, Nazi agents scoured Europe for artifacts associated with the Grail, hoping to harness its supposed supernatural abilities.
Echoes of Revolution: Boston has been created with the support and involvement of Revolutionary Spaces<br>With special thanks to Matt Wilding
*'''The Quest for the Spear of Destiny''' The Spear was believed to be held in Vienna's Hofburg Museum, and it was reportedly seized by Hitler's forces when they annexed Austria in 1938.
*'''The Theft of the Amber Room''' The room was located in the Catherine Palace near St. Petersburg, Russia, and during the German invasion of the Soviet Union in World War II, the Nazis looted the Amber Room and transported it to Königsberg.
*'''Reinhard Heydrich's Death''' In 1942, Jan Kubiš and Jozef Gabčík headed a team on a mission to assassinate "the man with the iron heart", a high-ranking German SS, that led to his death in a Prague's hospital bed.


</tabber>
;Sugar Creative
Jason Veal, William Humphrey, Chris Barnes, Anders Gillies, Matt Robinson, Kiran Bharadia, Faye Allen, Oliver Brunyate, Alex Pitt, Dan Hayes, and Jonny Tooze


=The Sword of Mars=
;T-Mobile
<!--
Echoes of Revolution: Boston would not have been possible without the R&D support provided by T-Mobile<br>With special thanks to Louisa Spring and Courtney Tononi
==Lugers & Ballerinas==
{{Era|Memories}}
{{Pre-release}}
{{Memory Infobox
| name = Lugers & Ballerinas
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous =
| next = [[Warfare at the Abbey]]
| source =
| location = Folies Bergère, Center of Paris, France
| date = 1942
}}
'''Lugers & Ballerinas''' was ?????????????????????????


==Chapter introduction==
;Niantic Spatial
;The Lost Key
Echoes of Revolution: Boston is powered by Niantic Spatial<br>With special thanks to Joe Gabriel
In the modern day, the Crew of Descendants has gathered in London from all around the world. One of their Brotherhood contacts in the UK, Siegmund "Ziggy" Visser, has reached out to each of them in turn. He has spent weeks collecting evidence concerning a lost piece of Precursor technology that might be related to some of their Ancestors.


If this is your first session, the players can roleplay their characters and their arrival at the Stardust, along with their first contact with Ziggy.
;Ubisoft
Echoes of Revolution: Boston has been created in partnership with Ubisoft and the Assassin's Creed teams, using the digital world of Assassin's Creed III and Assassin's Creed Rogue<br>With special thanks to Amy Jenkins-Le Guerroué, Romain Fascialé, and Martina Strina


Ziggy's hideout is a run-down, abandoned theater in the middle of Camden Town, formally "The Stardust". He has set up an Abstergo Animus device backstage, modified to connect to a number of commercial Brahman VR visors to allow multi-subject simulations.
;Welsh Government
The creation of Echoes of Revolution: Boston has been supported of the Welsh Government.<br>With special thanks to Jack Sargeant


Whenever the Crew is ready to begin their mission, Ziggy explains how they will enter a Simulation that will send them back to German-occupied France, in the year 1942. It will be the first in a series of memory blocks to investigate, in order to discover how their Ancestors got intertwined with the story of a previously unknown Piece of Eden. Ziggy will work as the Descendant's field technician, monitoring their performance in the Animus and keeping track of their discoveries.
</tabber>
 
Without further ado, the PCs gather around the Animus device, put on the visors, and the Simulation is on!
 
==Description==
''In the midst of the Nazi occupation, a private party is to be held at the Folies Bergère, one of the most famous cabaret music halls in Paris. The organizer is Wilhelm Schmidt, an SS Obersturmführer and low-ranking member of the Templar Order. The night is expected to be attended by soldiers, officers, and local celebrities.<br><br>At the beginning of the Simulation, the Witnesses gather outside the Folies Bergère club, safe from prying eyes. Their mission is to infiltrate the building during the party and recover some intel regarding the recent activities of Sturmbannführer Heinz Müller, a Seneschal Templar.''


==Intro==
;People of the Revolution
A fine drizzle wets the road in front of the Folies Bergère, its lights creating colorful projections on the sidewalk. If it weren't for the German uniforms crowding the street, it might almost feel like it did before the war.
 
From your hiding place, you can see German trucks parked a short distance from the theater, and you have watched cars carrying people in evening dresses coming and going for quite some time. Whenever the theater doors open to let new guests in, the sounds of muffled music spill out.
 
One last look at your watches, one last check on your gear, one last deep breath to let the sweet petrichor fill your nostrils. Time to go, Assassins.
 
==Key objectives==
<tabber>
<tabber>
|-|1 - INFILTRATION=
|-|John Adams=
There are a few access routes into the theater. At the back of the building, there is an entrance for waiters and theater workers. On the roof, a maintenance entrance can be easily accessed by jumping from an adjacent building. Finally, there's the theater's front door.
John Adams was a foundational figure of the American Revolution. A Harvard-educated lawyer from Massachusetts, Adams rose to prominence by opposing the 1765 Stamp Act, serving as a delegate to the First and Second Continental Congresses, and working to build the newly formed American navy.
 
;Challenges
*''Patrol''<br>A unit of 4 Wehrmacht soldiers patrols the perimeter of the theater. They will take an interest in anyone acting suspiciously and will demand a thorough explanation.
*''Doorman''<br>The show at the Folie Bergère is the event of the week in Paris and the guest list is long. Convincing the doorman that you are on the list or that you are working the event will require a good explanation.
*''Flirting Officer''<br>Oskar Fiedler, a young German officer, is smoking outside the back door, where he is trying to seduce a young dancer, Juliette Merion. He will be a thorn in the side of anyone approaching, tormenting and mocking them in an attempt to impress Juliette.


;Weaknesses
While sympathetic to the patriot cause, his belief in the rule of law led him to successfully defend British soldiers involved in the 1770 Boston Massacre. In Congress, he was instrumental in persuading delegates to declare independence, nominating George Washington as commander of the Continental Army, and playing a key role in drafting the Declaration of Independence in 1776. Later, he was central in negotiating the 1783 Treaty of Paris, which officially ended the Revolutionary War. Adams later authored the 1780 Massachusetts Constitution, influencing the future U.S. Constitution. He served as the first vice president under Washington and as the second president of the United States.
*''What do you mean I'm not on the list!''<br>The party has attracted a lot of uninvited guests, who crowd the main door in an attempt to get in. The confusion will make it easier to slip in with a proper ruse or disguise.
*''A Secret Door''<br>A secret access way from the Paris Métro Station of Cedet leads into the theater.


|-|2 - RECOVER TEMPLAR INTEL=
|-|Samuel Adams=
Sensitive documents are kept in an area of the theater that Schmidt uses as his office. However, this area is closed for the duration of the party. Two soldiers have been posted to guard the area.
Born in Boston, Samuel Adams was a pivotal Founding Father, political philosopher, and civic leader who galvanized colonial resistance against British authority. He strongly opposed the Stamp Act and other parliamentary taxation measures, leading to his involvement in the formation and operation of the Sons of Liberty in Boston. During the 1760s and 1770s he coordinated anti-British activities both within Boston and across the colonies, including the Boston Tea Party.<br><br>As a delegate to the Continental Congress, Adams was a firm advocate for separating from Britain, signing the Declaration of Independence in 1776. He was also involved in drafting the Articles of Confederation and, after the war, served as governor of Massachusetts.


If the Witnesses gain access to the office, they will find that a number of documents clutter Schmidt's desk. Two in particular attract their attention: one concerning the movement of troops towards the Pas-de-Calais region in northern France, and the second the kidnapping of a French professor of medieval history, both requested by Müller.
|-|Crispus Attucks=
Crispus Attucks was one of the first casualties of the American Revolution. As an escaped slave working as a sailor and dock worker in Boston, he became a protest leader and the first victim of the Boston Massacre. During the confrontation with British soldiers on King Street, Attucks stood at the forefront of a crowd, demanding that the soldiers leave. When the soldiers opened fire, Attucks was shot twice in the chest, dying instantly.<br><br>Although his death was used as political propaganda to fuel anti-British sentiment during the period, his status as a martyr was cemented by 19th-century abolitionists who highlighted his sacrifice as a testament to Black patriotism.


From what they can understand from the documents, Müller is moving to the north of France, in search of technology attributed to the First Civilization: a Piece of Eden, perhaps? The Witnesses must find Müller before he gets his hands on the artifact.
|-|Benjamin Franklin=
Benjamin Franklin was one of the Founding Fathers. A seasoned diplomat in London, he initially opposed the Stamp Act and, upon returning to America, he helped draft the Declaration of Independence in 1776. One of his most significant contributions to the Revolution was serving as the primary American envoy to France from 1776 to 1778. Using his fame as a scientist and diplomatic expertise, he secured essential French financial and military support. This support is widely regarded as being instrumental in turning the tide of the war.<br><br>Franklin is the only Founding Father to sign all three major documents establishing the United States: the Declaration of Independence (1776), the Treaty of Paris ending the war (1783), and the U.S. Constitution (1787).


;Challenges
|-|John Hancock=
*''Nazi guards''<br>The 2 soldiers standing guard have received specific orders that no one can enter the restricted area. Any Social check made to overcome this Challenge requires 1 Raise.
John Hancock was an American merchant, statesman, and prominent Patriot leader during the American Revolution. Inheriting a massive fortune from his uncle, Hancock became one of New England’s wealthiest men and used this wealth and influence to oppose British taxation policies. His defiance made him popular in Boston, particularly after customs officials seized his ship, the Liberty, in 1768 on charges of smuggling.<br><br>Hancock served as the President of the Second Continental Congress from 1775 to 1777, and after the war, he served as the first and third Governor of Massachusetts. He is best known for being the first person to sign the Declaration of Independence in 1776, doing so with a large, bold signature to defy King George III.
*''Booby-trapped desk''<br>While searching the desk for the documents, a Wits check is required to avoid an explosive trap set by Schmidt. On a failure, all Witnesses in the room must make a Reaction check. The explosion also triggers the They're Onto Us! Setback. The templar documents are burnt, but still legible.


;Weaknesses
|-|Thomas Jefferson=
*''Orders are Orders (minor)''<br>If someone with a higher rank than Obersturmführer Schmidt gives new orders to the guards, they will obey at once.
Thomas Jefferson was a pivotal figure in the American Revolution, acting as a leading intellectual, a political activist, and the primary author of the Declaration of Independence. Throughout the conflict, while he did not fight on the battlefield, he sought to transform the American colonies into a modern republic, advocating for the separation of church and state, the abolition of feudal inheritance laws, and widespread educational reform. As a delegate to the Second Continental Congress in 1776, the 33-year-old Virginian was tasked with drafting the document that justified the colonies’ break from Great Britain, articulating the foundational American ideals of ''"Life, Liberty, and the pursuit of Happiness"''.
*''Let's Have a Drink! (minor)''<br>The guards are not happy to be on duty instead of at the party, so will gladly chat with anyone approaching. They are easily plied with drink too (which could lead them to go to the bathroom earlier than expected, or allow the Witnesses to put something in their champagne…).


|-|3 - KILL SCHMIDT=
|-|Marquis de Lafayette=
Obersturmführer Wilhelm Schmidt occupies one of the central seats of the music hall, amidst a crowd of uniformed officers and bureaucrats, watched over by a dozen soldiers. He is enjoying the show and the evening in a carefree way and will hardly leave the auditorium, happy to spend time with the numerous celebrities present.
Marquis de Lafayette was a French aristocrat and military officer who played a crucial role in the American Revolution, acting as a vital link between the American colonies and France. Inspired by the American cause of liberty, the 19-year-old defied King Louis XVI and traveled to America in 1777, volunteering to serve without pay.<br><br>He quickly formed a close bond with George Washington and was commissioned as a major general in the Continental Army. Lafayette proved his bravery and skill in battle and was wounded in action. This led him to return to France and lobby for increased military aid, successfully securing French troops and supplies for the colonies. Returning to America in 1781, he led American forces against Lord Cornwallis in Virginia, setting the stage for the decisive American-French victory at the Siege of Yorktown.<br><br>After returning to France after the war, Lafayette remained a lifelong friend of the United States and was granted honorary U.S. citizenship in 2002.


Special: At the first sign of an attack, the Obersturmführer will take the closest guest or dancer hostage. Any Approach check made to stop him requires 1 additional Raise. On a failure, the An Innocent is Killed Setback is triggered immediately.
|-|Paul Revere=
Paul Revere was a prominent Boston silversmith, industrialist, and dedicated Patriot. A leading member of the Sons of Liberty, Revere organized intelligence networks to monitor British troops and co-originated anti-British agitation, including taking part in the 1773 Boston Tea Party. During the war, Revere served in the Massachusetts Militia and manufactured gunpowder for the Continental Army.<br><br>He is most well known for his dramatic midnight ride on April 18, 1775, to warn colonists of advancing British forces. Following instructions, a ''"one if by land, two if by sea"'' signal was placed in the Old North Church, alerting Revere to the British route across the Charles River. Along with William Dawes and others, Revere spread the alarm from Boston to Lexington, enabling leaders John Hancock and Samuel Adams to escape and allowing militiamen to prepare for the crucial battles of Lexington and Concord. Though captured by a British patrol shortly after his ride, his mission was successful. This was later immortalized in Henry Wadsworth Longfellow’s 1861 poem, ''"Paul Revere's Ride"'' transforming him into a lasting symbol of American independence and civic bravery.


;Challenges
|-|Joseph Warren=
*''The Life of the Party''<br>Wilhelm Schmidt is very much in the spotlight tonight – it won't be easy to isolate and stealthily kill him. A direct assault would take everyone by surprise, but it will be difficult to escape the theater unscathed – a frontal assault requires at least 3 separate Approach checks, and the Witnesses trigger the They're Onto Us! Setback immediately.
Joseph Warren was a Founding Father of the United States and a central leader in the Patriot movement in Boston during the early American Revolution. A respected physician and member of the Sons of Liberty, Warren became a key political organizer. He often acted as a master spy, utilizing his intelligence network to stay ahead of British movements. Notably, on April 18, 1775, it was Warren who dispatched Paul Revere and William Dawes on their famous midnight ride to warn John Hancock and Samuel Adams of the British march toward Lexington and Concord.<br><br>Despite having little formal military training, Warren was later appointed a major general and showed immense courage by volunteering as a private soldier in the Battle of Bunker Hill on June 17, 1775, where he was killed in action at age 34.
*''Sniper Hit''<br>The Witnesses can find a good spot to attempt a shot with a rifle by making an Approach check with 2 Raises, due to the people crowding the auditorium. The shot triggers the They're Onto Us! Setback immediately.


;Weaknesses
|-|George Washington=
*''New Recruit (major)''<br>Schmidt is new to the Templar Order and although he is a fierce supporter of the cause, he remains ignorant about most of the Templar's practices and traditions. He has been briefed on the existence of the Assassin Brotherhood, but does not know their abilities or intentions. Witnesses introducing themselves as Templars can deceive him with relative ease.
George Washington was the commander-in-chief of the Continental Army during the American Revolution. Tasked with fighting a superior British force, Washington formed the colonial militias into a disciplined fighting force. Despite losing more battles than he won, his resilience, strategic retreats, and crucial victories, such as the final victory at Yorktown, secured American independence.<br><br>Unanimously elected, Washington served as president from 1789 to 1797, where he implemented a strong, well-financed national government, including the creation of a national bank. His dedication to civilian control of the military, together with his voluntary retirement after two terms, helped secure the stability of American democracy.


</tabber>
</tabber>


==Debrief==
;Memories
Moments after completing the final objective, the simulation begins to fade. Ziggy's voice cuts through the muffled sounds of the party. He tells you that the memory block has been thoroughly explored and pulls you out of the Animus to get some rest.
 
==Notable NPCs==
;SS Obersturmführer Wilhelm Schmidt
Wilhelm Schmidt is a 35-year-old German officer and recent recruit to the Templar Order. He possesses a commanding presence with a broad-shouldered, wellbuilt frame. His closely cropped brown hair lends a neat and disciplined appearance, while his piercing blue eyes radiate a sense of unwavering determination. Dressed in a meticulously pressed black uniform, he carries himself with military precision.
;Oskar Fiedler
Oskar Fiedler is a youthful German officer. His hair, a shade of dirty yellow, is swept to one side. A neatly shaved, strong jawline defines his face, while a slightly upturned nose adds an endearing touch to his overall countenance. His lips often curl into a playful, arrogant grin, displaying a set of perfectly white teeth.
;Juliette Merion
A 21-year-old French cabaret dancer with a beautiful voice and curly hair.
 
The following characters are real historical personalities who lived in Paris during the period of the Nazi occupation.<!-- Which I'm taking to mean they do not necessarily appear in the memory--
;Édith Piaf
27-year-old French singer, lyricist, and actress. :"People say that I could sing the phone book and make it sound good." OR "I want to make people cry even when they don't understand my words."
;Ernst Jünger
47-year-old German author, highly decorated soldier, philosopher, and entomologist serving as army captain, intelligence officer, and mail censor. He possesses strong feelings against Nazi totalitarianism and its goal of world domination.
:"Today, only the person who no longer believes in a happy ending, only he who has consciously renounced it, is able to live. A happy century does not exist; but there are moments of happiness, and there is freedom in the moment."
;Arletty & Hans Jürgen Soehring
44-year-old French actress, singer, and fashion model, engaged in an affair with a 34-year-old German Luftwaffe officer, Hans Jürgen Soehring.
;Porfirio Rubirosa
33-year-old Dominican diplomat, race car driver, soldier, political assassin, and polo player. Married to Danielle Darrieux.
:"I will risk everything to avoid being bored."
;Danielle Darrieux
25-year-old French actress, singer, and dancer. Married to Porfirio Rubirosa.
:"In order to survive, you have to be alone with yourself to regenerate the spirit."
 
==References==
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}
 
==Warfare at the Abbey==
{{Era|Memories}}
{{Pre-release}}
{{Memory Infobox
| name = Warfare at the Abbey
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[Lugers & Ballerinas]]
| next = [[The First Conspiracy]]
| source =
| location = Saint-Omer, Abbey of Saint-Bertin (Pas-De-Calais, France)
| date = 1943
}}
'''Warfare at the Abbey''' was ?????????????????????????
 
==Description==
''After recovering and decoding the intel from Schmidt about a possible Piece of Eden, the Witnesses leave Paris on the trail of the Templar's Seneschal to the Pas-De-Calais region in northern France. Once in Saint-Omer, the German presence quickly becomes evident. The Witnesses approach the target location with the help of a local boatman navigating the Canal de Neufossé aboard his tugboat. Meanwhile, they review the plan to free the kidnapped French professor and retrieve the artifact, studying the map of the small town at the center of which a red circle surrounds the Saint-Bertin Abbey structure: their objective.''
 
==Intro==
While the twilight starts to shroud Saint-Omer in darkness, your French boatman docks his tugboat on the muddy quay of the Canal de Neufossé. Cautiously, following your plans, you successfully pass the roadblocks and patrols to reach the monastery surroundings. While regular Wehrmacht units patrol the occupied town, Sturmbannführer Heinz Müller's SS troops garrison the Abbey of Saint-Bertin. You catch a glimpse of a terrified Lèo Dubois, the Sorbonne French history professor kidnapped by the Templars to help them find the artifact, as he's escorted out of the monastery. Suddenly shots ring out, missing you by no more than a couple of inches – an ambush! The boatman must have sold you out. The Professor is in extreme danger, and you, too, are caught in a deadly crossfire.
 
==Key objectives==
<tabber>
<tabber>
|-|1 - SAVE THE PROFESSOR=
|-|Banner=
The Professor is in mortal danger: his SS escorts have orders to execute him down by the river. Although now they are focused on the Witnesses, at any moment they could decide to complete their mission.
;The Flag
You are outside Faneuil Hall. In 1776, while the Revolution was in full swing, this area was a hotbed of Patriotic sentiment. Talks were delivered here and revolutionary banners displayed openly despite the British occupation. Alongside Samuel Adams, create a banner and unfurl it on the front of the building in defiance at British rule.<br><br>Enter the streets of revolutionary era Boston and head to Faneuil Hall.


;Challenges
;Historical details
*''Wehrmacht Ambush''<br>A unit of 5 Wehrmacht soldiers hidden behind a nearby house attack the Witnesses with machine guns.
When the Thirteen Colonies of America were seceding from the British at the start of the revolution, it became necessary for a flag to be created to symbolize the patriot cause and rally individuals for the Revolution!<br><br>These flags were often created by local artists and revolutionary groups to reflect the locations or the key messages that they stood for. One famous example is The Moultrie Flag. Commissioned by Colonel William Moultrie in 1775 to prepare for war with Britain, it depicts a white crescent moon with the word “LIBERTY” inscribed within it on a field of navy blue.
*''Executioners''<br>2 SS soldiers escort Professor Lèo Dubois from the courtyard down to the river. When the Wehrmacht opened fire, the Professor was thrown to the ground while they took cover behind sandbag barricades.
*''Crossfire''<br>Wehrmacht soldiers ambush the Witnesses from behind, while the SS soldiers prepare to open fire from up ahead. Until the Witnesses overcome the Executioners or the Wehrmacht Ambush Challenges, they must make a Reaction check at the end of each Approach check.
*''Searchlight Turrets''<br>The abbey is garrisoned by SS troops reporting directly to Müller. Most of them are stationed in the area of the monastery and will only become a threat if the Reinforcements Setback is triggered, but the troopers in the courtyard sweep two searchlight turrets about the town to direct fire at the Witnesses.


;Weaknesses
;Instructions
*''Turn Out the Lights (minor)''<br>Knocking out the searchlights by shooting them or disabling them would make it harder for the soldiers to see them. In this case, the Witnesses overcome the Searchlight Turrets Challenge and have 1 Free raise on any Reaction check made to face the Crossfire Challenge.
Objective
Alongside Sons of Liberty member Samuel Adams, and the proud revolutionaries in Boston, design a banner to show your defiance of British rule.


|-|2 - FIND THE PIECE OF EDEN=
Creating
Once they have rescued Lèo Dubois, the Professor tells the Witnesses that the Templar Seneschal has found a Shard of Eden hidden in the abbey (see Appendix, page 173). It's a geometrical object the size of a small apple, vibrating with Precursor energy. The Witnesses must then enter the abbey where Sturmbannführer Heinz Müller and his SS guards have barricaded themselves in. The rest of the German troops begin to converge on the abbey, alarmed by shouts, searchlights, and gunfire. Luckily for the PCs, air raid sirens begin to sound all over Saint-Omer: the German outpost is under attack!
Tap on the highlighted items on the table to customize each element of your banner. \nYou can choose the slogan, emblem, pattern, and cloth.


The ruined monastery is huge, with multiple access routes to it, but the main entrances are all protected by sandbag barricades behind which SS soldiers ready their guns. A humming sound fills the night sky and suddenly an air raid siren begins to wail. You were unaware of any planned raid, but one thing's for sure: you're right in the target zone of the RAF's bombs!
Flying the banner
Once you're happy with your design, tap the highlighted ladder to unfurl your banner.


;Challenges
;What happens
*''SS Garrison''<br>SS soldiers take position at the abbey's windows and doors, ready to shoot the Witnesses on sight.
*'''Samuel Adams:''' [Start] ''Greetings friend. Make your banner then head to the ladder to unfurl it on the building.''
*''Templar Guards''<br>4 guards guard Müller at all times. Elite soldiers of the Templar Order, they are equipped with deadly weapons and know many of the Brotherhood's techniques, making them formidable opponents even for an Assassin. Defeating them requires 2 separate Approach checks.
*'''Samuel Adams:''' [Decal chosen] ''We need a strong image that speaks to the justness of our cause..''
*''Sturmbannführer Heinz Müller''<br>Müller has already found the Precursor artifact fragment in the abbey (a Shard of Eden) – he only wants to flee Saint-Omer before it is destroyed. When the Witnesses locate him, they can see the Shard of Eden clutched in his hand.
*'''Samuel Adams:''' [Pattern chosen] ''Remember, it is through our own hands that we make our destiny.''
*'''Samuel Adams:''' [Phrase chosen] ''Let them know it only takes a tireless minority committed to liberty.''
*'''Samuel Adams:''' [Ladder tapped] ''Shall we unfurl your creation? Look up at the front of the building.''
*'''Samuel Adams:''' [Banner shown] ''A fine creation, a banner like that will inspire all who see it!''


'''Special:''' Thanks to this Shard of Eden, the SS Sturmbannführer can inflame the emotions of his subordinates, turning them into fearless cannon fodder to cover his escape.
;Outcome
*Banner Created
Your banner proudly flies over Boston and stands as a rallying symbol for the Revolution. It joins the many patriotic flags that are being created all over America to show protest and pride in the creation of a new nation.


;Weaknesses
;Log
*''Secret Passageway (minor)''<br>A hidden passageway might be used to enter the abbey undetected, bypassing the soldiers guarding the doors and windows facing the courtyard. By activating the Eagle Vision skill, a Witness can find the secret entrance and overcome the SS Garrison Challenge.
Outside the famous Faneuil Hall I joined Patriot Samuel Adams and constructed my own revolutionary banner. Unfurling it on the front of the building I made my opposition to British rule clear.
</tabber>


==Debrief==
|-|Boats=
Whether or not the characters made it to Heinz Müller and the Shard of Eden, RAF bombers hit their target area, ending the mission.
;An American Navy
This area, now known as Boston Common, was public common Iand used as a training ground for Soldiers throughout the Revolution. In 1775, the British Navy controlled the Atlantic and Congress decided to create a new Continental Navy. Train alongside naval captain John Paul Jones to learn to command a ship. \n\nLook out over the docks of revolutionary era Boston and begin your naval training.


When you hear the dreadful roar of the approaching bombers, it's already too late – you are standing exactly where you shouldn't be. You try to escape the falling bombs with a final effort, but it is impossible, and darkness swallows you all. Trapped amidst the rubble, smoke and dust, the noise of German trucks withdrawing leaves a worse taste than the blood that fills your mouth.
;Historical details
At the start of the American Revolution, the Royal Navy faced little opposition from the fledgling American Navy. Several colonies maintained small state navies, and in 1775 Congress authorized the creation of a Continental Navy. These forces amounted to only several dozen small vessels and a handful of frigates.\n\nOne particularly notable American naval officer of the Revolutionary War was John Paul Jones. Among several victories he was responsible for the capture of the Royal Navy frigate Serapis. He came to be regarded as the father of the American Navy due to his advocacy for and training of American Naval officers.


"Sorry mates, but apparently the bloody Templar managed to escape..." Ziggy's voice sounds muffled over the crackling of the Simulation's flames and wounded soldiers' cries. "Don't worry lads, we will find it… you did good, let me pull you out…"
;Instructions
Objective
Join Captain John Paul Jones to take command of a ship and complete the training exercise in the shortest time possible, demonstrating and honing your skills.  


Despite the weariness stemming from days of grueling sessions in the Animus, the Descendants find themselves with no time to spare. With a blend of astonishment and incredulity, Ziggy uncovers traces of the Shard of Eden in the genetic memories of all the Crew's PCs. Each character appears linked to the artifact through one of their Ancestors. Regrettably, the technician cannot process the DNA of all the characters simultaneously, requiring a few additional hours to begin narrowing down the field.
The course
To complete the course, you must sail through all the checkpoints in the lowest time possible.\n \nYou can lower your time by sinking the other ships as you go.


The first memory block displaying traces of the artifact seems to correspond to the Descendant inheriting the genetic memory of an Ancestor from the Archaic Rome Time Frame. As Ziggy autonomously processes the data of the other subjects to cross-reference them with the trace of the Shard of Eden, the technician has already prepared the Animus to launch the next Simulation.
Controlling your ship
Rotate the wheel by drawing a circle on your screen to steer the ship.\n\nDrag the sail bar up or down to control speed.


It's early morning and the sky over London is still gray above the rooftops. Ziggy appears triumphantly in the green room of the Stardust, wearing tinted shades and holding a cup of steaming coffee. He explains how his program has found not one, but many matches between the unknown Shard of Eden you lost track of during the World War II Simulation.
Firing your cannons
Tap the cannon icons to fire from either side of your ship. \n\nAfter each volley, your cannons will be temporarily unavailable while your crew reloads; time your shots wisely.


"I don't think I've ever seen anything like this before. All of you lads are connected to that specific Shard of Eden through one of your Ancestors. That's a bit of a turn-up!" he exclaims, giving you just a few moments to contemplate the revelation. "Unfortunately, I cannot process all your DNAs at once, and it'll take me a few more hours to start narrowing down the field if you know what I mean." he adds, motioning for you to follow him in the Animus room.
;What happens
*'''Cpt. John Paul Jones:''' [Start] ''America will need a strong navy. Sail through all four checkpoints as fast as you can!''
*'''Cpt. John Paul Jones:''' [Checkpoint 1] ''Maneuverability will let you have the weather gauge. Staying upwind of your target gives you the advantage.''
*'''Cpt. John Paul Jones:''' [Checkpoint 2] ''Remember, position will be critical for you to run alongside your enemy and give them a broadside. ''
*'''Cpt. John Paul Jones:''' [Checkpoint 3] ''Pray you remember this training when you find yourself in the fray, and you will be fine.''


"I already got one ready, though. Strangely, it's not a more recent trace but an older one, much older indeed!" The Simulation that Ziggy has loaded may not be useful for discovering where the artifact ended up after 1943, although he assures you he is working on that. Instead, this Simulation could prove helpful in learning more about the artifact's origins and capabilities. There was a connection between the relic shard and one of your Ancestors in 8th century BCE Rome.
;Outcome
*Naval practice complete
Congratulations, you have completed the course. The skills that you have learned today will underpin the formation of the new American navy.\n \nHopefully it will be enough to help us defend ourselves against the most powerful navy in the world.


"I bet that it costs less to visit the past using all this electronic equipment than it does to take a Roman holiday nowadays! You're bloody lucky, lads: the Eternal City, 717 BCE. I've never gone so far back. Come on, your fave technician will be waiting for you in the other room, as soon as you're ready."
;Log
With the Congressional decision to create a new Continental Navy, I trained with John Paul Jones and learned to captain a ship.  


==Notable NPCs==
|-|GDT=
;Sturmbannführer Heinz Müller
;Green Dragon
A charismatic and ruthless commander, Heinz Müller is a high-ranking member of the SS and a Seneschal of the Templar Order. Born into a prominent aristocratic family in Munich, Müller's thirst for power and urge to shape the world led him down a dark path of extremism and intrigue. He orchestrated the abduction of Professor Dubois in Paris, recognizing the potential significance of his research into the Isu and the Pieces of Eden.
The Green Dragon Tavern stands before you. In its original form, in 1775, it was used by the Sons of Liberty for their resistance activities in British-occupied Boston. Join William Bowes, a member of the Sons of Liberty, find a cipher hidden in the tavern, to decrypt an urgent secret message.\n\nEnter revolutionary era Boston and head to the famous Green Dragon Tavern.


;Professor Lèo Dubois
;Historical details
Lèo Dubois is an esteemed scholar of ancient history at the prestigious Sorbonne University in Paris. With a deep passion for uncovering the secrets of the past, the Professor has dedicated his life to studying the remnants of lost civilizations and the mysteries surrounding their existence. He caught the eye of the Templars when he published his theories about a Precursor Civilization, leading to his kidnapping in 1942.
The Green Dragon Tavern was a popular meeting place for the Sons of Liberty, a clandestine group of Revolutionaries who worked for America's independence. Their work was kept secret through a network of supporters and through a range of spy craft during the revolution, from coded lantern signals to invisible ink and complex ciphers. \n \nAmong the most notable ciphers of the era was that developed by James Lovell, though it frequently failed in practice. Lovell's hints at the keyword were often so obscure as to be useless, as this instruction to John Adams illustrates: \"You certainly can recollect the name of that family where you and I spent our last evening together... Make regular alphabets in number equal to the first sixth part of that family name.\" Adams struggled so persistently with the cipher that he once accused Benjamin Franklin of deliberately withholding information, having simply failed to decode his letter.


==References==
;Instructions
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Objective
{{ACRPGSequences}}
William Bowes, member of the Sons of Liberty, is deciphering an important letter for John Adams while he is away. Find the cipher he has hidden somewhere in the tavern.


==The First Conspiracy==
Interaction
{{Era|Memories}}
Tap on objects in the tavern to interact with them.
{{Pre-release}}
{{Memory Infobox
| name = The First Conspiracy
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[Warfare at the Abbey]]
| next = [[Of Wolves and Men]]
| source =
| location = Temple of Laran, Banks of the Tiber (Rome)
| date = 717 BCE
}}
'''The First Conspiracy''' was ?????????????????????????


==Description==
Eagle Vision
''The Witnesses are members of the Shields of Mars, a secret group of freedom fighters founded by King Romulus himself to protect the Romans from the darkness that seems to edge closer to the city of the Seven Hills with each passing year. A conspiracy is underway against Romulus to overthrow him and subjugate the people of Rome. The conspirators have gathered in an ancient temple to officiate the propitiatory ritual for the King's assassination, to be carried out the next day, during a speech to the troops gathered on the Campus Martius. The characters must prevent an Etruscan Priest from completing the ritual and laying the foundation of "the rising Cult of Uni" at all costs.''
If you need a hint, tap the Eagle Vision button to see what you need to investigate in the room.


==Intro==
;What happens
The opening in the cane ceiling lets out the smoke of the flames that illuminates the Domus Regia, the King's House. Flickering light plays over the image of the god Mars engraved on the bronze shield hanging over Romulus' seat. The ninth hour has passed, and you are resting around the hearth, eating honey-glazed mushrooms on the eve of the King's speech to the troops, on the Campus Martius. A hooded woman named Naevia runs into the Domus, gasping for breath. Bending down on one knee, she reports of an assassination plan aimed at the King! Some of the senators, pater familias, and militia captains, unhappy with the King's politics, have been persuaded by an unknown group that Romulus has softened to such an extent that Rome risks conquest. Behind the conspiracy is a shady Etruscan man whose identity Naevia has yet to discover.
*[Start] I need to find the hidden locked box and the key to it so I can get to the cipher. I heard him talk about paper, a painting, and the lanterns.
*[BookcaseTappedClosed] This bookcase looks like it moves, but it's too heavy to pull. Maybe there's a secret way of opening?
*[LanternFirst] The lanterns seems to control something in the room. I need to work out the pattern.
*[Painting] Ah, this must be a pattern to the lanterns. I should see if I can make them match.
*[LanternComplete] That opened a hidden area behind the bookcase. There is the locked box!
*[BoxNoKey] Hmm, this box is locked. There must be a key hidden somewhere.
*[FirstPaper] This scrap of a drawing seems important. I'll place it on the table over there.
*[TableMissing] I need to find some more pieces of drawing to work out what this is showing.
*[AllPaper] That looks like it's all of them. I should look at what it's made on the table.
*[TableComplete] This shows the dragon sign on the wall. I should take a closer look and see if it matches.
*[DragonComplete] This now matches the drawing. I've found a key in its mouth!
*[Key] You have aligned the section of the Green Dragon sign to match the design from the pieces of paper. This has opened a secret compartment and you have found a key.\n\nThis must be a key to the locked box that contains the cipher.
*[BoxWithKey] The key opened it and the cipher is inside. Now I can read the letter!


==Key objectives==
;Outcome
<tabber>
*Message Deciphered
|-|1 - LISTEN TO THE CONSPIRATORS' SPEECH=
You have successfully helped the Sons of Liberty decipher a secret message vital to the Revolution. \n\nClandestine communications are essential for effectively fighting against the British, so long as they are not too complicated to decode!
In the heart of the swamps north of the Tiber River stands an old temple dedicated to Laran, the Etruscan god of war. Despite this, the effigies that now decorate the temple portray the goddess Uni instead. Before putting an end to the conspiracy, the Witnesses must identify who is behind the assassination plan and what their intentions are should they successfully kill the King.


The Etruscan Priest is officiating an important ritual to the gods in the ancient temple of Laran, north of the Campus Martius over the Tiber River. You are the Shields of Mars – you must stop this conspiracy before it can develop any further. Once you reach the temple, you spot men and women in fine clothes, their identities concealed behind bronze masks, each accompanied by personal guards.
;Log
Alongside William Bowes, a member of the Sons of Liberty, I solved the puzzle of the Green Dragon tavern and managed to find the cipher to an urgent secret message.


;Challenges
|-|Gear=
*''Entering the Temple''<br>The Witnesses must find a way to enter the Temple of Laran, where the traitors will participate in the ritual. The Witnesses employ stealth, disguise, or cunning to gain access to the restricted area without raising suspicion.
;Minutemen
*''Body Guards''<br>Personal guards accompany each of the guests. Some stay close to their wards, while others remain discretely around the temple's perimeter. If the Witnesses are not disguised as guests, any Stealth check made to infiltrate the structure requires 1 Raise.
The British had left Boston by 1778, and this area of Boston Common then served as an encampment and training ground for the Patriot militias. Gather your gear and prepare to join the fight as one of the famous Minutemen.\n\nEnter revolutionary era Boston and head to the street next to the encampments on Boston Common.
*''Make the Traitors Talk''<br>If the Witnesses are able to interrogate any of the participants in the ritual, they can identify most of the conspirators, as they can be recognized despite their masks by their posture or voice. As far as their motives are concerned, some seem to be here merely out of curiosity, while others are convinced of the need for betrayal and are persuading others. Before taking action against the Etruscan Priest, in order to try to gain enough information the Witnesses must make at least 3 separate Approach checks.<br><br>During the completion of this Challenge, the Witnesses discover one of the following pieces of information for each successful Approach check:
#The source of Romulus' power is the magical sword he has carried since his first battle. It is imperative to steal it from him.
#The goddess Uni (Juno) herself has ordered the Etruscan to oust the ailing Romulus to create a new order to rule and subjugate Rome.
#Senator Caius of the Gens (Family) Galeria is the spokesman for the Etruscan within the walls of Rome and has long been operating in the shadows to recruit the traitors gathered here tonight.


;Weaknesses
;Historical details
*''Dead Traitors Wear No Masks (minor)''<br>The characters could ambush any conspirators arriving late, posing as them to enter the temple, speak with the other guests, and get close to the Etruscan. This can overcome the Bodyguards and Cultists Challenges, or give the Witnesses a Free Raise when facing the Make the Traitors Talk Challenge.
As war broke out between the American colonies and Great Britain, the Americans were forced to adjust and evolve their military. This was previously defined by informal militia but as events around Boston became more tense, many communities in Massachusetts began to create more elite regiments. \n\nTheir regiments trained more frequently and were expected to be ready quickly, “at a minute’s warning...” They became known as “Minute Men.” These regiments were made of men from all economic and racial backgrounds and formed the backbone of the Revolutionary forces.\n


|-|ASSASSINATE THE ETRUSCAN PRIEST DURING THE RITUAL=
;Instructions
After trying to collect information about the traitors involved and their plan to kill Romulus the next day during his speech to the troops at the Palus Caprae (Goat Marsh), the Witnesses can proceed with their own assassination. The Priest has declared that he can feel a great spiritual force in the temple's foundations and its alignment with the full moon about to rise. If the Etruscan Priest were to be "accidentally" killed during the ritual, the superstitious Romans might perceive it to be a very bad omen, casting a pall over the whole idea of a conspiracy.
Objective
Colonel Bigelow commanded the Massachusetts Militia camped here. You need to collect your gear from around the camp.


Apparently, Thresu – the Etruscan Priest of Uni, the mighty goddess you all know as Juno – has sensed an otherworldly force pulsating beneath the Laran temple's foundations. As the moon ascends in the dark sky, the priest narrates how it aligns with cosmic forces beyond mortal comprehension in a crescendo that guides the ritual to its final step, which needs all lights but the moon's to be extinguished. Time to work in the dark to serve the light: a mishap or an accident during the sacred rites might cast an ominous shadow over the conspirators' designs...
Needed gear
Check the notice board or tap the icon to see the full list of gear you need to find.


;Challenges
Collection
*''Move Undetected''<br>Setting the plan in motion without being detected by the many guards in the temple and by the circle of cultists who guard the altar is very difficult unless the Witnesses use diversions and camouflage techniques.
Explore the camp and keep an eye out for highlighted objects. \n\nWhen you're close enough to a piece of gear, it will light up. Tap it to collect it.
*''Set the Trap''<br>Whatever idea the Witnesses come up with to assassinate the Etruscan Priest and make it seem like the will of the gods, it requires 3 separate Approach checks.


;Weaknesses
;What happens
*''Whispers (minor)''<br>Not all of the guests are convinced by the Priest's words. The Witnesses can try to instill doubt in the minds of those present: the Priest is a foreigner, he has gathered everyone in a foreign temple, and is inviting them to enter the cult of a foreign goddess. This can lower by 1 the number of separate Approach checks required to overcome the Set the Trap in Motion Challenge.
*'''MILITIA:''' [Start] ''Thank you for answering the call of your country. Gather your seven items of gear.''
*'''MILITIA:''' [2 collected] ''This gear will be essential. You will need to gather 5 more.''
*'''MILITIA:''' [4 collected] ''Have a spring in your step Patriot. You need to gather three more.''
*'''MILITIA:''' [6 collected] ''Have a spring in your step Patriot. You need to gather only one more.''


</tabber>
Equipment:
*Blanket
**Soldiers' blankets were mostly made of wool, linen, or the mixed cloth linsey-woolsey,  and came in a variety of colors and patterns. There was no official provision of blankets, and most were donated from people's own homes.
*Canteen
**A canteen - made of wood, tin, or glass - was vital for militia soldiers to carry water on the march. With a typical day's march covering 8 to 13 miles and a canteen holding just 1.4 liters, a soldier had to make that supply last the entire day unless he found a chance to refill it.
*Tricorn Hat
**Perhaps one of the most iconic and easily recognized pieces of clothing from the colonial era is the tri-corner hat, or more simply known as the tricorn. Although the style originated in Europe, it is now associated with the American Revolutionary War and the nation's fight for freedom.
*Powder Horns
**A militia soldier needed two powder horns: a large one, for the coarse powder used in the main charge in the musket, and a small one, to hold the more finely ground powder that was used in the priming pan. These were made from real horns that were often obtained from domestic cattle.
*Musket
**The most common weapon used during the American Revolution was the musket - a long smoothbore gun without grooves inside its barrel, fired from the shoulder. These weapons were slow, complicated to load and extremely inaccurate, and were normally only fired in volleys.
*Sword
**During the Revolutionary War, most infantrymen carried a hanger as a secondary weapon, a type of short sword with a blade about twenty-five inches long, designed to supplement their musket in close combat. This sword is based on the one carried by Massachusetts minute man James Taylor.
*Worm
**‘The Worm' was the name given to a corkscrew-shaped piece of metal which was used to extract any residual debris from the barrel of the soldier's musket when cleaning it. Every soldier had to carry one in order to keep the musket ready to use.


==Notable NPCs==
;Thresu, Etruscan Priest of Uni
A great public speaker and natural charmer, Thresu is one of the most prominent members of the Cult of Uni, a shadowy collective that operates throughout the Italian peninsula. The cult worships a goddess called Uni, Juno's Etruscan counterpart, and plots to control the known world. Thresu has started infiltrating every corner of Roman, Sabine, and Latin society, even bringing some prominent pater familias, captains, and senators into his conspiracy against Romulus. By doing this, he pulls the wool over their eyes with promises of conquest and power while slowly indoctrinating them into the cult of the ancient Isu Juno.


==References==
;Outcome
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
*READY FOR DUTY
{{ACRPGSequences}}
EQUIPMENT COLLECTED


==Of Wolves and Men==
;Log
{{Era|Memories}}
I joined the famous Minutemen at the encampment on Boston Common. There, under the command of Commander Bigelow, I gathered my gear and prepared to fight for the Patriot cause.
{{Pre-release}}
{{Memory Infobox
| name = Of Wolves and Men
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[The First Conspiracy]]
| next = [[For Benefit of All]]
| source =
| location = Campus Martius, Rome
| date = 717 BCE
}}
'''Of Wolves and Men''' was ?????????????????????????


==Description==
|-|Lanterns=
''When a violent storm whips up during a speech by Romulus, a handful of killers take advantage of the chaos to try to assassinate the monarch. Aided by the Witnesses, the King escapes, and leads them to the Temple of Uni, where Romulus intends to hide the Sword of Eden that the conspirators want to take from him along with the crown. There, the characters enter the underground hall of an Isu temple to face a supernatural and unexpected guardian, learning dark secrets and bitter truths.''
;A Light in the Dark
You are opposite the house of the renowned patriot Paul Revere. In 1775, during the British occupation of Boston, this spot was a hub of revolutionary sentiment. Learn from Patriot leader Joseph Warren how to signal with lantern light, in order to warn patriots about the movements of the British troops. \n\nEnter revolutionary era Boston and head through the streets around the house of Paul Revere.


==Intro==
;Historical details
After sabotaging the Priest of Uni's ritual, you find yourself at the Palus Caprae on Campus Martius, where the King is speaking to his troops. The city's most influential patricians are present – you think you recognize some of them from the temple. After a while, the clouds that had been stifling the seven hills over the past few days break into a sudden, violent storm above the parade ground. Everybody scatters for cover.
Paul Revere was a Revolutionary soldier and express rider who transported important documents and messages during the war. \n \nOn the night of April 18th, 1775, in response to a coded message delivered by the light of two lanterns in the tower of Old North church, he undertook a perilous ride to Lexington with the news that the British soldiers stationed in Boston were about to march. The successful raising of the alarm proved pivotal, allowing the Revolutionary forces to prepare and to their subsequent victory at the battles at Lexington and Concord.


==Key objectives==
;Instructions
<tabber>
Objective
|-|1 - PROTECT THE KING=
Joseph Warren and other revolutionary spies would send covert messages using the light and shadows cast by lanterns.  
The Witnesses must protect Romulus and avoid getting killed themselves in the attempt. The heavy rain and mist make it difficult to fight back the killers, as well as covering their escape.


Amidst the chaos, killers wearing dark tunics and bronze masks emerge from the mist, armed with bows and daggers. Their target is clearly Romulus. They approach menacingly, bowstrings taut. It looks like your actions at the temple were not enough to stamp out this conspiracy. The King of Rome is in danger!
Aligning the shadows
Tap on a lantern to select it, then drag anywhere on the screen to rotate the shape in front of it. \n\nAlign the shadow until it forms a recognizable image.


;Challenges
;What happens
*''Arrows of Uni''<br>Hissing arrows fly through the mist. All Witnesses must make a Reaction check to avoid being injured. It is necessary to make at least 2 Approach checks with 1 Raise to eliminate the Archers.
*'''Joseph Warren:''' [1 Lantern Tap] ''Greetings Patriot, let's see if you've got what it takes to make it as a spy.''
*''Daggers of Uni''<br>The killers – armed with short, vicious blades – are set on targeting Romulus, but everybody in their way instantly becomes a target. Defeating the Daggers of Uni requires at least 3 separate Approach checks.
*'''Joseph Warren:''' [1 Lantern Tap p2] ''We used lanterns like this to signal to Paul Revere that the British were coming in 1775.''
*'''Joseph Warren:''' [1 Lantern Tap p3] ''Patterns can be simple or more complex like these shadows. ''
*'''Joseph Warren:''' [1 Lantern Solution] ''Well done. See if you can solve the others.''
*'''Joseph Warren:''' [2 Lantern Tap] ''Now try this one. It's a bit more difficult than the last.''
*'''Joseph Warren:''' [2 Lantern Solution] ''This sort of subterfuge is essential when conveying information without it being known. ''
*'''Joseph Warren:''' [3 Lantern Tap] ''Remember, the work we do in the shadows is just as important as that on the battlefield.''
*'''Joseph Warren:''' [3 Lantern Solution] ''We used lanterns like this to signal to Paul Revere that the British were coming in 1775.''
*'''Joseph Warren:''' [3 Lantern Solution p2.] ''It was a simple trick, but with some fast riding it saved the day.''
*'''Joseph Warren:''' [4 Lantern Tap] ''Let's see how you handle this one. Good luck.''


;Weaknesses
;Outcome
*''Protect the King! (minor)''<br>There are still a number of loyal guards nearby, and a Witness might leave the combat to muster a handful to the King's side, turning the tide of battle in his favor. In this case, only 2 Approach checks are required to defeat the Daggers of Uni Challenge, and the Approach checks made to overcome the Arrows of Uni Challenge require no Raise.
*LANTERNS LIT
You have demonstrated your ingenuity and are learning the skills you would need as a spy working for the Revolution.\n\nSending messages will allow for the supporters of the Revolution to share vital information about the British plans and troop movements.


|-|2 - CONFRONT THE GUARDIAN=
;Log
The Cultists of Uni want to end Romulus' reign and seize the Sword of Mars. By now, it is clear that they have poisoned the minds of many patricians and senators, and the King has no choice than to take drastic action: Romulus leads the Witnesses to a mysterious underground temple beneath the Temple of Laran. Beyond a secret door known only to him is an Isu Vault hidden dozens of feet below the surface. However, neither the Witnesses nor the King of Rome know that a fierce beast lurks in the shadows of the vault, waiting for them.
Under the guidance of Patriot Joseph Warren I learned how to send messages with lantern light in the tradition of Paul Revere.


The wind dies down and the mist clears, allowing you to see a few feet further than you did moments before. The rain, for its part, shows no sign of abating, your path now a veritable quagmire. Following you should at least prove impossible. The small steps of the Temple of Laran appear before you once again, leading to welcome shelter. Inside, the abandoned bronze masks still lie on the cold ground, as does the body of the Priest of Uni.
|-|Muskets=
;Fighting for Freedom
The British had left Boston by 1778, and this area of Boston Common then served as an encampment and training ground for the Patriot militias. Join the Militia recruits and practice using a musket for the coming battles. \n\nEnter revolutionary era Boston and head to the military training grounds.


Under your questioning gaze, Romulus advances with a decisive step towards a wall, feeling it with his left hand until he locates a particular carving. Sighing, the King draws his sword, inserting its pommel into the carving. With a resounding "click", geometric lines glow an intense yellow, a loud noise of grinding stone echoes through the temple and a secret door opens diagonally in the wall. What lies beyond is alien to Roman technology in every way. The King of Rome enters the dark, smooth tunnel behind the door and descends into the Earth's belly, down to an immense circular hall beneath a 25-foot-high dome. Perfectly square monoliths rise around the hall's perimeter, each bearing indecipherable geometric shapes and glimmering with a soft bluish glow.
;Historical details
Warfare during the Revolutionary war was defined by the musket. A complex weapon, it required loading by hand with powder, wadding, and ramrod - a slow process demanding extensive training to master. This training was also essential for developing the discipline and coordinated movement necessary for cohesion on the battlefield. \n\nThe musket's smooth, non-rifled barrel also made it highly inaccurate, meaning speed of fire mattered far more than precision. A well-trained British soldier could discharge four rounds a minute; most recruits, however, could manage only one or two, making rigorous training vital to the Revolutionary cause.


Before you have taken in what you are witnessing, a terrible growl breaks the air. Two glowing yellow eyes blink open. A massive, snarling shape darts toward you, swift and lethal as a predator.
;Instructions
Objective
Members of the Massachusetts militia needed to learn how to use a musket by loading, aiming, and firing at the targets on the training grounds. Have a go!


;Challenges
Loading
*''Face the Fury''<br>The creature that attacks the Witnesses is so fast that they fail to give it a good look, before they react instinctively and try to dodge its furious attacks. On a failure, a Witness automatically triggers the Brutal Combat Setback.
After each shot, you must reload. \n\nTap on the screen when the triangle touches the bar to load, then repeat to prime your musket.
*''Howl of Terror''<br>The creature lets loose a deafening howl that threatens to burst the Witnesses' eardrums.


;Weaknesses
Aiming
*''Animal Companion (minor)''<br>If a Witness has the Animal Companion Skill active, their faithful friend warns them of the ambush just before it's too late. In this case, a Witness has 1 Free Raise when facing the Face the Fury Challenge and does not automatically trigger the Brutal Combat Setback on a failure.
To aim your musket, move your device; staying still will make the circle get smaller. \n\nYour shot will hit somewhere randomly within the circle, getting the circle to be smaller will help increase your accuracy.\n


|-|3 - DEFEAT THE GUARDIAN=
Firing
After the confusion of the initial attack, the Witnesses finally see what confronts them: a humanoid creature about 10 feet tall, with a massive, sinewy structure covered by dark, shaggy fur and tatters of ancient clothes. The beast's huge hands end in tremendous claws, and the head resembles that of a giant wolf with glowing yellow eyes.
Tap on the screen to fire your musket.


The air quivers with an eerie silence as you confront this beast that straddles the realms of myth and reality. The monstrous being, a grotesque hybrid of man and wolf, clenches its claws, ready to rend and tear once again. However, it stands still for a moment to let you look at its figure. And so you do, and your eyes stare at that beast long enough to understand it's not just a bad dream. No, you just stumbled upon one of the terrors from Etruscan and Latin legend: the dreaded Versipellis, commonly known as a werewolf.
Targets
These are the targets you need to hit, there are four of each in total.


;Challenges
;Outcome
*''Mighty Foe''<br>The Versipellis is a formidable adversary, able to quickly regenerate its wounds. Defeating it requires at least 3 separate Approach checks with 1 Raise. Also, if a Witness fails this Challenge, they automatically trigger the Brutal Combat Setback.
*Practice Complete
*''Lethal Blow''<br>Once the Mighty Foe Challenges have been completed, it is time to inflict the coup de grace. This requires at least 2 separate Approach checks.
**Excellent shooting [good]/Good shooting [bad]
You have completed your musket practice - one of many skills vital to master as a member of the Massachusetts Militia.  


;Weaknesses
;Log
*''Once Were Brothers (major)''<br>The monster is actually Remus, the twin brother of the King. After a few moments of horrified stupor Romulus recognizes him, and he and the Witnesses can try to snap him out of his beastly curse. In this case, the Witnesses immediately achieve the Defeat the Guardian Key Objective.
Joining the Patriot Militia recruits I practiced using a musket on targets in the Boston Common. I was commended for my shooting and my preparedness for the coming battles.


</tabber>
|-|Tea=
;A Tea Party
You are standing on the edge of the waterfront. Over the last 250 years, it has moved out, as during the Revolution it was further back. In 1773 and Boston was a powder keg of anger and revolutionary sentiment. Following a firebrand speech against the Stamp Act, join revolutionary John Spurr and throw British tea into the Harbor.\n\nEnter the docks of revolutionary era Boston and head to the waterfront.


==Debrief==
;Historical details
"All these years... enough! Mars! I refuse your gift! I renounce my revenge! I renounce hatred! I renounce this corrupt existence. As I finally take my last steps toward Avernus." The voice of Remus echoes in the hall as the monster calls for surrender and falls to his knees. The creature collapses heavily on the ground. As if a ritual or a curse were breaking, his unnatural eyes change to a warm hazel color, while its feral limbs slowly return to those of a young man. A thin line of blood trickles slowly from the fallen body towards the Witnesses' feet. As the Simulation starts to fade out, you can see the Witnesses picking up the body of Remus, setting him on the altar at the center of the hall, before placing the Sword of Eden back in his arms.
The Boston Tea Party marked a critical moment in the history of the American Revolution as an act of colonial defiance against British rule.\n\nOn 16 December 1773, American colonists marched from the Old South Meeting House to Boston Harbor, where they threw 340 chests of tea owned by the British East India Company into the water, destroying them.\n \nInitially a protest against the tax on tea, levied without representation in the British Parliament, it soon came to be seen as one of the first sparks of the revolution that would engulf America.


==Notable NPCs==
;Instructions
;Remus
Objective
Born alongside his twin brother Romulus, Remus shares a mysterious origin story shrouded in myth. In life, Remus had an undisciplined spirit, constantly challenging the status quo and questioning authority, and a deep sense of justice and a burning desire for equality, all traits that later inspired the remorseful Romulus during his reign and eventually led him to found the Shields of Mars.
Alongside revolutionary John Spurr, rioting during the Tea Party, throw the tea into the harbor and show your opposition to the Stamp Act.


==References==
Throwing the tea
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Tap and hold a crate of tea on the right to pick it up, then swipe up to throw it into the water. The faster your swipe, the further it travels.
{{ACRPGSequences}}


Score
The closer your crate lands to the center of the target, the more points you earn. You and John Spurr, will alternate turns. He's aiming to outscore you!


==For Benefit of All==
;What happens
{{Era|Memories}}
*'''John Spurr:''' [Before 1st throw] ''Right, let's show'em. We'll make Boston Harbor a teapot tonight!''
{{Pre-release}}
*'''John Spurr:''' [Before 2nd throw] ''Tis a mighty shame to waste all this tea, but we'll have no future if we don't act now.''
{{Memory Infobox
*'''John Spurr:''' [Before 3rd throw/Losing] ''Don't try to put the squeeze on me, buddy. I don't squeeze easily.''
| name = For Benefit of All
*'''John Spurr:''' [Before 3rd throw/Winning] Don't be some ride grub. You still have a chance. Two crates left.''
| image =
*'''John Spurr:''' [Before 4th throw] ''We'll show that King George ain't nothing more than a clod. One crate left!''
| description =
*'''John Spurr:''' [Before 5th throw/Losing] ''You'll not make a mug of me. Watch this.''
| appearance = ''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
*'''John Spurr:''' [Before 5th throw/Winning] ''Now don't you be calling me a chiseler. This is naught but skill.''
| type = Main {{c|The Sword of Mars}}
*'''John Spurr:''' [After final throw/Lost] ''Cock and pye! You have me. Fairly played, my friend.''
| fullsync =
*'''John Spurr:''' [After final throw/Won] ''I knew your arms were light-timbered. Victory is mine!''
| previous = [[Of Wolves and Men]]
| next = [[Houston City Shuffle]]
| source =
| location = NASA Johnson Space Center, Houston, Texas, USA
| date = 2016
}}
'''For Benefit of All''' was ?????????????????????????


==Chapter introduction==
;Outcome
;Science and History
*DEFEAT
The Descendants have identified the Shard of Eden that they saw during the Simulation in France in 1942: the small, geometric object in Heinz Müller's possession was the pommel of the Sword of Eden that the Shields of Mars left in the Isu Vault beneath the Temple of Laran in 717 BCE.
You have lost the contest with John Spurr but your actions in the Tea Party have filled the harbor with tea.\n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.
*DRAW
You have drawn the contest with John Spurr and your actions in the Tea Party have filled the harbor with tea.\n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.
*VICTORY
You have won the contest with John Spurr and your actions in the Tea Party have filled the harbor with tea. \n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.


Once out of the Animus, the PCs have a little time to rest and consider their discovery  before meeting with Ziggy and to plan their next moves.
;Log
With anger at the unjust Stamp Act I joined fellow revolutionary John Spurr and threw crates of British tea into the Boston harbor.


==Description==
|-|Tree=
''A few hours have passed since the Descendants left the gloomy swamps of ancient Rome. Ziggy gathers them in the common room; he has found something worthy of their attention. After an in-depth search and triangulation of the data gathered, the technician has found a trace of the pommel in a photograph from NASA's Johnson Space Center in Houston, Texas.''
;Liberty Tree
In 1775, tensions were mounting in the city. Fiery speeches denouncing the destruction of the Liberty Tree and the Stamp Act were given at the Old South Meeting House, where you are now. Help James Otis, famous patriot orator, guide your speeches to make the hope embodied by the idea Liberty Tree flourish in the hearts of those who are listening.\n\nEnter revolutionary era Boston and look out over the Old South Meeting House.


==Intro==
;Historical details
"The bloke in the photo is Dr Samuel Smith, a brilliant young engineer with no evident link to our dear Nazi Müller or the Templars. Pretty unexpected if you ask me. However, as you can clearly see, that object he seems to be using as a paperweight on his desk… well, it really looks like our Piece of Eden fragment to me, dunnit?" As you study the photo, Ziggy hands you an envelope containing plane tickets for the next flight to Houston. "Failure is not an option, lads!"
The Liberty tree was a famous elm tree that stood near Boston Common which became a focal point in the protest against the stamp act and British rule. In 1775, as tensions grew in the city, Loyalists felled the tree to the outrage of revolutionary supporters. The Liberty Tree became an enduring symbol for the spirit of the Revolution. \n\nThe Old South Meeting House hosted some of the most important meetings of the Revolution including angry speeches on the destruction of the Liberty Tree and the pivotal debate on British taxation which led to the Boston Tea Party.


{{IUNote|Title=WHAT IF DR SMITH IS A TEMPLAR?|Text=Dr Samuel Smith is not connected in any way to the Templars or other agents in pursuit of Isu artifacts. He is completely unaware of the origin of the pommel or its properties, and he ended up in its possession by pure chance — he works with astromaterials, materials not from our Earth, and found it at an auction for meteorites and objects made of exotic minerals.<br><br>This is his backstory, unless the Reader decides to introduce an intriguing twist: instead of having inherited the Shard of Eden by pure chance, Dr Smith could have been an active participant in the conspiracy or – why not – be the mastermind behind it all, possibly being the actual descendant of Heinz Müller…}}
;Instructions
Objective
James Otis gave powerful speeches at the Old South Meeting House. He sought to make the ideas of liberty grow in the people of Boston. \n\nYou need to guide these ideas and help the vision of a Liberty Tree flourish!


==Key objectives==
Guiding the speeches

<tabber>
You need to guide the beam, representing his speeches, from the glowing window of the Old South Meeting House to the Liberty Tree above it using the reflective shards.
|-|1 - INFILTRATE THE SPACE CENTER=
Unfortunately for the Descendants, Ziggy stays behind in London and can only help them remotely. He has booked a room for the PCs in a motel not far from the Johnson Space Center and tickets for an "open house" guided tour of the facility. The Descendants must find the office of Dr Samuel Smith where the Shard of Eden could be located, and reach it without being discovered.


In the dimly lit room of the cheap motel, you huddle around a small, stained table cluttered with maps, tourist brochures, and the few high-tech gadgets that you could safely get through airport security. The heavy air, with the scent of mildew and stale cigarette smoke, adds to the clandestine atmosphere that fills the room. Peeking through the tattered, blue curtains, you see the blinking lights of the Johnson Space Center. Your goal is to reach Building 31, where the Astromaterials Research and Exploration Science offices are located. Time to make plans, and to make them work.
Adjusting the shards
Tap a shard, then drag the slider to change the direction it reflects the beam.\n \nEvery shard must be connected in sequence for the idea of the Liberty Tree to flourish.


;Challenges
Hint
*''The Guided Tour''<br>The PCs can enter the part of the facility that is open to the public as regular visitors during the open house tour at the Johnson Space Center, and wait for the right moment to sneak away from the group in search of Building 31.
If you need a hint, tap the icon to see the sequence the shards should be in.
*''Security Officers''<br>As the characters move deeper into the Space Center, they encounter vigilant security officers stationed throughout the facility.
*''Security System''<br>The Johnson Space Center boasts a state-of-the-art security system, including surveillance cameras, motion detectors, and latest-generation alarm systems. Any Stealth check made to remain undetected while moving in restricted access areas requires 1 Raise.


;Weaknesses
;What happens
*''The Article (minor)''<br>The PCs might call the Johnson Space Center, posing as journalists from a local newspaper or TV, securing themselves a guest badge and gaining access to buildings that are normally off limits to the public. Therefore, the Descendants overcome the Security System Challenge and have 1 Free Raise on any Social check made to overcome the Security Officers Challenge.
*'''James Otis:''' [Start] ''From this meeting house I must ensure the Tree of Liberty flourishes. It will grow in three steps.''
*''Employee's Badge (minor)''<br>If the PCs can steal or fake an employee's badge, they can disguise themselves as workers who would be inconspicuous walking through the Space Center corridors. In this case, the Descendants overcome the Security System Challenge.
*'''James Otis:''' [1st tree complete] ''Two more steps to go. This revolution is not born on the battlefield!''
*'''James Otis:''' [2nd tree complete] ''I will help them see that a man's house is his castle. One more step.''
*'''James Otis:''' [3rd tree complete] ''It is impossible for people to deny that nature grants all men a right to be free.''
*'''James Otis:''' [TreeWithoutAllShards] ''I need to connect all these ideas to galvanize the spirit of those who gather here.''


|-|2 - TAKE THE SHARD OF EDEN=
;Outcome
Dr Samuel Smith's office in Building 31 is a busy workspace befitting a senior employee – which might look slightly in contrast with his relatively young age. Regardless of when the Descendants infiltrate the facility, they will find Dr Smith working on legitimate NASA projects at his desk.
*LIBERTY TREE FLOURISHES
Your words are a rousing call for independence. The Tree of Liberty grows in Boston from the ideas shared in the Old South Meeting House, stirring the hearts of people across the city.


Looking through the open door into the office, you can see walls lined with tall bookshelves filled with volumes on astromaterials, aerospace engineering, and space exploration. At the center of the room is a spacious desk piled high with neatly stacked research papers, books, an Abstergo laptop, and a NASA-branded mug filled with steaming black coffee. And there it is… the Shard of Eden, being used as a paperweight.
;Log
With James Otis I guided my ideas and made the Tree of Liberty flourish again at the Old South Meeting House.  


;Challenges
|-|Trial=
*''Knock Knock''<br>The Descendants could try to engage in a conversation with Dr Smith while remaining inconspicuous – maybe in disguise – to try to steal the fragment of the artifact undetected. In this case, to take possession of the Shard of Eden Fragment, the PCs must make at least a Social check to deceive Dr Smith and a Stealth check to take the artifact without being noticed.
;Justice on Trial
*''Ring Ring''<br>The PCs can create a distraction by calling Dr Smith's office phone and summoning him somewhere else in the complex. In this case, the Descendants can make a Social check to convince him to temporarily leave his office.
You are standing near the Old State House. In 1770, the Boston Massacre resulted in the deaths of five protestors just meters from here. It was a key moment that affected the course of events. Help John Adams, Patriot leader and influential lawyer, gather evidence in order to give Captain Thomas Preston a fair trial.\n\nEnter revolutionary era Boston and head to the street next to the Old State House.
*''Over and Out''<br>After successfully retrieving the artifact, the PCs must exit the Space Center without raising suspicion or getting caught, before returning to the motel.


;Weaknesses
;Historical details
*''Fire, Fire! (major)''<br>The PCs could trigger the fire alarm, leading to an evacuation of the facility and allowing them to access Dr Smith's empty office. In this case, the Crew achieves the Take the Shard of Eden Key Objective. However, by doing this, they automatically trigger the Alarm Setback.
The Boston massacre was a confrontation between a small contingent of British soldiers and a crowd of around 300 revolutionary supporters in which five protestors were killed and six were injured. The Boston government was determined to give the soldiers a fair trial so that there could be no grounds for retaliation from the British. \n\nJohn Adams, despite being a member of the Sons of Liberty and revolutionary supporter, defended the men at trial. The trial resulted in Thomas Preston, the senior British officer present, being acquitted after the jury was convinced he had not ordered his troops to fire. In the trial of his eight other soldiers involved six of them were acquitted while two, Matthew Kilroy and Hugh Montgomery, were found guilty on the offense of manslaughter and sentenced a reduced punishment of a branding of the thumb.
 
</tabber>


==Notable NPCs==
;Instructions
;Dr Samuel Smith
Objective
Dr Samuel Smith, a brilliant engineer, is the son of a US intelligence agent. He grew up in a household that valued discipline, integrity, and a strong work ethic. Deciding to follow his passion for space exploration, he excelled academically, earning a doctorate from MIT at a remarkably young age and getting his first job at NASA soon after.
John Adams investigated the Boston Massacre, presenting evidence to defend Thomas Preston and his men. Gather then submit evidence that answers three important questions.  


==References==
Examining evidence
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Tap on items and witnesses around the scene to examine them. \n\nDrag on the screen to rotate items and uncover hidden clues.
{{ACRPGSequences}}


==Houston City Shuffle==
Reviewing evidence
{{Era|Memories}}
Tap the evidence icon to review your collected evidence.\n\nOnce you have collected all the available evidence you will be able to access the questions.
{{Pre-release}}
{{Memory Infobox
| name = Houston City Shuffle
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[For Benefit of All]]
| next = [[A Game of Cat and Mouse]]
| source =
| location = Houston, Texas, USA
| date = 2016
}}
'''Houston City Shuffle''' was ?????????????????????????


==Description==
Questions

''After the Descendants retrieve the pommel of the Sword of Mars, they return to the motel in preparation for their flight back to London. It's almost night. Moments before they leave, however, black SUVs arrive at the motel.''
Tap the questions icon to view the three questions you must answer. \n\nTo submit evidence, tap on an empty box below the question and select the relevant item to submit.


==Intro==
Finalizing
The last light of the day vanishes behind the red horizon as you finish packing. Suddenly, five black SUVs screech into the motel parking lot. Over two dozen Abstergo agents swarm out of them and begin a coordinated search of the place, ignoring the protestations of the motel manager.
Once you have submitted the required evidence for the three questions, return to the questions menu to finalize your case.


==Key objectives==
;What happens
<tabber>
*'''John Adams:''' ''Thank you for your help with this endeavor. Start by gathering the evidence we need.''
|-|1 - ESCAPE FROM THE ABSTERGO AGENTS=
Evidence:
The Descendants must find a way to evade the Abstergo agents, who are heading towards the PCs' location, kicking down doors. The PCs have but a few moments to grab their belongings – and the Shard of Eden – and escape before getting captured.
*Injured arm
**A physician stated that British Captain Preston's arm was damaged from a woodblock thrown during the riot and that, resultantly, he was unable to fire his gun.
*Carr's testimony
**One of the victims, American rioter Patrick Carr, who died later in the care of Dr. Jon Jefferies, said that he bore the soldiers no ill will and that he was satisfied that the soldier had no malice but fired to defend himself.
*Bloodied Coal
**It seems like the Revolutionary rioters were throwing more than just snowballs. This coal has blood from a soldier on it.
*Preston's coat
**There are gunshot burns on British Captain Preston's coat. He must've narrowly missed being shot by his men.
**[Adams' comment] These gunshot marks came from behind. Preston must've stood in front of his men when they fired.
*Soldier's hat
**It seems like this British soldier must have taken quite the blow to the head.
**[Adams' comment] Seems like Kilroy took a nasty blow to the head.
*[Jane] Whitehouse's testimony
**One of the eyewitnesses to the massacre stated that she saw British Captain Preston stand in front of his men.
*Mysterious man
**Jane Whitehouse, a civilian eyewitness, reported that a man who did not look like an officer came behind the soldiers and walked backward and forward, encouraging them to fire. She was positive the man was not British Captain Preston.
*Montgomery's account
**One of the British soldiers involved in the massacre stated that they were grabbed and were directly ordered to fire.
*Kilroy's account
**British soldier Kilroy stated that the soldiers only fired when the order was given.
*'''John Adams:''' ''We've collected all of the evidence. We should now assign them to the questions.''


;Challenges
*'''John Adams:''' [Question 1] ''What evidence proves Preston did not order his men to fire?''
*''Set traps in the room''<br>The Descendants can use what they have in the motel room to build a rudimentary trap. Whether it is effective or not, it doesn't matter, so long as it delays the Abstergo agents.
[Present evidence]
*''Face the agents''<br>There are too many agents to overwhelm, but a well-executed attack might lead them into a tactical retreat.
*'''John Adams:''' [Answer 1] ''Based on testimony and marks on Preston's coat, it's clear he stood in front at the time. Therefore, he would not have called for them to fire unless he wanted to get shot!''
*''Disappearing''<br>The PCs must leave their motel room without alerting the nearby agents. Whether they climb through the small bathroom window in the back, onto the structure's roof, or sneak through the shadows, there are so many agents that any Stealth check made to overcome this Challenge requires 1 Raise.


;Weaknesses
*'''John Adams:''' [Question 2] ''What evidence proves Preston's men did not shoot with malice?''
*''Blackout (minor)''<br>A character can try to create a short circuit to cause a blackout, throwing the motel into complete darkness. In this case, every Stealth check made to overcome the Disappearing and Face the Agents Challenges has 1 Free Raise.
[Present evidence]
*'''John Adams:''' [Answer 2] ''It's clear from the evidence that Preston's men did not shoot with malice. Kilroy had taken a substantial blow to the head and had large objects thrown at him. Even Carr said he had never seen soldiers bear half as much as those soldiers did.''


|-|2 - ACROSS THE BORDER=
*'''John Adams:''' [Question 3] ''If not Preston, who told his men to fire?''
Anthony, an Assassin who belonged to a local long-defunct Brotherhood cell, makes an unexpected appearance. He helps the characters escape the motel and reach the Mexican frontier. There's a small plane waiting at a safe aerodrome just beyond the border, near a remote town overlooking the serene Laguna Madre: a last resort plan that Anthony always kept in working order. There, the PCs can regroup, fly back to England and safeguard the artifact.
[Present evidence]
*'''John Adams:''' [Answer 3] ''The real mystery then is, if not Preston, who told these men to fire? Montgomery recalled being grabbed from behind and hearing someone yell at him to fire. Miss Whitehouse saw a man in dark-colored clothing who approached the men from behind. Who it was that caused this terrible tragedy, we may never know.''


Just as you think you've made it out, you stumble into a couple more Abstergo agents. Clad in dark suits and equipped with earpieces and flashlights, they pull up their automatic weapons and move swiftly to block your path to freedom. Before anybody can move a muscle, a loud "zzzap" fills the air. Both agents collapse to the ground, unconscious. A hooded man missing his ring finger and dressed in a worn-out Assassin vest stands behind the agents. Strapped to his forearm is a shock blade. He retracts the blade with a quick, calculated move. "I'm Anthony, and I'm a Brother! C'mon, we gotta move quick, those bastards arrived in numbers!" He urgently gestures for you to follow him to a nearby pickup truck.
*'''John Adams:''' [All evidence presented] ''My thanks. We have served the cause of the law and shown our convictions this day.''


;Challenges
;Outcome
*''Dusty Pursuit''<br>The pickup is going full throttle, but it doesn't take long for a couple of Abstergo SUVs to catch up with them, attempting to ram the PCs' vehicle off the road. The PCs must outmaneuver the agents on the dusty Texas roads. Given the high speed, any Approach check made to overcome this Challenge requires 1 additional Raise.
*Verdict Reached
*''Aim and Fire''<br>Anthony's got some firearms in the back of the pickup. The characters can open fire at the approaching vehicles.
You have helped John Adams gather the evidence and look at the questions central to the trial of those involved in the Boston Massacre. The pursuit of liberty under law demonstrates not just a passionate commitment to freedom but a willingness to hold all to its standards.  
*''Pit Stop Heist''<br>Since Abstergo might have registered the model, color and plate of Anthony's pickup, the PCs must make a pit stop to "obtain" a new vehicle. The PCs must get a new car without drawing attention.


;Weaknesses
;Log
*''Smoke Bomb (minor)''<br>A PC that has or creates a smoke bomb can throw it on the road to block the pursuers' view. They'll need to find the right materials to create the smokescreen or something similar. This could involve tampering with machinery to release steam or triggering a small chemical explosion. In this case, any Approach check made to overcome the Dusty Pursuit and Aim and Fire Challenges have 1 Free Raise.
After the tragic events of the Boston Massacre I helped John Adams gather evidence in order to give Captain Thomas Preston a fair trial.  


</tabber>
</tabber>
-->


==Debrief==
===NYC===
After hours of intense driving and heart-pounding adrenaline, you, Anthony, and the stolen pommel of the Sword of Mars finally arrive at the secluded aerodrome a few miles across the Mexican border. Anthony tells you he has been waiting for a good excuse to use his escape plan for over a decade, and now it's time. The old rusty plane is waiting in a tiny hangar. With a collective sigh of relief, you abandon the car and get ready to jump onboard. Anthony nods in silent acknowledgment of your success as he tries to start the aircraft's engines. It takes a couple of minutes, but eventually, with the grumble of an old wreck, it sets in motion. "It's alive! Alive!" yells Anthony as he drives to the dark runway.
<!--
;General
<tabber>
|-|Intro=
;Welcome to Manhattan
250 years ago, New York City stood at the heart of the Revolution that led to the beginning of a nation. Travel back in time and relive the key events of the American Revolution.<br><br>Welcome to Echoes of Revolution: NYC


However, while you take your seats, Anthony gives a worried look back at the empty aerodrome. "They'll come for us… they always do. But we'll be ready, right?" A mixture of excitement and concern settles over the cockpit as the plane starts to accelerate up the runaway, your minds race with questions about the next steps.
|-|End=
;Echoes of Revolution: NYC complete
Well done. You have synchronized all the memories from around New York and seen the city as it once was at the height of the Revolution. You have completed Echoes of Revolution: NYC.


With the precious Shard of Eden securely in their grasp, the PCs and Anthony effectively reach out to Ziggy, who promptly arranges their return to the hideout in the UK. Initially wary of the Crew's newfound partner, Ziggy conducts a series of thorough background checks. Upon finding nothing suspicious, the technician cautiously accepts the unexpected assistance. Continuing with the mission, Ziggy utilizes his expertise to analyze the Shard of Eden and extract valuable information.
|-|Credits=
Created by Gotham Center for New York History in partnership with Sugar Creative and Ubisoft


"Finally! I'm gathering new data from this fragment you've recovered, and it's proper incredible. I managed to locate the moment when another of your Ancestors crossed paths with the sword. That means we can skip right to that instant. Get ready, you're going to visit Britain in the ninth Century!"
;Creative Wales
The creation of Echoes of Revolution: NYC has been supported by Creative Wales' Scale Up Fund.<br>With special thanks to Joedi Langley, Kathryn Wolfe-Adams, Beth Romais, Paul Osbaldeston and Charlie Thomas


==Notable NPCs==
;Villa Albertine
;Anthony the Assassin
The release of Echoes of Revolution: NYC has been supported by Villa Albertine
Anthony, the last Assassin of a long-defunct Brotherhood cell based in Texas, is a tall and athletic man in his late forties, with a rugged appearance that makes him effortlessly blend into a number of environments. He has a strong jawline, long brown hair, and a pair of piercing dark eyes.


Anthony is a double agent, working secretly for Abstergo. Yet, driven by a fervent desire for a world unburdened by the ancient feud between Assassins and Templars, he's not loyal to the Templar cause either, and he pursues his own agenda. He has been monitoring the Crew since they landed in Houston, and plans to help them until he gains their trust and eventually exploit the secrets hidden in their genetic memories to take the Sword of Mars for himself, with which he plans to transcend the ancient feud and free the world from the factions perpetuating the clandestine conflict (this will come to pass in Chapter 3, in the Abstergo Raid! Modern Day Sequence).
;The Gotham Center for New York City History
Peter-Christian Aigner, Ted Knudsen


==References==
;Sugar Creative
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Jason Veal, William Humphrey, Chris Barnes, Anders Gillies, Matt Robinson, Kiran Bharadia, Faye Allen, Oliver Brunyate, Alex Pitt, Dan Hayes, Jonny Tooze
{{ACRPGSequences}}


==A Game of Cat and Mouse==
;Niantic Spatial
{{Era|Memories}}
Echoes of Revolution: NYC is powered by Niantic Spatial<br>With special thanks to Joe Gabriel
{{Pre-release}}
{{Memory Infobox
| name = A Game of Cat and Mouse
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[Houston City Shuffle]]
| next = [[Big Trouble in Glastonbury Abbey]]
| source =
| location = Ravensthorpe, Mercia, Britain
| date = 883 CE
}}
'''A Game of Cat and Mouse''' was ?????????????????????????


==Description==
;Ubisoft
''The Witnesses are a group of old companions of Eivor, jarlksona of the Raven Clan, sent to help her by Niamh, the woman of the mists. Eivor recently returned from Ireland when worrying rumors reached her ears: a group of mercenaries led by a mysterious knight have been raiding her territories. These raiders seem to be searching for Eivor herself.<br><br>Concerned about the situation, Eivor devises a plan to gather information. She allows herself to be captured by the mercenaries in order to discover their true motives..''
Echoes of Revolution: NYC has been created in partnership with Ubisoft and the Assassin's Creed teams, using the digital world of Assassin's Creed III and Assassin's Creed Rogue.<br>With special thanks to Amy Jenkins-Le Guerroué, Romain Fascialé, and Martina Strina


==Intro==
;Welsh Government
As your eyelids slowly open, you find yourself bound to a chair, your arms tightly secured behind your back. Your vision adjusts to the dimly lit surroundings, illuminated by the flickering flames of a small fire in the corner of the room. The air is filled with a cacophony of indistinct voices, muffled by a loud buzzing sound. You notice five people rummaging through your belongings, scattered on a nearby table, their chatter blending with the crackling of the fire. Suddenly, the creaking of the wooden door draws your attention, and a man enters the room. He is clearly a knight— his attire is lavish, his garments meticulously groomed, and a finely crafted sword hangs at his side. Engaging in a brief exchange of words with the other men, the distinguished figure directs his attention towards you, approaching with an air of mockery: "Ahahaha, well, well. It seems I was correct in my assumption. I always suspected that your reputation was nothing more than embellishments and the sweat of others.
The creation of Echoes of Revolution: NYC has been made possible through the support of the Welsh Government.<br>With special thanks to Jack Sargeant, Charlie Thomas and Zowie Hay


Now, my Norse friend, do enlighten me. Where is Excalibur?"
</tabber>
 
At that moment, the door swings open once more, revealing Niamh and your trusted companions standing at the threshold, ready to fight!


==Key objectives==
;People of the Revolution
<tabber>
<tabber>
|-|1 - ELIMINATE THE OPPOSITION=
|-|Caesar Glover=
The knight draws his sword, and the mercenaries immediately ready their weapons and attack!
Caesar was one of hundreds of sailors, White and Black, who helped the Continental Army escape from Brooklyn in 1776, enabling the rebellion to survive. Born in Africa, he was enslaved as a child and brought to North America.<br><br>Somehow, he earned his freedom, and in 1775 he joined the Revolution as part of the Marblehead regiment. This group of seamen manned the boats in the New Jersey and New York campaigns, including the famous crossing of the Delaware River. Black New Englanders like Caesar were among the Continental Army’s first recruits, 150 of whom carried Washington’s troops from Brooklyn Heights to Peck Slip in August 1776. The amateur military, greatly outnumbered, was badly defeated in Long Island. But they were saved by a thick fog, an early historian writing that no one in the region could remember any such weather “within the space of twenty or thirty years\". If not for the skill of mariners like Caesar, military historians agree, no more than half of the decimated rebel army would have escaped.


'''Special:''' Eivor starts the fight restrained, therefore she must make a Challenge to free herself if she wants to join her friends.
|-|Nathan Hale=
Nathan Hale is one of the American Revolution’s most famous spies and one of its earliest martyrs. Having volunteered to stay in New York after the Battle of Long Island in order to pass information to the Revolutionary cause, the 21-year-old Patriot was hanged by the occupying British government on September 22, 1776. This underscored the importance of effective espionage practices for the rebels. <br><br>Alongside George Washington’s spy ring on Long Island, intelligence-gathering was far more commonly done by everyday unsung heroes of the cause. Knowledge is typically passed mouth to mouth, through both formal and informal communication networks. Waitresses overhearing conversation between officers in a tavern passed information on to rebel informants. Slaves moving goods from city to country reported on the British army’s health. Families permitted to cross battlefield lines to visit relatives shared observations in conversation and correspondence.\n


;Challenges
|-|Alexander Hamilton=
*''Well-Armed Mercenaries''<br>The mercenaries are capable and well-armed, and despite the initial surprise, they fight with ferocity, selling their lives dearly. Therefore defeating them requires 2 separate Approach checks.
Alexander Hamilton was one of George Washington’s trusted advisers during the American Revolution and the first Secretary of the Treasury of the United States. Born in 1757 in the West Indies, he was orphaned at the age of 11. His cleverness showed early, and his employers pooled their money to send him to university. Hamilton moved to New York in 1773 and began attending King’s College (later Columbia University). By 1774, he was writing pro-rebel articles, and by 1775 he’d joined the volunteer militia to oppose the British. \n \nIn 1776 he formed his own artillery company, becoming a captain, before being appointed as aide-de-camp to Washington in 1777. A skilled military commander, his leadership was decisive in the Battle of Yorktown. After the war Hamilton went on to become a respected statesman, representing New York and the nation in the preservation of the principles of the revolution and formation of the new government.
*''Knight of the Round Table''<br>The mysterious knight, Leofwine, fights skillfully.


;Weaknesses
|-|William Howe=
*''I don't want to die! (minor)''<br>Leofwine, surprised by the situation, will surrender at his opponents' first sign of martial superiority. Witnesses can easily overcome the Knight of the Round Table Challenge if they prove skilled and deadly, perhaps by effortlessly defeating the mercenaries.
William Howe was the commander in chief of the British Army in North America (1776–78). Despite several military successes, he was unable to destroy the Continental Army and stem the American Revolution.\n \nWilliam Howe had been active in North America during the French and Indian War a few years earlier, where he earned a reputation as one of the army’s most brilliant young generals. He initially captured New York in 1776 when the British defeated the Americans at the Battle of Long Island and later led the campaign to capture Philadelphia. These victories were, however, not enough to defeat Washington's armies, and he resigned in 1778 to return to Britain.


|-|2 - RETRIEVE INFORMATIONS=
|-|Thomas Jefferson=
Once the Witnesses have defeated Leofwine and the mercenaries, a thorough search or interrogation will gather the information they need.
Thomas Jefferson was a pivotal figure in the American Revolution, acting as a leading intellectual, a political activist, and the primary author of the Declaration of Independence. Throughout the conflict, while he did not fight on the battlefield, he sought to transform the American colonies into a modern republic, advocating for the separation of church and state, the abolition of feudal inheritance laws, and widespread educational reform. As a delegate to the Second Continental Congress in 1776, the 33-year-old Virginian was tasked with drafting the document that justified the colonies’ break from Great Britain, articulating the foundational American ideals of \"Life, Liberty, and the pursuit of Happiness\".\n


;Challenges
|-|Marquis de Lafayette=
*''Thorough Search''<br>Leofwine is carrying a medallion bearing a symbol that is easily identified as referencing the Knights of the Round Table, the loyal servitors of the legendary King Arthur who is believed to have reigned over Britain in the fifth century. Yet, the symbol seems to be a variant, suggesting a reference to Mordred, the traitorous son of King Arthur. Moreover, Leofwine arrived here on a horse, that if inspected is burdened by saddlebags containing a few coins from the kingdom of Wessex, some wine, and a map showing the route from Glastonbury to Ravensthorpe.
Marquis de Lafayette was a French aristocrat and military officer who played a crucial role in the American Revolution, acting as a vital link between the American colonies and France. Inspired by the American cause of liberty, the 19-year-old defied King Louis XVI and traveled to America in 1777, volunteering to serve without pay. \n \nHe quickly formed a close bond with George Washington and was commissioned as a major general in the Continental Army. Lafayette proved his bravery and skill in battle and was wounded in action. This led him to return to France and lobby for increased military aid, successfully securing French troops and supplies for the colonies. Returning to America in 1781, he led American forces against Lord Cornwallis in Virginia, setting the stage for the decisive American-French victory at the Siege of Yorktown.
*''Interrogation''<br>If questioned, Leofwine reveals that he belongs to the Descendants of the Round Table', a group serving a leader they call 'Mordred', out of their headquarters at Glastonbury Abbey — their goal: recover the mythical sword Excalibur and conquer Britain.


;Weaknesses
|-|Francis Lewis=
*''Eagle Sense (major)''<br>If one of the Witnesses were to kill Leofwine and then use Eagle Sense (see Skill Cards), they can obtain all the necessary information, including the location of the knights at Glastonbury Abbey and their motives, as above.
Francis Lewis was a Welsh-born merchant and patriot who signed the Declaration of Independence and the Articles of Confederation. As a dedicated radical in New York, he served in the Stamp Act Congress and was a member of the Committee of Sixty and the New York Provincial Congress before joining the Continental Congress from 1775 to 1779. <br><br>During the Revolutionary War, Lewis utilized his commercial experience to help secure supplies for the Continental Army, particularly through his work on the Continental Board of Admiralty. His commitment to the patriot cause came at a high personal cost. Following the Battle of Long Island in 1776, British forces destroyed his estate in Queens and imprisoned his wife. While she was later released in a prisoner exchange, the harsh conditions of her captivity severely affected her health, leading to her death in 1779. Devastated by his wife's death, Lewis subsequently retired from politics, leaving Congress in 1779 and retiring completely by 1781.


</tabber>
|-|Hercules Mulligan=
Hercules Mulligan was a vital spy for the Continental Army and a dedicated patriot during the American Revolution. Raised in New York City, he was an early member of the Sons of Liberty and a close associate of Alexander Hamilton, whom he mentored and introduced to revolutionary ideals. Working as a successful tailor, Mulligan cultivated relationships with high-ranking British Officers, allowing him to gather crucial intelligence directly from the enemy. Despite the dangers of operating within British-occupied New York, he operated as a confidential correspondent for George Washington, supplying information that helped shape the war's outcome. <br><br>Mulligan is credited with saving Washington’s life on two occasions by revealing plots to capture him. Even after being suspected of spying and briefly arrested, he continued his intelligence work with the help of his enslaved assistant, Cato. Following the war, Washington solidified Mulligan’s reputation as a patriot by having breakfast with him shortly after the British evacuation of New York.


==Notable NPCs==
|-|Isaac Sears=
;Niamh
Isaac Sears was the public face of the Sons of Liberty in New York City, the second and perhaps most active chapter in the colonies. He was a prosperous merchant, like so many leaders of the underground rebel group. During the mid-1700s, he made fine income as a privateer, hunting the ships of imperial rivals for the British. Only when the Sugar Act brought an end to his trade in the West Indies did the sea captain turn against Britain. During the revolution he was a member of the Committee of Sixty and was involved in raids on British troops and in the destruction of Loyalist property throughout New York City.
Niamh of Argyll is a cunning Celtic witch-warrior from the Women of the Mist, with dark reddish hair tied back with a ribbon. She has a lunar tattoo on her forearm, a symbol of her faith in Avalon. Niamh heavily influenced the politics in Mercia, initially infiltrating the Hidden Ones to discern their objectives in Britain. She later proved her allegiance to her people by taking Excalibur from Eivor Varinsdottir. Despite this betrayal, Niamh later forged a powerful alliance between the Women of the Mist and the Hidden Ones, uniting them in a common front against the Order of the Ancients and their allies.


==References==
|-|Anna Strong=
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Anna Smith Strong was the only recorded female member of the Culper Spy Ring, a secret network established to gather intelligence for General George Washington in British-occupied New York. Living in Setauket, Long Island, she utilized her position to pass messages while avoiding suspicion, partly because her relatives were Loyalists. <br><br>Strong’s fame stems from the ingenious clothesline code which she used to signal Caleb Brewster, a courier who transported intelligence across the Long Island Sound. When a message was ready to be picked up, she would hang a black petticoat on her clothesline, clearly visible from across the bay. She would add a specific number of white handkerchiefs to indicate which of the six designated coves Brewster should use to meet his contact.
{{ACRPGSequences}}


==Big Trouble in Glastonbury Abbey==
|-|George Washington=
{{Era|Memories}}
George Washington was the commander-in-chief of the Continental Army during the American Revolution. Tasked with fighting a superior British force, Washington formed the colonial militias into a disciplined fighting force. Despite losing more battles than he won, his resilience, strategic retreats, and crucial victories, such as the final victory at Yorktown, secured American independence. \n \nUnanimously elected, Washington served as president from 1789 to 1797, where he implemented a strong, well-financed national government, including the creation of a national bank. His dedication to civilian control of the military, together with his voluntary retirement after two terms, helped secure the stability of American democracy.
{{Pre-release}}
</tabber>
{{Memory Infobox
| name = Big Trouble in Glastonbury Abbey
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[A Game of Cat and Mouse]]
| next = [[A Knight's Quest]]
| source =
| location = Glastonbury, Wessex, Britain
| date = 883 CE
}}
'''Big Trouble in Glastonbury Abbey''' was ?????????????????????????


==Description==
;Memories
''The Witnesses are on their way to Glastonbury, to thwart the plans of the Knights that are looking for Excalibur. When they are in sight of the abbey, something strange happens to the Simulation —a Glitch. Once the anomaly has passed, the Witnesses must stop Mordred, hoping nothing else goes wrong.''
 
==Intro==
You leave Ravensthorpe at once, and you begin a long ride toward Glastonbury on the trail of the Descendants of the Round Table. Given how far they have come to retrieve the sword, putting an end to their plots has become a priority.
 
The following day, as you cross the misty countryside of Albion, you hear a worried voice in your head: "Something is wrong! I don't understand..."
 
==Key objectives==
<tabber>
<tabber>
|-|1 - SURVIVE THE GLITCH=
|-|Birch=
The Witnesses find themselves caught in the middle of a Glitch. As they ride across the countryside, the sky is broken by dots of multicolored lights, and strange shapes appear among the clouds.
;Passing Judgment
 
You are at Fraunces Tavern. In 1783, as the war came to an end, a joint British and American commission overseen by Brigadier General Birch convened here to review the claims of Black Loyalist ex-slaves seeking freedom and evacuation with the British Army. Boston King was one of these ex slaves. In this memory he presents his case to the panel to obtain a certificate of freedom.<br><br>Enter the streets of revolutionary era New York and head from City Hall towards Fraunces Tavern.
You are looking up, surprised by sudden flashes disrupting the blue sky above you. Suddenly, what can only be German war planes from WWII burst through the clouds and start firing at you! Ziggy's voice fills your ears: "Bloody hell!"
 
'''Special:''' Until the Witnesses overcome the Survive the Glitch Objective, use the following Setbacks:
*FLYING BULLETS (MINOR)<br>Bullets fly. The Witness must make a Reaction check to avoid being injured.
*DESYNC GLITCH (MAJOR)<br>Something is definitely wrong with this memory block! The glitch in the simulation
erodes the Witness' Synchronization, lowering the Sync level by 1.
 
;Challenges
*''Machine gun burst''<br>German planes open fire on the Witnesses. Finding cover won't be easy and requires a Reaction with 1 Raise.
*''Bomb''<br>One of the planes drops a bomb that explodes near the Witnesses, hurling shrapnel and earth in every direction.
 
After a brief moment of confusion, everything returns to normal. Ziggy's voice resonates with reassurance, "It seems over now. I don't understand what happened, but you shouldn't have any more problems now... I hope."


You continue riding towards Glastonbury. Finally, the majestic abbey comes into view, the ominous emblem of Mordred adorning its sides.
;Historical details
In 1783, as the British prepared to evacuate New York at the end of the Revolutionary War, the city became the site of a tense and historic reckoning. During the conflict, British commanders had promised freedom to enslaved people who escaped Patriot owners and joined their lines, and thousands sought refuge in British occupied New York. <br><br>When peace was declared, American officials demanded the return of formerly enslaved people under the terms of the Treaty of Paris. To address the crisis, British authorities convened hearings at Fraunces Tavern, overseen by Brigadier General Samuel Birch. There, formerly enslaved Black Loyalists petitioned to prove they had served the British cause and were entitled to evacuation. These proceedings, later called the Birch trials, required testimony about military service and escape. Those who qualified had their names entered into what became known as the Book of Negroes and were granted passage to Nova Scotia and other parts of the British Empire. <br><br>More than 3,000 ultimately departed New York under British protection. For many, the evacuation marked the beginning of a new and uncertain chapter, but it also represented one of the earliest large scale emancipations in American history, unfolding in the final days of British rule in the city.


|-|2 - ENTER THE ABBEY=
;Instructions
The Witnesses must gain access to the abbey and defeat Mordred. There are many ways in. They could go straight to the front door, facing the majority of the knights right away. They could also climb to a window on the side or gain entry via the roof.
Objective
During the Birch Trials, the board evaluated the case for emancipation of ex-slaves. <br><br>Present Boston King's case by showing the needed evidence


Outside the building, some guards patrol the perimeter. As fire lights filter from the windows of the abbey, you can spot a window on the structure's highest floor.
Questions
The officer will ask you questions. You need to provide the right piece of evidence to answer him.


;Challenges
Presenting Evidence
*''Patrols''<br>The perimeter of the abbey is patrolled by three groups, each composed of a knight and a squire. The patrols fulfill their duties diligently, yet they have never had any trouble before, and are not particularly experienced. Therefore, any Stealth check made to complete this Challenge has 1 Free Raise.
Tap on the haversack button to examine the items you can present as evidence. \n \nTap on an item to submit it for review.
*''Guards''<br>At the entrance of the abbey, a pair of lackadaisical squires stand guard. Engrossed in an animated conversation, they discuss the ongoing sword quest undertaken by the knights. However, one of the squires, unconvinced of the sword's purported magic, dismisses the entire endeavor as a futile waste of the knights' time.


;Weaknesses
;What happens
*''Challenge Mordred (major)''<br>One possibility to enter is to issue a formal challenge, appealing to the honor and reputation of Mordred. This will allow the Witnesses to enter the abbey and overcome any challenges needed. If this Weakness is exploited by the PCs, then the Reinforcements Setback is triggered and Alston the Black arrives to fight as Mordred's champion (see Notable NPCs and Setbacks, below).
*'''British Officer:''' [start] ''Good day, Boston King. I hope you are keeping well in these trying times. These trials are intended to enable us to demonstrate your suitability to receive a Certificate of Freedom. The certificate will give you passage to Nova Scotia and a new life. There are three questions to address. Let us begin.''


|-|3 - DEFEAT MORDRED=
Evidence:
The Descendants of the Round Table intend to conquer all of Britain, and if they were to get hold of the Sword of Mars, they would become a truly unstoppable threat. Defeating their leader is the only way to stop them. 'Mordred' is actually a woman, Lady Elaine Pendragon.
*Pay Records
**[Details] I managed to keep hold of my pay records despite the chaos of the war. Hopefully this will help.\n-\nCharles Town, the 1st Day of August, 1782 Received of the Paymaster of His Majesty’s Forces, the sum of Eight Shillings, being one week’s pay for Boston King, a Negro man employed with the troops in military duty and camp service. \nThe said Boston King having come within the British Lines and since served with the Army, is to receive the above allowance, or the equivalent in provisions, clothing, or other necessaries, as available. \nSigned, Deputy Paymaster\n
**[Boston King comment] These are my pay records from the army.
*Letter from Captain Grey
**[Details] I was given this letter from Captain Grey who I served under in the New York Volunteers.\n-\nI do hereby certify that Boston King, a Negro man, having formerly come within the British Lines in South Carolina, hath for some time served with me in the New York Volunteers, and hath conducted himself with fidelity and good behavior. \nGiven under my hand this fifteenth day of October, 1783. \nCaptain Grey, New York Volunteers\n
**[Boston King comment] I was given this letter from Captain Grey.
*A Herbal Remedy
**[Details] Using powdered yarrow root to help cuts and wounds heal was something that my mother taught me. She was so knowledgeable about herbal remedies having learned from the Native Americans in South Carolina. <br><br>Her literacy and love of learning have been a constant inspiration and I hope one day to be able to write an account of my life.
**[Boston King comment] I carried herbal remedies like this throughout the war.
*My British Uniform
**[Details] Though I started out as a servant to the British officers it wasn't long before I found myself in the uniform of the brave New York Volunteers. <br><br>As a former slave, I was often assigned the most dangerous missions. It was in 1781 when I was sent alone to gather reinforcements when my battalion was under siege at Nelson’s Ferry. I narrowly avoided capture and returned to a hero's welcome.
**[Boston King comment] This is my uniform from the New York Volunteer British regiment.
*Dunmore's Proclamation
**[Details] Dunmore's Proclamation promises me freedom in exchange for the service that I have given as a Loyalist.<br><br>I was a young man when Loyalist forces seized Charlestown in May 1780 and I determined to throw myself into the hands of the English. They received me readily, and I began to feel the happiness of liberty. The impact of the Proclamation has been huge, 500 slaves left the day it was made and over 5,000 have since done so.
**[Boston King comment] Dunmore's Proclamation promises me my freedom.
*My Carpenters Tools
**[Details] I was 16 years old when I first apprenticed to a carpenter. He treated me very cruelly, and I was subject to frequent beating whenever a tool was misplaced. I was fortunate that my previous owner heard of my hardships and came to speak to him about my treatment.<br><br>The skills I learned there, no matter how unpleasantly, have enabled me to work for the British and the cause of my own Liberty\n
**[Boston King comment] These are the tools I used when I was a slave.


The abbey's chambers abound with supplies and materials, likely acquired through recent raids. Intricate tapestries grace the interior walls, portraying a version of the Arthurian legend where Mordred takes center stage, underscoring the significance of this enigmatic cult.
*'''British Officer:''' [1st question] ''What proof can you bring that you were in His Majesty’s Service or Loyal to the Crown and its officers?''
*'''British Officer:''' [1st answer] ''Very good. Your service in the British Army is ample evidence.''
*'''British Officer:''' [2nd question] ''Have you evidence to confirm your arrival at his Majesty's garrison prior to November, 1782?''
*'''British Officer:''' [2nd answer] ''Yes, that pay record demonstrates when you were serving.''
*'''British Officer:''' [3rd question] ''Can you show that you are not known to be a man of bad behavior?''
*'''British Officer:''' [3rd answer] ''Captain Grey clearly declares you of good character.''


;Challenges
*'''British Officer:''' [Some wrong] ''I think that's just enough evidence to get that certificate.''
*''Defeat Mordred's Chosen Knights''<br>These four heavily armored and highly skilled knights are Mordred's defenders. Therefore, this Challenge requires at least 2 separate Approach checks to be overcome. Also, due to their combat prowess and coordination, any Action check made to oppose them in combat requires 1 Raise.
*'''British Officer:''' [All correct] ''Congratulations Sir. Your service qualifies you for a Certificate of Freedom.''
*''Fight Mordred''<br>Lady Elaine is a formidable opponent, a true heir to not just because of her training but also because Isu blood courses through her veins. Therefore, any check made to overcome this Challenge requires 1 Raise.


;Weaknesses
;Outcome
*''Flames and Smoke (minor)''<br>Stealthily setting fire to supplies might draw most of the knights' attention elsewhere. The building will also quickly fill up with smoke, making sneaking easier. Therefore, any Stealth check made inside the building has 1 Free Raise.
*Certificate of Freedom
In September 1783, Boston King was declared free and forever emancipated by order of Sir Guy Carleton. He was permitted to depart with the Black Loyalists for Nova Scotia.  


</tabber>
;Log
I presented my case to the Birch trials panel at Fraunces Tavern.\nI obtained a certificate of freedom and was able to leave with the evacuating British.


==Debrief==
|-|Cannons=
Once Mordred is defeated, As the Witnesses make their way out of Glastonbury, Niamh intercepts Eivor with a determined look in her eyes:
;Defending the Hudson
Near this spot, in 1776 the Battery fortifications overlooked the Hudson. At the time, American forces had taken control of New York, and the British Navy blockaded the harbor. Join the soldiers at the Battery under the command of Rufus Putnam, man the cannon, and do what you can to stop the British ships coming up the river. <br><br>Enter the revolutionary era Battery fort and take up your position at a cannon.


"This sword is far too potent to risk it falling into the wrong hands," she utters, her tone unwavering. "The Women of the Mists and I shall safeguard it, but I need you to aid in ensuring its protection." With that, Niamh opens her hands, revealing the pommel of her sword. "Find a suitable location to hide this piece far from here."
;Historical details
By the summer of 1776, revolutionary forces controlled Manhattan, but the harbor told a different story. Hundreds of British ships filled New York Harbor, carrying tens of thousands of soldiers in the largest amphibious invasion of the eighteenth century. <br><br>General George Washington had cannons dragged into position near here to stop the British ships. On October 17, lookouts spotted HMS Phoenix and HMS Rose pushing up the Hudson. American batteries opened fire, but the ships broke through with little damage. Panic spread across the city, and Washington’s supply and communication lines were suddenly exposed. The Revolution in New York began not with victory, but with uncertainty and fear, as the city became the central battleground of the war.


Eivor's gaze locks with Niamh's, her features tense with mixed emotions. "You first snatched away my sword, and now you charge me with concealing this fragment? Bah. I plan to depart Albion soon and return to Paris. It will be a good place to find a secure hiding spot."
;Instructions
Objective
Under the command of Rufus Putnam, you must man a cannon at the Battery and shoot the British ships as they attempt to sail up the Hudson River.


==Notable NPCs==
Aiming and Firing
;'Mordred' - Lady Elaine Pendragon Lady Elaine Pendragon descends in direct line from Mordred, the son of King Arthur. She fights as a fully armed and armored knight, bearing the crests of her ancestor. She's a tall woman, a born leader, capable of inciting her followers to a frenzy. Driven by a thirst for power, she is focused on obtaining the legendary sword, Excalibur, at all costs.
Drag the slider at the bottom of the screen to aim the cannon.<br><br>Tap the fire button to fire.
;Alston the Black Knight
Alston is a skilled and valiant knight. He is also Mordred's husband, and once he joins the fray, he will fight to the death to defend her.


==References==
Reloading
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
After each shot, you must reload. Tap on the screen when the triangle touches the bar to load, then repeat to ram and prime the cannon.
{{ACRPGSequences}}


==A Knight's Quest==
;What happens
{{Era|Memories}}
*'''Rufus Putnam:''' [Start] ''Stand and ready your guns. The Phoenix will come from the left!''
{{Pre-release}}
*'''Rufus Putnam:''' [first shot] ''If they get past our fortifications, they will be able to cut our supply and communication lines.''
{{Memory Infobox
*'''Rufus Putnam:''' [first reload] ''Take your time and make the shots count. America is watching your aim!''
| name = A Knight's Quest
*'''Rufus Putnam:''' [second ship] ''Look to your left, there is the Rose. Focus on her and aim for the waterline!''
| image =
*'''Rufus Putnam:''' [third ship] ''There is another on the left! We're cutting them up, but I'm not sure it's going to be enough.''
| description =
*'''Rufus Putnam:''' [ships out of view] ''Good shooting. Hopefully the batteries further upriver will be able to finish the job.''
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[Big Trouble in Glastonbury Abbey]]
| next = [[The Round Table]]
| source =
| location = London, England
| date = 1870
}}
'''A Knight's Quest''' was ?????????????????????????


==Chapter introduction==
;Outcome
;The Sword of Kings
*Hudson Breached!
The Descendants have made an important discovery: the Sword of Mars, the blade that laid the foundation of Rome, is also the legendary Excalibur. Passing through Niamh's hands to the shieldmaiden Eivor Varinsdottir, the "wolf-kissed" herself, who eventually hid the pommel in the abbey of Saint-Bertin, in Saint-Omer, France.
Despite your efforts, the British ships have broken through and sailed up the Hudson. The batteries further up the river will have to stop them now.


While the PCs absorb this newfound information, Ziggy delves into the history of the Assassins, seeking more details on Excalibur. The Arthurian Legend might hold crucial clues about the location where the rest of the sword now rests.
;Log
At the Battery I took control of a cannon and tried to stop the British ships coming up the river.\nDespite my best efforts and some good shooting I couldn't stop the British Navy.


After a few days of research, Ziggy returns triumphant. "It looks like the next step is tucked away right in the DNA of one of ya. I should have thought about it from the beginning. It can't be a bleedin' coincidence that all the breadcrumbs we've gathered so far have sprouted from your pasts. Get yourselves ready, we're off on another knight-hunting spree, but this time, we're going back to the Victorian Era."
|-|House=
;Colonial House
Not far from here, in 1781, British officers were billeted in the grand houses lining Broadway during the occupation of New York. Join Washington's Culper Spy Ring and use your role working in one of these houses to secretly gather information that could help the war.<br><br>Enter the streets of revolutionary era New York and head down revolutionary era Broadway towards a British occupied house.


==Description==
;Historical details
''The Witnesses are helping the London police to investigate a mysterious murder, when someone captures their attention, leading to a frantic pursuit through the bustling streets of London. The chase climaxes in a tense confrontation with a Knight of the Round Table.''
Between 1776 and 1783 New York became a center of espionage! The most famous American spy network, known as the Culper Ring, reported directly to George Washington and relied on informants across the region.  British officers were often billeted in private homes, living alongside civilian families, which blurred the line between public war and private life. While American men such as the merchant and tailor Hercules Mulligan played important roles, much of the intelligence gathering depended on women, both free and enslaved, whose daily work allowed them to move through the city with less suspicion. <br><br>Domestic labor placed women in kitchens, parlors, markets, and streets where British officers spoke openly. They could observe troop movements, overhear conversations, and quietly pass along information through coded messages and trusted couriers. In a city filled with checkpoints and patrols, ordinary routines became acts of resistance. In occupied New York, intelligence gathered inside homes and boarding houses helped shape Washington’s decisions and influence the course of the war.


==Intro==
;Instructions
It's a gray autumn morning, traces of recent rain pooling at the alley's edges. A few streets away, the Thames lends a pervasive humidity to the air, mingling with scents of mud, burned pastry, and a metallic tang. As you round the corner, the source of the last odor becomes apparent. Sergeant Abberline stands beside a lifeless body, blood spread across half of the alley. His eyes are narrowly focused, locked onto the corpse. He raises his gaze briefly to acknowledge your arrival.
Objective
Agent 355, a member of Washington's Culper Ring, secretly gathered information on the British for the Revolution. <br><br>Search through the house and carefully gather important military intelligence from amongst the soldiers' items.


"I'm sorry to have called you out so early," he says, "but I needed your assistance here."
Detection
Your presence must go unnoticed. Avoid creaky floorboards and don't spend too long in the room, or suspicion will grow.\nWatch the suspicion indicator on your screen. If it fills up, it will be too dangerous to continue and the mission will end.


==Key objectives==
Crucial Intel
<tabber>
Tap on highlighted items around the room to inspect them.<br><br>Review the information and only take relevant intel as each piece you take will raise your suspicion meter.
|-|1 - INVESTIGATE THE MURDER SCENE=
The Witnesses are busy checking the scene of a brutal murder.


The lifeless body sprawled facedown is that of a middle-aged man, wearing rich clothes suggesting a life of privilege. Deep wounds inflicted by a sharp-edged weapon mar his back and abdomen, undoubtedly the cause of his demise. Even in death, an expression of panic remains etched upon his face.
;What happens
Items:
*Fuel request
This letter details the problems of getting suitable firewood. Soldiers sent out of the city to source it were ambushed by revolutionary troops. The letter contains a request to requisition additional supplies for the stores as the weather grows colder.<br><br>This is proof of the effectiveness of our current strategy.
*Troop distribution
This is a dispatch detailing the movement of several hundred soldiers from the city to the Caribbean to deal with unrest there. <br><br>The weakening of the defenses in New York could prove essential intelligence for General Washington and his aim of retaking the city.
*Pass to New York
This is an official military pass granting the bearer the ability to leave the city and travel through the checkpoints in the surrounding area. <br><br>With the city under the control of the British Army, all movement of people in and out is carefully controlled - this could be a great help to our spies in the city.
*Map of Westpoint
This is a military plan of our defenses at West Point. It shows the defenses and the chain used to obstruct British navigation of the Hudson. <br><br>This may be normal planning, but it could also signal that General Washington is correct and the British do plan to attack!
*Rivingtons paper
Ha, it's not surprising that they are reading the Royal Gazette. <br><br>Rivington is nothing more than the King's mouthpiece and I'm sure these soldiers lap up his lies.
*A shopping list
Tobacco, soap, leather blacking, claret, new stockings...  <br><br>This is nothing more than the shopping list of one of the officers. We'll not gain any insights from this.
*A letter home
I hope the house is faring well. Please send my kind respects to my loving Wife & Child and all Enquiring friends... <br><br>A letter home from one of the officers here will not help us. I hope he can deliver it in person when he departs!


;Challenges
*'''Muffled British Officers:''' [QuarterDetection] ''... well personally I don't think they have much of a chance. They're farmers, not soldiers ...''
*''Looking for Clues''<br>The body offers several clues. Firstly, a pendant or a necklace, apparently torn away with some force, has left a visible mark where it once hung around the victim's neck. Furthermore, a conspicuous Templar symbol is etched into the mud beneath the man's right hand. This cryptic mark, possibly one of the last actions taken by the victim before his death, raises questions about his involvement with the Templar Order or the circumstances leading to his death. A walking stick is still firmly clutched in his left hand, its silver head intricately engraved with three crowns. This distinctive item adds another layer to the enigma, hinting at the man's social status or affiliation.
*'''Muffled British Officers:''' [HalfDetection] ''... it's not really about Liberty, it's simply the question whether the colonies shall or shall not be subject to the legislature of Great Britain ...''
*'''Muffled British Officers:''' [ThreeQuarterDetection] ''... it's a tragedy that we must sacrifice so many brave lives, in order to put an end to such an unnatural rebellion ...''


;Weaknesses
*'''Muffled British Officers:''' [Noise 1] ''What was that?''
*''Eagle Vision (major)''<br>A Witness using the Eagle Vision skill automatically catches all clues present at the scene (see the Looking for Clues Challenge).
*'''Muffled British Officers:''' [Noise 2] ''Did you hear something?''
*'''Muffled British Officers:''' [Noise 3] ''My ears must be playing tricks on me.''


|-|2 - LONDON CHASE=
*'''Agent 355:''' [Start] ''I'm going to need to be as silent as the grave or I might just end up in one.''
After the Crew has spent some time on the scene of the crime, their attention is drawn by a mysterious figure fleeing the scene. The Witnesses pursue the elusive figure across the rooftops of London.
*'''Agent 355:''' [Floorboard] ''I need to watch out for creaky floorboards!''
*'''Agent 355:''' [useless intel] ''I'm not sure this is going to help us win the war.''
*'''Agent 355:''' [Good intel] ''That's exactly what we need. With this Washington will be able to outwit them all.''
*'''Agent 355:''' [end] ''I can't risk anything more, or they are sure to find me.''
*'''Agent 355:''' [End all gathered] ''I think I've found everything of use!''


As you carefully investigate the scene, a shadowy figure leans over the rooftop's edge above, causing rusted flakes to dislodge from a gutter and tumble to the ground below. As soon as they realize that they have been spotted, the figure darts away nimbly. They traverse the rooftops with astonishing finesse, effortlessly leaping from one structure to the next, showcasing a remarkable prowess at free running.
;Outcome
*Intel Gathered
This is the intel vital for the revolutionary cause. Gathered from under the noses of the British Officers.


;Challenges
;Log
*''Climbing fast''<br>The Witnesses must rapidly climb the nearby buildings if they are to have any hope at catching the fleeing figure. Since the recent rain has made most of the holds slippery, any Approach check made to climb, requires 1 additional Raise.
Working for Washington's Culper Spy Ring I used my role working in one of these houses to secretly gather information that could help the Revolution.
*''Leap of Faith''<br>As the chase continues, the elusive figure manages to maintain their lead. However, a chance for the Witnesses to close the gap presents itself when their quarry enters a construction site. By navigating the external scaffolding and leaping through a window, the Witnesses will have a golden opportunity to put an end to the figure's escape.


;Weaknesses
|-|Escaping=
*''Rope Launcher (minor)''<br>If any of the Witnesses have a rope launcher or similar device in their Gear, they overcome the Climbing Fast Challenge.
;Escaping Brooklyn
The remnants of Washington's forces landed near here in 1776, after a devastating defeat on Long Island, having evaded the British navy and escaped under the cover of darkness. Crew a ship carrying Caesar Glover and his soldiers, in order to help them evacuate before it is too late.<br><br>Enter the docks of revolutionary era New York to guide the ship back to harbor.


|-|3 - FIGHT THE KNIGHT=
;Historical details
Once the Crew catches up with the escaping figure, they must confront them, whoever they are.
In August 1776, nearly 9,000 soldiers evacuated Manhattan in small boats. The Revolution had nearly collapsed. British forces overwhelmed the Continental Army on Long Island in the largest battle of the war. By August 29, George Washington and thousands of soldiers were trapped in Brooklyn, pinned against the East River with the Royal Navy blocking escape. If the army were captured, the rebellion might end before it had truly begun. <br><br>As night fell, a daring plan took shape. Under cover of darkness and aided by a thick fog that rolled in before dawn, soldiers began evacuating across the river in small boats. Experienced mariners from the region, including White, Black, and Native seafarers, quietly ferried troops to Manhattan while British warships sat unaware in the harbor. All night long, men, horses, and supplies crossed the water in near silence. <br><br>By morning, thousands of soldiers had escaped without detection. It was not a battlefield victory, but it was decisive. The survival of Washington’s army ensured that the Revolution would continue, and New York became the setting for one of the war’s most dramatic escapes.


You have cornered the enigmatic figure. Their eyes dart around, frantically searching for an escape route, only to realize that there is none. The figure swiftly draws a sword and removes their cape in a single smooth motion, revealing her identity: a young woman, features carved with determination, ready to confront whatever lies ahead.
;Instructions
Objective
The Continental Army and Caesar Glover escaped Brooklyn. <br><br>Navigate to the highlighted area on the Manhattan docks without being detected.


With a grimace the woman raises her voice: "I am Galahad, Knight of the Round Table. You have killed one of my peers, and you will pay. By the blood of the King, Arthur Pendragon, if I am fated to meet my end, it shall be with honor."
Steer the ship by drawing a circle on your screen to rotate the wheel. Drag the sail bar up or down to control speed.


;Challenges
Detection 

*''Swashbuckling''<br>Galahad is a formidable opponent, skilled in dueling. Therefore, this Challenge requires at least 2 separate Approach checks with 1 additional Raise in order to be overcome.
On the left of your screen is a detection meter that will begin to fill if you are spotted. <br><br>Avoid detection by the British ships by steering away from their search lights or by hiding in the clouds of fog.
*''Ending the fight''<br>Galahad knows from the beginning she is no match for her opponents. Nevertheless, she remains resolute, determined to fight until the very end.


;Weaknesses
;What happens
*''Dirty Fight (minor)''<br>Galahad is idealistic and chivalrous, no match for the tricks of a dirty fighter. Therefore, any Approach checks made to fight her that involve these kinds of tactics don't require any additional Raise.
*'''Caesar Glover:''' [Start] ''Take the utmost care. If the British see us, they will be on us in a moment. We will need both our wits and bravery to make it over. Good luck.''
*''Refusing to fight (major)''<br>If the Witnesses refuse to fight, not even drawing their weapons, a confused Galahad will lower her weapon. If the misunderstanding about the murder is cleared up, Galahad will tell them what she knows, leading to achieving the Key Objective.
*'''Caesar Glover:''' [quarterProgress] ''We are fortunate that it is so dark. The British can scarcely discern a man at six yards distance tonight.''
*'''Caesar Glover:''' [halfProgress] ''If this fog lifts, we are done for sure. We will have to trust in fate.''
*'''Caesar Glover:''' [threequarterProgress] ''We are almost there! Hold fast!''


</tabber>
*'''Caesar Glover:''' [DetectionEnd] ''Watch out! That's a British ship! We'll have to retreat and try again.''
*'''Caesar Glover:''' [RockEnd] ''Watch out! That will sink us!''
*'''Caesar Glover:''' [SuccessEnd] ''We made it! Well done. I thought I was done for sure.''


==Debrief==
;Outcome
"Wait, so you weren't responsible for the deaths of Sir Ian and the other Knights? I had assumed it was the Brotherhood. If not you, then who?" Galahad's tone is laced with surprise and confusion. She continues, "Come with me. I'll take you to speak with Arthur."
*Escape successful!
You crossed the East River and avoided detection by British ships. You were fortunate that it was so dark and full of fog or you were sure to have been seen!<br><br>Congratulations on successfully evacuating from Brooklyn. It was a desperate moment for the Revolution


==Notable NPCs==
;Log
;Galahad
I screwed a ship past the British blockade and helped Caesar Glover evacuate before it was too late.
Galahad's real name is Chloe Taylor Cavendish, but she proudly embraces the title she earned within the esteemed ranks of the Descendants of the Round Table. Above average in height, she possesses a lithe and athletic frame, a testament to her prowess as a warrior. Her raven-black hair, flowing in glossy waves, frames a face marked by steely determination and unyielding resolve.


==References==
|-|Fire=
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
;Fire Suspects
{{ACRPGSequences}}
In 1783, with the British still in control of New York, Sir Guy Carleton commissioned an investigation into the causes of the devastating fire of 1776. The inquiry brought officers to this very spot you are now standing on to question those present at the time. Speak to people present at the time of the fire, help prepare an investigation, and accuse someone of being the cause.<br><br>Enter the streets of revolutionary era New York that were destroyed by the fire and begin questioning the suspects.


==The Round Table==
;Historical details
{{Era|Memories}}
On September 20, 1776, just days after British forces captured New York, a massive fire broke out and spread rapidly across lower Manhattan. Fueled by wooden buildings and strong winds, the flames destroyed nearly one fifth of the city. Churches, homes, warehouses, and vital infrastructure were reduced to ashes. <br><br>As autumn approached, thousands of residents including Loyalists, British soldiers, formerly enslaved people seeking refuge, and civilians caught between loyalties were left homeless. Much of the city became a patchwork of tents and temporary shelters, reshaping life in British occupied New York for the rest of the war. Suspicion quickly followed. British authorities arrested several individuals, accusing revolutionaries of setting the blaze to sabotage the occupation. <br><br>In 1783, just weeks before evacuating the city, Commander in Chief Sir Guy Carleton ordered another investigation. Officials reported possible incendiary evidence and conflicting eyewitness testimony, but no definitive cause was proven. Historians continue to debate whether the fire was accidental or deliberate. The Great Fire of 1776 remains one of the most destructive disasters in New York’s history and a stark reminder that the Revolution unfolded not only in battles, but in a city divided by fear and uncertainty.
{{Pre-release}}
{{Memory Infobox
| name = The Round Table
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[A Knight's Quest]]
| next = [[Abstergo Raid!]]
| source =
| location = London, England
| date = 1870
}}
'''The Round Table''' was ?????????????????????????


==Description==
;Instructions
''Guided by Galahad, the Witnesses reach the headquarters of the Descendants of the Round Table, where they are supposed to meet with Arthur. Instead, they are greeted by a grim and unexpected sight — a Templar agent and a band of ruthless thugs have arrived ahead of them and they are intent on interrogating Arthur to find Excalibur's secret resting place.''
Objective
You must investigate and decide upon who caused the great fire of New York for the Carleton Commission. Do this by questioning three key suspects.


==Intro==
Talking
As the Animus loads the new Simulation, Ziggy's voice breaks through, "Let's hope these bloody knights are better than the ones Eivor encountered." The streets of London begin to materialize around you, as you make your way towards a tall brick building. As Ziggy's voice fades into the background, you hear the alarmed voice of Galahad, saying "…over here, quick! There's something wrong. It's all too quiet."
The key suspects are: British General William Howe, American General George Washington, and New York fire chief John Baltus Dash.<br><br>Tap on them to ask questions and learn about the fire.


You enter the building, and quickly climb to the first floor. Here, you pass a corridor adorned with elegant dark wood and paintings depicting noble knights and heroic deeds, leading to a wide room. Tapestries adorning the walls display a crest with three crowns, the same that were on the late Sir Ian's cane. The morning sunlight filters through intricately carved windows, casting an ethereal glow across the room's centerpiece: a large, round table surrounded by numerous empty chairs.
New information
Each new piece of information unlocks further lines of questioning.


Suddenly a side door swings open, and a group of armed men steps into the room...
Notes
Tap the notes icon at any time to re-examine any of the suspects' answers.


==Key objectives==
Accusing
<tabber>
When you feel you have enough information to make a conclusion you can accuse one of the suspects of causing the fire by tapping on them and selecting 'Accuse'.
|-|1 - FIGHT THE THUGS=
A force of half a dozen street thugs hired by the Templars stands between the Witnesses and their goal.


Before you, a threatening group of half a dozen men has entered the room, brandishing a menacing arsenal – clubs, knives, even a gun or two. They stand, prepared for a confrontation. Behind them, the sound of a struggle can be heard, adding a layer of urgency to the situation.
;What happens
*'''Player:''' ''Tell me about yourself, Mr Dash.''
*'''John Baltus Dash:''' ''I'm John Baltus Dash, a veteran firefighter. I worked to protect the city during the fire. I managed to protect much of the city from the fire, including St Paul's.''


;Challenges
*'''Player:''' ''What do you think about Howe?''
*''Fighters''<br>The thugs engage anyone who crosses their path. To defeat them, the Witnesses must make at least 2 separate Approach checks.
*'''John Baltus Dash:''' ''His men often act like drunken louts. I've seen badly attended cook fires that got out of control.''
*''Gunners''<br>Two thugs start shooting. To eliminate both, the Witnesses must make at least 2 separate Approach checks.


;Weaknesses
*'''Player:''' ''What do you think about Washington?''
*''We are the Frye twins! (minor)''<br>If any of the players are playing the Frye twins and they try to intimidate the Thugs, their fame convinces half of them to leave and avoid the fight. Therefore, the Witnesses must make only one Approach check for each Challenge presented in the Fight the Thugs Key Objective.
*'''John Baltus Dash:''' ''I heard that Washington was talking about how he wanted the city to burn down.''


|-|2 - ASSASSINATE THE TEMPLAR=
*'''Player:''' ''What do you think about the buildings that were destroyed?''
As soon as the thugs are defeated, the Witnesses must stop the remaining Templars and save Arthur.
*'''John Baltus Dash:''' ''The British soldiers helped take out some buildings to stop the spread of the fire. Without that I think the other half of the city would be gone.''


As you step into Arthur's chamber, your eyes fall upon four individuals, focused on guarding a fifth. This man is brutally interrogating a woman tied to a chair. Despite her situation, the woman's gaze seems unyielding, as if supported by an unwavering resolve.
*'''Player:''' ''What do you know about the incendiaries that were found?''
*'''John Baltus Dash:''' ''There were incendiaries scattered all over. Whoever did this wanted to start the fire in multiple spots at once.''


;Challenges
*'''Player:''' ''How do you explain your hidden stash of valuables?''
*''Defeat the Bodyguards''<br>Four highly skilled bodyguards defend the Templar agent. Therefore, this Challenge requires at least 2 separate Approach checks to be overcome. Also, due to their prowess and coordination, any Action check made to oppose them in combat requires 1 Raise.
*'''John Baltus Dash:''' ''Of course I knew the fire was coming. The whole place is a tinderbox. Why wouldn't I hide my valuables?''
*''Kill the Templar Leader''<br>Although intelligent and obsessed with Excalibur, the Templar leader is not as capable in combat. Therefore, any Action check made to face him in combat has 1 free Raise.


;Weaknesses
*''Too Fast! (minor)''<br>If the Witnesses sneak into the room and promptly eliminate the Templar leader, his bodyguards will recognize defeat and flee. In this case, the Witnesses overcome the Defeat the Bodyguards Challenge.


</tabber>
*'''Player:''' ''Tell me about yourself, Mr Howe.''
*'''William Howe:''' ''I'm William Howe, a British general. I am the commander-in-chief of the British Army in North America in charge of New York.''


==Debrief==
*'''Player:''' ''What do you think about Dash?''
As the Templar falls, Arthur's gaze locks onto you. The initial surprise painted across the woman's face is now lit by a profound understanding. "The day has finally arrived," she says, "Arthur's life is saved by those who take lives by the Creed." She then continues, with a tone charged with a sense of premonition: "We are the heirs to the King's will and descendants of the Women of the Mists, the protectors of Arthur's sword. Your arrival was foretold."
*'''William Howe:''' ''I saw him burying his valuables before the fires even broke out. It's very suspicious, like he knew the fire was coming, but he didn't warn anyone.''


"Within the misty Vale of Avalon, the Sword lies divided yet whole in purpose. From the pyramid that will one day rise on this very land, one will find the stone ring that can speak to the pommel and you will see the place where the blade lies dormant."
*'''Player:''' ''What do you think about Washington?''
*'''William Howe:''' ''That man was definitely up to something. He had all the bells removed from the city. It meant that when the fire broke out, my men weren't alerted until later. I think he planned it!''


"It is now your duty to safeguard this secret, a secret that will only reveal its true value in your future. Galahad, assist me. They are deserving of all the honors befitting true knights."
*'''Player:''' ''What do you know about the badly attended cook fires?''
*'''William Howe:''' ''My men's training is exceptional, and they are the finest infantry in the world. Sometimes they like to drink and rough house. It's not caused any real issues before.''


As Galahad helps Arthur up, the simulation begins to fade. Anthony's voice chimes in, remarking, "Of course, the Vale of Avalon, Glastonbury. They have a pyramid stage at the festival there… it all seems so obvious now!"
*'''Player:''' ''What do you think about the plundering that took place?''
*'''William Howe:''' ''That's a serious accusation. I sincerely hope you have substantial evidence of my men doing such a thing. Before you continue to repeat those rumors.''


==Notable NPCs==
;Arthur
Arthur, real name Amelia Fairchild, embodies a unique amalgamation of wisdom, strength, and resilience. As the daughter of a British army colonel, she carries herself with a regal authority, a testament to her innate leadership qualities. In her late forties, Amelia's silver hair frames a face marked by the passage of time, yet her demeanor exudes a timeless elegance. Her attire, both practical and refined, reflects her pragmatic approach to life.


==References==
*'''Player:''' ''Tell me about yourself, Mr Washington.''
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
*'''George Washington:''' ''I'm George Washington, the commander of the Continental Army.''
{{ACRPGSequences}}


==Abstergo Raid!==
*'''Player:''' ''What do you think about Dash?''
{{Era|Memories}}
*'''George Washington:''' ''All the water buckets had their handles cut off. Shoddy handling and protecting of his equipment. What is he playing at?''
{{Pre-release}}
{{Memory Infobox
| name = Abstergo Raid!
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[The Round Table]]
| next = [[Glastonbury Festival]]
| source =
| location = The Stardust Theater, Camden Town Market, London, England
| date = 2016
}}
'''Abstergo Raid!''' was ?????????????????????????


==Description==
*'''Player:''' ''What do you think about Howe?''
''As the PCs finally discover the sword's whereabouts, Anthony is revealed to be a traitor, and makes off with the pommel. Worse yet, he has revealed the PCs' location to a force of Abstergo agents, who now descend upon the hideout. The clock is ticking, and the PCs must swiftly escape to catch up with Anthony before he can find the rest of the sword.''
*'''George Washington:''' ''His men were plundering houses the flames hadn't even reached yet! Not to mention the amount of patriots they've arrested under the guise of this \"fire\". Clearly they did this to line their own pockets and lower our numbers.''


==Intro==
*'''Player:''' ''How do you feel about the fire?''
As you emerge from the Animus, Ziggy's voice snaps you back to reality, filled with concern and urgency. Ziggy lets out a stream of invectives."I have bad news… Anthony double-crossed us, and he took the bloody pommel. Abstergo agents are on their way right now, lots of them." Ziggy's eyes are glued to the surveillance screens, which show a swarm of Abstergo operatives converging on the theater.
*'''George Washington:''' ''I don't deny that I am pleased the city has burnt down. The loyalists have done us a great service; however, it was not me that did it.''


==Key objectives==
*'''Player:''' ''What do you know about the church bells that were removed?''
<tabber>
*'''George Washington:''' ''Yes, I had the bells moved to be melted down into cannons. But that was planned months ago; it has nothing to do with the fires.''
|-|1 - DOWNLOAD THE DATA AND DESTROY ALL EVIDENCE=
The PCs have to find a way to buy Ziggy some more time, slowing down the arrival of the Abstergo agents.


Ziggy starts tapping away at his workstation, shouting, "Buy me at least 5 minutes, I have to transfer and cancel everything before they arrive!"
*'''Player:''' ''What do you think about the buildings that were destroyed?''
*'''George Washington:''' ''Those loyalists were smashing perfectly good houses to bits. The flames weren't anywhere near them!''


;Challenges
;Outcome
*''Set traps at the entrances''<br>The PCs can use what they can find in the theater to build a rudimentary trap. Whether it is effective or not, it doesn't really matter, so long as it delays the agents.
*Accused: John Baltus Dash
*''Face the agents''<br>There are too many agents to overwhelm, but a well-executed attack might force them into a tactical retreat to await reinforcements.
You have accused the Fire Chief of starting the fire. He buried his own valuables before the fire broke out, suggesting he knew what was coming, and, despite being a known loyalist, he didn't inform the British. His behavior is suspicious, but the evidence is circumstantial and not conclusive.
*Accused: General William Howe
You have accused the British forces of causing the fire, either through malice or incompetence. While British troops were seen looting buildings and numerous Revolutionary supporters were later arrested, the evidence against them remains circumstantial and inconclusive.
*Accused: General George Washington
You have accused the Revolutionary forces of being involved in deliberately starting the fire. General Washington's outspoken desire to deny the British the city, the presence of unexploded incendiaries, and the removal of church bells by American soldiers all point to planned sabotage - but the evidence remains circumstantial and inconclusive.


;Weaknesses
;Log
*''Flammable (major)''<br>Fire is no joke, and no one wants to rush into a building engulfed by flames, not even the Abstergo agents. Setting the theater on fire will slow the assault significantly, but it will also put the PCs in great danger. Such an action triggers the Smoked Out Setback automatically.
I spoke to people involved in the Great Fire of 1776. I successfully assisted with the investigation into the cause but could not conclusively identify the cause.


|-|2 - ESCAPE=
|-|Lewis=
The Abstergo agents burst in, fully loaded and ready to open fire. The PCs have to run to a vehicle to escape.
;Supplying the Revolution
In 1776, the large houses here along Broadway were used as locations to plan how to get supplies across the Atlantic. American forces were experiencing significant supply issues that threatened the course of the Revolution. With battles against British forces imminent and gunpowder supplies running low, work with Francis Lewis to plot a safe route.<br><br>Enter the docks of revolutionary era New York to begin planning the shipping route.<br><br>This memory has been created in partnership with the Welsh Government.


A wave of Abstergo agents storm in with guns blazing, unleashing a hail of bullets. Clearly, their primary objective is not to capture you alive.
;Historical details
The Revolution was almost lost, not with a grand battle or cunning act of espionage, but with a shortage of supplies. When George Washington took command in 1775, he discovered the evolutionary army had a critical shortage of supplies. The shortages included food, clothing, and weaponry, however the most critical was with Gunpowder. With only 38 barrels of gunpowder, equivalent to just nine rounds per soldier, in the stores they were almost unable to fight the British. <br><br>America lacked the natural deposits of saltpeter that was needed to create their own and as a result they were reliant on imports, largely from their allies in France. These supplies were largely shipped across the Atlantic then via French colonies in the Caribbean. These routes sought to avoid the British blockades and seizures, a process that required a deep understanding of international shipping. <br><br>The newly formed American army turned to people like Francis Lewis, successful merchants who has taken up the patriot cause despite the risks to both their life and fortunes. This approach saw moderate success and led to several crucial clandestine shipments reaching America in 1777, supplies that enabled the army to engage in some of the most important early battles.


;Challenges
;Instructions
*''Run for your life''<br>The PCs must find their way to the nearest exit, dodging the agents' bullets.
Objective
*''Flashbang''<br>As they flee, the PCs see an agent preparing to throw a flashbang grenade. If they manage to deflect the grenade, the Descendants can gain a great advantage, especially if the explosive device ends up in the vicinity of the pursuing agents instead! If the PCs fail their Approach, they must make a Reaction check.
Help Captain Francis Lewis plan routes to move supplies from the Caribbean. These supplies that are critical to the Revolution.


;Weaknesses
Planning your route
*''Communication Disruption (major)''<br>The PCs might find a way to jam communications between the approaching Abstergo agents. If they do so they can gain a significant tactical advantage, forcing them into a slower and uncoordinated attack.
To set your route, tap the Traverse board on the left of the table to input a direction.<br><br>Your ship will go in that direction until it hits a wall or obstacle.\nYou have a maximum of six inputs per voyage, so plan carefully.


</tabber>
Wind currents and ships
Wind currents push your ship without using up an input, so take advantage of them to travel further.<br><br>Be careful to avoid British ships along your journey.


==Debrief==
Hint
As you start running, Ziggy pulls some freshly printed tickets out of his pocket: "Let's get out of here, dammit. You have to find that bastard. I do have one last magic trick for ya, lads. I just got you some passes to Glastonbury Festival. Go to the pyramid stage. Bloody hell! I played on that stage something like 16 years ago. I had longer hair, then…"
If you need a hint tap the icon to see a possible route.


==References==
Setting sail
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Once you're happy with your route, tap the tick button to start the voyage, you can press the reset icon to remove your inputs.
{{ACRPGSequences}}


==Glastonbury Festival==
;What happens
{{Era|Memories}}
*'''Francis Lewis:''' [Start] ''Let me lend my expertise to help plot a route for the French supplies that the Revolution needs. Use the circular Traverse board on the left of the table to set a course.''
{{Pre-release}}
*'''Francis Lewis:''' [Map 1 start] ''First we will need to work out a path for the goods from the Caribbean; this part should be simple enough. The French colonies there can provide us with immense amounts of gunpowder and other supplies. The main things to be aware of will be to work out the best route through the rocks.''
{{Memory Infobox
*'''Francis Lewis:''' [Map 1 end] ''Well done; that will be the perfect route for the ship. There are four more stages to plot. The French support for the war is what allows us to bring these supplies from the Caribbean.''
| name = Glastonbury Festival
*'''Francis Lewis:''' [Map 2 start] ''The next step of the journey will require you to plot a route through the Windward Passage. You will need to be careful of both the rocks and the weather.''
| image =
*'''Francis Lewis:''' [Map 2 end] ''That will work well by the look of it. You will need to plot three more steps. In the next step of the journey, we will need to move the goods up the Gulf Stream and up the coast.''
| description =
*'''Francis Lewis:''' [Map 3 start] ''I know the risks of supporting the Revolution, but I cannot stand by when the Stamp Act is so unjust. You will need to be mindful of not just the rocks but British ships that will seize the cargo.''
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
*'''Francis Lewis:''' [Map 3 end] ''Perfect, that is exactly what is needed. Almost there, two more to go. I've seen firsthand how a war is often decided by logistics, and this one is no different.''
| type = Main {{c|The Sword of Mars}}
*'''Francis Lewis:''' [Map 4 start] ''Now let's plot a course that follows the coast up toward New York. You'll need to be aware of the risk of both the weather and of British ships in this leg of the journey.''
| fullsync =
*'''Francis Lewis:''' [Map 4 end] ''That's an excellent solution. Only one more step left now. With the last step of the journey, you'll need to move the supplies into a safe harbor in America.''
| previous = [[Abstergo Raid!]]
*'''Francis Lewis:''' [Map 5 start] ''American forces are desperate for these supplies, their future depends on our success. You will need to contend with more British ships the closer you get to the destination. Good luck.''
| next =
*'''Francis Lewis:''' [Map 5 end] ''Excellent work. That route will take the supplies used where they are needed.''
| source =
| location = Vale of Avalon, Somerset, England
| date = 2016
}}
'''Glastonbury Festival''' was ?????????????????????????


==Description==
;Outcome
''The journey from London to Glastonbury by car takes at least three and a half hours, but that's without factoring in any festival-related traffic delays. Upon the PCs' arrival at the site – invariably late into the evening – they are confronted with seemingly never-ending queues. Now, their mission is to navigate through the festival, reach the pyramid stage, find Anthony, and prevent the sword from falling into the hands of the Templars.''
*Supplies delivered safely!
Following your course, the ship delivered supplies to our Revolutionary forces in America. <br><br>With General Washington's supplies running dangerously low due to British blockades, this delivery could prove vital to the ongoing fight. Well done.


==Intro==
;Log
You feel an electrifying energy in the air as you stand amidst the vibrant chaos that is Glastonbury Festival. Queues of festival goers snake every which way through the mud. The state of the site is a testament to the wild revelry: discarded food containers, glitter, and confetti scatter the grounds, detritus from the nonstop party atmosphere. Noise envelops you from all directions, with myriad sights and sounds competing for attention at every turn, music reverberating through the fields. Stages of all sizes dot the landscape, each illuminated with dazzling lights. Music pours forth, and vibrant beams of light pierce the night sky, creating an electric, sensory show.
I worked with Welshman and Patriot Francis Lewis to plot a course for supplies from the French Caribbean to America. These supplies were critical for the ongoing war effort.


==Key objectives==
|-|Pole=
<tabber>
;Liberty Raised
|-|1 - REACH THE PYRAMID=
In 1771, patriots gathered here, overlooking City Hall, to erect Liberty Poles in defiance of British rule. Tensions with the occupying forces were high. Alongside Sons of Liberty member Isaac Sears, design and raise a pole in protest at British occupation.<br><br>Enter the revolutionary era New York City Hall to begin raising a liberty pole.
After a tricky path through the sea of waiting crowds, the PCs begin their final quest for the sword. Their clue is the pyramid mentioned in Arthur's foresight, which clearly refers to the instantly recognizable Glastonbury Pyramid Stage (see The Round Table Simulation Sequence on page 71). The stage offers a good viewpoint, however, finding Anthony amidst the huge crowd of revelers is a tough challenge.


;Challenges
;Historical details
*''Abstergo Agents''<br>A few Abstergo agents systematically sweep the festival grounds, hunting for Anthony and the Assassins. They are on high alert and well-armed, yet the chaotic spirit of Glastonbury acts as a formidable ally, hiding those who would prefer to remain unseen. Therefore, any Stealth check made has 1 Free Raise.
After Parliament repealed the Stamp Act, New Yorkers marked the moment by raising what became known as a liberty pole on the Common, near where British soldiers drilled. \nIn the 1760s, new British taxes and trade regulations had sparked fierce protests, especially among maritime workers and laborers who felt the economic strain most directly. The streets were a battleground.<br><br>The tall white pine mast, timber normally reserved for Royal Navy ships, rose above the barracks with a flag proclaiming liberty. It was meant to provoke. British troops and Loyalists repeatedly cut the pole down, and each time supporters of the Patriot cause raised another. <br><br> The conflict escalated into street fighting known as the Battle of Golden Hill, often described as the first bloodshed of the Revolution in New York. During the later British occupation, liberty poles continued to appear as symbols of resistance. Some were reinforced with metal bands or greased to prevent soldiers from climbing them. These towering masts were more than protest signs. They were bold declarations that even under imperial authority, many New Yorkers refused to surrender the idea of self government.
*''Viewpoint''<br>Finding somewhere above the chaos of the festival is crucial for spotting Anthony and any Abstergo agents. Any elevated point, like the Pyramid Stage itself, should do.


;Weaknesses
;Instructions
*''Communication Device (minor)''<br>If the PCs obtain or hack a communication device, they can try to lure the patrols elsewhere, automatically overcoming the Abstergo Agents Challenge.
Objective
The Sons of Liberty, alongside the famous revolutionary Hercules Mulligan designed and erected a Liberty Pole at this spot. <br><br>Join in and declare your defiance against British rule.


From the top of the Pyramid Stage, you perch above the festival grounds. Down below, amidst the crowds, you spot several Abstergo patrols. They move with purpose, systematically pushing their way through the revelers. They don't care much for secrecy… they wear sleek, modern uniforms subtly adorned with the Abstergo logo. But then, your attention is drawn to an odd sight. Less than a mile away in the chaos of the festival, a circle of light abruptly illuminates the sky. After a few moments, the darkness swiftly reclaims the lights. You have the strong feeling that this phenomenon is not part of the spectacle offered by the festival.
Designing
Tap the areas on the easel to customize your Liberty Pole. <br><br>You can choose the topper, defenses, and flag.


|-|2 - FIND A TRAIL AT THE STONE CIRCLE=
Finalizing
Searching for the strange phenomenon, the PCs reach the ‘stone ring' described by Arthur's prophetic words. A crowd has gathered there. By asking questions to the onlookers, they can learn that the sword's pommel resonated with the stones, showing Anthony the way forward.
When you have finished designing, tap on the check mark on the paper at the bottom of the easel to finalize your Liberty Pole.


Navigating through the festival in search of the location where the lights appeared, you dodge numerous patrols of Abstergo agents. Suddenly, you realize you've arrived at the right place when a group of ancient stones arranged in a circle opens up before you. A silent crowd surrounds the stones; many are discussing the lights seen a few minutes ago, while others are busy aiming their smartphones, waiting for them to appear again.
;What happens
*'''Hercules Mulligan:''' [start] ''Let's show those British clods that we'll not be cowed. Raise our Liberty Pole high and proud.''
*'''Hercules Mulligan:''' [first pole] ''The chiselers in the barracks will be furious at the use of the mast for a pole.''
*'''Hercules Mulligan:''' [first top] ''Be it a Liberty plaque or a red Cap of Liberty, our message to them couldn't be more clear.''
*'''Hercules Mulligan:''' [end] ''With every flag flown and every voice calling out in dissent, the support for the cause grows, my friend.''


;Challenges
;Outcome
*''Abstergo Agents''<br>A few Abstergo agents arrive on the scene, attracted by the lights. They are asking around to understand what happened and where Anthony has gone.
*Liberty Pole Raised!
*''Asking around''<br>By inquiring among the onlookers, the PCs can gather valuable insights. Among the crowd, discussions abound about a man wielding something bright, possibly a torch. Some speak of strange images that manifested at the center of the stones. After conversing with several individuals, the PCs come across a guy who claims to have witnessed the event firsthand and even captured the entire occurrence on video: "A man was standing in the center of the stone circle when something in his hands lit up, and along with that, all the stones were covered in strange glowing symbols. Look, I got in on video." The man takes out his A-phone and shows you a video of the scene just described. The video continues, however, revealing a hologram materializing at the center of the stone circle. The hologram is clearly a map, showing a path leading to a temple submerged under the Avalon Marshes near Glastonbury.
You successfully raised a Liberty Pole in front of the British barracks, sending a clear message to the occupying forces. It may be cut down, but a new one will be raised in its place.


;Weaknesses
;Log
*''A Lone Wolf (major)''<br>Amidst the bustling festival, a solitary Abstergo agent stands apart from the revelry close to the stone circle. This agent is trying to find Anthony and relaying his location to their colleagues. He has sophisticated devices equipped with advanced tracking and surveillance capabilities, enabling him to meticulously scan the festival crowds. If the PCs can get their hands on such a device, they can easily find Anthony, obtaining everything needed to achieve this Key Objective
Alongside Sons of Liberty member Isaac Sears, I designed and raised my own Liberty Pole in protest against British occupation.


With the path ahead unveiled, you waste no time traversing the miles that separate you from the Avalon Marshes. The urgency mounts as you race against time to reach the destination before Anthony seizes possession of the sword. In the distant darkness, an inexplicable light appears in the very heart of the marsh. The music from the festival, far behind you, threatens to drown out the faint sounds of bubbling water. Before your eyes, the entrance to an Isu Vault emerges from a seemingly ordinary patch of marsh. Water continues to cascade from the vault's entrance, suggesting that it has been recently opened.
|-|NMM=
;Nine Men's Morris
1779 New York, occupied by the British, was torn apart by war, its streets shared uneasily by loyalists, patriots, and those caught somewhere in between. Take a moment's respite from the simmering tensions to sit here at City Hall Park, and play Nine Men's Morris with people with differing opinions on the war.<br><br>Enter the streets and taverns of revolutionary era New York to find a game.


|-|3 - STOP ANTHONY AND TAKE THE SWORD=
;Historical details
Anthony is entering the Vault with the pommel in his hand. With that Shard of Eden in his possession, he is close to claiming Excalibur from the mythical waters of Avalon.
Nine Men’s Morris was a popular strategy game during the American Revolution and was played by soldiers and civilians alike. Boards were scratched into stone tavern tables, barrack walls, and public spaces across New York. Taverns and coffee houses were central gathering places where people shared news, argued politics, and passed the time. The rules of the game were simple: place your pieces carefully, block your opponent, and trap them until they could no longer move. But the strategy required patience and calculation. <br><br>In the 1770s, New Yorkers were engaged in a far more dangerous contest. Debates over Parliament’s taxes and British authority filled these same public spaces. When talk turned to independence, the city divided. Some residents still considered themselves British and supported the Crown. Others were uncertain, worried about challenging the world’s most powerful empire. Many favored resistance but disagreed about whether armed conflict was the answer. Class, occupation, faith, and neighborhood shaped opinion, and choosing a side carried real risk. Like Nine Men’s Morris, the struggle for New York required careful moves. One wrong decision could leave you exposed in a city where politics, loyalty, and survival were deeply intertwined.


From your vantage point at the top of a staircase slick with water you observe the depths of the Vault. There, at the bottom of the stairs, your eyes lock with Anthony's. In that brief moment, you catch a flicker of astonishment in his eyes, before he swiftly pivots and sprints. Chasing him, you find yourself within a colossal, dimly lit chamber. Atop a raised dais lies Excalibur – the Sword of Mars – the legendary blade of myth. Around it, streams of water flow from an unseen source within the chamber, creating a moat-like effect. The air is charged with ancient power, and a faint, ghostly mist hovers around the sword, giving it an almost ethereal presence.
;Instructions
Objective
As a keen Nine Men's Morris player, you must play against an opponent of your choosing. <br><br>Playing against different people will let you learn about life in New York during the occupation.


;Challenges
Placement
*''Chase!''<br>The PCs must try to reach Anthony before he can get his hands on Excalibur. Due to his training and favorable position, it is necessary to make at least 2 Approach checks with 1 Raise to reach him. If the PCs fail to do so, he will reach Excalibur first, immediately triggering the In the Wrong Hands Setback.
You and your opponent will take turns placing a man anywhere on the board. You both have a total of nine men each.
*''To Kingdom Come''<br>The moment of the ultimate showdown has dawned.


;Weaknesses
Mills
*''Appeal to the Creed (minor)''<br>If the PCs call upon the Assassin's Creed, they can cause Anthony to have a moment of hesitation. If they do so, the next Approach check made has 1 free Raise.
If a player creates a 'mill', by placing three of their men in a straight, non-diagonal row, they can remove one of their opponent's men that are not already in a mill. Mills can be made in any phase so watch where your opponent is placing their men and be sure to block any mills; otherwise, your men will be removed.


</tabber>
Movement
Once all pieces have been placed, players can move them one at a time by tapping on the piece they wish to move and shifting it into an adjacent empty space.


==What's next?==
Flying
Retrieving the Sword of Mars marks the climax of this Storyline, but there are a multitude of possibilities for a Reader wishing to weave it into an ongoing campaign:
Once a player is down to three men, they can fly by moving their man to any empty space on the board.
*'''Wield the Sword for the Brotherhood''': The Assassins may use the Sword of Mars as a powerful tool to bolster their efforts against the Templar Order. This could lead to exciting combat scenarios as they take the battle to the Templars.
*'''Deliver the Sword to the Grandmaster''': Alternatively, the Assassins may entrust the Sword to their Grandmaster for safekeeping or strategic planning. This could set the stage for further intrigue and political maneuvering within the Assassins' ranks.
*'''Guardians of the Sword''': The Descendants might be assigned the crucial task of finding the most secure hiding place for the Sword, becoming its guardians rather than its wielders. This could lead to a quest to discover a hidden sanctuary or a secure vault to protect the powerful artifact.


==References==
Victory / defeat
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Once a player is down to two men or unable to move, the other player wins.
{{ACRPGSequences}}
-->


=Champions of Eden=
;What happens
==The Mansion Massacre==
Easy (Loyalist):
{{Era|Memories}}
*'''Charles Inglis:''' [start] ''Good day to you. Nice to have a game with a new face.''
{{Pre-release}}
*'''Charles Inglis:''' [placed] ''You see my problem with the Revolution is not its aim so much as the method. Armed conflict harms everyone.''
{{Memory Infobox
*'''Charles Inglis:''' [1st taken] ''It is true; living in the city is not easy. The navy does its best, but the price of food and fuel is beyond the pale.''
| name = xxxxxxxxxxxxxxxxxxxxx
*'''Charles Inglis:''' [2nd taken/his] ''That is some sagacity you are showing.''
| image =
*'''Charles Inglis:''' [2nd taken/yours] ''It looks like I am to make a cat's paw of you.''
| description =
*'''Charles Inglis:''' [3rd taken] ''It can scarce be argued that letting a country slide into mob rule is anything other than terrible. Am I right?''
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
*'''Charles Inglis:''' [4th taken] ''It is because of moments like this that my fondest hope is that we will put this behind us and act as one people again.''
| type = Main {{c|Champions of Eden}}
*'''Charles Inglis:''' [end] ''Well played.''
| fullsync =
| previous =
| next =
| source =
| location = XXXXXXXXXXXXX
| date = XXXXXXXXXXXXX
}}
'''XXXXXXXXXXXXXXX''' was ?????????????????????????


==Description==
Medium (neutral):
''.''
*'''Hector de Crevecoeur:''' [start] ''How do you do? Shall we play a game and test our wits?''
*'''Hector de Crevecoeur:''' [placed] ''Freedom is something welcome if given, but I doubt it can be taken.''
*'''Hector de Crevecoeur:''' [1st taken] ''People forget that we have a great country; why risk that?''
*'''Hector de Crevecoeur:''' [2nd taken/his] ''Ah, you rascal. Well played indeed.''
*'''Hector de Crevecoeur:''' [2nd taken/yours] ''It looks like I've caught a weasel asleep!''
*'''Hector de Crevecoeur:''' [3rd taken] ''We need to have suitable caution when facing the most powerful military in the world.''
*'''Hector de Crevecoeur:''' [4th taken] ''I fear mostly for the common man. What chance does he have in all this?''
*'''Hector de Crevecoeur:''' [end] ''Well played.''


==Key objectives==
Hard (Rebel):
*'''Abraham Woodhull:''' [start] ''Fancy a game do you, chum?''
*'''Abraham Woodhull:''' [placed] ''Washington and his forces are a-coming to take the city. Mark me they will march down Broadstreet soon.''
*'''Abraham Woodhull:''' [1st taken] ''Aye, it started with the tea sure enough but it's about Liberty, a man's right to make his own way without foreign interference.''
*'''Abraham Woodhull:''' [2nd taken/his] ''Don't try to put the squeeze on me, buddy. I don't squeeze easily.''
*'''Abraham Woodhull:''' [2nd taken/yours] ''Now don't you be calling me a chiseler, this is naught but skill.''
*'''Abraham Woodhull:''' [3rd taken] ''Of course I fear arrest. I ain't no ninny. They round up fellows for the slightest suspicion these days and they have a terrible time of it.''
*'''Abraham Woodhull:''' [4th taken] ''Once the war is one ‘twill be a fairer place for all. Just you wait.''
*'''Abraham Woodhull:''' [end] ''Well played.''


==References==
;Outcome
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
*You lost!
{{ACRPGSequences}}
Despite your best efforts, you've lost this game. Why not try again or face off against one of the other people from the city?
*It's a tie!
You and your opponent were evenly matched. Why not try again or face off against one of the other people from the city?
*You won!
Quick wit and smart strategy were needed to win the game. Why not try against one of the other people from the city?


==From Dusk Till Dawn==
;Log
{{Era|Memories}}
Taking a moment's respite from the simmering tensions in the city I sat and played Nine Men's Morris with several people with differing opinions on the war.
{{Pre-release}}
{{Memory Infobox
| name = xxxxxxxxxxxxxxxxxxxxx
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|Champions of Eden}}
| fullsync =
| previous =
| next =
| source =
| location = XXXXXXXXXXXXX
| date = XXXXXXXXXXXXX
}}
'''XXXXXXXXXXXXXXX''' was ?????????????????????????


==Description==
|-|Press=
''.''
;Printing Pressure
You are standing on Hanover Square where printers used to work in the many buildings around this area. In 1775 tensions between Loyalists and Patriots were running high.  Printers were publishing the latest news arriving into the city on the packet ships. Take to the printing press, assemble different articles, and print your newspaper.<br><br>Enter the streets of revolutionary era New York and head towards the Hanover Square print shop.


==Key objectives==
;Historical details
By the mid eighteenth century, New York had become the communications capital of colonial America. With a regular packet ship connection to England, news from Europe arrived here first and spread outward to other colonies. At Hanover Square near the East River waterfront, merchants, sailors, and printers gathered to exchange information that shaped public opinion. <br><br>During the imperial crisis after 1763, printers played a powerful role in the growing debate over Britain’s authority. One of the most controversial was James Rivington. In 1773 he launched the New York Gazette, and its outspoken Loyalist tone won support from British officials while angering revolutionaries. In 1775 a Patriot mob destroyed his printshop and forced him to flee to London. <br><br>When British forces captured New York in 1777, Rivington returned as the King’s official printer, publishing newspapers that defended royal rule. Yet the story did not end there. Evidence later suggested that he secretly supplied information to George Washington’s spy network. In a city divided by war, the press became its own battlefield, and loyalty was often far more complicated than it first appeared.


==References==
;Instructions
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Objective
{{ACRPGSequences}}
Alongside James Parker, a printer in occupied New York, you must use the printing press to create a newspaper. <br><br>The articles are politically varied and what you choose will determine your future.


==The Wolf Among Us==
Selecting Content
{{Era|Memories}}
Tap the glowing areas of the printing press to select articles, cartoons, and the look of your newspaper.
{{Pre-release}}
{{Memory Infobox
| name = xxxxxxxxxxxxxxxxxxxxx
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==Description==
Loyalist or Patriot
''.''
Each choice affects how you're perceived in New York, and beyond, based on what you choose to print.


==Key objectives==
Printing the Paper
Once all the content has been chosen, tap on the highlighted lever to start the printing process.


==References==
;What happens
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
*'''James Parker:''' [Start] ''Remember, you will need to add content to the five sections of the printing area.''
{{ACRPGSequences}}
*'''James Parker:''' [FirstArticle] ''There are stories from every corner of the world. What would appeal to the readers?''
*'''James Parker:''' [FirstCartoon] ''The city is divided between Loyalist and Patriot supporters; I don't think I'll be able to appeal to everybody.''
*'''James Parker:''' [AllComponents] ''To print the paper follow my instructions and use the parts of the press as I show you.''
*'''James Parker:''' [Draft] ''Time to get this printed.''




==Howling at the Fire==
Headers:
{{Era|Memories}}
*New York Gazette
{{Pre-release}}
**The New-York Gazette and Weekly Mercury ran from February 1, 1768 to November 10, 1783, published by Hugh Gaine. Initially sympathetic to the Patriot movement, Gaine fled to Newark when the British captured New York, but returned in November 1776 and switched to publishing it as a Loyalist paper.
{{Memory Infobox
*New York Packet
| name = xxxxxxxxxxxxxxxxxxxxx
**Founded in January 1776 by printer Samuel Loudon, the New York Packet ran until 1792. Loudon was a strong advocate for American independence and freedom of the press.
| image =
*Royal Gazette
| description =
**The Royal Gazette was published by Loyalist printer James Rivington in British-held New York City from 1777 to 1783. It was one of the most prominent Loyalist newspapers of the Revolutionary War period, serving as a mouthpiece for the British Crown during the occupation of New York.
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|Champions of Eden}}
| fullsync =
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==Description==
Articles:
''.''
*This article is a statement by John Hancock that the Revolutionary General George Washington was correct to refuse a letter sent to him by the British without his military title.
**IN CONGRESS, \nJuly 17, 1776.<br><br>Resolved, That General WASHINGTON, in refusing to receive a letter said to be sent from Lord Howe, addressed to GEORGE WASHINGTON, ESQUIRE, acted with a dignity becoming his station; and therefore this Congress do highly approve the same, and do direct that no letter or message, be received on any occasion whatever, from the enemy, by the commander in Chief, or other the Commanders of the American army, but such as shall be directed to them in the characters they respectively sustain.<br><br>By order of the Congress,\nJOHN HANCOCK, President.\n
*This article describes how the British ship the HMS Phoenix has sailed up the North River and been shot at by the Revolutionary forces.
**NEW-YORK, July 29.<br><br>By the last Account we have had of the two Men of War that lately went up the North River, they then lay in Haverstraw-Bay, their Tenders cruising about; last Saturday Sen’night one of them went near the Fort, upon which our People fired a 32 Pounder at her, which went through her Quarter, when she tacked about, and stood down the River.
*This article describes a reward that is being offered for information about deserters from a patriot company.
**FIVE DOLLARS Reward.<br><br>For taking up each of the following deserters from Capt. HENRY O’HARA’s company, now stationed at Fort George, above Albany, viz.<br><br>- John Clarke, late a regular soldier, 6 feet high, black curled hair, stutters a little, by trade a nail maker.\n- John Lynch, born in Ireland, 40 years of age, 5 feet 5 inches high, black hair.\n- Joshua Doly, a likely young man, 5 feet 10 inches high, long sandy hair, shews his upper teeth, born in Essex, Morris county.\n- Adrian Post, 5 feet 9 inches high, thin faced, likewise born in Essex, Morris county.\n- James Dailey, 5 feet 5 inches high, well set, pock marked, has a scar in his face from a late hurt, and blackish hair.\n- Robert Field, 5 feet 4 inches high, well set, pock marked, not talkative, has been a sailor, and is very civil.\n- John Emery, 5 feet 9 inches high, full faced, thick lipp’d, coloured curled hair.<br><br>The above deserters have all received their full pay for subsistence and wages, took with them their blankets and frocks, and are supposed to be gone toward the new county in New Jersey.<br><br>A constant search will be made after these robbers of the public, and any persons harbouring or concealing them, will be dealt with as enemies to their country. FIVE DOLLARS reward, and all reasonable charges, for taking up and returning each of them, will be paid by the said Captain (now in Albany) not (as advertised in a former paper) by Patrick M’Davit, who has no cash deposited in his hands for that purpose.\n
*This article is a declaration by Isaac Sears about how he has not been involved in the supply of the British Army at Boston.
**Persinally appeared before me Benjamin Blagge, one of his Majesty’s Justices of the Peace for the City and County of New-York, Isaac Sears, and Paschal N. Smith, of the said City, Merchants, who being severally sworn, depose and say, that since the shutting up of the Port of Boston, neither of them have, directly or indirectly, nor any other Person for or under them, supplied, or cause to be supplied the Army at Boston, with any Manner or Kind of Provisions whatsoever; and that neither of them have received, nor in future expect to receive any Kind of Emolument or Advantage in any Respect, from the Flour, Pease, and other Provisions shipped for the Use of the Army at Boston, since the shutting up the said Port of Boston.<br><br>ISAAC SEARS,\nPASCHAL N. SMITH.\nSworn this 17th of April, 1775, before me\nB. BLAGGE.\n
*This article is a letter from the Editor expressing support for the Revolutionary cause.
**To the Public.<br><br>THE Printer embraces this early opportunity of returning his cordial thanks to his Customers, for the favour and honour they have conferred upon him, by encouraging the publication of this Paper, which makes its first appearance under a disadvantage, as little foreign news is to be expected at this season of the year. He does not mean to amuse his Readers with pompous promises; therefore, he only assures them, that he will endeavour to merit their approbation, by exerting himself to render the NEW-YORK PACKET of public utility. While the difficulty of the times require much prudence in conducting a Work of this nature, he hopes his Readers will be so candid as to make every reasonable allowance.<br><br>His will be extremely happy to have it in his power, to convey, thro’ the channel of this Paper, together with useful intelligence, foreign and domestic, any considerations that may illustrate and animate the glorious cause of Constitutional Liberty, and at the same time pour medicine into the bleeding wounds of the extended empire. For this purpose, he most earnestly invites the Friends of America and the British Constitution, to favour him with their kind assistance. Much has been said on the important controversy that now engages the attention of all Europe; but the subject is not yet exhausted; there is sufficient scope for new discussions.<br><br>In the mean time, the Printer begs leave, very respectfully, to present the compliments of the season to his kind Customers; wishing, that the year 1776 may be the happy Era, in which Peace and Union, on a Constitutional Basis, shall be concluded between Great-Britain and her Colonies. To these wishes, he begs leave to have the additional pleasure of seeing the Public’s Most obedient, humble servant,\nSAMUEL LOUDON.\n
*This article shows an apology for breaking Continental Congress rules on unloading goods from a British controlled ship.
**Whereas we the Subscribers have broke the Association of the late Continental Congress, by unloading a Part of the Cargo from on board the Ship Beulah; we do declare that we are sorry for the Offence we gave the Publick thereby, and that we will for the future strictly adhere to the said Association, and to the further Orders of the Continental Congress, the Provincial Congress of the Colony of New-York, and the General Committee of Association for the City and County of New-York, saving to Robert Murray (who is one of the People called QUAKERS) his religious Principles.
*This article contains a list of politicians who are supportive of the Revolutionary cause.
**TO ALL TRUE WHIGS,\nAnd particularly to such as are Independent Electors of the City and County of New York.<br><br>Gentlemen, the Conduct of several of the Magistrates of this City, having, for a considerable Time been so notoriously inimical and unfriendly to the Liberties of this Country, and diametrically opposite to the Sentiments of a Number of their Constituents; who, therefore, without any private Pique, or party Resentment, but purely to promote and serve the general Cause, have agreed to choose the undermentioned Gentlemen as Guardians of their City Liberties, for the ensuing Year; they having shown a hearty Disposition to serve their oppressed and bleeding Country; and are therefore recommended to all true Friends of American Liberty, viz.<br><br>Aldermen.\nOut Ward. Nicholas Bayard,\nMontgomery Ward. Capt. John Pell,\nEast Ward. William Bedlow,\nNorth Ward. Isaac Stoutenburgh,\nWest Ward. Jacobus Stoutenburgh,\nSouth Ward. Benjamin Dervois,\nDock Ward. Garret Abeel,<br><br>Common Council.\nCapt. Anthony Rutgers,\nFrancis Van Dyck.\nJeremiah Brower.\nStephen Terbune.\nPeter T. Curtenius.\nJohn Williamson.\nConrad W. Ham.<br><br>The Friends to Liberty are earnestly requested to attend at the LIBERTY-POLE, To-morrow Morning, at 8 o’Clock, on Business of the utmost Importance.\nNew-York, Sept. 28, 1775.\n
*This article declares a strong position on those who had taken an oath to support the revolution  by the Patriot Council of Safety.
**Whereas many People have taken the Benefit of the late Act of Grace, merely to avoid the Punishment of their Crimes; and instead of proving the Sincerity of their Repentance, take the first Opportunity to shew their Enmity to the Country.<br><br>Resolved therefore, That every Person, who has heretofore taken the Oath of Allegiance to this State, and the Benefit of the Act of Grace, published the Tenth Day of May last, who shall hereafter be convicted of having done any Act contrary to the Tenor of such Oath, shall be deemed guilty of Felony, without Benefit of Clergy.<br><br>By Order of Council,\nPIERRE VAN CORTLANDT, President.
*This article details support and financial relief being offered to Loyalists.
**Notice is hereby given<br><br>To those suffering Loyalists who have been recommended for Relief by the Board appointed to examine their Circumstances and Claims, that unless Application is made at the PAY OFFICE, No. 21, Maiden-Lane, for their respective Allowances, on or before the 20th Instant, the Accounts will be closed, and they thereby excluded.<br><br>New-York, March 10, 1783.
*This article is an announcement that a store in New York is closing in accordance with instructions from the Patriot Committees of Safety.
**To the Public.<br><br>Being informed that many of our Fellow-Citizens entertain Apprehensions that we may continue as usual to transact Trade and Business in this City, by which means they fear there will be continual Infractions of the Association: We do hereby declare to, and engage with the Public, That we will shut up our Store, under the Inspection of several respectable Citizens, whose Seals will be fixed thereon, so as to prevent any unfair Conduct; and that we will not, after the Committee’s Publication of our case, transact, or carry on any Trade whatsoever, which will be, either in ourselves, or in others, a Breach of the Association.\nNew-York, March 18, 1775.<br><br>Robert Murray.\nJohn Murray.\n
*This article describes how a tea ship remained outside the city in support of the Revolutionary cause.
**To the Public.<br><br>The long expected TEA SHIP arrived last night at Sandy-Hook, but the pilot would not bring up the Captain till the sense of the city was known. The committee were immediately informed of her arrival, and that the Captain solicits for liberty to come up to provide necessaries for his return. The ship to remain at Sandy-Hook. The committee conceiving it to be the sense of the city that he should have such liberty, signified it to the Gentleman who is to supply him with provisions, and other necessaries. Advice of this was immediately dispatched to the Captain; and whenever he comes up, care will be taken that he does not enter at the custom-house, and that no time be lost in dispatching him.<br><br>New-York, April 19, 1774.
*This article is a poem on the importance of a responsible economic policy and the risks that are posed by the revolution.
**Let none, Economy, disdain to hear\nThy doctrines salutary, sage, and clear:\nOf them, observant thro’ our lives, we ne’er\nShall by grim Want be driv’n to despair?\nOf them observant, we, in ev’ry state,\nClass’d with the low, the little, or the great,\nShall keep in view the standard of expence,\nWhich proves the strongest, surest test of sense:\nIf we through weakness, vanity or pride,\nTake not that standard as a faithful guide,\nWe may, with all the wealth beneath the sun,\nBy false seducers lur’d, to ruin run:\nEven those who, pow’rful, keep the Treasury keys,\nThe nation’s wealth, dividing, as they please,\nWithout thy vital, influential aid,\nMay blast the best designs of lib’ral trade,\nAnd with the happiest measures the land to bless,\nFind numerous ways to spread around distress.
*This article, written by the newspaper printed James Rivington, advocates for the freedom of the press.
**To the Public.\nAs many Publications have appeared from my Press which have given great Offence to the Colonies, and particularly to many of my Fellow Citizens; I am therefore led, by a most sincere Regard for their favourable Opinion, to declare to the Public, that Nothing which I have ever done, has proceeded from any Sentiments in the least unfriendly to the Liberties of this Continent, but altogether from the Ideas I entertained of the Liberty of the Press, and of my duty as a Printer. <br><br>I am led to make this free and public Declaration to my Fellow Citizens, which I hope they will consider as a sufficient Pledge of my Resolution, for the future, to conduct my Press upon such Principles as shall not give Offence to the Inhabitants of the Colonies in general, and of this City in particular, to which I am connected by the tenderest of all human Ties, and in the Welfare of which I shall consider my own as inseparably involved.<br><br>James Rivington.\nNEW-YORK, April 27, 1775.\n


==Key objectives==
Cartoons:
*The American rattlesnake presenting Monsieur his ally a dish of frogs, London 1782
**This cartoon shows an American rattlesnake offering a basket of frogs to a French socialite. It mocks their reliance on each other and encourages Britain to oppose them both.
*The British Lion Engaging Four Powers, London 1782
**This cartoon shows Britain (depicted as a lion) fighting a coalition of Americans (a snake), Duch (a pug dog), Spanish (a spaniel), and French (a cockerel). The triumphant tone mocks the nations who sought to oppose Britain.
*The horse America, throwing his master, London, 1779
**This cartoon shows America as a wild horse violently throwing off its British rider. It  symbolizes the colonies rebelling against and rejecting British control during the Revolutionary War.
*Liberty Triumphant or the Downfall of Oppression, Boston 1774
**This cartoon shows the British Tea Tax as a plot by the Devil to destroy colonial liberty, while American colonists nobly defend their rights. It highlights the mounting tensions that lead to the Revolutionary War.
*Miss Carolina Sulivan - one of the obstinate daughters of America, London 1776
**This cartoon shows Sullivan's Island, portrayed as a head-and-shoulders portrait of a woman who looks like a leading British politician William Pitt. It mocks the British after the successful defense of the island by the Revolutionary forces.
*The political cartoon for the year 1775, London
**This cartoon shows King George III, depicted as overwhelmed and failing to control the rebellious American colonies. It highlights British anxiety and criticism of royal leadership at the outbreak of war.
*A Society of Patriotic Ladies at Edenton, North Carolina, London 1775
**This cartoon shows a group of colonial women singing a promise not to buy or use East India Company tea or English-made cloth. Its depiction mocks the American colonists as ugly, foolish, and misguided
*The Tea-Tax-Tempest, or Old Time with his Magick Lanthern
**This cartoon satirizes the causes and unfolding chaos of the American Revolution. It depicts Father Time, who uses an 18th-century projection lantern to cast a vision of the American Revolution. At the center of the projection is a teapot bursting into flames while a rooster (representing France) fans the flames, symbolizing French interference and their alliance with the American colonies. Alongside the screen Europe, Asia, Africa, and America are depicted as women watching this unfold.
*The Repeal: Or the Funeral Procession of Miss America-Stamp, 1766
**This cartoon shows politicians marching a child's coffin that represents the Stamp Act to a vault. It celebrates the restoration of trade and mocks the act's supporters.
*The Statue, London, 1766
**This cartoon shows British politicians kneeling before and adoring a statue of William Pitt the Elder. It mocks the political leaders responsible for the 1765 Stamp Act and celebrates the repeal of the deeply controversial American tax.
*The Tory's Day of Judgement, New York 1795
**This cartoon shows former Loyalists (“Tories”) facing public humiliation and punishment in a chaotic, almost apocalyptic scene. It reflects  a lingering post-Revolution resentment and the idea that Loyalists must answer for their allegiance to Britain by the Americans.


==References==
;Outcome
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
*Printing pressure
{{ACRPGSequences}}
[LOYALIST] Your pro-British articles will find favor with some in New York, but should the British be defeated, expect trouble.
[REVOLUTIONARY] You've backed the Revolutionary cause with your published articles, winning favor with some in New York - as long as you can avoid being shut down or forced out of the city.


==Hackney Diamonds==
;Log
{{Era|Memories}}
With tensions between Loyalists and Patriots running high in New York I joined the printers in Hanover Square and assembled different articles to print my own newspaper.
{{Pre-release}}
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==Description==
|-|Statue=
''.''
;Tearing down the King
The statue is gone now, but in 1776, revolutionary supporters gathered here on the Bowling Green, at the foot of the British-controlled fort, around a statue of King George. General Washington did one of the first readings of the Declaration of Independence here. Join the riot alongside Issac Sears and throw ropes onto the statue of King George to topple it.<br><br>Enter the streets of revolutionary era New York and head towards Bowling green.


==Key objectives==
;Historical details
On July 9, 1776, crowds gathered in what is now City Hall Park to hear the Declaration of Independence read aloud to Washington’s troops and the public. With those words, the colonies renounced their allegiance to King George III and declared themselves free states. The news echoed across a city already on edge, as British warships filled the harbor and redcoats stood in nearby barracks.<br><br>That evening, energized by the declaration, a group of sailors and laborers marched down Broadway to Bowling Green, just outside Fort George, the center of British power in New York. Inside the iron fence stood a towering gilded statue of King George III, erected only a few years earlier as a symbol of imperial authority. By torchlight, the crowd pulled the 4,000 pound lead statue from its pedestal and broke it apart while onlookers cheered. <br><br>The fragments were later sent to Connecticut, where much of the metal was melted down and recast into bullets for the Continental Army. In a single night, a royal monument became ammunition, and the Revolution in New York moved from bold words to visible defiance in the streets.


==References==
;Instructions
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Objective
{{ACRPGSequences}}
Rioters toppled the statue of King George at the Bowling Green.<br><br>Throw ropes onto the statue to pull it down.


Ropes
Tap and hold on the pile of ropes, then swipe toward the statue to throw and attach them.


==The Great Egyptian Discovery==
Topple
{{Era|Memories}}
Once three ropes are attached to the statue, rapidly tap the screen when prompted to topple it.
{{Pre-release}}
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==Description==
;What happens
''.''
*'''Isaac Sears:''' [Start] ''Right, chaps, you heard him; we have broken free of the tyranny of the King.''
*'''Isaac Sears:''' [FirstRope] ''Right, chaps, we'll need two more ropes to topple him.''
*'''Isaac Sears:''' [AllRopes] ''That should do it. Now pull with all your might, patriots!''
*'''Isaac Sears:''' [PullStart] ''He's starting to topple. Keep at it and show them our commitment to independence.''
*'''Isaac Sears:''' [PullSecond] ''We almost have it down. Pull!''
*'''Isaac Sears:''' [Topple] ''This is where it starts; we'll cast this into bullets and send them to the King one shot at a time.''


==Key objectives==
;Outcome
*Statue Toppled
The statue of King George has been toppled! The conviction of New York to oppose the occupation by the British forces and resist their tyranny has been made clear to all.


==References==
;Log
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Joining the riot in front of the British fort, I worked with Patriot Isaac Sears and toppled the statue of King George.
{{ACRPGSequences}}


==Fulfill Your Destiny==
|-|Turtle=
{{Era|Memories}}
;The Turtle
{{Pre-release}}
In 1776, with American forces in control of New York, Sergeant Lee launched David Bushnell's newly invented Turtle submersible along this bank overlooking the East River. Pilot it undetected beneath the Royal Navy ships, in an attempt to sink the British flagship.<br><br>Enter the docks of revolutionary era New York and head to the Turtle launch location.
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'''XXXXXXXXXXXXXXX''' was ?????????????????????????


==Description==
;Historical details
''.''
In 1775, inventor David Bushnell created a remarkable new weapon that looked more like a wooden barrel than a machine of war. Called the Turtle, it is considered the world’s first military submarine. Powered by hand and foot, the one person vessel included ballast pumps to control depth, a compass, a depth gauge, and an early screw propeller. Bushnell designed it to carry an explosive charge that could be attached to the hull of a British warship, hoping to disrupt the blockade tightening around New York. <br><br>When Bushnell fell ill, the mission fell to a young volunteer, Ezra Lee. In September 1776, after the British captured the city, Washington approved an attack on General William Howe’s flagship, the 64 gun HMS Eagle. Under cover of darkness, Lee pedaled from the Battery toward the massive warship and attempted to drill into its hull to secure the explosive. A metal plate prevented him from attaching the charge, and as he surfaced, British guards began to stir. Lee released the timed device and escaped. The explosion caused little damage, but the attempt was groundbreaking. <br><br>Though the Turtle saw limited use before being lost later that year, it marked the beginning of underwater warfare and showcased American ingenuity in desperate times.


==Key objectives==
;Instructions
Objective
Take on the role of Sergeant Lee and navigate the Turtle submersible through the Royal Navy blockade to the British flagship, the HMS Eagle.


==References==
Entering
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
To start, approach the Turtle and tap on it to board.
{{ACRPGSequences}}


=Lost in Time=
Movement
==Save Regina==
Tap the highlighted levers to access the controls. You can control the direction and propulsion with the slider.
{{Era|Memories}}
{{Pre-release}}
{{Memory Infobox
| name = xxxxxxxxxxxxxxxxxxxxx
| image =
| description =
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| date = XXXXXXXXXXXXX
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'''XXXXXXXXXXXXXXX''' was ?????????????????????????


==Description==
Navigation
''.''
Use the map to track your position and the British ships.


==Key objectives==
Detection and hazards
Be careful to avoid hazards such as rocks and anchors from the British ships. You can check for ships and rocks on your map.


==References==
The Bomb
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
When you reach the British flagship, tap on the highlighted handle to activate the drill and attempt to attach the bomb.
{{ACRPGSequences}}


==Sands of War==
;What happens
{{Era|Memories}}
*'''Designer:''' [start] ''Greetings, Sergeant. Board the submersible when you are ready to start your mission. The weather is good, but you will need to rely on your compass and map. Good luck!''
{{Pre-release}}
{{Memory Infobox
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| description =
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| previous =
| next =
| source =
| location = XXXXXXXXXXXXX
| date = XXXXXXXXXXXXX
}}
'''XXXXXXXXXXXXXXX''' was ?????????????????????????


==Description==
*'''Pilot:''' [start] ''I'm glad I've got a little light from the fungi. Without that, it would be awfully dark down here.''
''.''
*'''Pilot:''' [quarter] ''Once I've sunk the British flagship, we’ll be striking a blow at the British and raising morale. I've just got to avoid detection.''
*'''Pilot:''' [half] ''I don't think I'll ever get used to these controls. Bushnell may be a genius, but this is not exactly simple.''
*'''Pilot:''' [three quarters] ''Almost there now, not much further to go.''
*'''Pilot:''' [Flagship] ''There is their flagship! Now to attach the bomb with the right hand lever.''
*'''Pilot:''' [bomb] ''Darn it all. I've succeeded in getting here but the bomb won't affix!''


==Key objectives==
;Outcome
*Mission Failed!
**Collided with hazard
The Turtle struck a hazard underwater, forcing you to abandon the mission.<br><br>Despite the ingenuity of the newly created submersible, the controls were undeniably difficult to use.
**Alerted the British
The turtle got too close to the British ships, alerting them of your presence.<br><br>Despite the ingenuity of the newly created submersible, the controls were undeniably difficult to use.
**Left mission area
You abandoned the mission.
**Failed to plant bomb
Despite your best efforts, you failed to plant a bomb.


==References==
*Mission Succeeded!
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
**Target reached
{{ACRPGSequences}}
You successfully navigated the hazards in the East River and reached the Flagship undetected.<br><br>However, the bomb failed to affix, you had no choice but to deploy it and abandon the mission.


;Log
I piloted David Bushnell's newly invented Turtle submersible undetected beneath the Royal Navy ships in the blockade. I came close to sinking the British flagship but the bomb didn't affix and I had to abandon my mission.


==Demir's Schrödinger's Box==
</tabber>
{{Era|Memories}}
-->
{{Pre-release}}
{{Memory Infobox
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==Description==
''.''
 
==Key objectives==
 
==References==
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


==Through the Ages==
==Missing gear pages==
{{Era|Memories}}
*Blackbeard's Crimson Swords
{{Pre-release}}
*Blades of the Damned
{{Memory Infobox
*Dark Animus Corsair Pistol Swords
| name = xxxxxxxxxxxxxxxxxxxxx
*Dragon's Fang Swords
| image =
*Ferraro's Rapiers
| description =
*Le Bourgeoys Blades
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
*Lightserver's Blades
| type = Main {{c|Lost in Time}}
*Masterwork Blades
| fullsync =
*Naoe's Shadowblade
| previous =
*Order of Gold
| next =
*Rustborne Swords
| source =
*Serpent's Fang Cutlasses
| location = XXXXXXXXXXXXX
*Spring-Steel Swords
| date = XXXXXXXXXXXXX
*Uncrowned Prince
}}
*Baldwin's Golden Pistols
'''XXXXXXXXXXXXXXX''' was ?????????????????????????
*Blackbeard's Crimson Pistols
*Dark Animus Corsair Flintlocks
*Darkworker's Pistols
*Diabolist's Pistols
*Dragon's Roar Pistols
*Fury of the Deep Pistols
*Gargoyle's Breath
*Peaceful Means
*Rufino's Flintlocks
*Rustic Flintlocks


==Description==
==OG Ship cosmetics==
''.''
====OG Figureheads====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACIV - Ship Visual - The Jackdaw figurehead.png|200px]]
!The Jackdaw's figurehead
|A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw.
|Default
|-
|[[File:ACIV - Ship Visual - Aries figurehead.png|200px]]
!Aries figurehead
|A figurehead representing Aries
|PREREQUISITE<br>Purchase for 500 Reales and 25 wood
|-
|[[File:ACIV - Ship Visual - Phoenix figurehead.png|200px]]
!Phoenix figurehead
|A figurehead representing a rising pheonix, a legendary but likely imaginary bird.
|PREREQUISITE<br>Purchase for 800 Reales and 75 wood
|-
|[[File:ACIV - Ship Visual - Mermaid figurehead.png|200px]]
!Mermaid figurehead
|A figurehead representing a mermaid.
|PREREQUISITE<br>Purchase for 1250 Reales and 150 wood
|-
|[[File:ACIV - Ship Visual - Gargoyle figurehead.png|200px]]
!Gargoyle figurehead
|A figurehead representing a gargoyle.
|PREREQUISITE<br>Purchase for 2000 Reales and 300 wood
|-
|[[File:ACIV - Ship Visual - Serpent figurehead.png|200px]]
!Serpent figurehead
|A figurehead representing a serpent.
|Requires plan<br>3500 R<br>400 wood
|-
|[[File:ACIV - Ship Visual - El Impoluto's figurehead.png|200px]]
!El Impoluto's figurehead
|A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies.
|Gained by completing community challenges
|-
|[[File:ACIV - Ship Visual - The Queen Anne's figurehead.png|200px]]
!The Queen Anne's figurehead
|A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge
|Requires plan<br>5000 R<br>500 wood
|-
|[[File:ACIV - Ship Visual - The Ranger figurehead.png|200px]]
!The Ranger figurehead
|A figurehead which used to belong to Captain Charles Vane's ship, the Ranger
|Gained by completing half of the naval contracts.
|-
|[[File:ACIV - Ship Visual - The Royal Fortune's figurehead.png|200px]]
!The Royal Fortune's figurehead
|A figurehead which used to belong to Black Bart's ship, the Royal Fortune.
|Collected by Kenway's Fleet.
|-
|[[File:ACIV - Ship Visual - The Aquila's figurehead.png|200px]]
!The Aquila's figurehead
|A figurehead which would one day belong to Connor Kenway's ship, the Aquila.
|Gained by plundering three royal convoys.
|-
|[[File:ACIV - Ship Visual - Elite figurehead.png|200px]]
!Elite figurehead
|A figurehead representing a Harpy, standard symbol of elite warships.
|Redeem on Uplay
|-
|[[File:ACIV - Ship Visual - Death Vessel figurehead.png|200px]]
!Death Vessel figurehead
|A figurehead which used to belong to the legendary Death Vessel.
|Available through the [[Death Vessel Pack]]
|-
|[[File:ACIV - Ship Visual - Kraken figurehead.png|200px]]
!Kraken figurehead
|A figurehead representing the legendary Kraken, feared by all the pirates of the open sea.
|Available through the [[Kraken Ship Pack]]
|-
|[[File:ACIV - Ship Visual - Altaïr figurehead.png|200px]]
!Altaïr figurehead
|A figurehead crafted as a tribute to Altair, the Assassin.
|Available through the [[Crusader & Florentine Pack]]
|-
|[[File:ACIV - Ship Visual - Ezio figurehead.png|200px]]
!Ezio figurehead
|A figurehead crafted as a tribute to Ezio, the Assassin.
|Available through the Crusader & Florentine Pack
|-
|[[File:ACIV - Ship Visual - Aveline figurehead.png|200px]]
![[Aveline de Grandpré|Aveline]] figurehead
|Through a bit of Animus trickery, we fashioned a figurehead in tribute to Aveline, our first Abstergo Entertainment hero.
|[[Aveline (DLC)|Aveline DLC]]
|-
|[[File:ACIV - Ship Visual - Black Ship figurehead.png|200px]]
![[Black Ship]] figurehead
|A figurehead that once belonged to the Black Ship
|[[Black Island]]
|-
|[[File:ACIV - Ship Visual - The Revenge's figurehead.png|200px]]
!The [[Revenge]]'s figurehead
|A figurehead that once belonged to Stede Bonnet's ship, the Revenge.
|[[Mystery Island]]
|-
|[[File:ACIV - Ship Visual - Wilkinson figurehead.png|200px]]
!Wilkinson Figurehead
|This stern maiden's crossed swords symbolize death in the glory of battle, belied by her modest dress.
|Schick promotion, later unlocked by default.
|}


==Key objectives==
====OG Sails====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACIV - Ship Visual - White sails.png|200px]]
!White sails
|A set of clean, white canvas sails.
|Default
|-
|[[File:ACIV - Ship Visual - Crimson sails.png|200px]]
!Crimson sails
|A set of red canvas sails.
|PREREQUISITE<br>Purchase for 500 R<br>25 cloth
|-
|[[File:ACIV - Ship Visual - Red-striped sails.png|200px]]
!Red-striped sails
|A set of white canvas sails adorned with red stripes.
|PREREQUISITE<br>Purchase for 800 R<br>75 cloth
|-
|[[File:ACIV - Ship Visual - Tattered sails.png|200px]]
!Tattered sails
|A set of tattered sails.
|PREREQUISITE<br>Purchase for 1250 R<br>150 cloth
|-
|[[File:ACIV - Ship Visual - Leather sails.png|200px]]
!Leather sails
|A set of leather sails.
|PREREQUISITE<br>Purchase for 2000R<br>300 cloth
|-
|[[File:ACIV - Ship Visual - Flower sails.png|200px]]
!Flower sails
|A set of sails with white floral pattern.
|Requires plan<br>3500 R<br>400 cloth
|-
|[[File:ACIV - Ship Visual - Black and Red sails.png|200px]]
!Black and Red sails
|A set of black sails adorned with red and white stripes.
|Gained by completing community challenges.
|-
|[[File:ACIV - Ship Visual - Grey sails.png|200px]]
!Grey sails
|A set of grey canvas sails.
|Requires plan<br>5000 R<br>500 cloth
|-
|[[File:ACIV - Ship Visual - Diamond sails.png|200px]]
!Diamond sails
|A set of sails bearing diamonds patterns, praised for their beauty.
|Collected by Kenway's Fleet.
|-
|[[File:ACIV - Ship Visual - Gilded sails.png|200px]]
!Gilded sails
|A set of blue sails with gilded gold patterns.
|Gained by completing all naval contracts.
|-
|[[File:ACIV - Ship Visual - Elite sails.png|200px]]
!Elite's sails
|A set of sails bearing the symbol of an Elite ship.
|Redeem on Uplay
|-
|[[File:ACIV - Ship Visual - Queen Anne's Revenge sails.png|200px]]
!Queen Anne's Revenge sails
|A set of sails that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|
|-
|[[File:ACIV - Ship Visual - The Royal Fortune's sails.png|200px]]
!The Royal Fortune's sails
|A set of sails that once propelled Black Bart's ship, the Royal Fortune.
|
|-
|[[File:ACIV - Ship Visual - The Benjamin's sails.png|200px]]
!The Benjamin's sails
|A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
|
|-
|[[File:ACIV - Ship Visual - The Aquila's sails.png|200px]]
!The Aquila's sails
|A set of sails that would later propel Connor Kenway's ship, the Aquila.
|
|-
|[[File:ACIV - Ship Visual - Death Vessel sails.png|200px]]
!Death Vessel sails
|A set of sails that once belonged to the legendary Death Vessel.
|Available through the Death Vessel Pack
|-
|[[File:ACIV - Ship Visual - Kraken sails.png|200px]]
!Kraken sails
|A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea.
|Available through the Kraken Ship Pack
|-
|[[File:ACIV - Ship Visual - Altaïr's sails.png|200px]]
!Altaïr's sails
|A set of sails modeled after Altair ibn-La'Ahad's image.
|Available through the Crusader & Florentine Pack
|-
|[[File:ACIV - Ship Visual - Ezio's sails.png|200px]]
!Ezio's sails
|A set of sails modeled after Ezio Auditore da Firenze's image.
|Available through the Crusader & Florentine Pack
|-
|[[File:ACIV - Ship Visual - Black Ship sails.png|200px]]
!The Black Ship's Sails
|A set of sails that once propelled the Black Ship.
|Found in treasure chest at Black Island
|-
|[[File:ACIV - Ship Visual - The Revenge's sails.png|200px]]
!The Revenge's Sails
|A set of sails that once propelled Stede Bonnet's ship, the Revenge
|Mystery Island
|-
|[[File:ACIV - Ship Visual - Black-skull sails.png|200px]]
!Black-skull sails
|A set of sails representing a black skull.
|Linking account to [[Assassin's Creed: Initiates]], later unlocked by default
|-
|[[File:ACIV - Ship Visual - Spilt-blood sails.png|200px]]
!Spilt-blood sails
|A set of spilt blood sails. It's right there in the name.
|Linking account to [[Assassin's Creed: Initiates]], later unlocked by default
|}


==References==
====OG Wheels====
*''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{{ACRPGSequences}}
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACIV - Ship Visual - The Jackdaw's wheel.png|200px]]
!The Jackdaw's wheel
|A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw.
|Default
|-
|[[File:ACIV - Ship Visual - Bronze wheel.png|200px]]
!Bronze wheel
|A wheel made of bronze.
|PREREQUISITE<br>Purchase for 500 R<br>25 metal
|-
|[[File:ACIV - Ship Visual - Flower wheel.png|200px]]
!Flower wheel
|A wheel altered to form a symbol of a flower.
|PREREQUISITE<br>Purchase for 800 R<br>75 metal
|-
|[[File:ACIV - Ship Visual - Phoenix wheel.png|200px]]
!Phoenix wheel
|A wheel made of brown wood with a golden metal circlet.
|PREREQUISITE<br>Purchase for 1250 R<br>150 metal
|-
|[[File:ACIV - Ship Visual - Eye of the Sea wheel.png|200px]]
!Eye of the Sea wheel
|A wheel made of dark brown with metal diamonds.
|PREREQUISITE<br>Purchase for 2000 R<br>300metal
|-
|[[File:ACIV - Ship Visual - Blackwood wheel.png|200px]]
!Blackwood wheel
|A wheel made of sturdy blackwood.
|Requires plan<br>3500 R<br>400 metal
|-
|[[File:ACIV - Ship Visual - El Impoluto's wheel.png|200px]]
!El Impoluto's wheel
|A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies.
|Gained by completing community challenges.
|-
|[[File:ACIV - Ship Visual - The Aquila's wheel.png|200px]]
!The Aquila's wheel
|A wheel that will one day belong to Connor Kenway's ship, the Aquila.
|Requires plan<br>5000 R<br>500 metal
|-
|[[File:ACIV - Ship Visual - Gilded wheel.png|200px]]
!Gilded wheel
|A wheel made of dark brown wood with inlaid rubies.
|Obtained as a reward of the Kenway's Fleet.
|-
|[[File:ACIV - Ship Visual - Queen Anne's Revenge wheel.png|200px]]
!Queen Anne's Revenge wheel
|A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|Gained by completing half of the naval contracts.
|-
|[[File:ACIV - Ship Visual - Silver wheel.png|200px]]
!Silver wheel
|A wheel made entirely of silver.
|Found in treasure chest at Cat Island
|-
|[[File:ACIV - Ship Visual - Elite wheel.png|200px]]
!Elite wheel
|A wheel made of gold, symbol of elite ships.
|Redeem on Uplay
|-
|[[File:ACIV - Ship Visual - Death Vessel wheel.png|200px]]
!Death Vessel wheel
|A wheel that once belonged to the legendary Death Vessel.
|Available through the Death Vessel Pack
|-
|[[File:ACIV - Ship Visual - Kraken wheel.png|200px]]
!Kraken wheel
|A wheel representing the legendary Kraken, feared by all the pirate of the open sea.
|Available through the Kraken Ship Pack
|-
|[[File:ACIV - Ship Visual - Ivory wheel.png|200px]]
!Ivory wheel
|A wheel made entirely of ivory.
|Found in treasure chest in Havana
|-
|}


==Things from the Past and Present==
==Ship cosmetics==
{{Era|Memories}}
===Figureheads===
{{Pre-release}}
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{{Memory Infobox
! width="1%" |Image
| name = xxxxxxxxxxxxxxxxxxxxx
! width="1%" |Name
| image =
! width="5%" |Description
| description =
! width="5%" |Availability
| appearance = ''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
|-
| type = Main {{c|Lost in Time}}
|[[File:ACBFR The Jackdaw's Figurehead.png|200px]]
| fullsync =
!The Jackdaw's Figurehead
| previous =
|A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw.
| next =
|Default
| source =
|-
| location = XXXXXXXXXXXXX
|[[File:ACBFR Aries Figurehead.png|200px]]
| date = XXXXXXXXXXXXX
!Aries Figurehead
}}
|A figurehead representing Aries.
'''XXXXXXXXXXXXXXX''' was ?????????????????????????
|Purchase from Harbourmaster for 500 reales and 25 wood
|-
|[[File:ACBFR Phoenix Figurehead.png|200px]]
!Phoenix Figurehead
|A figurehead representing a rising pheonix, a legendary but likely imaginary bird.
|Purchase for 1100 reales and 75 wood at General Store on island at coordinates 550, 638
|-
|[[File:ACBFR Mermaid Figurehead.png|200px]]
!Mermaid Figurehead
|A figurehead representing a mermaid.
|Purchase from Harbourmaster for 800 reales and 50 wood
|-
|[[File:ACBFR Gargoyle Figurehead.png|200px]]
!Gargoyle Figurehead
|A figurehead representing a gargoyle.
|Capture Fort Navassa
|-
|[[File:ACBFR Serpent Figurehead.png|200px]]
!Serpent Figurehead
|A figurehead representing a serpent.
|Complete Salt Lagoon treasure map
|-
|[[File:ACBFR El Impoluto Figurehead.png|200px]]
!El Impoluto Figurehead
|A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR Queen Anne Figurehead.png|200px]]
!Queen Anne Figurehead
|A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge
|Complete Havana treasure map and purchase from harbour master for 8000 reales and 650 wood
|-
|[[File:ACBFR Ranger Figurehead.png|200px]]
!Ranger Figurehead
|A figurehead which used to belong to Captain Charles Vane's ship, the Ranger
|Capture Fort Chinchorro
|-
|[[File:ACBFR Royal Fortune Figurehead.png|200px]]
!Royal Fortune Figurehead
|A figurehead which used to belong to Black Bart's ship, the Royal Fortune.
|Complete 7 Naval Contracts
|-
|[[File:ACBFR Aquila Figurehead.png|200px]]
!Aquila Figurehead
|A figurehead which would one day belong to Connor Kenway's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Elite Figurehead.png|200px]]
!Elite Figurehead
|A figurehead representing a Harpy, standard symbol of elite warships.
|Capture Fort Serranilla
|-
|[[File:ACBFR Death Vessel Figurehead.png|200px]]
!Death Vessel Figurehead
|A figurehead for the Death Vessel.
|Purchase from Tier II Harbourmaster for 3000 reales and 250 wood
|-
|[[File:ACBFR Kraken Figurehead.png|200px]]
!Kraken Figurehead
|A figurehead representing a hideous underseas monster
|Purchase from Tier II Harbourmaster for 4500 reales and 200 metal
|-
|[[File:ACBFR Altaïr Figurehead.png|200px]]
!Altaïr Figurehead
|A figurehead crafted as a tribute to Altaïr, the Assassin.
|Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
|-
|[[File:ACBFR Ezio Figurehead.png|200px]]
!Ezio Figurehead
|A figurehead crafted as a tribute to Ezio, the Assassin.
|Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
|-
|[[File:ACBFR Aveline Figurehead.png|200px]]
!Aveline Figurehead
|A figurehead in tribute to Aveline.
|Found in underwater treasure chest at coordinates 28, 291
|-
|[[File:ACBFR Revenge Figurehead.png|200px]]
!Revenge Figurehead
|A figurehead that once belonged to Stede Bonnet's ship, the Revenge.
|Found in treasure chest at Mystery Island
|-
|[[File:ACBFR Bold-as-Gold Figurehead.png|200px]]
!Bold-as-Gold Figurehead
|Bold as bronze, this figurehead symbolizes legacy and strength.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Guardian Beast Figurehead.png|200px]]
!Guardian Beast Figurehead
|Rearing and rampaging, the bronze heft of this figurehead connotes mastery over sand and sea.
|Found in underwater treasure chest west of Kingston, at coordinates 500,167
|-
|[[File:ACBFR HMS Fearless Figurehead.png|200px]]
!HMS Fearless Figurehead
|The unmistakable presence and indomitable spirit of a lion that stood proudly on twin legendary ships.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR HMS Prince Figurehead.png|200px]]
!HMS Prince Figurehead
|A mysterious and foreboding figurehead that once belonged to HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR La Dama Negra Figurehead.png|200px]]
!La Dama Negra Figurehead
|This stern maiden's crossed swords symbolize death in the glory of battle, as befitting La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR Pallas Athena Figurehead.png|200px]]
!Pallas Athena Figurehead
|The gleaming eyes of the goddess of war lead from the front once again.
|Purchased from Treasure Dealer for 220 wood, 6 Howler Monkey Skins, 2 Red Howler Monkey Skins, and 3 Hutia Hides
|-
|[[File:ACBFR Ivory Mariner Figurehead.png|200px]]
!Ivory Mariner Figurehead
|This ivory figurehead bears the stern focus of a mariner who has weathered countless seas. Its presence at the bow signals a vessel built for endurance.
|Twitch drop
|-
|[[File:ACBFR Fallen Angel Figurehead.png|200px]]
!Fallen Angel Figurehead
|A fiery demon wrapped in flames, wrapped in chains and fury.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Leviathan Figurehead.png|200px]]
!Leviathan Figurehead
|A terrifying monster carved of dark wood and painted with an iridescent glow
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Storm Spirit Figurehead.png|200px]]
!Storm Spirit Figurehead
|A bronze dragon figurehead painted inlaid with vibrant jade, symbolizing power and speed.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Dark Animus Corsair Figurehead.png|200px]]
!Dark Animus Corsair Figurehead
|Reave the realms in search of truth.
|Purchased from the Exchange for 800 keys
|}


==Description==
===Sails===
''.''
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR White Sails.png|200px]]
!White Sails
|A set of clean, white canvas sails.
|Default
|-
|[[File:ACBFR Crimson Sails.png|200px]]
!Crimson Sails
|A set of red canvas sails.
|Found in treasure chest at Cat Island
|-
|[[File:ACBFR Red Striped Sails.png|200px]]
!Red Striped Sails
|A set of white canvas sails adorned with red stripes.
|Purchased from Harbourmaster for 800 reales and 75 cloth
|-
|[[File:ACBFR Tattered Sails.png|200px]]
!Tattered Sails
|A set of tattered sails.
|Found in underwater treasure chest at Abaco Island
|-
|[[File:ACBFR Leather Sails.png|200px]]
!Leather Sails
|A set of leather sails.
|Capture Fort Conttoyor
|-
|[[File:ACBFR Flower Sails.png|200px]]
!Flower Sails
|A set of sails with white floral pattern.
|Complete The Forts
|-
|[[File:ACBFR Gray Sails.png|200px]]
!Gray Sails
|A set of gray canvas sails.
|Capture fort Cabo de Cruz
|-
|[[File:ACBFR Diamond Sails.png|200px]]
!Diamond Sails
|A set of sails bearing diamonds patterns, praised for their beauty.
|Purchased from Tier II Harbourmaster for 1200 reales and 150 cloth
|-
|[[File:ACBFR Gilded Sails.png|200px]]
!Gilded Sails
|A set of blue sails with gold patterns.
|Purchased from Tier II Harbourmaster for 1700 reales and 250 cloth
|-
|[[File:ACBFR Elite Sails.png|200px]]
!Elite Sails
|A set of sails bearing the symbol of an Elite ship.
|Complete the Great Inagua map and purchase from harbourmaster for 2800 reales and 450 cloth
|-
|[[File:ACBFR Queen Anne's Revenge Sails.png|200px]]
!Queen Anne's Revenge Sails
|A set of sails that once belonged to Blackbeard's Queen Anne's Revenge.
|Complete A World Without Gold
|-
|[[File:ACBFR The Royal Fortune's Sails.png|200px]]
!The Royal Fortune's Sails
|A set of sails that once propelled Black Bart's ship, the Royal Fortune.
|Complete Royal Misfortune
|-
|[[File:ACBFR The Benjamin's Sails.png|200px]]
!The Benjamin's Sails
|A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
|Complete Murder and Mayham
|-
|[[File:ACBFR The Aquila's Sails.png|200px]]
!The Aquila's Sails
|A set of sails that would later propel Connor's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Death Vessel Sails.png|200px]]
!Death Vessel Sails
|A set of sails that once belonged to the legendary Death Vessel.
|Purchased from Tier II Harbourmaster for 2200 reales and 350 cloth
|-
|[[File:ACBFR Kraken Sails.png|200px]]
!Kraken Sails
|A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea.
|Found in treasure chest on island at coordinates 677,534
|-
|[[File:ACBFR The Altaïr's Sails.png|200px]]
!The Altaïr's Sails
|A set of sails modeled after Altair ibn-La'Ahad's image.
|Found in treasure chest at Great Inagua
|-
|[[File:ACBFR The Ezio's Sails.png|200px]]
!The Ezio's Sails
|A set of sails modeled after Ezio Auditore da Firenze's image.
|Found in treasure chest at Great Inagua
|-
|[[File:ACBFR The Black Ship's Sails.png|200px]]
!The Black Ship's Sails
|A set of sails that once propelled the Black Ship.
|Found in treasure chest at Black Island
|-
|[[File:ACBFR The Revenge's Sails.png|200px]]
!The Revenge's Sails
|A set of sails that once propelled Stede Bonnet's ship, the Revenge
|Found in underwater treasure chest at Mystery Island
|-
|[[File:ACBFR Storm's End Sails.png|200px]]
!Storm's End Sails
|The color of the sun and sky on the bright water.
|Purchased from the Exchange for 600 keys
|-
|[[File:ACBFR Scarred Rigging.png|200px]]
!Scarred Rigging
|Sails torn by shot and wind, yet still holding fast. They tell the story of a ship that has weathered countless battles and refused to sink.
|Purchased from the Exchange for 600 keys
|-
|[[File:ACBFR Ebon Wind Sail Set.png|200px]]
!Ebon Wind Sail Set
|Take flight beneath black sails adorned with a golden bird.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Black Skull Sails.png|200px]]
!Black Skull Sails
|A set of sails featuring the Black Skull.
|Complete all Naval Contracts
|-
|[[File:ACBFR El Impoluto Sails.png|200px]]
!El Impoluto Sails
|A set of black sails adorned with red and white stripes. Taken from El Impoluto.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR HMS Fearless Sails.png|200px]]
!HMS Fearless Sails
|The stark black and white sails of the legendary twin ships, HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Gilt Lined Sails.png|200px]]
!Gilt Lined Sails
|A striking set of sails that are guilded in gold.
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|-
|[[File:ACBFR HMS Prince Sails.png|200px]]
!HMS Prince Sails
|A set of rippling sails that once belonged to HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR La Dama Negra Sails.png|200px]]
!La Dama Negra Sails
|The striking, bold sails of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR Obsidian Sails.png|200px]]
!Obsidian Sails
|The darkest of sails for the blackest of hearts.
|Complete the Restored Yellowed Map and dig the treasure chest in Black Island
|-
|[[File:ACBFR Crimson Storm Sails.png|200px]]
!Crimson Storm Sails
|Deep red sails, bearing the scars of many battles. Striking and bold, they make a commanding statement on the open sea while withstanding the rigors of naval combat.
|Redeem code ACBF-PHGN-SYBJ-RTRF
|-
|[[File:ACBFR Dark Animus Corsair Sails small.png|200px]]
!Dark Animus Corsair Sails
|Raise high the colors.
|Complete rank 5 of "Riptides" project
|-
|[[File:ACBFR Spilt Blood Sails.png|200px]]
!Spilt Blood Sails
|A set of spilt blood sails. It's right there in the name.
|Capture fort Castillo de Jagua
|-
|[[File:ACBFR Wings of the Tempest Sails.png|200px]]
!Wings of the Tempest Sails
|Ideal for ships built for high-adrenaline pursuits, rapid escapes, and fearless ocean crossings.
|Complete Red Bull promotional quiz
|-
|[[File:ACBFR Ocean's Fury Sail Set.png|200px]]
!Ocean's Fury Sail Set
|Dark sails glowing with neon blue patterns shimmering like deep ocean currents.
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Vermillion Seal Sail Set.png|200px]]
!Vermillion Seal Sail Set
|Bright orange and gold sails that ripple as if caught in a constant breeze.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Wind Demon Sail Set.png|200px]]
!Wind Demon Sail Set
|Red and black sails with flickering flame designs.
|Purchase the Hellfire Naval Pack
|}


==Key objectives==
===Wheels===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR The Jackdaw's Wheel.png|200px]]
!The Jackdaw's Wheel
|A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw.
|Default
|-
|[[File:ACBFR Bronze Wheel.png|200px]]
!Bronze Wheel
|A wheel made of bronze.
|Found in treasure chest in Matanzas
|-
|[[File:ACBFR Flower Wheel.png|200px]]
!Flower Wheel
|A wheel altered to form a symbol of a flower.
|Found in underwater treasure chest in Caracol
|-
|[[File:ACBFR Eye of the Sea Wheel.png|200px]]
!Eye of the Sea Wheel
|A wheel made of dark brown with metal diamonds.
|Capture Fort Eleutherea
|-
|[[File:ACBFR El Impoluto's Wheel.png|200px]]
!El Impoluto's Wheel
|A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR The Aquila's Wheel.png|200px]]
!The Aquila's Wheel
|A wheel that will one day belong to Connor's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Gilded Wheel.png|200px]]
!Gilded Wheel
|A wheel made of dark brown wood with inlaid rubies.
|Purchase from Tier II Harbourmaster for 2200 reales and 140 metal
|-
|[[File:ACBFR Queen Anne's Revenge Wheel.png|200px]]
!Queen Anne's Revenge Wheel
|A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|Complete Wayward Desires
|-
|[[File:ACBFR Silver Wheel.png|200px]]
!Silver Wheel
|A wheel made entirely of silver.
|Capture Fort Gibara
|-
|[[File:ACBFR Elite Wheel.png|200px]]
!Elite Wheel
|A wheel made of gold, symbol of elite ships.
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|-
|[[File:ACBFR Kraken Wheel.png|200px]]
!Kraken Wheel
|A wheel representing the legendary Kraken, feared by all the pirate of the open sea.
|Purchase from Tier II Harbourmaster for 3000 reales and 200 metal
|-
|[[File:ACBFR Ivory Wheel.png|200px]]
!Ivory Wheel
|A wheel made entirely of ivory.
|Complete Pinos Isle treasure map and purchase from Harbourmaster for 4200 reales and 300 metal
|-
|[[File:ACBFR Dark Animus Corsair Wheel small.png|200px]]
!Dark Animus Corsair Wheel
|Thrumming with energy, drawn from the source that powers the Animus itself.
|Complete rank 13 of "Eye in the Dark" project
|-
|[[File:ACBFR Wheel of Doom.png|200px]]
!Wheel of Doom
|Polished to perfection and gilded with class.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Helm of the Night Owl.png|200px]]
!Helm of the Night Owl
|The shades of night are gathering, it is time to take flight.
|Complete the Restored Yellowed Map and dig the treasure chest in Black Island
|-
|[[File:ACBFR La Dama Negra Wheel.png|200px]]
!La Dama Negra Wheel
|The sturdy blackwood wheel of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR HMS Prince Wheel.png|200px]]
!HMS Prince Wheel
|A wheel that once belonged to the legendary ship HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR HMS Fearless Wheel.png|200px]]
!HMS Fearless Wheel
|A brown wood wheel with a golden metal circlet. Used on the legendary twin ships HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Ring of Fire Ship's Wheel.png|200px]]
!Ring of Fire Ship's Wheel
|Ship's wheel adorned with demonic motifs in vivid red and black.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Snakehead Ship's Wheel.png|200px]]
!Snakehead Ship's Wheel
|A serpent-themed ship's wheel bolstered with lapis lazuli and ebon wood.
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Turn of Fate Ship's Wheel.png|200px]]
!Turn of Fate Ship's Wheel
|Ship's wheel made of tropical hardwoods and inlaid with bronze and jade.
|Purchase the Dragon Storm Naval Pack
|}


==References==
===Hulls===
*''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{{ACRPGSequences}}
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR Dark Animus Corsair Hull.png|200px]]
!Dark Animus Corsair Hull
|Either everything is permitted, or nothing is.
|Purchase in the Exchange for 800 keys
|-
|[[File:ACBFR Buried Treasure Hull Trim.png|200px]]
!Buried Treasure Hull Trim
|Reinforced black hull with intricate gold filigree, formidable and beautiful.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR El Impoluto Hull.png|200px]]
!El Impoluto Hull
|The regal white hull of El Impoluto, adorned with gold ornaments.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR Gilded Hull.png|200px]]
!Gilded Hull
|Whether out of aspiration or mockery, the gilt-edged livery is reminiscent of the colors worn by royalty.
|Complete the Misteriosa map
|-
|[[File:ACBFR La Dama Negra Hull.png|200px]]
!La Dama Negra Hull
|The stately, enduring hull of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR HMS Prince Hull.png|200px]]
!HMS Prince Hull
|The imperial black and gold hull of the legendary ship HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR HMS Fearless Hull.png|200px]]
!HMS Fearless Hull
|Magnificent hull ornaments that graced the legendary twin ships HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Obsidian Hull.png|200px]]
!Obsidian Hull
|Like a shadow splitting the water.
|Collect 30 art pieces
|-
|[[File:ACBFR Pirate Hunter Hull.png|200px]]
!Pirate Hunter Hull
|Certain vessels of the Crown styled themselves as pirate hunters. The Jackdaw wears their colors now, to scorn such hubris.
|Purchase from Harbourmaster for 1700 reales and 250 cloth
|-
|[[File:ACBFR The Jackdaw's Hull.png|200px]]
!The Jackdaw's Hull
|Hull ornaments that once belonged to Edward Kenway's signature ship, the Jackdaw.
|Default
|-
|[[File:ACBFR Infernal Majesty's Hull Trim.png|200px]]
!Infernal Majesty's Hull Trim
|A black hull with orange trim and a fiery glow emanating from belowdecks.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Jade Envoy Hull Trim.png|200px]]
!Jade Envoy Hull Trim
|Hull painted in burnt orange with jade accents, sleek and elegant.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Kraken's Scale Hull Trim.png|200px]]
!Kraken's Scale Hull Trim
|Hull patterned with subtle mauve and cerulean accents.
|Purchase the Sea Serpent Naval Pack
|}


===Crew attire===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR Sleek Crew Attire.png|200px]]
!Sleek Crew Attire
|Dark and mean, with the bile to back it up.
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|-
|[[File:ACBFR Black & Gold Crew Attire.png|200px]]
!Black & Gold Crew Attire
|Black garb with gold trim flaunts your crew's wealth and ferocity.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Deceased Crew Attire.png|200px]]
!Deceased Crew Attire
|A skeleton crew... Literally.
|Purchased for 206 bones at General Store on island at coordinates 550, 638
|-
|[[File:ACBFR Rugged Rags Crew Attire.png|200px]]
!Rugged Rags Crew Attire
|These are your blood stains and black marks, wear them proud.
|Purchase from Harbourmaster for 900 reales and 50 cloth
|-
|[[File:ACBFR Standard Crew Attire.png|200px]]
!Standard Crew Attire
|The default costume for your ship's crew.
|Default
|-
|[[File:ACBFR Dark Animus Corsair Crew Attire small.png|200px]]
!Dark Animus Corsair Crew Attire
|The will to fight cannot be taken from you, nor your men.
|Complete rank 5 of "Undertow" project
|-
|[[File:ACBFR Handsome Devils Crew Attire.png|200px]]
!Handsome Devils Crew Attire
|Devils they call us and devils we shall be.
|Complete all Naval Contracts
|-
|[[File:ACBFR Devil's Deckhands Crew Attire.png|200px]]
!Devil's Deckhands Crew Attire
|Crew dressed in brown and black leather, fierce and relentless.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Pacific Pirate Crew Attire.png|200px]]
!Pacific Pirate Crew Attire
|Crew dressed in flowing orange and white garments, agile and swift.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Sea Venom Crew Attire.png|200px]]
!Sea Venom Crew Attire
|Sailors clad in dark garb with neon accents, agile and intimidating.
|Purchase the Sea Serpent Naval Pack
|}


==Of Isu and Men==
==Gear==
{{Era|Memories}}
===Outfits===
{{Pre-release}}
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
{{Memory Infobox
!width="5%"|Image
| name = xxxxxxxxxxxxxxxxxxxxx
!width="5%"|Name
| image =  
!width="5%"|Rarity
| description =
!width="15%"|Description
| appearance = ''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
!width="10%"|Availability
| type = Main {{c|Lost in Time}}
|-
| fullsync =
|[[File:ACBFR Altaïr Ibn-La'Ahad's Robes.png|150px|center]]
| previous =
|Altaïr Ibn-La'Ahad's Robes
| next =
|Legendary
| source =
|''A light but durable outfit designed to the exact specifications of the Levantine Mentor's original robes.''
| location = XXXXXXXXXXXXX
|Purchased from the Animus Hub exchange for 3000 keys
| date = XXXXXXXXXXXXX
|-
}}
|[[File:ACBFR Brown Cloak.png|150px|center]]
'''XXXXXXXXXXXXXXX''' was ?????????????????????????
|Brown Cloak
|Common
|''A brown cloak praised by veteran sailors for its resistance.''
|Looted from treasure chest in southeast Havana
|-
|[[File:ACBFR Captain Drake's Outfit.png|150px|center]]
|Captain Drake's Outfit
|Legendary
|''An impressively dashing outfit that once belonged to the legendary British explorer, Sir Francis Drake.''
|Looted from treasure chest in Sacrifice Island
|-
|[[File:ACBFR Captain Morgan's Redingote.png|150px|center]]
|Captain Morgan's Redingote
|Legendary
|''A tough and rugged redingote that once belonged to the great Captain Morgan.''
|Looted from treasure chest in Black Island
|-
|[[File:ACBFR Connor's Outfit.png|150px|center]]
|Connor's Outfit
|Legendary
|''The robes worn by Edward's grandson, the Master Assassin Ratonhnhaké:ton, colloquially known as Connor.''
|Purchased from the Animus Hub exchange for 3000 keys
|-
|[[File:ACBFR Crimson Cloak.png|150px|center]]
|Crimson Cloak
|Rare
|''A reddish cloak favored by the Spanish aristocracy.''
|Complete the Anotto Bay treasure map
|-
|[[File:ACBFR Dark Animus Corsair Robes.png|150px|center]]
|Dark Animus Corsair Robes
|Legendary
|''Time for you to play pirate, for real this time.''
|Complete rank 18 of "Eye in the Dark" project
|-
|[[File:ACBFR Duncan Walpole's Robes.png|150px|center]]
|Duncan Walpole's Robes
|Common
|''The outfit worn by Assassin, Duncan Walpole.''
|Acquired during Edward Kenway (memory)
|-
|[[File:ACBFR Edward Kenway's Robes.png|150px|center]]
|Edward Kenway's Robes
|Common
|''Taken from the fallen Assassin, Duncan Walpole, these sleek robes have been modified by Edward Kenway to suit his purpose and personality.''
|Acquired during The Treasure Fleet
|-
|[[File:ACBFR Edward the Legend Outfit.png|150px|center]]
|Edward the Legend Outfit
|Legendary
|''Worn by Edward for a brief time near the end of his career, Captain Edward Kenway, Legend of the Open Sea, once had a taste for the finer, flashier things in life. This outfit is the apotheosis of that trend.''
|Complete the restoration of the manor and other buildings at Great Inagua
|-
|[[File:ACBFR Explorer Outfit.png|150px|center]]
|Explorer Outfit
|Rare
|''A simple brown outfit, favored by explorers for its sturdiness.''
|Found in underwater treasure chest north of Corozal, at coordinates 28, 293
|-
|[[File:ACBFR Ezio Auditore's Robes.png|150px|center]]
|Ezio Auditore's Robes
|Legendary
|''Beautifully tailored robes that replicate the look and feel of the Italian Mentor's robes.''
|Purchased from the Animus Hub exchange for 3000 keys
|-
|[[File:ACBFR Feline Pelt Outfit.png|150px|center]]
|Feline Pelt Outfit
|Rare
|''A hand-made feline's pelt outfit. Soft and supple.''
|Bought from the Treasure Dealer at Great Inagua for 2 Ocelot Pelt, 6 Jaguar Pelts, 2 Black Jaguar Pelts, and 1 White Jaguar Pelt
|-
|[[File:ACBFR Foreign Diplomat Disguise.png|150px|center]]
|Foreign Diplomat Disguise
|Common
|''Worn by the Italian diplomat Ruggiero Ferraro.''
|Acquired during A Governor No Longer
|-
|[[File:ACBFR Governor's Outfit.png|150px|center]]
|Governor's Outfit
|Rare
|''A prestigious outfit to bolster a governo's prestige in the eyes of their subjects.''
|Complete the Isla Providencia treasure map
|-
|[[File:ACBFR Hunter Outfit.png|150px|center]]
|Hunter Outfit
|Rare
|''A traditional hunting outfit that is ideal for stalking game.''
|Complete the Santanillas treasure map
|-
|[[File:ACBFR Haytham Kenway's Overcoat.png|150px|center]]
|Haytham Kenway's Overcoat
|Legendary
|''This overcoat was acquired at some point during Edward Kenway's travels through the West Indies and was later passed down to his son, Haytham.''
|Collect all 11 portraits and hang them at the manor at Great Inagua
|-
|[[File:ACBFR Master Assassin Outfit.png|150px|center]]
|Master Assassin Outfit
|Legendary
|''Exquisite detailing suggests that this brocade is worn ceremonially, although those who have earned the right to it surely possess the skills to wear it in the field.''
|Complete Art Lover
|-
|[[File:ACBFR Mayan Outfit.png|150px|center]]
|Mayan Outfit
|Legendary
|''According to legend, this outfit was created using scavenged First Civilization materials.''
|Complete the Mayan Mysteries
|-
|[[File:ACBFR Merchant Outfit.png|150px|center]]
|Merchant Outfit
|Rare
|''A gray and white outfir worn by merchants throughout the West Indies.''
|Purchase from General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Naoe's Robes small.png|150px|center]]
|Naoe's Robes
|Legendary
|''Be mantled in silence and shadow, as the Kakushiba Ikki once were.''
|Complete rank 12 of "Riptides" project
|-
|[[File:ACBFR Officer's Outfit.png|150px|center]]
|Officer's Outfit
|Rare
|''A military uniform from the Royal Army.''
|Found in treasure chest at Príncipe
|-
|[[File:ACBFR Pirate Captain Outfit.png|150px|center]]
|Pirate Captain Outfit
|Rare
|''A black and red costume worn by pirate captains to establish their authority.''
|Complete the Ambergris Key treasure map
|-
|[[File:ACBFR Pirate Cloak.png|150px|center]]
|Pirate Cloak
|Common
|''A standard cloak many pirates wear to express their pride.''
|Purchase from Level I General Store for 600 reales
|-
|[[File:ACBFR Politician's Outfit.png|150px|center]]
|Politician's Outfit
|Rare
|''An outfit popular among royal officials.''
|Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Privateer Outfit.png|150px|center]]
|Privateer Outfit
|Rare
|''A sleek outfit common among privateers in the West Indies.''
|Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Shark-Hunter Outfit.png|150px|center]]
|Shark-Hunter Outfit
|Rare
|''A hand-made shark hunter's outfit. Rough to the touch, easy on the eyes.''
|Bought from the Treasure Dealer at Great Inagua for 2 Hammerhead Shark Bones, 2 Bull Shark Skins, and 1 Great White Shark Bone
|-
|[[File:ACBFR Shade and Shadow Robes.png|150px|center]]
|Shade and Shadow Robes
|Legendary
|''Worn predominantly by Brotherhood veterans conducting missions under cover of darkness.''
|Complete the Sacrifice Island treasure map
|-
|[[File:ACBFR Stealth Outfit.png|150px|center]]
|Stealth Outfit
|Rare
|''Covert outfit designed to blend into the wearer's surroundings.''
|Complete 16 Assassin Contracts
|-
|[[File:ACBFR Stede Bonnet's Attire.png|150px|center]]
|Stede Bonnet's Attire
|Legendary
|''This outfit once belonged to the gentleman pirate, Stede Bonnet.''
|Looted from treasure chest in Mystery Island
|-
|[[File:ACBFR Templar Armor.png|150px|center]]
|Templar Armor
|Legendary
|''A light and flexible armor taken off a long-dead Templar.''
|Complete the four Templar Hunts
|-
|[[File:ACBFR Whaler Outfit.png|150px|center]]
|Whaler Outfit
|Rare
|''A traditional whaler's outfit. Sturdy and comfortable in extreme conditions.''
|Bought from the Treasure Dealer at Great Inagua for 2 Humpback Whale Skin and 2 Killer Whale Skin
|-
|[[File:ACBFR Yasuke's Yoroi small.png|150px|center]]
|Yasuke's Yoroi
|Legendary
|''Armor that recalls the name and exploits of the legendary samurai.''
|Complete rank 12 of "Undertow" project
|-
|[[File:ACBFR Blackbeard's Crimson Outfit.png|150px|center]]
|Blackbeard's Crimson Outfit
|Legendary
|''A dark, crimson outfit with signature beard accents and piratical detail.''
|Purchase the ''Blackbeard's Crimson Pack''
|-
|[[File:ACBFR Dragonscale Armor.png|150px|center]]
|Dragonscale Armor
|Legendary
|''Elegant, flowing robes worn over impressive bronze scale mail.''
|Purchase the ''Dragon Storm Pack''
|-
|[[File:ACBFR Hellion Armor.png|150px|center]]
|Hellion Armor
|Legendary
|''Demonic armor marked with fiery highlights, wisps of smoke, and intense shadows.''
|Purchase the ''Hellfire Pack''
|-
|[[File:ACBFR Master Assassin Robes.png|150px|center]]
|Master Assassin Robes
|Legendary
|''Black satin and gold leaf robes expressing the elegant violence of the Master Assassin.''
|Purchase the ''Master Assassin Pack''
|-
|[[File:ACBFR Nomad's Bronze Ensemble.png|150px|center]]
|Nomad's Bronze Ensemble
|Legendary
|''Built for long journeys across untamed lands, blending practicality with the marks of countless adventures.''
|Claimed from the Helix Store
|-
|[[File:ACBFR Stormfury Shroud.png|150px|center]]
|Stormfury Shroud
|Legendary
|''Eerie armor rippling with bio-luminescent accents, fit for an underwater predator.''
|Purchase the ''Sea Serpent Pack''
|}


==Description==
===Swords===
''.''
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
! width="5%" |Name
! width="5%" |Type
! width="5%" |Rarity
! width="5%" |Damage
! width="5%" |Maximum Takedowns
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Swords"/>
!Order of Gold<section begin="Order of Gold"/>
|Pistol Sword
|Legendary
|38
|3
|Automatically fires a shot after each Perfect Dodge
|Purchased from Level III General Store for 29000 Reales<section end="Order of Gold"/>
|-
!Rustborne Swords<section begin="Rustborne Swords"/>
|Pistol Sword
|Legendary
|17
|4
|Attacks deal more defense damage
|Twitch<section end="Rustborne Swords"/>
|-
![[Ezio's Swords]]<section begin="Ezio's Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|3
|Able to perfect parry unstoppable attacks
|<section end="Ezio's Swords (Resynced)"/>
|-
![[Altaïr's Swords]]<section begin="Altaïr's Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|4
|Takedowns recover some health
|<section end="Altaïr's Swords (Resynced)"/>
|-
!Dark Animus Corsair Pistol Swords<section begin="Dark Animus Corsair Pistol Swords"/>
|Pistol Sword
|Legendary
|38
|2
|Killing enemies with these swords also damages nearby enemies
|Complete True Purpose<section end="Dark Animus Corsair Pistol Swords"/>
|-
![[Edward Kenway's Unique Swords|The Fortune]]<section begin="The Fortune"/>
|Cutlass
|Legendary
|20
|3
|Each kill with a Heavy Strike kill gives some reales
|Follow the treasure map gained by collecting all 11 portraits<section end="The Fortune"/>
|-
![[Blades of Toledo]]<section begin="Blades of Toledo (Resynced)"/>
|Cutlass
|Legendary
|25
|3
|Heavy Strikes recover a small amount of health
|Purchased from Level III General Store for 24000 Reales<section end="Blades of Toledo (Resynced)"/>
|-
!Naoe's Shadowblade<section begin="Naoe's Shadowblade"/>
|Cutlass
|Legendary
|25
|4
|Perfect Parry and Perfect Dodge are easier to perform
|<section end="Naoe's Shadowblade"/>
|-
!Spring-Steel Swords<section begin="Spring-Steel Swords"/>
|Cutlass
|Legendary
|38
|2
|Able to parry gunshots
|<section end="Spring-Steel Swords"/>
|-
!Lightserver's Blades<section begin="Lightserver's Blades"/>
|Cutlass
|Legendary
|38
|2
|Heavy Strike range is increased
|Purchase the ''Master Assassin Pack''<section end="Lightserver's Blades"/>
|-
![[Matched Golden Swords]]<section begin="Matched Golden Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|4
|Chain Takedowns are easier to perform and range is increased
|Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="Matched Golden Swords (Resynced)"/>
|-
!Le Bourgeoys Blades<section begin="Le Bourgeoys Blades"/>
|Pistol Sword
|Legendary
|38
|2
|Fire an extra shot with each Heavy Strike
|Complete Art Lover I<section end="Le Bourgeoys Blades"/>
|-
![[Dual Cleavers]]<section begin="Dual Cleavers (Resynced)"/>
|Cutlass
|Legendary
|38
|2
|Sword attack power is increased while health is low
|Purchased from Level III General Store for 19000 Reales<section end="Dual Cleavers (Resynced)"/>
|-
!Masterwork Blades<section begin="Masterwork Blades"/>
|Rapier
|Legendary
|29
|3
|Heavy Strikes recover some health
|Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="Masterwork Blades"/>
|-
!Dragon's Fang Swords<section begin="Dragon's Fang Swords"/>
|Cutlass
|Legendary
|38
|4
|Killing enemies with these swords temporarily increases attack power
|Purchase the Dragon Storm Pack<section end="Dragon's Fang Swords"/>
|-
!Blades of the Damned<section begin="Blades of the Damned"/>
|Pistol Sword
|Legendary
|38
|2
|Enemies sometime catch fire after their defense is broken
|Purchase the Hellfire Pack<section end="Blades of the Damned"/>
|-
!Serpent's Fang Cutlasses<section begin="Serpent's Fang Cutlasses"/>
|Cutlass
|Legendary
|38
|3
|Perfect Parry recovers some health
|Purchase the Sea Serpent Pack<section end="Serpent's Fang Cutlasses"/>
|-
![[Persian Scimitars]]<section begin="Persian Scimitars (Resynced)"/>
|Cutlass
|Legendary
|38
|4
|Brutes cannot deny Chain Takedowns
|reward from Restored Weathered Map treasure<section end="Persian Scimitars (Resynced)"/>
|-
![[Espada Ancha]]<section begin="Espada Ancha (Resynced)"/>
|Cutlass
|Rare
|13
|4
|N/A
|found from an underwater chest in Shipwreck: The Black Trench<section end="Espada Ancha (Resynced)"/>
|-
![[French Court Swords]]<section begin="French Court Swords (Resynced)"/>
|Rapier
|Rare
|25
|2
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="French Court Swords (Resynced)"/>
|-
![[Pirate Scimitars]]<section begin="Pirate Scimitars (Resynced)"/>
|Cutlass
|Rare
|38
|3
|N/A
|Purchased from Level II General Store for 11000 Reales<section end="Pirate Scimitars (Resynced)"/>
|-
![[British Colonial Cutlasses]]<section begin="British Colonial Cutlasses (Resynced)"/>
|Cutlass
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="British Colonial Cutlasses (Resynced)"/>
|-
![[Scottish Broadswords]]<section begin="Scottish Broadswords (Resynced)"/>
|Cutlass
|Rare
|38
|2
|N/A
|Reward from Treasure Map from Isla Providencia<section end="Scottish Broadswords (Resynced)"/>
|-
![[Pistol Swords|Standard Pistol Swords]]<section begin="Standard Pistol Swords"/>
|Pistol Sword
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="Standard Pistol Swords"/>
|-
![[Captain Drake's Swords]]<section begin="Captain Drake's Swords (Resynced)"/>
|Rapier
|Rare
|38
|2
|N/A
|Found in treasure chest at Sacrifice Island<section end="Captain Drake's Swords (Resynced)"/>
|-
!Ferraro's Rapiers<section begin="Ferraro's Rapiers"/>
|Rapier
|Rare
|38
|4
|N/A
|Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="Ferraro's Rapiers"/>
|-
![[Officer's Rapiers]]<section begin="Officer's Rapiers (Resynced)"/>
|Rapier
|Rare
|17
|4
|N/A
|Purchased from Level II General Store for 8500 Reales<section end="Officer's Rapiers (Resynced)"/>
|-
![[British Cutlasses]]<section begin="British Cutlasses (Resynced)"/>
|Cutlass
|Common
|17
|2
|N/A
|[Acquired during/Complete] [[Lively Havana]]<section end="British Cutlasses (Resynced)"/>
|-
![[French Dress Swords]]<section begin="French Dress Swords (Resynced)"/>
|Rapier
|Common
|20
|2
|N/A
|Purchased from any General Store for 1200 Reales<section end="French Dress Swords (Resynced)"/>
|-
![[Spanish Cup-hilt Rapiers]]<section begin="Spanish Cup-hilt Rapiers (Resynced)"/>
|Rapier
|Common
|17
|2
|N/A
|Found in treasure chest in Havana<section end="Spanish Cup-hilt Rapiers (Resynced)"/>
|-
![[Officer's Smallswords]]<section begin="Officer's Smallswords (Resynced)"/>
|Rapier
|Common
|13
|2
|N/A
|Default swords<section end="Officer's Smallswords (Resynced)"/>
|-
![[German Rapiers]]<section begin="German Rapiers (Resynced)"/>
|Rapier
|Common
|22
|2
|N/A
|Found in treasure chest on Crooked Island<section end="German Rapiers (Resynced)"/>
|-
![[Privateer's Cutlasses]]<section begin="Privateer's Cutlasses (Resynced)"/>
|Cutlass
|Common
|25
|2
|N/A
|Found in Treasure Chest on Florida island<section end="Privateer's Cutlasses (Resynced)"/>
|-
!Blackbeard's Crimson Swords<section begin="Blackbeard's Crimson Swords"/>
|Rapier
|Legendary
|25
|3
|Breaking an enemy's defense also damages nearby enemies
|Purchase the ''[[Blackbeard's Crimson Pack]]''<section end="Blackbeard's Crimson Swords"/>
|-
!Uncrowned Prince<section begin="Uncrowned Prince"/>
|Rapier
|Legendary
|25
|3
|Recovers some health after breaking enemy defense
|Underwater treasure chest west of Kingston, at coordinates 500,167<section end="Uncrowned Prince"/><section end="Resynced Swords"/>
|}


==Key objectives==
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="10%"|Name
!width="20%"|Description
|-
|Blackbeard's Crimson Swords
|''Lethal swords modeled after Blackbeard's famous blade, ornate and menacing.''
|-
|Uncrowned Prince
|''Pulled from beneath the waves after centuries, this keris bahari sword was once the weapon of royalty from the old kingdom of Palembang.''
|-
|Lightserver's Blades
|''Sleek black blades with gold filigree, hones to deadly edges.''
|-
|Dragon's Fang Swords
|''A sword with a light, graceful design featuring a mystic jade edge.''
|-
|Blades of the Damned
|''A pair of swords glowing with hellfire and brimstone, fierce and powerful.''
|-
|Serpent's Fang Cutlasses
|''A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.''
|-
|The Fortune
|''A pair of unique swords once used by the infamous pirate, Edward Kenway.''
|-
|Dual Cleavers
|''A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.''
|-
|Order of Gold
|''Adorned with intricate patterns, these blades are a rare and deadly curiosity.''
|-
|Ezio's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.''
|-
|Altaïr's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.''
|-
|Naoe's Shadowblade
|''A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
|-
|Dark Animus Corsair Pistol Swords
|''These blades dance with strange light, like tears in the fabric of the world.''
|-
|Spring-Steel Swords
|''A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
|-
|Blades of Toledo
|''A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.''
|-
|Le Bourgeoys Blades
|''The only pair of pistol swords with a genuine original flintlock attached.''
|-
|Persian Scimitars
|''A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.''
|-
|Matched Golden Swords
|''A pair of legendary golden swords, praised far and wide for their exquisite beauty.''
|-
|Masterwork Blades
|''A pair of beautifully balanced swords forged by a master craftsman.''
|-
|Espada Ancha
|''Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.''
|-
|French Court Swords
|''A pair of swords famous for having a perfect balance between speed and power.''
|-
|Pirate Scimitars
|''A pair of devastating scimitars, praised from Barbados to Boston.''
|-
|British Colonial Cutlasses
|''A pair of cutlasses popular among the settlers of the British colonies in North America.''
|-
|Scottish Broadswords
|''Heavy broadswords that emphasize damage over finesse.''
|-
|Standard Pistol Swords
|''A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.''
|-
|Captain Drake's Swords
|''A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.''
|-
|Ferraro's Rapiers
|''A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.''
|-
|Officer's Rapiers
|''A pair of extremely light rapiers praised for their swiftness.''
|-
|German Rapiers
|''A pair of traditional German rapiers typically used by Prussian court officers.''
|-
|Privateer's Cutlasses
|''A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.''
|-
|British Cutlasses
|''A pair of light cutlasses made popular by British privateers.''
|-
|French Dress Swords
|''A pair of elegant swords made popular by French court officers.''
|-
|Spanish Cup-hilt Rapiers
|''A pair of cheap yet efficient Spanish rapiers.''
|-
|Officer's Smallswords
|''A pair of small swords popular among officers in the British Army.''
|-
|Rustborne Swords
|''Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.''
|}


==References==
<gallery captionalign="center" position="center" widths="180">
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
ACBFR Altaïr's Swords.png
{{ACRPGSequences}}
ACBFR Blackbeard's Crimson Swords.png
ACBFR Blades of the Damned.png
ACBFR Blades of Toledo.png
ACBFR British Colonial Cutlasses.png
ACBFR British Cutlasses.png
ACBFR Captain Drake's Swords.png
ACBFR Dark Animus Corsair Pistol Swords.png
ACBFR Dragon's Fang Swords.png
ACBFR Dual Cleavers.png
ACBFR Espada Ancha.png
ACBFR Ezio's Swords.png
ACBFR Ferraro's Rapiers.png
ACBFR French Court Swords.png
ACBFR French Dress Swords.png
ACBFR German Rapiers.png
ACBFR Le Bourgeoys Blades.png
ACBFR Lightserver's Blades.png
ACBFR Masterwork Blades.png
ACBFR Matched Golden Swords.png
ACBFR Naoe's Shadowblade.png
ACBFR Officer's Rapiers.png
ACBFR Officer's Smallswords.png
ACBFR Order of Gold.png
ACBFR Persian Scimitars.png
ACBFR Pirate Scimitars.png
ACBFR Privateer's Cutlasses.png
ACBFR Rustborne Swords.png
ACBFR Scottish Broadswords.png
ACBFR Serpent's Fang Cutlasses.png
ACBFR Spanish Cup-hilt Rapiers.png
ACBFR Spring-Steel Swords.png
ACBFR Standard Pistol Swords.png
ACBFR The Fortune.png
ACBFR Uncrowned Prince.png
</gallery>


==Mother of Wisdom==
===Pistols===
{{Era|Memories}}
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
{{Pre-release}}
! width="5%" |Name
{{Memory Infobox
! width="5%" |Rarity
| name = xxxxxxxxxxxxxxxxxxxxx
! width="5%" |Range
| image =  
! width="5%" |Draw Speed
| description =  
! width="5%" |Perk
| appearance = ''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
! width="5%" |Availability
| type = Main {{c|Lost in Time}}
|-<section begin="Resynced Pistols"/>
| fullsync =  
!Dark Animus Corsair Flintlocks<section begin="Dark Animus Corsair Flintlocks"/>
| previous =  
|Legendary
| next =  
|22
| source =  
|1.00
| location = XXXXXXXXXXXXX
|Each pistol shot ricochets to a second target
| date = XXXXXXXXXXXXX
|<section end="Dark Animus Corsair Flintlocks"/>
}}
|-
'''XXXXXXXXXXXXXXX''' was ?????????????????????????
!Darkworker's Pistols<section begin="Darkworker's Pistols"/>
|Legendary
|22
|1.50
|While anonymous, pistols do not consume ammunition
|Purchase the Master Assassin Pack<section end="Darkworker's Pistols"/>
|-
!Dragon's Roar Pistols<section begin="Dragon's Roar Pistols"/>
|Legendary
|28
|1.50
|Pistol range increased after a pistol shot kill
|Purchase the Dragon Storm Pack<section end="Dragon's Roar Pistols"/>
|-
!Diabolist's Pistols<section begin="Diabolist's Pistols"/>
|Legendary
|20
|1.20
|Pistol shots set enemies near the target on fire
|Purchase the Hellfire Pack<section end="Diabolist's Pistols"/>
|-
!Fury of the Deep Pistols<section begin="Fury of the Deep Pistols"/>
|Legendary
|28
|1.50
|Heals slightly after firing a headshot
|Purchase the Sea Serpent Pack<section end="Fury of the Deep Pistols"/>
|-
![[Golden Flintlock Pistols]]<section begin="Golden Flintlock Pistols (Resynced)"/>
|Legendary
|28
|1.20
|Killing an enemy with the postol will slow time briefly
|Purchased from Level III General Store for 18000 Reales<section end="Golden Flintlock Pistols (Resynced)"/>
|-
!Gargoyle's Breath<section begin="Gargoyle's Breath"/>
|Legendary
|20
|1.50
|Explosive round. Consumes 100 Reales per shot
|from Restored Weathered Map treasure<section end="Gargoyle's Breath"/>
|-
![[Captain Drake's Flintlocks]]<section begin="Captain Drake's Flintlocks (Resynced)"/>
|Legendary
|24
|1.20
|Pistol shots kill Captains instantly (except Bosses)
|bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="Captain Drake's Flintlocks (Resynced)"/>
|-
!Rustic Flintlocks<section begin="Rustic Flintlocks"/>
|Legendary
|22
|1.20
|After a Perfect Dodge, quick shooting immediately does not consume ammunition
|obtained from in-game online store for free (on map press Options-Button to access the store).<section end="Rustic Flintlocks"/>
|-
!Peaceful Means<section begin="Peaceful Means"/>
|Legendary
|20
|1.00
|Pistol shots are quieter
|Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="Peaceful Means"/>
|-
![[Cannon-Barrel Pistols]]<section begin="Cannon-Barrel Pistols (Resynced)"/>
|Rare
|21
|1.12
|N/A
|from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="Cannon-Barrel Pistols (Resynced)"/>
|-
![[Captain Morgan's Pistols]]<section begin="Captain Morgan's Pistols (Resynced)"/>
|Rare
|20
|1.50
|N/A
|Found in underwater treasure chest on Black Island<section end="Captain Morgan's Pistols (Resynced)"/>
|-
![[Captain's Wheellock Pistols]]<section begin="Captain's Wheellock Pistols (Resynced)"/>
|Rare
|20
|1.50
|N/A
|Found in treasure chest on Great Inagua<section end="Captain's Wheellock Pistols (Resynced)"/>
|-
![[Spanish Officer Pistols]]<section begin="Spanish Officer Pistols (Resynced)"/>
|Rare
|24
|1.00
|N/A
|Purchased from Level II General Store for 5500 Reales<section end="Spanish Officer Pistols (Resynced)"/>
|-
![[Pirate Blunderbusses]]<section begin="Pirate Blunderbusses(Resynced)"/>
|Rare
|20
|1.00
|N/A
|Purchased from Level II General Store for 6000 Reales<section end="Pirate Blunderbusses (Resynced)"/>
|-
!Baldwin's Golden Pistols<section begin="Baldwin's Golden Pistols"/>
|Rare
|26
|1.00
|N/A
|Complete Plantain!<section end="Baldwin's Golden Pistols"/>
|-
![[Standard Wheellock Pistols]]<section begin="Standard Wheellock Pistols (Resynced)"/>
|Common
|20
|1.12
|N/A
|purchasable from any General Store (800 Reales)<section end="Standard Wheellock Pistols (Resynced)"/>
|-
![[Common Flintlock Pistols]]<section begin="Common Flintlock Pistols (Resynced)"/>
|Common
|20
|1.00
|N/A
|Default pistols<section end="Common Flintlock Pistols (Resynced)"/>
|-
!Rufino's Flintlocks<section begin="Rufino's Flintlocks"/>
|Legendary
|20
|1.20
|Pistol kills make nearby enemies go berserk
|<section end="Rufino's Flintlocks"/>
|-
!Blackbeard's Crimson Pistols<section begin="Blackbeard's Crimson Pistols"/>
|Legendary
|22
|1.50
|Increase morale damage from headshots
|Purchase the ''[[Blackbeard's Crimson Pack]]''<section end="Blackbeard's Crimson Pistols"/><section end="Resynced Pistols"/>
|-
|}


==Description==
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
''.''
!width="10%"|Name
!width="20%"|Description
|-
|Rufino's Flintlocks
|''A matched pair of pistols favored by the notorious rogue Rufino. Reliable at close range and quick to draw, they were made for shipboard skirmishes and sudden betrayals.''
|-
|Blackbeard's Crimson Pistols
|''Classic pirate pistols with aged metal and crimson highlights.''
|-
|Dark Animus Corsair Flintlocks
|''Truth and thunder in the palm of your hand.''
|-
|Darkworker's Pistols
|''Hand-carved ebony with gold-plated iron forming a lethal union.''
|-
|Dragon's Roar Pistols
|''Sleek pistols imbued with ornate scrollwork and glowing jade.''
|-
|Diabolist's Pistols
|''A set of pistols wreathed in infernal flames, emitting an aura of destruction.''
|-
|Fury of the Deep Pistols
|''Silvery, steel pistols adorned with deep-sea patterns and neon highlights.''
|-
|Golden Flintlock Pistols
|''A set of legendary, golden flintlock pistols, famed for their extraordinary precision.''
|-
|Gargoyle's Breath
|''Monstrous, leering faces adorn the grips of these pistols.''
|-
|Captain Drake's Flintlocks
|''A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.''
|-
|Rustic Flintlocks
|''Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.''
|-
|Peaceful Means
|''The method by which many disputes can be swiftly resolved.''
|-
|Cannon-Barrel Pistols
|''A set of pistols forged to resemble ship cannons.''
|-
|Captain Morgan's Pistols
|''A set of flintlock pistols once owned and used by Captain Morgan.''
|-
|Captain's Wheellock Pistols
|''A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.''
|-
|Spanish Officer Pistols
|''A set of pistols, praised throughout the West Indies for their stability.''
|-
|Pirate Blunderbusses
|''A set of bulky blunderbusses, popular among pirates for their brashness.''
|-
|Baldwin's Golden Pistols
|''Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.''
|-
|Standard Wheellock Pistols
|''A set of wheellock pistols, perfect for reaching targets at great distances.''
|-
|Common Flintlock Pistols
|''A set of typical flintlock pistols, found all across the West Indies.''
|}


==Key objectives==
<gallery captionalign="center" position="center" widths="180">
ACBFR Baldwin's Golden Pistols.png
ACBFR Blackbeard's Crimson Pistols.png
ACBFR Cannon-Barrel Pistols.png
ACBFR Captain Drake's Flintlocks.png
ACBFR Captain Morgan's Pistols.png
ACBFR Captain's Wheellock Pistols.png
ACBFR Common Flintlock Pistols.png
ACBFR Dark Animus Corsair Flintlocks.png
ACBFR Darkworker's Pistols.png
ACBFR Diabolist's Pistols.png
ACBFR Dragon's Roar Pistols.png
ACBFR Fury of the Deep Pistols.png
ACBFR Gargoyle's Breath.png
ACBFR Golden Flintlock Pistols.png
ACBFR Peaceful Means.png
ACBFR Pirate Blunderbusses.png
ACBFR Rufino's Flintlocks.png
ACBFR Rustic Flintlocks.png
ACBFR Spanish Officer Pistols.png
ACBFR Standard Wheellock Pistols.png
</gallery>


==References==
===Trinkets===
*''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{{ACRPGSequences}}
!'''Image'''
!'''Name'''
!'''Rarity'''
!'''Description'''
!'''Perk'''
!'''Availability'''
|-
|[[File:ACBFR Black Pearl.png|150px|center]]
|Black Pearl
|Legendary
|''This ominous trinket contain the ghosts of drowned sailors.''
|Takedowns can chain to one more enemy
|Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
|-
|[[File:ACBFR Shark Teeth.png|150px|center]]
|Shark Teeth
|Legendary
|''A symbol of fierceness and reckless bravery.''
|Brutes cannot deny Chain Takedowns
|Purchase from a level 3 General Store for 25000 Reales
|-
|[[File:ACBFR Templar Cross.png|150px|center]]
|Templar Cross
|Legendary
|''The secret symbol of the Templars.''
|Reduce damage from enemy melee attacks
|Complete Damn Fine Gear
|-
|[[File:ACBFR Hidden Ones Sigil.png|150px|center]]
|Hidden Ones Sigil
|Legendary
|''The secret sigil of the Hidden Ones.''
|Enemies' detection time is increased while crouched
|Complete [[The Pirate Captain]] (half of the Assassin's Contracts)
|-
|[[File:ACBFR Brass Bird Trinket.png|150px|center]]
|Brass Bird Trinket
|Legendary
|''Kenway's lucky brass charm, linked to his iconic ship.''
|Rope Dart cooldown is shorter
|Purchase the ''Master Assassin Pack''
|-
|[[File:ACBFR Wooden Eyeball.png|150px|center]]
|Wooden Eyeball
|Legendary
|''This false eye provides extra insight.''
|Quick shooting kills Brutes instantly
|Purchased from General Store at Great Inagua for 12000 Reales
|-
|[[File:ACBFR Obsidian Monolith small.png|150px|center]]
|Obsidian Monolith
|Legendary
|''Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes.''
|Perfect Dodge is easier to perform
|Complete rank 9 of "Eye in the Dark" [[Animus Hub#Projects|project]]
|-
|[[File:ACBFR Yax Tun Pendant.png|150px|center]]
|Yax Tun Pendant
|Legendary
|''This Mayan design brings fortune to its bearer.''
|All gunshots are mysteriously absorbed
|Complete Mayan Mysteries
|-
|[[File:ACBFR Guardian Beast Trinket.png|150px|center]]
|Guardian Beast Trinket
|Legendary
|''Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea.''
|Health slowly regenerates while out of combat
|Found in underwater chest between pair of unnamed island south of San Ignacio wreck
|-
|[[File:ACBFR Stormrunner Pendant.png|150px|center]]
|Stormrunner Pendant
|Rare
|''A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps.''
|Increases the amount of healing from food, drink, and remedies
|Found in underwater chest off the coast of Nassau, at coordinates 615, 767
|-
|[[File:ACBFR Hunter's Amulet.png|150px|center]]
|Hunter's Amulet
|Rare
|''An amulet of good fortune favored by hunters.''
|Animals' range of detection is reduced
|Buried treasure chest on Santanillas
|-
|[[File:ACBFR Bloody Spanish Medal.png|150px|center]]
|Bloody Spanish Medal
|Rare
|''One of Laurens Prins' trophies from his time as a soldier.''
|Reduces damage from Spanish soldiers
|Inside Laurens Prins' Manor
|-
|[[File:ACBFR Anchor Medallion.png|150px|center]]
|Anchor Medallion
|Rare
|''A lucky anchor medallion favored by sharp-eyed sailors.''
|Increases the rewards from floating loot
|Found in a treasure chest on Sacrifice Island
|-
|[[File:ACBFR Lock of Hair.png|150px|center]]
|Lock of Hair
|Rare
|''A lock of Caroline's hair kept as a lucky keepsake.''
|Restore some health after a perfect parry
|Complete Wayward Souls
|-
|[[File:ACBFR Cross Pendant.png|150px|center]]
|Cross Pendant
|Rare
|''A bejeweled cross once worn by the wealthiest citizen in Kingston.''
|Reduces damage from British soldiers
|Complete Tithes Paid
|-
|[[File:ACBFR Exotic Sea Shells.png|150px|center]]
|Exotic Sea Shells
|Rare
|''A string of sea shells gathered from around the world.''
|Increases the wildlife products gained from skinning animals
|Found in treasure chest in southeast Havana
|-
|[[File:ACBFR Small Goblet.png|150px|center]]
|Small Goblet
|Rare
|''A sacred grail said to prolong its owner's life.''
|Increases the amount of healing from food, drink, and remedies
|Complete The Other Cheek
|-
|[[File:ACBFR Jackdaw Totem.png|150px|center]]
|Jackdaw Totem
|Rare
|''Carved by an unknown sculptor, it represents protection and gratitude.''
|Falling from high places no longer damages Edward
|Complete A World Without Gold
|-
|[[File:ACBFR Lodestone.png|150px|center]]
|Lodestone
|Rare
|''A naturally magnetized piece of mineral.''
|Loots nearby Corpses and Curios automatically
|Purchased from a Level II General Store for 7000 Reales
|-
|[[File:ACBFR Folded Palm.png|150px|center]]
|Folded Palm
|Rare
|''A gambler's trinket meant to bring good fortune.''
|Gain reales after each Takedown
|Complete Spiteful Soldier
|-
|[[File:ACBFR Found Coin.png|150px|center]]
|Found Coin
|Rare
|''A large gold coin turned into a good luck charm.''
|Increase the amount of Reales gained
|Complete Art Lover I
|-
|[[File:ACBFR Rabbit's Foot.png|150px|center]]
|Rabbit's Foot
|Common
|''A lucky charm for warding off misfortune.''
|Chance of staggering an enemy following a successful parry
|Complete [[The Taíno Assassin]]
|-
|[[File:ACBFR Gold Earring.png|150px|center]]
|Gold Earring
|Common
|''Gold hoop earrings stolen from a lady with connections in high places.''
|Reduces the gain of Wanted Level from acts of piracy
|Found in underwater chest at Salt Key Bank
|-
|[[File:ACBFR Diamond Trinket.png|150px|center]]
|Diamond Trinket
|Common
|''This diamond trinket is as tough as nails and as hard as a rock.''
|Oxygen drains slower while diving underwater
|Found in underwater treasure chest at Cape Bonavista
|-
|[[File:ACBFR Demon-forged Pendant.png|150px|center]]
|Demon-forged Pendant
|Legendary
|''A fiery charm pulsating with dark energy from the lower planes.''
|Berserk darts also sets enemy on fire
|Purchase the ''Hellfire Pack''
|-
|[[File:ACBFR Abyssal Pendant.png|150px|center]]
|Abyssal Pendant
|Legendary
|''A silver snakehead charm, illuminated with an inner glow.''
|Killing enemies also recovers some health
|Purchase the ''Sea Serpent Pack''
|-
|[[File:ACBFR Fortunate Circle Charm.png|150px|center]]
|Fortunate Circle Charm
|Legendary
|''An elegant pendant in the form of a lucky jade circle.''
|Impervious to attacks for a short duration after a Perfect Dodge
|Purchase the ''Dragon Storm Pack''
|-
|[[File:ACBFR Narwhal's Horn.png|150px|center]]
|Narwhal's Horn
|Rare
|''The broken tip of a narwhal's horn.''
|Enemy guards lose their defensive stance more quickly
|Found inside the house on Cat Island
|-
|[[File:ACBFR Blackbeard's Trinket.png|150px|center]]
|Blackbeard's Trinket
|Legendary
|''A lucky charm for the predator who stalked the seas.''
|Kills further reduce enemy morale
|Pre-order reward
|-
|[[File:ACBFR Small Bones.png|149px|center]]
|Small Bones
|Common
|''The grim remains of a shaman once used for dark rituals.''
|Heals after a successful assassination.
|Complete The Cursed Trinket
|}

Latest revision as of 02:11, 5 September 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Le Trésor Perdu d'Aliénor[edit | edit source]

Echoes of Revolution[edit | edit source]

Boston[edit | edit source]

NYC[edit | edit source]

Missing gear pages[edit | edit source]

  • Blackbeard's Crimson Swords
  • Blades of the Damned
  • Dark Animus Corsair Pistol Swords
  • Dragon's Fang Swords
  • Ferraro's Rapiers
  • Le Bourgeoys Blades
  • Lightserver's Blades
  • Masterwork Blades
  • Naoe's Shadowblade
  • Order of Gold
  • Rustborne Swords
  • Serpent's Fang Cutlasses
  • Spring-Steel Swords
  • Uncrowned Prince
  • Baldwin's Golden Pistols
  • Blackbeard's Crimson Pistols
  • Dark Animus Corsair Flintlocks
  • Darkworker's Pistols
  • Diabolist's Pistols
  • Dragon's Roar Pistols
  • Fury of the Deep Pistols
  • Gargoyle's Breath
  • Peaceful Means
  • Rufino's Flintlocks
  • Rustic Flintlocks

OG Ship cosmetics[edit | edit source]

OG Figureheads[edit | edit source]

Image Name Description Availability
The Jackdaw's figurehead A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw. Default
Aries figurehead A figurehead representing Aries PREREQUISITE
Purchase for 500 Reales and 25 wood
Phoenix figurehead A figurehead representing a rising pheonix, a legendary but likely imaginary bird. PREREQUISITE
Purchase for 800 Reales and 75 wood
Mermaid figurehead A figurehead representing a mermaid. PREREQUISITE
Purchase for 1250 Reales and 150 wood
Gargoyle figurehead A figurehead representing a gargoyle. PREREQUISITE
Purchase for 2000 Reales and 300 wood
Serpent figurehead A figurehead representing a serpent. Requires plan
3500 R
400 wood
El Impoluto's figurehead A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies. Gained by completing community challenges
The Queen Anne's figurehead A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge Requires plan
5000 R
500 wood
The Ranger figurehead A figurehead which used to belong to Captain Charles Vane's ship, the Ranger Gained by completing half of the naval contracts.
The Royal Fortune's figurehead A figurehead which used to belong to Black Bart's ship, the Royal Fortune. Collected by Kenway's Fleet.
The Aquila's figurehead A figurehead which would one day belong to Connor Kenway's ship, the Aquila. Gained by plundering three royal convoys.
Elite figurehead A figurehead representing a Harpy, standard symbol of elite warships. Redeem on Uplay
Death Vessel figurehead A figurehead which used to belong to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken figurehead A figurehead representing the legendary Kraken, feared by all the pirates of the open sea. Available through the Kraken Ship Pack
Altaïr figurehead A figurehead crafted as a tribute to Altair, the Assassin. Available through the Crusader & Florentine Pack
Ezio figurehead A figurehead crafted as a tribute to Ezio, the Assassin. Available through the Crusader & Florentine Pack
Aveline figurehead Through a bit of Animus trickery, we fashioned a figurehead in tribute to Aveline, our first Abstergo Entertainment hero. Aveline DLC
Black Ship figurehead A figurehead that once belonged to the Black Ship Black Island
The Revenge's figurehead A figurehead that once belonged to Stede Bonnet's ship, the Revenge. Mystery Island
Wilkinson Figurehead This stern maiden's crossed swords symbolize death in the glory of battle, belied by her modest dress. Schick promotion, later unlocked by default.

OG Sails[edit | edit source]

Image Name Description Availability
White sails A set of clean, white canvas sails. Default
Crimson sails A set of red canvas sails. PREREQUISITE
Purchase for 500 R
25 cloth
Red-striped sails A set of white canvas sails adorned with red stripes. PREREQUISITE
Purchase for 800 R
75 cloth
Tattered sails A set of tattered sails. PREREQUISITE
Purchase for 1250 R
150 cloth
Leather sails A set of leather sails. PREREQUISITE
Purchase for 2000R
300 cloth
Flower sails A set of sails with white floral pattern. Requires plan
3500 R
400 cloth
Black and Red sails A set of black sails adorned with red and white stripes. Gained by completing community challenges.
Grey sails A set of grey canvas sails. Requires plan
5000 R
500 cloth
Diamond sails A set of sails bearing diamonds patterns, praised for their beauty. Collected by Kenway's Fleet.
Gilded sails A set of blue sails with gilded gold patterns. Gained by completing all naval contracts.
Elite's sails A set of sails bearing the symbol of an Elite ship. Redeem on Uplay
Queen Anne's Revenge sails A set of sails that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
The Royal Fortune's sails A set of sails that once propelled Black Bart's ship, the Royal Fortune.
The Benjamin's sails A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
The Aquila's sails A set of sails that would later propel Connor Kenway's ship, the Aquila.
Death Vessel sails A set of sails that once belonged to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken sails A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea. Available through the Kraken Ship Pack
Altaïr's sails A set of sails modeled after Altair ibn-La'Ahad's image. Available through the Crusader & Florentine Pack
Ezio's sails A set of sails modeled after Ezio Auditore da Firenze's image. Available through the Crusader & Florentine Pack
The Black Ship's Sails A set of sails that once propelled the Black Ship. Found in treasure chest at Black Island
The Revenge's Sails A set of sails that once propelled Stede Bonnet's ship, the Revenge Mystery Island
Black-skull sails A set of sails representing a black skull. Linking account to Assassin's Creed: Initiates, later unlocked by default
Spilt-blood sails A set of spilt blood sails. It's right there in the name. Linking account to Assassin's Creed: Initiates, later unlocked by default

OG Wheels[edit | edit source]

Image Name Description Availability
The Jackdaw's wheel A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Bronze wheel A wheel made of bronze. PREREQUISITE
Purchase for 500 R
25 metal
Flower wheel A wheel altered to form a symbol of a flower. PREREQUISITE
Purchase for 800 R
75 metal
Phoenix wheel A wheel made of brown wood with a golden metal circlet. PREREQUISITE
Purchase for 1250 R
150 metal
Eye of the Sea wheel A wheel made of dark brown with metal diamonds. PREREQUISITE
Purchase for 2000 R
300metal
Blackwood wheel A wheel made of sturdy blackwood. Requires plan
3500 R
400 metal
El Impoluto's wheel A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies. Gained by completing community challenges.
The Aquila's wheel A wheel that will one day belong to Connor Kenway's ship, the Aquila. Requires plan
5000 R
500 metal
Gilded wheel A wheel made of dark brown wood with inlaid rubies. Obtained as a reward of the Kenway's Fleet.
Queen Anne's Revenge wheel A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge. Gained by completing half of the naval contracts.
Silver wheel A wheel made entirely of silver. Found in treasure chest at Cat Island
Elite wheel A wheel made of gold, symbol of elite ships. Redeem on Uplay
Death Vessel wheel A wheel that once belonged to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken wheel A wheel representing the legendary Kraken, feared by all the pirate of the open sea. Available through the Kraken Ship Pack
Ivory wheel A wheel made entirely of ivory. Found in treasure chest in Havana

Ship cosmetics[edit | edit source]

Figureheads[edit | edit source]

Image Name Description Availability
The Jackdaw's Figurehead A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw. Default
Aries Figurehead A figurehead representing Aries. Purchase from Harbourmaster for 500 reales and 25 wood
Phoenix Figurehead A figurehead representing a rising pheonix, a legendary but likely imaginary bird. Purchase for 1100 reales and 75 wood at General Store on island at coordinates 550, 638
Mermaid Figurehead A figurehead representing a mermaid. Purchase from Harbourmaster for 800 reales and 50 wood
Gargoyle Figurehead A figurehead representing a gargoyle. Capture Fort Navassa
Serpent Figurehead A figurehead representing a serpent. Complete Salt Lagoon treasure map
El Impoluto Figurehead A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies. Defeat the legendary ship El Impoluto
Queen Anne Figurehead A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge Complete Havana treasure map and purchase from harbour master for 8000 reales and 650 wood
Ranger Figurehead A figurehead which used to belong to Captain Charles Vane's ship, the Ranger Capture Fort Chinchorro
Royal Fortune Figurehead A figurehead which used to belong to Black Bart's ship, the Royal Fortune. Complete 7 Naval Contracts
Aquila Figurehead A figurehead which would one day belong to Connor Kenway's ship, the Aquila. Collect 25 art pieces
Elite Figurehead A figurehead representing a Harpy, standard symbol of elite warships. Capture Fort Serranilla
Death Vessel Figurehead A figurehead for the Death Vessel. Purchase from Tier II Harbourmaster for 3000 reales and 250 wood
Kraken Figurehead A figurehead representing a hideous underseas monster Purchase from Tier II Harbourmaster for 4500 reales and 200 metal
Altaïr Figurehead A figurehead crafted as a tribute to Altaïr, the Assassin. Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
Ezio Figurehead A figurehead crafted as a tribute to Ezio, the Assassin. Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
Aveline Figurehead A figurehead in tribute to Aveline. Found in underwater treasure chest at coordinates 28, 291
Revenge Figurehead A figurehead that once belonged to Stede Bonnet's ship, the Revenge. Found in treasure chest at Mystery Island
Bold-as-Gold Figurehead Bold as bronze, this figurehead symbolizes legacy and strength. Purchase the Master Assassin Naval Pack
Guardian Beast Figurehead Rearing and rampaging, the bronze heft of this figurehead connotes mastery over sand and sea. Found in underwater treasure chest west of Kingston, at coordinates 500,167
HMS Fearless Figurehead The unmistakable presence and indomitable spirit of a lion that stood proudly on twin legendary ships. Defeat the legendary ships HMS Fearless and Royal Sovereign
HMS Prince Figurehead A mysterious and foreboding figurehead that once belonged to HMS Prince. Defeat the legendary ship HMS Prince
La Dama Negra Figurehead This stern maiden's crossed swords symbolize death in the glory of battle, as befitting La Dama Negra. Defeat the legendary ship La Dama Negra
Pallas Athena Figurehead The gleaming eyes of the goddess of war lead from the front once again. Purchased from Treasure Dealer for 220 wood, 6 Howler Monkey Skins, 2 Red Howler Monkey Skins, and 3 Hutia Hides
Ivory Mariner Figurehead This ivory figurehead bears the stern focus of a mariner who has weathered countless seas. Its presence at the bow signals a vessel built for endurance. Twitch drop
Fallen Angel Figurehead A fiery demon wrapped in flames, wrapped in chains and fury. Purchase the Hellfire Naval Pack
Leviathan Figurehead A terrifying monster carved of dark wood and painted with an iridescent glow Purchase the Sea Serpent Naval Pack
Storm Spirit Figurehead A bronze dragon figurehead painted inlaid with vibrant jade, symbolizing power and speed. Purchase the Dragon Storm Naval Pack
Dark Animus Corsair Figurehead Reave the realms in search of truth. Purchased from the Exchange for 800 keys

Sails[edit | edit source]

Image Name Description Availability
White Sails A set of clean, white canvas sails. Default
Crimson Sails A set of red canvas sails. Found in treasure chest at Cat Island
Red Striped Sails A set of white canvas sails adorned with red stripes. Purchased from Harbourmaster for 800 reales and 75 cloth
Tattered Sails A set of tattered sails. Found in underwater treasure chest at Abaco Island
Leather Sails A set of leather sails. Capture Fort Conttoyor
Flower Sails A set of sails with white floral pattern. Complete The Forts
Gray Sails A set of gray canvas sails. Capture fort Cabo de Cruz
Diamond Sails A set of sails bearing diamonds patterns, praised for their beauty. Purchased from Tier II Harbourmaster for 1200 reales and 150 cloth
Gilded Sails A set of blue sails with gold patterns. Purchased from Tier II Harbourmaster for 1700 reales and 250 cloth
Elite Sails A set of sails bearing the symbol of an Elite ship. Complete the Great Inagua map and purchase from harbourmaster for 2800 reales and 450 cloth
Queen Anne's Revenge Sails A set of sails that once belonged to Blackbeard's Queen Anne's Revenge. Complete A World Without Gold
The Royal Fortune's Sails A set of sails that once propelled Black Bart's ship, the Royal Fortune. Complete Royal Misfortune
The Benjamin's Sails A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin. Complete Murder and Mayham
The Aquila's Sails A set of sails that would later propel Connor's ship, the Aquila. Collect 25 art pieces
Death Vessel Sails A set of sails that once belonged to the legendary Death Vessel. Purchased from Tier II Harbourmaster for 2200 reales and 350 cloth
Kraken Sails A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea. Found in treasure chest on island at coordinates 677,534
The Altaïr's Sails A set of sails modeled after Altair ibn-La'Ahad's image. Found in treasure chest at Great Inagua
The Ezio's Sails A set of sails modeled after Ezio Auditore da Firenze's image. Found in treasure chest at Great Inagua
The Black Ship's Sails A set of sails that once propelled the Black Ship. Found in treasure chest at Black Island
The Revenge's Sails A set of sails that once propelled Stede Bonnet's ship, the Revenge Found in underwater treasure chest at Mystery Island
Storm's End Sails The color of the sun and sky on the bright water. Purchased from the Exchange for 600 keys
Scarred Rigging Sails torn by shot and wind, yet still holding fast. They tell the story of a ship that has weathered countless battles and refused to sink. Purchased from the Exchange for 600 keys
Ebon Wind Sail Set Take flight beneath black sails adorned with a golden bird. Purchase the Master Assassin Naval Pack
Black Skull Sails A set of sails featuring the Black Skull. Complete all Naval Contracts
El Impoluto Sails A set of black sails adorned with red and white stripes. Taken from El Impoluto. Defeat the legendary ship El Impoluto
HMS Fearless Sails The stark black and white sails of the legendary twin ships, HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Gilt Lined Sails A striking set of sails that are guilded in gold. Complete the Restored Tattered Map and dig the treasure chest in Florida
HMS Prince Sails A set of rippling sails that once belonged to HMS Prince. Defeat the legendary ship HMS Prince
La Dama Negra Sails The striking, bold sails of La Dama Negra. Defeat the legendary ship La Dama Negra
Obsidian Sails The darkest of sails for the blackest of hearts. Complete the Restored Yellowed Map and dig the treasure chest in Black Island
Crimson Storm Sails Deep red sails, bearing the scars of many battles. Striking and bold, they make a commanding statement on the open sea while withstanding the rigors of naval combat. Redeem code ACBF-PHGN-SYBJ-RTRF
Dark Animus Corsair Sails Raise high the colors. Complete rank 5 of "Riptides" project
Spilt Blood Sails A set of spilt blood sails. It's right there in the name. Capture fort Castillo de Jagua
Wings of the Tempest Sails Ideal for ships built for high-adrenaline pursuits, rapid escapes, and fearless ocean crossings. Complete Red Bull promotional quiz
Ocean's Fury Sail Set Dark sails glowing with neon blue patterns shimmering like deep ocean currents. Purchase the Sea Serpent Naval Pack
Vermillion Seal Sail Set Bright orange and gold sails that ripple as if caught in a constant breeze. Purchase the Dragon Storm Naval Pack
Wind Demon Sail Set Red and black sails with flickering flame designs. Purchase the Hellfire Naval Pack

Wheels[edit | edit source]

Image Name Description Availability
The Jackdaw's Wheel A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Bronze Wheel A wheel made of bronze. Found in treasure chest in Matanzas
Flower Wheel A wheel altered to form a symbol of a flower. Found in underwater treasure chest in Caracol
Eye of the Sea Wheel A wheel made of dark brown with metal diamonds. Capture Fort Eleutherea
El Impoluto's Wheel A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies. Defeat the legendary ship El Impoluto
The Aquila's Wheel A wheel that will one day belong to Connor's ship, the Aquila. Collect 25 art pieces
Gilded Wheel A wheel made of dark brown wood with inlaid rubies. Purchase from Tier II Harbourmaster for 2200 reales and 140 metal
Queen Anne's Revenge Wheel A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge. Complete Wayward Desires
Silver Wheel A wheel made entirely of silver. Capture Fort Gibara
Elite Wheel A wheel made of gold, symbol of elite ships. Complete the Restored Tattered Map and dig the treasure chest in Florida
Kraken Wheel A wheel representing the legendary Kraken, feared by all the pirate of the open sea. Purchase from Tier II Harbourmaster for 3000 reales and 200 metal
Ivory Wheel A wheel made entirely of ivory. Complete Pinos Isle treasure map and purchase from Harbourmaster for 4200 reales and 300 metal
Dark Animus Corsair Wheel Thrumming with energy, drawn from the source that powers the Animus itself. Complete rank 13 of "Eye in the Dark" project
Wheel of Doom Polished to perfection and gilded with class. Purchase the Master Assassin Naval Pack
Helm of the Night Owl The shades of night are gathering, it is time to take flight. Complete the Restored Yellowed Map and dig the treasure chest in Black Island
La Dama Negra Wheel The sturdy blackwood wheel of La Dama Negra. Defeat the legendary ship La Dama Negra
HMS Prince Wheel A wheel that once belonged to the legendary ship HMS Prince. Defeat the legendary ship HMS Prince
HMS Fearless Wheel A brown wood wheel with a golden metal circlet. Used on the legendary twin ships HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Ring of Fire Ship's Wheel Ship's wheel adorned with demonic motifs in vivid red and black. Purchase the Hellfire Naval Pack
Snakehead Ship's Wheel A serpent-themed ship's wheel bolstered with lapis lazuli and ebon wood. Purchase the Sea Serpent Naval Pack
Turn of Fate Ship's Wheel Ship's wheel made of tropical hardwoods and inlaid with bronze and jade. Purchase the Dragon Storm Naval Pack

Hulls[edit | edit source]

Image Name Description Availability
Dark Animus Corsair Hull Either everything is permitted, or nothing is. Purchase in the Exchange for 800 keys
Buried Treasure Hull Trim Reinforced black hull with intricate gold filigree, formidable and beautiful. Purchase the Master Assassin Naval Pack
El Impoluto Hull The regal white hull of El Impoluto, adorned with gold ornaments. Defeat the legendary ship El Impoluto
Gilded Hull Whether out of aspiration or mockery, the gilt-edged livery is reminiscent of the colors worn by royalty. Complete the Misteriosa map
La Dama Negra Hull The stately, enduring hull of La Dama Negra. Defeat the legendary ship La Dama Negra
HMS Prince Hull The imperial black and gold hull of the legendary ship HMS Prince. Defeat the legendary ship HMS Prince
HMS Fearless Hull Magnificent hull ornaments that graced the legendary twin ships HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Obsidian Hull Like a shadow splitting the water. Collect 30 art pieces
Pirate Hunter Hull Certain vessels of the Crown styled themselves as pirate hunters. The Jackdaw wears their colors now, to scorn such hubris. Purchase from Harbourmaster for 1700 reales and 250 cloth
The Jackdaw's Hull Hull ornaments that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Infernal Majesty's Hull Trim A black hull with orange trim and a fiery glow emanating from belowdecks. Purchase the Hellfire Naval Pack
Jade Envoy Hull Trim Hull painted in burnt orange with jade accents, sleek and elegant. Purchase the Dragon Storm Naval Pack
Kraken's Scale Hull Trim Hull patterned with subtle mauve and cerulean accents. Purchase the Sea Serpent Naval Pack

Crew attire[edit | edit source]

Image Name Description Availability
Sleek Crew Attire Dark and mean, with the bile to back it up. Complete the Restored Tattered Map and dig the treasure chest in Florida
Black & Gold Crew Attire Black garb with gold trim flaunts your crew's wealth and ferocity. Purchase the Master Assassin Naval Pack
Deceased Crew Attire A skeleton crew... Literally. Purchased for 206 bones at General Store on island at coordinates 550, 638
Rugged Rags Crew Attire These are your blood stains and black marks, wear them proud. Purchase from Harbourmaster for 900 reales and 50 cloth
Standard Crew Attire The default costume for your ship's crew. Default
Dark Animus Corsair Crew Attire The will to fight cannot be taken from you, nor your men. Complete rank 5 of "Undertow" project
Handsome Devils Crew Attire Devils they call us and devils we shall be. Complete all Naval Contracts
Devil's Deckhands Crew Attire Crew dressed in brown and black leather, fierce and relentless. Purchase the Hellfire Naval Pack
Pacific Pirate Crew Attire Crew dressed in flowing orange and white garments, agile and swift. Purchase the Dragon Storm Naval Pack
Sea Venom Crew Attire Sailors clad in dark garb with neon accents, agile and intimidating. Purchase the Sea Serpent Naval Pack

Gear[edit | edit source]

Outfits[edit | edit source]

Image Name Rarity Description Availability
Altaïr Ibn-La'Ahad's Robes Legendary A light but durable outfit designed to the exact specifications of the Levantine Mentor's original robes. Purchased from the Animus Hub exchange for 3000 keys
Brown Cloak Common A brown cloak praised by veteran sailors for its resistance. Looted from treasure chest in southeast Havana
Captain Drake's Outfit Legendary An impressively dashing outfit that once belonged to the legendary British explorer, Sir Francis Drake. Looted from treasure chest in Sacrifice Island
Captain Morgan's Redingote Legendary A tough and rugged redingote that once belonged to the great Captain Morgan. Looted from treasure chest in Black Island
Connor's Outfit Legendary The robes worn by Edward's grandson, the Master Assassin Ratonhnhaké:ton, colloquially known as Connor. Purchased from the Animus Hub exchange for 3000 keys
Crimson Cloak Rare A reddish cloak favored by the Spanish aristocracy. Complete the Anotto Bay treasure map
Dark Animus Corsair Robes Legendary Time for you to play pirate, for real this time. Complete rank 18 of "Eye in the Dark" project
Duncan Walpole's Robes Common The outfit worn by Assassin, Duncan Walpole. Acquired during Edward Kenway (memory)
Edward Kenway's Robes Common Taken from the fallen Assassin, Duncan Walpole, these sleek robes have been modified by Edward Kenway to suit his purpose and personality. Acquired during The Treasure Fleet
Edward the Legend Outfit Legendary Worn by Edward for a brief time near the end of his career, Captain Edward Kenway, Legend of the Open Sea, once had a taste for the finer, flashier things in life. This outfit is the apotheosis of that trend. Complete the restoration of the manor and other buildings at Great Inagua
Explorer Outfit Rare A simple brown outfit, favored by explorers for its sturdiness. Found in underwater treasure chest north of Corozal, at coordinates 28, 293
Ezio Auditore's Robes Legendary Beautifully tailored robes that replicate the look and feel of the Italian Mentor's robes. Purchased from the Animus Hub exchange for 3000 keys
Feline Pelt Outfit Rare A hand-made feline's pelt outfit. Soft and supple. Bought from the Treasure Dealer at Great Inagua for 2 Ocelot Pelt, 6 Jaguar Pelts, 2 Black Jaguar Pelts, and 1 White Jaguar Pelt
Foreign Diplomat Disguise Common Worn by the Italian diplomat Ruggiero Ferraro. Acquired during A Governor No Longer
Governor's Outfit Rare A prestigious outfit to bolster a governo's prestige in the eyes of their subjects. Complete the Isla Providencia treasure map
Hunter Outfit Rare A traditional hunting outfit that is ideal for stalking game. Complete the Santanillas treasure map
Haytham Kenway's Overcoat Legendary This overcoat was acquired at some point during Edward Kenway's travels through the West Indies and was later passed down to his son, Haytham. Collect all 11 portraits and hang them at the manor at Great Inagua
Master Assassin Outfit Legendary Exquisite detailing suggests that this brocade is worn ceremonially, although those who have earned the right to it surely possess the skills to wear it in the field. Complete Art Lover
Mayan Outfit Legendary According to legend, this outfit was created using scavenged First Civilization materials. Complete the Mayan Mysteries
Merchant Outfit Rare A gray and white outfir worn by merchants throughout the West Indies. Purchase from General Store for 3000 reales after Overrun and Outnumbered
Naoe's Robes Legendary Be mantled in silence and shadow, as the Kakushiba Ikki once were. Complete rank 12 of "Riptides" project
Officer's Outfit Rare A military uniform from the Royal Army. Found in treasure chest at Príncipe
Pirate Captain Outfit Rare A black and red costume worn by pirate captains to establish their authority. Complete the Ambergris Key treasure map
Pirate Cloak Common A standard cloak many pirates wear to express their pride. Purchase from Level I General Store for 600 reales
Politician's Outfit Rare An outfit popular among royal officials. Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
Privateer Outfit Rare A sleek outfit common among privateers in the West Indies. Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
Shark-Hunter Outfit Rare A hand-made shark hunter's outfit. Rough to the touch, easy on the eyes. Bought from the Treasure Dealer at Great Inagua for 2 Hammerhead Shark Bones, 2 Bull Shark Skins, and 1 Great White Shark Bone
Shade and Shadow Robes Legendary Worn predominantly by Brotherhood veterans conducting missions under cover of darkness. Complete the Sacrifice Island treasure map
Stealth Outfit Rare Covert outfit designed to blend into the wearer's surroundings. Complete 16 Assassin Contracts
Stede Bonnet's Attire Legendary This outfit once belonged to the gentleman pirate, Stede Bonnet. Looted from treasure chest in Mystery Island
Templar Armor Legendary A light and flexible armor taken off a long-dead Templar. Complete the four Templar Hunts
Whaler Outfit Rare A traditional whaler's outfit. Sturdy and comfortable in extreme conditions. Bought from the Treasure Dealer at Great Inagua for 2 Humpback Whale Skin and 2 Killer Whale Skin
Yasuke's Yoroi Legendary Armor that recalls the name and exploits of the legendary samurai. Complete rank 12 of "Undertow" project
Blackbeard's Crimson Outfit Legendary A dark, crimson outfit with signature beard accents and piratical detail. Purchase the Blackbeard's Crimson Pack
Dragonscale Armor Legendary Elegant, flowing robes worn over impressive bronze scale mail. Purchase the Dragon Storm Pack
Hellion Armor Legendary Demonic armor marked with fiery highlights, wisps of smoke, and intense shadows. Purchase the Hellfire Pack
Master Assassin Robes Legendary Black satin and gold leaf robes expressing the elegant violence of the Master Assassin. Purchase the Master Assassin Pack
Nomad's Bronze Ensemble Legendary Built for long journeys across untamed lands, blending practicality with the marks of countless adventures. Claimed from the Helix Store
Stormfury Shroud Legendary Eerie armor rippling with bio-luminescent accents, fit for an underwater predator. Purchase the Sea Serpent Pack

Swords[edit | edit source]

Name Type Rarity Damage Maximum Takedowns Perk Availability
Order of Gold<section begin="Order of Gold"/> Pistol Sword Legendary 38 3 Automatically fires a shot after each Perfect Dodge Purchased from Level III General Store for 29000 Reales<section end="Order of Gold"/>
Rustborne Swords<section begin="Rustborne Swords"/> Pistol Sword Legendary 17 4 Attacks deal more defense damage Twitch<section end="Rustborne Swords"/>
Ezio's Swords<section begin="Ezio's Swords (Resynced)"/> Cutlass Legendary 25 3 Able to perfect parry unstoppable attacks <section end="Ezio's Swords (Resynced)"/>
Altaïr's Swords<section begin="Altaïr's Swords (Resynced)"/> Cutlass Legendary 25 4 Takedowns recover some health <section end="Altaïr's Swords (Resynced)"/>
Dark Animus Corsair Pistol Swords<section begin="Dark Animus Corsair Pistol Swords"/> Pistol Sword Legendary 38 2 Killing enemies with these swords also damages nearby enemies Complete True Purpose<section end="Dark Animus Corsair Pistol Swords"/>
The Fortune<section begin="The Fortune"/> Cutlass Legendary 20 3 Each kill with a Heavy Strike kill gives some reales Follow the treasure map gained by collecting all 11 portraits<section end="The Fortune"/>
Blades of Toledo<section begin="Blades of Toledo (Resynced)"/> Cutlass Legendary 25 3 Heavy Strikes recover a small amount of health Purchased from Level III General Store for 24000 Reales<section end="Blades of Toledo (Resynced)"/>
Naoe's Shadowblade<section begin="Naoe's Shadowblade"/> Cutlass Legendary 25 4 Perfect Parry and Perfect Dodge are easier to perform <section end="Naoe's Shadowblade"/>
Spring-Steel Swords<section begin="Spring-Steel Swords"/> Cutlass Legendary 38 2 Able to parry gunshots <section end="Spring-Steel Swords"/>
Lightserver's Blades<section begin="Lightserver's Blades"/> Cutlass Legendary 38 2 Heavy Strike range is increased Purchase the Master Assassin Pack<section end="Lightserver's Blades"/>
Matched Golden Swords<section begin="Matched Golden Swords (Resynced)"/> Cutlass Legendary 25 4 Chain Takedowns are easier to perform and range is increased Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="Matched Golden Swords (Resynced)"/>
Le Bourgeoys Blades<section begin="Le Bourgeoys Blades"/> Pistol Sword Legendary 38 2 Fire an extra shot with each Heavy Strike Complete Art Lover I<section end="Le Bourgeoys Blades"/>
Dual Cleavers<section begin="Dual Cleavers (Resynced)"/> Cutlass Legendary 38 2 Sword attack power is increased while health is low Purchased from Level III General Store for 19000 Reales<section end="Dual Cleavers (Resynced)"/>
Masterwork Blades<section begin="Masterwork Blades"/> Rapier Legendary 29 3 Heavy Strikes recover some health Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="Masterwork Blades"/>
Dragon's Fang Swords<section begin="Dragon's Fang Swords"/> Cutlass Legendary 38 4 Killing enemies with these swords temporarily increases attack power Purchase the Dragon Storm Pack<section end="Dragon's Fang Swords"/>
Blades of the Damned<section begin="Blades of the Damned"/> Pistol Sword Legendary 38 2 Enemies sometime catch fire after their defense is broken Purchase the Hellfire Pack<section end="Blades of the Damned"/>
Serpent's Fang Cutlasses<section begin="Serpent's Fang Cutlasses"/> Cutlass Legendary 38 3 Perfect Parry recovers some health Purchase the Sea Serpent Pack<section end="Serpent's Fang Cutlasses"/>
Persian Scimitars<section begin="Persian Scimitars (Resynced)"/> Cutlass Legendary 38 4 Brutes cannot deny Chain Takedowns reward from Restored Weathered Map treasure<section end="Persian Scimitars (Resynced)"/>
Espada Ancha<section begin="Espada Ancha (Resynced)"/> Cutlass Rare 13 4 N/A found from an underwater chest in Shipwreck: The Black Trench<section end="Espada Ancha (Resynced)"/>
French Court Swords<section begin="French Court Swords (Resynced)"/> Rapier Rare 25 2 N/A Purchased from Level II General Store for 6500 Reales<section end="French Court Swords (Resynced)"/>
Pirate Scimitars<section begin="Pirate Scimitars (Resynced)"/> Cutlass Rare 38 3 N/A Purchased from Level II General Store for 11000 Reales<section end="Pirate Scimitars (Resynced)"/>
British Colonial Cutlasses<section begin="British Colonial Cutlasses (Resynced)"/> Cutlass Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="British Colonial Cutlasses (Resynced)"/>
Scottish Broadswords<section begin="Scottish Broadswords (Resynced)"/> Cutlass Rare 38 2 N/A Reward from Treasure Map from Isla Providencia<section end="Scottish Broadswords (Resynced)"/>
Standard Pistol Swords<section begin="Standard Pistol Swords"/> Pistol Sword Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="Standard Pistol Swords"/>
Captain Drake's Swords<section begin="Captain Drake's Swords (Resynced)"/> Rapier Rare 38 2 N/A Found in treasure chest at Sacrifice Island<section end="Captain Drake's Swords (Resynced)"/>
Ferraro's Rapiers<section begin="Ferraro's Rapiers"/> Rapier Rare 38 4 N/A Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="Ferraro's Rapiers"/>
Officer's Rapiers<section begin="Officer's Rapiers (Resynced)"/> Rapier Rare 17 4 N/A Purchased from Level II General Store for 8500 Reales<section end="Officer's Rapiers (Resynced)"/>
British Cutlasses<section begin="British Cutlasses (Resynced)"/> Cutlass Common 17 2 N/A [Acquired during/Complete] Lively Havana<section end="British Cutlasses (Resynced)"/>
French Dress Swords<section begin="French Dress Swords (Resynced)"/> Rapier Common 20 2 N/A Purchased from any General Store for 1200 Reales<section end="French Dress Swords (Resynced)"/>
Spanish Cup-hilt Rapiers<section begin="Spanish Cup-hilt Rapiers (Resynced)"/> Rapier Common 17 2 N/A Found in treasure chest in Havana<section end="Spanish Cup-hilt Rapiers (Resynced)"/>
Officer's Smallswords<section begin="Officer's Smallswords (Resynced)"/> Rapier Common 13 2 N/A Default swords<section end="Officer's Smallswords (Resynced)"/>
German Rapiers<section begin="German Rapiers (Resynced)"/> Rapier Common 22 2 N/A Found in treasure chest on Crooked Island<section end="German Rapiers (Resynced)"/>
Privateer's Cutlasses<section begin="Privateer's Cutlasses (Resynced)"/> Cutlass Common 25 2 N/A Found in Treasure Chest on Florida island<section end="Privateer's Cutlasses (Resynced)"/>
Blackbeard's Crimson Swords<section begin="Blackbeard's Crimson Swords"/> Rapier Legendary 25 3 Breaking an enemy's defense also damages nearby enemies Purchase the Blackbeard's Crimson Pack<section end="Blackbeard's Crimson Swords"/>
Uncrowned Prince<section begin="Uncrowned Prince"/> Rapier Legendary 25 3 Recovers some health after breaking enemy defense Underwater treasure chest west of Kingston, at coordinates 500,167<section end="Uncrowned Prince"/><section end="Resynced Swords"/>
Name Description
Blackbeard's Crimson Swords Lethal swords modeled after Blackbeard's famous blade, ornate and menacing.
Uncrowned Prince Pulled from beneath the waves after centuries, this keris bahari sword was once the weapon of royalty from the old kingdom of Palembang.
Lightserver's Blades Sleek black blades with gold filigree, hones to deadly edges.
Dragon's Fang Swords A sword with a light, graceful design featuring a mystic jade edge.
Blades of the Damned A pair of swords glowing with hellfire and brimstone, fierce and powerful.
Serpent's Fang Cutlasses A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.
The Fortune A pair of unique swords once used by the infamous pirate, Edward Kenway.
Dual Cleavers A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.
Order of Gold Adorned with intricate patterns, these blades are a rare and deadly curiosity.
Ezio's Swords A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.
Altaïr's Swords A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.
Naoe's Shadowblade A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
Dark Animus Corsair Pistol Swords These blades dance with strange light, like tears in the fabric of the world.
Spring-Steel Swords A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
Blades of Toledo A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.
Le Bourgeoys Blades The only pair of pistol swords with a genuine original flintlock attached.
Persian Scimitars A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.
Matched Golden Swords A pair of legendary golden swords, praised far and wide for their exquisite beauty.
Masterwork Blades A pair of beautifully balanced swords forged by a master craftsman.
Espada Ancha Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.
French Court Swords A pair of swords famous for having a perfect balance between speed and power.
Pirate Scimitars A pair of devastating scimitars, praised from Barbados to Boston.
British Colonial Cutlasses A pair of cutlasses popular among the settlers of the British colonies in North America.
Scottish Broadswords Heavy broadswords that emphasize damage over finesse.
Standard Pistol Swords A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.
Captain Drake's Swords A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.
Ferraro's Rapiers A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.
Officer's Rapiers A pair of extremely light rapiers praised for their swiftness.
German Rapiers A pair of traditional German rapiers typically used by Prussian court officers.
Privateer's Cutlasses A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.
British Cutlasses A pair of light cutlasses made popular by British privateers.
French Dress Swords A pair of elegant swords made popular by French court officers.
Spanish Cup-hilt Rapiers A pair of cheap yet efficient Spanish rapiers.
Officer's Smallswords A pair of small swords popular among officers in the British Army.
Rustborne Swords Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.

Pistols[edit | edit source]

Name Rarity Range Draw Speed Perk Availability
Dark Animus Corsair Flintlocks<section begin="Dark Animus Corsair Flintlocks"/> Legendary 22 1.00 Each pistol shot ricochets to a second target <section end="Dark Animus Corsair Flintlocks"/>
Darkworker's Pistols<section begin="Darkworker's Pistols"/> Legendary 22 1.50 While anonymous, pistols do not consume ammunition Purchase the Master Assassin Pack<section end="Darkworker's Pistols"/>
Dragon's Roar Pistols<section begin="Dragon's Roar Pistols"/> Legendary 28 1.50 Pistol range increased after a pistol shot kill Purchase the Dragon Storm Pack<section end="Dragon's Roar Pistols"/>
Diabolist's Pistols<section begin="Diabolist's Pistols"/> Legendary 20 1.20 Pistol shots set enemies near the target on fire Purchase the Hellfire Pack<section end="Diabolist's Pistols"/>
Fury of the Deep Pistols<section begin="Fury of the Deep Pistols"/> Legendary 28 1.50 Heals slightly after firing a headshot Purchase the Sea Serpent Pack<section end="Fury of the Deep Pistols"/>
Golden Flintlock Pistols<section begin="Golden Flintlock Pistols (Resynced)"/> Legendary 28 1.20 Killing an enemy with the postol will slow time briefly Purchased from Level III General Store for 18000 Reales<section end="Golden Flintlock Pistols (Resynced)"/>
Gargoyle's Breath<section begin="Gargoyle's Breath"/> Legendary 20 1.50 Explosive round. Consumes 100 Reales per shot from Restored Weathered Map treasure<section end="Gargoyle's Breath"/>
Captain Drake's Flintlocks<section begin="Captain Drake's Flintlocks (Resynced)"/> Legendary 24 1.20 Pistol shots kill Captains instantly (except Bosses) bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="Captain Drake's Flintlocks (Resynced)"/>
Rustic Flintlocks<section begin="Rustic Flintlocks"/> Legendary 22 1.20 After a Perfect Dodge, quick shooting immediately does not consume ammunition obtained from in-game online store for free (on map press Options-Button to access the store).<section end="Rustic Flintlocks"/>
Peaceful Means<section begin="Peaceful Means"/> Legendary 20 1.00 Pistol shots are quieter Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="Peaceful Means"/>
Cannon-Barrel Pistols<section begin="Cannon-Barrel Pistols (Resynced)"/> Rare 21 1.12 N/A from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="Cannon-Barrel Pistols (Resynced)"/>
Captain Morgan's Pistols<section begin="Captain Morgan's Pistols (Resynced)"/> Rare 20 1.50 N/A Found in underwater treasure chest on Black Island<section end="Captain Morgan's Pistols (Resynced)"/>
Captain's Wheellock Pistols<section begin="Captain's Wheellock Pistols (Resynced)"/> Rare 20 1.50 N/A Found in treasure chest on Great Inagua<section end="Captain's Wheellock Pistols (Resynced)"/>
Spanish Officer Pistols<section begin="Spanish Officer Pistols (Resynced)"/> Rare 24 1.00 N/A Purchased from Level II General Store for 5500 Reales<section end="Spanish Officer Pistols (Resynced)"/>
Pirate Blunderbusses<section begin="Pirate Blunderbusses(Resynced)"/> Rare 20 1.00 N/A Purchased from Level II General Store for 6000 Reales<section end="Pirate Blunderbusses (Resynced)"/>
Baldwin's Golden Pistols<section begin="Baldwin's Golden Pistols"/> Rare 26 1.00 N/A Complete Plantain!<section end="Baldwin's Golden Pistols"/>
Standard Wheellock Pistols<section begin="Standard Wheellock Pistols (Resynced)"/> Common 20 1.12 N/A purchasable from any General Store (800 Reales)<section end="Standard Wheellock Pistols (Resynced)"/>
Common Flintlock Pistols<section begin="Common Flintlock Pistols (Resynced)"/> Common 20 1.00 N/A Default pistols<section end="Common Flintlock Pistols (Resynced)"/>
Rufino's Flintlocks<section begin="Rufino's Flintlocks"/> Legendary 20 1.20 Pistol kills make nearby enemies go berserk <section end="Rufino's Flintlocks"/>
Blackbeard's Crimson Pistols<section begin="Blackbeard's Crimson Pistols"/> Legendary 22 1.50 Increase morale damage from headshots Purchase the Blackbeard's Crimson Pack<section end="Blackbeard's Crimson Pistols"/><section end="Resynced Pistols"/>
Name Description
Rufino's Flintlocks A matched pair of pistols favored by the notorious rogue Rufino. Reliable at close range and quick to draw, they were made for shipboard skirmishes and sudden betrayals.
Blackbeard's Crimson Pistols Classic pirate pistols with aged metal and crimson highlights.
Dark Animus Corsair Flintlocks Truth and thunder in the palm of your hand.
Darkworker's Pistols Hand-carved ebony with gold-plated iron forming a lethal union.
Dragon's Roar Pistols Sleek pistols imbued with ornate scrollwork and glowing jade.
Diabolist's Pistols A set of pistols wreathed in infernal flames, emitting an aura of destruction.
Fury of the Deep Pistols Silvery, steel pistols adorned with deep-sea patterns and neon highlights.
Golden Flintlock Pistols A set of legendary, golden flintlock pistols, famed for their extraordinary precision.
Gargoyle's Breath Monstrous, leering faces adorn the grips of these pistols.
Captain Drake's Flintlocks A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.
Rustic Flintlocks Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.
Peaceful Means The method by which many disputes can be swiftly resolved.
Cannon-Barrel Pistols A set of pistols forged to resemble ship cannons.
Captain Morgan's Pistols A set of flintlock pistols once owned and used by Captain Morgan.
Captain's Wheellock Pistols A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.
Spanish Officer Pistols A set of pistols, praised throughout the West Indies for their stability.
Pirate Blunderbusses A set of bulky blunderbusses, popular among pirates for their brashness.
Baldwin's Golden Pistols Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.
Standard Wheellock Pistols A set of wheellock pistols, perfect for reaching targets at great distances.
Common Flintlock Pistols A set of typical flintlock pistols, found all across the West Indies.

Trinkets[edit | edit source]

Image Name Rarity Description Perk Availability
Black Pearl Legendary This ominous trinket contain the ghosts of drowned sailors. Takedowns can chain to one more enemy Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
Shark Teeth Legendary A symbol of fierceness and reckless bravery. Brutes cannot deny Chain Takedowns Purchase from a level 3 General Store for 25000 Reales
Templar Cross Legendary The secret symbol of the Templars. Reduce damage from enemy melee attacks Complete Damn Fine Gear
Hidden Ones Sigil Legendary The secret sigil of the Hidden Ones. Enemies' detection time is increased while crouched Complete The Pirate Captain (half of the Assassin's Contracts)
Brass Bird Trinket Legendary Kenway's lucky brass charm, linked to his iconic ship. Rope Dart cooldown is shorter Purchase the Master Assassin Pack
Wooden Eyeball Legendary This false eye provides extra insight. Quick shooting kills Brutes instantly Purchased from General Store at Great Inagua for 12000 Reales
Obsidian Monolith Legendary Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes. Perfect Dodge is easier to perform Complete rank 9 of "Eye in the Dark" project
Yax Tun Pendant Legendary This Mayan design brings fortune to its bearer. All gunshots are mysteriously absorbed Complete Mayan Mysteries
Guardian Beast Trinket Legendary Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea. Health slowly regenerates while out of combat Found in underwater chest between pair of unnamed island south of San Ignacio wreck
Stormrunner Pendant Rare A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps. Increases the amount of healing from food, drink, and remedies Found in underwater chest off the coast of Nassau, at coordinates 615, 767
Hunter's Amulet Rare An amulet of good fortune favored by hunters. Animals' range of detection is reduced Buried treasure chest on Santanillas
Bloody Spanish Medal Rare One of Laurens Prins' trophies from his time as a soldier. Reduces damage from Spanish soldiers Inside Laurens Prins' Manor
Anchor Medallion Rare A lucky anchor medallion favored by sharp-eyed sailors. Increases the rewards from floating loot Found in a treasure chest on Sacrifice Island
Lock of Hair Rare A lock of Caroline's hair kept as a lucky keepsake. Restore some health after a perfect parry Complete Wayward Souls
Cross Pendant Rare A bejeweled cross once worn by the wealthiest citizen in Kingston. Reduces damage from British soldiers Complete Tithes Paid
Exotic Sea Shells Rare A string of sea shells gathered from around the world. Increases the wildlife products gained from skinning animals Found in treasure chest in southeast Havana
Small Goblet Rare A sacred grail said to prolong its owner's life. Increases the amount of healing from food, drink, and remedies Complete The Other Cheek
Jackdaw Totem Rare Carved by an unknown sculptor, it represents protection and gratitude. Falling from high places no longer damages Edward Complete A World Without Gold
Lodestone Rare A naturally magnetized piece of mineral. Loots nearby Corpses and Curios automatically Purchased from a Level II General Store for 7000 Reales
Folded Palm Rare A gambler's trinket meant to bring good fortune. Gain reales after each Takedown Complete Spiteful Soldier
Found Coin Rare A large gold coin turned into a good luck charm. Increase the amount of Reales gained Complete Art Lover I
Rabbit's Foot Common A lucky charm for warding off misfortune. Chance of staggering an enemy following a successful parry Complete The Taíno Assassin
Gold Earring Common Gold hoop earrings stolen from a lady with connections in high places. Reduces the gain of Wanted Level from acts of piracy Found in underwater chest at Salt Key Bank
Diamond Trinket Common This diamond trinket is as tough as nails and as hard as a rock. Oxygen drains slower while diving underwater Found in underwater treasure chest at Cape Bonavista
Demon-forged Pendant Legendary A fiery charm pulsating with dark energy from the lower planes. Berserk darts also sets enemy on fire Purchase the Hellfire Pack
Abyssal Pendant Legendary A silver snakehead charm, illuminated with an inner glow. Killing enemies also recovers some health Purchase the Sea Serpent Pack
Fortunate Circle Charm Legendary An elegant pendant in the form of a lucky jade circle. Impervious to attacks for a short duration after a Perfect Dodge Purchase the Dragon Storm Pack
Narwhal's Horn Rare The broken tip of a narwhal's horn. Enemy guards lose their defensive stance more quickly Found inside the house on Cat Island
Blackbeard's Trinket Legendary A lucky charm for the predator who stalked the seas. Kills further reduce enemy morale Pre-order reward
Small Bones Common The grim remains of a shaman once used for dark rituals. Heals after a successful assassination. Complete The Cursed Trinket