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==Preface==
==ASoE==
The year is 2016.
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
*[[Aksumite Kingdom]]
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]


The Assassin Brotherhood has been waging a secret war against their sworn enemy, the Templar Order, for thousands of years. The Templars aim to create a perfect society ruled by order and discipline, a goal that is in direct opposition to the ideals of the Brotherhood, which strive to defend the free will of humankind.
==Le Trésor Perdu d'Aliénor==
*[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]


Central in the conflict between the Assassins and the Templars are the Pieces of Eden — extremely rare and powerful technological artifacts created by an advanced precursor civilization. It is believed that such artifacts could contain extensive knowledge or be used as weapons. Although the fight for their possession continues to this day, the Templars have been successful in collecting many of them.
==Echoes of Revolution==
*[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
*[https://www.echoesofrevolution.com/ 2]


A chance for the Brotherhood to regain lost ground in the war is the Animus device, a technology stolen from the Templars allowing for the exploration of memories encoded in human DNA. Using the Animus, the Assassin Brotherhood has a chance to locate other Pieces of Eden and deny the Templars from acquiring them first.
===Boston===
<!--
;General
<tabber>
|-|Intro=
;Welcome to Boston
250 years ago, Boston stood at the heart of the Revolution that led to the beginning of a nation.<br>Travel back in time and relive the key events of the American Revolution.
 
Welcome to Echoes of Revolution: Boston
 
|-|End=
;Echoes of Revolution: Boston complete
Well done. You have synchronized all the memories from around Boston and seen the city as it once was at the height of the Revolution. You have completed Echoes of Revolution: Boston.  
 
|-|Credits=
Created by Sugar Creative in partnership with Revolutionary Spaces and Ubisoft


This is why the last to join this conflict are the modern day descendants of Brotherhood members who fought this covert war over the centuries. By entering the Animus, they can explore the memories of their ancestors, acquire information concerning the Pieces of Eden, and gain unique skills that would normally take years to master. It is only by doing so that the Assassin Brotherhood may gain an edge and turn the tide against their enemies.
;Boston250
The creation of Echoes of Revolution: Boston has been generously supported and sponsored by Boston250<br>With special thanks to Alex Meadow, Ellen Garrity Foord & Megan Le


Live thousands of lives, find the Pieces of Eden, choose your destiny.
;Media Cymru
The creation of Echoes of Revolution: Boston has been supported by Media Cymru, and the UK Government<br>With special thanks to Sara Pepper


==Files==
;Villa Albertine
<tabber>
The release of Echoes of Revolution: NYC has been supported by Villa Albertine
|-|01=
;FILE_01: <Pawns in a Secret War>
The alarm neutralized and the lock picked, Inez opened the door to the warehouse. She'd taken off her leather jacket, covered in pins and chains and other things that might jangle the lone security guard awake. Maybe this score would get her off her friend's couch. The crates were piled high to the ceiling, lost in bright fluorescence, stacked like a very neat child's building blocks. She took the small flashlight out of her pocket and recited the aisle and tier where the box she was supposed to take sat. This was a rental facility, or so she was told, and light on security. Turned out to be anything but. She'd scaled the shelf to the fifth tier, about twenty feet up, her shoes gripping the shelf below. She found the box. It looked like a pen case but small, which was good because Inez wasn't big. In her head, she hummed a punk tune from the night before and for a moment, reconsidered how much she'd drank as her stomach turned while looking back down. Also, there were two men walking down the aisle between the shelves. They hadn't seen her yet, but she could tell they weren't rent-acops. It was the submachine guns that gave it away.


This is what she got for taking a job proffered at a party in Wicker Park. Way too artsy a crowd for her. She held her breath, tried very hard not to swear, and waited for the men to pass. When they did, she cat-climbed down to the concrete floor, crept around the end of the aisle, and saw them in front of the door she'd opened. The door she hadn't closed all the way because… hangover. About 400 pounds of muscles nullified that exit. She'd have to find another way out.
;Revolutionary Spaces
Echoes of Revolution: Boston has been created with the support and involvement of Revolutionary Spaces<br>With special thanks to Matt Wilding


The skylight it was. The panels were open and she'd considered going in through the roof anyway. So, hell, why not? Worst that could happen is she falls, gets caught, and spends more time in jail, right?
;Sugar Creative
Jason Veal, William Humphrey, Chris Barnes, Anders Gillies, Matt Robinson, Kiran Bharadia, Faye Allen, Oliver Brunyate, Alex Pitt, Dan Hayes, and Jonny Tooze


She made it to the skylight and was levering open one of the panels when the first bullet starred the glass in front of her. No more being careful, she hauled her ass through the window, sneakers finding traction on the roof and bolted for the fire escape… which, of course, had another slab of guard meat coming up it just then. This was some serious security. The man fired at her, spent brass moving in seeming slow-mo as the muzzle flashed. But Inez had run to the edge by then, said screw it, and jumped to the next roof, which she was not at all sure she'd make it to until she landed. From there, she ran off the edge of that roof and caught a light pole down to the street. Before she had time to pat herself on the back, there was another of the guards with a gun right in her face.
;T-Mobile
Echoes of Revolution: Boston would not have been possible without the R&D support provided by T-Mobile<br>With special thanks to Louisa Spring and Courtney Tononi


"You Descendants think you're untouchable. The Templars think otherwise." He was about to pull the trigger. Then, she was covered in blood. Someone had stepped around the edge of an alley with a silenced pistol. He wore black, nondescript clothes and was maybe a few years older than Inez. Automatic fire raked the alley behind him as he fired at the guard coming down the fire escape. Inez turned, some instinct telling her that the other guards were outside by now and, sure enough, two positioned themselves behind the loading dock and took a bead on her would-be rescuer. He saw one in time to pop him, but the other, well, Inez hadn't fired a gun since one of her mom's interchangeable boyfriends taught her, but she had a knack and put two rounds into the other guard's chest. Then, she dropped the gun, screamed, and started shaking. She didn't make it far out of the alley, or the street beyond before her rescuer pulled her down. Everything moved as if through a world of transparent syrup.
;Niantic Spatial
Echoes of Revolution: Boston is powered by Niantic Spatial<br>With special thanks to Joe Gabriel


She watched her hand open a car door, getting in on the passenger side. The guy gunned the already humming engine. He turned to her, face awash in the street's wet neon refracted through beaded rain on the windshield and said, "You ever consider more steady work?" That's when she finally breathed again then said, "What the hell is a Templar?"
;Ubisoft
Echoes of Revolution: Boston has been created in partnership with Ubisoft and the Assassin's Creed teams, using the digital world of Assassin's Creed III and Assassin's Creed Rogue<br>With special thanks to Amy Jenkins-Le Guerroué, Romain Fascialé, and Martina Strina


|-|02=
;Welsh Government
;FILE_02: <A LITTLE KNOWLEDGE>
The creation of Echoes of Revolution: Boston has been supported of the Welsh Government.<br>With special thanks to Jack Sargeant
Her rescuer, if she could call him that, took sharp turns with the car, doubled back the way they'd come, then pulled into a public garage. He told her to get out and follow him. Now was the time to run if she was going to do it.<br>"You want to bolt? Go for it. We won't stop you. We just have an offer for you."


It was that "we" more than anything else that stopped Inez, though she didn't love the idea of having those. What did he call them, Templars? Yeah, of having them on her again. Finally. She said, "Who are you? The thief fairy? You come out of the sky and bless the wicked?"<br>He smiled, like maybe he was exactly that. "I'm Royce."
</tabber>


He gestured for her to follow him, and she did, carefully. The fluorescents slung from the ceiling of the garage made all white people look dead, Inez thought, and they made this Royce look doubly so. "You said ‘we.' Is that the royal we or do you have an invisible friend?"
;People of the Revolution
<tabber>
|-|John Adams=
John Adams was a foundational figure of the American Revolution. A Harvard-educated lawyer from Massachusetts, Adams rose to prominence by opposing the 1765 Stamp Act, serving as a delegate to the First and Second Continental Congresses, and working to build the newly formed American navy.


They passed several cars. Royce took a fob from his pocket and deactivated the alarm on a plain sedan. He opened the driver's door. "My friends can be pretty invisible when they want." He smiled in a way she knew other women would find appealing. Maybe she did too. "But the ‘we' I'm talking about is the organization I work for."
While sympathetic to the patriot cause, his belief in the rule of law led him to successfully defend British soldiers involved in the 1770 Boston Massacre. In Congress, he was instrumental in persuading delegates to declare independence, nominating George Washington as commander of the Continental Army, and playing a key role in drafting the Declaration of Independence in 1776. Later, he was central in negotiating the 1783 Treaty of Paris, which officially ended the Revolutionary War. Adams later authored the 1780 Massachusetts Constitution, influencing the future U.S. Constitution. He served as the first vice president under Washington and as the second president of the United States.


"And they are? Let me guess… first name Rolls?" Her eyes scanned the parking garage. She started calculating how fast he could run versus how fast she could.<br>"Get in and I'll tell you," Royce said.
|-|Samuel Adams=
Born in Boston, Samuel Adams was a pivotal Founding Father, political philosopher, and civic leader who galvanized colonial resistance against British authority. He strongly opposed the Stamp Act and other parliamentary taxation measures, leading to his involvement in the formation and operation of the Sons of Liberty in Boston. During the 1760s and 1770s he coordinated anti-British activities both within Boston and across the colonies, including the Boston Tea Party.<br><br>As a delegate to the Continental Congress, Adams was a firm advocate for separating from Britain, signing the Declaration of Independence in 1776. He was also involved in drafting the Articles of Confederation and, after the war, served as governor of Massachusetts.


She did. She'd look back on that decision, her hand pulling open the passenger's side door, sitting as if on automatic pilot, later and wish sometimes she hadn't. Wished she had run. But, right there in the moment, she got in. He locked the doors immediately, pulled out of the parking space like a stunt driver, all squeals and burning rubber, then said, "I'm an Assassin."
|-|Crispus Attucks=
Crispus Attucks was one of the first casualties of the American Revolution. As an escaped slave working as a sailor and dock worker in Boston, he became a protest leader and the first victim of the Boston Massacre. During the confrontation with British soldiers on King Street, Attucks stood at the forefront of a crowd, demanding that the soldiers leave. When the soldiers opened fire, Attucks was shot twice in the chest, dying instantly.<br><br>Although his death was used as political propaganda to fuel anti-British sentiment during the period, his status as a martyr was cemented by 19th-century abolitionists who highlighted his sacrifice as a testament to Black patriotism.


Well, Inez thought, that was just great.
|-|Benjamin Franklin=
Benjamin Franklin was one of the Founding Fathers. A seasoned diplomat in London, he initially opposed the Stamp Act and, upon returning to America, he helped draft the Declaration of Independence in 1776. One of his most significant contributions to the Revolution was serving as the primary American envoy to France from 1776 to 1778. Using his fame as a scientist and diplomatic expertise, he secured essential French financial and military support. This support is widely regarded as being instrumental in turning the tide of the war.<br><br>Franklin is the only Founding Father to sign all three major documents establishing the United States: the Declaration of Independence (1776), the Treaty of Paris ending the war (1783), and the U.S. Constitution (1787).


The gate raised without him stopping. The man working in the little booth nodded solemnly, and they were back on the street. LaSalle, she thought, but it had all happened so fast. Chicago's skyline wasn't visible here, which meant they were in it. Flakes caught in the headlights. Slush pulled neon from the windows and stretched it across the streets.
|-|John Hancock=
John Hancock was an American merchant, statesman, and prominent Patriot leader during the American Revolution. Inheriting a massive fortune from his uncle, Hancock became one of New England’s wealthiest men and used this wealth and influence to oppose British taxation policies. His defiance made him popular in Boston, particularly after customs officials seized his ship, the Liberty, in 1768 on charges of smuggling.<br><br>Hancock served as the President of the Second Continental Congress from 1775 to 1777, and after the war, he served as the first and third Governor of Massachusetts. He is best known for being the first person to sign the Declaration of Independence in 1776, doing so with a large, bold signature to defy King George III.


Inez said nothing. Best to let this Royce give something away.<br>They were under the full industrial gothic of Lower Wacker now.
|-|Thomas Jefferson=
Thomas Jefferson was a pivotal figure in the American Revolution, acting as a leading intellectual, a political activist, and the primary author of the Declaration of Independence. Throughout the conflict, while he did not fight on the battlefield, he sought to transform the American colonies into a modern republic, advocating for the separation of church and state, the abolition of feudal inheritance laws, and widespread educational reform. As a delegate to the Second Continental Congress in 1776, the 33-year-old Virginian was tasked with drafting the document that justified the colonies’ break from Great Britain, articulating the foundational American ideals of ''"Life, Liberty, and the pursuit of Happiness"''.


"You don't talk much," Royce said.<br>"It's my first kidnapping."
|-|Marquis de Lafayette=
Marquis de Lafayette was a French aristocrat and military officer who played a crucial role in the American Revolution, acting as a vital link between the American colonies and France. Inspired by the American cause of liberty, the 19-year-old defied King Louis XVI and traveled to America in 1777, volunteering to serve without pay.<br><br>He quickly formed a close bond with George Washington and was commissioned as a major general in the Continental Army. Lafayette proved his bravery and skill in battle and was wounded in action. This led him to return to France and lobby for increased military aid, successfully securing French troops and supplies for the colonies. Returning to America in 1781, he led American forces against Lord Cornwallis in Virginia, setting the stage for the decisive American-French victory at the Siege of Yorktown.<br><br>After returning to France after the war, Lafayette remained a lifelong friend of the United States and was granted honorary U.S. citizenship in 2002.


Royce laughed. "I'm not kidnapping you. You can leave after you hear me out."<br>"And those other guys back there? The dead ones? They just wanted to hug me, right?"
|-|Paul Revere=
Paul Revere was a prominent Boston silversmith, industrialist, and dedicated Patriot. A leading member of the Sons of Liberty, Revere organized intelligence networks to monitor British troops and co-originated anti-British agitation, including taking part in the 1773 Boston Tea Party. During the war, Revere served in the Massachusetts Militia and manufactured gunpowder for the Continental Army.<br><br>He is most well known for his dramatic midnight ride on April 18, 1775, to warn colonists of advancing British forces. Following instructions, a ''"one if by land, two if by sea"'' signal was placed in the Old North Church, alerting Revere to the British route across the Charles River. Along with William Dawes and others, Revere spread the alarm from Boston to Lexington, enabling leaders John Hancock and Samuel Adams to escape and allowing militiamen to prepare for the crucial battles of Lexington and Concord. Though captured by a British patrol shortly after his ride, his mission was successful. This was later immortalized in Henry Wadsworth Longfellow’s 1861 poem, ''"Paul Revere's Ride"'' transforming him into a lasting symbol of American independence and civic bravery.


"The Templars? No. They wanted to recruit you, initially. You're a descendant in a line of people who've fought a war for millennia. All their memories are in you and the Templars want them. So do we. Neither side meant for it to happen the way it did."<br>She sighed. He was a nut. "So, you're a Shirley McLain past-life kinda of assassin, got it."
|-|Joseph Warren=
Joseph Warren was a Founding Father of the United States and a central leader in the Patriot movement in Boston during the early American Revolution. A respected physician and member of the Sons of Liberty, Warren became a key political organizer. He often acted as a master spy, utilizing his intelligence network to stay ahead of British movements. Notably, on April 18, 1775, it was Warren who dispatched Paul Revere and William Dawes on their famous midnight ride to warn John Hancock and Samuel Adams of the British march toward Lexington and Concord.<br><br>Despite having little formal military training, Warren was later appointed a major general and showed immense courage by volunteering as a private soldier in the Battle of Bunker Hill on June 17, 1775, where he was killed in action at age 34.


He turned. She tracked the name of the street in case she had to bail. "You're called a Descendant. Your DNA holds the memories of past Assassins. We need that knowledge. The Templars would like it too."<br>"And me without my crystals."<br>"I'm going to take you to a safehouse and introduce you to my cell. After that, you decide. Sound alright?"
|-|George Washington=
George Washington was the commander-in-chief of the Continental Army during the American Revolution. Tasked with fighting a superior British force, Washington formed the colonial militias into a disciplined fighting force. Despite losing more battles than he won, his resilience, strategic retreats, and crucial victories, such as the final victory at Yorktown, secured American independence.<br><br>Unanimously elected, Washington served as president from 1789 to 1797, where he implemented a strong, well-financed national government, including the creation of a national bank. His dedication to civilian control of the military, together with his voluntary retirement after two terms, helped secure the stability of American democracy.


She sighed again and looked out at Chicago's wintry blur. "Sure. Pretty fast for me to meet your mom, but why not?"<br>He nodded. "My cell surveilled you. Said you were a smart ass."
</tabber>


"Well," Inez said, "at least they got something right."
;Memories
<tabber>
|-|Banner=
;The Flag
You are outside Faneuil Hall. In 1776, while the Revolution was in full swing, this area was a hotbed of Patriotic sentiment. Talks were delivered here and revolutionary banners displayed openly despite the British occupation. Alongside Samuel Adams, create a banner and unfurl it on the front of the building in defiance at British rule.<br><br>Enter the streets of revolutionary era Boston and head to Faneuil Hall.


|-|03=
;Historical details
;FILE_03: <THREE-TRAINING>
When the Thirteen Colonies of America were seceding from the British at the start of the revolution, it became necessary for a flag to be created to symbolize the patriot cause and rally individuals for the Revolution!<br><br>These flags were often created by local artists and revolutionary groups to reflect the locations or the key messages that they stood for. One famous example is The Moultrie Flag. Commissioned by Colonel William Moultrie in 1775 to prepare for war with Britain, it depicts a white crescent moon with the word “LIBERTY” inscribed within it on a field of navy blue.
Inez stood in bare room inside a building she hadn't ever noticed before in the city. It was as if the building didn't want to be seen, so boring and average that it faded into the background. She and four other "recruits" stood at the edge of a large, dojo-like mat. A black, muscular woman stood in the center. Her name was Doria, and she had serious eyes. Inez had seen eyes like that before in some of her less-savory contacts. Eyes that burned like cigarette coals through a napkin. She kept her hair scalp-short for fighting. Inez hoped that wasn't part of the deal she'd made on acceptance here.


"Templars are our enemy. By joining us, they become your enemy. Anyone who has second thoughts should leave now. Not all of you will live to see the end of the year," said Doria.
;Instructions
Objective
Alongside Sons of Liberty member Samuel Adams, and the proud revolutionaries in Boston, design a banner to show your defiance of British rule.


"And if we do?" said Inez.
Creating
Tap on the highlighted items on the table to customize each element of your banner. \nYou can choose the slogan, emblem, pattern, and cloth.


"You'll feel buoyed by a cause higher than yourself. You become both history and the future."
Flying the banner
Once you're happy with your design, tap the highlighted ladder to unfurl your banner.


A big boy from Iowa raised his hand. "Sounds religious."
;What happens
*'''Samuel Adams:''' [Start] ''Greetings friend. Make your banner then head to the ladder to unfurl it on the building.''
*'''Samuel Adams:''' [Decal chosen] ''We need a strong image that speaks to the justness of our cause..''
*'''Samuel Adams:''' [Pattern chosen] ''Remember, it is through our own hands that we make our destiny.''
*'''Samuel Adams:''' [Phrase chosen] ''Let them know it only takes a tireless minority committed to liberty.''
*'''Samuel Adams:''' [Ladder tapped] ''Shall we unfurl your creation? Look up at the front of the building.''
*'''Samuel Adams:''' [Banner shown] ''A fine creation, a banner like that will inspire all who see it!''


The woman paced the mat like something in a cage, only there were no bars. She might leap and attack at any moment. "Meaning is inherently religious, but we are not. We work towards a tangible end. Teleology, you understand?"
;Outcome
*Banner Created
Your banner proudly flies over Boston and stands as a rallying symbol for the Revolution. It joins the many patriotic flags that are being created all over America to show protest and pride in the creation of a new nation.


"Tele-what?" Inez asked.
;Log
Outside the famous Faneuil Hall I joined Patriot Samuel Adams and constructed my own revolutionary banner. Unfurling it on the front of the building I made my opposition to British rule clear.


"The idea that something or something works towards a predetermined purpose."
|-|Boats=
;An American Navy
This area, now known as Boston Common, was public common Iand used as a training ground for Soldiers throughout the Revolution. In 1775, the British Navy controlled the Atlantic and Congress decided to create a new Continental Navy. Train alongside naval captain John Paul Jones to learn to command a ship. \n\nLook out over the docks of revolutionary era Boston and begin your naval training.


"Sounds like philosophy," Inez said.
;Historical details
At the start of the American Revolution, the Royal Navy faced little opposition from the fledgling American Navy. Several colonies maintained small state navies, and in 1775 Congress authorized the creation of a Continental Navy. These forces amounted to only several dozen small vessels and a handful of frigates.\n\nOne particularly notable American naval officer of the Revolutionary War was John Paul Jones. Among several victories he was responsible for the capture of the Royal Navy frigate Serapis. He came to be regarded as the father of the American Navy due to his advocacy for and training of American Naval officers.


"This is not about philosophy," she said. "This isn't spiritual, and it's not enlightening. This is about how to kill or incapacitate your opponent as quickly as possible. Because, if you don't, they'll do the same to you. That's our war with the Templars summed up."
;Instructions
Objective
Join Captain John Paul Jones to take command of a ship and complete the training exercise in the shortest time possible, demonstrating and honing your skills.  


Doria's eyes wandered around the room. She settled on the Iowa boy with the fullback build. He smiled. She gestured for him to come onto the mat. He did. "You think you can take me?" she said.
The course
To complete the course, you must sail through all the checkpoints in the lowest time possible.\n \nYou can lower your time by sinking the other ships as you go.


He looked around at the other recruits, met Inez's eyes. Inez shook her head. The man turned back. "I think you'll kick my ass."
Controlling your ship
Rotate the wheel by drawing a circle on your screen to steer the ship.\n\nDrag the sail bar up or down to control speed.


She smiled. "You're smarter than you look, Iowa." She pointed at Inez. "You, scrawny girl. Come here." Inez stepped forward with caution.
Firing your cannons
Tap the cannon icons to fire from either side of your ship. \n\nAfter each volley, your cannons will be temporarily unavailable while your crew reloads; time your shots wisely.


"You think you can take her?" Doria asked Iowa as she pointed at Inez. The guy laughed. "Yeah, probably."
;What happens
*'''Cpt. John Paul Jones:''' [Start] ''America will need a strong navy. Sail through all four checkpoints as fast as you can!''
*'''Cpt. John Paul Jones:''' [Checkpoint 1] ''Maneuverability will let you have the weather gauge. Staying upwind of your target gives you the advantage.''
*'''Cpt. John Paul Jones:''' [Checkpoint 2] ''Remember, position will be critical for you to run alongside your enemy and give them a broadside. ''
*'''Cpt. John Paul Jones:''' [Checkpoint 3] ''Pray you remember this training when you find yourself in the fray, and you will be fine.''


"So, do it." Doria said.
;Outcome
*Naval practice complete
Congratulations, you have completed the course. The skills that you have learned today will underpin the formation of the new American navy.\n \nHopefully it will be enough to help us defend ourselves against the most powerful navy in the world.


And like that, he flung his fist at her. But it was a roundhouse, slow enough that she instinctively ducked under him, hit the mat, and kicked one leg out into his groin. Two-hundred pounds of corn-fed fullback hit the mat beside her. It was not Inez's first rodeo with handsy men.
;Log
With the Congressional decision to create a new Continental Navy, I trained with John Paul Jones and learned to captain a ship.  


"Good," Doria said. "You took out a slightly above average man," she laughed. Then, she kicked Inez. No warning. She moved from five feet away right next to her in a hummingbird's heartbeat. Inez almost dodged the blow. Almost. Doria's foot planted itself in her stomach. She was back on the mat, stunned. Her stomach tried to crawl up her esophagus. Her head did a Tilt-a-Whirl around the other faces. She retched.
|-|GDT=
;Green Dragon
The Green Dragon Tavern stands before you. In its original form, in 1775, it was used by the Sons of Liberty for their resistance activities in British-occupied Boston. Join William Bowes, a member of the Sons of Liberty, find a cipher hidden in the tavern, to decrypt an urgent secret message.\n\nEnter revolutionary era Boston and head to the famous Green Dragon Tavern.


"Getting up is lesson two. You aren't ready for that yet," said the woman.
;Historical details
The Green Dragon Tavern was a popular meeting place for the Sons of Liberty, a clandestine group of Revolutionaries who worked for America's independence. Their work was kept secret through a network of supporters and through a range of spy craft during the revolution, from coded lantern signals to invisible ink and complex ciphers. \n \nAmong the most notable ciphers of the era was that developed by James Lovell, though it frequently failed in practice. Lovell's hints at the keyword were often so obscure as to be useless, as this instruction to John Adams illustrates: \"You certainly can recollect the name of that family where you and I spent our last evening together... Make regular alphabets in number equal to the first sixth part of that family name.\" Adams struggled so persistently with the cipher that he once accused Benjamin Franklin of deliberately withholding information, having simply failed to decode his letter.


Inez would have agreed, but she just passed out.
;Instructions
Objective
William Bowes, member of the Sons of Liberty, is deciphering an important letter for John Adams while he is away. Find the cipher he has hidden somewhere in the tavern.


|-|04=
Interaction
;FILE_04: <THE FIRST ANIMUS JOB>
Tap on objects in the tavern to interact with them.
Inez smelled the stink of London, heard its cacophony, carriage wheels on stone roads, gulls crying at a gray sky, accents she could barely untangle. Her nose filled with the rot of fish from the docks. To the north, a palace made of glass stood where she knew was a parking lot today. The reality of it all shook her. They'd explained how it worked before they put her in the machine, but the "being here" of it was the difference between watching baseball and being in the majors. Royce explained how inhabiting the memories of an ancestor might feel like body-dislocation. That didn't even begin to cover it.


This was not her body. Not her world. She saw with other eyes. Smelled with wider nostrils. She could feel the lack of her breasts and the bulge in her pants. A chill rode her spine like a chemical burn. People seemed smaller. Then, she realized it was she who was taller.
Eagle Vision
If you need a hint, tap the Eagle Vision button to see what you need to investigate in the room.


Of all her high school Dickensian imaginings, the actual city, the Smoke, came not at all close to this reality. The air hung heavy with grit, and breathing it irritated her senses.  
;What happens
*[Start] I need to find the hidden locked box and the key to it so I can get to the cipher. I heard him talk about paper, a painting, and the lanterns.
*[BookcaseTappedClosed] This bookcase looks like it moves, but it's too heavy to pull. Maybe there's a secret way of opening?
*[LanternFirst] The lanterns seems to control something in the room. I need to work out the pattern.
*[Painting] Ah, this must be a pattern to the lanterns. I should see if I can make them match.
*[LanternComplete] That opened a hidden area behind the bookcase. There is the locked box!
*[BoxNoKey] Hmm, this box is locked. There must be a key hidden somewhere.
*[FirstPaper] This scrap of a drawing seems important. I'll place it on the table over there.
*[TableMissing] I need to find some more pieces of drawing to work out what this is showing.
*[AllPaper] That looks like it's all of them. I should look at what it's made on the table.
*[TableComplete] This shows the dragon sign on the wall. I should take a closer look and see if it matches.
*[DragonComplete] This now matches the drawing. I've found a key in its mouth!
*[Key] You have aligned the section of the Green Dragon sign to match the design from the pieces of paper. This has opened a secret compartment and you have found a key.\n\nThis must be a key to the locked box that contains the cipher.
*[BoxWithKey] The key opened it and the cipher is inside. Now I can read the letter!


Last night, this man she inhabited met a contact in a public house. She recalled it from his point of view. The other man's bulbous, veined nose. The kind of veins you get from drinking. Her father had them. The man whose body was now hers, Jacob Frye, had thoughts which bled into her own until they became a mélange she could not easily separate. Even his accent rolled from her lips as she mouthed his thoughts before a dollymop… and how did she know that word?… stared from gaudy, painted eyelids, causing Inez to stop. Talking to oneself wasn't acceptable in any era, apparently.
;Outcome
*Message Deciphered
You have successfully helped the Sons of Liberty decipher a secret message vital to the Revolution. \n\nClandestine communications are essential for effectively fighting against the British, so long as they are not too complicated to decode!


She piloted the body through a dense throng of people gathered round a plinth atop which stood some bronze hero. Her boots… his boots… clicked on cobblestone, and she had ears keen enough to hear them above the din. She felt as if she'd possessed someone or perhaps, he possessed her.
;Log
Alongside William Bowes, a member of the Sons of Liberty, I solved the puzzle of the Green Dragon tavern and managed to find the cipher to an urgent secret message.


She found herself wending down roads and alleys. Boot leather on cobblestone, flagstone, dirt. Names came to her as she passed, of public houses and shopfronts, of the streets themselves, but they came at the same once-removed as the body. The man she inhabited rolled his shoulders and neck as he entered a specific pub called The Spotted Fawn. The stale smell of ale spilled, of cheap perfume, of the place's dank, sweaty walls. Her eyes found a man in a corner table. His eyes hooded by a heavy, prominent brow. She knew this was her target. Took a seat at the bar and blended in. Waited. She watched the man in a mirror behind the bar, a mirror world where left was right. She read his body, his face. How soon would he go to the loo, and why did she think of it as the loo now, herself? That was something she only ever heard on TV.
|-|Gear=
;Minutemen
The British had left Boston by 1778, and this area of Boston Common then served as an encampment and training ground for the Patriot militias. Gather your gear and prepare to join the fight as one of the famous Minutemen.\n\nEnter revolutionary era Boston and head to the street next to the encampments on Boston Common.


Soon. Soon, his bladder would take control and move him to the bathroom like a puppet. She rose and went there first, quietly, the back hall leading to the alley and the loo lit poorly by a lantern. She stepped in. Waited.
;Historical details
As war broke out between the American colonies and Great Britain, the Americans were forced to adjust and evolve their military. This was previously defined by informal militia but as events around Boston became more tense, many communities in Massachusetts began to create more elite regiments. \n\nTheir regiments trained more frequently and were expected to be ready quickly, “at a minute’s warning...” They became known as “Minute Men.” These regiments were made of men from all economic and racial backgrounds and formed the backbone of the Revolutionary forces.\n


The moment the man came in, she grabbed his throat so he couldn't scream, then dragged him inside. A kick to his stomach doubled him over. She had a fist of his hair in her hand and she pulled his head forward so her blade could slide beneath the skull and into his brain. He spasmed once and was still. It was done.
;Instructions
Objective
Colonel Bigelow commanded the Massachusetts Militia camped here. You need to collect your gear from around the camp.


To be sure, she checked his eyes, then slipped out. In the alley, she wanted to retch again. Though this time not for the bodily displacement but for what she'd done. What she knew she'd do in the future and, in that future, to people who weren't already a century dead and gone.
Needed gear
Check the notice board or tap the icon to see the full list of gear you need to find.


She came up panting from the machine they called the Animus. Sweat in her eyes like salt. She wiped it away. Royce was there with a med-tech. "Your heart rate's too fast," Royce said, "You'll have to even that out as you get used to this."
Collection
Explore the camp and keep an eye out for highlighted objects. \n\nWhen you're close enough to a piece of gear, it will light up. Tap it to collect it.


Get used to this. The words hung there in her mind beyond the afterimage of a spectral London. And knowing she would get used to this both thrilled and shamed her.
;What happens
*'''MILITIA:''' [Start] ''Thank you for answering the call of your country. Gather your seven items of gear.''
*'''MILITIA:''' [2 collected] ''This gear will be essential. You will need to gather 5 more.''
*'''MILITIA:''' [4 collected] ''Have a spring in your step Patriot. You need to gather three more.''
*'''MILITIA:''' [6 collected] ''Have a spring in your step Patriot. You need to gather only one more.''


|-|05=
Equipment:
;FILE_05: <THE HIDEOUT>
*Blanket
Light through the mullioned window caused a grid-like shadow on the table onto which Inez tossed her olive drab duffel bag. Dust motes scattered on impact, finding a thin strip of light through the boarded windows of the old house. Inez and the others in her cell pulled drop cloths off old chairs, tables, and wardrobes. A shrouded candelabra hanged in the main dining room. One room after another was a dead museum to some American life trapped forever in the 1950s.
**Soldiers' blankets were mostly made of wool, linen, or the mixed cloth linsey-woolsey,  and came in a variety of colors and patterns. There was no official provision of blankets, and most were donated from people's own homes.
*Canteen
**A canteen - made of wood, tin, or glass - was vital for militia soldiers to carry water on the march. With a typical day's march covering 8 to 13 miles and a canteen holding just 1.4 liters, a soldier had to make that supply last the entire day unless he found a chance to refill it.
*Tricorn Hat
**Perhaps one of the most iconic and easily recognized pieces of clothing from the colonial era is the tri-corner hat, or more simply known as the tricorn. Although the style originated in Europe, it is now associated with the American Revolutionary War and the nation's fight for freedom.
*Powder Horns
**A militia soldier needed two powder horns: a large one, for the coarse powder used in the main charge in the musket, and a small one, to hold the more finely ground powder that was used in the priming pan. These were made from real horns that were often obtained from domestic cattle.
*Musket
**The most common weapon used during the American Revolution was the musket - a long smoothbore gun without grooves inside its barrel, fired from the shoulder. These weapons were slow, complicated to load and extremely inaccurate, and were normally only fired in volleys.
*Sword
**During the Revolutionary War, most infantrymen carried a hanger as a secondary weapon, a type of short sword with a blade about twenty-five inches long, designed to supplement their musket in close combat. This sword is based on the one carried by Massachusetts minute man James Taylor.
*Worm
**‘The Worm' was the name given to a corkscrew-shaped piece of metal which was used to extract any residual debris from the barrel of the soldier's musket when cleaning it. Every soldier had to carry one in order to keep the musket ready to use.


"You get this from the Addams Family?" Inez asked Royce.


"Place smells like my grandmother", Iowa said, setting down his bag.
;Outcome
*READY FOR DUTY
EQUIPMENT COLLECTED


Royce looked around wistfully. "My cell started in a place like this. You'll get used to it. Besides, the vintage décor helps immerse you in history."
;Log
I joined the famous Minutemen at the encampment on Boston Common. There, under the command of Commander Bigelow, I gathered my gear and prepared to fight for the Patriot cause.


"And immersing ourselves in history is what we do," Inez said, imitating Royce's oft-used maxim.
|-|Lanterns=
;A Light in the Dark
You are opposite the house of the renowned patriot Paul Revere. In 1775, during the British occupation of Boston, this spot was a hub of revolutionary sentiment. Learn from Patriot leader Joseph Warren how to signal with lantern light, in order to warn patriots about the movements of the British troops. \n\nEnter revolutionary era Boston and head through the streets around the house of Paul Revere.


"This place should be condemned," Junko, the tech wizard, said. She's a girl with rimless glasses, flat, black hair, and eyes meant for drilling.
;Historical details
Paul Revere was a Revolutionary soldier and express rider who transported important documents and messages during the war. \n \nOn the night of April 18th, 1775, in response to a coded message delivered by the light of two lanterns in the tower of Old North church, he undertook a perilous ride to Lexington with the news that the British soldiers stationed in Boston were about to march. The successful raising of the alarm proved pivotal, allowing the Revolutionary forces to prepare and to their subsequent victory at the battles at Lexington and Concord.


"It is, Junko," Royce said. "But we own it. And we own anyone who might have interest in it. Let me show you downstairs."
;Instructions
Objective
Joseph Warren and other revolutionary spies would send covert messages using the light and shadows cast by lanterns.  


"Great," said Inez. "Always wanted a dungeon."
Aligning the shadows
Tap on a lantern to select it, then drag anywhere on the screen to rotate the shape in front of it. \n\nAlign the shadow until it forms a recognizable image.


Royce let that slide, his hand on the fireplace mantle. He did something to it which caused a metallic click. "Follow me," he said as the entire fireplace swung out. Neat trick, if it's functional.
;What happens
*'''Joseph Warren:''' [1 Lantern Tap] ''Greetings Patriot, let's see if you've got what it takes to make it as a spy.''
*'''Joseph Warren:''' [1 Lantern Tap p2] ''We used lanterns like this to signal to Paul Revere that the British were coming in 1775.''
*'''Joseph Warren:''' [1 Lantern Tap p3] ''Patterns can be simple or more complex like these shadows. ''
*'''Joseph Warren:''' [1 Lantern Solution] ''Well done. See if you can solve the others.''
*'''Joseph Warren:''' [2 Lantern Tap] ''Now try this one. It's a bit more difficult than the last.''
*'''Joseph Warren:''' [2 Lantern Solution] ''This sort of subterfuge is essential when conveying information without it being known. ''
*'''Joseph Warren:''' [3 Lantern Tap] ''Remember, the work we do in the shadows is just as important as that on the battlefield.''
*'''Joseph Warren:''' [3 Lantern Solution] ''We used lanterns like this to signal to Paul Revere that the British were coming in 1775.''
*'''Joseph Warren:''' [3 Lantern Solution p2.] ''It was a simple trick, but with some fast riding it saved the day.''
*'''Joseph Warren:''' [4 Lantern Tap] ''Let's see how you handle this one. Good luck.''


Below sat the kind of room a superhero vigilante might keep in secret. Everything was stainless steel and serious looking.
;Outcome
*LANTERNS LIT
You have demonstrated your ingenuity and are learning the skills you would need as a spy working for the Revolution.\n\nSending messages will allow for the supporters of the Revolution to share vital information about the British plans and troop movements.


There was no personal touch to any of it. A weapons cabinet holding firearms. A rack holding melee weapons. It was like shopping in a computer RPG. Level up. Upgrade your gear. But this was no game, Inez knew.
;Log
Under the guidance of Patriot Joseph Warren I learned how to send messages with lantern light in the tradition of Paul Revere.


Inez remembered the man she shot during a botched mission. That one hurt. Didn't even puke afterwards. But still, thinking of it put knots in her gut. He was just a dad. Collateral damage.
|-|Muskets=
;Fighting for Freedom
The British had left Boston by 1778, and this area of Boston Common then served as an encampment and training ground for the Patriot militias. Join the Militia recruits and practice using a musket for the coming battles. \n\nEnter revolutionary era Boston and head to the military training grounds.


"Inez?" Royce said, "You listening?"
;Historical details
Warfare during the Revolutionary war was defined by the musket. A complex weapon, it required loading by hand with powder, wadding, and ramrod - a slow process demanding extensive training to master. This training was also essential for developing the discipline and coordinated movement necessary for cohesion on the battlefield. \n\nThe musket's smooth, non-rifled barrel also made it highly inaccurate, meaning speed of fire mattered far more than precision. A well-trained British soldier could discharge four rounds a minute; most recruits, however, could manage only one or two, making rigorous training vital to the Revolutionary cause.


"Protocols," she said. "Leave in pairs. Never take the same route home twice."
;Instructions
Objective
Members of the Massachusetts militia needed to learn how to use a musket by loading, aiming, and firing at the targets on the training grounds. Have a go!


Royce eyed her as one might a recently bought thoroughbred that was showing signs of early weakness.
Loading
After each shot, you must reload. \n\nTap on the screen when the triangle touches the bar to load, then repeat to prime your musket.


"I got it, Royce, ok?"
Aiming
To aim your musket, move your device; staying still will make the circle get smaller. \n\nYour shot will hit somewhere randomly within the circle, getting the circle to be smaller will help increase your accuracy.\n


Royce sat at a bank of computer screens, each showing a CCTV view of the outside. He turned the swivel chair towards her and the others. "Not ok. Getting it isn't enough. It must be second nature. It must be a part of you."
Firing
Tap on the screen to fire your musket.


The crew exchanged looks. Inez couldn't read their faces, after all, they've been training to present only the emotions they want the world to see. But Inez did get it. After she killed that man… she got it and, in so doing, knew she could never come back to whoever it was that she had been before.
Targets
These are the targets you need to hit, there are four of each in total.


"Rubicon crossed, Royce." She looked at the others again. "We're all in or we would have bolted by now."
;Outcome
*Practice Complete
**Excellent shooting [good]/Good shooting [bad]
You have completed your musket practice - one of many skills vital to master as a member of the Massachusetts Militia.  


Royce took a moment to absorb the proposition, doing so, and nodded. "Right. Then let's have a look at the cabinet of toys." He walked over to the gun locker, his eyes bright as he opened it to reveal racks of heavily-modded rifles and submachine guns. His smile was like a kid on Christmas morning. And Inez, despite herself, found it all exciting.
;Log
Joining the Patriot Militia recruits I practiced using a musket on targets in the Boston Common. I was commended for my shooting and my preparedness for the coming battles.


|-|Tea=
;A Tea Party
You are standing on the edge of the waterfront. Over the last 250 years, it has moved out, as during the Revolution it was further back. In 1773 and Boston was a powder keg of anger and revolutionary sentiment. Following a firebrand speech against the Stamp Act, join revolutionary John Spurr and throw British tea into the Harbor.\n\nEnter the docks of revolutionary era Boston and head to the waterfront.


|-|06=
;Historical details
The Boston Tea Party marked a critical moment in the history of the American Revolution as an act of colonial defiance against British rule.\n\nOn 16 December 1773, American colonists marched from the Old South Meeting House to Boston Harbor, where they threw 340 chests of tea owned by the British East India Company into the water, destroying them.\n \nInitially a protest against the tax on tea, levied without representation in the British Parliament, it soon came to be seen as one of the first sparks of the revolution that would engulf America.


|-|07=
;Instructions
;FILE_07: <UNTITLED N.2>
Objective
The sound you hear from a bullet is it breaking the sound barrier. Once you've heard it, it's already gotten to you. This last one missed, and for that, Inez thanked any god or primal entity who would listen.
Alongside revolutionary John Spurr, rioting during the Tea Party, throw the tea into the harbor and show your opposition to the Stamp Act.


This was not supposed to turn into a firefight. But here she was, again. Stealth took them only so far, and now she huddled behind the front of a sedan. Specifically, she crouched behind the front because she knew only the engine block could stop a high-powered round. What you see in the movies, with action heroes hiding behind car doors and that? None of that is real. You hide behind that and anything that hits goes through the car and then you.
Throwing the tea
Tap and hold a crate of tea on the right to pick it up, then swipe up to throw it into the water. The faster your swipe, the further it travels.  


Those thoughts weren't supposed to come up. This was not supposed to be a firefight. It was supposed to be a simple snatch and grab on an unguarded subject. Royce joked it was now, "recon in force." He was military, she knew, but what branch of secret elite team she didn't know. She didn't know much about any of her crew or they about her. How it had to be. Protocol.
Score
The closer your crate lands to the center of the target, the more points you earn. You and John Spurr, will alternate turns. He's aiming to outscore you!


She heard the bolt go back on a Kalashnikov, indicating a reload. She used this chance to dash across the snowy street and reposition herself on the shooter's flank, which afforded a clean shot. Her MP7 took him out. Two in the chest, one cleaving part of his head off.
;What happens
*'''John Spurr:''' [Before 1st throw] ''Right, let's show'em. We'll make Boston Harbor a teapot tonight!''
*'''John Spurr:''' [Before 2nd throw] ''Tis a mighty shame to waste all this tea, but we'll have no future if we don't act now.''
*'''John Spurr:''' [Before 3rd throw/Losing] ''Don't try to put the squeeze on me, buddy. I don't squeeze easily.''
*'''John Spurr:''' [Before 3rd throw/Winning] Don't be some ride grub. You still have a chance. Two crates left.''
*'''John Spurr:''' [Before 4th throw] ''We'll show that King George ain't nothing more than a clod. One crate left!''
*'''John Spurr:''' [Before 5th throw/Losing] ''You'll not make a mug of me. Watch this.''
*'''John Spurr:''' [Before 5th throw/Winning] ''Now don't you be calling me a chiseler. This is naught but skill.''
*'''John Spurr:''' [After final throw/Lost] ''Cock and pye! You have me. Fairly played, my friend.''
*'''John Spurr:''' [After final throw/Won] ''I knew your arms were light-timbered. Victory is mine!''


Inez then got behind the engine block of another car. They were in a parking garage, and Inez figured they'd been led into a trap. Bad things happened in parking garages, as far as Inez could tell. Maybe that was a life lesson. Probably not.
;Outcome
*DEFEAT
You have lost the contest with John Spurr but your actions in the Tea Party have filled the harbor with tea.\n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.
*DRAW
You have drawn the contest with John Spurr and your actions in the Tea Party have filled the harbor with tea.\n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.
*VICTORY
You have won the contest with John Spurr and your actions in the Tea Party have filled the harbor with tea. \n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.


As it happened, the car she took cover behind also carried a Templar. Bad luck. No way to know. He came out of the driver's side door with an old UZI. Inez popped back over the hood, showing the smallest profile she could. He fired. So did she. Her bullet landed in his throat. His bullets pinged off a support column behind her, ricocheted, and lodged a fragment in her right leg.
;Log
With anger at the unjust Stamp Act I joined fellow revolutionary John Spurr and threw crates of British tea into the Boston harbor.


She heard covering fire from Royce's and Iowa's weapons. Reiko appeared at her side and nodded at the wound. "Need help?" Inez nodded in return as if she'd just been asked if she'd like breakfast in a fine hotel restaurant. She let Reiko help her up and they three-legged it to the stairs where Iowa was holding the door open.
|-|Tree=
;Liberty Tree
In 1775, tensions were mounting in the city. Fiery speeches denouncing the destruction of the Liberty Tree and the Stamp Act were given at the Old South Meeting House, where you are now. Help James Otis, famous patriot orator, guide your speeches to make the hope embodied by the idea Liberty Tree flourish in the hearts of those who are listening.\n\nEnter revolutionary era Boston and look out over the Old South Meeting House.


He flipped Inez over one of his big shoulders like a sack of potatoes. Royce was last, reloading his sub machine gun as he hit the door. "We're out of here," he said.
;Historical details
The Liberty tree was a famous elm tree that stood near Boston Common which became a focal point in the protest against the stamp act and British rule. In 1775, as tensions grew in the city, Loyalists felled the tree to the outrage of revolutionary supporters. The Liberty Tree became an enduring symbol for the spirit of the Revolution. \n\nThe Old South Meeting House hosted some of the most important meetings of the Revolution including angry speeches on the destruction of the Liberty Tree and the pivotal debate on British taxation which led to the Boston Tea Party.


As Royce turned his head, Inez, now on Iowa's shoulder and looking back at the Templars firing at them, saw a red bead on Royce's temple. She fired from that position, a ridiculous Hail Mary burst from the MP7 she knew couldn't possibly hit the guy. But it did. Her shots got off first, clipping the man in the shoulder, and Royce's head remained intact.
;Instructions
Objective
James Otis gave powerful speeches at the Old South Meeting House. He sought to make the ideas of liberty grow in the people of Boston. \n\nYou need to guide these ideas and help the vision of a Liberty Tree flourish!


"Sometimes," she thought, "dumb luck saves your ass."
Guiding the speeches

You need to guide the beam, representing his speeches, from the glowing window of the Old South Meeting House to the Liberty Tree above it using the reflective shards.


|-|08=
Adjusting the shards
Tap a shard, then drag the slider to change the direction it reflects the beam.\n \nEvery shard must be connected in sequence for the idea of the Liberty Tree to flourish.


|-|09=
Hint
;FILE_09: <RELIC HUNTERS>
If you need a hint, tap the icon to see the sequence the shards should be in.
A nowhere desert at night. Sand and grit scoured the windows of a box car diner. A group was outside, digging in an old, Civil War era cemetery. The group was made up of Inez, Iowa, Reiko, and Royce. Each took a turn with the shovel. Currently, Iowa was taking a leak in the abandoned diner. Inez worked the shovel, her arm muscles hurting. Six feet down is more than you think. "Grave robbing," Inez thought to herself, "isn't what I'd prefer to be doing on a Saturday night, but here I am." She's here because in that coffin was a Piece of Eden. Not a metaphor, as Inez understood it.


Her shovel hit the old, wooden casket, thumping a hello from here to wherever the desert winds might carry such a noise.
;What happens
*'''James Otis:''' [Start] ''From this meeting house I must ensure the Tree of Liberty flourishes. It will grow in three steps.''
*'''James Otis:''' [1st tree complete] ''Two more steps to go. This revolution is not born on the battlefield!''
*'''James Otis:''' [2nd tree complete] ''I will help them see that a man's house is his castle. One more step.''
*'''James Otis:''' [3rd tree complete] ''It is impossible for people to deny that nature grants all men a right to be free.''
*'''James Otis:''' [TreeWithoutAllShards] ''I need to connect all these ideas to galvanize the spirit of those who gather here.''


Royce got into the tow truck they "borrowed" and let the rope down on the winch. Inez fixed it to the coffin by the handles. There was no smell but dust and time. She hoped the body didn't fall out on the way up. With everything ready, Reiko gave her a hand up and out of the grave.
;Outcome
*LIBERTY TREE FLOURISHES
Your words are a rousing call for independence. The Tree of Liberty grows in Boston from the ideas shared in the Old South Meeting House, stirring the hearts of people across the city.


Inez watched Iowa keep the coffin level as it rose. Royce pulled ground. Once there, Reiko picked up a prybar, but Royce told her to wait until he could see. Getting out of the driver's side, he joined the rest of them. He nodded and Reiko knelt down, putting the prybar in and leveraging it.
;Log
With James Otis I guided my ideas and made the Tree of Liberty flourish again at the Old South Meeting House.  


There was squeaking and a cough of dust. After a moment, the dust cleared, showing that there was a dead fellow in there, sure enough. Inez noted that it was all bones and cloth fragments, aside from the thing he was buried holding. It was a leather satchel about the size of a bowling bag. Keiko tossed it up to Royce, who opened it.
|-|Trial=
;Justice on Trial
You are standing near the Old State House. In 1770, the Boston Massacre resulted in the deaths of five protestors just meters from here. It was a key moment that affected the course of events. Help John Adams, Patriot leader and influential lawyer, gather evidence in order to give Captain Thomas Preston a fair trial.\n\nEnter revolutionary era Boston and head to the street next to the Old State House.


And that is when Inez first saw a Piece of Eden. Even out of the bag, it didn't look like much. It didn't look, like, you know, the Grail or anything. Or, if it did, it was the Grail Indy found. What was like this thing? It was a small box made of wood, once finely inlaid but weathered to the point of being paintless. A wooden box. It looked old but worthless. She said as much.
;Historical details
The Boston massacre was a confrontation between a small contingent of British soldiers and a crowd of around 300 revolutionary supporters in which five protestors were killed and six were injured. The Boston government was determined to give the soldiers a fair trial so that there could be no grounds for retaliation from the British. \n\nJohn Adams, despite being a member of the Sons of Liberty and revolutionary supporter, defended the men at trial. The trial resulted in Thomas Preston, the senior British officer present, being acquitted after the jury was convinced he had not ordered his troops to fire. In the trial of his eight other soldiers involved six of them were acquitted while two, Matthew Kilroy and Hugh Montgomery, were found guilty on the offense of manslaughter and sentenced a reduced punishment of a branding of the thumb.


Royce smiled. He held it in between his palms as if communing with it. "Fortune and glory, kid. Fortune and glory."
;Instructions
Objective
John Adams investigated the Boston Massacre, presenting evidence to defend Thomas Preston and his men. Gather then submit evidence that answers three important questions.  


"Please, Royce," Reiko said.
Examining evidence
Tap on items and witnesses around the scene to examine them. \n\nDrag on the screen to rotate items and uncover hidden clues.


"Sorry," he said. "This is it. This is what we want."
Reviewing evidence
Tap the evidence icon to review your collected evidence.\n\nOnce you have collected all the available evidence you will be able to access the questions.


‘Really impressive, Royce," Inez said and then everyone, including Royce, laughed.
Questions

Tap the questions icon to view the three questions you must answer. \n\nTo submit evidence, tap on an empty box below the question and select the relevant item to submit.


|-|10=
Finalizing
;FILE_10: <UNTITLED N.3>
Once you have submitted the required evidence for the three questions, return to the questions menu to finalize your case.
Her heart thundered in the cathedral of her ribs as it hadn't since she was a thief. In those days, a chase like this was rare. Usually, she didn't get caught and didn't have to bolt. These days, chases were common. But she really did wish the freerunners she used to hang with could see this. She took the stairs down into the subway like a gazelle, hit the turnstile like an Olympic gymnast, then used that like a mount and came up off it with her legs kicking out, right into a Templar's chest. He went down and Inez landed on his chest to punctuate things.


The train was just coming into the station with a long squeal of its brakes. There was little to no crowd here at Jefferson Park at 2:53 AM, but she bolted for the open doors of the train and then begged them to close. But it was too late. She saw pursuers boarding the other cars.
;What happens
*'''John Adams:''' ''Thank you for your help with this endeavor. Start by gathering the evidence we need.''
Evidence:
*Injured arm
**A physician stated that British Captain Preston's arm was damaged from a woodblock thrown during the riot and that, resultantly, he was unable to fire his gun.
*Carr's testimony
**One of the victims, American rioter Patrick Carr, who died later in the care of Dr. Jon Jefferies, said that he bore the soldiers no ill will and that he was satisfied that the soldier had no malice but fired to defend himself.
*Bloodied Coal
**It seems like the Revolutionary rioters were throwing more than just snowballs. This coal has blood from a soldier on it.
*Preston's coat
**There are gunshot burns on British Captain Preston's coat. He must've narrowly missed being shot by his men.
**[Adams' comment] These gunshot marks came from behind. Preston must've stood in front of his men when they fired.
*Soldier's hat
**It seems like this British soldier must have taken quite the blow to the head.
**[Adams' comment] Seems like Kilroy took a nasty blow to the head.
*[Jane] Whitehouse's testimony
**One of the eyewitnesses to the massacre stated that she saw British Captain Preston stand in front of his men.
*Mysterious man
**Jane Whitehouse, a civilian eyewitness, reported that a man who did not look like an officer came behind the soldiers and walked backward and forward, encouraging them to fire. She was positive the man was not British Captain Preston.
*Montgomery's account
**One of the British soldiers involved in the massacre stated that they were grabbed and were directly ordered to fire.
*Kilroy's account
**British soldier Kilroy stated that the soldiers only fired when the order was given.
*'''John Adams:''' ''We've collected all of the evidence. We should now assign them to the questions.''


She could run out at the last second, but she was pretty sure they had someone covering the train. Someone who'd drop her before the doors closed behind her. So, she stayed. Opt for the devil you know and, in this case, the devils that probably have the order to take her alive, if at all possible. That was something, anyway.
*'''John Adams:''' [Question 1] ''What evidence proves Preston did not order his men to fire?''
[Present evidence]
*'''John Adams:''' [Answer 1] ''Based on testimony and marks on Preston's coat, it's clear he stood in front at the time. Therefore, he would not have called for them to fire unless he wanted to get shot!''


She looked to the cars ahead of her through a series of subway windows. People were pushing down the aisle, their eyes on her. It was the same behind her. She figured that this car was as good as any to start a tussle in. She stretched on her toes, letting her back stiffen, then uncoiled vertebrae while exhaling. She then did a small runner's jog-in-place move and started gauging the angles in the train, the height of people seated and standing, various vectors she might try when they get inside.
*'''John Adams:''' [Question 2] ''What evidence proves Preston's men did not shoot with malice?''
[Present evidence]
*'''John Adams:''' [Answer 2] ''It's clear from the evidence that Preston's men did not shoot with malice. Kilroy had taken a substantial blow to the head and had large objects thrown at him. Even Carr said he had never seen soldiers bear half as much as those soldiers did.''


The first to arrive were a pair from the back car. It was a guy maybe six foot tall and a shorter woman. From ahead, two men, wide looking, started closing in. She waited until they were close. In fact, she waited until one of the broad men grabbed at her, getting purchase on her jean jacket. She slid out of it the way she'd practiced, stomped onto the guy's instep, and launched herself up under his chin for a KO the only way she knew how. Then the other grabbed at her shoulders, but she wasn't there. She jumped up on a seat, ran on the wall and windows of the car, right past broad man number two and into the next car, where she hit something solid and human.
*'''John Adams:''' [Question 3] ''If not Preston, who told his men to fire?''
[Present evidence]
*'''John Adams:''' [Answer 3] ''The real mystery then is, if not Preston, who told these men to fire? Montgomery recalled being grabbed from behind and hearing someone yell at him to fire. Miss Whitehouse saw a man in dark-colored clothing who approached the men from behind. Who it was that caused this terrible tragedy, we may never know.''


Someone was bear-hugging her. It was a very big woman she didn't notice before. The squeezing forced air out of her lungs. Air that she needed to stay conscious. She felt a rib give. She could feel herself slipping into a warm, black unconsciousness. She couldn't…
*'''John Adams:''' [All evidence presented] ''My thanks. We have served the cause of the law and shown our convictions this day.''


Suddenly, electricity was running through the woman and, because she was hugging Inez, it ran through her, too. Fifty thousand volts, but all of them at low enough amperage not to kill you. Inez fell to the ground, flapping about helplessly like a fish out of water.
;Outcome
*Verdict Reached
You have helped John Adams gather the evidence and look at the questions central to the trial of those involved in the Boston Massacre. The pursuit of liberty under law demonstrates not just a passionate commitment to freedom but a willingness to hold all to its standards.  


Rieko quickly put away the taser and slipped something under Inez's nose, a noxious potion that seemed to numb the electricity. Inez tried to gather herself. She watched as Reiko's hands wrapped her belt around the handle and bar inside the door so it wouldn't open.
;Log
After the tragic events of the Boston Massacre I helped John Adams gather evidence in order to give Captain Thomas Preston a fair trial.  


Reiko gathered half of Inez under her arm, and the two hobbled through a car filled with people more-than-willing to avoid them. They both hoped that they would not die at the next stop.
</tabber>
</tabber>
-->


===NYC===
<!--
;General
<tabber>
|-|Intro=
;Welcome to Manhattan
250 years ago, New York City stood at the heart of the Revolution that led to the beginning of a nation. Travel back in time and relive the key events of the American Revolution.<br><br>Welcome to Echoes of Revolution: NYC


==Page 28==
|-|End=
Abstergo Ent [Brahman version 2.00.3145]<br>
;Echoes of Revolution: NYC complete
<F> Copyright 1985-2016 Abstergo Corp.<br>
Well done. You have synchronized all the memories from around New York and seen the city as it once was at the height of the Revolution. You have completed Echoes of Revolution: NYC.
F:\CLOUD<br>
cloud> open cloud.br-london.co.uk<br>
Connected to br-london.co.uk<br>
220 psiweb1 Abstergo CLOUD Service «Version 1.2><br>
User < br-london.co.uk; «none>>; anonymous 214 Anonymous access allowed, send identity <e-mail name> as<br>
Password:<br>
370-Welcome to Abstergo Cloud site. 370-Please change to the correct directory for your country<br>
cloud> ed oh 250 CWD command successful.<br>
cloud> put c: temp \test.txt<br>
200 PORT command successful. 150 Opening ASCII mode data connection Testixt. cloud: 23 bytes sent in 0.01 Seconds 2.30 Kbytes/sec.<br>
cloud> transferring...<br>
Abstergo link confirmed.<br>
Cloud sync confirmed.<br>
Upload in progress.<br>
Do not disconnect...


==Setting Overview==
|-|Credits=
<opening cloud.ai-corp.ca> <uploading data from the Abstergo Corp database><br>
Created by Gotham Center for New York History in partnership with Sugar Creative and Ubisoft
<please wait...><br>
<Reading the loaded SD card> </Installing AsBr16_patch.><br>
<With the database you are about to open, you will learn all you need to know about the modern-day world and its ancient roots><br>
<synchronizing...>


===THE ASSASSIN BROTHERHOOD===
;Creative Wales
{{Quote|To say that everything is permitted is to understand that we are the architects of our actions and that we must live with their consequences, whether glorious or tragic.|Ezio Auditore}}
The creation of Echoes of Revolution: NYC has been supported by Creative Wales' Scale Up Fund.<br>With special thanks to Joedi Langley, Kathryn Wolfe-Adams, Beth Romais, Paul Osbaldeston and Charlie Thomas
The Assassins are an ancient and secretive organization dedicated to protect mankind's freedom of choice. They believe that only free will can allow humanity to thrive and survive, as it allows for the birth of new ideas and innovations.


To achieve such noble goal, the Brotherhood fights for the oppressed, secretly assassinating any tyrant or dictator who threatens the freedom of their people. Throughout their long history, this ideology has set the Assassins up in direct opposition to a powerful and equally secretive organization – the Templars, who believe that the only way to ensure the survival of humanity is to remove free will, thus saving mankind from itself.
;Villa Albertine
The release of Echoes of Revolution: NYC has been supported by Villa Albertine


The Brotherhood's ideals were conceived thousands of years ago, in Ancient Greece, although their first incarnation – the Hidden Ones – was established in Egypt at the end of the Ptolemaic Kingdom.
;The Gotham Center for New York City History
Peter-Christian Aigner, Ted Knudsen


====THE HIDDEN ONES - ORIGINS====
;Sugar Creative
{{Quote|We must continue the fight and defend the free will of the people. And no matter how small, our brotherhood is the only hope and our kingdom needs no crowns.|Bayek of Siwa 47 BCE}}
Jason Veal, William Humphrey, Chris Barnes, Anders Gillies, Matt Robinson, Kiran Bharadia, Faye Allen, Oliver Brunyate, Alex Pitt, Dan Hayes, Jonny Tooze
The Hidden Ones were a group of freedom fighters founded in Egypt in 47 BCE by Bayek of Siwa, a Medjay, and his wife, Aya of Alexandria (later known as Amunet). Their goal was to combat the tyranny and corruption present in Egypt at that time. While they fought against oppressive rulers, they also sought to maintain peace and justice by targeting those who threatened the population, striking as quickly and lethally as desert cobras.


They opposed the Order of the Ancients, a conspiratorial group of powerful figures who might be seen as one of the earliest  incarnations of the Templars. The Order exerted their influence discreetly, manipulating local rulers for personal gain; their meddling contributed to much of the chaos of the declining days of the Ptolemies. The Hidden Ones sought to counteract the Orders' nefarious activities and restore order to Egypt.
;Niantic Spatial
Echoes of Revolution: NYC is powered by Niantic Spatial<br>With special thanks to Joe Gabriel


;Ubisoft
Echoes of Revolution: NYC has been created in partnership with Ubisoft and the Assassin's Creed teams, using the digital world of Assassin's Creed III and Assassin's Creed Rogue.<br>With special thanks to Amy Jenkins-Le Guerroué, Romain Fascialé, and Martina Strina


====MODERN DAY BROTHERHOOD====
;Welsh Government
{{Quote|The Templars might have deeper pockets than us, but they've got no ambition, no passion, no competitive edge! That's why, even with all their resources, anything they can do, I can do better. Faster, too.|Rebecca Crane}}
The creation of Echoes of Revolution: NYC has been made possible through the support of the Welsh Government.<br>With special thanks to Jack Sargeant, Charlie Thomas and Zowie Hay


The modern day Brotherhood is organized into small cells of Assassins, usually located in major cities or strategic sites, but also in isolated compounds outside urban centers with more substantial Templar presence. In general, modern cells function differently than the guilds of the past and can be described as solitary units of freedom fighters training and living off the grid.
</tabber>


The leader of the Brotherhood is called the Mentor. At one time, each Guild had its own Mentor. However, by the twentieth century, the entire Brotherhood was overseen by a single leader. The identity and location of the Mentor was kept secret, even from the Assassins.
;People of the Revolution
<tabber>
|-|Caesar Glover=
Caesar was one of hundreds of sailors, White and Black, who helped the Continental Army escape from Brooklyn in 1776, enabling the rebellion to survive. Born in Africa, he was enslaved as a child and brought to North America.<br><br>Somehow, he earned his freedom, and in 1775 he joined the Revolution as part of the Marblehead regiment. This group of seamen manned the boats in the New Jersey and New York campaigns, including the famous crossing of the Delaware River. Black New Englanders like Caesar were among the Continental Army’s first recruits, 150 of whom carried Washington’s troops from Brooklyn Heights to Peck Slip in August 1776. The amateur military, greatly outnumbered, was badly defeated in Long Island. But they were saved by a thick fog, an early historian writing that no one in the region could remember any such weather “within the space of twenty or thirty years\". If not for the skill of mariners like Caesar, military historians agree, no more than half of the decimated rebel army would have escaped.


Gavin Banks and William Miles both served as Mentors after the Great Purge, sharing the responsibility. At that time, the Brotherhood was recovering, struggling to re-establish itself in the wake of the Templar Order's devastating blow.
|-|Nathan Hale=
Nathan Hale is one of the American Revolution’s most famous spies and one of its earliest martyrs. Having volunteered to stay in New York after the Battle of Long Island in order to pass information to the Revolutionary cause, the 21-year-old Patriot was hanged by the occupying British government on September 22, 1776. This underscored the importance of effective espionage practices for the rebels. <br><br>Alongside George Washington’s spy ring on Long Island, intelligence-gathering was far more commonly done by everyday unsung heroes of the cause. Knowledge is typically passed mouth to mouth, through both formal and informal communication networks. Waitresses overhearing conversation between officers in a tavern passed information on to rebel informants. Slaves moving goods from city to country reported on the British army’s health. Families permitted to cross battlefield lines to visit relatives shared observations in conversation and correspondence.\n


Miles returned to the Brotherhood as sole Mentor in 2015, although it was with great reluctance that he adopted that title.
|-|Alexander Hamilton=
Alexander Hamilton was one of George Washington’s trusted advisers during the American Revolution and the first Secretary of the Treasury of the United States. Born in 1757 in the West Indies, he was orphaned at the age of 11. His cleverness showed early, and his employers pooled their money to send him to university. Hamilton moved to New York in 1773 and began attending King’s College (later Columbia University). By 1774, he was writing pro-rebel articles, and by 1775 he’d joined the volunteer militia to oppose the British. \n \nIn 1776 he formed his own artillery company, becoming a captain, before being appointed as aide-de-camp to Washington in 1777. A skilled military commander, his leadership was decisive in the Battle of Yorktown. After the war Hamilton went on to become a respected statesman, representing New York and the nation in the preservation of the principles of the revolution and formation of the new government.


====ASSASSIN TRAINING====
|-|William Howe=
Becoming an Assassin requires rigorous training. Apprentices must learn to observe a situation in great detail, as being well informed means being able to make the best possible decision. This is more than just watching — it means taking note of the context of a situation, absorbing as many details as possible, and collecting information via the gathering of intelligence.
William Howe was the commander in chief of the British Army in North America (1776–78). Despite several military successes, he was unable to destroy the Continental Army and stem the American Revolution.\n \nWilliam Howe had been active in North America during the French and Indian War a few years earlier, where he earned a reputation as one of the army’s most brilliant young generals. He initially captured New York in 1776 when the British defeated the Americans at the Battle of Long Island and later led the campaign to capture Philadelphia. These victories were, however, not enough to defeat Washington's armies, and he resigned in 1778 to return to Britain.


Once the action starts, furtiveness is an Assassin's greatest tool. Being able to reach a target covertly, deal with it quickly and efficiently, then slip away without anyone noticing is fundamental. Apprentices extensively practice the art of "hiding in plain sight", learning how to blend in a crowd, to move away or disappear completely.
|-|Thomas Jefferson=
Thomas Jefferson was a pivotal figure in the American Revolution, acting as a leading intellectual, a political activist, and the primary author of the Declaration of Independence. Throughout the conflict, while he did not fight on the battlefield, he sought to transform the American colonies into a modern republic, advocating for the separation of church and state, the abolition of feudal inheritance laws, and widespread educational reform. As a delegate to the Second Continental Congress in 1776, the 33-year-old Virginian was tasked with drafting the document that justified the colonies’ break from Great Britain, articulating the foundational American ideals of \"Life, Liberty, and the pursuit of Happiness\".\n


Trainees are also taught to take advantage of the shadows and find alternative routes to reach their destination. ‘Freerunning' is their main asset here — an acrobatic form of movement that involves navigating fluidly across an urban or natural landscape, climbing vertical surfaces such as walls, leaping horizontally or vertically, diving, vaulting, swinging from handholds, dropping, and rolling. While equipment is not required, the Brotherhood has developed various gear over the years to enhance an Assassin's ability. Tools such as hooked blades, whips, orbthe grappling hook and rope launcher extension to the Assassin's gauntlet have all been used to aid freerunning.
|-|Marquis de Lafayette=
Marquis de Lafayette was a French aristocrat and military officer who played a crucial role in the American Revolution, acting as a vital link between the American colonies and France. Inspired by the American cause of liberty, the 19-year-old defied King Louis XVI and traveled to America in 1777, volunteering to serve without pay. \n \nHe quickly formed a close bond with George Washington and was commissioned as a major general in the Continental Army. Lafayette proved his bravery and skill in battle and was wounded in action. This led him to return to France and lobby for increased military aid, successfully securing French troops and supplies for the colonies. Returning to America in 1781, he led American forces against Lord Cornwallis in Virginia, setting the stage for the decisive American-French victory at the Siege of Yorktown.


Finally, all apprentices undergo extensive weapons and combat training, typically with blades. The original Medjay background of Bayek and Aya influenced how they trained the Hidden Ones, and their style can still be recognized in how a modern Assassin moves today. Yet, no single fighting style can be said to be typical among members of the Brotherhood. Other than the Hidden Blade, the Assassins make use of whatever weapon or technique they excel at. The clandestine nature of the Brotherhood makes it difficult to instruct all trainees in the same way; many initiates must learn what they can from fellow crew members and cell mentors, and often must do so in do-or-die circumstances.
|-|Francis Lewis=
Francis Lewis was a Welsh-born merchant and patriot who signed the Declaration of Independence and the Articles of Confederation. As a dedicated radical in New York, he served in the Stamp Act Congress and was a member of the Committee of Sixty and the New York Provincial Congress before joining the Continental Congress from 1775 to 1779. <br><br>During the Revolutionary War, Lewis utilized his commercial experience to help secure supplies for the Continental Army, particularly through his work on the Continental Board of Admiralty. His commitment to the patriot cause came at a high personal cost. Following the Battle of Long Island in 1776, British forces destroyed his estate in Queens and imprisoned his wife. While she was later released in a prisoner exchange, the harsh conditions of her captivity severely affected her health, leading to her death in 1779. Devastated by his wife's death, Lewis subsequently retired from politics, leaving Congress in 1779 and retiring completely by 1781.


Not all Assassins are trained to be fighters, although they all share a basic level of competence in self-defense. Initiates are often encouraged to develop their interests into strengths for the Brotherhood, for the more diverse and complementary the knowledge and specialization of the trainees, the more a group of Assassins will be helpful to the cause. Engineering, medicine, history, sleight of hand, computer hacking, or combat – everything might serve the cause at the right moment.
|-|Hercules Mulligan=
Hercules Mulligan was a vital spy for the Continental Army and a dedicated patriot during the American Revolution. Raised in New York City, he was an early member of the Sons of Liberty and a close associate of Alexander Hamilton, whom he mentored and introduced to revolutionary ideals. Working as a successful tailor, Mulligan cultivated relationships with high-ranking British Officers, allowing him to gather crucial intelligence directly from the enemy. Despite the dangers of operating within British-occupied New York, he operated as a confidential correspondent for George Washington, supplying information that helped shape the war's outcome. <br><br>Mulligan is credited with saving Washington’s life on two occasions by revealing plots to capture him. Even after being suspected of spying and briefly arrested, he continued his intelligence work with the help of his enslaved assistant, Cato. Following the war, Washington solidified Mulligan’s reputation as a patriot by having breakfast with him shortly after the British evacuation of New York.


=====The Doctrine=====
|-|Isaac Sears=
{{Quote|You cannot know anything. Only suspect. You must expect to be wrong, to have overlooked something.|Malik Al-Sayf}}
Isaac Sears was the public face of the Sons of Liberty in New York City, the second and perhaps most active chapter in the colonies. He was a prosperous merchant, like so many leaders of the underground rebel group. During the mid-1700s, he made fine income as a privateer, hunting the ships of imperial rivals for the British. Only when the Sugar Act brought an end to his trade in the West Indies did the sea captain turn against Britain. During the revolution he was a member of the Committee of Sixty and was involved in raids on British troops and in the destruction of Loyalist property throughout New York City.
To help the Assassins put their philosophy into practice the Brotherhood developed a protocol, maintained by three simple rules — the Three Tenets.
;I. Stay your blade from the flesh of the innocent
Your goal is to ensure peace in all things. The Brotherhood believes that by assassinating the evil and the corrupt they will ultimately bring peace, freedom, and security to the people. Killing innocents could stir up anger and dissent among those who you are supposed to save and protect.
{{Quote|There is freedom, and there is the life of innocents. Both must be balanced on the scale.|Bayek of Siwa}}
;II. Hide in plain sight
You must be unseen. Assassins must get close to their targets stealthily and be gone as quickly as possible in order to perform awe-inspiring, public killings.
{{Quote|Let the people mask you such that you become one with the crowd.|Al Mualim}}
;III. Never compromise the Brotherhood
Your individual actions must never bring harm to all. Should an Assassin fail in their duty and be captured or followed, they must avoid giving away anything that could be traced back to the Brotherhood or bring harm to its members.
{{Quote|Its meaning should be obvious. Your actions must never bring harm upon us — direct or indirect!|Al Mualim}}
The Three Tenets appear simple, but in fact they present all Assassins with a complex and challenging set of ethical puzzles when they are applied to the usual methods employed by the Brotherhood.


In light of this dissonance, Altaïr Ibn-La'Ahad developed the Three Ironies, a corollary set of observations into the contradictory nature of the Assassin Brotherhood that he included in a series of writings known as the Codex:
|-|Anna Strong=
;I. THE ASSASSINS SEEK TO PROMOTE PEACE, BUT COMMIT MURDER.
Anna Smith Strong was the only recorded female member of the Culper Spy Ring, a secret network established to gather intelligence for General George Washington in British-occupied New York. Living in Setauket, Long Island, she utilized her position to pass messages while avoiding suspicion, partly because her relatives were Loyalists. <br><br>Strong’s fame stems from the ingenious clothesline code which she used to signal Caleb Brewster, a courier who transported intelligence across the Long Island Sound. When a message was ready to be picked up, she would hang a black petticoat on her clothesline, clearly visible from across the bay. She would add a specific number of white handkerchiefs to indicate which of the six designated coves Brewster should use to meet his contact.
;II. THE ASSASSINS SEEK TO OPEN THE MINDS OF MEN; BUT REQUIRE OBEDIENCE TO RULES.
;III. THE ASSASSINS SEEK TO REVEAL THE DANGER OF BLIND FAITH, YET PRACTICE IT THEMSELVES.


As Altaïr points out, Assassins bend their own rules in order to accomplish their work for the greater good. But this must not be seen as paradoxical, but rather serve to illustrate the Brotherhood's willingness to embrace contradiction, a way to introduce an element of uncertainty into Assassin ideology, and therefore help prevent episodes of fanaticism and zealotry among its members.
|-|George Washington=
George Washington was the commander-in-chief of the Continental Army during the American Revolution. Tasked with fighting a superior British force, Washington formed the colonial militias into a disciplined fighting force. Despite losing more battles than he won, his resilience, strategic retreats, and crucial victories, such as the final victory at Yorktown, secured American independence. \n \nUnanimously elected, Washington served as president from 1789 to 1797, where he implemented a strong, well-financed national government, including the creation of a national bank. His dedication to civilian control of the military, together with his voluntary retirement after two terms, helped secure the stability of American democracy.
</tabber>


Indeed, beliefs should constantly be challenged in order to make sure the right path is not being followed for the wrong reasons.
;Memories
<tabber>
|-|Birch=
;Passing Judgment
You are at Fraunces Tavern. In 1783, as the war came to an end, a joint British and American commission overseen by Brigadier General Birch convened here to review the claims of Black Loyalist ex-slaves seeking freedom and evacuation with the British Army. Boston King was one of these ex slaves. In this memory he presents his case to the panel to obtain a certificate of freedom.<br><br>Enter the streets of revolutionary era New York and head from City Hall towards Fraunces Tavern.


{{Quote|The Creed of the Assassin Brotherhood teaches us that nothing is forbidden to us. Once, I thought that meant we were free to do as we would. To pursue our ideals, no matter the cost. I understand now. Not a grant of permission. The Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism. No higher power sits in judgement of us. No supreme being watches to punish us for our sins. In the end, only we ourselves can guard against our obsessions. Only we can decide whether the road we walk carries too high a toll. We believe ourselves redeemers, avengers, saviors. We make war on those who oppose us, and they in turn make war on us. We dream of leaving our stamp upon the world… even as we give our lives in a conflict that will be recorded in no history book. All that we do, all that we are, begins and ends with ourselves.|Arno Dorian}}
;Historical details
In 1783, as the British prepared to evacuate New York at the end of the Revolutionary War, the city became the site of a tense and historic reckoning. During the conflict, British commanders had promised freedom to enslaved people who escaped Patriot owners and joined their lines, and thousands sought refuge in British occupied New York. <br><br>When peace was declared, American officials demanded the return of formerly enslaved people under the terms of the Treaty of Paris. To address the crisis, British authorities convened hearings at Fraunces Tavern, overseen by Brigadier General Samuel Birch. There, formerly enslaved Black Loyalists petitioned to prove they had served the British cause and were entitled to evacuation. These proceedings, later called the Birch trials, required testimony about military service and escape. Those who qualified had their names entered into what became known as the Book of Negroes and were granted passage to Nova Scotia and other parts of the British Empire. <br><br>More than 3,000 ultimately departed New York under British protection. For many, the evacuation marked the beginning of a new and uncertain chapter, but it also represented one of the earliest large scale emancipations in American history, unfolding in the final days of British rule in the city.


====The Great Purge====
;Instructions
{{Quote|The modern-day Assassins are weak. It is only a matter of time before I catch the last of them, and kill them. But it is not enough for them to die. I want them to know how weak they truly are, and I want everyone to see them suffer. So on the day they finally meet me, they will welcome the death I offer them.|Juhani Otso Berg}}
Objective
In the year 2000, Daniel Cross, an Assassin who had been turned into a sleeper agent by Templar conditioning, struck at the heart of the Brotherhood, slaying the last Assassin Mentor. This act was followed by the Great Purge, a Templar assault that almost destroyed the Brotherhood of Assassins. Following the attack, the Brotherhood was weakened, surviving members scattered in small, isolated cells for over ten years. As testament to the strength of their conviction and training, these Assassins were still able to counter various serious threats.
During the Birch Trials, the board evaluated the case for emancipation of ex-slaves. <br><br>Present Boston King's case by showing the needed evidence


===The Templar Order===
Questions
{{Quote|The people never have the power. Only the illusion of it. And here's the real secret: they don't want it. The responsibility is too great to bear. It's why they're so quick to fall in line as soon as someone takes charge. They want to be told what to do. They yearn for it. Little wonder, that, since all mankind was built to serve.|Haytham Kenway}}
The officer will ask you questions. You need to provide the right piece of evidence to answer him.
The Templar Order seeks to create a perfect society by imposing a rigid structure upon the world. Discipline and authority form the cornerstone of Templar's strategy, positioning them in direct opposition to the Assassin Brotherhood's approach. They consider free will and unbridled innovation to be detrimental and firmly believe that the world can achieve stability and peace only through their enlightened guidance.


In practical terms, the Templars support the centralized leadership of the authoritarian governments of the world, taking action to shape and control society as needed and exploiting revolts and revolutions to their advantage, like puppeteers behind the scenes.
Presenting Evidence
Tap on the haversack button to examine the items you can present as evidence. \n \nTap on an item to submit it for review.


Their ideology revolves around the idea that only structure and order will allow humankind to transcend its more primitive tendencies, and that free will and autonomy leads to a chaotic, unharmonious society. In short, the unwashed masses cannot be trusted to govern themselves. Paradoxically, the ultimate goal of the Templars seems to parallel that of the Assassins — the survival of mankind. It is their means of achieving that goal that make all the difference.
;What happens
*'''British Officer:''' [start] ''Good day, Boston King. I hope you are keeping well in these trying times. These trials are intended to enable us to demonstrate your suitability to receive a Certificate of Freedom. The certificate will give you passage to Nova Scotia and a new life. There are three questions to address. Let us begin.''


The Templar Order has existed in one form or another for millennia. Little is known about its history before the 5th century BCE, but archeological evidence suggests that it rose to power as a secret society in Persia, Egypt, and beyond. Initially known to initiates as the Order of the Ancients, they started to operate openly in the Middle Ages, when the Order of the Knights Templar was officially recognized at the Council of Troyes in 1129. By the end of the 13th century, the Order had been greatly weakened by the Assassin Brotherhood and their allies, until they were eventually forced to return to the shadows after publicly being denounced as heretics.
Evidence:
*Pay Records
**[Details] I managed to keep hold of my pay records despite the chaos of the war. Hopefully this will help.\n-\nCharles Town, the 1st Day of August, 1782 Received of the Paymaster of His Majesty’s Forces, the sum of Eight Shillings, being one week’s pay for Boston King, a Negro man employed with the troops in military duty and camp service. \nThe said Boston King having come within the British Lines and since served with the Army, is to receive the above allowance, or the equivalent in provisions, clothing, or other necessaries, as available. \nSigned, Deputy Paymaster\n
**[Boston King comment] These are my pay records from the army.
*Letter from Captain Grey
**[Details] I was given this letter from Captain Grey who I served under in the New York Volunteers.\n-\nI do hereby certify that Boston King, a Negro man, having formerly come within the British Lines in South Carolina, hath for some time served with me in the New York Volunteers, and hath conducted himself with fidelity and good behavior. \nGiven under my hand this fifteenth day of October, 1783. \nCaptain Grey, New York Volunteers\n
**[Boston King comment] I was given this letter from Captain Grey.
*A Herbal Remedy
**[Details] Using powdered yarrow root to help cuts and wounds heal was something that my mother taught me. She was so knowledgeable about herbal remedies having learned from the Native Americans in South Carolina. <br><br>Her literacy and love of learning have been a constant inspiration and I hope one day to be able to write an account of my life.
**[Boston King comment] I carried herbal remedies like this throughout the war.
*My British Uniform
**[Details] Though I started out as a servant to the British officers it wasn't long before I found myself in the uniform of the brave New York Volunteers. <br><br>As a former slave, I was often assigned the most dangerous missions. It was in 1781 when I was sent alone to gather reinforcements when my battalion was under siege at Nelson’s Ferry. I narrowly avoided capture and returned to a hero's welcome.
**[Boston King comment] This is my uniform from the New York Volunteer British regiment.
*Dunmore's Proclamation
**[Details] Dunmore's Proclamation promises me freedom in exchange for the service that I have given as a Loyalist.<br><br>I was a young man when Loyalist forces seized Charlestown in May 1780 and I determined to throw myself into the hands of the English. They received me readily, and I began to feel the happiness of liberty. The impact of the Proclamation has been huge, 500 slaves left the day it was made and over 5,000 have since done so.
**[Boston King comment] Dunmore's Proclamation promises me my freedom.
*My Carpenters Tools
**[Details] I was 16 years old when I first apprenticed to a carpenter. He treated me very cruelly, and I was subject to frequent beating whenever a tool was misplaced. I was fortunate that my previous owner heard of my hardships and came to speak to him about my treatment.<br><br>The skills I learned there, no matter how unpleasantly, have enabled me to work for the British and the cause of my own Liberty\n
**[Boston King comment] These are the tools I used when I was a slave.


Diminished but not destroyed, the Templars continued to influence mankind from the shadows, manipulating history's most influential figures. With their help, they would carry on their age-old quest, helping humanity to reach its full potential through technical and scientific development.
*'''British Officer:''' [1st question] ''What proof can you bring that you were in His Majesty’s Service or Loyal to the Crown and its officers?''
*'''British Officer:''' [1st answer] ''Very good. Your service in the British Army is ample evidence.''
*'''British Officer:''' [2nd question] ''Have you evidence to confirm your arrival at his Majesty's garrison prior to November, 1782?''
*'''British Officer:''' [2nd answer] ''Yes, that pay record demonstrates when you were serving.''
*'''British Officer:''' [3rd question] ''Can you show that you are not known to be a man of bad behavior?''
*'''British Officer:''' [3rd answer] ''Captain Grey clearly declares you of good character.''


=====Modern Day Templars=====
*'''British Officer:''' [Some wrong] ''I think that's just enough evidence to get that certificate.''
At the dawn of the 20th century, the Templars felt that a new era was about to begin — a time where scientific progress would not only flourish, but also change the very fabric of society. In 1910, the Order's leaders designed the Plan. 27 years later, a group of influential Templar industrialists founded Abstergo Industries, a multinational corporation that would become the public face of the Order.
*'''British Officer:''' [All correct] ''Congratulations Sir. Your service qualifies you for a Certificate of Freedom.''


For the second time in its millennia-old history, the Order was at least in some small way made public. The Templars, however, would not repeat the mistakes of the past. They determined that Abstergo would be used as a front, and take full advantage of the vast resources the company would provide, while the Templars would continue to operate behind the scene, never revealing their identity or real agenda.
;Outcome
*Certificate of Freedom
In September 1783, Boston King was declared free and forever emancipated by order of Sir Guy Carleton. He was permitted to depart with the Black Loyalists for Nova Scotia.  


Today, Abstergo Industries is one of the largest and most powerful corporations in the world.
;Log
I presented my case to the Birch trials panel at Fraunces Tavern.\nI obtained a certificate of freedom and was able to leave with the evacuating British.


{{IUNote
|-|Cannons=
|Title=CHILDREN OF CAIN
;Defending the Hudson
|Text=While the origins of the Templar Order have long been forgotten, some speculate that one of its founding members was Cain, the mythical figure who killed his own brother, Abel. Further conjecture would posit that Cain actually murdered his brother not out of jealousy, but in order to acquire a Piece of Eden — one of the highly advanced technological devices left behind by the First Civilization.<br><br>Evidence might suggest that some Templars of olden days considered themselves the Children of Cain. Several even espoused the belief that their emblem, the red cross pattée, was the mark of Cain.}}
Near this spot, in 1776 the Battery fortifications overlooked the Hudson. At the time, American forces had taken control of New York, and the British Navy blockaded the harbor. Join the soldiers at the Battery under the command of Rufus Putnam, man the cannon, and do what you can to stop the British ships coming up the river. <br><br>Enter the revolutionary era Battery fort and take up your position at a cannon.


====Abstergo Industries====
;Historical details
{{Quote|We are committed to researching, developing, and providing high-quality products that enrich, entertain, and shape the lives of our customers. We build programs that re-examine the past, improve the present, and define the future.|Abstergo Industries Mission Statement}}
By the summer of 1776, revolutionary forces controlled Manhattan, but the harbor told a different story. Hundreds of British ships filled New York Harbor, carrying tens of thousands of soldiers in the largest amphibious invasion of the eighteenth century. <br><br>General George Washington had cannons dragged into position near here to stop the British ships. On October 17, lookouts spotted HMS Phoenix and HMS Rose pushing up the Hudson. American batteries opened fire, but the ships broke through with little damage. Panic spread across the city, and Washington’s supply and communication lines were suddenly exposed. The Revolution in New York began not with victory, but with uncertainty and fear, as the city became the central battleground of the war.
In the modern day, Abstergo Industries operates within several business areas, including pharmaceuticals and communications. The company has been responsible for the majority of corporate research and development achievements of the Western world, greatly contributing to the technological and economic advancement of mankind.


Behind the scenes, Abstergo has developed a three-part, Templar-directed initiative that non-initiate Abstergo employees are not privy to: to destroy the Assassin Brotherhood, to acquire Precursor technology, and to establish a New World Order. To accomplish this plan, Abstergo has spent enormous capital, investing in foreign governments and funding major corporations, quietly strengthening its influence over the dissemination of knowledge as well as accumulating resources and gathering data.
;Instructions
Objective
Under the command of Rufus Putnam, you must man a cannon at the Battery and shoot the British ships as they attempt to sail up the Hudson River.


====Structure of the Templar Order====
Aiming and Firing
The Templar Order has always been directed by an Inner Sanctum, a secret council of nine members sometimes referred simply as ‘The Nine'. Still in charge today, the Inner Sanctum is swathed in secrecy — only its members know what is discussed in the council, and their identity is unknown even to other Templars. Every member of the Inner Sanctum knows about the plans for the creation of a New World Order, and is fully aware of Abstergo's secret projects and initiatives.
Drag the slider at the bottom of the screen to aim the cannon.<br><br>Tap the fire button to fire.


Above the Inner Sanctum sit the three Guardians, individuals tasked with reviewing every decision made by the Inner Sanctum. Once approved by the Guardians, a proposition is then passed to the General of the Cross, who has final approval. The identity of all these individuals is usually kept secret, although it is known that Alan Rikkin was a member of both the Nine as well as a Guardian until his demise in 2016. Several other governing bodies influence Templar operations. For example, the Council of Elders guides, but does not dictate directly, the operations of the Order through its influence over the allocation of Templar resources.
Reloading
After each shot, you must reload. Tap on the screen when the triangle touches the bar to load, then repeat to ram and prime the cannon.


{{IUNote
;What happens
|Title=THE BLACK CROSS
*'''Rufus Putnam:''' [Start] ''Stand and ready your guns. The Phoenix will come from the left!''
|Text=The Black Cross was a secret inquisitorial position that solely answered to the Inner Sanctum. They were enforcers, tasked with keeping members of the Order in line with the philosophy of the secret society. They were empowered to excise any Templar who became corrupted. In time, they reached almost legendary status among Templars, who admired and feared them in equal measure, but the position eventually became defunct with the death of the last known enforcer, Albert Bolden, in 1927. Juhani Otso Berg independently reconstituted the position of the Black Cross in 2016 in order to restore the integrity of modern Templars, including its high-ranking members. Otso Berg secretly took the mantle for himself, the first Black Cross to be an actual member of the Inner Sanctum.}}
*'''Rufus Putnam:''' [first shot] ''If they get past our fortifications, they will be able to cut our supply and communication lines.''
*'''Rufus Putnam:''' [first reload] ''Take your time and make the shots count. America is watching your aim!''
*'''Rufus Putnam:''' [second ship] ''Look to your left, there is the Rose. Focus on her and aim for the waterline!''
*'''Rufus Putnam:''' [third ship] ''There is another on the left! We're cutting them up, but I'm not sure it's going to be enough.''
*'''Rufus Putnam:''' [ships out of view] ''Good shooting. Hopefully the batteries further upriver will be able to finish the job.''


====Precursor Research====
;Outcome
One main focus of Templar research is the study of the Precursors, a civilization also known as the Isu. Predating humankind, Isu civilisation was a rigidly structured, analytical, and orderly society, focused on rational design. The Templar Order uses the Animus technology developed by Abstergo to uncover as much information related to the Precursor civilization as possible. The Templar Order especially covets the so-called Pieces of Eden, powerful artifacts created by the Precursors to control humanity.
*Hudson Breached!
Despite your efforts, the British ships have broken through and sailed up the Hudson. The batteries further up the river will have to stop them now.


===The First Civilization===
;Log
{{Quote|They're gifts, Mr. Miles. From those who came before.|Dr. Warren Vidic on the Pieces of Eden, 2012}}
At the Battery I took control of a cannon and tried to stop the British ships coming up the river.\nDespite my best efforts and some good shooting I couldn't stop the British Navy.
Little is known about the Isu, the Precursors, or Those Who Came Before, but their civilization spanned the entire planet before mankind even appeared. This ancient race, now extinct, was so advanced that modern day scientists — at least the few fortunate enough to have come across their technology — have not yet even begun to fathom the full extent of their function.


It is exactly the products of such technology that the Templar Order is bent on finding. In particular, they seek the artifacts known as the Pieces of Eden — incredibly complex devices that the Isu created to enforce obedience on humankind. In fact, while archeological evidence is scanty, all data gathered so far (mainly by the Templars) seem to indicate that the Precursors employed humans as slaves.
|-|House=
;Colonial House
Not far from here, in 1781, British officers were billeted in the grand houses lining Broadway during the occupation of New York. Join Washington's Culper Spy Ring and use your role working in one of these houses to secretly gather information that could help the war.<br><br>Enter the streets of revolutionary era New York and head down revolutionary era Broadway towards a British occupied house.


While the full and direct enslavement of humankind is not something the Templars desire, the fact that most of the Pieces of Eden seems built to achieve the mental and physical control of human thoughts, emotions, and behavior, makes them an invaluable instrument towards the Order's goal of creating a society based on the choices of an enlightened few.
;Historical details
Between 1776 and 1783 New York became a center of espionage! The most famous American spy network, known as the Culper Ring, reported directly to George Washington and relied on informants across the region.  British officers were often billeted in private homes, living alongside civilian families, which blurred the line between public war and private life. While American men such as the merchant and tailor Hercules Mulligan played important roles, much of the intelligence gathering depended on women, both free and enslaved, whose daily work allowed them to move through the city with less suspicion. <br><br>Domestic labor placed women in kitchens, parlors, markets, and streets where British officers spoke openly. They could observe troop movements, overhear conversations, and quietly pass along information through coded messages and trusted couriers. In a city filled with checkpoints and patrols, ordinary routines became acts of resistance. In occupied New York, intelligence gathered inside homes and boarding houses helped shape Washington’s decisions and influence the course of the war.


To find the Pieces of Eden, the Templar Order employs the Animus device developed by Abstergo Industries. By probing the past, the Templars are sure they will discover the whereabouts of these lost treasures one after the other.
;Instructions
Objective
Agent 355, a member of Washington's Culper Ring, secretly gathered information on the British for the Revolution. <br><br>Search through the house and carefully gather important military intelligence from amongst the soldiers' items.


====The truth about the Isu====
Detection
The human race is the result of extensive scientific experimentation by members of the Precursor civilization. By accelerating the natural evolutionary process of mankind and altering its genetic makeup by mixing it with their own, the Isu created a race in their image, albeit one possessing a shorter lifespan. Even if gifted with only five senses, humans were designed to flourish in challenging conditions, a characteristic that enabled them to adapt to their environment and survive.
Your presence must go unnoticed. Avoid creaky floorboards and don't spend too long in the room, or suspicion will grow.\nWatch the suspicion indicator on your screen. If it fills up, it will be too dangerous to continue and the mission will end.


Mankind looked up to the Isu as gods, but in truth humans were merely a subservient workforce. By limiting human potential, and employing the Pieces of Eden, humanity was kept pliant and obedient.
Crucial Intel
Tap on highlighted items around the room to inspect them.<br><br>Review the information and only take relevant intel as each piece you take will raise your suspicion meter.


Eventually, following centuries of slavery, humanity rose up against their masters. The Isu were heavily outnumbered by their slaves, but Precursor technology was superior. This uprising raged on for a decade before the Precursor civilization was effectively destroyed by the Toba Catastrophe – a cataclysmic coronal mass ejection some seventy-thousand years BCE – despite several attempts to prevent the disaster. Mankind survived, rebuilt and flourished; the surviving Isu died out over the millennia, their civilization doomed as their number diminished.
;What happens
Items:
*Fuel request
This letter details the problems of getting suitable firewood. Soldiers sent out of the city to source it were ambushed by revolutionary troops. The letter contains a request to requisition additional supplies for the stores as the weather grows colder.<br><br>This is proof of the effectiveness of our current strategy.
*Troop distribution
This is a dispatch detailing the movement of several hundred soldiers from the city to the Caribbean to deal with unrest there. <br><br>The weakening of the defenses in New York could prove essential intelligence for General Washington and his aim of retaking the city.
*Pass to New York
This is an official military pass granting the bearer the ability to leave the city and travel through the checkpoints in the surrounding area. <br><br>With the city under the control of the British Army, all movement of people in and out is carefully controlled - this could be a great help to our spies in the city.
*Map of Westpoint
This is a military plan of our defenses at West Point. It shows the defenses and the chain used to obstruct British navigation of the Hudson. <br><br>This may be normal planning, but it could also signal that General Washington is correct and the British do plan to attack!
*Rivingtons paper
Ha, it's not surprising that they are reading the Royal Gazette. <br><br>Rivington is nothing more than the King's mouthpiece and I'm sure these soldiers lap up his lies.
*A shopping list
Tobacco, soap, leather blacking, claret, new stockings...  <br><br>This is nothing more than the shopping list of one of the officers. We'll not gain any insights from this.
*A letter home
I hope the house is faring well. Please send my kind respects to my loving Wife & Child and all Enquiring friends... <br><br>A letter home from one of the officers here will not help us. I hope he can deliver it in person when he departs!


Different cultures across the world share thematically similar mythologies, testament to the Isu's continued influence over humanity, even in the twilight of their own civilization. Knowledge of the Precursor civilization has spread beyond the Brotherhood and the Order as outsiders have inadvertently uncovered mysterious artifacts and knowledge.
*'''Muffled British Officers:''' [QuarterDetection] ''... well personally I don't think they have much of a chance. They're farmers, not soldiers ...''
*'''Muffled British Officers:''' [HalfDetection] ''... it's not really about Liberty, it's simply the question whether the colonies shall or shall not be subject to the legislature of Great Britain ...''
*'''Muffled British Officers:''' [ThreeQuarterDetection] ''... it's a tragedy that we must sacrifice so many brave lives, in order to put an end to such an unnatural rebellion ...''


====The Vaults====
*'''Muffled British Officers:''' [Noise 1] ''What was that?''
The Templars have already located a number of sites that have been identified as the center of important Precursor activity. A disproportionate number of these so-called Isu Vaults are located in and around Rome, although they are found all over the world.
*'''Muffled British Officers:''' [Noise 2] ''Did you hear something?''
*'''Muffled British Officers:''' [Noise 3] ''My ears must be playing tricks on me.''


According to the information gathered, these Vaults were centers of research and planning, aimed at exploring methods of preservation of the world and its people in the face of catastrophe. They were built underground so as to be removed from any disturbance on the surface, as well as to be more secure in the event that a disaster was not averted.
*'''Agent 355:''' [Start] ''I'm going to need to be as silent as the grave or I might just end up in one.''
*'''Agent 355:''' [Floorboard] ''I need to watch out for creaky floorboards!''
*'''Agent 355:''' [useless intel] ''I'm not sure this is going to help us win the war.''
*'''Agent 355:''' [Good intel] ''That's exactly what we need. With this Washington will be able to outwit them all.''
*'''Agent 355:''' [end] ''I can't risk anything more, or they are sure to find me.''
*'''Agent 355:''' [End all gathered] ''I think I've found everything of use!''


One of the most important Vaults was the one called the Grand Temple. Here, the Precursor scientists Minerva, Juno, and Jupiter (the ‘Capitoline Triad') labored searching for methods to avert or cope with the incoming natural disaster that would become the Toba Catastrophe. They worked in the underground temple for years in vain, researching and testing various potential solutions that were developed in a network of secondary temples or vaults.
;Outcome
*Intel Gathered
This is the intel vital for the revolutionary cause. Gathered from under the noses of the British Officers.


===Animus Technology===
;Log
{{Quote|Animus technology functions in much the same way a simulator/projector does. Your consciousness will tap into the genetic coding in such a way that everything will appear to all your senses as three-dimensional, putting you in the heart of the action. It's adaptive, so as the memories unfold, the "program" you experience begins to change subtly. They will appear to you as glitches and let you explore a memory much more closely|The Abstergo Entertainment Employee Handbook, 2014}}
Working for Washington's Culper Spy Ring I used my role working in one of these houses to secretly gather information that could help the Revolution.
The first Animus was developed in the 1970s and 80s, under the direction of Abstergo Industries' Dr Warren Vidic, one of the leading experts on genetic memory. His revolutionary work was inspired by his study of Precursor technology, and aimed at creating an empirical way to analyze and investigate genetic memories by use of a virtual reality simulation.


In time, the Animus technology was refined into an accurate tool allowing its user to truly interface with history itself. As users improve their synchronization level within a simulation, the Animus allows them to delve deeper and deeper into genetic memories, unlocking secrets that would otherwise remain buried in the sands of time.
|-|Escaping=
;Escaping Brooklyn
The remnants of Washington's forces landed near here in 1776, after a devastating defeat on Long Island, having evaded the British navy and escaped under the cover of darkness. Crew a ship carrying Caesar Glover and his soldiers, in order to help them evacuate before it is too late.<br><br>Enter the docks of revolutionary era New York to guide the ship back to harbor.


But the Order found other uses for Doctor Vidic' ground-breaking technology. The Templars first developed the Animi Training Program, which made use of the virtual experience simulator to train and picked Abstergo employees to better face Assassins. Then, Abstergo started secretly collecting genetic memories from the unknowing public through the worldwide release of an Animus entertainment console capable of stealing data from the genetic memory of users and storing it for potential use.
;Historical details
In August 1776, nearly 9,000 soldiers evacuated Manhattan in small boats. The Revolution had nearly collapsed. British forces overwhelmed the Continental Army on Long Island in the largest battle of the war. By August 29, George Washington and thousands of soldiers were trapped in Brooklyn, pinned against the East River with the Royal Navy blocking escape. If the army were captured, the rebellion might end before it had truly begun. <br><br>As night fell, a daring plan took shape. Under cover of darkness and aided by a thick fog that rolled in before dawn, soldiers began evacuating across the river in small boats. Experienced mariners from the region, including White, Black, and Native seafarers, quietly ferried troops to Manhattan while British warships sat unaware in the harbor. All night long, men, horses, and supplies crossed the water in near silence. <br><br>By morning, thousands of soldiers had escaped without detection. It was not a battlefield victory, but it was decisive. The survival of Washington’s army ensured that the Revolution would continue, and New York became the setting for one of the war’s most dramatic escapes.


====Animus models====
;Instructions
The Data Dump Scanner (DDS) was a program created by Abstergo Industries as part of Project Legacy, intended for use as part of the Animi Training Program. The software enables users to experience any pre-recorded memory, not just those to which they have a genetic link.
Objective
The Continental Army and Caesar Glover escaped Brooklyn. <br><br>Navigate to the highlighted area on the Manhattan docks without being detected.


The Animus Omega was ostensibly used by Abstergo employees to view memories taken from Subject 17, Desmond Miles, but in truth was secretly being used to find more information about Precursor civilization. The Omega dates to 2013.
Steer the ship by drawing a circle on your screen to rotate the wheel. Drag the sail bar up or down to control speed.


Sold to the general public in 2012 as an entertainment console, the Animus Console enabled its users to experience carefully edited memories as a form of immersive, educational games. Again, the Console had an ulterior motive – as a way to influence the public to think more like the Templar Order.
Detection 

On the left of your screen is a detection meter that will begin to fill if you are spotted. <br><br>Avoid detection by the British ships by steering away from their search lights or by hiding in the clouds of fog.


The Brahman V.R., produced in 2013 in collaboration with Mysore Tech, was another mass-marketed entertainment device. Unbeknownst to its users, it harvested their genetic memories for use by Abstergo Industries.
;What happens
*'''Caesar Glover:''' [Start] ''Take the utmost care. If the British see us, they will be on us in a moment. We will need both our wits and bravery to make it over. Good luck.''
*'''Caesar Glover:''' [quarterProgress] ''We are fortunate that it is so dark. The British can scarcely discern a man at six yards distance tonight.''
*'''Caesar Glover:''' [halfProgress] ''If this fog lifts, we are done for sure. We will have to trust in fate.''
*'''Caesar Glover:''' [threequarterProgress] ''We are almost there! Hold fast!''


Templar scientist Álvaro Gramática developed the Helix in 2014, using Animus technology alongside DDS software to create a narrative sympathetic to the Order for use as propaganda. The program was also used to mine genetic memories for information regarding Precursor artifacts. Assassins and their sympathizers took advantage of its cloud-based nature to hack into it and interfere with the Helix program.
*'''Caesar Glover:''' [DetectionEnd] ''Watch out! That's a British ship! We'll have to retreat and try again.''
*'''Caesar Glover:''' [RockEnd] ''Watch out! That will sink us!''
*'''Caesar Glover:''' [SuccessEnd] ''We made it! Well done. I thought I was done for sure.''


One of the limiting factors of Animus technology was that the genetic memories of a subject stopped when the subject passed their genetic memories on to their descendants. To overcome this limitation, in 2016, a classified Abstergo experiment combined this source DNA with written accounts, letters, DNA samples from eyewitnesses and so on to generate algorithms of "probable paths", referred to as "extrapolated memories". These were projected simulations of genetic memories that extended beyond the moment of procreation.
;Outcome
*Escape successful!
You crossed the East River and avoided detection by British ships. You were fortunate that it was so dark and full of fog or you were sure to have been seen!<br><br>Congratulations on successfully evacuating from Brooklyn. It was a desperate moment for the Revolution


===Other Factions===
;Log
{{Quote|Each vault's knowledge was transmitted to a single place. It was our duty – mine, Minerva's, and Juno's – to sort and sample all that was collected.|Jupiter}}
I screwed a ship past the British blockade and helped Caesar Glover evacuate before it was too late.
In the secret war, a number of factions pursue their own agenda independently, without pledging allegiance to either the Assassins or the Templars.


====Erudito====
|-|Fire=
The Erudito is a collective composed of hackers who aim to boycott Abstergo Industries, using cutting-edge technology to spread uncomfortable, hidden truths about the corporation and its connections with the Templar Order.
;Fire Suspects
In 1783, with the British still in control of New York, Sir Guy Carleton commissioned an investigation into the causes of the devastating fire of 1776. The inquiry brought officers to this very spot you are now standing on to question those present at the time. Speak to people present at the time of the fire, help prepare an investigation, and accuse someone of being the cause.<br><br>Enter the streets of revolutionary era New York that were destroyed by the fire and begin questioning the suspects.


For example, when Abstergo Industries introduced a revolutionary Animus technology as a commercial entertainment product, Erudito hacked several users' accounts to reprogram a number of playable memories that Abstergo manipulated to reveal the real story hidden behind them.
;Historical details
On September 20, 1776, just days after British forces captured New York, a massive fire broke out and spread rapidly across lower Manhattan. Fueled by wooden buildings and strong winds, the flames destroyed nearly one fifth of the city. Churches, homes, warehouses, and vital infrastructure were reduced to ashes. <br><br>As autumn approached, thousands of residents including Loyalists, British soldiers, formerly enslaved people seeking refuge, and civilians caught between loyalties were left homeless. Much of the city became a patchwork of tents and temporary shelters, reshaping life in British occupied New York for the rest of the war. Suspicion quickly followed. British authorities arrested several individuals, accusing revolutionaries of setting the blaze to sabotage the occupation. <br><br>In 1783, just weeks before evacuating the city, Commander in Chief Sir Guy Carleton ordered another investigation. Officials reported possible incendiary evidence and conflicting eyewitness testimony, but no definitive cause was proven. Historians continue to debate whether the fire was accidental or deliberate. The Great Fire of 1776 remains one of the most destructive disasters in New York’s history and a stark reminder that the Revolution unfolded not only in battles, but in a city divided by fear and uncertainty.


====INSTRUMENTS OF THE FIRST WILL====
;Instructions
Also known as the "Juno cult", the Instruments of the First Will were a secretive group that not only included Templars, but Assassins and civilians as well. Devoted to Juno, the cult are committed to their fanatical mission to bring the Isu back to life and re-establish the Precursors at the head of a newly enslaved human species.
Objective
You must investigate and decide upon who caused the great fire of New York for the Carleton Commission. Do this by questioning three key suspects.


Even in the modern day, the Instruments were able to operate unnoticed for many years, infiltrating the Templar Order, and attracting members of the Brotherhood and Erudito to their cause.
Talking
The key suspects are: British General William Howe, American General George Washington, and New York fire chief John Baltus Dash.<br><br>Tap on them to ask questions and learn about the fire.


====THE INITIATES====
New information
An underground, unaffiliated group of anonymous individuals, privately funded by citizens looking for the truth, the Initiates are determined to expose the existence and operations of both the Brotherhood and the Templar Order. The collective sends any information they gather over a private and secure network known as the Outernet.
Each new piece of information unlocks further lines of questioning.


==Timeline==
Notes
;UNKNOWN [BCE]:
Tap the notes icon at any time to re-examine any of the suspects' answers.
*By genetically modifying existing species, the Isu create the first humans.


;CIRCA 75,010 BCE
Accusing
*After stealing an Apple of Eden, Eve awakens Adam, sparking the human uprising against the Isu race.
When you feel you have enough information to make a conclusion you can accuse one of the suspects of causing the fire by tapping on them and selecting 'Accuse'.
*The Isu Saturn, Juno's father, was one of the first victims of the conflict. The death of Saturn marks the beginning of the eternal vengeance Juno swore against the human race.


;CIRCA 75,010-75,000 BCE
;What happens
*The Human-Isu war.
*'''Player:''' ''Tell me about yourself, Mr Dash.''
*'''John Baltus Dash:''' ''I'm John Baltus Dash, a veteran firefighter. I worked to protect the city during the fire. I managed to protect much of the city from the fire, including St Paul's.''


;CIRCA 75,000 BCE
*'''Player:''' ''What do you think about Howe?''
*The Toba Catastrophe. A massive solar flare hits the Earth, devastating both Isu and human populations. Few Isu survive, leading to their gradual extinction. The surviving members of the human race build new civilizations.
*'''John Baltus Dash:''' ''His men often act like drunken louts. I've seen badly attended cook fires that got out of control.''


;754 BCE
*'''Player:''' ''What do you think about Washington?''
*Romulus and Remus, two twin Demigods descendants of the Isu Mars, retrieve a Piece of Eden, the Sword of Mars, from the god's temple. The artifact could convey extraordinary powers, turning its wielder into a mythical leader.
*'''John Baltus Dash:''' ''I heard that Washington was talking about how he wanted the city to burn down.''


;753 BCE
*'''Player:''' ''What do you think about the buildings that were destroyed?''
*Romulus and Remus fight to the death due to the brothers' irreconcilable views about Rome and the Sword of Mars. Romulus kills Remus and becomes the first king of Rome.
*'''John Baltus Dash:''' ''The British soldiers helped take out some buildings to stop the spread of the fire. Without that I think the other half of the city would be gone.''


;717 BCE
*'''Player:''' ''What do you know about the incendiaries that were found?''
*After decades of reign, Romulus understands his brother's vision in favor of free will and realizes that Rome has become a city corrupted by the desire for order and supremacy. As his opponents plot to kill him in the shadows, Romulus disappears, taking the Sword of Mars to the Precursor civilization's temple to prevent the artifact from being used again. He then instructs his followers to act in secret to defend free will.
*'''John Baltus Dash:''' ''There were incendiaries scattered all over. Whoever did this wanted to start the fire in multiple spots at once.''


;480 BCE
*'''Player:''' ''How do you explain your hidden stash of valuables?''
*Betrayed by the mysterious Cult of Kosmos, Leonidas, King of Sparta, is killed at Thermopylae making a last stand against the invading Persian army. Leonidas' broken spear, an Isu artifact, is passed down to his daughter Myrrine.
*'''John Baltus Dash:''' ''Of course I knew the fire was coming. The whole place is a tinderbox. Why wouldn't I hide my valuables?''


;465 BC:
*The Persian king Xerxes I is killed by the Assassin Darius, marking the first recorded use of the Hidden Blade.


;431-406 B CE
*'''Player:''' ''Tell me about yourself, Mr Howe.''
*The Peloponnesian War between Athens and Sparta is the first act of covert manipulation by the Cult of Kosmos, a powerful group who attempts to command the course of history. The Spartan mercenary Kassandra, granddaughter of Leonidas, thwarts the cult, destroying the Precursor artifact they employed as part of their plan.
*'''William Howe:''' ''I'm William Howe, a British general. I am the commander-in-chief of the British Army in North America in charge of New York.''


;CIRCA 47 BCE
*'''Player:''' ''What do you think about Dash?''
*The Order of the Ancients forges an alliance between Caesar and Cleopatra, which links the two mighty empires of Rome and Egypt under their control.
*'''William Howe:''' ''I saw him burying his valuables before the fires even broke out. It's very suspicious, like he knew the fire was coming, but he didn't warn anyone.''


;47 BCE
*'''Player:''' ''What do you think about Washington?''
*Bayek of Siwa and Aya establish the Hidden Ones, a group dedicated to covertly stop those who would overrule humanity's free will. The headquarters in Memphis and Rome are founded.
*'''William Howe:''' ''That man was definitely up to something. He had all the bells removed from the city. It meant that when the fire broke out, my men weren't alerted until later. I think he planned it!''


;40 BCE
*'''Player:''' ''What do you know about the badly attended cook fires?''
*Bayek and Aya agree that the Hidden Ones must keep their identities secret, and their activities should never endanger the lives of innocents, starting the tenets of the Assassin's Creed as we know it.
*'''William Howe:''' ''My men's training is exceptional, and they are the finest infantry in the world. Sometimes they like to drink and rough house. It's not caused any real issues before.''


;30 BCE
*'''Player:''' ''What do you think about the plundering that took place?''
*Helped by her former friend Amunet (Aya), Cleopatra ends the war that threatened to destroy Egypt and its people by taking her own life.
*'''William Howe:''' ''That's a serious accusation. I sincerely hope you have substantial evidence of my men doing such a thing. Before you continue to repeat those rumors.''


;1090 CE
*Although their rites and practices remain secretive, at the behest of their leader Hasan, the Brotherhood begins to act openly, hoping to inspire others in fighting oppression.


;1129 CE
*'''Player:''' ''Tell me about yourself, Mr Washington.''
*At the Council of Troyes, the Order of the Knights Templar is publicly recognized. Hugues de Payens is the first public Grand Master.
*'''George Washington:''' ''I'm George Washington, the commander of the Continental Army.''


;1257-69 CE
*'''Player:''' ''What do you think about Dash?''
*After training under Altair Ibn-La'Ahad and his son Darim, Niccolò and Matteo Polo set up the first Assassin Guilds in the West, in Constantinople and Venice.
*'''George Washington:''' ''All the water buckets had their handles cut off. Shoddy handling and protecting of his equipment. What is he playing at?''


;1307 CE
*'''Player:''' ''What do you think about Howe?''
*The King of France, Philip IV, brands the Knights Templar as heretics. Their Temple in Paris is besieged, and over sixty Templars are arrested including Grand Master Jacques de Molay.
*'''George Washington:''' ''His men were plundering houses the flames hadn't even reached yet! Not to mention the amount of patriots they've arrested under the guise of this \"fire\". Clearly they did this to line their own pockets and lower our numbers.''


;1314 CE
*'''Player:''' ''How do you feel about the fire?''
*The last public Grand Master, Jacques de Molay, is burnt at the stake. At his final behest, his nine most trusted men are dispatched around the world to continue the Templars' goals in secret.
*'''George Washington:''' ''I don't deny that I am pleased the city has burnt down. The loyalists have done us a great service; however, it was not me that did it.''


;1512 CE
*'''Player:''' ''What do you know about the church bells that were removed?''
*Altaïr Ibn-La'Ahad's secret library in Masyaf is opened by Ezio Auditore. There, he witnesses the Isu Minerva's message about the Toba Catastrophe, and her warning of a Second Disaster to come.
*'''George Washington:''' ''Yes, I had the bells moved to be melted down into cannons. But that was planned months ago; it has nothing to do with the fires.''


;1766 CE
*'''Player:''' ''What do you think about the buildings that were destroyed?''
*Aveline de Grandpré faces the Templar Order in Louisiana.
*'''George Washington:''' ''Those loyalists were smashing perfectly good houses to bits. The flames weren't anywhere near them!''


;1788 CE
;Outcome
*Mysterious supernatural activities put the New Orleans Bureau of the Brotherhood on edge.
*Accused: John Baltus Dash
You have accused the Fire Chief of starting the fire. He buried his own valuables before the fire broke out, suggesting he knew what was coming, and, despite being a known loyalist, he didn't inform the British. His behavior is suspicious, but the evidence is circumstantial and not conclusive.
*Accused: General William Howe
You have accused the British forces of causing the fire, either through malice or incompetence. While British troops were seen looting buildings and numerous Revolutionary supporters were later arrested, the evidence against them remains circumstantial and inconclusive.
*Accused: General George Washington
You have accused the Revolutionary forces of being involved in deliberately starting the fire. General Washington's outspoken desire to deny the British the city, the presence of unexploded incendiaries, and the removal of church bells by American soldiers all point to planned sabotage - but the evidence remains circumstantial and inconclusive.


;1917 CE
;Log
*In the midst of World War I, the British spy and Templar Agent Jeremiah Davies allies with the Assassin's Brotherhood to keep the Instruments of the First Will activities in Egypt.
I spoke to people involved in the Great Fire of 1776. I successfully assisted with the investigation into the cause but could not conclusively identify the cause.


;1937 CE
|-|Lewis=
*The Templar Order founds Abstergo Industries as a public front.
;Supplying the Revolution
In 1776, the large houses here along Broadway were used as locations to plan how to get supplies across the Atlantic. American forces were experiencing significant supply issues that threatened the course of the Revolution. With battles against British forces imminent and gunpowder supplies running low, work with Francis Lewis to plot a safe route.<br><br>Enter the docks of revolutionary era New York to begin planning the shipping route.<br><br>This memory has been created in partnership with the Welsh Government.


;1942 CE
;Historical details
*A Brotherhood cell moves through occupied France on the trail of suspicious Templar activities.
The Revolution was almost lost, not with a grand battle or cunning act of espionage, but with a shortage of supplies. When George Washington took command in 1775, he discovered the evolutionary army had a critical shortage of supplies. The shortages included food, clothing, and weaponry, however the most critical was with Gunpowder. With only 38 barrels of gunpowder, equivalent to just nine rounds per soldier, in the stores they were almost unable to fight the British. <br><br>America lacked the natural deposits of saltpeter that was needed to create their own and as a result they were reliant on imports, largely from their allies in France. These supplies were largely shipped across the Atlantic then via French colonies in the Caribbean. These routes sought to avoid the British blockades and seizures, a process that required a deep understanding of international shipping. <br><br>The newly formed American army turned to people like Francis Lewis, successful merchants who has taken up the patriot cause despite the risks to both their life and fortunes. This approach saw moderate success and led to several crucial clandestine shipments reaching America in 1777, supplies that enabled the army to engage in some of the most important early battles.


;JANUARY 1943 CE
;Instructions
*A Brotherhood cellreaches Saint Bertin. The Seneschal Templar Heinz Müller, leading a platoon of German soldiers, is tearing the Abbey apart, looking for something hidden beneath it.
Objective
Help Captain Francis Lewis plan routes to move supplies from the Caribbean. These supplies that are critical to the Revolution.


;FEBRUARY 1943 CE
Planning your route
*Die Glocke, an early ancestor of the Animus powered by an Apple of Eden, is tested on the British Assassin Eddie Gorm.
To set your route, tap the Traverse board on the left of the table to input a direction.<br><br>Your ship will go in that direction until it hits a wall or obstacle.\nYou have a maximum of six inputs per voyage, so plan carefully.


;OCTOBER 1943 CE
Wind currents and ships
*Project Rainbow, more commonly known as the Philadelphia Experiment, is an attempt by the Assassins and Templars to use Die Glocke to change history and avert the dreadful events of World War II. The experiment fails, but the scientific knowledge acquired becomes key to the subsequent development of the Animus.
Wind currents push your ship without using up an input, so take advantage of them to travel further.<br><br>Be careful to avoid British ships along your journey.


;1976 CE
Hint
*Thanks to the newly discovered evidence of triple-helix DNA, Dr Warren Vidic begins drafting blueprints for the first Animus.
If you need a hint tap the icon to see a possible route.


;1977 CE
Setting sail
*Using blueprints stolen from Abstergo by William Miles, an Assassin Cell constructs their own version of the Animus.
Once you're happy with your route, tap the tick button to start the voyage, you can press the reset icon to remove your inputs.


;1978 CE
;What happens
*The first Animus device is built. Abstergo launches the discipline of DNA Memory Research.
*'''Francis Lewis:''' [Start] ''Let me lend my expertise to help plot a route for the French supplies that the Revolution needs. Use the circular Traverse board on the left of the table to set a course.''
*'''Francis Lewis:''' [Map 1 start] ''First we will need to work out a path for the goods from the Caribbean; this part should be simple enough. The French colonies there can provide us with immense amounts of gunpowder and other supplies. The main things to be aware of will be to work out the best route through the rocks.''
*'''Francis Lewis:''' [Map 1 end] ''Well done; that will be the perfect route for the ship. There are four more stages to plot. The French support for the war is what allows us to bring these supplies from the Caribbean.''
*'''Francis Lewis:''' [Map 2 start] ''The next step of the journey will require you to plot a route through the Windward Passage. You will need to be careful of both the rocks and the weather.''
*'''Francis Lewis:''' [Map 2 end] ''That will work well by the look of it. You will need to plot three more steps. In the next step of the journey, we will need to move the goods up the Gulf Stream and up the coast.''
*'''Francis Lewis:''' [Map 3 start] ''I know the risks of supporting the Revolution, but I cannot stand by when the Stamp Act is so unjust. You will need to be mindful of not just the rocks but British ships that will seize the cargo.''
*'''Francis Lewis:''' [Map 3 end] ''Perfect, that is exactly what is needed. Almost there, two more to go. I've seen firsthand how a war is often decided by logistics, and this one is no different.''
*'''Francis Lewis:''' [Map 4 start] ''Now let's plot a course that follows the coast up toward New York. You'll need to be aware of the risk of both the weather and of British ships in this leg of the journey.''
*'''Francis Lewis:''' [Map 4 end] ''That's an excellent solution. Only one more step left now. With the last step of the journey, you'll need to move the supplies into a safe harbor in America.''
*'''Francis Lewis:''' [Map 5 start] ''American forces are desperate for these supplies, their future depends on our success. You will need to contend with more British ships the closer you get to the destination. Good luck.''
*'''Francis Lewis:''' [Map 5 end] ''Excellent work. That route will take the supplies used where they are needed.''


;1980 CE
;Outcome
*Abstergo first uses Animus 1.0 on a human subject, Subject 1, in a dangerous and excruciating procedure. Dr Vidic volunteers to be Subject 2.
*Supplies delivered safely!
*Overseen by Dr Vidic, Abstergo Industries launches the Animus Project. Its goal: to explore genetic memories to gather information about the Assassins and the Pieces of Eden.
Following your course, the ship delivered supplies to our Revolutionary forces in America. <br><br>With General Washington's supplies running dangerously low due to British blockades, this delivery could prove vital to the ongoing fight. Well done.


;2000 CE
;Log
*The Great Purge begins when a Templar sleeper agent, Daniel Cross, kills the Mentor of the Brotherhood. Using intelligence passed to them by Cross, the Templar Order attacks the Brotherhood across the world. Only Assassin Cells unknown to Cross survive.
I worked with Welshman and Patriot Francis Lewis to plot a course for supplies from the French Caribbean to America. These supplies were critical for the ongoing war effort.


;2011 CE
|-|Pole=
*Subject 16, Clay Kaczmarek, is abducted by Abstergo and placed in the Animus.
;Liberty Raised
In 1771, patriots gathered here, overlooking City Hall, to erect Liberty Poles in defiance of British rule. Tensions with the occupying forces were high. Alongside Sons of Liberty member Isaac Sears, design and raise a pole in protest at British occupation.<br><br>Enter the revolutionary era New York City Hall to begin raising a liberty pole.


;2012 CE
;Historical details
*Under the guidance of Rebecca Crane and Lucy Stillman, the Assassin Brotherhood produces their own Animus. Upgraded and refined, Animus 2.0 – nicknamed "Baby" – is shaped like a chair.
After Parliament repealed the Stamp Act, New Yorkers marked the moment by raising what became known as a liberty pole on the Common, near where British soldiers drilled. \nIn the 1760s, new British taxes and trade regulations had sparked fierce protests, especially among maritime workers and laborers who felt the economic strain most directly. The streets were a battleground.<br><br>The tall white pine mast, timber normally reserved for Royal Navy ships, rose above the barracks with a flag proclaiming liberty. It was meant to provoke. British troops and Loyalists repeatedly cut the pole down, and each time supporters of the Patriot cause raised another. <br><br> The conflict escalated into street fighting known as the Battle of Golden Hill, often described as the first bloodshed of the Revolution in New York. During the later British occupation, liberty poles continued to appear as symbols of resistance. Some were reinforced with metal bands or greased to prevent soldiers from climbing them. These towering masts were more than protest signs. They were bold declarations that even under imperial authority, many New Yorkers refused to surrender the idea of self government.
*Abstergo begins the Animi Training Program, employing Animus technology to train employees to fight the Assassin Brotherhood.


;1-2 SEPTEMBER 2012 CE
;Instructions
*Subject 17, Desmond Miles, is kidnapped by Abstergo and forced to relive the genetic memories of his ancestor, Altaïr Ibn-La'Ahad.
Objective
The Sons of Liberty, alongside the famous revolutionary Hercules Mulligan designed and erected a Liberty Pole at this spot. <br><br>Join in and declare your defiance against British rule.


;8-9 SEPTEMBER 2012 CE
Designing
*After escaping from Abstergo, Desmond meets with the Assassins. He uses their Animus to relive the genetic memories of his ancestor Ezio Auditore, including the message about the upcoming Second Disaster received from the Isu Minerva.
Tap the areas on the easel to customize your Liberty Pole. <br><br>You can choose the topper, defenses, and flag.


;21 DECEMBER 2012 CE
Finalizing
*Defying Minerva, Desmond Miles activates the Eye, dying in the process. He averts the Second Disaster but releases Juno, who had been imprisoned by the Precursors.
When you have finished designing, tap on the check mark on the paper at the bottom of the easel to finalize your Liberty Pole.


;LATE 2012 CE
;What happens
*Following Desmond's death, his father William vanishes, leaving Gavin Banks to rebuild the Brotherhood. The remaining Assassin Cells continue to fight the Templar Order from the shadows.
*'''Hercules Mulligan:''' [start] ''Let's show those British clods that we'll not be cowed. Raise our Liberty Pole high and proud.''
*'''Hercules Mulligan:''' [first pole] ''The chiselers in the barracks will be furious at the use of the mast for a pole.''
*'''Hercules Mulligan:''' [first top] ''Be it a Liberty plaque or a red Cap of Liberty, our message to them couldn't be more clear.''
*'''Hercules Mulligan:''' [end] ''With every flag flown and every voice calling out in dissent, the support for the cause grows, my friend.''


;2013 CE
;Outcome
*Abstergo creates Animus Omega, allowing any user to witness genetic memories. They soon employ the technology as a game console.
*Liberty Pole Raised!
*Abstergo Entertainment signs a deal with Indian company Mysore Tech to develop Brahman V.R., a device with the hidden functionality of uploading the genetic memories of its users into the Abstergo Cloud.
You successfully raised a Liberty Pole in front of the British barracks, sending a clear message to the occupying forces. It may be cut down, but a new one will be raised in its place.


;2014 CE
;Log
*Helix, a Cloud-based version of the Animus is launched, enabling public users to access carefully edited and curated memories within Abstergo's genetic memory servers. Abstergo secretly mines the user-uploaded genetic memories to find Ancestors who have come into contact with Pieces of Eden or whose bloodlines are associated with the Precursor civilization.
Alongside Sons of Liberty member Isaac Sears, I designed and raised my own Liberty Pole in protest against British occupation.
*A group of Assassins hacks the Helix Project to find potential allies.


;2014-15 CE
|-|NMM=
*A widespread commercial success, the Animus V.R. (a version of the Brahman V.R.) is now available in various models at different prices, ranging from basic to highly sophisticated.
;Nine Men's Morris
1779 New York, occupied by the British, was torn apart by war, its streets shared uneasily by loyalists, patriots, and those caught somewhere in between. Take a moment's respite from the simmering tensions to sit here at City Hall Park, and play Nine Men's Morris with people with differing opinions on the war.<br><br>Enter the streets and taverns of revolutionary era New York to find a game.


==SEQUENCE BLUEPRINTS==
;Historical details
(152-171)
Nine Men’s Morris was a popular strategy game during the American Revolution and was played by soldiers and civilians alike. Boards were scratched into stone tavern tables, barrack walls, and public spaces across New York. Taverns and coffee houses were central gathering places where people shared news, argued politics, and passed the time. The rules of the game were simple: place your pieces carefully, block your opponent, and trap them until they could no longer move. But the strategy required patience and calculation. <br><br>In the 1770s, New Yorkers were engaged in a far more dangerous contest. Debates over Parliament’s taxes and British authority filled these same public spaces. When talk turned to independence, the city divided. Some residents still considered themselves British and supported the Crown. Others were uncertain, worried about challenging the world’s most powerful empire. Many favored resistance but disagreed about whether armed conflict was the answer. Class, occupation, faith, and neighborhood shaped opinion, and choosing a side carried real risk. Like Nine Men’s Morris, the struggle for New York required careful moves. One wrong decision could leave you exposed in a city where politics, loyalty, and survival were deeply intertwined.


==The Pieces of Eden==
;Instructions
{{Quote|Sometimes I feel so disconnected from everything out there. Nearly a decade of my life gone, searching for those Pieces of Eden|Lucy Stillman}}
Objective
In line with the early human belief that the Isu were gods, the Pieces of Eden have often been considered mystical or magical items, or even of alien origin. In fact, they are immensely powerful, technologically sophisticated devices designed by the Precursors.
As a keen Nine Men's Morris player, you must play against an opponent of your choosing. <br><br>Playing against different people will let you learn about life in New York during the occupation.


The main purpose of most of the Pieces of Eden is to control human emotions, thoughts, and behavior. The artifacts are designed to work with humanity's genetically engineered physiology by affecting a network of neurotransmitters in the human brain.
Placement
You and your opponent will take turns placing a man anywhere on the board. You both have a total of nine men each.


The Templar's goal of unifying the world order under one rule to impose peace motivates their aggressive drive to acquire as many of the Pieces of Eden as possible.
Mills
If a player creates a 'mill', by placing three of their men in a straight, non-diagonal row, they can remove one of their opponent's men that are not already in a mill. Mills can be made in any phase so watch where your opponent is placing their men and be sure to block any mills; otherwise, your men will be removed.


===The Apples of Eden===
Movement
My fascination with the enigmatic Apples of Eden continues to deepen. Apparently, these remarkable spheroidal artifacts, meticulously crafted by the Precursors, were devised to exert control over humankind, exploiting the intricate genetic composition of our species. Our very nature makes us uniquely susceptible to the profound influence wielded by these objects.
Once all pieces have been placed, players can move them one at a time by tapping on the piece they wish to move and shifting it into an adjacent empty space.


Delving into the annals of time, we journey back to approximately 75,010 BCE when Eve, a unique Isu-human hybrid, harnessed the power of her mixed heritage to resist the mind-altering properties embedded within the Apples of Eden. In a courageous act, Eve and her companion Adam liberated other humans from the clutches of enslavement, igniting the spark of the rebellion against their creators that culminated in the sprawling conflict known as the Human-Isu war. This act of defiance has interlaced with the tapestry of human mythology, giving birth to the legend of Adam and Eve banished from the idyllic Garden of Eden for their audacity to partake in the forbidden fruit.
Flying
Once a player is down to three men, they can fly by moving their man to any empty space on the board.


The powers harbored within the Apples of Eden are vast, and capable of reshaping reality through the mere force of thought. Historical records reveal the futile endeavors of the Isu, who sought to exploit this potential by launching an Apple of Eden into Earth's celestial orbit in the grand ambition to manipulate human consciousness, implanting the belief that our world would be shielded from the imminent Toba Catastrophe. However, even the mighty Apples could not alter the course of destiny.
Victory / defeat
Once a player is down to two men or unable to move, the other player wins.


Beyond their reality-altering capabilities, these artifacts also seem to be invaluable repositories of ancient knowledge, encapsulating an astonishing wealth of Precursor information. Some Apples can also track the elusive fragments of other Isu artifacts scattered across the globe. As the 21st century unfolds, we can confirm the existence of multiple Apples of Eden out there.
;What happens
Easy (Loyalist):
*'''Charles Inglis:''' [start] ''Good day to you. Nice to have a game with a new face.''
*'''Charles Inglis:''' [placed] ''You see my problem with the Revolution is not its aim so much as the method. Armed conflict harms everyone.''
*'''Charles Inglis:''' [1st taken] ''It is true; living in the city is not easy. The navy does its best, but the price of food and fuel is beyond the pale.''
*'''Charles Inglis:''' [2nd taken/his] ''That is some sagacity you are showing.''
*'''Charles Inglis:''' [2nd taken/yours] ''It looks like I am to make a cat's paw of you.''
*'''Charles Inglis:''' [3rd taken] ''It can scarce be argued that letting a country slide into mob rule is anything other than terrible. Am I right?''
*'''Charles Inglis:''' [4th taken] ''It is because of moments like this that my fondest hope is that we will put this behind us and act as one people again.''
*'''Charles Inglis:''' [end] ''Well played.''


====Apple 2====
Medium (neutral):
'''Known Owners:''' Bayek, Al Mualim, Altaïr, Elizabeth I, and Gandhi
*'''Hector de Crevecoeur:''' [start] ''How do you do? Shall we play a game and test our wits?''
*'''Hector de Crevecoeur:''' [placed] ''Freedom is something welcome if given, but I doubt it can be taken.''
*'''Hector de Crevecoeur:''' [1st taken] ''People forget that we have a great country; why risk that?''
*'''Hector de Crevecoeur:''' [2nd taken/his] ''Ah, you rascal. Well played indeed.''
*'''Hector de Crevecoeur:''' [2nd taken/yours] ''It looks like I've caught a weasel asleep!''
*'''Hector de Crevecoeur:''' [3rd taken] ''We need to have suitable caution when facing the most powerful military in the world.''
*'''Hector de Crevecoeur:''' [4th taken] ''I fear mostly for the common man. What chance does he have in all this?''
*'''Hector de Crevecoeur:''' [end] ''Well played.''


'''Current Status:''': Destroyed
Hard (Rebel):
*'''Abraham Woodhull:''' [start] ''Fancy a game do you, chum?''
*'''Abraham Woodhull:''' [placed] ''Washington and his forces are a-coming to take the city. Mark me they will march down Broadstreet soon.''
*'''Abraham Woodhull:''' [1st taken] ''Aye, it started with the tea sure enough but it's about Liberty, a man's right to make his own way without foreign interference.''
*'''Abraham Woodhull:''' [2nd taken/his] ''Don't try to put the squeeze on me, buddy. I don't squeeze easily.''
*'''Abraham Woodhull:''' [2nd taken/yours] ''Now don't you be calling me a chiseler, this is naught but skill.''
*'''Abraham Woodhull:''' [3rd taken] ''Of course I fear arrest. I ain't no ninny. They round up fellows for the slightest suspicion these days and they have a terrible time of it.''
*'''Abraham Woodhull:''' [4th taken] ''Once the war is one ‘twill be a fairer place for all. Just you wait.''
*'''Abraham Woodhull:''' [end] ''Well played.''


The Apple of Eden was originally recovered from the Order of the Ancients by Bayek, who hid it within Aya's hideout in Alexandria. The former Mentor of the Assassins of Masyaf, Al Mualim, obtained it in the 12th century, but Altaïr exposed his treachery and recovered the Apple. Subsequently, the Apple passed through the hands of Queen Elizabeth I and later Gandhi, who was tragically assassinated by Templar agents seeking the artifact for themselves. The Apple was finally destroyed in 2011 in an accident at an Abstergo facility beneath Denver International Airport.
;Outcome
*You lost!
Despite your best efforts, you've lost this game. Why not try again or face off against one of the other people from the city?
*It's a tie!
You and your opponent were evenly matched. Why not try again or face off against one of the other people from the city?
*You won!
Quick wit and smart strategy were needed to win the game. Why not try against one of the other people from the city?


====Apple 4====
;Log
'''Known Owners:''' Nikola Tesla, Thomas Edison, Henry Ford, and Adolf Hitler
Taking a moment's respite from the simmering tensions in the city I sat and played Nine Men's Morris with several people with differing opinions on the war.


'''Current Status:''' Unknown, probably owned by the Assassins
|-|Press=
;Printing Pressure
You are standing on Hanover Square where printers used to work in the many buildings around this area. In 1775 tensions between Loyalists and Patriots were running high.  Printers were publishing the latest news arriving into the city on the packet ships. Take to the printing press, assemble different articles, and print your newspaper.<br><br>Enter the streets of revolutionary era New York and head towards the Hanover Square print shop.


This ancient and mysterious Apple has been in the possession of history's most infamous visionaries, intriguers, and warmongers, and has remained at the heart of the Templars' pursuit of power. It's existence was first recorded in 10th-century China, but it didn't resurface until the 19th century when it was discovered by Nikola Tesla. Tesla intended to use it as part of his grand vision of harnessing its energy to power the world for free, but the Templar Thomas Edison thwarted his ambition, acquiring the Apple for himself. The Apple ended up in the hands of various influential figures, including Mark Twain and Henry Ford. Ford effectively ensured the triumph of Capitalism by employing the Apple's power to manipulate workers in his factories, before sending it to Adolf Hitler in 1933 at the insistence of the Templars. With the Apple, Hitler was able to seize power and launched a world war that ultimately served the Templar's industrial interests. Later, the Templars kidnapped Tesla to help them create a proto-Animus called Die Glocke. ‘Project Rainbow', in temporary alliance with the Assassins in 1943, was a misguided mission to prevent the worst atrocities of World War II.
;Historical details
By the mid eighteenth century, New York had become the communications capital of colonial America. With a regular packet ship connection to England, news from Europe arrived here first and spread outward to other colonies. At Hanover Square near the East River waterfront, merchants, sailors, and printers gathered to exchange information that shaped public opinion. <br><br>During the imperial crisis after 1763, printers played a powerful role in the growing debate over Britain’s authority. One of the most controversial was James Rivington. In 1773 he launched the New York Gazette, and its outspoken Loyalist tone won support from British officials while angering revolutionaries. In 1775 a Patriot mob destroyed his printshop and forced him to flee to London. <br><br>When British forces captured New York in 1777, Rivington returned as the King’s official printer, publishing newspapers that defended royal rule. Yet the story did not end there. Evidence later suggested that he secretly supplied information to George Washington’s spy network. In a city divided by war, the press became its own battlefield, and loyalty was often far more complicated than it first appeared.


====Apple 7====
;Instructions
'''Known Owners:''' Charles Pearson, Cavanagh, and Sir David Brewster
Objective
Alongside James Parker, a printer in occupied New York, you must use the printing press to create a newspaper. <br><br>The articles are politically varied and what you choose will determine your future.


'''Current Status:''' Destroyed
Selecting Content
Tap the glowing areas of the printing press to select articles, cartoons, and the look of your newspaper.


Cavanagh, a British Templar, sought out this Apple of Eden while building the world's first underground railway in the mid-nineteenth century. Cavanagh was slain and the Apple stolen by his rival, Templar Grand Master Crawford Starrick. At Starrick's behest, scientist David Brewster attempted to unlock its secrets. The Apple was destroyed and Brewster slain when an experiment in his Croydon laboratory backfired in 1868.
Loyalist or Patriot
Each choice affects how you're perceived in New York, and beyond, based on what you choose to print.


===The Staves of Eden ===
Printing the Paper
During my extensive research on the Staves of Eden at Abstergo Industries, I have discovered many fascinating aspects of these artifacts. Resembling scepters, the Staves embody a sense of authoritative power, representing sovereignty in various contexts. Through their unique design, all Staves display the ability to command and govern, exerting control over the thoughts and actions of individuals. The enigmatic properties of the Staves extend further, as they have the potential to conceal the presence of the bearer and even enable levitation. However, the true nature of these effects remains shrouded in mystery, leaving us to ponder whether they are tangible manifestations or intricately crafted manipulations of perception. It is also noteworthy that the tip of a Staff can be utilized as a spear, adding to its versatility as both a symbol of authority and a deadly weapon. Throughout our research, we have encountered only four Staves of Eden, each possessing a captivating history, further deepening the intrigue surrounding these powerful artifacts.
Once all the content has been chosen, tap on the highlighted lever to start the printing process.


====The Scepter of Alexander the Great====
;What happens
'''Known Owners:''' Alexander the Great, Flavius Metellus
*'''James Parker:''' [Start] ''Remember, you will need to add content to the five sections of the printing area.''
*'''James Parker:''' [FirstArticle] ''There are stories from every corner of the world. What would appeal to the readers?''
*'''James Parker:''' [FirstCartoon] ''The city is divided between Loyalist and Patriot supporters; I don't think I'll be able to appeal to everybody.''
*'''James Parker:''' [AllComponents] ''To print the paper follow my instructions and use the parts of the press as I show you.''
*'''James Parker:''' [Draft] ''Time to get this printed.''


'''Current Status:''' Unknown


Alexander the Great used this Staff of Eden, gifted him by the Order of the Ancients, to consolidate power in Macedonia and massively expand his empire over the Middle East and beyond. After his death, the Scepter was interred in his tomb in Alexandria. In 47 BCE the Scepter was stolen by two members of the Order of the Ancients, Flavius and Septimius, who intended to use it to unlock an Isu Vault in Siwa. The Scepter was then taken to Rome, where Septimius presented it to the local Order of the Ancients before being slain by Aya.
Headers:
*New York Gazette
**The New-York Gazette and Weekly Mercury ran from February 1, 1768 to November 10, 1783, published by Hugh Gaine. Initially sympathetic to the Patriot movement, Gaine fled to Newark when the British captured New York, but returned in November 1776 and switched to publishing it as a Loyalist paper.
*New York Packet
**Founded in January 1776 by printer Samuel Loudon, the New York Packet ran until 1792. Loudon was a strong advocate for American independence and freedom of the press.
*Royal Gazette
**The Royal Gazette was published by Loyalist printer James Rivington in British-held New York City from 1777 to 1783. It was one of the most prominent Loyalist newspapers of the Revolutionary War period, serving as a mouthpiece for the British Crown during the occupation of New York.


===The Swords of Eden ===
Articles:
In our database here at Abstergo, I've found much information focused on some of the artifacts left by the Precursors that I personally find to be among the most fascinating — the Swords of Eden. We have all the reasons to believe that these remarkable artifacts were originally crafted by the esteemed Precursor scientist Hephaestus, and were explicitly designed to amplify strength during battle and enhance leadership.
*This article is a statement by John Hancock that the Revolutionary General George Washington was correct to refuse a letter sent to him by the British without his military title.
**IN CONGRESS, \nJuly 17, 1776.<br><br>Resolved, That General WASHINGTON, in refusing to receive a letter said to be sent from Lord Howe, addressed to GEORGE WASHINGTON, ESQUIRE, acted with a dignity becoming his station; and therefore this Congress do highly approve the same, and do direct that no letter or message, be received on any occasion whatever, from the enemy, by the commander in Chief, or other the Commanders of the American army, but such as shall be directed to them in the characters they respectively sustain.<br><br>By order of the Congress,\nJOHN HANCOCK, President.\n
*This article describes how the British ship the HMS Phoenix has sailed up the North River and been shot at by the Revolutionary forces.
**NEW-YORK, July 29.<br><br>By the last Account we have had of the two Men of War that lately went up the North River, they then lay in Haverstraw-Bay, their Tenders cruising about; last Saturday Sen’night one of them went near the Fort, upon which our People fired a 32 Pounder at her, which went through her Quarter, when she tacked about, and stood down the River.
*This article describes a reward that is being offered for information about deserters from a patriot company.
**FIVE DOLLARS Reward.<br><br>For taking up each of the following deserters from Capt. HENRY O’HARA’s company, now stationed at Fort George, above Albany, viz.<br><br>- John Clarke, late a regular soldier, 6 feet high, black curled hair, stutters a little, by trade a nail maker.\n- John Lynch, born in Ireland, 40 years of age, 5 feet 5 inches high, black hair.\n- Joshua Doly, a likely young man, 5 feet 10 inches high, long sandy hair, shews his upper teeth, born in Essex, Morris county.\n- Adrian Post, 5 feet 9 inches high, thin faced, likewise born in Essex, Morris county.\n- James Dailey, 5 feet 5 inches high, well set, pock marked, has a scar in his face from a late hurt, and blackish hair.\n- Robert Field, 5 feet 4 inches high, well set, pock marked, not talkative, has been a sailor, and is very civil.\n- John Emery, 5 feet 9 inches high, full faced, thick lipp’d, coloured curled hair.<br><br>The above deserters have all received their full pay for subsistence and wages, took with them their blankets and frocks, and are supposed to be gone toward the new county in New Jersey.<br><br>A constant search will be made after these robbers of the public, and any persons harbouring or concealing them, will be dealt with as enemies to their country. FIVE DOLLARS reward, and all reasonable charges, for taking up and returning each of them, will be paid by the said Captain (now in Albany) not (as advertised in a former paper) by Patrick M’Davit, who has no cash deposited in his hands for that purpose.\n
*This article is a declaration by Isaac Sears about how he has not been involved in the supply of the British Army at Boston.
**Persinally appeared before me Benjamin Blagge, one of his Majesty’s Justices of the Peace for the City and County of New-York, Isaac Sears, and Paschal N. Smith, of the said City, Merchants, who being severally sworn, depose and say, that since the shutting up of the Port of Boston, neither of them have, directly or indirectly, nor any other Person for or under them, supplied, or cause to be supplied the Army at Boston, with any Manner or Kind of Provisions whatsoever; and that neither of them have received, nor in future expect to receive any Kind of Emolument or Advantage in any Respect, from the Flour, Pease, and other Provisions shipped for the Use of the Army at Boston, since the shutting up the said Port of Boston.<br><br>ISAAC SEARS,\nPASCHAL N. SMITH.\nSworn this 17th of April, 1775, before me\nB. BLAGGE.\n
*This article is a letter from the Editor expressing support for the Revolutionary cause.
**To the Public.<br><br>THE Printer embraces this early opportunity of returning his cordial thanks to his Customers, for the favour and honour they have conferred upon him, by encouraging the publication of this Paper, which makes its first appearance under a disadvantage, as little foreign news is to be expected at this season of the year. He does not mean to amuse his Readers with pompous promises; therefore, he only assures them, that he will endeavour to merit their approbation, by exerting himself to render the NEW-YORK PACKET of public utility. While the difficulty of the times require much prudence in conducting a Work of this nature, he hopes his Readers will be so candid as to make every reasonable allowance.<br><br>His will be extremely happy to have it in his power, to convey, thro’ the channel of this Paper, together with useful intelligence, foreign and domestic, any considerations that may illustrate and animate the glorious cause of Constitutional Liberty, and at the same time pour medicine into the bleeding wounds of the extended empire. For this purpose, he most earnestly invites the Friends of America and the British Constitution, to favour him with their kind assistance. Much has been said on the important controversy that now engages the attention of all Europe; but the subject is not yet exhausted; there is sufficient scope for new discussions.<br><br>In the mean time, the Printer begs leave, very respectfully, to present the compliments of the season to his kind Customers; wishing, that the year 1776 may be the happy Era, in which Peace and Union, on a Constitutional Basis, shall be concluded between Great-Britain and her Colonies. To these wishes, he begs leave to have the additional pleasure of seeing the Public’s Most obedient, humble servant,\nSAMUEL LOUDON.\n
*This article shows an apology for breaking Continental Congress rules on unloading goods from a British controlled ship.
**Whereas we the Subscribers have broke the Association of the late Continental Congress, by unloading a Part of the Cargo from on board the Ship Beulah; we do declare that we are sorry for the Offence we gave the Publick thereby, and that we will for the future strictly adhere to the said Association, and to the further Orders of the Continental Congress, the Provincial Congress of the Colony of New-York, and the General Committee of Association for the City and County of New-York, saving to Robert Murray (who is one of the People called QUAKERS) his religious Principles.
*This article contains a list of politicians who are supportive of the Revolutionary cause.
**TO ALL TRUE WHIGS,\nAnd particularly to such as are Independent Electors of the City and County of New York.<br><br>Gentlemen, the Conduct of several of the Magistrates of this City, having, for a considerable Time been so notoriously inimical and unfriendly to the Liberties of this Country, and diametrically opposite to the Sentiments of a Number of their Constituents; who, therefore, without any private Pique, or party Resentment, but purely to promote and serve the general Cause, have agreed to choose the undermentioned Gentlemen as Guardians of their City Liberties, for the ensuing Year; they having shown a hearty Disposition to serve their oppressed and bleeding Country; and are therefore recommended to all true Friends of American Liberty, viz.<br><br>Aldermen.\nOut Ward. Nicholas Bayard,\nMontgomery Ward. Capt. John Pell,\nEast Ward. William Bedlow,\nNorth Ward. Isaac Stoutenburgh,\nWest Ward. Jacobus Stoutenburgh,\nSouth Ward. Benjamin Dervois,\nDock Ward. Garret Abeel,<br><br>Common Council.\nCapt. Anthony Rutgers,\nFrancis Van Dyck.\nJeremiah Brower.\nStephen Terbune.\nPeter T. Curtenius.\nJohn Williamson.\nConrad W. Ham.<br><br>The Friends to Liberty are earnestly requested to attend at the LIBERTY-POLE, To-morrow Morning, at 8 o’Clock, on Business of the utmost Importance.\nNew-York, Sept. 28, 1775.\n
*This article declares a strong position on those who had taken an oath to support the revolution  by the Patriot Council of Safety.
**Whereas many People have taken the Benefit of the late Act of Grace, merely to avoid the Punishment of their Crimes; and instead of proving the Sincerity of their Repentance, take the first Opportunity to shew their Enmity to the Country.<br><br>Resolved therefore, That every Person, who has heretofore taken the Oath of Allegiance to this State, and the Benefit of the Act of Grace, published the Tenth Day of May last, who shall hereafter be convicted of having done any Act contrary to the Tenor of such Oath, shall be deemed guilty of Felony, without Benefit of Clergy.<br><br>By Order of Council,\nPIERRE VAN CORTLANDT, President.
*This article details support and financial relief being offered to Loyalists.
**Notice is hereby given<br><br>To those suffering Loyalists who have been recommended for Relief by the Board appointed to examine their Circumstances and Claims, that unless Application is made at the PAY OFFICE, No. 21, Maiden-Lane, for their respective Allowances, on or before the 20th Instant, the Accounts will be closed, and they thereby excluded.<br><br>New-York, March 10, 1783.
*This article is an announcement that a store in New York is closing in accordance with instructions from the Patriot Committees of Safety.
**To the Public.<br><br>Being informed that many of our Fellow-Citizens entertain Apprehensions that we may continue as usual to transact Trade and Business in this City, by which means they fear there will be continual Infractions of the Association: We do hereby declare to, and engage with the Public, That we will shut up our Store, under the Inspection of several respectable Citizens, whose Seals will be fixed thereon, so as to prevent any unfair Conduct; and that we will not, after the Committee’s Publication of our case, transact, or carry on any Trade whatsoever, which will be, either in ourselves, or in others, a Breach of the Association.\nNew-York, March 18, 1775.<br><br>Robert Murray.\nJohn Murray.\n
*This article describes how a tea ship remained outside the city in support of the Revolutionary cause.
**To the Public.<br><br>The long expected TEA SHIP arrived last night at Sandy-Hook, but the pilot would not bring up the Captain till the sense of the city was known. The committee were immediately informed of her arrival, and that the Captain solicits for liberty to come up to provide necessaries for his return. The ship to remain at Sandy-Hook. The committee conceiving it to be the sense of the city that he should have such liberty, signified it to the Gentleman who is to supply him with provisions, and other necessaries. Advice of this was immediately dispatched to the Captain; and whenever he comes up, care will be taken that he does not enter at the custom-house, and that no time be lost in dispatching him.<br><br>New-York, April 19, 1774.
*This article is a poem on the importance of a responsible economic policy and the risks that are posed by the revolution.
**Let none, Economy, disdain to hear\nThy doctrines salutary, sage, and clear:\nOf them, observant thro’ our lives, we ne’er\nShall by grim Want be driv’n to despair?\nOf them observant, we, in ev’ry state,\nClass’d with the low, the little, or the great,\nShall keep in view the standard of expence,\nWhich proves the strongest, surest test of sense:\nIf we through weakness, vanity or pride,\nTake not that standard as a faithful guide,\nWe may, with all the wealth beneath the sun,\nBy false seducers lur’d, to ruin run:\nEven those who, pow’rful, keep the Treasury keys,\nThe nation’s wealth, dividing, as they please,\nWithout thy vital, influential aid,\nMay blast the best designs of lib’ral trade,\nAnd with the happiest measures the land to bless,\nFind numerous ways to spread around distress.
*This article, written by the newspaper printed James Rivington, advocates for the freedom of the press.
**To the Public.\nAs many Publications have appeared from my Press which have given great Offence to the Colonies, and particularly to many of my Fellow Citizens; I am therefore led, by a most sincere Regard for their favourable Opinion, to declare to the Public, that Nothing which I have ever done, has proceeded from any Sentiments in the least unfriendly to the Liberties of this Continent, but altogether from the Ideas I entertained of the Liberty of the Press, and of my duty as a Printer. <br><br>I am led to make this free and public Declaration to my Fellow Citizens, which I hope they will consider as a sufficient Pledge of my Resolution, for the future, to conduct my Press upon such Principles as shall not give Offence to the Inhabitants of the Colonies in general, and of this City in particular, to which I am connected by the tenderest of all human Ties, and in the Welfare of which I shall consider my own as inseparably involved.<br><br>James Rivington.\nNEW-YORK, April 27, 1775.\n


As correctly reported by my predecessors, a notable ability associated with these Swords is the capacity to unleash powerful energy blasts. Through analysis and research on the field, we have confirmed the existence of a few distinct Swords of Eden, each with its own intriguing history, often tied to myths about famous heroes and conquerors. Legendary figures such as Attila the Hun and Genghis Khan are believed to have wielded these powerful artifacts, further supporting their historical significance. Through our unwavering search for knowledge, I continue to delve into the puzzles surrounding the Swords of Eden, unearthing their undeniable impact on the course of human history.
Cartoons:
*The American rattlesnake presenting Monsieur his ally a dish of frogs, London 1782
**This cartoon shows an American rattlesnake offering a basket of frogs to a French socialite. It mocks their reliance on each other and encourages Britain to oppose them both.
*The British Lion Engaging Four Powers, London 1782
**This cartoon shows Britain (depicted as a lion) fighting a coalition of Americans (a snake), Duch (a pug dog), Spanish (a spaniel), and French (a cockerel). The triumphant tone mocks the nations who sought to oppose Britain.
*The horse America, throwing his master, London, 1779
**This cartoon shows America as a wild horse violently throwing off its British rider. It  symbolizes the colonies rebelling against and rejecting British control during the Revolutionary War.
*Liberty Triumphant or the Downfall of Oppression, Boston 1774
**This cartoon shows the British Tea Tax as a plot by the Devil to destroy colonial liberty, while American colonists nobly defend their rights. It highlights the mounting tensions that lead to the Revolutionary War.
*Miss Carolina Sulivan - one of the obstinate daughters of America, London 1776
**This cartoon shows Sullivan's Island, portrayed as a head-and-shoulders portrait of a woman who looks like a leading British politician William Pitt. It mocks the British after the successful defense of the island by the Revolutionary forces.
*The political cartoon for the year 1775, London
**This cartoon shows King George III, depicted as overwhelmed and failing to control the rebellious American colonies. It highlights British anxiety and criticism of royal leadership at the outbreak of war.
*A Society of Patriotic Ladies at Edenton, North Carolina, London 1775
**This cartoon shows a group of colonial women singing a promise not to buy or use East India Company tea or English-made cloth. Its depiction mocks the American colonists as ugly, foolish, and misguided
*The Tea-Tax-Tempest, or Old Time with his Magick Lanthern
**This cartoon satirizes the causes and unfolding chaos of the American Revolution. It depicts Father Time, who uses an 18th-century projection lantern to cast a vision of the American Revolution. At the center of the projection is a teapot bursting into flames while a rooster (representing France) fans the flames, symbolizing French interference and their alliance with the American colonies. Alongside the screen Europe, Asia, Africa, and America are depicted as women watching this unfold.
*The Repeal: Or the Funeral Procession of Miss America-Stamp, 1766
**This cartoon shows politicians marching a child's coffin that represents the Stamp Act to a vault. It celebrates the restoration of trade and mocks the act's supporters.
*The Statue, London, 1766
**This cartoon shows British politicians kneeling before and adoring a statue of William Pitt the Elder. It mocks the political leaders responsible for the 1765 Stamp Act and celebrates the repeal of the deeply controversial American tax.
*The Tory's Day of Judgement, New York 1795
**This cartoon shows former Loyalists (“Tories”) facing public humiliation and punishment in a chaotic, almost apocalyptic scene. It reflects  a lingering post-Revolution resentment and the idea that Loyalists must answer for their allegiance to Britain by the Americans.


====Sword of Eden 1 ====
;Outcome
'''Known Owners:''' Jeanne d'Arc, François-Thomas Germain, Arno Dorian,
*Printing pressure
Simon Hathaway
[LOYALIST] Your pro-British articles will find favor with some in New York, but should the British be defeated, expect trouble.
[REVOLUTIONARY] You've backed the Revolutionary cause with your published articles, winning favor with some in New York - as long as you can avoid being shut down or forced out of the city.


'''Current Status:'''Abstergo Industries' HQ, England, Rikkin's office
;Log
With tensions between Loyalists and Patriots running high in New York I joined the printers in Hanover Square and assembled different articles to print my own newspaper.


Before his arrest, the Grand Master of the Knights Templar, Jacques de Molay, concealed a peculiar Sword of Eden. The artifact was enhanced by a small red stone known as the Heart, a gem that de Molay was able to hide. Later on, the Heart fell into the hands of Joan of Arc, who wore it around her neck, utilizing its unique energy to amplify the powers of the Sword she eventually acquired. However, following Joan's execution, the Heart was lost when her executioner callously threw it into the Seine. At the time of the French Revolution, the Sword suffered significant damage during a fierce clash involving Grand Master François-Thomas Germain, Arno Dorian, and Élise de la Serre, probably because it was missing the Heart. Many centuries later, the Sword found its place in the office of Alan Rikkin, Master Templar and CEO of Abstergo Industries. Simon Hathaway, an Inner Sanctum member and Head of Abstergo's Historical Research department, employed the Animus to locate and retrieve the Heart from the waters of the Seine, reviving the Sword's dormant power. After Alan Rikkin met his demise at the hands of the Assassin Callum Lynch, the Sword was placed among the collection of artifacts of the Templar Order.
|-|Statue=
;Tearing down the King
The statue is gone now, but in 1776, revolutionary supporters gathered here on the Bowling Green, at the foot of the British-controlled fort, around a statue of King George. General Washington did one of the first readings of the Declaration of Independence here. Join the riot alongside Issac Sears and throw ropes onto the statue of King George to topple it.<br><br>Enter the streets of revolutionary era New York and head towards Bowling green.


====Durendal ====
;Historical details
'''Known Owners:''' Roland, Eivor
On July 9, 1776, crowds gathered in what is now City Hall Park to hear the Declaration of Independence read aloud to Washington’s troops and the public. With those words, the colonies renounced their allegiance to King George III and declared themselves free states. The news echoed across a city already on edge, as British warships filled the harbor and redcoats stood in nearby barracks.<br><br>That evening, energized by the declaration, a group of sailors and laborers marched down Broadway to Bowling Green, just outside Fort George, the center of British power in New York. Inside the iron fence stood a towering gilded statue of King George III, erected only a few years earlier as a symbol of imperial authority. By torchlight, the crowd pulled the 4,000 pound lead statue from its pedestal and broke it apart while onlookers cheered. <br><br>The fragments were later sent to Connecticut, where much of the metal was melted down and recast into bullets for the Continental Army. In a single night, a royal monument became ammunition, and the Revolution in New York moved from bold words to visible defiance in the streets.


'''Current Status:'''Unknown
;Instructions
Objective
Rioters toppled the statue of King George at the Bowling Green.<br><br>Throw ropes onto the statue to pull it down.


This legendary sword was said to be impossible to destroy, and able to carve through solid rock. It was wielded by Roland, the most famous Paladin in the service of Charlemagne.
Ropes
Tap and hold on the pile of ropes, then swipe toward the statue to throw and attach them.


====Harpe of Perseus ====
Topple
'''Known Owners:''' Medusa, Ligeia, Kassandra
Once three ropes are attached to the statue, rapidly tap the screen when prompted to topple it.


'''Current Status:''' Unknown
;What happens
*'''Isaac Sears:''' [Start] ''Right, chaps, you heard him; we have broken free of the tyranny of the King.''
*'''Isaac Sears:''' [FirstRope] ''Right, chaps, we'll need two more ropes to topple him.''
*'''Isaac Sears:''' [AllRopes] ''That should do it. Now pull with all your might, patriots!''
*'''Isaac Sears:''' [PullStart] ''He's starting to topple. Keep at it and show them our commitment to independence.''
*'''Isaac Sears:''' [PullSecond] ''We almost have it down. Pull!''
*'''Isaac Sears:''' [Topple] ''This is where it starts; we'll cast this into bullets and send them to the King one shot at a time.''


The Harpe was a legendary sword attributed to Perseus, the Greek hero renowned for slaying Medusa and founding the city of Mycenae. It held great significance in the saga of the Writhing Dread. During the tumultuous period of the Peloponnesian War, the Harpe found its way into the possession of Ligeia, the most recent victim to be transformed into the gorgon. When Kassandra emerged victorious over Ligeia she claimed the coveted sword for herself.
;Outcome
*Statue Toppled
The statue of King George has been toppled! The conviction of New York to oppose the occupation by the British forces and resist their tyranny has been made clear to all.


===The Shrouds of Eden ===
;Log
The study of the groundbreaking work of the Isu scientist Consus on the Shrouds of Eden is considered to be one of the keys to unlocking the secrets of many other Precursor artifacts. Differently from all other Isu creations, the Shrouds resemble pieces of ordinary cloth, possessing extraordinary capabilities of restoration and healing. As we learned, the original Shroud, designed by Consus himself, probably served as a vessel for his consciousness to allow a temporary possession of a living user's body. We also know that several Shrouds were made, although we do not know how many, nor we know much about their powers.
Joining the riot in front of the British fort, I worked with Patriot Isaac Sears and toppled the statue of King George.


The original Shroud used to be contained within a plain wooden box and can be described as a white cloth stained with blood and bearing the faint imprint of a human shape. Its most renowned owner was probably Jesus of Nazareth, who utilized its powers to heal many followers in his time. Other instances of Shrouds recorded in history include the legendary Golden Fleece of Grecian myth, and Joseph's coat of many colors.
|-|Turtle=
;The Turtle
In 1776, with American forces in control of New York, Sergeant Lee launched David Bushnell's newly invented Turtle submersible along this bank overlooking the East River. Pilot it undetected beneath the Royal Navy ships, in an attempt to sink the British flagship.<br><br>Enter the docks of revolutionary era New York and head to the Turtle launch location.


All Shrouds are known to be able to mend wounds, reverse defects, and even amplify an individual's healing prowess and strength, as long as a user maintains contact with one of them. However, despite their astonishing capabilities, Shrouds cannot reverse death — while they can temporarily revive and animate deceased bodies, proper restoration of life remains beyond their reach. Finally, it has been reported that using these artifacts can have dire consequences, as individuals who utilize the Shrouds may be driven to madness or experience physical deterioration.
;Historical details
In 1775, inventor David Bushnell created a remarkable new weapon that looked more like a wooden barrel than a machine of war. Called the Turtle, it is considered the world’s first military submarine. Powered by hand and foot, the one person vessel included ballast pumps to control depth, a compass, a depth gauge, and an early screw propeller. Bushnell designed it to carry an explosive charge that could be attached to the hull of a British warship, hoping to disrupt the blockade tightening around New York. <br><br>When Bushnell fell ill, the mission fell to a young volunteer, Ezra Lee. In September 1776, after the British captured the city, Washington approved an attack on General William Howe’s flagship, the 64 gun HMS Eagle. Under cover of darkness, Lee pedaled from the Battery toward the massive warship and attempted to drill into its hull to secure the explosive. A metal plate prevented him from attaching the charge, and as he surfaced, British guards began to stir. Lee released the timed device and escaped. The explosion caused little damage, but the attempt was groundbreaking. <br><br>Though the Turtle saw limited use before being lost later that year, it marked the beginning of underwater warfare and showcased American ingenuity in desperate times.


Our research at Abstergo is shedding some light on the way the Shrouds work. When applied to a body, these artifacts scan for damage and initiate cellular-level reconstruction, even in cases of partial decomposition. This intriguing discovery has sparked further investigation into the possibility of reconstructing actual Isu individuals from existing DNA samples. Our ongoing research into the Shrouds of Eden and the groundbreaking work of Consus continues to unravel the mysteries surrounding these artifacts and their profound influence on our understanding of the Isu civilization.
;Instructions
Objective
Take on the role of Sergeant Lee and navigate the Turtle submersible through the Royal Navy blockade to the British flagship, the HMS Eagle.


====Shroud of Eden 2 ====
Entering
'''Known Owners:''' Edward Kenway, Crawford Starrick, Álvaro Gramática
To start, approach the Turtle and tap on it to board.


'''Current Status:''' In the hands of Álvaro Gramática
Movement
Tap the highlighted levers to access the controls. You can control the direction and propulsion with the slider.


This Shroud of Eden was discovered in the early 18th century by Assassin Edward Kenway, who hid it within the Tower of London. Kenway left clues to the Shroud's whereabouts in his journal, enabling it to be found by future Assassins.
Navigation
Use the map to track your position and the British ships.


British Templar Grand Master Crawford Starrick found the Shroud in 1868, using it to render himself nearly invincible, but the Assassins were hot on his heels. Starrick was defeated, the artifact returned to the Tower of London once more.
Detection and hazards
Be careful to avoid hazards such as rocks and anchors from the British ships. You can check for ships and rocks on your map.


The Shroud remained hidden until 2015. Its reappearance sparked a race between the Assassins and Templars.
The Bomb
When you reach the British flagship, tap on the highlighted handle to activate the drill and attempt to attach the bomb.


===Precursor Relics ===
;What happens
Many other Precursor relics exist, from the Memory Seals used to record messages by the Capitoline Triad to the Masyaf Keys, on which Altaïr Ibn-La'Ahad encoded his own memories. They don't possess the same powers of influencing and controlling displayed by the Pieces of Eden, yet such artifacts have been researched extensively by Templars and Assassins alike. Lesser still than the Precursor relics are later documentation and transcription of Precursor knowledge and information, which are nonetheless the subject of covetous attention. Both the Assassins and the Templars are convinced that, if they can decipher such writing, it will give greater insight into the Precursor civilisation. The Voynich Manuscript, Nicholas Flamel's two-part book of Abraham, as written by Abraham of Würzburg, are two such examples. All of these man-made relics must be unlocked or translated with some sort of key, such as a Precursor Box.
*'''Designer:''' [start] ''Greetings, Sergeant. Board the submersible when you are ready to start your mission. The weather is good, but you will need to rely on your compass and map. Good luck!''


====Prize of the Medusa ====
*'''Pilot:''' [start] ''I'm glad I've got a little light from the fungi. Without that, it would be awfully dark down here.''
'''Known Owners:''' Medusa, Ligeia, Kassandra
*'''Pilot:''' [quarter] ''Once I've sunk the British flagship, we’ll be striking a blow at the British and raising morale. I've just got to avoid detection.''
*'''Pilot:''' [half] ''I don't think I'll ever get used to these controls. Bushnell may be a genius, but this is not exactly simple.''
*'''Pilot:''' [three quarters] ''Almost there now, not much further to go.''
*'''Pilot:''' [Flagship] ''There is their flagship! Now to attach the bomb with the right hand lever.''
*'''Pilot:''' [bomb] ''Darn it all. I've succeeded in getting here but the bomb won't affix!''


'''Current Status:''' In the Gateway to the Lost City, sealed alongside Atlantis
;Outcome
{{Quote|… wield fear as a weapon, may our enemies crumble …|An Isu voice that emanated from the artifact
*Mission Failed!
when Kassandra took it}}
**Collided with hazard
The Atlantis artifacts were a number of leftover technological devices created as part of the Olympus Project by the Isu Aita and Juno. The Prize of the Medusa was one such object, not only serving as a key to seal the gateway to Atlantis, but also turning its user into the Writhing Dead, a Gorgon capable of petrifying its victims. The Prize of the Medusa was handed from guardian to guardian until seized by Kassandra.
The Turtle struck a hazard underwater, forcing you to abandon the mission.<br><br>Despite the ingenuity of the newly created submersible, the controls were undeniably difficult to use.
**Alerted the British
The turtle got too close to the British ships, alerting them of your presence.<br><br>Despite the ingenuity of the newly created submersible, the controls were undeniably difficult to use.
**Left mission area
You abandoned the mission.
**Failed to plant bomb
Despite your best efforts, you failed to plant a bomb.


====Prophecy Disks ====
*Mission Succeeded!
The intended use of the Prophecy Disks is unclear. Audio-visual messages can be recorded on these disks, which then separate in two – an amulet is then required to activate the message. The Assassin Aveline de Grandpré discovered both parts of such a disk in the Precursor ruins beneath the Mayan city of Chichen Itza, which were then activated with an amulet, The Heart of the Brotherhood.
**Target reached
You successfully navigated the hazards in the East River and reached the Flagship undetected.<br><br>However, the bomb failed to affix, you had no choice but to deploy it and abandon the mission.


====Precursor Boxes ====
;Log
Precursor Boxes can be used to activate other Pieces of Eden. When triggered, boxes have been known to exhibit all sorts of different effects, such as projecting holograms of maps, deciphering Precursor writing or even imprinting memories from previous owners onto the user.
I piloted David Bushnell's newly invented Turtle submersible undetected beneath the Royal Navy ships in the blockade. I came close to sinking the British flagship but the bomb didn't affix and I had to abandon my mission.


Although intended to be used in conjunction with an Isu manuscript or another Piece of Eden, it is possible to activate a Precursor Box with a high enough charge of electricity. However, this does risk damaging the artifact.
</tabber>
-->


One particular Precursor Box was given by Ezio Auditore to Shao Jun, a Chinese Assassin, when she sought out his advice in 1524. Since then the Box has resurfaced a number of times, in both Assassin and Templar hands, amongst them Shay Cormac. Álvaro Gramática, Templar and scientist, used the Box in 2016 as part of the Phoenix Project, to help him comprehend the Shroud of Eden he had also obtained.
==Missing gear pages==
*Blackbeard's Crimson Swords
*Blades of the Damned
*Dark Animus Corsair Pistol Swords
*Dragon's Fang Swords
*Ferraro's Rapiers
*Le Bourgeoys Blades
*Lightserver's Blades
*Masterwork Blades
*Naoe's Shadowblade
*Order of Gold
*Rustborne Swords
*Serpent's Fang Cutlasses
*Spring-Steel Swords
*Uncrowned Prince
*Baldwin's Golden Pistols
*Blackbeard's Crimson Pistols
*Dark Animus Corsair Flintlocks
*Darkworker's Pistols
*Diabolist's Pistols
*Dragon's Roar Pistols
*Fury of the Deep Pistols
*Gargoyle's Breath
*Peaceful Means
*Rufino's Flintlocks
*Rustic Flintlocks


Many Precursor Boxes have been found, although it is unknown how many have survived.
==OG Ship cosmetics==
====OG Figureheads====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACIV - Ship Visual - The Jackdaw figurehead.png|200px]]
!The Jackdaw's figurehead
|A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw.
|Default
|-
|[[File:ACIV - Ship Visual - Aries figurehead.png|200px]]
!Aries figurehead
|A figurehead representing Aries
|PREREQUISITE<br>Purchase for 500 Reales and 25 wood
|-
|[[File:ACIV - Ship Visual - Phoenix figurehead.png|200px]]
!Phoenix figurehead
|A figurehead representing a rising pheonix, a legendary but likely imaginary bird.
|PREREQUISITE<br>Purchase for 800 Reales and 75 wood
|-
|[[File:ACIV - Ship Visual - Mermaid figurehead.png|200px]]
!Mermaid figurehead
|A figurehead representing a mermaid.
|PREREQUISITE<br>Purchase for 1250 Reales and 150 wood
|-
|[[File:ACIV - Ship Visual - Gargoyle figurehead.png|200px]]
!Gargoyle figurehead
|A figurehead representing a gargoyle.
|PREREQUISITE<br>Purchase for 2000 Reales and 300 wood
|-
|[[File:ACIV - Ship Visual - Serpent figurehead.png|200px]]
!Serpent figurehead
|A figurehead representing a serpent.
|Requires plan<br>3500 R<br>400 wood
|-
|[[File:ACIV - Ship Visual - El Impoluto's figurehead.png|200px]]
!El Impoluto's figurehead
|A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies.
|Gained by completing community challenges
|-
|[[File:ACIV - Ship Visual - The Queen Anne's figurehead.png|200px]]
!The Queen Anne's figurehead
|A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge
|Requires plan<br>5000 R<br>500 wood
|-
|[[File:ACIV - Ship Visual - The Ranger figurehead.png|200px]]
!The Ranger figurehead
|A figurehead which used to belong to Captain Charles Vane's ship, the Ranger
|Gained by completing half of the naval contracts.
|-
|[[File:ACIV - Ship Visual - The Royal Fortune's figurehead.png|200px]]
!The Royal Fortune's figurehead
|A figurehead which used to belong to Black Bart's ship, the Royal Fortune.
|Collected by Kenway's Fleet.
|-
|[[File:ACIV - Ship Visual - The Aquila's figurehead.png|200px]]
!The Aquila's figurehead
|A figurehead which would one day belong to Connor Kenway's ship, the Aquila.
|Gained by plundering three royal convoys.
|-
|[[File:ACIV - Ship Visual - Elite figurehead.png|200px]]
!Elite figurehead
|A figurehead representing a Harpy, standard symbol of elite warships.
|Redeem on Uplay
|-
|[[File:ACIV - Ship Visual - Death Vessel figurehead.png|200px]]
!Death Vessel figurehead
|A figurehead which used to belong to the legendary Death Vessel.
|Available through the [[Death Vessel Pack]]
|-
|[[File:ACIV - Ship Visual - Kraken figurehead.png|200px]]
!Kraken figurehead
|A figurehead representing the legendary Kraken, feared by all the pirates of the open sea.
|Available through the [[Kraken Ship Pack]]
|-
|[[File:ACIV - Ship Visual - Altaïr figurehead.png|200px]]
!Altaïr figurehead
|A figurehead crafted as a tribute to Altair, the Assassin.
|Available through the [[Crusader & Florentine Pack]]
|-
|[[File:ACIV - Ship Visual - Ezio figurehead.png|200px]]
!Ezio figurehead
|A figurehead crafted as a tribute to Ezio, the Assassin.
|Available through the Crusader & Florentine Pack
|-
|[[File:ACIV - Ship Visual - Aveline figurehead.png|200px]]
![[Aveline de Grandpré|Aveline]] figurehead
|Through a bit of Animus trickery, we fashioned a figurehead in tribute to Aveline, our first Abstergo Entertainment hero.
|[[Aveline (DLC)|Aveline DLC]]
|-
|[[File:ACIV - Ship Visual - Black Ship figurehead.png|200px]]
![[Black Ship]] figurehead
|A figurehead that once belonged to the Black Ship
|[[Black Island]]
|-
|[[File:ACIV - Ship Visual - The Revenge's figurehead.png|200px]]
!The [[Revenge]]'s figurehead
|A figurehead that once belonged to Stede Bonnet's ship, the Revenge.
|[[Mystery Island]]
|-
|[[File:ACIV - Ship Visual - Wilkinson figurehead.png|200px]]
!Wilkinson Figurehead
|This stern maiden's crossed swords symbolize death in the glory of battle, belied by her modest dress.
|Schick promotion, later unlocked by default.
|}


==Skill cards==
====OG Sails====
==Skills==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="800px" style="text-align:center;"
! width="1%" |Image
! width="1%" |'''Skill'''
! width="1%" |Name
! width="5%" |'''Description'''
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACIV - Ship Visual - White sails.png|200px]]
!White sails
|A set of clean, white canvas sails.
|Default
|-
|[[File:ACIV - Ship Visual - Crimson sails.png|200px]]
!Crimson sails
|A set of red canvas sails.
|PREREQUISITE<br>Purchase for 500 R<br>25 cloth
|-
|-
|Alert
|[[File:ACIV - Ship Visual - Red-striped sails.png|200px]]
|When you make a Reaction check, you can reroll up to 2 Abstergo results.
!Red-striped sails
|A set of white canvas sails adorned with red stripes.
|PREREQUISITE<br>Purchase for 800 R<br>75 cloth
|-
|-
|Animal companion
|[[File:ACIV - Ship Visual - Tattered sails.png|200px]]
|Your will and that of your animal's become as one, allowing you to see through its eyes and command its movements. Additionally, the companion can aid you in combat or act as a distraction, diverting people's attention from you.<br>Finally, when you make an Action or Stealth check, you may reroll 1 Abstergo result.
!Tattered sails
|A set of tattered sails.
|PREREQUISITE<br>Purchase for 1250 R<br>150 cloth
|-
|-
|Arm-twisting
|[[File:ACIV - Ship Visual - Leather sails.png|200px]]
|Whenever you make a Social check in a situation where you called upon your intimidation abilities, you can consider up to 2 Action results as 1 additional match each.
!Leather sails
|A set of leather sails.
|PREREQUISITE<br>Purchase for 2000R<br>300 cloth
|-
|-
|Assassination
|[[File:ACIV - Ship Visual - Flower sails.png|200px]]
|Whenever you make a Stealth check in a situation where you called upon your assassination abilities, you can consider up to 2 Wits results as 1 additional match each.
!Flower sails
|A set of sails with white floral pattern.
|Requires plan<br>3500 R<br>400 cloth
|-
|-
|Brotherhood training
|[[File:ACIV - Ship Visual - Black and Red sails.png|200px]]
|Whenever you use a hidden-weapon, you can consider 1 Creed result as 1 additional match. This is in addition to any match granted by the activation of a Signature Gear (Hidden-weapon).
!Black and Red sails
|A set of black sails adorned with red and white stripes.
|Gained by completing community challenges.
|-
|-
|Charmer
|[[File:ACIV - Ship Visual - Grey sails.png|200px]]
|Whenever you make a Social check in a situation where you called upon your seduction abilities, you can add 1 match. Additionally, whenever you make a Social check, you can use 2 Wits results to get extra info from someone or something involved in the Scene.
!Grey sails
|A set of grey canvas sails.
|Requires plan<br>5000 R<br>500 cloth
|-
|-
|Cunning
|[[File:ACIV - Ship Visual - Diamond sails.png|200px]]
|Whenever you make a Wits check during a tinkering activity, you have 1 Free Raise.
!Diamond sails
|A set of sails bearing diamonds patterns, praised for their beauty.
|Collected by Kenway's Fleet.
|-
|-
|Deceptive movements
|[[File:ACIV - Ship Visual - Gilded sails.png|200px]]
|Whenever you make an Action check in a situation where you called upon your deceptive abilities, you can consider up to 2 Social results as 1 additional match each.
!Gilded sails
|A set of blue sails with gilded gold patterns.
|Gained by completing all naval contracts.
|-
|-
|Eagle Sense
|[[File:ACIV - Ship Visual - Elite sails.png|200px]]
|Eagle Sense heightens your senses to the point where you can detect the heartbeat of your target in the area, or even foresee the target’s next action. Additionally, you can peer into the memories of your targets upon killing them, obtaining all the information they can offer.
!Elite's sails
|A set of sails bearing the symbol of an Elite ship.
|Redeem on Uplay
|-
|-
|Eagle Vision
|[[File:ACIV - Ship Visual - Queen Anne's Revenge sails.png|200px]]
|Eagle Vision is an extrasensory perception, or "sixth sense", and one of your Isu genes' gifts. You can easily spot allies, enemies, objectives, sources of information, and targets within a short range. Additionally, when you make an Approach check, you can count 1 Wits result as 1 additional match.
!Queen Anne's Revenge sails
|A set of sails that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|
|-
|-
|Free running
|[[File:ACIV - Ship Visual - The Royal Fortune's sails.png|200px]]
|Whenever you are freerunning, you can add 1 match to any related Action check. Additionally, whenever you make an Action check, you can use 2 Stealth results to disappear from sight.
!The Royal Fortune's sails
|A set of sails that once propelled Black Bart's ship, the Royal Fortune.
|
|-
|-
|Grit
|[[File:ACIV - Ship Visual - The Benjamin's sails.png|200px]]
|Whenever you make a Wits check, you can consider up to 1 Action result as 1 additional match.
!The Benjamin's sails
|A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
|
|-
|-
|Hide in plain sight
|[[File:ACIV - Ship Visual - The Aquila's sails.png|200px]]
|Whenever you make a Stealth check, you can consider up to 1 Social result as 1 additional match.
!The Aquila's sails
|A set of sails that would later propel Connor Kenway's ship, the Aquila.
|
|-
|-
|Hypnotic
|[[File:ACIV - Ship Visual - Death Vessel sails.png|200px]]
|Whenever you make a Social check, you can consider up to 1 Stealth result as 1 additional match.
!Death Vessel sails
|A set of sails that once belonged to the legendary Death Vessel.
|Available through the Death Vessel Pack
|-
|-
|Natural born fighter
|[[File:ACIV - Ship Visual - Kraken sails.png|200px]]
|Whenever you make an Action check during combat, you have 1 Free Raise.
!Kraken sails
|A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea.
|Available through the Kraken Ship Pack
|-
|-
|Nimble
|[[File:ACIV - Ship Visual - Altaïr's sails.png|200px]]
|Whenever you make a Stealth check while infiltrating, you have 1 Free Raise.
!Altaïr's sails
|A set of sails modeled after Altair ibn-La'Ahad's image.
|Available through the Crusader & Florentine Pack
|-
|-
|Observant
|[[File:ACIV - Ship Visual - Ezio's sails.png|200px]]
|Whenever you make a Wits check in a situation where you called upon your investigation abilities, you can consider up to 2 Stealth results as 1 additional match each.
!Ezio's sails
|A set of sails modeled after Ezio Auditore da Firenze's image.
|Available through the Crusader & Florentine Pack
|-
|-
|Poker face
|[[File:ACIV - Ship Visual - Black Ship sails.png|200px]]
|Whenever you make a Social check while you are in a deceptive situation, you have 1 Free Raise.
!The Black Ship's Sails
|A set of sails that once propelled the Black Ship.
|Found in treasure chest at Black Island
|-
|-
|Sapper
|[[File:ACIV - Ship Visual - The Revenge's sails.png|200px]]
|Whenever you are trying to sabotage a device, you can add 1 match to any related Wits check. Additionally, whenever you make any Action or Stealth check, you can use 2 Wits results to create a decoy or distraction in the Scene.
!The Revenge's Sails
|A set of sails that once propelled Stede Bonnet's ship, the Revenge
|Mystery Island
|-
|-
|Sleight of hand
|[[File:ACIV - Ship Visual - Black-skull sails.png|200px]]
|Whenever you are trying to hide a small item or steal it from others, you can add 1 match to any related Stealth check. Additionally, whenever you make any Action or Social check, you can use 2 Stealth results to steal a small item from someone involved in the Scene.
!Black-skull sails
|A set of sails representing a black skull.
|Linking account to [[Assassin's Creed: Initiates]], later unlocked by default
|-
|-
|Strategic moves
|[[File:ACIV - Ship Visual - Spilt-blood sails.png|200px]]
|Whenever you make an Action check, you can consider up to 1 Wits result as 1 additional match.
!Spilt-blood sails
|A set of spilt blood sails. It's right there in the name.
|Linking account to [[Assassin's Creed: Initiates]], later unlocked by default
|}
|}


==Witness Cards==
====OG Wheels====
===Roman Kingdom===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
<tabber>
! width="1%" |Image
|-|Romulus=
! width="1%" |Name
{{ACRPG Card
! width="5%" |Description
|image=
! width="5%" |Availability
|id=Romulus
|-
|description=
|[[File:ACIV - Ship Visual - The Jackdaw's wheel.png|200px]]
|quote=Words instruct, illustrations lead.
!The Jackdaw's wheel
|action=2
|A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw.
|stealth=3
|Default
|wits=2
|-
|social=1
|[[File:ACIV - Ship Visual - Bronze wheel.png|200px]]
|gear=Shield(signature gear)<br>Sword(signature gear)<br>King's Armor<br>Spear<br>Mars Medallion<br>Sling
!Bronze wheel
|trait1=Veteran
|A wheel made of bronze.
|trait2=Resolute
|PREREQUISITE<br>Purchase for 500 R<br>25 metal
|hindrance=Aggresive
|-
|languages=Ancient Greek, Etruscan, Latin
|[[File:ACIV - Ship Visual - Flower wheel.png|200px]]
}}
!Flower wheel
|A wheel altered to form a symbol of a flower.
|PREREQUISITE<br>Purchase for 800 R<br>75 metal
|-
|[[File:ACIV - Ship Visual - Phoenix wheel.png|200px]]
!Phoenix wheel
|A wheel made of brown wood with a golden metal circlet.
|PREREQUISITE<br>Purchase for 1250 R<br>150 metal
|-
|[[File:ACIV - Ship Visual - Eye of the Sea wheel.png|200px]]
!Eye of the Sea wheel
|A wheel made of dark brown with metal diamonds.
|PREREQUISITE<br>Purchase for 2000 R<br>300metal
|-
|[[File:ACIV - Ship Visual - Blackwood wheel.png|200px]]
!Blackwood wheel
|A wheel made of sturdy blackwood.
|Requires plan<br>3500 R<br>400 metal
|-
|[[File:ACIV - Ship Visual - El Impoluto's wheel.png|200px]]
!El Impoluto's wheel
|A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies.
|Gained by completing community challenges.
|-
|[[File:ACIV - Ship Visual - The Aquila's wheel.png|200px]]
!The Aquila's wheel
|A wheel that will one day belong to Connor Kenway's ship, the Aquila.
|Requires plan<br>5000 R<br>500 metal
|-
|[[File:ACIV - Ship Visual - Gilded wheel.png|200px]]
!Gilded wheel
|A wheel made of dark brown wood with inlaid rubies.
|Obtained as a reward of the Kenway's Fleet.
|-
|[[File:ACIV - Ship Visual - Queen Anne's Revenge wheel.png|200px]]
!Queen Anne's Revenge wheel
|A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|Gained by completing half of the naval contracts.
|-
|[[File:ACIV - Ship Visual - Silver wheel.png|200px]]
!Silver wheel
|A wheel made entirely of silver.
|Found in treasure chest at Cat Island
|-
|[[File:ACIV - Ship Visual - Elite wheel.png|200px]]
!Elite wheel
|A wheel made of gold, symbol of elite ships.
|Redeem on Uplay
|-
|[[File:ACIV - Ship Visual - Death Vessel wheel.png|200px]]
!Death Vessel wheel
|A wheel that once belonged to the legendary Death Vessel.
|Available through the Death Vessel Pack
|-
|[[File:ACIV - Ship Visual - Kraken wheel.png|200px]]
!Kraken wheel
|A wheel representing the legendary Kraken, feared by all the pirate of the open sea.
|Available through the Kraken Ship Pack
|-
|[[File:ACIV - Ship Visual - Ivory wheel.png|200px]]
!Ivory wheel
|A wheel made entirely of ivory.
|Found in treasure chest in Havana
|-
|}


|-|Prima=
==Ship cosmetics==
{{ACRPG Card
===Figureheads===
|image=
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|id=Prima
! width="1%" |Image
|description=
! width="1%" |Name
|quote=We're made by the storms we walk through.
! width="5%" |Description
|action=2
! width="5%" |Availability
|stealth=2
|-
|wits=2
|[[File:ACBFR The Jackdaw's Figurehead.png|200px]]
|social=2
!The Jackdaw's Figurehead
|gear=Sickle (signature gear)<br>Concealed Blade(signature gear)<br>Sling<br>Book of Laws<br>"Shields of Mars" Armlet<br>Jewels
|A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw.
|trait1=Swift
|Default
|trait2=Cunning
|-
|hindrance=Reckless
|[[File:ACBFR Aries Figurehead.png|200px]]
|languages=Ancient Greek, Latin, Sabine
!Aries Figurehead
}}
|A figurehead representing Aries.
|Purchase from Harbourmaster for 500 reales and 25 wood
|-
|[[File:ACBFR Phoenix Figurehead.png|200px]]
!Phoenix Figurehead
|A figurehead representing a rising pheonix, a legendary but likely imaginary bird.
|Purchase for 1100 reales and 75 wood at General Store on island at coordinates 550, 638
|-
|[[File:ACBFR Mermaid Figurehead.png|200px]]
!Mermaid Figurehead
|A figurehead representing a mermaid.
|Purchase from Harbourmaster for 800 reales and 50 wood
|-
|[[File:ACBFR Gargoyle Figurehead.png|200px]]
!Gargoyle Figurehead
|A figurehead representing a gargoyle.
|Capture Fort Navassa
|-
|[[File:ACBFR Serpent Figurehead.png|200px]]
!Serpent Figurehead
|A figurehead representing a serpent.
|Complete Salt Lagoon treasure map
|-
|[[File:ACBFR El Impoluto Figurehead.png|200px]]
!El Impoluto Figurehead
|A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR Queen Anne Figurehead.png|200px]]
!Queen Anne Figurehead
|A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge
|Complete Havana treasure map and purchase from harbour master for 8000 reales and 650 wood
|-
|[[File:ACBFR Ranger Figurehead.png|200px]]
!Ranger Figurehead
|A figurehead which used to belong to Captain Charles Vane's ship, the Ranger
|Capture Fort Chinchorro
|-
|[[File:ACBFR Royal Fortune Figurehead.png|200px]]
!Royal Fortune Figurehead
|A figurehead which used to belong to Black Bart's ship, the Royal Fortune.
|Complete 7 Naval Contracts
|-
|[[File:ACBFR Aquila Figurehead.png|200px]]
!Aquila Figurehead
|A figurehead which would one day belong to Connor Kenway's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Elite Figurehead.png|200px]]
!Elite Figurehead
|A figurehead representing a Harpy, standard symbol of elite warships.
|Capture Fort Serranilla
|-
|[[File:ACBFR Death Vessel Figurehead.png|200px]]
!Death Vessel Figurehead
|A figurehead for the Death Vessel.
|Purchase from Tier II Harbourmaster for 3000 reales and 250 wood
|-
|[[File:ACBFR Kraken Figurehead.png|200px]]
!Kraken Figurehead
|A figurehead representing a hideous underseas monster
|Purchase from Tier II Harbourmaster for 4500 reales and 200 metal
|-
|[[File:ACBFR Altaïr Figurehead.png|200px]]
!Altaïr Figurehead
|A figurehead crafted as a tribute to Altaïr, the Assassin.
|Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
|-
|[[File:ACBFR Ezio Figurehead.png|200px]]
!Ezio Figurehead
|A figurehead crafted as a tribute to Ezio, the Assassin.
|Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
|-
|[[File:ACBFR Aveline Figurehead.png|200px]]
!Aveline Figurehead
|A figurehead in tribute to Aveline.
|Found in underwater treasure chest at coordinates 28, 291
|-
|[[File:ACBFR Revenge Figurehead.png|200px]]
!Revenge Figurehead
|A figurehead that once belonged to Stede Bonnet's ship, the Revenge.
|Found in treasure chest at Mystery Island
|-
|[[File:ACBFR Bold-as-Gold Figurehead.png|200px]]
!Bold-as-Gold Figurehead
|Bold as bronze, this figurehead symbolizes legacy and strength.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Guardian Beast Figurehead.png|200px]]
!Guardian Beast Figurehead
|Rearing and rampaging, the bronze heft of this figurehead connotes mastery over sand and sea.
|Found in underwater treasure chest west of Kingston, at coordinates 500,167
|-
|[[File:ACBFR HMS Fearless Figurehead.png|200px]]
!HMS Fearless Figurehead
|The unmistakable presence and indomitable spirit of a lion that stood proudly on twin legendary ships.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR HMS Prince Figurehead.png|200px]]
!HMS Prince Figurehead
|A mysterious and foreboding figurehead that once belonged to HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR La Dama Negra Figurehead.png|200px]]
!La Dama Negra Figurehead
|This stern maiden's crossed swords symbolize death in the glory of battle, as befitting La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR Pallas Athena Figurehead.png|200px]]
!Pallas Athena Figurehead
|The gleaming eyes of the goddess of war lead from the front once again.
|Purchased from Treasure Dealer for 220 wood, 6 Howler Monkey Skins, 2 Red Howler Monkey Skins, and 3 Hutia Hides
|-
|[[File:ACBFR Ivory Mariner Figurehead.png|200px]]
!Ivory Mariner Figurehead
|This ivory figurehead bears the stern focus of a mariner who has weathered countless seas. Its presence at the bow signals a vessel built for endurance.
|Twitch drop
|-
|[[File:ACBFR Fallen Angel Figurehead.png|200px]]
!Fallen Angel Figurehead
|A fiery demon wrapped in flames, wrapped in chains and fury.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Leviathan Figurehead.png|200px]]
!Leviathan Figurehead
|A terrifying monster carved of dark wood and painted with an iridescent glow
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Storm Spirit Figurehead.png|200px]]
!Storm Spirit Figurehead
|A bronze dragon figurehead painted inlaid with vibrant jade, symbolizing power and speed.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Dark Animus Corsair Figurehead.png|200px]]
!Dark Animus Corsair Figurehead
|Reave the realms in search of truth.
|Purchased from the Exchange for 800 keys
|}


|-|Venator=
===Sails===
{{ACRPG Card
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|image=
! width="1%" |Image
|id=Venator
! width="1%" |Name
|description=
! width="5%" |Description
|quote=Be the predator, not the prey.
! width="5%" |Availability
|action=2
|-
|stealth=1
|[[File:ACBFR White Sails.png|200px]]
|wits=2
!White Sails
|social=3
|A set of clean, white canvas sails.
|gear=Bow and Arrows (signature gear)<br>Dagger (signature gear)<br>Waterskin<br>Bait<br>Bedroll<br>Rope
|Default
|trait1=Patient
|-
|trait2=Hunter
|[[File:ACBFR Crimson Sails.png|200px]]
|hindrance=Irascible
!Crimson Sails
|languages=Latin
|A set of red canvas sails.
}}
|Found in treasure chest at Cat Island
|-
|[[File:ACBFR Red Striped Sails.png|200px]]
!Red Striped Sails
|A set of white canvas sails adorned with red stripes.
|Purchased from Harbourmaster for 800 reales and 75 cloth
|-
|[[File:ACBFR Tattered Sails.png|200px]]
!Tattered Sails
|A set of tattered sails.
|Found in underwater treasure chest at Abaco Island
|-
|[[File:ACBFR Leather Sails.png|200px]]
!Leather Sails
|A set of leather sails.
|Capture Fort Conttoyor
|-
|[[File:ACBFR Flower Sails.png|200px]]
!Flower Sails
|A set of sails with white floral pattern.
|Complete The Forts
|-
|[[File:ACBFR Gray Sails.png|200px]]
!Gray Sails
|A set of gray canvas sails.
|Capture fort Cabo de Cruz
|-
|[[File:ACBFR Diamond Sails.png|200px]]
!Diamond Sails
|A set of sails bearing diamonds patterns, praised for their beauty.
|Purchased from Tier II Harbourmaster for 1200 reales and 150 cloth
|-
|[[File:ACBFR Gilded Sails.png|200px]]
!Gilded Sails
|A set of blue sails with gold patterns.
|Purchased from Tier II Harbourmaster for 1700 reales and 250 cloth
|-
|[[File:ACBFR Elite Sails.png|200px]]
!Elite Sails
|A set of sails bearing the symbol of an Elite ship.
|Complete the Great Inagua map and purchase from harbourmaster for 2800 reales and 450 cloth
|-
|[[File:ACBFR Queen Anne's Revenge Sails.png|200px]]
!Queen Anne's Revenge Sails
|A set of sails that once belonged to Blackbeard's Queen Anne's Revenge.
|Complete A World Without Gold
|-
|[[File:ACBFR The Royal Fortune's Sails.png|200px]]
!The Royal Fortune's Sails
|A set of sails that once propelled Black Bart's ship, the Royal Fortune.
|Complete Royal Misfortune
|-
|[[File:ACBFR The Benjamin's Sails.png|200px]]
!The Benjamin's Sails
|A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
|Complete Murder and Mayham
|-
|[[File:ACBFR The Aquila's Sails.png|200px]]
!The Aquila's Sails
|A set of sails that would later propel Connor's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Death Vessel Sails.png|200px]]
!Death Vessel Sails
|A set of sails that once belonged to the legendary Death Vessel.
|Purchased from Tier II Harbourmaster for 2200 reales and 350 cloth
|-
|[[File:ACBFR Kraken Sails.png|200px]]
!Kraken Sails
|A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea.
|Found in treasure chest on island at coordinates 677,534
|-
|[[File:ACBFR The Altaïr's Sails.png|200px]]
!The Altaïr's Sails
|A set of sails modeled after Altair ibn-La'Ahad's image.
|Found in treasure chest at Great Inagua
|-
|[[File:ACBFR The Ezio's Sails.png|200px]]
!The Ezio's Sails
|A set of sails modeled after Ezio Auditore da Firenze's image.
|Found in treasure chest at Great Inagua
|-
|[[File:ACBFR The Black Ship's Sails.png|200px]]
!The Black Ship's Sails
|A set of sails that once propelled the Black Ship.
|Found in treasure chest at Black Island
|-
|[[File:ACBFR The Revenge's Sails.png|200px]]
!The Revenge's Sails
|A set of sails that once propelled Stede Bonnet's ship, the Revenge
|Found in underwater treasure chest at Mystery Island
|-
|[[File:ACBFR Storm's End Sails.png|200px]]
!Storm's End Sails
|The color of the sun and sky on the bright water.
|Purchased from the Exchange for 600 keys
|-
|[[File:ACBFR Scarred Rigging.png|200px]]
!Scarred Rigging
|Sails torn by shot and wind, yet still holding fast. They tell the story of a ship that has weathered countless battles and refused to sink.
|Purchased from the Exchange for 600 keys
|-
|[[File:ACBFR Ebon Wind Sail Set.png|200px]]
!Ebon Wind Sail Set
|Take flight beneath black sails adorned with a golden bird.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Black Skull Sails.png|200px]]
!Black Skull Sails
|A set of sails featuring the Black Skull.
|Complete all Naval Contracts
|-
|[[File:ACBFR El Impoluto Sails.png|200px]]
!El Impoluto Sails
|A set of black sails adorned with red and white stripes. Taken from El Impoluto.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR HMS Fearless Sails.png|200px]]
!HMS Fearless Sails
|The stark black and white sails of the legendary twin ships, HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Gilt Lined Sails.png|200px]]
!Gilt Lined Sails
|A striking set of sails that are guilded in gold.
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|-
|[[File:ACBFR HMS Prince Sails.png|200px]]
!HMS Prince Sails
|A set of rippling sails that once belonged to HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR La Dama Negra Sails.png|200px]]
!La Dama Negra Sails
|The striking, bold sails of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR Obsidian Sails.png|200px]]
!Obsidian Sails
|The darkest of sails for the blackest of hearts.
|Complete the Restored Yellowed Map and dig the treasure chest in Black Island
|-
|[[File:ACBFR Crimson Storm Sails.png|200px]]
!Crimson Storm Sails
|Deep red sails, bearing the scars of many battles. Striking and bold, they make a commanding statement on the open sea while withstanding the rigors of naval combat.
|Redeem code ACBF-PHGN-SYBJ-RTRF
|-
|[[File:ACBFR Dark Animus Corsair Sails small.png|200px]]
!Dark Animus Corsair Sails
|Raise high the colors.
|Complete rank 5 of "Riptides" project
|-
|[[File:ACBFR Spilt Blood Sails.png|200px]]
!Spilt Blood Sails
|A set of spilt blood sails. It's right there in the name.
|Capture fort Castillo de Jagua
|-
|[[File:ACBFR Wings of the Tempest Sails.png|200px]]
!Wings of the Tempest Sails
|Ideal for ships built for high-adrenaline pursuits, rapid escapes, and fearless ocean crossings.
|Complete Red Bull promotional quiz
|-
|[[File:ACBFR Ocean's Fury Sail Set.png|200px]]
!Ocean's Fury Sail Set
|Dark sails glowing with neon blue patterns shimmering like deep ocean currents.
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Vermillion Seal Sail Set.png|200px]]
!Vermillion Seal Sail Set
|Bright orange and gold sails that ripple as if caught in a constant breeze.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Wind Demon Sail Set.png|200px]]
!Wind Demon Sail Set
|Red and black sails with flickering flame designs.
|Purchase the Hellfire Naval Pack
|}


|-|Warden of Fire=
===Wheels===
{{ACRPG Card
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|image=
! width="1%" |Image
|id=Warden of Fire
! width="1%" |Name
|description=
! width="5%" |Description
|quote=The gods only, I do serve.
! width="5%" |Availability
|action=3
|-
|stealth=2
|[[File:ACBFR The Jackdaw's Wheel.png|200px]]
|wits=2
!The Jackdaw's Wheel
|social=1
|A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw.
|gear=Vestal Torch (signature gear)<br>Medicinal Herbs (signature gear)<br>Flint<br>Oil Flask<br>Sling<br>Temple Scrolls
|Default
|trait1=Fervent
|-
|trait2=Erudite
|[[File:ACBFR Bronze Wheel.png|200px]]
|hindrance=Piety
!Bronze Wheel
|languages=Etruscan, Latin, Oscan
|A wheel made of bronze.
}}
|Found in treasure chest in Matanzas
</tabber>
|-
|[[File:ACBFR Flower Wheel.png|200px]]
!Flower Wheel
|A wheel altered to form a symbol of a flower.
|Found in underwater treasure chest in Caracol
|-
|[[File:ACBFR Eye of the Sea Wheel.png|200px]]
!Eye of the Sea Wheel
|A wheel made of dark brown with metal diamonds.
|Capture Fort Eleutherea
|-
|[[File:ACBFR El Impoluto's Wheel.png|200px]]
!El Impoluto's Wheel
|A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR The Aquila's Wheel.png|200px]]
!The Aquila's Wheel
|A wheel that will one day belong to Connor's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Gilded Wheel.png|200px]]
!Gilded Wheel
|A wheel made of dark brown wood with inlaid rubies.
|Purchase from Tier II Harbourmaster for 2200 reales and 140 metal
|-
|[[File:ACBFR Queen Anne's Revenge Wheel.png|200px]]
!Queen Anne's Revenge Wheel
|A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|Complete Wayward Desires
|-
|[[File:ACBFR Silver Wheel.png|200px]]
!Silver Wheel
|A wheel made entirely of silver.
|Capture Fort Gibara
|-
|[[File:ACBFR Elite Wheel.png|200px]]
!Elite Wheel
|A wheel made of gold, symbol of elite ships.
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|-
|[[File:ACBFR Kraken Wheel.png|200px]]
!Kraken Wheel
|A wheel representing the legendary Kraken, feared by all the pirate of the open sea.
|Purchase from Tier II Harbourmaster for 3000 reales and 200 metal
|-
|[[File:ACBFR Ivory Wheel.png|200px]]
!Ivory Wheel
|A wheel made entirely of ivory.
|Complete Pinos Isle treasure map and purchase from Harbourmaster for 4200 reales and 300 metal
|-
|[[File:ACBFR Dark Animus Corsair Wheel small.png|200px]]
!Dark Animus Corsair Wheel
|Thrumming with energy, drawn from the source that powers the Animus itself.
|Complete rank 13 of "Eye in the Dark" project
|-
|[[File:ACBFR Wheel of Doom.png|200px]]
!Wheel of Doom
|Polished to perfection and gilded with class.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Helm of the Night Owl.png|200px]]
!Helm of the Night Owl
|The shades of night are gathering, it is time to take flight.
|Complete the Restored Yellowed Map and dig the treasure chest in Black Island
|-
|[[File:ACBFR La Dama Negra Wheel.png|200px]]
!La Dama Negra Wheel
|The sturdy blackwood wheel of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR HMS Prince Wheel.png|200px]]
!HMS Prince Wheel
|A wheel that once belonged to the legendary ship HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR HMS Fearless Wheel.png|200px]]
!HMS Fearless Wheel
|A brown wood wheel with a golden metal circlet. Used on the legendary twin ships HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Ring of Fire Ship's Wheel.png|200px]]
!Ring of Fire Ship's Wheel
|Ship's wheel adorned with demonic motifs in vivid red and black.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Snakehead Ship's Wheel.png|200px]]
!Snakehead Ship's Wheel
|A serpent-themed ship's wheel bolstered with lapis lazuli and ebon wood.
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Turn of Fate Ship's Wheel.png|200px]]
!Turn of Fate Ship's Wheel
|Ship's wheel made of tropical hardwoods and inlaid with bronze and jade.
|Purchase the Dragon Storm Naval Pack
|}


===Ancient Greece===
===Hulls===
<tabber>
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|-|Kassandra=
! width="1%" |Image
{{ACRPG Card
! width="1%" |Name
|image=
! width="5%" |Description
|id=Kassandra
! width="5%" |Availability
|description=
|-
|quote=If I was your punishment, you’d already be dead.
|[[File:ACBFR Dark Animus Corsair Hull.png|200px]]
|action=2
!Dark Animus Corsair Hull
|stealth=2
|Either everything is permitted, or nothing is.
|wits=2
|Purchase in the Exchange for 800 keys
|social=2
|-
|gear=Spear of Leonidas (signature gear)<br>Misthios Armor (signature gear)<br>Bow and Arrows<br>Greek Fire Bottle<br>Phobos (Horse)<br>Ikaros (Eagle)
|[[File:ACBFR Buried Treasure Hull Trim.png|200px]]
|trait1=Agile
!Buried Treasure Hull Trim
|trait2=Spartan
|Reinforced black hull with intricate gold filigree, formidable and beautiful.
|hindrance=Merciful
|Purchase the Master Assassin Naval Pack
|languages=Ancient Greek, Laconic
|-
}}
|[[File:ACBFR El Impoluto Hull.png|200px]]
!El Impoluto Hull
|The regal white hull of El Impoluto, adorned with gold ornaments.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR Gilded Hull.png|200px]]
!Gilded Hull
|Whether out of aspiration or mockery, the gilt-edged livery is reminiscent of the colors worn by royalty.
|Complete the Misteriosa map
|-
|[[File:ACBFR La Dama Negra Hull.png|200px]]
!La Dama Negra Hull
|The stately, enduring hull of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR HMS Prince Hull.png|200px]]
!HMS Prince Hull
|The imperial black and gold hull of the legendary ship HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR HMS Fearless Hull.png|200px]]
!HMS Fearless Hull
|Magnificent hull ornaments that graced the legendary twin ships HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Obsidian Hull.png|200px]]
!Obsidian Hull
|Like a shadow splitting the water.
|Collect 30 art pieces
|-
|[[File:ACBFR Pirate Hunter Hull.png|200px]]
!Pirate Hunter Hull
|Certain vessels of the Crown styled themselves as pirate hunters. The Jackdaw wears their colors now, to scorn such hubris.
|Purchase from Harbourmaster for 1700 reales and 250 cloth
|-
|[[File:ACBFR The Jackdaw's Hull.png|200px]]
!The Jackdaw's Hull
|Hull ornaments that once belonged to Edward Kenway's signature ship, the Jackdaw.
|Default
|-
|[[File:ACBFR Infernal Majesty's Hull Trim.png|200px]]
!Infernal Majesty's Hull Trim
|A black hull with orange trim and a fiery glow emanating from belowdecks.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Jade Envoy Hull Trim.png|200px]]
!Jade Envoy Hull Trim
|Hull painted in burnt orange with jade accents, sleek and elegant.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Kraken's Scale Hull Trim.png|200px]]
!Kraken's Scale Hull Trim
|Hull patterned with subtle mauve and cerulean accents.
|Purchase the Sea Serpent Naval Pack
|}


|-|Xenia=
===Crew attire===
{{ACRPG Card
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|image=
! width="1%" |Image
|id=Xenia
! width="1%" |Name
|description=
! width="5%" |Description
|quote=I have an appetite for rare treasures.
! width="5%" |Availability
|action=2
|-
|stealth=3
|[[File:ACBFR Sleek Crew Attire.png|200px]]
|wits=2
!Sleek Crew Attire
|social=1
|Dark and mean, with the bile to back it up.
|gear=War Hammer (signature gear)<br>Smuggled Documents (signature gear)<br>Armour<br>Nautical Maps<br>Spyglass<br>Drachmae Pouch
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|trait1=Connected
|-
|trait2=Pirate
|[[File:ACBFR Black & Gold Crew Attire.png|200px]]
|hindrance=Greed
!Black & Gold Crew Attire
|languages=Ancient Greek
|Black garb with gold trim flaunts your crew's wealth and ferocity.
}}
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Deceased Crew Attire.png|200px]]
!Deceased Crew Attire
|A skeleton crew... Literally.
|Purchased for 206 bones at General Store on island at coordinates 550, 638
|-
|[[File:ACBFR Rugged Rags Crew Attire.png|200px]]
!Rugged Rags Crew Attire
|These are your blood stains and black marks, wear them proud.
|Purchase from Harbourmaster for 900 reales and 50 cloth
|-
|[[File:ACBFR Standard Crew Attire.png|200px]]
!Standard Crew Attire
|The default costume for your ship's crew.
|Default
|-
|[[File:ACBFR Dark Animus Corsair Crew Attire small.png|200px]]
!Dark Animus Corsair Crew Attire
|The will to fight cannot be taken from you, nor your men.
|Complete rank 5 of "Undertow" project
|-
|[[File:ACBFR Handsome Devils Crew Attire.png|200px]]
!Handsome Devils Crew Attire
|Devils they call us and devils we shall be.
|Complete all Naval Contracts
|-
|[[File:ACBFR Devil's Deckhands Crew Attire.png|200px]]
!Devil's Deckhands Crew Attire
|Crew dressed in brown and black leather, fierce and relentless.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Pacific Pirate Crew Attire.png|200px]]
!Pacific Pirate Crew Attire
|Crew dressed in flowing orange and white garments, agile and swift.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Sea Venom Crew Attire.png|200px]]
!Sea Venom Crew Attire
|Sailors clad in dark garb with neon accents, agile and intimidating.
|Purchase the Sea Serpent Naval Pack
|}


|-|Herodotos=
==Gear==
{{ACRPG Card
===Outfits===
|image=
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
|id=Herodotos
!width="5%"|Image
|description=
!width="5%"|Name
|quote=I'm a storyteller, or I was. This war is forcing us all to new extremes.
!width="5%"|Rarity
|action=3
!width="15%"|Description
|stealth=2
!width="10%"|Availability
|wits=1
|-
|social=2
|[[File:ACBFR Altaïr Ibn-La'Ahad's Robes.png|150px|center]]
|gear=Maps and Documents (signature gear)<br>Greek Fire Bottle (signature gear)<br>Quarterstaff<br>Scroll Satchel<br>Lockpicking Kit<br>Dagger
|Altaïr Ibn-La'Ahad's Robes
|trait1=Scholar
|Legendary
|trait2=Observant
|''A light but durable outfit designed to the exact specifications of the Levantine Mentor's original robes.''
|hindrance=Neutrality
|Purchased from the Animus Hub exchange for 3000 keys
|languages=Ancient Greek, Attic, Doric, Laconic
|-
}}
|[[File:ACBFR Brown Cloak.png|150px|center]]
|Brown Cloak
|Common
|''A brown cloak praised by veteran sailors for its resistance.''
|Looted from treasure chest in southeast Havana
|-
|[[File:ACBFR Captain Drake's Outfit.png|150px|center]]
|Captain Drake's Outfit
|Legendary
|''An impressively dashing outfit that once belonged to the legendary British explorer, Sir Francis Drake.''
|Looted from treasure chest in Sacrifice Island
|-
|[[File:ACBFR Captain Morgan's Redingote.png|150px|center]]
|Captain Morgan's Redingote
|Legendary
|''A tough and rugged redingote that once belonged to the great Captain Morgan.''
|Looted from treasure chest in Black Island
|-
|[[File:ACBFR Connor's Outfit.png|150px|center]]
|Connor's Outfit
|Legendary
|''The robes worn by Edward's grandson, the Master Assassin Ratonhnhaké:ton, colloquially known as Connor.''
|Purchased from the Animus Hub exchange for 3000 keys
|-
|[[File:ACBFR Crimson Cloak.png|150px|center]]
|Crimson Cloak
|Rare
|''A reddish cloak favored by the Spanish aristocracy.''
|Complete the Anotto Bay treasure map
|-
|[[File:ACBFR Dark Animus Corsair Robes.png|150px|center]]
|Dark Animus Corsair Robes
|Legendary
|''Time for you to play pirate, for real this time.''
|Complete rank 18 of "Eye in the Dark" project
|-
|[[File:ACBFR Duncan Walpole's Robes.png|150px|center]]
|Duncan Walpole's Robes
|Common
|''The outfit worn by Assassin, Duncan Walpole.''
|Acquired during Edward Kenway (memory)
|-
|[[File:ACBFR Edward Kenway's Robes.png|150px|center]]
|Edward Kenway's Robes
|Common
|''Taken from the fallen Assassin, Duncan Walpole, these sleek robes have been modified by Edward Kenway to suit his purpose and personality.''
|Acquired during The Treasure Fleet
|-
|[[File:ACBFR Edward the Legend Outfit.png|150px|center]]
|Edward the Legend Outfit
|Legendary
|''Worn by Edward for a brief time near the end of his career, Captain Edward Kenway, Legend of the Open Sea, once had a taste for the finer, flashier things in life. This outfit is the apotheosis of that trend.''
|Complete the restoration of the manor and other buildings at Great Inagua
|-
|[[File:ACBFR Explorer Outfit.png|150px|center]]
|Explorer Outfit
|Rare
|''A simple brown outfit, favored by explorers for its sturdiness.''
|Found in underwater treasure chest north of Corozal, at coordinates 28, 293
|-
|[[File:ACBFR Ezio Auditore's Robes.png|150px|center]]
|Ezio Auditore's Robes
|Legendary
|''Beautifully tailored robes that replicate the look and feel of the Italian Mentor's robes.''
|Purchased from the Animus Hub exchange for 3000 keys
|-
|[[File:ACBFR Feline Pelt Outfit.png|150px|center]]
|Feline Pelt Outfit
|Rare
|''A hand-made feline's pelt outfit. Soft and supple.''
|Bought from the Treasure Dealer at Great Inagua for 2 Ocelot Pelt, 6 Jaguar Pelts, 2 Black Jaguar Pelts, and 1 White Jaguar Pelt
|-
|[[File:ACBFR Foreign Diplomat Disguise.png|150px|center]]
|Foreign Diplomat Disguise
|Common
|''Worn by the Italian diplomat Ruggiero Ferraro.''
|Acquired during A Governor No Longer
|-
|[[File:ACBFR Governor's Outfit.png|150px|center]]
|Governor's Outfit
|Rare
|''A prestigious outfit to bolster a governo's prestige in the eyes of their subjects.''
|Complete the Isla Providencia treasure map
|-
|[[File:ACBFR Hunter Outfit.png|150px|center]]
|Hunter Outfit
|Rare
|''A traditional hunting outfit that is ideal for stalking game.''
|Complete the Santanillas treasure map
|-
|[[File:ACBFR Haytham Kenway's Overcoat.png|150px|center]]
|Haytham Kenway's Overcoat
|Legendary
|''This overcoat was acquired at some point during Edward Kenway's travels through the West Indies and was later passed down to his son, Haytham.''
|Collect all 11 portraits and hang them at the manor at Great Inagua
|-
|[[File:ACBFR Master Assassin Outfit.png|150px|center]]
|Master Assassin Outfit
|Legendary
|''Exquisite detailing suggests that this brocade is worn ceremonially, although those who have earned the right to it surely possess the skills to wear it in the field.''
|Complete Art Lover
|-
|[[File:ACBFR Mayan Outfit.png|150px|center]]
|Mayan Outfit
|Legendary
|''According to legend, this outfit was created using scavenged First Civilization materials.''
|Complete the Mayan Mysteries
|-
|[[File:ACBFR Merchant Outfit.png|150px|center]]
|Merchant Outfit
|Rare
|''A gray and white outfir worn by merchants throughout the West Indies.''
|Purchase from General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Naoe's Robes small.png|150px|center]]
|Naoe's Robes
|Legendary
|''Be mantled in silence and shadow, as the Kakushiba Ikki once were.''
|Complete rank 12 of "Riptides" project
|-
|[[File:ACBFR Officer's Outfit.png|150px|center]]
|Officer's Outfit
|Rare
|''A military uniform from the Royal Army.''
|Found in treasure chest at Príncipe
|-
|[[File:ACBFR Pirate Captain Outfit.png|150px|center]]
|Pirate Captain Outfit
|Rare
|''A black and red costume worn by pirate captains to establish their authority.''
|Complete the Ambergris Key treasure map
|-
|[[File:ACBFR Pirate Cloak.png|150px|center]]
|Pirate Cloak
|Common
|''A standard cloak many pirates wear to express their pride.''
|Purchase from Level I General Store for 600 reales
|-
|[[File:ACBFR Politician's Outfit.png|150px|center]]
|Politician's Outfit
|Rare
|''An outfit popular among royal officials.''
|Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Privateer Outfit.png|150px|center]]
|Privateer Outfit
|Rare
|''A sleek outfit common among privateers in the West Indies.''
|Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Shark-Hunter Outfit.png|150px|center]]
|Shark-Hunter Outfit
|Rare
|''A hand-made shark hunter's outfit. Rough to the touch, easy on the eyes.''
|Bought from the Treasure Dealer at Great Inagua for 2 Hammerhead Shark Bones, 2 Bull Shark Skins, and 1 Great White Shark Bone
|-
|[[File:ACBFR Shade and Shadow Robes.png|150px|center]]
|Shade and Shadow Robes
|Legendary
|''Worn predominantly by Brotherhood veterans conducting missions under cover of darkness.''
|Complete the Sacrifice Island treasure map
|-
|[[File:ACBFR Stealth Outfit.png|150px|center]]
|Stealth Outfit
|Rare
|''Covert outfit designed to blend into the wearer's surroundings.''
|Complete 16 Assassin Contracts
|-
|[[File:ACBFR Stede Bonnet's Attire.png|150px|center]]
|Stede Bonnet's Attire
|Legendary
|''This outfit once belonged to the gentleman pirate, Stede Bonnet.''
|Looted from treasure chest in Mystery Island
|-
|[[File:ACBFR Templar Armor.png|150px|center]]
|Templar Armor
|Legendary
|''A light and flexible armor taken off a long-dead Templar.''
|Complete the four Templar Hunts
|-
|[[File:ACBFR Whaler Outfit.png|150px|center]]
|Whaler Outfit
|Rare
|''A traditional whaler's outfit. Sturdy and comfortable in extreme conditions.''
|Bought from the Treasure Dealer at Great Inagua for 2 Humpback Whale Skin and 2 Killer Whale Skin
|-
|[[File:ACBFR Yasuke's Yoroi small.png|150px|center]]
|Yasuke's Yoroi
|Legendary
|''Armor that recalls the name and exploits of the legendary samurai.''
|Complete rank 12 of "Undertow" project
|-
|[[File:ACBFR Blackbeard's Crimson Outfit.png|150px|center]]
|Blackbeard's Crimson Outfit
|Legendary
|''A dark, crimson outfit with signature beard accents and piratical detail.''
|Purchase the ''Blackbeard's Crimson Pack''
|-
|[[File:ACBFR Dragonscale Armor.png|150px|center]]
|Dragonscale Armor
|Legendary
|''Elegant, flowing robes worn over impressive bronze scale mail.''
|Purchase the ''Dragon Storm Pack''
|-
|[[File:ACBFR Hellion Armor.png|150px|center]]
|Hellion Armor
|Legendary
|''Demonic armor marked with fiery highlights, wisps of smoke, and intense shadows.''
|Purchase the ''Hellfire Pack''
|-
|[[File:ACBFR Master Assassin Robes.png|150px|center]]
|Master Assassin Robes
|Legendary
|''Black satin and gold leaf robes expressing the elegant violence of the Master Assassin.''
|Purchase the ''Master Assassin Pack''
|-
|[[File:ACBFR Nomad's Bronze Ensemble.png|150px|center]]
|Nomad's Bronze Ensemble
|Legendary
|''Built for long journeys across untamed lands, blending practicality with the marks of countless adventures.''
|Claimed from the Helix Store
|-
|[[File:ACBFR Stormfury Shroud.png|150px|center]]
|Stormfury Shroud
|Legendary
|''Eerie armor rippling with bio-luminescent accents, fit for an underwater predator.''
|Purchase the ''Sea Serpent Pack''
|}


|-|The Nemean Claw=
===Swords===
{{ACRPG Card
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
|image=
! width="5%" |Name
|id=The Nemean Claw
! width="5%" |Type
|description=
! width="5%" |Rarity
|quote=I was born to bear these sword and shield.
! width="5%" |Damage
|action=1
! width="5%" |Maximum Takedowns
|stealth=3
! width="5%" |Perk
|wits=2
! width="5%" |Availability
|social=2
|-<section begin="Resynced Swords"/>
|gear=Sword (signature gear)<br>Shield (signature gear)<br>Armor<br>Javelin<br>Bounty Scrolls<br>Ares Medallion
!Order of Gold<section begin="Order of Gold"/>
|trait1=Bold
|Pistol Sword
|trait2=Pit Fighter
|Legendary
|hindrance=Selfish
|38
|languages=Ancient Greek
|3
}}
|Automatically fires a shot after each Perfect Dodge
</tabber>
|Purchased from Level III General Store for 29000 Reales<section end="Order of Gold"/>
|-
!Rustborne Swords<section begin="Rustborne Swords"/>
|Pistol Sword
|Legendary
|17
|4
|Attacks deal more defense damage
|Twitch<section end="Rustborne Swords"/>
|-
![[Ezio's Swords]]<section begin="Ezio's Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|3
|Able to perfect parry unstoppable attacks
|<section end="Ezio's Swords (Resynced)"/>
|-
![[Altaïr's Swords]]<section begin="Altaïr's Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|4
|Takedowns recover some health
|<section end="Altaïr's Swords (Resynced)"/>
|-
!Dark Animus Corsair Pistol Swords<section begin="Dark Animus Corsair Pistol Swords"/>
|Pistol Sword
|Legendary
|38
|2
|Killing enemies with these swords also damages nearby enemies
|Complete True Purpose<section end="Dark Animus Corsair Pistol Swords"/>
|-
![[Edward Kenway's Unique Swords|The Fortune]]<section begin="The Fortune"/>
|Cutlass
|Legendary
|20
|3
|Each kill with a Heavy Strike kill gives some reales
|Follow the treasure map gained by collecting all 11 portraits<section end="The Fortune"/>
|-
![[Blades of Toledo]]<section begin="Blades of Toledo (Resynced)"/>
|Cutlass
|Legendary
|25
|3
|Heavy Strikes recover a small amount of health
|Purchased from Level III General Store for 24000 Reales<section end="Blades of Toledo (Resynced)"/>
|-
!Naoe's Shadowblade<section begin="Naoe's Shadowblade"/>
|Cutlass
|Legendary
|25
|4
|Perfect Parry and Perfect Dodge are easier to perform
|<section end="Naoe's Shadowblade"/>
|-
!Spring-Steel Swords<section begin="Spring-Steel Swords"/>
|Cutlass
|Legendary
|38
|2
|Able to parry gunshots
|<section end="Spring-Steel Swords"/>
|-
!Lightserver's Blades<section begin="Lightserver's Blades"/>
|Cutlass
|Legendary
|38
|2
|Heavy Strike range is increased
|Purchase the ''Master Assassin Pack''<section end="Lightserver's Blades"/>
|-
![[Matched Golden Swords]]<section begin="Matched Golden Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|4
|Chain Takedowns are easier to perform and range is increased
|Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="Matched Golden Swords (Resynced)"/>
|-
!Le Bourgeoys Blades<section begin="Le Bourgeoys Blades"/>
|Pistol Sword
|Legendary
|38
|2
|Fire an extra shot with each Heavy Strike
|Complete Art Lover I<section end="Le Bourgeoys Blades"/>
|-
![[Dual Cleavers]]<section begin="Dual Cleavers (Resynced)"/>
|Cutlass
|Legendary
|38
|2
|Sword attack power is increased while health is low
|Purchased from Level III General Store for 19000 Reales<section end="Dual Cleavers (Resynced)"/>
|-
!Masterwork Blades<section begin="Masterwork Blades"/>
|Rapier
|Legendary
|29
|3
|Heavy Strikes recover some health
|Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="Masterwork Blades"/>
|-
!Dragon's Fang Swords<section begin="Dragon's Fang Swords"/>
|Cutlass
|Legendary
|38
|4
|Killing enemies with these swords temporarily increases attack power
|Purchase the Dragon Storm Pack<section end="Dragon's Fang Swords"/>
|-
!Blades of the Damned<section begin="Blades of the Damned"/>
|Pistol Sword
|Legendary
|38
|2
|Enemies sometime catch fire after their defense is broken
|Purchase the Hellfire Pack<section end="Blades of the Damned"/>
|-
!Serpent's Fang Cutlasses<section begin="Serpent's Fang Cutlasses"/>
|Cutlass
|Legendary
|38
|3
|Perfect Parry recovers some health
|Purchase the Sea Serpent Pack<section end="Serpent's Fang Cutlasses"/>
|-
![[Persian Scimitars]]<section begin="Persian Scimitars (Resynced)"/>
|Cutlass
|Legendary
|38
|4
|Brutes cannot deny Chain Takedowns
|reward from Restored Weathered Map treasure<section end="Persian Scimitars (Resynced)"/>
|-
![[Espada Ancha]]<section begin="Espada Ancha (Resynced)"/>
|Cutlass
|Rare
|13
|4
|N/A
|found from an underwater chest in Shipwreck: The Black Trench<section end="Espada Ancha (Resynced)"/>
|-
![[French Court Swords]]<section begin="French Court Swords (Resynced)"/>
|Rapier
|Rare
|25
|2
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="French Court Swords (Resynced)"/>
|-
![[Pirate Scimitars]]<section begin="Pirate Scimitars (Resynced)"/>
|Cutlass
|Rare
|38
|3
|N/A
|Purchased from Level II General Store for 11000 Reales<section end="Pirate Scimitars (Resynced)"/>
|-
![[British Colonial Cutlasses]]<section begin="British Colonial Cutlasses (Resynced)"/>
|Cutlass
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="British Colonial Cutlasses (Resynced)"/>
|-
![[Scottish Broadswords]]<section begin="Scottish Broadswords (Resynced)"/>
|Cutlass
|Rare
|38
|2
|N/A
|Reward from Treasure Map from Isla Providencia<section end="Scottish Broadswords (Resynced)"/>
|-
![[Pistol Swords|Standard Pistol Swords]]<section begin="Standard Pistol Swords"/>
|Pistol Sword
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="Standard Pistol Swords"/>
|-
![[Captain Drake's Swords]]<section begin="Captain Drake's Swords (Resynced)"/>
|Rapier
|Rare
|38
|2
|N/A
|Found in treasure chest at Sacrifice Island<section end="Captain Drake's Swords (Resynced)"/>
|-
!Ferraro's Rapiers<section begin="Ferraro's Rapiers"/>
|Rapier
|Rare
|38
|4
|N/A
|Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="Ferraro's Rapiers"/>
|-
![[Officer's Rapiers]]<section begin="Officer's Rapiers (Resynced)"/>
|Rapier
|Rare
|17
|4
|N/A
|Purchased from Level II General Store for 8500 Reales<section end="Officer's Rapiers (Resynced)"/>
|-
![[British Cutlasses]]<section begin="British Cutlasses (Resynced)"/>
|Cutlass
|Common
|17
|2
|N/A
|[Acquired during/Complete] [[Lively Havana]]<section end="British Cutlasses (Resynced)"/>
|-
![[French Dress Swords]]<section begin="French Dress Swords (Resynced)"/>
|Rapier
|Common
|20
|2
|N/A
|Purchased from any General Store for 1200 Reales<section end="French Dress Swords (Resynced)"/>
|-
![[Spanish Cup-hilt Rapiers]]<section begin="Spanish Cup-hilt Rapiers (Resynced)"/>
|Rapier
|Common
|17
|2
|N/A
|Found in treasure chest in Havana<section end="Spanish Cup-hilt Rapiers (Resynced)"/>
|-
![[Officer's Smallswords]]<section begin="Officer's Smallswords (Resynced)"/>
|Rapier
|Common
|13
|2
|N/A
|Default swords<section end="Officer's Smallswords (Resynced)"/>
|-
![[German Rapiers]]<section begin="German Rapiers (Resynced)"/>
|Rapier
|Common
|22
|2
|N/A
|Found in treasure chest on Crooked Island<section end="German Rapiers (Resynced)"/>
|-
![[Privateer's Cutlasses]]<section begin="Privateer's Cutlasses (Resynced)"/>
|Cutlass
|Common
|25
|2
|N/A
|Found in Treasure Chest on Florida island<section end="Privateer's Cutlasses (Resynced)"/>
|-
!Blackbeard's Crimson Swords<section begin="Blackbeard's Crimson Swords"/>
|Rapier
|Legendary
|25
|3
|Breaking an enemy's defense also damages nearby enemies
|Purchase the ''[[Blackbeard's Crimson Pack]]''<section end="Blackbeard's Crimson Swords"/>
|-
!Uncrowned Prince<section begin="Uncrowned Prince"/>
|Rapier
|Legendary
|25
|3
|Recovers some health after breaking enemy defense
|Underwater treasure chest west of Kingston, at coordinates 500,167<section end="Uncrowned Prince"/><section end="Resynced Swords"/>
|}


===World War II===
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
<tabber>
!width="10%"|Name
|-|Major Gallagher=
!width="20%"|Description
{{ACRPG Card
|-
|image=
|Blackbeard's Crimson Swords
|id=Major Gallagher
|''Lethal swords modeled after Blackbeard's famous blade, ornate and menacing.''
|description=
|-
|quote=I'm going to kill you with my tea cup.
|Uncrowned Prince
|action=1
|''Pulled from beneath the waves after centuries, this keris bahari sword was once the weapon of royalty from the old kingdom of Palembang.''
|stealth=2
|-
|wits=2
|Lightserver's Blades
|social=3
|''Sleek black blades with gold filigree, hones to deadly edges.''
|gear=Kukri Knife (signature gear)<br>BHP (Pistol) (signature gear)<br>Sten (Subachine Gun)<br>Green Beret<br>Anti-gas Cape<br>Leica III Camera
|-
|trait1=Vigorous
|Dragon's Fang Swords
|trait2=Green beret
|''A sword with a light, graceful design featuring a mystic jade edge.''
|hindrance=Honor
|-
|languages=English, German
|Blades of the Damned
}}
|''A pair of swords glowing with hellfire and brimstone, fierce and powerful.''
|-
|Serpent's Fang Cutlasses
|''A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.''
|-
|The Fortune
|''A pair of unique swords once used by the infamous pirate, Edward Kenway.''
|-
|Dual Cleavers
|''A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.''
|-
|Order of Gold
|''Adorned with intricate patterns, these blades are a rare and deadly curiosity.''
|-
|Ezio's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.''
|-
|Altaïr's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.''
|-
|Naoe's Shadowblade
|''A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
|-
|Dark Animus Corsair Pistol Swords
|''These blades dance with strange light, like tears in the fabric of the world.''
|-
|Spring-Steel Swords
|''A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
|-
|Blades of Toledo
|''A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.''
|-
|Le Bourgeoys Blades
|''The only pair of pistol swords with a genuine original flintlock attached.''
|-
|Persian Scimitars
|''A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.''
|-
|Matched Golden Swords
|''A pair of legendary golden swords, praised far and wide for their exquisite beauty.''
|-
|Masterwork Blades
|''A pair of beautifully balanced swords forged by a master craftsman.''
|-
|Espada Ancha
|''Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.''
|-
|French Court Swords
|''A pair of swords famous for having a perfect balance between speed and power.''
|-
|Pirate Scimitars
|''A pair of devastating scimitars, praised from Barbados to Boston.''
|-
|British Colonial Cutlasses
|''A pair of cutlasses popular among the settlers of the British colonies in North America.''
|-
|Scottish Broadswords
|''Heavy broadswords that emphasize damage over finesse.''
|-
|Standard Pistol Swords
|''A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.''
|-
|Captain Drake's Swords
|''A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.''
|-
|Ferraro's Rapiers
|''A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.''
|-
|Officer's Rapiers
|''A pair of extremely light rapiers praised for their swiftness.''
|-
|German Rapiers
|''A pair of traditional German rapiers typically used by Prussian court officers.''
|-
|Privateer's Cutlasses
|''A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.''
|-
|British Cutlasses
|''A pair of light cutlasses made popular by British privateers.''
|-
|French Dress Swords
|''A pair of elegant swords made popular by French court officers.''
|-
|Spanish Cup-hilt Rapiers
|''A pair of cheap yet efficient Spanish rapiers.''
|-
|Officer's Smallswords
|''A pair of small swords popular among officers in the British Army.''
|-
|Rustborne Swords
|''Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.''
|}


|-|The Ambassador=
<gallery captionalign="center" position="center" widths="180">
{{ACRPG Card
ACBFR Altaïr's Swords.png
|image=
ACBFR Blackbeard's Crimson Swords.png
|id=The Ambassador
ACBFR Blades of the Damned.png
|description=
ACBFR Blades of Toledo.png
|quote=When injustice is legitimized, insurgence becomes duty.
ACBFR British Colonial Cutlasses.png
|action=2
ACBFR British Cutlasses.png
|stealth=2
ACBFR Captain Drake's Swords.png
|wits=2
ACBFR Dark Animus Corsair Pistol Swords.png
|social=2
ACBFR Dragon's Fang Swords.png
|gear=Webley Revolver (signature gear)<br>Lebel Model 1886 Rifle (signature gear)<br>Bolo Knife<br>Mask<br>Frangible Grenade M1<br>Jack Knife
ACBFR Dual Cleavers.png
|trait1=Ferocious
ACBFR Espada Ancha.png
|trait2=Swift
ACBFR Ezio's Swords.png
|hindrance=Vengeance
ACBFR Ferraro's Rapiers.png
|languages=English, French, German, Polish, Russian
ACBFR French Court Swords.png
}}
ACBFR French Dress Swords.png
ACBFR German Rapiers.png
ACBFR Le Bourgeoys Blades.png
ACBFR Lightserver's Blades.png
ACBFR Masterwork Blades.png
ACBFR Matched Golden Swords.png
ACBFR Naoe's Shadowblade.png
ACBFR Officer's Rapiers.png
ACBFR Officer's Smallswords.png
ACBFR Order of Gold.png
ACBFR Persian Scimitars.png
ACBFR Pirate Scimitars.png
ACBFR Privateer's Cutlasses.png
ACBFR Rustborne Swords.png
ACBFR Scottish Broadswords.png
ACBFR Serpent's Fang Cutlasses.png
ACBFR Spanish Cup-hilt Rapiers.png
ACBFR Spring-Steel Swords.png
ACBFR Standard Pistol Swords.png
ACBFR The Fortune.png
ACBFR Uncrowned Prince.png
</gallery>


|-|Nancy Drake=
===Pistols===
{{ACRPG Card
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
|image=
! width="5%" |Name
|id=Nancy Drake
! width="5%" |Rarity
|description=
! width="5%" |Range
|quote=Freedom is probably the only thing worth dying for.
! width="5%" |Draw Speed
|action=2
! width="5%" |Perk
|stealth=2
! width="5%" |Availability
|wits=2
|-<section begin="Resynced Pistols"/>
|social=2
!Dark Animus Corsair Flintlocks<section begin="Dark Animus Corsair Flintlocks"/>
|gear=Berthier Mle 92 Rifle (signature gear)<br>Luger P08 (signature gear)<br>M24 Stielhandgranate<br>Nebelhand Granate<br>Morphine<br>Fairbairn Sykes (Knife)
|Legendary
|trait1=Ruthless
|22
|trait2=Saboteur
|1.00
|hindrance=Revenge
|Each pistol shot ricochets to a second target
|languages=English, French, German
|<section end="Dark Animus Corsair Flintlocks"/>
}}
|-
!Darkworker's Pistols<section begin="Darkworker's Pistols"/>
|Legendary
|22
|1.50
|While anonymous, pistols do not consume ammunition
|Purchase the Master Assassin Pack<section end="Darkworker's Pistols"/>
|-
!Dragon's Roar Pistols<section begin="Dragon's Roar Pistols"/>
|Legendary
|28
|1.50
|Pistol range increased after a pistol shot kill
|Purchase the Dragon Storm Pack<section end="Dragon's Roar Pistols"/>
|-
!Diabolist's Pistols<section begin="Diabolist's Pistols"/>
|Legendary
|20
|1.20
|Pistol shots set enemies near the target on fire
|Purchase the Hellfire Pack<section end="Diabolist's Pistols"/>
|-
!Fury of the Deep Pistols<section begin="Fury of the Deep Pistols"/>
|Legendary
|28
|1.50
|Heals slightly after firing a headshot
|Purchase the Sea Serpent Pack<section end="Fury of the Deep Pistols"/>
|-
![[Golden Flintlock Pistols]]<section begin="Golden Flintlock Pistols (Resynced)"/>
|Legendary
|28
|1.20
|Killing an enemy with the postol will slow time briefly
|Purchased from Level III General Store for 18000 Reales<section end="Golden Flintlock Pistols (Resynced)"/>
|-
!Gargoyle's Breath<section begin="Gargoyle's Breath"/>
|Legendary
|20
|1.50
|Explosive round. Consumes 100 Reales per shot
|from Restored Weathered Map treasure<section end="Gargoyle's Breath"/>
|-
![[Captain Drake's Flintlocks]]<section begin="Captain Drake's Flintlocks (Resynced)"/>
|Legendary
|24
|1.20
|Pistol shots kill Captains instantly (except Bosses)
|bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="Captain Drake's Flintlocks (Resynced)"/>
|-
!Rustic Flintlocks<section begin="Rustic Flintlocks"/>
|Legendary
|22
|1.20
|After a Perfect Dodge, quick shooting immediately does not consume ammunition
|obtained from in-game online store for free (on map press Options-Button to access the store).<section end="Rustic Flintlocks"/>
|-
!Peaceful Means<section begin="Peaceful Means"/>
|Legendary
|20
|1.00
|Pistol shots are quieter
|Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="Peaceful Means"/>
|-
![[Cannon-Barrel Pistols]]<section begin="Cannon-Barrel Pistols (Resynced)"/>
|Rare
|21
|1.12
|N/A
|from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="Cannon-Barrel Pistols (Resynced)"/>
|-
![[Captain Morgan's Pistols]]<section begin="Captain Morgan's Pistols (Resynced)"/>
|Rare
|20
|1.50
|N/A
|Found in underwater treasure chest on Black Island<section end="Captain Morgan's Pistols (Resynced)"/>
|-
![[Captain's Wheellock Pistols]]<section begin="Captain's Wheellock Pistols (Resynced)"/>
|Rare
|20
|1.50
|N/A
|Found in treasure chest on Great Inagua<section end="Captain's Wheellock Pistols (Resynced)"/>
|-
![[Spanish Officer Pistols]]<section begin="Spanish Officer Pistols (Resynced)"/>
|Rare
|24
|1.00
|N/A
|Purchased from Level II General Store for 5500 Reales<section end="Spanish Officer Pistols (Resynced)"/>
|-
![[Pirate Blunderbusses]]<section begin="Pirate Blunderbusses(Resynced)"/>
|Rare
|20
|1.00
|N/A
|Purchased from Level II General Store for 6000 Reales<section end="Pirate Blunderbusses (Resynced)"/>
|-
!Baldwin's Golden Pistols<section begin="Baldwin's Golden Pistols"/>
|Rare
|26
|1.00
|N/A
|Complete Plantain!<section end="Baldwin's Golden Pistols"/>
|-
![[Standard Wheellock Pistols]]<section begin="Standard Wheellock Pistols (Resynced)"/>
|Common
|20
|1.12
|N/A
|purchasable from any General Store (800 Reales)<section end="Standard Wheellock Pistols (Resynced)"/>
|-
![[Common Flintlock Pistols]]<section begin="Common Flintlock Pistols (Resynced)"/>
|Common
|20
|1.00
|N/A
|Default pistols<section end="Common Flintlock Pistols (Resynced)"/>
|-
!Rufino's Flintlocks<section begin="Rufino's Flintlocks"/>
|Legendary
|20
|1.20
|Pistol kills make nearby enemies go berserk
|<section end="Rufino's Flintlocks"/>
|-
!Blackbeard's Crimson Pistols<section begin="Blackbeard's Crimson Pistols"/>
|Legendary
|22
|1.50
|Increase morale damage from headshots
|Purchase the ''[[Blackbeard's Crimson Pack]]''<section end="Blackbeard's Crimson Pistols"/><section end="Resynced Pistols"/>
|-
|}


|-|Reboante=
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{{ACRPG Card
!width="10%"|Name
|image=
!width="20%"|Description
|id=Reboante
|-
|description=
|Rufino's Flintlocks
|quote=One must take sides, since there’s no courage in neutrality.
|''A matched pair of pistols favored by the notorious rogue Rufino. Reliable at close range and quick to draw, they were made for shipboard skirmishes and sudden betrayals.''
|action=1
|-
|stealth=1
|Blackbeard's Crimson Pistols
|wits=3
|''Classic pirate pistols with aged metal and crimson highlights.''
|social=3
|-
|gear=Submachine Gun (signature gear)<br>Explosives Tools (signature gear)<br>Stiletto Knife<br>Wine<br>Stielhandgranate<br>Wire Cutters
|Dark Animus Corsair Flintlocks
|trait1=Selfless
|''Truth and thunder in the palm of your hand.''
|trait2=Combatant
|-
|hindrance=Passionate
|Darkworker's Pistols
|languages=French, Hebrew, Italian
|''Hand-carved ebony with gold-plated iron forming a lethal union.''
}}
|-
</tabber>
|Dragon's Roar Pistols
|''Sleek pistols imbued with ornate scrollwork and glowing jade.''
|-
|Diabolist's Pistols
|''A set of pistols wreathed in infernal flames, emitting an aura of destruction.''
|-
|Fury of the Deep Pistols
|''Silvery, steel pistols adorned with deep-sea patterns and neon highlights.''
|-
|Golden Flintlock Pistols
|''A set of legendary, golden flintlock pistols, famed for their extraordinary precision.''
|-
|Gargoyle's Breath
|''Monstrous, leering faces adorn the grips of these pistols.''
|-
|Captain Drake's Flintlocks
|''A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.''
|-
|Rustic Flintlocks
|''Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.''
|-
|Peaceful Means
|''The method by which many disputes can be swiftly resolved.''
|-
|Cannon-Barrel Pistols
|''A set of pistols forged to resemble ship cannons.''
|-
|Captain Morgan's Pistols
|''A set of flintlock pistols once owned and used by Captain Morgan.''
|-
|Captain's Wheellock Pistols
|''A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.''
|-
|Spanish Officer Pistols
|''A set of pistols, praised throughout the West Indies for their stability.''
|-
|Pirate Blunderbusses
|''A set of bulky blunderbusses, popular among pirates for their brashness.''
|-
|Baldwin's Golden Pistols
|''Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.''
|-
|Standard Wheellock Pistols
|''A set of wheellock pistols, perfect for reaching targets at great distances.''
|-
|Common Flintlock Pistols
|''A set of typical flintlock pistols, found all across the West Indies.''
|}


===Viking Age===
<gallery captionalign="center" position="center" widths="180">
<tabber>
ACBFR Baldwin's Golden Pistols.png
|-|Eivor=
ACBFR Blackbeard's Crimson Pistols.png
{{ACRPG Card
ACBFR Cannon-Barrel Pistols.png
|image=
ACBFR Captain Drake's Flintlocks.png
|id=Eivor
ACBFR Captain Morgan's Pistols.png
|description=
ACBFR Captain's Wheellock Pistols.png
|quote=...my destiny is mine to weave.
ACBFR Common Flintlock Pistols.png
|action=2
ACBFR Dark Animus Corsair Flintlocks.png
|stealth=2
ACBFR Darkworker's Pistols.png
|wits=2
ACBFR Diabolist's Pistols.png
|social=2
ACBFR Dragon's Roar Pistols.png
|gear=Raven's Clan Armor (signature gear)<br>Hidden Blade (signature gear)<br>Bow and Arrows<br>Two Axes<br>Rope<br>Odin's Pendant
ACBFR Fury of the Deep Pistols.png
|trait1=Cunning
ACBFR Gargoyle's Breath.png
|trait2=Tough
ACBFR Golden Flintlock Pistols.png
|hindrance=Honor
ACBFR Peaceful Means.png
|languages=English, French, Norse
ACBFR Pirate Blunderbusses.png
}}
ACBFR Rufino's Flintlocks.png
ACBFR Rustic Flintlocks.png
ACBFR Spanish Officer Pistols.png
ACBFR Standard Wheellock Pistols.png
</gallery>


|-|Valka=
===Trinkets===
{{ACRPG Card
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|image=
!'''Image'''
|id=Valka
!'''Name'''
|description=
!'''Rarity'''
|quote=I need silence to hear the songs of nature.
!'''Description'''
|action=3
!'''Perk'''
|stealth=2
!'''Availability'''
|wits=1
|-
|social=2
|[[File:ACBFR Black Pearl.png|150px|center]]
|gear=Hallucinogenic Herbs (signature gear)<br>Alchemical Powders (signature gear)<br>Fortune-telling Runes<br>Bone Dagger<br>Seer Attire<br>Ritual Paints
|Black Pearl
|trait1=Wise
|Legendary
|trait2=Respected
|''This ominous trinket contain the ghosts of drowned sailors.''
|hindrance=Superstitious
|Takedowns can chain to one more enemy
|languages=Norse
|Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
}}
|-
 
|[[File:ACBFR Shark Teeth.png|150px|center]]
|-|The Dragon Knight=
|Shark Teeth
{{ACRPG Card
|Legendary
|image=
|''A symbol of fierceness and reckless bravery.''
|id=The Dragon Knight
|Brutes cannot deny Chain Takedowns
|description=
|Purchase from a level 3 General Store for 25000 Reales
|quote=I will fight against those who deny freedom to others.
|-
|action=1
|[[File:ACBFR Templar Cross.png|150px|center]]
|stealth=3
|Templar Cross
|wits=2
|Legendary
|social=2
|''The secret symbol of the Templars.''
|gear=Knight Armor (signature gear)<br>Claíomh Solais (Sword) (signature gear)<br>Wineskin<br>Scutum (Shield)<br>Seax (Knife)<br>Merlin (Horse)
|Reduce damage from enemy melee attacks
|trait1=Stoic
|Complete Damn Fine Gear
|trait2=Sturdy
|-
|hindrance=Brash
|[[File:ACBFR Hidden Ones Sigil.png|150px|center]]
|languages=English, Norse
|Hidden Ones Sigil
}}
|Legendary
 
|''The secret sigil of the Hidden Ones.''
|-|Hytham=
|Enemies' detection time is increased while crouched
{{ACRPG Card
|Complete [[The Pirate Captain]] (half of the Assassin's Contracts)
|image=
|-
|id=Hytham
|[[File:ACBFR Brass Bird Trinket.png|150px|center]]
|description=
|Brass Bird Trinket
|quote=It is not about worth, it is a matter of devotion to the creed.
|Legendary
|action=2
|''Kenway's lucky brass charm, linked to his iconic ship.''
|stealth=1
|Rope Dart cooldown is shorter
|wits=2
|Purchase the ''Master Assassin Pack''
|social=3
|-
|gear=Hidden Blade (signature gear)<br>Saif (Sword) (signature gear)<br>Dagger<br>Smoke Bombs<br>Throwing Daggers<br>Acolyte Robes
|[[File:ACBFR Wooden Eyeball.png|150px|center]]
|trait1=Disciplined
|Wooden Eyeball
|trait2=Vigilant
|Legendary
|hindrance=Idealist
|''This false eye provides extra insight.''
|languages=Byzantine Greek, English, Latin, Norse
|Quick shooting kills Brutes instantly
}}
|Purchased from General Store at Great Inagua for 12000 Reales
</tabber>
|-
|[[File:ACBFR Obsidian Monolith small.png|150px|center]]
|Obsidian Monolith
|Legendary
|''Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes.''
|Perfect Dodge is easier to perform
|Complete rank 9 of "Eye in the Dark" [[Animus Hub#Projects|project]]
|-
|[[File:ACBFR Yax Tun Pendant.png|150px|center]]
|Yax Tun Pendant
|Legendary
|''This Mayan design brings fortune to its bearer.''
|All gunshots are mysteriously absorbed
|Complete Mayan Mysteries
|-
|[[File:ACBFR Guardian Beast Trinket.png|150px|center]]
|Guardian Beast Trinket
|Legendary
|''Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea.''
|Health slowly regenerates while out of combat
|Found in underwater chest between pair of unnamed island south of San Ignacio wreck
|-
|[[File:ACBFR Stormrunner Pendant.png|150px|center]]
|Stormrunner Pendant
|Rare
|''A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps.''
|Increases the amount of healing from food, drink, and remedies
|Found in underwater chest off the coast of Nassau, at coordinates 615, 767
|-
|[[File:ACBFR Hunter's Amulet.png|150px|center]]
|Hunter's Amulet
|Rare
|''An amulet of good fortune favored by hunters.''
|Animals' range of detection is reduced
|Buried treasure chest on Santanillas
|-
|[[File:ACBFR Bloody Spanish Medal.png|150px|center]]
|Bloody Spanish Medal
|Rare
|''One of Laurens Prins' trophies from his time as a soldier.''
|Reduces damage from Spanish soldiers
|Inside Laurens Prins' Manor
|-
|[[File:ACBFR Anchor Medallion.png|150px|center]]
|Anchor Medallion
|Rare
|''A lucky anchor medallion favored by sharp-eyed sailors.''
|Increases the rewards from floating loot
|Found in a treasure chest on Sacrifice Island
|-
|[[File:ACBFR Lock of Hair.png|150px|center]]
|Lock of Hair
|Rare
|''A lock of Caroline's hair kept as a lucky keepsake.''
|Restore some health after a perfect parry
|Complete Wayward Souls
|-
|[[File:ACBFR Cross Pendant.png|150px|center]]
|Cross Pendant
|Rare
|''A bejeweled cross once worn by the wealthiest citizen in Kingston.''
|Reduces damage from British soldiers
|Complete Tithes Paid
|-
|[[File:ACBFR Exotic Sea Shells.png|150px|center]]
|Exotic Sea Shells
|Rare
|''A string of sea shells gathered from around the world.''
|Increases the wildlife products gained from skinning animals
|Found in treasure chest in southeast Havana
|-
|[[File:ACBFR Small Goblet.png|150px|center]]
|Small Goblet
|Rare
|''A sacred grail said to prolong its owner's life.''
|Increases the amount of healing from food, drink, and remedies
|Complete The Other Cheek
|-
|[[File:ACBFR Jackdaw Totem.png|150px|center]]
|Jackdaw Totem
|Rare
|''Carved by an unknown sculptor, it represents protection and gratitude.''
|Falling from high places no longer damages Edward
|Complete A World Without Gold
|-
|[[File:ACBFR Lodestone.png|150px|center]]
|Lodestone
|Rare
|''A naturally magnetized piece of mineral.''
|Loots nearby Corpses and Curios automatically
|Purchased from a Level II General Store for 7000 Reales
|-
|[[File:ACBFR Folded Palm.png|150px|center]]
|Folded Palm
|Rare
|''A gambler's trinket meant to bring good fortune.''
|Gain reales after each Takedown
|Complete Spiteful Soldier
|-
|[[File:ACBFR Found Coin.png|150px|center]]
|Found Coin
|Rare
|''A large gold coin turned into a good luck charm.''
|Increase the amount of Reales gained
|Complete Art Lover I
|-
|[[File:ACBFR Rabbit's Foot.png|150px|center]]
|Rabbit's Foot
|Common
|''A lucky charm for warding off misfortune.''
|Chance of staggering an enemy following a successful parry
|Complete [[The Taíno Assassin]]
|-
|[[File:ACBFR Gold Earring.png|150px|center]]
|Gold Earring
|Common
|''Gold hoop earrings stolen from a lady with connections in high places.''
|Reduces the gain of Wanted Level from acts of piracy
|Found in underwater chest at Salt Key Bank
|-
|[[File:ACBFR Diamond Trinket.png|150px|center]]
|Diamond Trinket
|Common
|''This diamond trinket is as tough as nails and as hard as a rock.''
|Oxygen drains slower while diving underwater
|Found in underwater treasure chest at Cape Bonavista
|-
|[[File:ACBFR Demon-forged Pendant.png|150px|center]]
|Demon-forged Pendant
|Legendary
|''A fiery charm pulsating with dark energy from the lower planes.''
|Berserk darts also sets enemy on fire
|Purchase the ''Hellfire Pack''
|-
|[[File:ACBFR Abyssal Pendant.png|150px|center]]
|Abyssal Pendant
|Legendary
|''A silver snakehead charm, illuminated with an inner glow.''
|Killing enemies also recovers some health
|Purchase the ''Sea Serpent Pack''
|-
|[[File:ACBFR Fortunate Circle Charm.png|150px|center]]
|Fortunate Circle Charm
|Legendary
|''An elegant pendant in the form of a lucky jade circle.''
|Impervious to attacks for a short duration after a Perfect Dodge
|Purchase the ''Dragon Storm Pack''
|-
|[[File:ACBFR Narwhal's Horn.png|150px|center]]
|Narwhal's Horn
|Rare
|''The broken tip of a narwhal's horn.''
|Enemy guards lose their defensive stance more quickly
|Found inside the house on Cat Island
|-
|[[File:ACBFR Blackbeard's Trinket.png|150px|center]]
|Blackbeard's Trinket
|Legendary
|''A lucky charm for the predator who stalked the seas.''
|Kills further reduce enemy morale
|Pre-order reward
|-
|[[File:ACBFR Small Bones.png|149px|center]]
|Small Bones
|Common
|''The grim remains of a shaman once used for dark rituals.''
|Heals after a successful assassination.
|Complete The Cursed Trinket
|}

Latest revision as of 02:11, 5 September 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Le Trésor Perdu d'Aliénor[edit | edit source]

Echoes of Revolution[edit | edit source]

Boston[edit | edit source]

NYC[edit | edit source]

Missing gear pages[edit | edit source]

  • Blackbeard's Crimson Swords
  • Blades of the Damned
  • Dark Animus Corsair Pistol Swords
  • Dragon's Fang Swords
  • Ferraro's Rapiers
  • Le Bourgeoys Blades
  • Lightserver's Blades
  • Masterwork Blades
  • Naoe's Shadowblade
  • Order of Gold
  • Rustborne Swords
  • Serpent's Fang Cutlasses
  • Spring-Steel Swords
  • Uncrowned Prince
  • Baldwin's Golden Pistols
  • Blackbeard's Crimson Pistols
  • Dark Animus Corsair Flintlocks
  • Darkworker's Pistols
  • Diabolist's Pistols
  • Dragon's Roar Pistols
  • Fury of the Deep Pistols
  • Gargoyle's Breath
  • Peaceful Means
  • Rufino's Flintlocks
  • Rustic Flintlocks

OG Ship cosmetics[edit | edit source]

OG Figureheads[edit | edit source]

Image Name Description Availability
The Jackdaw's figurehead A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw. Default
Aries figurehead A figurehead representing Aries PREREQUISITE
Purchase for 500 Reales and 25 wood
Phoenix figurehead A figurehead representing a rising pheonix, a legendary but likely imaginary bird. PREREQUISITE
Purchase for 800 Reales and 75 wood
Mermaid figurehead A figurehead representing a mermaid. PREREQUISITE
Purchase for 1250 Reales and 150 wood
Gargoyle figurehead A figurehead representing a gargoyle. PREREQUISITE
Purchase for 2000 Reales and 300 wood
Serpent figurehead A figurehead representing a serpent. Requires plan
3500 R
400 wood
El Impoluto's figurehead A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies. Gained by completing community challenges
The Queen Anne's figurehead A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge Requires plan
5000 R
500 wood
The Ranger figurehead A figurehead which used to belong to Captain Charles Vane's ship, the Ranger Gained by completing half of the naval contracts.
The Royal Fortune's figurehead A figurehead which used to belong to Black Bart's ship, the Royal Fortune. Collected by Kenway's Fleet.
The Aquila's figurehead A figurehead which would one day belong to Connor Kenway's ship, the Aquila. Gained by plundering three royal convoys.
Elite figurehead A figurehead representing a Harpy, standard symbol of elite warships. Redeem on Uplay
Death Vessel figurehead A figurehead which used to belong to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken figurehead A figurehead representing the legendary Kraken, feared by all the pirates of the open sea. Available through the Kraken Ship Pack
Altaïr figurehead A figurehead crafted as a tribute to Altair, the Assassin. Available through the Crusader & Florentine Pack
Ezio figurehead A figurehead crafted as a tribute to Ezio, the Assassin. Available through the Crusader & Florentine Pack
Aveline figurehead Through a bit of Animus trickery, we fashioned a figurehead in tribute to Aveline, our first Abstergo Entertainment hero. Aveline DLC
Black Ship figurehead A figurehead that once belonged to the Black Ship Black Island
The Revenge's figurehead A figurehead that once belonged to Stede Bonnet's ship, the Revenge. Mystery Island
Wilkinson Figurehead This stern maiden's crossed swords symbolize death in the glory of battle, belied by her modest dress. Schick promotion, later unlocked by default.

OG Sails[edit | edit source]

Image Name Description Availability
White sails A set of clean, white canvas sails. Default
Crimson sails A set of red canvas sails. PREREQUISITE
Purchase for 500 R
25 cloth
Red-striped sails A set of white canvas sails adorned with red stripes. PREREQUISITE
Purchase for 800 R
75 cloth
Tattered sails A set of tattered sails. PREREQUISITE
Purchase for 1250 R
150 cloth
Leather sails A set of leather sails. PREREQUISITE
Purchase for 2000R
300 cloth
Flower sails A set of sails with white floral pattern. Requires plan
3500 R
400 cloth
Black and Red sails A set of black sails adorned with red and white stripes. Gained by completing community challenges.
Grey sails A set of grey canvas sails. Requires plan
5000 R
500 cloth
Diamond sails A set of sails bearing diamonds patterns, praised for their beauty. Collected by Kenway's Fleet.
Gilded sails A set of blue sails with gilded gold patterns. Gained by completing all naval contracts.
Elite's sails A set of sails bearing the symbol of an Elite ship. Redeem on Uplay
Queen Anne's Revenge sails A set of sails that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
The Royal Fortune's sails A set of sails that once propelled Black Bart's ship, the Royal Fortune.
The Benjamin's sails A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
The Aquila's sails A set of sails that would later propel Connor Kenway's ship, the Aquila.
Death Vessel sails A set of sails that once belonged to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken sails A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea. Available through the Kraken Ship Pack
Altaïr's sails A set of sails modeled after Altair ibn-La'Ahad's image. Available through the Crusader & Florentine Pack
Ezio's sails A set of sails modeled after Ezio Auditore da Firenze's image. Available through the Crusader & Florentine Pack
The Black Ship's Sails A set of sails that once propelled the Black Ship. Found in treasure chest at Black Island
The Revenge's Sails A set of sails that once propelled Stede Bonnet's ship, the Revenge Mystery Island
Black-skull sails A set of sails representing a black skull. Linking account to Assassin's Creed: Initiates, later unlocked by default
Spilt-blood sails A set of spilt blood sails. It's right there in the name. Linking account to Assassin's Creed: Initiates, later unlocked by default

OG Wheels[edit | edit source]

Image Name Description Availability
The Jackdaw's wheel A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Bronze wheel A wheel made of bronze. PREREQUISITE
Purchase for 500 R
25 metal
Flower wheel A wheel altered to form a symbol of a flower. PREREQUISITE
Purchase for 800 R
75 metal
Phoenix wheel A wheel made of brown wood with a golden metal circlet. PREREQUISITE
Purchase for 1250 R
150 metal
Eye of the Sea wheel A wheel made of dark brown with metal diamonds. PREREQUISITE
Purchase for 2000 R
300metal
Blackwood wheel A wheel made of sturdy blackwood. Requires plan
3500 R
400 metal
El Impoluto's wheel A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies. Gained by completing community challenges.
The Aquila's wheel A wheel that will one day belong to Connor Kenway's ship, the Aquila. Requires plan
5000 R
500 metal
Gilded wheel A wheel made of dark brown wood with inlaid rubies. Obtained as a reward of the Kenway's Fleet.
Queen Anne's Revenge wheel A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge. Gained by completing half of the naval contracts.
Silver wheel A wheel made entirely of silver. Found in treasure chest at Cat Island
Elite wheel A wheel made of gold, symbol of elite ships. Redeem on Uplay
Death Vessel wheel A wheel that once belonged to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken wheel A wheel representing the legendary Kraken, feared by all the pirate of the open sea. Available through the Kraken Ship Pack
Ivory wheel A wheel made entirely of ivory. Found in treasure chest in Havana

Ship cosmetics[edit | edit source]

Figureheads[edit | edit source]

Image Name Description Availability
The Jackdaw's Figurehead A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw. Default
Aries Figurehead A figurehead representing Aries. Purchase from Harbourmaster for 500 reales and 25 wood
Phoenix Figurehead A figurehead representing a rising pheonix, a legendary but likely imaginary bird. Purchase for 1100 reales and 75 wood at General Store on island at coordinates 550, 638
Mermaid Figurehead A figurehead representing a mermaid. Purchase from Harbourmaster for 800 reales and 50 wood
Gargoyle Figurehead A figurehead representing a gargoyle. Capture Fort Navassa
Serpent Figurehead A figurehead representing a serpent. Complete Salt Lagoon treasure map
El Impoluto Figurehead A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies. Defeat the legendary ship El Impoluto
Queen Anne Figurehead A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge Complete Havana treasure map and purchase from harbour master for 8000 reales and 650 wood
Ranger Figurehead A figurehead which used to belong to Captain Charles Vane's ship, the Ranger Capture Fort Chinchorro
Royal Fortune Figurehead A figurehead which used to belong to Black Bart's ship, the Royal Fortune. Complete 7 Naval Contracts
Aquila Figurehead A figurehead which would one day belong to Connor Kenway's ship, the Aquila. Collect 25 art pieces
Elite Figurehead A figurehead representing a Harpy, standard symbol of elite warships. Capture Fort Serranilla
Death Vessel Figurehead A figurehead for the Death Vessel. Purchase from Tier II Harbourmaster for 3000 reales and 250 wood
Kraken Figurehead A figurehead representing a hideous underseas monster Purchase from Tier II Harbourmaster for 4500 reales and 200 metal
Altaïr Figurehead A figurehead crafted as a tribute to Altaïr, the Assassin. Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
Ezio Figurehead A figurehead crafted as a tribute to Ezio, the Assassin. Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
Aveline Figurehead A figurehead in tribute to Aveline. Found in underwater treasure chest at coordinates 28, 291
Revenge Figurehead A figurehead that once belonged to Stede Bonnet's ship, the Revenge. Found in treasure chest at Mystery Island
Bold-as-Gold Figurehead Bold as bronze, this figurehead symbolizes legacy and strength. Purchase the Master Assassin Naval Pack
Guardian Beast Figurehead Rearing and rampaging, the bronze heft of this figurehead connotes mastery over sand and sea. Found in underwater treasure chest west of Kingston, at coordinates 500,167
HMS Fearless Figurehead The unmistakable presence and indomitable spirit of a lion that stood proudly on twin legendary ships. Defeat the legendary ships HMS Fearless and Royal Sovereign
HMS Prince Figurehead A mysterious and foreboding figurehead that once belonged to HMS Prince. Defeat the legendary ship HMS Prince
La Dama Negra Figurehead This stern maiden's crossed swords symbolize death in the glory of battle, as befitting La Dama Negra. Defeat the legendary ship La Dama Negra
Pallas Athena Figurehead The gleaming eyes of the goddess of war lead from the front once again. Purchased from Treasure Dealer for 220 wood, 6 Howler Monkey Skins, 2 Red Howler Monkey Skins, and 3 Hutia Hides
Ivory Mariner Figurehead This ivory figurehead bears the stern focus of a mariner who has weathered countless seas. Its presence at the bow signals a vessel built for endurance. Twitch drop
Fallen Angel Figurehead A fiery demon wrapped in flames, wrapped in chains and fury. Purchase the Hellfire Naval Pack
Leviathan Figurehead A terrifying monster carved of dark wood and painted with an iridescent glow Purchase the Sea Serpent Naval Pack
Storm Spirit Figurehead A bronze dragon figurehead painted inlaid with vibrant jade, symbolizing power and speed. Purchase the Dragon Storm Naval Pack
Dark Animus Corsair Figurehead Reave the realms in search of truth. Purchased from the Exchange for 800 keys

Sails[edit | edit source]

Image Name Description Availability
White Sails A set of clean, white canvas sails. Default
Crimson Sails A set of red canvas sails. Found in treasure chest at Cat Island
Red Striped Sails A set of white canvas sails adorned with red stripes. Purchased from Harbourmaster for 800 reales and 75 cloth
Tattered Sails A set of tattered sails. Found in underwater treasure chest at Abaco Island
Leather Sails A set of leather sails. Capture Fort Conttoyor
Flower Sails A set of sails with white floral pattern. Complete The Forts
Gray Sails A set of gray canvas sails. Capture fort Cabo de Cruz
Diamond Sails A set of sails bearing diamonds patterns, praised for their beauty. Purchased from Tier II Harbourmaster for 1200 reales and 150 cloth
Gilded Sails A set of blue sails with gold patterns. Purchased from Tier II Harbourmaster for 1700 reales and 250 cloth
Elite Sails A set of sails bearing the symbol of an Elite ship. Complete the Great Inagua map and purchase from harbourmaster for 2800 reales and 450 cloth
Queen Anne's Revenge Sails A set of sails that once belonged to Blackbeard's Queen Anne's Revenge. Complete A World Without Gold
The Royal Fortune's Sails A set of sails that once propelled Black Bart's ship, the Royal Fortune. Complete Royal Misfortune
The Benjamin's Sails A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin. Complete Murder and Mayham
The Aquila's Sails A set of sails that would later propel Connor's ship, the Aquila. Collect 25 art pieces
Death Vessel Sails A set of sails that once belonged to the legendary Death Vessel. Purchased from Tier II Harbourmaster for 2200 reales and 350 cloth
Kraken Sails A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea. Found in treasure chest on island at coordinates 677,534
The Altaïr's Sails A set of sails modeled after Altair ibn-La'Ahad's image. Found in treasure chest at Great Inagua
The Ezio's Sails A set of sails modeled after Ezio Auditore da Firenze's image. Found in treasure chest at Great Inagua
The Black Ship's Sails A set of sails that once propelled the Black Ship. Found in treasure chest at Black Island
The Revenge's Sails A set of sails that once propelled Stede Bonnet's ship, the Revenge Found in underwater treasure chest at Mystery Island
Storm's End Sails The color of the sun and sky on the bright water. Purchased from the Exchange for 600 keys
Scarred Rigging Sails torn by shot and wind, yet still holding fast. They tell the story of a ship that has weathered countless battles and refused to sink. Purchased from the Exchange for 600 keys
Ebon Wind Sail Set Take flight beneath black sails adorned with a golden bird. Purchase the Master Assassin Naval Pack
Black Skull Sails A set of sails featuring the Black Skull. Complete all Naval Contracts
El Impoluto Sails A set of black sails adorned with red and white stripes. Taken from El Impoluto. Defeat the legendary ship El Impoluto
HMS Fearless Sails The stark black and white sails of the legendary twin ships, HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Gilt Lined Sails A striking set of sails that are guilded in gold. Complete the Restored Tattered Map and dig the treasure chest in Florida
HMS Prince Sails A set of rippling sails that once belonged to HMS Prince. Defeat the legendary ship HMS Prince
La Dama Negra Sails The striking, bold sails of La Dama Negra. Defeat the legendary ship La Dama Negra
Obsidian Sails The darkest of sails for the blackest of hearts. Complete the Restored Yellowed Map and dig the treasure chest in Black Island
Crimson Storm Sails Deep red sails, bearing the scars of many battles. Striking and bold, they make a commanding statement on the open sea while withstanding the rigors of naval combat. Redeem code ACBF-PHGN-SYBJ-RTRF
Dark Animus Corsair Sails Raise high the colors. Complete rank 5 of "Riptides" project
Spilt Blood Sails A set of spilt blood sails. It's right there in the name. Capture fort Castillo de Jagua
Wings of the Tempest Sails Ideal for ships built for high-adrenaline pursuits, rapid escapes, and fearless ocean crossings. Complete Red Bull promotional quiz
Ocean's Fury Sail Set Dark sails glowing with neon blue patterns shimmering like deep ocean currents. Purchase the Sea Serpent Naval Pack
Vermillion Seal Sail Set Bright orange and gold sails that ripple as if caught in a constant breeze. Purchase the Dragon Storm Naval Pack
Wind Demon Sail Set Red and black sails with flickering flame designs. Purchase the Hellfire Naval Pack

Wheels[edit | edit source]

Image Name Description Availability
The Jackdaw's Wheel A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Bronze Wheel A wheel made of bronze. Found in treasure chest in Matanzas
Flower Wheel A wheel altered to form a symbol of a flower. Found in underwater treasure chest in Caracol
Eye of the Sea Wheel A wheel made of dark brown with metal diamonds. Capture Fort Eleutherea
El Impoluto's Wheel A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies. Defeat the legendary ship El Impoluto
The Aquila's Wheel A wheel that will one day belong to Connor's ship, the Aquila. Collect 25 art pieces
Gilded Wheel A wheel made of dark brown wood with inlaid rubies. Purchase from Tier II Harbourmaster for 2200 reales and 140 metal
Queen Anne's Revenge Wheel A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge. Complete Wayward Desires
Silver Wheel A wheel made entirely of silver. Capture Fort Gibara
Elite Wheel A wheel made of gold, symbol of elite ships. Complete the Restored Tattered Map and dig the treasure chest in Florida
Kraken Wheel A wheel representing the legendary Kraken, feared by all the pirate of the open sea. Purchase from Tier II Harbourmaster for 3000 reales and 200 metal
Ivory Wheel A wheel made entirely of ivory. Complete Pinos Isle treasure map and purchase from Harbourmaster for 4200 reales and 300 metal
Dark Animus Corsair Wheel Thrumming with energy, drawn from the source that powers the Animus itself. Complete rank 13 of "Eye in the Dark" project
Wheel of Doom Polished to perfection and gilded with class. Purchase the Master Assassin Naval Pack
Helm of the Night Owl The shades of night are gathering, it is time to take flight. Complete the Restored Yellowed Map and dig the treasure chest in Black Island
La Dama Negra Wheel The sturdy blackwood wheel of La Dama Negra. Defeat the legendary ship La Dama Negra
HMS Prince Wheel A wheel that once belonged to the legendary ship HMS Prince. Defeat the legendary ship HMS Prince
HMS Fearless Wheel A brown wood wheel with a golden metal circlet. Used on the legendary twin ships HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Ring of Fire Ship's Wheel Ship's wheel adorned with demonic motifs in vivid red and black. Purchase the Hellfire Naval Pack
Snakehead Ship's Wheel A serpent-themed ship's wheel bolstered with lapis lazuli and ebon wood. Purchase the Sea Serpent Naval Pack
Turn of Fate Ship's Wheel Ship's wheel made of tropical hardwoods and inlaid with bronze and jade. Purchase the Dragon Storm Naval Pack

Hulls[edit | edit source]

Image Name Description Availability
Dark Animus Corsair Hull Either everything is permitted, or nothing is. Purchase in the Exchange for 800 keys
Buried Treasure Hull Trim Reinforced black hull with intricate gold filigree, formidable and beautiful. Purchase the Master Assassin Naval Pack
El Impoluto Hull The regal white hull of El Impoluto, adorned with gold ornaments. Defeat the legendary ship El Impoluto
Gilded Hull Whether out of aspiration or mockery, the gilt-edged livery is reminiscent of the colors worn by royalty. Complete the Misteriosa map
La Dama Negra Hull The stately, enduring hull of La Dama Negra. Defeat the legendary ship La Dama Negra
HMS Prince Hull The imperial black and gold hull of the legendary ship HMS Prince. Defeat the legendary ship HMS Prince
HMS Fearless Hull Magnificent hull ornaments that graced the legendary twin ships HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Obsidian Hull Like a shadow splitting the water. Collect 30 art pieces
Pirate Hunter Hull Certain vessels of the Crown styled themselves as pirate hunters. The Jackdaw wears their colors now, to scorn such hubris. Purchase from Harbourmaster for 1700 reales and 250 cloth
The Jackdaw's Hull Hull ornaments that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Infernal Majesty's Hull Trim A black hull with orange trim and a fiery glow emanating from belowdecks. Purchase the Hellfire Naval Pack
Jade Envoy Hull Trim Hull painted in burnt orange with jade accents, sleek and elegant. Purchase the Dragon Storm Naval Pack
Kraken's Scale Hull Trim Hull patterned with subtle mauve and cerulean accents. Purchase the Sea Serpent Naval Pack

Crew attire[edit | edit source]

Image Name Description Availability
Sleek Crew Attire Dark and mean, with the bile to back it up. Complete the Restored Tattered Map and dig the treasure chest in Florida
Black & Gold Crew Attire Black garb with gold trim flaunts your crew's wealth and ferocity. Purchase the Master Assassin Naval Pack
Deceased Crew Attire A skeleton crew... Literally. Purchased for 206 bones at General Store on island at coordinates 550, 638
Rugged Rags Crew Attire These are your blood stains and black marks, wear them proud. Purchase from Harbourmaster for 900 reales and 50 cloth
Standard Crew Attire The default costume for your ship's crew. Default
Dark Animus Corsair Crew Attire The will to fight cannot be taken from you, nor your men. Complete rank 5 of "Undertow" project
Handsome Devils Crew Attire Devils they call us and devils we shall be. Complete all Naval Contracts
Devil's Deckhands Crew Attire Crew dressed in brown and black leather, fierce and relentless. Purchase the Hellfire Naval Pack
Pacific Pirate Crew Attire Crew dressed in flowing orange and white garments, agile and swift. Purchase the Dragon Storm Naval Pack
Sea Venom Crew Attire Sailors clad in dark garb with neon accents, agile and intimidating. Purchase the Sea Serpent Naval Pack

Gear[edit | edit source]

Outfits[edit | edit source]

Image Name Rarity Description Availability
Altaïr Ibn-La'Ahad's Robes Legendary A light but durable outfit designed to the exact specifications of the Levantine Mentor's original robes. Purchased from the Animus Hub exchange for 3000 keys
Brown Cloak Common A brown cloak praised by veteran sailors for its resistance. Looted from treasure chest in southeast Havana
Captain Drake's Outfit Legendary An impressively dashing outfit that once belonged to the legendary British explorer, Sir Francis Drake. Looted from treasure chest in Sacrifice Island
Captain Morgan's Redingote Legendary A tough and rugged redingote that once belonged to the great Captain Morgan. Looted from treasure chest in Black Island
Connor's Outfit Legendary The robes worn by Edward's grandson, the Master Assassin Ratonhnhaké:ton, colloquially known as Connor. Purchased from the Animus Hub exchange for 3000 keys
Crimson Cloak Rare A reddish cloak favored by the Spanish aristocracy. Complete the Anotto Bay treasure map
Dark Animus Corsair Robes Legendary Time for you to play pirate, for real this time. Complete rank 18 of "Eye in the Dark" project
Duncan Walpole's Robes Common The outfit worn by Assassin, Duncan Walpole. Acquired during Edward Kenway (memory)
Edward Kenway's Robes Common Taken from the fallen Assassin, Duncan Walpole, these sleek robes have been modified by Edward Kenway to suit his purpose and personality. Acquired during The Treasure Fleet
Edward the Legend Outfit Legendary Worn by Edward for a brief time near the end of his career, Captain Edward Kenway, Legend of the Open Sea, once had a taste for the finer, flashier things in life. This outfit is the apotheosis of that trend. Complete the restoration of the manor and other buildings at Great Inagua
Explorer Outfit Rare A simple brown outfit, favored by explorers for its sturdiness. Found in underwater treasure chest north of Corozal, at coordinates 28, 293
Ezio Auditore's Robes Legendary Beautifully tailored robes that replicate the look and feel of the Italian Mentor's robes. Purchased from the Animus Hub exchange for 3000 keys
Feline Pelt Outfit Rare A hand-made feline's pelt outfit. Soft and supple. Bought from the Treasure Dealer at Great Inagua for 2 Ocelot Pelt, 6 Jaguar Pelts, 2 Black Jaguar Pelts, and 1 White Jaguar Pelt
Foreign Diplomat Disguise Common Worn by the Italian diplomat Ruggiero Ferraro. Acquired during A Governor No Longer
Governor's Outfit Rare A prestigious outfit to bolster a governo's prestige in the eyes of their subjects. Complete the Isla Providencia treasure map
Hunter Outfit Rare A traditional hunting outfit that is ideal for stalking game. Complete the Santanillas treasure map
Haytham Kenway's Overcoat Legendary This overcoat was acquired at some point during Edward Kenway's travels through the West Indies and was later passed down to his son, Haytham. Collect all 11 portraits and hang them at the manor at Great Inagua
Master Assassin Outfit Legendary Exquisite detailing suggests that this brocade is worn ceremonially, although those who have earned the right to it surely possess the skills to wear it in the field. Complete Art Lover
Mayan Outfit Legendary According to legend, this outfit was created using scavenged First Civilization materials. Complete the Mayan Mysteries
Merchant Outfit Rare A gray and white outfir worn by merchants throughout the West Indies. Purchase from General Store for 3000 reales after Overrun and Outnumbered
Naoe's Robes Legendary Be mantled in silence and shadow, as the Kakushiba Ikki once were. Complete rank 12 of "Riptides" project
Officer's Outfit Rare A military uniform from the Royal Army. Found in treasure chest at Príncipe
Pirate Captain Outfit Rare A black and red costume worn by pirate captains to establish their authority. Complete the Ambergris Key treasure map
Pirate Cloak Common A standard cloak many pirates wear to express their pride. Purchase from Level I General Store for 600 reales
Politician's Outfit Rare An outfit popular among royal officials. Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
Privateer Outfit Rare A sleek outfit common among privateers in the West Indies. Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
Shark-Hunter Outfit Rare A hand-made shark hunter's outfit. Rough to the touch, easy on the eyes. Bought from the Treasure Dealer at Great Inagua for 2 Hammerhead Shark Bones, 2 Bull Shark Skins, and 1 Great White Shark Bone
Shade and Shadow Robes Legendary Worn predominantly by Brotherhood veterans conducting missions under cover of darkness. Complete the Sacrifice Island treasure map
Stealth Outfit Rare Covert outfit designed to blend into the wearer's surroundings. Complete 16 Assassin Contracts
Stede Bonnet's Attire Legendary This outfit once belonged to the gentleman pirate, Stede Bonnet. Looted from treasure chest in Mystery Island
Templar Armor Legendary A light and flexible armor taken off a long-dead Templar. Complete the four Templar Hunts
Whaler Outfit Rare A traditional whaler's outfit. Sturdy and comfortable in extreme conditions. Bought from the Treasure Dealer at Great Inagua for 2 Humpback Whale Skin and 2 Killer Whale Skin
Yasuke's Yoroi Legendary Armor that recalls the name and exploits of the legendary samurai. Complete rank 12 of "Undertow" project
Blackbeard's Crimson Outfit Legendary A dark, crimson outfit with signature beard accents and piratical detail. Purchase the Blackbeard's Crimson Pack
Dragonscale Armor Legendary Elegant, flowing robes worn over impressive bronze scale mail. Purchase the Dragon Storm Pack
Hellion Armor Legendary Demonic armor marked with fiery highlights, wisps of smoke, and intense shadows. Purchase the Hellfire Pack
Master Assassin Robes Legendary Black satin and gold leaf robes expressing the elegant violence of the Master Assassin. Purchase the Master Assassin Pack
Nomad's Bronze Ensemble Legendary Built for long journeys across untamed lands, blending practicality with the marks of countless adventures. Claimed from the Helix Store
Stormfury Shroud Legendary Eerie armor rippling with bio-luminescent accents, fit for an underwater predator. Purchase the Sea Serpent Pack

Swords[edit | edit source]

Name Type Rarity Damage Maximum Takedowns Perk Availability
Order of Gold<section begin="Order of Gold"/> Pistol Sword Legendary 38 3 Automatically fires a shot after each Perfect Dodge Purchased from Level III General Store for 29000 Reales<section end="Order of Gold"/>
Rustborne Swords<section begin="Rustborne Swords"/> Pistol Sword Legendary 17 4 Attacks deal more defense damage Twitch<section end="Rustborne Swords"/>
Ezio's Swords<section begin="Ezio's Swords (Resynced)"/> Cutlass Legendary 25 3 Able to perfect parry unstoppable attacks <section end="Ezio's Swords (Resynced)"/>
Altaïr's Swords<section begin="Altaïr's Swords (Resynced)"/> Cutlass Legendary 25 4 Takedowns recover some health <section end="Altaïr's Swords (Resynced)"/>
Dark Animus Corsair Pistol Swords<section begin="Dark Animus Corsair Pistol Swords"/> Pistol Sword Legendary 38 2 Killing enemies with these swords also damages nearby enemies Complete True Purpose<section end="Dark Animus Corsair Pistol Swords"/>
The Fortune<section begin="The Fortune"/> Cutlass Legendary 20 3 Each kill with a Heavy Strike kill gives some reales Follow the treasure map gained by collecting all 11 portraits<section end="The Fortune"/>
Blades of Toledo<section begin="Blades of Toledo (Resynced)"/> Cutlass Legendary 25 3 Heavy Strikes recover a small amount of health Purchased from Level III General Store for 24000 Reales<section end="Blades of Toledo (Resynced)"/>
Naoe's Shadowblade<section begin="Naoe's Shadowblade"/> Cutlass Legendary 25 4 Perfect Parry and Perfect Dodge are easier to perform <section end="Naoe's Shadowblade"/>
Spring-Steel Swords<section begin="Spring-Steel Swords"/> Cutlass Legendary 38 2 Able to parry gunshots <section end="Spring-Steel Swords"/>
Lightserver's Blades<section begin="Lightserver's Blades"/> Cutlass Legendary 38 2 Heavy Strike range is increased Purchase the Master Assassin Pack<section end="Lightserver's Blades"/>
Matched Golden Swords<section begin="Matched Golden Swords (Resynced)"/> Cutlass Legendary 25 4 Chain Takedowns are easier to perform and range is increased Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="Matched Golden Swords (Resynced)"/>
Le Bourgeoys Blades<section begin="Le Bourgeoys Blades"/> Pistol Sword Legendary 38 2 Fire an extra shot with each Heavy Strike Complete Art Lover I<section end="Le Bourgeoys Blades"/>
Dual Cleavers<section begin="Dual Cleavers (Resynced)"/> Cutlass Legendary 38 2 Sword attack power is increased while health is low Purchased from Level III General Store for 19000 Reales<section end="Dual Cleavers (Resynced)"/>
Masterwork Blades<section begin="Masterwork Blades"/> Rapier Legendary 29 3 Heavy Strikes recover some health Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="Masterwork Blades"/>
Dragon's Fang Swords<section begin="Dragon's Fang Swords"/> Cutlass Legendary 38 4 Killing enemies with these swords temporarily increases attack power Purchase the Dragon Storm Pack<section end="Dragon's Fang Swords"/>
Blades of the Damned<section begin="Blades of the Damned"/> Pistol Sword Legendary 38 2 Enemies sometime catch fire after their defense is broken Purchase the Hellfire Pack<section end="Blades of the Damned"/>
Serpent's Fang Cutlasses<section begin="Serpent's Fang Cutlasses"/> Cutlass Legendary 38 3 Perfect Parry recovers some health Purchase the Sea Serpent Pack<section end="Serpent's Fang Cutlasses"/>
Persian Scimitars<section begin="Persian Scimitars (Resynced)"/> Cutlass Legendary 38 4 Brutes cannot deny Chain Takedowns reward from Restored Weathered Map treasure<section end="Persian Scimitars (Resynced)"/>
Espada Ancha<section begin="Espada Ancha (Resynced)"/> Cutlass Rare 13 4 N/A found from an underwater chest in Shipwreck: The Black Trench<section end="Espada Ancha (Resynced)"/>
French Court Swords<section begin="French Court Swords (Resynced)"/> Rapier Rare 25 2 N/A Purchased from Level II General Store for 6500 Reales<section end="French Court Swords (Resynced)"/>
Pirate Scimitars<section begin="Pirate Scimitars (Resynced)"/> Cutlass Rare 38 3 N/A Purchased from Level II General Store for 11000 Reales<section end="Pirate Scimitars (Resynced)"/>
British Colonial Cutlasses<section begin="British Colonial Cutlasses (Resynced)"/> Cutlass Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="British Colonial Cutlasses (Resynced)"/>
Scottish Broadswords<section begin="Scottish Broadswords (Resynced)"/> Cutlass Rare 38 2 N/A Reward from Treasure Map from Isla Providencia<section end="Scottish Broadswords (Resynced)"/>
Standard Pistol Swords<section begin="Standard Pistol Swords"/> Pistol Sword Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="Standard Pistol Swords"/>
Captain Drake's Swords<section begin="Captain Drake's Swords (Resynced)"/> Rapier Rare 38 2 N/A Found in treasure chest at Sacrifice Island<section end="Captain Drake's Swords (Resynced)"/>
Ferraro's Rapiers<section begin="Ferraro's Rapiers"/> Rapier Rare 38 4 N/A Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="Ferraro's Rapiers"/>
Officer's Rapiers<section begin="Officer's Rapiers (Resynced)"/> Rapier Rare 17 4 N/A Purchased from Level II General Store for 8500 Reales<section end="Officer's Rapiers (Resynced)"/>
British Cutlasses<section begin="British Cutlasses (Resynced)"/> Cutlass Common 17 2 N/A [Acquired during/Complete] Lively Havana<section end="British Cutlasses (Resynced)"/>
French Dress Swords<section begin="French Dress Swords (Resynced)"/> Rapier Common 20 2 N/A Purchased from any General Store for 1200 Reales<section end="French Dress Swords (Resynced)"/>
Spanish Cup-hilt Rapiers<section begin="Spanish Cup-hilt Rapiers (Resynced)"/> Rapier Common 17 2 N/A Found in treasure chest in Havana<section end="Spanish Cup-hilt Rapiers (Resynced)"/>
Officer's Smallswords<section begin="Officer's Smallswords (Resynced)"/> Rapier Common 13 2 N/A Default swords<section end="Officer's Smallswords (Resynced)"/>
German Rapiers<section begin="German Rapiers (Resynced)"/> Rapier Common 22 2 N/A Found in treasure chest on Crooked Island<section end="German Rapiers (Resynced)"/>
Privateer's Cutlasses<section begin="Privateer's Cutlasses (Resynced)"/> Cutlass Common 25 2 N/A Found in Treasure Chest on Florida island<section end="Privateer's Cutlasses (Resynced)"/>
Blackbeard's Crimson Swords<section begin="Blackbeard's Crimson Swords"/> Rapier Legendary 25 3 Breaking an enemy's defense also damages nearby enemies Purchase the Blackbeard's Crimson Pack<section end="Blackbeard's Crimson Swords"/>
Uncrowned Prince<section begin="Uncrowned Prince"/> Rapier Legendary 25 3 Recovers some health after breaking enemy defense Underwater treasure chest west of Kingston, at coordinates 500,167<section end="Uncrowned Prince"/><section end="Resynced Swords"/>
Name Description
Blackbeard's Crimson Swords Lethal swords modeled after Blackbeard's famous blade, ornate and menacing.
Uncrowned Prince Pulled from beneath the waves after centuries, this keris bahari sword was once the weapon of royalty from the old kingdom of Palembang.
Lightserver's Blades Sleek black blades with gold filigree, hones to deadly edges.
Dragon's Fang Swords A sword with a light, graceful design featuring a mystic jade edge.
Blades of the Damned A pair of swords glowing with hellfire and brimstone, fierce and powerful.
Serpent's Fang Cutlasses A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.
The Fortune A pair of unique swords once used by the infamous pirate, Edward Kenway.
Dual Cleavers A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.
Order of Gold Adorned with intricate patterns, these blades are a rare and deadly curiosity.
Ezio's Swords A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.
Altaïr's Swords A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.
Naoe's Shadowblade A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
Dark Animus Corsair Pistol Swords These blades dance with strange light, like tears in the fabric of the world.
Spring-Steel Swords A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
Blades of Toledo A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.
Le Bourgeoys Blades The only pair of pistol swords with a genuine original flintlock attached.
Persian Scimitars A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.
Matched Golden Swords A pair of legendary golden swords, praised far and wide for their exquisite beauty.
Masterwork Blades A pair of beautifully balanced swords forged by a master craftsman.
Espada Ancha Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.
French Court Swords A pair of swords famous for having a perfect balance between speed and power.
Pirate Scimitars A pair of devastating scimitars, praised from Barbados to Boston.
British Colonial Cutlasses A pair of cutlasses popular among the settlers of the British colonies in North America.
Scottish Broadswords Heavy broadswords that emphasize damage over finesse.
Standard Pistol Swords A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.
Captain Drake's Swords A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.
Ferraro's Rapiers A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.
Officer's Rapiers A pair of extremely light rapiers praised for their swiftness.
German Rapiers A pair of traditional German rapiers typically used by Prussian court officers.
Privateer's Cutlasses A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.
British Cutlasses A pair of light cutlasses made popular by British privateers.
French Dress Swords A pair of elegant swords made popular by French court officers.
Spanish Cup-hilt Rapiers A pair of cheap yet efficient Spanish rapiers.
Officer's Smallswords A pair of small swords popular among officers in the British Army.
Rustborne Swords Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.

Pistols[edit | edit source]

Name Rarity Range Draw Speed Perk Availability
Dark Animus Corsair Flintlocks<section begin="Dark Animus Corsair Flintlocks"/> Legendary 22 1.00 Each pistol shot ricochets to a second target <section end="Dark Animus Corsair Flintlocks"/>
Darkworker's Pistols<section begin="Darkworker's Pistols"/> Legendary 22 1.50 While anonymous, pistols do not consume ammunition Purchase the Master Assassin Pack<section end="Darkworker's Pistols"/>
Dragon's Roar Pistols<section begin="Dragon's Roar Pistols"/> Legendary 28 1.50 Pistol range increased after a pistol shot kill Purchase the Dragon Storm Pack<section end="Dragon's Roar Pistols"/>
Diabolist's Pistols<section begin="Diabolist's Pistols"/> Legendary 20 1.20 Pistol shots set enemies near the target on fire Purchase the Hellfire Pack<section end="Diabolist's Pistols"/>
Fury of the Deep Pistols<section begin="Fury of the Deep Pistols"/> Legendary 28 1.50 Heals slightly after firing a headshot Purchase the Sea Serpent Pack<section end="Fury of the Deep Pistols"/>
Golden Flintlock Pistols<section begin="Golden Flintlock Pistols (Resynced)"/> Legendary 28 1.20 Killing an enemy with the postol will slow time briefly Purchased from Level III General Store for 18000 Reales<section end="Golden Flintlock Pistols (Resynced)"/>
Gargoyle's Breath<section begin="Gargoyle's Breath"/> Legendary 20 1.50 Explosive round. Consumes 100 Reales per shot from Restored Weathered Map treasure<section end="Gargoyle's Breath"/>
Captain Drake's Flintlocks<section begin="Captain Drake's Flintlocks (Resynced)"/> Legendary 24 1.20 Pistol shots kill Captains instantly (except Bosses) bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="Captain Drake's Flintlocks (Resynced)"/>
Rustic Flintlocks<section begin="Rustic Flintlocks"/> Legendary 22 1.20 After a Perfect Dodge, quick shooting immediately does not consume ammunition obtained from in-game online store for free (on map press Options-Button to access the store).<section end="Rustic Flintlocks"/>
Peaceful Means<section begin="Peaceful Means"/> Legendary 20 1.00 Pistol shots are quieter Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="Peaceful Means"/>
Cannon-Barrel Pistols<section begin="Cannon-Barrel Pistols (Resynced)"/> Rare 21 1.12 N/A from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="Cannon-Barrel Pistols (Resynced)"/>
Captain Morgan's Pistols<section begin="Captain Morgan's Pistols (Resynced)"/> Rare 20 1.50 N/A Found in underwater treasure chest on Black Island<section end="Captain Morgan's Pistols (Resynced)"/>
Captain's Wheellock Pistols<section begin="Captain's Wheellock Pistols (Resynced)"/> Rare 20 1.50 N/A Found in treasure chest on Great Inagua<section end="Captain's Wheellock Pistols (Resynced)"/>
Spanish Officer Pistols<section begin="Spanish Officer Pistols (Resynced)"/> Rare 24 1.00 N/A Purchased from Level II General Store for 5500 Reales<section end="Spanish Officer Pistols (Resynced)"/>
Pirate Blunderbusses<section begin="Pirate Blunderbusses(Resynced)"/> Rare 20 1.00 N/A Purchased from Level II General Store for 6000 Reales<section end="Pirate Blunderbusses (Resynced)"/>
Baldwin's Golden Pistols<section begin="Baldwin's Golden Pistols"/> Rare 26 1.00 N/A Complete Plantain!<section end="Baldwin's Golden Pistols"/>
Standard Wheellock Pistols<section begin="Standard Wheellock Pistols (Resynced)"/> Common 20 1.12 N/A purchasable from any General Store (800 Reales)<section end="Standard Wheellock Pistols (Resynced)"/>
Common Flintlock Pistols<section begin="Common Flintlock Pistols (Resynced)"/> Common 20 1.00 N/A Default pistols<section end="Common Flintlock Pistols (Resynced)"/>
Rufino's Flintlocks<section begin="Rufino's Flintlocks"/> Legendary 20 1.20 Pistol kills make nearby enemies go berserk <section end="Rufino's Flintlocks"/>
Blackbeard's Crimson Pistols<section begin="Blackbeard's Crimson Pistols"/> Legendary 22 1.50 Increase morale damage from headshots Purchase the Blackbeard's Crimson Pack<section end="Blackbeard's Crimson Pistols"/><section end="Resynced Pistols"/>
Name Description
Rufino's Flintlocks A matched pair of pistols favored by the notorious rogue Rufino. Reliable at close range and quick to draw, they were made for shipboard skirmishes and sudden betrayals.
Blackbeard's Crimson Pistols Classic pirate pistols with aged metal and crimson highlights.
Dark Animus Corsair Flintlocks Truth and thunder in the palm of your hand.
Darkworker's Pistols Hand-carved ebony with gold-plated iron forming a lethal union.
Dragon's Roar Pistols Sleek pistols imbued with ornate scrollwork and glowing jade.
Diabolist's Pistols A set of pistols wreathed in infernal flames, emitting an aura of destruction.
Fury of the Deep Pistols Silvery, steel pistols adorned with deep-sea patterns and neon highlights.
Golden Flintlock Pistols A set of legendary, golden flintlock pistols, famed for their extraordinary precision.
Gargoyle's Breath Monstrous, leering faces adorn the grips of these pistols.
Captain Drake's Flintlocks A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.
Rustic Flintlocks Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.
Peaceful Means The method by which many disputes can be swiftly resolved.
Cannon-Barrel Pistols A set of pistols forged to resemble ship cannons.
Captain Morgan's Pistols A set of flintlock pistols once owned and used by Captain Morgan.
Captain's Wheellock Pistols A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.
Spanish Officer Pistols A set of pistols, praised throughout the West Indies for their stability.
Pirate Blunderbusses A set of bulky blunderbusses, popular among pirates for their brashness.
Baldwin's Golden Pistols Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.
Standard Wheellock Pistols A set of wheellock pistols, perfect for reaching targets at great distances.
Common Flintlock Pistols A set of typical flintlock pistols, found all across the West Indies.

Trinkets[edit | edit source]

Image Name Rarity Description Perk Availability
Black Pearl Legendary This ominous trinket contain the ghosts of drowned sailors. Takedowns can chain to one more enemy Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
Shark Teeth Legendary A symbol of fierceness and reckless bravery. Brutes cannot deny Chain Takedowns Purchase from a level 3 General Store for 25000 Reales
Templar Cross Legendary The secret symbol of the Templars. Reduce damage from enemy melee attacks Complete Damn Fine Gear
Hidden Ones Sigil Legendary The secret sigil of the Hidden Ones. Enemies' detection time is increased while crouched Complete The Pirate Captain (half of the Assassin's Contracts)
Brass Bird Trinket Legendary Kenway's lucky brass charm, linked to his iconic ship. Rope Dart cooldown is shorter Purchase the Master Assassin Pack
Wooden Eyeball Legendary This false eye provides extra insight. Quick shooting kills Brutes instantly Purchased from General Store at Great Inagua for 12000 Reales
Obsidian Monolith Legendary Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes. Perfect Dodge is easier to perform Complete rank 9 of "Eye in the Dark" project
Yax Tun Pendant Legendary This Mayan design brings fortune to its bearer. All gunshots are mysteriously absorbed Complete Mayan Mysteries
Guardian Beast Trinket Legendary Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea. Health slowly regenerates while out of combat Found in underwater chest between pair of unnamed island south of San Ignacio wreck
Stormrunner Pendant Rare A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps. Increases the amount of healing from food, drink, and remedies Found in underwater chest off the coast of Nassau, at coordinates 615, 767
Hunter's Amulet Rare An amulet of good fortune favored by hunters. Animals' range of detection is reduced Buried treasure chest on Santanillas
Bloody Spanish Medal Rare One of Laurens Prins' trophies from his time as a soldier. Reduces damage from Spanish soldiers Inside Laurens Prins' Manor
Anchor Medallion Rare A lucky anchor medallion favored by sharp-eyed sailors. Increases the rewards from floating loot Found in a treasure chest on Sacrifice Island
Lock of Hair Rare A lock of Caroline's hair kept as a lucky keepsake. Restore some health after a perfect parry Complete Wayward Souls
Cross Pendant Rare A bejeweled cross once worn by the wealthiest citizen in Kingston. Reduces damage from British soldiers Complete Tithes Paid
Exotic Sea Shells Rare A string of sea shells gathered from around the world. Increases the wildlife products gained from skinning animals Found in treasure chest in southeast Havana
Small Goblet Rare A sacred grail said to prolong its owner's life. Increases the amount of healing from food, drink, and remedies Complete The Other Cheek
Jackdaw Totem Rare Carved by an unknown sculptor, it represents protection and gratitude. Falling from high places no longer damages Edward Complete A World Without Gold
Lodestone Rare A naturally magnetized piece of mineral. Loots nearby Corpses and Curios automatically Purchased from a Level II General Store for 7000 Reales
Folded Palm Rare A gambler's trinket meant to bring good fortune. Gain reales after each Takedown Complete Spiteful Soldier
Found Coin Rare A large gold coin turned into a good luck charm. Increase the amount of Reales gained Complete Art Lover I
Rabbit's Foot Common A lucky charm for warding off misfortune. Chance of staggering an enemy following a successful parry Complete The Taíno Assassin
Gold Earring Common Gold hoop earrings stolen from a lady with connections in high places. Reduces the gain of Wanted Level from acts of piracy Found in underwater chest at Salt Key Bank
Diamond Trinket Common This diamond trinket is as tough as nails and as hard as a rock. Oxygen drains slower while diving underwater Found in underwater treasure chest at Cape Bonavista
Demon-forged Pendant Legendary A fiery charm pulsating with dark energy from the lower planes. Berserk darts also sets enemy on fire Purchase the Hellfire Pack
Abyssal Pendant Legendary A silver snakehead charm, illuminated with an inner glow. Killing enemies also recovers some health Purchase the Sea Serpent Pack
Fortunate Circle Charm Legendary An elegant pendant in the form of a lucky jade circle. Impervious to attacks for a short duration after a Perfect Dodge Purchase the Dragon Storm Pack
Narwhal's Horn Rare The broken tip of a narwhal's horn. Enemy guards lose their defensive stance more quickly Found inside the house on Cat Island
Blackbeard's Trinket Legendary A lucky charm for the predator who stalked the seas. Kills further reduce enemy morale Pre-order reward
Small Bones Common The grim remains of a shaman once used for dark rituals. Heals after a successful assassination. Complete The Cursed Trinket