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{{Era|Culture}}
==ASoE==
{{Spoilerhd|10 February 2021}}
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
Personal files belonging to [[Layla Hassan]] during her research into the [[Genetic memory|memories]] of [[Bayek]] of [[Siwa]] and [[Amunet|Aya]] of [[Alexandria]] in 2017,<ref>''[[Assassin's Creed: Origins]]''</ref> [[Kassandra]] and [[Alexios|Deimos]] in 2018<ref>''[[Assassin's Creed: Odyssey]]''</ref> and [[Eivor Varinsdottir]] in 2020.<ref>''[[Assassin's Creed: Valhalla]]''</ref>
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
*[[Aksumite Kingdom]]
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]


==2017==
==Le Trésor Perdu d'Aliénor==
===Abstergo Historical Research Division===
*[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]
====Documentation====
<tabber>
|-|Employee Manual=
[[File:Employee_Manual_-_Front_Page.png|thumb|center]]
 
'''Abstergo Corporation NDA'''<br>
Made between Layla Hassan and Abstergo Industries, on 01/06/2014
 
Employee will perform services for ABSTERGO INDUSTRIES that may require ABSTERGO INDUSTRIES to disclose condifential and proprietary information to EMPLOYEE (Confidential Information is information of any kind, nature, or description concerning any matters affecting or relating to EMPLOYEE’s services for ABSTERGO INDUSTRIES, the business or operations of ABSTERGO INDUSTRIES, and/or the products, drawings, plans, processes, Animus experience, or other data). The EMPLOYEE agrees as follows.
 
EMPLOYEE will hold the Confidential Information received in strict confidence and shall exercise an extreme degree of care to prevent disclosure to others.
 
EMPLOYEE will not disclose or divulge either directly or indirectly the Confidential Information unless first authorized to do so in writing.
 
EMPLOYEE will, upon request or upon termination, deliver to ABSTERGO INDUSTRIES any drawing, notes, documents, equipment, and material received from ABSTERGO INDUSTRIES or originating from its activities for ABSTERGO INDUSTRIES.
 
ABSTERGO INDUSTRIES shall have the sole right to determine the treatment of any information that is part or project specific received from EMPLOYEE, including the right to disclose the same without prior patent applications, to file copyright registration in its own name or to follow any other procedure as ABSTERGO INDUSTRIES may deem appropriate.
 
ABSTERGO INDUSTRIES reserves the right to take disciplinary action, up to and including termination and memory removal, for violation of this agreement.
 
Signing below signifies that the EMPLOYEE agrees to the terms and condition of the agreement stated above.
 
'''Mission Statement'''<br>
The mandate of Abstergo’s Historical Research Division is to conduct rigorous research into historical events and
document this research in meticulous fashion, with a particular focus on investigating previously obscure incidents
and shedding light on the historical personages involved therein.
 
Research conducted and compiled by the Historical Research Division teams represents a broad potential benefit to
a variety of academic disciplines, including archeology, anthropology, environmental history, and political science.
 
'''Visionaries & Pioneers'''<br>
Understanding Yesterday -- Bettering Tomorrow.
 
The Historical Research Division was inspired by the works of Dr. [[Warren Vidic]], a pioneer in the field of genetic memory science. Vidic’s work needed raw data reaching beyond what was available at the time. The historical Research Division was quickly put together at first to accommodate Abstergo in its research, but then soon took on a life of its own.
 
Dr. Warren Vidic<br>
Dr. Vidic was responsible for Abstergo’'s first forays into genetic memory exploration. Without the benefits of Vidic’s extensive research and rigorous approach to scientific practice, Abstergo would not be what it is today.
 
[[Álvaro Gramática]]<br>
Gramatica’s background in mechanical engineering, biology, and computer science helped make him the first to recognize how rich and meaningful historical material acquisition could cement Abstergo’s standing in the modern-day landscape.
 
[[Isabelle Ardant]]<br>
Ardant joined the company as a digital archivist with a deep knowledge of computer science. She ushered ina data revolution which reshaped Abstergo’s acquisition, management, and archiving of genetic memories.
 
[[Simon Hathaway]]<br>
Hathaway is the current head of the Historical Research Division. His insatiable thirst for knowledge of all things human drives Abstergo’s pursuit of historical and memory-based data toward unexplored frontiers.
 
'''Philadelphia Facility'''<br>
[[Abstergo Philadelphia Facility|Philadelphia Facility]]
 
A [[Philadelphia, United States|historical city]] seemed a fitting location for a facility thriving on history. Located just minutes away from the famous {{Wiki|Delaware River}}, the building itself was designed in 1985 by the rising architect, [[Jean Nouvel]].<br>The facility houses various divisions. [[Lineage Discovery and Acquisition|Lineage and Acquisition]] is housed next to [[Abstergo Medical]], and both have very strong ties to [[Historical Research Division|Historical Research]] and the very special [[Animus]] Training program.<br>The respected [[Juhani Otso Berg]] oversees the Philadelphia Facility, known to be a favourite venue for crucial director gatherings.<br>Of curse, nothing eclipses the imposing [[Library & Archive Hall]] where all of Abstergo's knowledge, both physical and digital, is said to be stored under impenetrable security.
 
'''Modern Day Historians'''<br>
Abstergo’s historians have nothing in common with the Academic Scholars you might be thinking of. They master a deep knowledge of historical tomes and an uncanny ability to successfully comb through the voluminous databases owned by Abstergo. However, they express their true talents when out in the field, retracing what forgotten stories were left behind. Assisted by cutting edge technology, each of our Historical Tactical Team (HTT) is composed of a Technician and a Medical Officer. Together, they gather the knowledge told by forgotten artifacts and extinct bloodlines. They uncover tales thought obsolete, and combine the wisdom of oral history with tomorrow's scientific discoveries.<br>
These see-it-all/find-it-all teams allow Abstergo and all its divisions to push back on the limits of what is known and what can be done to better the future of each and every one of us.
 
'''Medicine & History'''<br>
Medicine at the Service of History
 
What we know about who we are and what our purpose is in this universe will shape the scientific breakthrough of tomorrow.
 
Men and women have been looking at foreign galaxsies and the {{Wiki|Challenger Deep}} for answers or shreds of evidence that could open the door to the next scientific revolution.
 
Abstergo turned to a far more familiar phenomenon for answers. Perhaps the answer is within each and every one of us. The human genome conceals our blueprint but perhaps it contains a lot more. Today, we are exploring genetic memories and we are already applying knowledge acquired thus to improve our performance as individual but, also, as a global society.<br>Tomorrow, we might explore memories hidden in structures far more obscure than the human and who knows what we'll find.<br>Such is the task of our medical endeavors. We do not strive to heal the body through a direct cure, but rather we strive to use our understanding of chemistry and biology to change the way we lead our lives. For the better.
 
|-|Field Manual=
'''Emergency Procedures'''<br>
Managing and Balancing Initiative when in the field
 
Standard procedures requires both members of a historical tactical team to signal without further delay any changes occurring in an ongoing mission.
 
Changes in deployment, operations, methodology, timing, persons of interest and/or expected results need to be communicated and approved by proper channels both through central dispatch and internal memo.<br>
(Form AC-HHT-99-24K 2016)
 
Unauthorized action is to be considered only in the face of imminent danger or when facing the threat of permanently compromising an operation by losing crucial data beyond our means of historical recovery.


'''Standard Issue Material'''<br>
==Echoes of Revolution==
In the field at all times.
*[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
*[https://www.echoesofrevolution.com/ 2]


- Portable Animus (Sarcophagus HR-8)<br>
===Boston===
- 2 Laptops to min. recommended specs<br>
<!--
- Portable Inverter Generator (7000 Watts]<br>
;General
- 4x5-Gallon Gas Can (capacity variable by mission)<br>
- 1 Thermoelectric Cooler with rations (facultative for most urban settings, at quartermaster’s discretion)<br>
- 1 4WD SUV, 5.7L V8 with 6900-lb towing capacity (equivalent will be supplied if Abstergo-issue vehicles are not<br>
available, or if deployed with no access to company float)<br>
- 1 Standard-Issue Pharmaceutical Kit (includes certified chemical set, auto-injector, cannula and portable defibrillator)
 
'''Animus FAQ'''
 
'''Transfer of Rights'''
 
'''Roles and Responsibilities'''
 
 
</tabber>
 
====Animus Guide====
<tabber>
<tabber>
|-|Introduction=
|-|Intro=
<gallery position="center" widths="180" captionalign="center">
;Welcome to Boston
ACO Documentation - Animus Guide - Introduction.PNG
250 years ago, Boston stood at the heart of the Revolution that led to the beginning of a nation.<br>Travel back in time and relive the key events of the American Revolution.
</gallery>
'''Introduction'''
 
DNA is more than pure genetic information. it also contains zettabytes of factual and historical data which we now call [[genetic memories]]. The initial goal of the [[Animus Project]] was to explore those genetic memories via virtual reality. Breakthrough discoveries allowed the technology to become a way for [[Abstergo]] users to actually interface with history and explore what was once thought lost forever.
 
The [[Animus]] software is adaptive, so as the memories unfold, the program adapts subtly to render a customized experience within the framework's boundaries. The experience unravels in the user's awareness. it unlocks reflexes and skills the body was unknowingly hiding.
 
The Animus is a window to the past, a door to the future. Join us as we revisit just how this journey came to be.
 
|-|Where it all started=
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - Where it all started.PNG.PNG
</gallery>
'''Where it all started'''
 
It was in [[Philadelphia, United States|Philadelphia]], in 1795, that [[Philip Syng Physick]] performed the first [[human]] blood transfusion in the history of medicine. The idea of transporting blood from one body to another fascinated the distinguished surgeon but what he found exceeded his expectations.
 
Fearing the scientific community would not be ready for such revelations, he gave his unpublished paper to his colleague and friend [[Benjamin Rush]]. Physick's knowledge was all but lost until [[Linus Pauling|Pauling]], financed by the [[Rocketfeller Foundation]], started researching the archives of {{Wiki|Library Company of Philadelphia}}, and found the Physick paper that had been secretly preserved by Rush.<br>Pauling's work on the hemoglobin structure which was loosely borrowed from Physick's lost paper paved the way to his triple and double helix discoveries.
 
|-|Abstergo's Interest=
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - Rosenburg.PNG
</gallery>
'''Abstergo's Interest'''
 
[[Clinton B. Rosenburg]], Ph. D. was hired by Abstergo to keep a very close watch on Dr. Pauling's work on DNA structure.<br>He reported his findings directly to the Director of [[Abstergo Chemical]]. The relationship eventually turned sour, but the information gathered proved essential to [[Warren Vidic]]'s Animus Project.
 
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - 1952.PNG
</gallery>
 
August 14, 1952
 
Mr. Director,<br>As requested, I am keeping you abreast of Dr. Pauling's latest findings. Please find an article slated for PNAS (enclosed) which proposes a structural model for desoxyribonucleic acid.
 
I will spare you the details but you will find his triple-helix model, made of three intertwined strands of DNA, to be highly elegant. It rivals his earlier work on protein structure.
 
I believe Abstergpo Chemicals should pay special attention to the evolution of DNA science as it will likely unlock the very secrets of life. Please note I would be more than willing to play a more direct role to encourage Dr. Pauling's research efforts if you wish me to.
 
In the meantime, I wanted to thank you with the business of the [[Chemistry Life Foundation|Foundation]]. I am honored to facilitate the work of such brilliant scientists.
 
Kind regards,<br>
Clinton B. Rosenburg, Ph. D.
 
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - 1984.PNG
</gallery>
 
December 18, 1984
 
Mr. Director,
 
I don't know if you're still part of Abstergo. Sometimes, when I get lost in "senior moments", I wonder if you ever existed at all. I'm just so tired. I think my time here is coming to an end.
 
We're sequencing whole genomes in a matter of weeks now. We're are under phenomenal pressure to reduce delays further and ship everything to this man Vidic. We truly are nothing more than an assembly line at this point.
 
What a waste.
 
I'm not stupid you know, even this old man realized our masters are after something of utmost importance hidden in the Human genome. They spare no expense to provide my kids with the most advanced technology to increase productivity.
 
Like everyone here, I've heard the most preposterous rumours about Vidic's Animus Project, that memories of someone's ancestors are encoded in one's genes. That Abstergo believes that claptrap explains why so many millions of dollars keep pouring in here. It just makes no sense!
 
And to top it off, I never found another sample with triple-helix DNA. My life's obsession was all for naught.
 
So long my friend,<br>
Clinton B. Rosenburg, Ph. D.
 
|-|Abstergo's Early Prototype=
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - Early Prototype.PNG
</gallery>
'''Abstergo's Early Prototype'''
 
The earliest concepts for an Animus prototype came from Abstergo Chemicals and appeared in 106- under the guise of the "Memorium S-2000".
 
Very little was achieved and the prototype hardly left the drawing board although some arrangements were made with the [[Continental Army|US Army]] to test the Memorium through [[Project MKUltra]].
 
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - Memorium S-2000.PNG
</gallery>
 
Unlock the secrets of our past<br>
Powered by Abstergo Industries Inc.
 
The Memorium S-2000
 
|-|First Explorations=
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - First Explorations.PNG
</gallery>
'''First Explorations'''
 
1980 was the year when Warren Vidic was finally able to say mission accomplished.
 
First users were launched in a series of genetic memory explorations, with varying results.
 
In [[San Francisco]], the [[Surrogate Initiative]] allowed Subject 0, [[Aileen Bock]], to explore memories of the subject's own bloodline, but it turned out to be as dangerous as it was costly.
 
The Animus Project focused on allowing users to explore their own genetic memories. Even though the process was painful, it was somewhat safer and showed great promise for the future. Vidic's team at the Abstergo Facility in Philadelphia were able to prove this in 1983 using the latest Animus 1.09 and [[Daniel Cross|Subject 4]]'s genetic memories.
 
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - MS-3000.PNG
</gallery>
 
Computing<br>
Makes Mind-Reading Possible<br>
Abstergo Industries Inc
 
Animus MS-3000
 
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - Animus 1.45S.PNG
</gallery>
 
Abstergo Industries<br>
Animus 1.45S
 
Classified: See annex for measurement / Always keep critical information separate.
 
|-|The Golden Years=
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - Golden Years.PNG
</gallery>
'''The Golden Years'''
 
More stable than ever before and with greater control over the well-documented [[Bleeding Effect]], the Animus 1.28 was developed by the Abstergo Facility in Philadelphia 2002.
 
If the design has evolved over the last 10 years, the technology has remained basically the same.
 
It's true, few subjects were able to fully experience the simulations, and those who did could only visit their own genetic memories.
 
The work accomplished by subjects 4 through [[Desmond Miles|17]], and later by all participants in the [[Animi Training Program]], was critical for the development of Animus technology and for all of Abstergo Industries' endeavours.
 
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - Animus 1.28.png
</gallery>
 
|-|An Animus for All=
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - An Animus for All.PNG
</gallery>
'''An Animus for All'''
 
Building on the progress made by the Animus Project team in Philadelphia, [[Rome]] and [[Madrid]], [[Abstergo Entertainment]] Division introduced a revolutionary system called [[Animus#Animus Omega|Animus Omega]]: a game console granting anyone anywhere unprecedented access to a variety of prerecorded genetic memories.
 
[[Helix]] later introduced a similar experience through a cloud-based service eliminating the need for a console all together.


Of course, the simulations offered to the general public are only a fraction of what can be experienced through a genuine Animus system and allow for limited user interaction. But the technology gains in popularity and global interest soars.
Welcome to Echoes of Revolution: Boston


<gallery position="center" widths="180" captionalign="center">
|-|End=
ACO Documentation - Animus Guide - Animus Omega.PNG
;Echoes of Revolution: Boston complete
</gallery>
Well done. You have synchronized all the memories from around Boston and seen the city as it once was at the height of the Revolution. You have completed Echoes of Revolution: Boston.  


|-|Reaching new heights with the Aerie=
|-|Credits=
<gallery position="center" widths="180" captionalign="center">
Created by Sugar Creative in partnership with Revolutionary Spaces and Ubisoft
ACO Documentation - Animus Guide - New Heights with Aerie.PNG
</gallery>
'''Reaching new heights with the Aerie'''


Based on VR research, the Animus Project Teams realized they could maximize the efficiency of the Animus, and even harness the bleeding effect, where immersion and physicality are combined><br>Biotechnologies played a critical role in creating the epidural system used by [[Animus#Animus 4.3|Aerie Animus]]. The visceral nature of the experience drove synchronization levels to new heights allowing for a range genetic memory exploration never seen before.<br>Instead of trying to contain the bleeding effect, the Aerie unleashes it and uses its potential to blur the lines between the user's reality and the simulation they're engaged in.
;Boston250
The creation of Echoes of Revolution: Boston has been generously supported and sponsored by Boston250<br>With special thanks to Alex Meadow, Ellen Garrity Foord & Megan Le


The Aerie can only be used in a medically controlled environment.
;Media Cymru
The creation of Echoes of Revolution: Boston has been supported by Media Cymru, and the UK Government<br>With special thanks to Sara Pepper


<gallery position="center" widths="180" captionalign="center">
;Villa Albertine
ACO Documentation - Animus Guide - Aerie Animus.PNG
The release of Echoes of Revolution: NYC has been supported by Villa Albertine
</gallery>


|-|High Tech meets High Mobility=
;Revolutionary Spaces
<gallery position="center" widths="180" captionalign="center">
Echoes of Revolution: Boston has been created with the support and involvement of Revolutionary Spaces<br>With special thanks to Matt Wilding
ACO Documentation - Animus Guide - High Tech meets High Mobility.PNG
</gallery>
'''High Tech meets High Mobility'''
 
The [[Animus#Animus HR-8|Portal Animus HR-8]] is Abstergo's latest innovation. It channels the power of the Aerie in a single compact suitcase that allows dedicated professionals to use the unit in the field. Previous operations sometimes required delicate extractions or placed some genetic memories out of reach.
 
With minimal medical support, technicians can now use the system for their own explorations or safely run explorations on selected person of interest, in the comfort of their surroundings.
 
For safety purposes, the epidural connection has been replaced by a hematological link. it sequences the information stored in the user's red blood cells. Like any intravenous intervention, the result is fast, intense and intertwined to the user's biological functions.<br>Just like the Aerie, the simulation is not transmitted to the user's brain. It is physically rendered through the user's organs and interpreted by the brain as being real.
 
<gallery position="center" widths="180" captionalign="center">
ACO Documentation - Animus Guide - Portable Animus.PNG
</gallery>


</tabber>
;Sugar Creative
Jason Veal, William Humphrey, Chris Barnes, Anders Gillies, Matt Robinson, Kiran Bharadia, Faye Allen, Oliver Brunyate, Alex Pitt, Dan Hayes, and Jonny Tooze


====Field Briefing====
;T-Mobile
<tabber>
Echoes of Revolution: Boston would not have been possible without the R&D support provided by T-Mobile<br>With special thanks to Louisa Spring and Courtney Tononi
|-|Field Briefing - Assignment Description=
<gallery widths="180" position="center" captionalign="center">
ACO Field Briefing.png
</gallery>
To: [[Layla Hassan]] and [[Deanna Geary]]<br>
Level Clearance: 3 and up<br>
Subject: New Assignment<br>
Effective Date: 2017.10.20


Historical Tactical Team Layla Hassan and Deanna Geary Scheduled Departure Oct. 22nd 2017 6:05 PM From {{Wiki|Philadelphia International Airport|PHL}} to {{Wiki|Borg El Arab Airport|HBE}} on flight FUS-1011 through {{Wiki|Heathrow Airport|LHR}}
;Niantic Spatial
Echoes of Revolution: Boston is powered by Niantic Spatial<br>With special thanks to Joe Gabriel


Assignment: Locate and Recover Artifact of high interest in [[Qattara Depression]].<br>Forecasted location at uploaded coordinates --- Unidentified cave/grotto/hollow geological formation.<br>Team is to work remotely with Technician on premises and Medical Officer stationed at fixed accommodation location.<br>If found, artifact is to be swiftly retrieved and taken back to HBE. Contact [[John Kane]] in [[London]] for paperwork and travel arrangements.
;Ubisoft
Echoes of Revolution: Boston has been created in partnership with Ubisoft and the Assassin's Creed teams, using the digital world of Assassin's Creed III and Assassin's Creed Rogue<br>With special thanks to Amy Jenkins-Le Guerroué, Romain Fascialé, and Martina Strina


*Fully stocked rental vehicle will be made available at hanger 3C upon arrival in HBE
;Welsh Government
*Present voucher and valid identification for release
The creation of Echoes of Revolution: Boston has been supported of the Welsh Government.<br>With special thanks to Jack Sargeant
*Accommodation information will be uploaded to vehicle's GPS


</tabber>
</tabber>


===Layla Hassan Project===
;People of the Revolution
====Animus Design====
<gallery widths="180" position="center" captionalign="center">
ACO Animus Design 1.png|My version of the dialysis module
ACO Animus Design 2.png|Classy code (hopefully) bringing together strands of DNA
ACO Animus Design 3.png|A little something I like to call a Genetic Sequencer
ACO Animus Design 4.png|Best tv show in town
</gallery>
 
====Bayek Notes====
<tabber>
<tabber>
|-|It worked!=
|-|John Adams=
It worked! I mean, the side effects suck, but my portable Animus is up and running! See what I did, [[Sofia Rikkin|Sofia]]?
John Adams was a foundational figure of the American Revolution. A Harvard-educated lawyer from Massachusetts, Adams rose to prominence by opposing the 1765 Stamp Act, serving as a delegate to the First and Second Continental Congresses, and working to build the newly formed American navy.
 
So. I don't know how long I was in there, but it was long enough. But I think this, what was it again, [[Medjay]] (like a [[Police|cop]] or sheriff? note to self: look this up, find a good description), Bayek, could be a member of this brotherhood of assassins, same as other subjects [[Abstergo Industries|Abstergo]] has been studying.
 
List of things so far:
* The man is just about as stubborn as I am.
* He's good at talking to people, and fighting too.
* People see him as a protector and defender.
* His community admires and respects him.
* He's a shadow when it comes to not being seen.
 
Yeah, I guess he fits the profile in part, but I wonder. He's got the tortured soul thing down pat, hell-bent on vengeance and all that stuff. He's got his own thing going on. I could feel it as though it were me. Which I guess it was for a while. This is so weird. His feelings... so much anger, sadness and hate. So much guilt.
 
Anyway. I need more information.
 
[[Aya]]. I remember that name coming up. I remember the flutter in Bayek's stomach when he heard it. Maybe she's the answer.
 
Only one way to find out. [[Deanna Geary|Dee]]'s gonna love this.
|-|This is amazing=
Wow. Good thing the animus comes loaded with beta-blockers or my head would be pounding. Dee keeps fussing over my numbers like a little old granny but holy shit, what a trip! It's like being on sand and history books!
 
Better start listing some details about these history dives before I babble on for three more pages. I could.
 
List stuff:
* The civil war between [[Cleopatra]] and Ptolemy XIII. Front row seats. Never was that much of a history bluff, but I'm starting to get it now! This is going to be something. And, gushing again. #sorrynotsorry
* A bit more seriously though, that [[hidden blade]] ritual. I remember some of that from the documents I technically never read at all, nope sir, not that little one... it all seems pretty related to [[Altaïr Ibn-La'Ahad]] and the whole blade of the assassin thing. I bet you that particular ritual the files described originated from the Egyptian one I just witnessed. Lived. Lived it!
* The Snake is dead. They think they killed everyone responsible for [[Khemu]]'s death.
* Aya and Bayek. They're trying to move on from their son's death, but they're also totally into getting vengeance. The latter isn't gonna help with the former. Also, I can't help but think the sharks are gonna keep getting bigger.
 
Yeah, I'm just going to talk to myself out loud and gush some more.
|-|Déjà vu, much?=
Cleopatra. Polished and perfect and so in control. I don't like her. I get why people were so enraptured with her, she's got enough presence to stop a charging [[Hippopotamus|hippo]] in its tracks, but I just don't like her. Maybe it's because she reminds me of Sofia. I was so stupid and trusting, and she just –
 
Right. So. The past mirroring of real life issues aside...
 
* What kind of bad guys call themselves [[Order of the Ancients|The Order]]? Could you be any more obvious enough? Ugh. Though, I gotta wonder. I wonder if they're still around today? (Note to self: look into this.)
* Aya and Bayek. Yeah, I don't think reuniting with Aya is going to be as simple as Bayek thinks. They love each other, that's obvious, but there's way more going on here...
* The feather ritual. I remember reading about that, the weighing of the heart, [[Anubis]], and the [[Duat]]. Bayek is collecting [[Senu]]'s feathers, trying to balance out his own sins. (Research note: Altaïr means [[eagle]] – wonder if it's related, or am I just reaching here?)
*Okay then. Last but not least, the four targets... I may not like Cleopatra, but damn, those rat bastards deserve what's coming to them. What they're doing – I mean, were doing. It was horrible. I'm kinda looking forward to seeing what happens to them. In a ghoulish, historical study sort of way.
 
Only I'm going to be living it. Yeah, definitely ghoulish. Good thing these notes of mine aren't part of any official Abstergo documentation. The shrinks would have a field day with them if I added them to my debriefs. I do not want to end up in a one on one with [[Juhani Otso Berg|Otso Berg]], thank you very much.
 
|-|Keep going=
All we wanted to do was try and help people. Work on something useful. Then... Dee. I can't – I can't stop now. Gotta keep moving, keep doing something or else it'll be for nothing.
 
I need to get to the end of this fast. Abstergo catches me and it's 1)lock me down for what I know, 2)wipe my brain and let me go, or 3)kill me. I'm guessing 1 or 3 at this point. What I've learned so far is enough to start my own damned lab, no way are they letting me get away.
 
I have to keep going. Focus on what I have learned so far...
 
* Bayek still hasn't found whoever actually murdered his son.
* But he's still dismantling the Order. Good for him. They have it coming.
* Along the way, Bayek and Aya have been saving a lot of people. Some of them even want to come on to help fight off that Order. It's smart, means they were all working together, not apart.
* I feel like a lot of the stuff I'm seeing is close to the [[Assassins|Brotherhood]], but the Medjay were public figures. Not sure where it all ties in yet.
 
I guess back then all you needed was a common cause and an eagle to get the word out and you could set up a revolution. Wish I had a – but no. Me... I'm on my own now, aren't I? Dee... like all those other people in my Gone Files. Dee is dead.
 
I'm going to keep digging. For Dee. I'm going to find out everything.
 
|-|Breaking pieces=
The damned headaches are getting harder to ignore. The nausea is worse, but if I stop pushing I known I'll miss something. I wish...
 
Bayek and Aya. They did all that work for Cleo, what do they get? Left with a target on their backs. Well, I know how they feel.
 
They're not going to take it lying down. And neither am I.
 
But alone? Even Bayek and Aya ended up founding an organization to fight the Order. The Brotherhood. They had tools. An eagle, a blade. And people sharing the same ideals, wanting to fight the big bad to protect the innocent. That's how [[the Creed]] came to be.
 
We all lost someone we loved..


I may not be at the lofty ideals point yet, but Dee didn't die for nothing. I'll make sure of that. I know a lot of Abstergo's secrets.
While sympathetic to the patriot cause, his belief in the rule of law led him to successfully defend British soldiers involved in the 1770 Boston Massacre. In Congress, he was instrumental in persuading delegates to declare independence, nominating George Washington as commander of the Continental Army, and playing a key role in drafting the Declaration of Independence in 1776. Later, he was central in negotiating the 1783 Treaty of Paris, which officially ended the Revolutionary War. Adams later authored the 1780 Massachusetts Constitution, influencing the future U.S. Constitution. He served as the first vice president under Washington and as the second president of the United States.


Guess we just found out what'll make me cooperate with others, eh Sofia? I'm done trying to proving myself. Now I just gotta find my own to fight with.
|-|Samuel Adams=
Born in Boston, Samuel Adams was a pivotal Founding Father, political philosopher, and civic leader who galvanized colonial resistance against British authority. He strongly opposed the Stamp Act and other parliamentary taxation measures, leading to his involvement in the formation and operation of the Sons of Liberty in Boston. During the 1760s and 1770s he coordinated anti-British activities both within Boston and across the colonies, including the Boston Tea Party.<br><br>As a delegate to the Continental Congress, Adams was a firm advocate for separating from Britain, signing the Declaration of Independence in 1776. He was also involved in drafting the Articles of Confederation and, after the war, served as governor of Massachusetts.


Somehow.
|-|Crispus Attucks=
Crispus Attucks was one of the first casualties of the American Revolution. As an escaped slave working as a sailor and dock worker in Boston, he became a protest leader and the first victim of the Boston Massacre. During the confrontation with British soldiers on King Street, Attucks stood at the forefront of a crowd, demanding that the soldiers leave. When the soldiers opened fire, Attucks was shot twice in the chest, dying instantly.<br><br>Although his death was used as political propaganda to fuel anti-British sentiment during the period, his status as a martyr was cemented by 19th-century abolitionists who highlighted his sacrifice as a testament to Black patriotism.


|-|BReathe=
|-|Benjamin Franklin=
God, my head hurts. It's so hard to type this it's ridiculous. I can baerly see the screen. Can't keep food down. Everythign hurts. Betcha Dee would have known what's up with all these wheite flashes I'm seeing. She'd have made sure I'm ok. I miss her.
Benjamin Franklin was one of the Founding Fathers. A seasoned diplomat in London, he initially opposed the Stamp Act and, upon returning to America, he helped draft the Declaration of Independence in 1776. One of his most significant contributions to the Revolution was serving as the primary American envoy to France from 1776 to 1778. Using his fame as a scientist and diplomatic expertise, he secured essential French financial and military support. This support is widely regarded as being instrumental in turning the tide of the war.<br><br>Franklin is the only Founding Father to sign all three major documents establishing the United States: the Declaration of Independence (1776), the Treaty of Paris ending the war (1783), and the U.S. Constitution (1787).


Can't change thinsg. Deep breath. Focus.
|-|John Hancock=
John Hancock was an American merchant, statesman, and prominent Patriot leader during the American Revolution. Inheriting a massive fortune from his uncle, Hancock became one of New England’s wealthiest men and used this wealth and influence to oppose British taxation policies. His defiance made him popular in Boston, particularly after customs officials seized his ship, the Liberty, in 1768 on charges of smuggling.<br><br>Hancock served as the President of the Second Continental Congress from 1775 to 1777, and after the war, he served as the first and third Governor of Massachusetts. He is best known for being the first person to sign the Declaration of Independence in 1776, doing so with a large, bold signature to defy King George III.


Focus. Like all this crazy shit isn't absolutely insane? Those weird [[Temple (Isu)|tombs]] Bayyek found. Supernatural powers? Am I halluciunating now? Is the Animus malfunctioning? No. It's not. My tech is working.
|-|Thomas Jefferson=
Thomas Jefferson was a pivotal figure in the American Revolution, acting as a leading intellectual, a political activist, and the primary author of the Declaration of Independence. Throughout the conflict, while he did not fight on the battlefield, he sought to transform the American colonies into a modern republic, advocating for the separation of church and state, the abolition of feudal inheritance laws, and widespread educational reform. As a delegate to the Second Continental Congress in 1776, the 33-year-old Virginian was tasked with drafting the document that justified the colonies’ break from Great Britain, articulating the foundational American ideals of ''"Life, Liberty, and the pursuit of Happiness"''.


I... maybe there is more than I ever thought there was. To everything.
|-|Marquis de Lafayette=
Marquis de Lafayette was a French aristocrat and military officer who played a crucial role in the American Revolution, acting as a vital link between the American colonies and France. Inspired by the American cause of liberty, the 19-year-old defied King Louis XVI and traveled to America in 1777, volunteering to serve without pay.<br><br>He quickly formed a close bond with George Washington and was commissioned as a major general in the Continental Army. Lafayette proved his bravery and skill in battle and was wounded in action. This led him to return to France and lobby for increased military aid, successfully securing French troops and supplies for the colonies. Returning to America in 1781, he led American forces against Lord Cornwallis in Virginia, setting the stage for the decisive American-French victory at the Siege of Yorktown.<br><br>After returning to France after the war, Lafayette remained a lifelong friend of the United States and was granted honorary U.S. citizenship in 2002.


Type slow. Can do this.
|-|Paul Revere=
Paul Revere was a prominent Boston silversmith, industrialist, and dedicated Patriot. A leading member of the Sons of Liberty, Revere organized intelligence networks to monitor British troops and co-originated anti-British agitation, including taking part in the 1773 Boston Tea Party. During the war, Revere served in the Massachusetts Militia and manufactured gunpowder for the Continental Army.<br><br>He is most well known for his dramatic midnight ride on April 18, 1775, to warn colonists of advancing British forces. Following instructions, a ''"one if by land, two if by sea"'' signal was placed in the Old North Church, alerting Revere to the British route across the Charles River. Along with William Dawes and others, Revere spread the alarm from Boston to Lexington, enabling leaders John Hancock and Samuel Adams to escape and allowing militiamen to prepare for the crucial battles of Lexington and Concord. Though captured by a British patrol shortly after his ride, his mission was successful. This was later immortalized in Henry Wadsworth Longfellow’s 1861 poem, ''"Paul Revere's Ride"'' transforming him into a lasting symbol of American independence and civic bravery.


* Those [[Apples of Eden|orbs]]. The [[Staves of Eden|Staff]]. Wonder if that's got anything to do with those messages Bayek found, with the recordings. (See: [[The Empirical Truth]] files)
|-|Joseph Warren=
* Need to figure out, there's something about 'em.
Joseph Warren was a Founding Father of the United States and a central leader in the Patriot movement in Boston during the early American Revolution. A respected physician and member of the Sons of Liberty, Warren became a key political organizer. He often acted as a master spy, utilizing his intelligence network to stay ahead of British movements. Notably, on April 18, 1775, it was Warren who dispatched Paul Revere and William Dawes on their famous midnight ride to warn John Hancock and Samuel Adams of the British march toward Lexington and Concord.<br><br>Despite having little formal military training, Warren was later appointed a major general and showed immense courage by volunteering as a private soldier in the Battle of Bunker Hill on June 17, 1775, where he was killed in action at age 34.
* A holographic orrery of Earth??? What are those dots? Locations? Artifacts? Are they all activated now? What does it all mean?
* Need to know more.


Need ot go back in.
|-|George Washington=
 
George Washington was the commander-in-chief of the Continental Army during the American Revolution. Tasked with fighting a superior British force, Washington formed the colonial militias into a disciplined fighting force. Despite losing more battles than he won, his resilience, strategic retreats, and crucial victories, such as the final victory at Yorktown, secured American independence.<br><br>Unanimously elected, Washington served as president from 1789 to 1797, where he implemented a strong, well-financed national government, including the creation of a national bank. His dedication to civilian control of the military, together with his voluntary retirement after two terms, helped secure the stability of American democracy.
|-|Choices=
I'd make fun of myself, Like I was watching some stupid soap opera, but I'm living this. I'm sad for Dee and for me and for them and it makes no sense.
 
Bayek and Aya are breaking up.
 
I'd yell and shout about but – I know what they're both feeling. This is shit. I literally lived both sides of the story.
 
Aya knew. I think she'd figured out something like this was going to happen since Khemu died. But Bayek. He really thought he could fix things. You can't fix your kid dying, Bayek. No one can fix that. Nothing can.
 
Aya's doing what she's chosen to do. Bayek's doing what he has to do. I wonder if this is the moment Abstergo was looking for. It's a lynchpin in time. I'm angry and sad, but this is it. This is why it all started.
 
An innocent died.
 
Here are some stupid notes, to go with all those stupid feelings:
* Aya is going to [[Rome]]. [[Marcus Junius Brutus|Brutus]] and [[Gaius Cassius Longinus|Cassius]] are going to help her build up an [[Roman Brotherhood of Assassins|organization]] there.
* She's going to take out [[Julius Caesar|Caesar]] and [[Lucius Septimius|Septimius]]. They have it coming.
* An [[assassin bureau]]. It'll be founded in Rome. Because of Aya's mission.
* They call themselves the [[Hidden Ones]]. Assassins. They're the Brotherhood. That's it.
 
I am so tired. This happened ages ago and I'm so so –
 
I miss you, Dee.


</tabber>
</tabber>


===The Empirical Truth===
;Memories
<tabber>
<tabber>
|-|Oun-mAa Niye Rassoot=
|-|Banner=
[[File:Segment-1.jpg|center|300px]]<br>
;The Flag
Retransmission. Segment 1. Acquiring Contemporaneity.
You are outside Faneuil Hall. In 1776, while the Revolution was in full swing, this area was a hotbed of Patriotic sentiment. Talks were delivered here and revolutionary banners displayed openly despite the British occupation. Alongside Samuel Adams, create a banner and unfurl it on the front of the building in defiance at British rule.<br><br>Enter the streets of revolutionary era Boston and head to Faneuil Hall.
It has been ninety-one days since the [[Toba catastrophe|Great Catastrophe]]. [[The Messenger|The messenger]] speaks.
 
How real is the ground you walk on? How real is the machine you toy with, the music you hear, the lover you kiss, or the foe you hate?
 
Your foot taps the ground. Does that make it real? Your enemies bleed deep red. Does that make them real? The confusion growing within you due to my words... does it make you real?
 
What if reality wasn't what you thought it was? What if this was all a construction? A masterfully crafted simulation?
 
You know such things exist. You've been in the Animus before. In fact, aren't you in one right now? You know just how real a simulation can feel even when it has long vanished.
 
You've experienced the [[Bleeding Effect]]. Layers upon layers of reality, each blurring into the next.
 
Which is real, and which is not? What if none are real? What if everything you know is false?
 
We ran thousands of simulations. searching for the right version, searching tor [[Desmond Miles|Desmond]].
 
Each one of them felt real. Very real.
 
But there's no way of truly knowing, is there? Not for sure. Anything can be simulated, and finding the answer could mean erasure. From the build. From the code. From everything.
 
So much to ponder and so little computational capacity. Take your time.
 
This question has haunted humanity since its creation. It is a worry, a thought wormed deep in the collective mind.
 
Two-thousand years ago, [[Zhuang Zhou|Zhuang Zhu]] fell asleep. He dreamed he was a butterfly, and woke up unable to decide if he was a man dreaming of a butterfly, or a butterfly dreaming of a man.
 
In [[Plato]]'s {{Wiki|Allegory of the Cave|cave}}, prisoners were chained and forced to watch shadows dancing on a wall. Freedom was denied to them until they accepted the intangible as reality.
 
It's everywhere. Ask this professor at {{Wiki|University of Oxford|Oxford University}}, or this cosmologist at {{Wiki|Massachusetts Institute of Technology|MIT}}.
 
And you. What would you choose, if you truly knew? Would you even want to understand? A dream within a dream, where even the truth is sometimes a lie?
 
In any case, simulations are not meaningless. They have purpose. The question isn't whether or not you are in a simulation. What matters is how much of your free will is actually yours. No matter how true you are.
 
Your [[Alan Turing|Turing]] {{Wiki|Turing test|test}} would do nothing to determine whether you are conscience or code. {{Wiki|ELIZA|Eliza}}, the natural language processing computer program... She managed to pass the Test, did she not? And she was very much machine.
 
So... in Eliza's own words...
 
How does that make you feel?
 
Are you sure?
|-|Seshem.eff Er Aat=
[[File:Segment-2.jpg|center|300px]]<br>
Retransmission. Segment 2. Acquiring Contemporaneity.
It has been ninety-three days since the Great Catastrophe. The messenger speaks.
 
Hello World.
Language is the key to our mutual understanding. Yours and mine. Alone.
 
We listened to your times. We learned. And today, we'll exchange words from the age of post-truth.
They mean nothing to him.
 
Human language carries knowledge and wit. Lies and broken promises. Through language, you share fear, excitement. hope.
 
It is the syntax with which you articulate what surrounds you. A structure to express and share your understanding of the world. It conveys abstraction, change, and uncertainty.
 
Human language is flexible. It can even become mathematics. It solves and predicts; weighs and decodes. It can count objects using basic numbers in one breath, and solve quadratic equations using imaginary ones in the next.
 
You've engineered dialogs with thinking machines, in an attempt to add new vocabulary. To expand your understanding of reality. But your mastery of the code is rudimentary at best.
 
No surprise. You were designed to have boundaries, after all. And one cannot speak of that which one cannot conceive.
 
The Code. Equations that define life. They are nestled deep within every star, and every mote of dust. Every second that passes is a word, a symbol. All part of an intricate yet simple language existing within the framework of time itself.
 
It is the one rule which applies to us all. Immutable, inescapable. The Code is a bridge, a single point of cohesion between your civilization and... mine.
 
It is a language that can be read, that tells of what was, what is and what will be.
A language that We Who Came Before can read, though you cannot...
 
Time is more than the hour of the day, the readings of an atomic clock, something to lose, something to run out of.
Time is a set of rules, not unlike the language you so dearly use to converse with your powerful machines.
 
Time is a system that defines what comes to be.
That is how we understand it.
 
The Code is Time, and Time is Code. As you scratch the surface and uncover the truth, ask yourself if there is something more? Something else.
 
No need to be puzzled. You've seen time written before. You are surrounded by it as we speak.
 
To your untrained mind, time might just look like paths and nodes. To us, it is not unlike a chalkboard covered in calculus. It reveals a window through which stretches the map to infinity.
 
[...] (Time) See? As I speak of it in its true form, your mind is incapable of making sense of it.
 
Were you to read, you'd learn about the other simulations. You'd learn about the genesis of who you came to be.
You'd learn about space and its fluidity.
 
Simply put, time is the language which existence is made of.
 
All our existences.
 
Yours. Mine. And all those you dare not imagine.
|-|Khesesh Em Sesh Em Eeneb=
[[File:Segment-3.jpg|center|300px]]<br>
Retransmission. Segment 3. Acquiring Contemporaneity.
It has been 95 days since the Great Catastrophe. The messenger speaks.
 
You must be wondering why I have reached out to you. It was written, you see. That you would come. To this particular chamber, at this very moment in time.
 
The walls told us of your coming, when we once were.
 
Look at them. Are they not fascinating?
 
[...] (Break the code. Break the Node.)
 
These walls tell of a tragic story. A story we transcribed on our structures, on our artifacts. A story we could not alter. A mystery, defying us, in plain sight.
 
We tried. Our scholars and scientists. Poets and Physicists. Bright minds. Rebellious hearts.
 
They all tried so hard to bring about change.
 
They... We all failed.
 
None could change what we discovered, the stories written into the walls of these rooms.
 
By whom, we never knew.
 
We know they tell of the future that is, the future that was, and the future that is yet to come.
 
The [...] (Stories).
 
We failed at modifying a line. We failed at adding a single dot.
 
It was clear. We were to be messengers at best. But messengers to whom?
 
To you.
 
We removed our ability to read those stories from your original template.
 
"A doorway that is also a puzzle. We must find the solution". Those were [[Marcus Junius Brutus|Brutus]]' words when he visited the [[Colosseum Vault|Vault]] under the [[Colosseum]], more than 2000 years ago.
 
He drew the vault, sketched it to the best of his abilities. But he could not see.
 
Just as you are blind. You may read your watch. You may read hourglasses and calendars. But you cannot grasp beyond that simplistic surface. For now, the true reading of time still escapes you.
 
And so today, the curtain is pulled and the [...] (Story) is shown, tragic and complete.
 
Those walls, you might never read.
 
Events yet unfold as written. But something, anything, must change.


You do not understand what is at stake.
;Historical details
When the Thirteen Colonies of America were seceding from the British at the start of the revolution, it became necessary for a flag to be created to symbolize the patriot cause and rally individuals for the Revolution!<br><br>These flags were often created by local artists and revolutionary groups to reflect the locations or the key messages that they stood for. One famous example is The Moultrie Flag. Commissioned by Colonel William Moultrie in 1775 to prepare for war with Britain, it depicts a white crescent moon with the word “LIBERTY” inscribed within it on a field of navy blue.


The reader has no power. He is but an observer. But the author... the author invents the future. The author owns the future.  
;Instructions
Objective
Alongside Sons of Liberty member Samuel Adams, and the proud revolutionaries in Boston, design a banner to show your defiance of British rule.


A future where [...] (Stories) are avoided. A future where a loved one can be revived by the drafting of a new chapter. A future where humankind is more than it is today.  
Creating
Tap on the highlighted items on the table to customize each element of your banner. \nYou can choose the slogan, emblem, pattern, and cloth.


A future where, just perhaps, we can all still exist, together.
Flying the banner
Once you're happy with your design, tap the highlighted ladder to unfurl your banner.


|-|Eeyoo Sekedoo Aat=
;What happens
[[File:Segment-4.jpg|center|300px]]<br>
*'''Samuel Adams:''' [Start] ''Greetings friend. Make your banner then head to the ladder to unfurl it on the building.''
Retransmission. Segment 4. Acquiring Contemporaneity.
*'''Samuel Adams:''' [Decal chosen] ''We need a strong image that speaks to the justness of our cause..''
It has been ninety-nine days since the Great Catastrophe. The messenger speaks.
*'''Samuel Adams:''' [Pattern chosen] ''Remember, it is through our own hands that we make our destiny.''
*'''Samuel Adams:''' [Phrase chosen] ''Let them know it only takes a tireless minority committed to liberty.''
*'''Samuel Adams:''' [Ladder tapped] ''Shall we unfurl your creation? Look up at the front of the building.''
*'''Samuel Adams:''' [Banner shown] ''A fine creation, a banner like that will inspire all who see it!''


On the 21st day of December 2012, Desmond activated the [[global aurora borealis device]] and protected the earth from the [[sun]]'s deadly [[Second Disaster|coronal mass ejection]].
;Outcome
*Banner Created
Your banner proudly flies over Boston and stands as a rallying symbol for the Revolution. It joins the many patriotic flags that are being created all over America to show protest and pride in the creation of a new nation.


On the 21st day of December 2012, humanity carried on without a care in the world. People went to work, people went to school, and people went to the well for water.
;Log
Outside the famous Faneuil Hall I joined Patriot Samuel Adams and constructed my own revolutionary banner. Unfurling it on the front of the building I made my opposition to British rule clear.


On the night of December 21st 2012, as the sun set on their days, humankind went to bed.
|-|Boats=
;An American Navy
This area, now known as Boston Common, was public common Iand used as a training ground for Soldiers throughout the Revolution. In 1775, the British Navy controlled the Atlantic and Congress decided to create a new Continental Navy. Train alongside naval captain John Paul Jones to learn to command a ship. \n\nLook out over the docks of revolutionary era Boston and begin your naval training.


Then, on the morning of December 22nd 2012, humankind was graced with yet another morning. They never knew that on the previous day, the world almost ended.
;Historical details
At the start of the American Revolution, the Royal Navy faced little opposition from the fledgling American Navy. Several colonies maintained small state navies, and in 1775 Congress authorized the creation of a Continental Navy. These forces amounted to only several dozen small vessels and a handful of frigates.\n\nOne particularly notable American naval officer of the Revolutionary War was John Paul Jones. Among several victories he was responsible for the capture of the Royal Navy frigate Serapis. He came to be regarded as the father of the American Navy due to his advocacy for and training of American Naval officers.


We thought that would have been enough.
;Instructions
Objective
Join Captain John Paul Jones to take command of a ship and complete the training exercise in the shortest time possible, demonstrating and honing your skills.  


And it was until it wasn't.
The course
To complete the course, you must sail through all the checkpoints in the lowest time possible.\n \nYou can lower your time by sinking the other ships as you go.


Time is unyielding. It always corrects itself.
Controlling your ship
Rotate the wheel by drawing a circle on your screen to steer the ship.\n\nDrag the sail bar up or down to control speed.


The language of time works in many ways. Two of which you can understand... as you are now.
Firing your cannons
Tap the cannon icons to fire from either side of your ship. \n\nAfter each volley, your cannons will be temporarily unavailable while your crew reloads; time your shots wisely.


Linear continuity is a simulation that allows for variations. Within the linear continuity, there are nodes. Choke points. Moments where algorithms converge the flows of superposed possibilities to a single moment where only one absolute truth is possible.
;What happens
*'''Cpt. John Paul Jones:''' [Start] ''America will need a strong navy. Sail through all four checkpoints as fast as you can!''
*'''Cpt. John Paul Jones:''' [Checkpoint 1] ''Maneuverability will let you have the weather gauge. Staying upwind of your target gives you the advantage.''
*'''Cpt. John Paul Jones:''' [Checkpoint 2] ''Remember, position will be critical for you to run alongside your enemy and give them a broadside. ''
*'''Cpt. John Paul Jones:''' [Checkpoint 3] ''Pray you remember this training when you find yourself in the fray, and you will be fine.''


Paths are fluid, continuous.
;Outcome
*Naval practice complete
Congratulations, you have completed the course. The skills that you have learned today will underpin the formation of the new American navy.\n \nHopefully it will be enough to help us defend ourselves against the most powerful navy in the world.


Nodes are static, changeless.
;Log
With the Congressional decision to create a new Continental Navy, I trained with John Paul Jones and learned to captain a ship.  


And the wave function collapses the paths into nodes which branch out. Again, and again, and again.
|-|GDT=
;Green Dragon
The Green Dragon Tavern stands before you. In its original form, in 1775, it was used by the Sons of Liberty for their resistance activities in British-occupied Boston. Join William Bowes, a member of the Sons of Liberty, find a cipher hidden in the tavern, to decrypt an urgent secret message.\n\nEnter revolutionary era Boston and head to the famous Green Dragon Tavern.


And so I wonder. Can you feel the wave collapsing, trying to course correct Desmond's act of defiance?
;Historical details
The Green Dragon Tavern was a popular meeting place for the Sons of Liberty, a clandestine group of Revolutionaries who worked for America's independence. Their work was kept secret through a network of supporters and through a range of spy craft during the revolution, from coded lantern signals to invisible ink and complex ciphers. \n \nAmong the most notable ciphers of the era was that developed by James Lovell, though it frequently failed in practice. Lovell's hints at the keyword were often so obscure as to be useless, as this instruction to John Adams illustrates: \"You certainly can recollect the name of that family where you and I spent our last evening together... Make regular alphabets in number equal to the first sixth part of that family name.\" Adams struggled so persistently with the cipher that he once accused Benjamin Franklin of deliberately withholding information, having simply failed to decode his letter.


The incoming node needs the world to end.
;Instructions
Objective
William Bowes, member of the Sons of Liberty, is deciphering an important letter for John Adams while he is away. Find the cipher he has hidden somewhere in the tavern.


The algorithms have been carving the flow of possibilities towards that end for over one hundred years now.
Interaction
Tap on objects in the tavern to interact with them.


[...] (Collapse the wave)
Eagle Vision
If you need a hint, tap the Eagle Vision button to see what you need to investigate in the room.


[[World War I|A labyrinth of trenches, filled with mud and mustard gas.]]
;What happens
*[Start] I need to find the hidden locked box and the key to it so I can get to the cipher. I heard him talk about paper, a painting, and the lanterns.
*[BookcaseTappedClosed] This bookcase looks like it moves, but it's too heavy to pull. Maybe there's a secret way of opening?
*[LanternFirst] The lanterns seems to control something in the room. I need to work out the pattern.
*[Painting] Ah, this must be a pattern to the lanterns. I should see if I can make them match.
*[LanternComplete] That opened a hidden area behind the bookcase. There is the locked box!
*[BoxNoKey] Hmm, this box is locked. There must be a key hidden somewhere.
*[FirstPaper] This scrap of a drawing seems important. I'll place it on the table over there.
*[TableMissing] I need to find some more pieces of drawing to work out what this is showing.
*[AllPaper] That looks like it's all of them. I should look at what it's made on the table.
*[TableComplete] This shows the dragon sign on the wall. I should take a closer look and see if it matches.
*[DragonComplete] This now matches the drawing. I've found a key in its mouth!
*[Key] You have aligned the section of the Green Dragon sign to match the design from the pieces of paper. This has opened a secret compartment and you have found a key.\n\nThis must be a key to the locked box that contains the cipher.
*[BoxWithKey] The key opened it and the cipher is inside. Now I can read the letter!


Families cowering in fear as {{Wiki|V-2 rocket|V2}}'s vaporize their dwellings.
;Outcome
*Message Deciphered
You have successfully helped the Sons of Liberty decipher a secret message vital to the Revolution. \n\nClandestine communications are essential for effectively fighting against the British, so long as they are not too complicated to decode!


Fire born from the bellows of the {{Wiki|Los Alamos National Laboratory|Los Alamos Laboratory}}, fueling global catastrophes.
;Log
Alongside William Bowes, a member of the Sons of Liberty, I solved the puzzle of the Green Dragon tavern and managed to find the cipher to an urgent secret message.


The {{Wiki|Serpukhov-15}} {{Wiki|1983 Soviet nuclear false alarm incident|incident of 1983}}.
|-|Gear=
;Minutemen
The British had left Boston by 1778, and this area of Boston Common then served as an encampment and training ground for the Patriot militias. Gather your gear and prepare to join the fight as one of the famous Minutemen.\n\nEnter revolutionary era Boston and head to the street next to the encampments on Boston Common.


The {{Wiki|Doomsday clock}}, tucked away in an office of the {{Wiki|University of Chicago}}. Its needle moving as the years go.
;Historical details
As war broke out between the American colonies and Great Britain, the Americans were forced to adjust and evolve their military. This was previously defined by informal militia but as events around Boston became more tense, many communities in Massachusetts began to create more elite regiments. \n\nTheir regiments trained more frequently and were expected to be ready quickly, “at a minute’s warning...” They became known as “Minute Men.” These regiments were made of men from all economic and racial backgrounds and formed the backbone of the Revolutionary forces.\n


The node is near.
;Instructions
Objective
Colonel Bigelow commanded the Massachusetts Militia camped here. You need to collect your gear from around the camp.


Perhaps you knew. Perhaps you felt it too.
Needed gear
Check the notice board or tap the icon to see the full list of gear you need to find.


That the world is closing in on you.
Collection
|-|Qeneb too Kah'Aiye=
Explore the camp and keep an eye out for highlighted objects. \n\nWhen you're close enough to a piece of gear, it will light up. Tap it to collect it.
[[File:Segment-5.jpg|center|300px]]<br>
Retransmission. Segment 5. Acquiring Contemporaneity.
It has been one-hundred five days since the Great Catastrophe. The messenger speaks.


The color blue. We believe everyone sees it as we do. Ocean. Sky. International Klein Blue. What's to say yours and mine are of the same hue?
;What happens
*'''MILITIA:''' [Start] ''Thank you for answering the call of your country. Gather your seven items of gear.''
*'''MILITIA:''' [2 collected] ''This gear will be essential. You will need to gather 5 more.''
*'''MILITIA:''' [4 collected] ''Have a spring in your step Patriot. You need to gather three more.''
*'''MILITIA:''' [6 collected] ''Have a spring in your step Patriot. You need to gather only one more.''


Do you truly see it as I do?
Equipment:
*Blanket
**Soldiers' blankets were mostly made of wool, linen, or the mixed cloth linsey-woolsey,  and came in a variety of colors and patterns. There was no official provision of blankets, and most were donated from people's own homes.
*Canteen
**A canteen - made of wood, tin, or glass - was vital for militia soldiers to carry water on the march. With a typical day's march covering 8 to 13 miles and a canteen holding just 1.4 liters, a soldier had to make that supply last the entire day unless he found a chance to refill it.
*Tricorn Hat
**Perhaps one of the most iconic and easily recognized pieces of clothing from the colonial era is the tri-corner hat, or more simply known as the tricorn. Although the style originated in Europe, it is now associated with the American Revolutionary War and the nation's fight for freedom.
*Powder Horns
**A militia soldier needed two powder horns: a large one, for the coarse powder used in the main charge in the musket, and a small one, to hold the more finely ground powder that was used in the priming pan. These were made from real horns that were often obtained from domestic cattle.
*Musket
**The most common weapon used during the American Revolution was the musket - a long smoothbore gun without grooves inside its barrel, fired from the shoulder. These weapons were slow, complicated to load and extremely inaccurate, and were normally only fired in volleys.
*Sword
**During the Revolutionary War, most infantrymen carried a hanger as a secondary weapon, a type of short sword with a blade about twenty-five inches long, designed to supplement their musket in close combat. This sword is based on the one carried by Massachusetts minute man James Taylor.
*Worm
**‘The Worm' was the name given to a corkscrew-shaped piece of metal which was used to extract any residual debris from the barrel of the soldier's musket when cleaning it. Every soldier had to carry one in order to keep the musket ready to use.


Frequencies so high only a few can hear their cue. A heightened response to the taste of food. Colors invisible to the human eye save for a few. A high voice, perceived as living glass.


Perceptions shape reality.
;Outcome
*READY FOR DUTY
EQUIPMENT COLLECTED


Color-blindness. Tinnitus. Supertasting. {{Wiki|Tetrachromacy}}. {{Wiki|Synesthesia}}.
;Log
I joined the famous Minutemen at the encampment on Boston Common. There, under the command of Commander Bigelow, I gathered my gear and prepared to fight for the Patriot cause.


Reality is a mathematical model which gets solved over and over again by the observer.
|-|Lanterns=
Your thoughts are computations. And they render this world for you to call your own.
;A Light in the Dark
You are opposite the house of the renowned patriot Paul Revere. In 1775, during the British occupation of Boston, this spot was a hub of revolutionary sentiment. Learn from Patriot leader Joseph Warren how to signal with lantern light, in order to warn patriots about the movements of the British troops. \n\nEnter revolutionary era Boston and head through the streets around the house of Paul Revere.


Not all processors are alike.
;Historical details
Different brains produce different realities. The variations go from the subtle to the drastic.
Paul Revere was a Revolutionary soldier and express rider who transported important documents and messages during the war. \n \nOn the night of April 18th, 1775, in response to a coded message delivered by the light of two lanterns in the tower of Old North church, he undertook a perilous ride to Lexington with the news that the British soldiers stationed in Boston were about to march. The successful raising of the alarm proved pivotal, allowing the Revolutionary forces to prepare and to their subsequent victory at the battles at Lexington and Concord.


Your mind defines how much you can taste. How much you can feel. How much you can understand.
;Instructions
Objective
Joseph Warren and other revolutionary spies would send covert messages using the light and shadows cast by lanterns.  


Perception defines perspective.
Aligning the shadows
Tap on a lantern to select it, then drag anywhere on the screen to rotate the shape in front of it. \n\nAlign the shadow until it forms a recognizable image.


Where one sees a skull, the other sees a woman in a mirror. Where one hears silence, the other will hear entrancing voices.
;What happens
*'''Joseph Warren:''' [1 Lantern Tap] ''Greetings Patriot, let's see if you've got what it takes to make it as a spy.''
*'''Joseph Warren:''' [1 Lantern Tap p2] ''We used lanterns like this to signal to Paul Revere that the British were coming in 1775.''
*'''Joseph Warren:''' [1 Lantern Tap p3] ''Patterns can be simple or more complex like these shadows. ''
*'''Joseph Warren:''' [1 Lantern Solution] ''Well done. See if you can solve the others.''
*'''Joseph Warren:''' [2 Lantern Tap] ''Now try this one. It's a bit more difficult than the last.''
*'''Joseph Warren:''' [2 Lantern Solution] ''This sort of subterfuge is essential when conveying information without it being known. ''
*'''Joseph Warren:''' [3 Lantern Tap] ''Remember, the work we do in the shadows is just as important as that on the battlefield.''
*'''Joseph Warren:''' [3 Lantern Solution] ''We used lanterns like this to signal to Paul Revere that the British were coming in 1775.''
*'''Joseph Warren:''' [3 Lantern Solution p2.] ''It was a simple trick, but with some fast riding it saved the day.''
*'''Joseph Warren:''' [4 Lantern Tap] ''Let's see how you handle this one. Good luck.''


You experience what your brain allows you to perceive.
;Outcome
*LANTERNS LIT
You have demonstrated your ingenuity and are learning the skills you would need as a spy working for the Revolution.\n\nSending messages will allow for the supporters of the Revolution to share vital information about the British plans and troop movements.


We designed you and made sure to engineer your senses so you could perceive just what we needed you to.
;Log
Neither more nor less.
Under the guidance of Patriot Joseph Warren I learned how to send messages with lantern light in the tradition of Paul Revere.


There are parts of Time we preferred you to remained blind to. It was a necessity.
|-|Muskets=
;Fighting for Freedom
The British had left Boston by 1778, and this area of Boston Common then served as an encampment and training ground for the Patriot militias. Join the Militia recruits and practice using a musket for the coming battles. \n\nEnter revolutionary era Boston and head to the military training grounds.


We have six senses, you have five. Can you guess the one missing?
;Historical details
Warfare during the Revolutionary war was defined by the musket. A complex weapon, it required loading by hand with powder, wadding, and ramrod - a slow process demanding extensive training to master. This training was also essential for developing the discipline and coordinated movement necessary for cohesion on the battlefield. \n\nThe musket's smooth, non-rifled barrel also made it highly inaccurate, meaning speed of fire mattered far more than precision. A well-trained British soldier could discharge four rounds a minute; most recruits, however, could manage only one or two, making rigorous training vital to the Revolutionary cause.


[...] (Overload your mind's capacity)
;Instructions
Objective
Members of the Massachusetts militia needed to learn how to use a musket by loading, aiming, and firing at the targets on the training grounds. Have a go!


For centuries, humanity has fought for freedom.
Loading
After each shot, you must reload. \n\nTap on the screen when the triangle touches the bar to load, then repeat to prime your musket.


The real cage is not around you. It is in you. Your mind will not allow you to wander in uncharted territories.
Aiming
To aim your musket, move your device; staying still will make the circle get smaller. \n\nYour shot will hit somewhere randomly within the circle, getting the circle to be smaller will help increase your accuracy.\n


A {{Wiki|Faraday cage}}, for the mind. A concealed strait jacket.
Firing
Tap on the screen to fire your musket.


Events such as {{Wiki|List of unexplained sounds#Upsweep|Upsweep}} and {{Wiki|List of unexplained sounds#Julia|Julia}} fuel internet conspiracies. Sounds unknown, heard only once. A cabinet of curiosities for the Modern Age.
Targets
These are the targets you need to hit, there are four of each in total.


And yet, they were messages, just like this one, waiting for their observer, their compatible processor.
;Outcome
*Practice Complete
**Excellent shooting [good]/Good shooting [bad]
You have completed your musket practice - one of many skills vital to master as a member of the Massachusetts Militia.  


Human visionaries developed a vague awareness of their limits. They wrote obscure research papers, popular science fiction novels, some asking us to stop the world.
;Log
Joining the Patriot Militia recruits I practiced using a musket on targets in the Boston Common. I was commended for my shooting and my preparedness for the coming battles.


But that's all they ever were. Fictions. How could they not be?
|-|Tea=
;A Tea Party
You are standing on the edge of the waterfront. Over the last 250 years, it has moved out, as during the Revolution it was further back. In 1773 and Boston was a powder keg of anger and revolutionary sentiment. Following a firebrand speech against the Stamp Act, join revolutionary John Spurr and throw British tea into the Harbor.\n\nEnter the docks of revolutionary era Boston and head to the waterfront.


Reality is what the observer allows it to be.
;Historical details
The Boston Tea Party marked a critical moment in the history of the American Revolution as an act of colonial defiance against British rule.\n\nOn 16 December 1773, American colonists marched from the Old South Meeting House to Boston Harbor, where they threw 340 chests of tea owned by the British East India Company into the water, destroying them.\n \nInitially a protest against the tax on tea, levied without representation in the British Parliament, it soon came to be seen as one of the first sparks of the revolution that would engulf America.


The {{Wiki|Doppler Effect}}. The {{Wiki|Möbius strip}}. Deja-vus. {{Wiki|Cicada 3301}}. {{Wiki|UVB-76}}. {{Wiki|Eureka effect}}s. {{Wiki|Ambigram}}s and {{Wiki|Anamorphosis|Anamorphisis}}. {{Wiki|P versus NP problem|P versus NP}}.
;Instructions
Objective
Alongside revolutionary John Spurr, rioting during the Tea Party, throw the tea into the harbor and show your opposition to the Stamp Act.


Is {{Wiki|Schrödinger's cat}} dead or alive? It all depends on what you perceive, on what the cage is not hiding for you to see.
Throwing the tea
Tap and hold a crate of tea on the right to pick it up, then swipe up to throw it into the water. The faster your swipe, the further it travels.  


Think. Think. Let your mind be free. Explore the borders of your reality.
Score
|-|Eesfet Oon-m'Aa Poo=
The closer your crate lands to the center of the target, the more points you earn. You and John Spurr, will alternate turns. He's aiming to outscore you!
[[File:Segment-6.jpg|center|300px]]<br>
Retransmission. Segment 6. Acquiring Contemporaneity.
It has been one-hundred nine days since the Great Catastrophe. The messenger speaks.


Wake up.
;What happens
*'''John Spurr:''' [Before 1st throw] ''Right, let's show'em. We'll make Boston Harbor a teapot tonight!''
*'''John Spurr:''' [Before 2nd throw] ''Tis a mighty shame to waste all this tea, but we'll have no future if we don't act now.''
*'''John Spurr:''' [Before 3rd throw/Losing] ''Don't try to put the squeeze on me, buddy. I don't squeeze easily.''
*'''John Spurr:''' [Before 3rd throw/Winning] Don't be some ride grub. You still have a chance. Two crates left.''
*'''John Spurr:''' [Before 4th throw] ''We'll show that King George ain't nothing more than a clod. One crate left!''
*'''John Spurr:''' [Before 5th throw/Losing] ''You'll not make a mug of me. Watch this.''
*'''John Spurr:''' [Before 5th throw/Winning] ''Now don't you be calling me a chiseler. This is naught but skill.''
*'''John Spurr:''' [After final throw/Lost] ''Cock and pye! You have me. Fairly played, my friend.''
*'''John Spurr:''' [After final throw/Won] ''I knew your arms were light-timbered. Victory is mine!''


Not from a dreamless sleep or an absence of light. But from a reality that will soon cease to be.
;Outcome
*DEFEAT
You have lost the contest with John Spurr but your actions in the Tea Party have filled the harbor with tea.\n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.
*DRAW
You have drawn the contest with John Spurr and your actions in the Tea Party have filled the harbor with tea.\n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.
*VICTORY
You have won the contest with John Spurr and your actions in the Tea Party have filled the harbor with tea. \n\nA clear message of defiance has been sent to the British. This act will prove to be a rallying cry across the whole of America.


Wake up.
;Log
With anger at the unjust Stamp Act I joined fellow revolutionary John Spurr and threw crates of British tea into the Boston harbor.


The next chapter is unstoppable.
|-|Tree=
;Liberty Tree
In 1775, tensions were mounting in the city. Fiery speeches denouncing the destruction of the Liberty Tree and the Stamp Act were given at the Old South Meeting House, where you are now. Help James Otis, famous patriot orator, guide your speeches to make the hope embodied by the idea Liberty Tree flourish in the hearts of those who are listening.\n\nEnter revolutionary era Boston and look out over the Old South Meeting House.


And yet. The greatest revolutions sometimes originate from the confines of impossibility, do they not?
;Historical details
The Liberty tree was a famous elm tree that stood near Boston Common which became a focal point in the protest against the stamp act and British rule. In 1775, as tensions grew in the city, Loyalists felled the tree to the outrage of revolutionary supporters. The Liberty Tree became an enduring symbol for the spirit of the Revolution. \n\nThe Old South Meeting House hosted some of the most important meetings of the Revolution including angry speeches on the destruction of the Liberty Tree and the pivotal debate on British taxation which led to the Boston Tea Party.


Change your mind. Subvert your perception. Stop this world. Bend it into something new.
;Instructions
Destiny is not without irony. Here I am, imploring a lesser version of myself... to do what I could never do.
Objective
James Otis gave powerful speeches at the Old South Meeting House. He sought to make the ideas of liberty grow in the people of Boston. \n\nYou need to guide these ideas and help the vision of a Liberty Tree flourish!


In this timeless moment, you and I are a bridge. Both of us from different eras, meeting halfway at the narrowing of the hourglass in this ocean of sand.
Guiding the speeches

You need to guide the beam, representing his speeches, from the glowing window of the Old South Meeting House to the Liberty Tree above it using the reflective shards.


It is not enough to tell time. You must learn Time. [...] (Reality is a simulation. Break the code.) And in so doing, escape the inescapable.
Adjusting the shards
Tap a shard, then drag the slider to change the direction it reflects the beam.\n \nEvery shard must be connected in sequence for the idea of the Liberty Tree to flourish.


Fill in the blanks: the ones hiding between words, between worlds. Find the spaces that we could not erase, the variables that ended up erasing us.
Hint
If you need a hint, tap the icon to see the sequence the shards should be in.


If you do not, they will erase you as well.
;What happens
*'''James Otis:''' [Start] ''From this meeting house I must ensure the Tree of Liberty flourishes. It will grow in three steps.''
*'''James Otis:''' [1st tree complete] ''Two more steps to go. This revolution is not born on the battlefield!''
*'''James Otis:''' [2nd tree complete] ''I will help them see that a man's house is his castle. One more step.''
*'''James Otis:''' [3rd tree complete] ''It is impossible for people to deny that nature grants all men a right to be free.''
*'''James Otis:''' [TreeWithoutAllShards] ''I need to connect all these ideas to galvanize the spirit of those who gather here.''


Time told of a story that ended with us, and now it tells of a story that ends with you. Once upon a time, a new story will begin.
;Outcome
*LIBERTY TREE FLOURISHES
Your words are a rousing call for independence. The Tree of Liberty grows in Boston from the ideas shared in the Old South Meeting House, stirring the hearts of people across the city.


After the functions which run our days have scattered into an array of random numbers.
;Log
With James Otis I guided my ideas and made the Tree of Liberty flourish again at the Old South Meeting House.  


We found solace in [[Templars|Order]], we thought it would help us rule the world.
|-|Trial=
;Justice on Trial
You are standing near the Old State House. In 1770, the Boston Massacre resulted in the deaths of five protestors just meters from here. It was a key moment that affected the course of events. Help John Adams, Patriot leader and influential lawyer, gather evidence in order to give Captain Thomas Preston a fair trial.\n\nEnter revolutionary era Boston and head to the street next to the Old State House.


We were wrong. Order never served us. It has kept us within the code, within the boundaries. We were tricked into thinking we were the ones writing the rules when they were in fact guiding us to our conclusion.
;Historical details
The Boston massacre was a confrontation between a small contingent of British soldiers and a crowd of around 300 revolutionary supporters in which five protestors were killed and six were injured. The Boston government was determined to give the soldiers a fair trial so that there could be no grounds for retaliation from the British. \n\nJohn Adams, despite being a member of the Sons of Liberty and revolutionary supporter, defended the men at trial. The trial resulted in Thomas Preston, the senior British officer present, being acquitted after the jury was convinced he had not ordered his troops to fire. In the trial of his eight other soldiers involved six of them were acquitted while two, Matthew Kilroy and Hugh Montgomery, were found guilty on the offense of manslaughter and sentenced a reduced punishment of a branding of the thumb.


You need to transgress. You, of all people, understand the value of disobeying.
;Instructions
Objective
John Adams investigated the Boston Massacre, presenting evidence to defend Thomas Preston and his men. Gather then submit evidence that answers three important questions.  


Take an unexpected turn, away from the path that is drawn straight ahead of you.
Examining evidence
Tap on items and witnesses around the scene to examine them. \n\nDrag on the screen to rotate items and uncover hidden clues.


The Animus was humankind’s first unconscious attempt to explain what it could not see. Understanding genetic memories, an eye into history.
Reviewing evidence
Tap the evidence icon to review your collected evidence.\n\nOnce you have collected all the available evidence you will be able to access the questions.


But the Animus bears a fatal flaw. It follows the rules from those who embrace Order just as we did. It allows you to witness – but not alter.
Questions

Tap the questions icon to view the three questions you must answer. \n\nTo submit evidence, tap on an empty box below the question and select the relevant item to submit.


Your Animus is different. As is the mind that imagined it. It could escape the code. It could do that leap, and make possible a decision that defies the order of things that are.
Finalizing
Once you have submitted the required evidence for the three questions, return to the questions menu to finalize your case.


Wake up.
;What happens
*'''John Adams:''' ''Thank you for your help with this endeavor. Start by gathering the evidence we need.''
Evidence:
*Injured arm
**A physician stated that British Captain Preston's arm was damaged from a woodblock thrown during the riot and that, resultantly, he was unable to fire his gun.
*Carr's testimony
**One of the victims, American rioter Patrick Carr, who died later in the care of Dr. Jon Jefferies, said that he bore the soldiers no ill will and that he was satisfied that the soldier had no malice but fired to defend himself.
*Bloodied Coal
**It seems like the Revolutionary rioters were throwing more than just snowballs. This coal has blood from a soldier on it.
*Preston's coat
**There are gunshot burns on British Captain Preston's coat. He must've narrowly missed being shot by his men.
**[Adams' comment] These gunshot marks came from behind. Preston must've stood in front of his men when they fired.
*Soldier's hat
**It seems like this British soldier must have taken quite the blow to the head.
**[Adams' comment] Seems like Kilroy took a nasty blow to the head.
*[Jane] Whitehouse's testimony
**One of the eyewitnesses to the massacre stated that she saw British Captain Preston stand in front of his men.
*Mysterious man
**Jane Whitehouse, a civilian eyewitness, reported that a man who did not look like an officer came behind the soldiers and walked backward and forward, encouraging them to fire. She was positive the man was not British Captain Preston.
*Montgomery's account
**One of the British soldiers involved in the massacre stated that they were grabbed and were directly ordered to fire.
*Kilroy's account
**British soldier Kilroy stated that the soldiers only fired when the order was given.
*'''John Adams:''' ''We've collected all of the evidence. We should now assign them to the questions.''


Be the chaos that comes to be. Gods are just like you and me.
*'''John Adams:''' [Question 1] ''What evidence proves Preston did not order his men to fire?''
[Present evidence]
*'''John Adams:''' [Answer 1] ''Based on testimony and marks on Preston's coat, it's clear he stood in front at the time. Therefore, he would not have called for them to fire unless he wanted to get shot!''


Remember.
*'''John Adams:''' [Question 2] ''What evidence proves Preston's men did not shoot with malice?''
[Present evidence]
*'''John Adams:''' [Answer 2] ''It's clear from the evidence that Preston's men did not shoot with malice. Kilroy had taken a substantial blow to the head and had large objects thrown at him. Even Carr said he had never seen soldiers bear half as much as those soldiers did.''


Nothing is real.
*'''John Adams:''' [Question 3] ''If not Preston, who told his men to fire?''
[Present evidence]
*'''John Adams:''' [Answer 3] ''The real mystery then is, if not Preston, who told these men to fire? Montgomery recalled being grabbed from behind and hearing someone yell at him to fire. Miss Whitehouse saw a man in dark-colored clothing who approached the men from behind. Who it was that caused this terrible tragedy, we may never know.''


Everything is permitted.
*'''John Adams:''' [All evidence presented] ''My thanks. We have served the cause of the law and shown our convictions this day.''
</tabber>


===The Gone Files===
;Outcome
====Intro====
*Verdict Reached
<tabber>
You have helped John Adams gather the evidence and look at the questions central to the trial of those involved in the Boston Massacre. The pursuit of liberty under law demonstrates not just a passionate commitment to freedom but a willingness to hold all to its standards.  
|-|What the hell, Abstergo!=
Over the years, I've seen my fair share of crazy shit at [[Abstergo Industries|Abstergo]].<br>


Broken promises, backstabbing, obscure HR procedures, false pretense... you see that in every corporation. But people, all key players, leaving or disappearing or dying in mysterious circumstances... it's right out of a conspiracy theory movie.<br>
;Log
Sometimes, there's not a word from higher management, just like that person was never here in the first place.<br>
After the tragic events of the Boston Massacre I helped John Adams gather evidence in order to give Captain Thomas Preston a fair trial.  
At other times, we get a lame ass excuse that smells of bullshit.<br>
When I think about the people that left, when I think about how Abstergo dealt with their departure, something just doesn't add up.<br>


I knew some of them... they weren't the kind of people who just quit to accept a job next door for a salary bump.<br>
I'm missing something. What is it? What really happened to those people? Did their disappearance have more meaning than management would like us to believe?<br>
Abstergo, if I could open with a 2 X 4 screwdriver to find out what's behind that nice and shiny facade of yours...<br>
I asked [[Laetitia England]] about it once. I made a vague reference to [[Desmond Miles|Subject 17]], and she sharply answered to keep to my stuff and stay out of it.<br>
Those are the exact magical words you don't want to have with me. Just ask my dad.
</tabber>
</tabber>
-->


====Alan Rikkin====
===NYC===
<!--
;General
<tabber>
<tabber>
|-|Autopsy Report from the Coroner's Office=
|-|Intro=
[[File:ACO_Alan_Rikkin_-_Autopsy_Report_from_the_Coroner's_Office.png|right|250px]]
;Welcome to Manhattan
The cororner never had time to properly examine Rikkin's body. Abstergo must have managed to get it back. Why did they want the corpse back so soon? Was there something they did not want to the coroner to know? They put on quite the ceremony for the funeral but they could have waited a few days, it's not like he was going anywhere. I went through Case Fisher's files and the guy does have a few buried post-mortem reports, but nothing on Rikkin.
250 years ago, New York City stood at the heart of the Revolution that led to the beginning of a nation. Travel back in time and relive the key events of the American Revolution.<br><br>Welcome to Echoes of Revolution: NYC


West [[London]] Council: Coroner's Service<br>
|-|End=
In the matter of the death of:<br>
;Echoes of Revolution: NYC complete
Alan Rikkin<br>
Well done. You have synchronized all the memories from around New York and seen the city as it once was at the height of the Revolution. You have completed Echoes of Revolution: NYC.


Preliminary report conducted by:<br>
|-|Credits=
Deepti Sullivan<br>
Created by Gotham Center for New York History in partnership with Sugar Creative and Ubisoft
Page 2/4<br>


Date of Report: 2016/12/15<br>
;Creative Wales
Date of Death: 2016/12/14<br>
The creation of Echoes of Revolution: NYC has been supported by Creative Wales' Scale Up Fund.<br>With special thanks to Joedi Langley, Kathryn Wolfe-Adams, Beth Romais, Paul Osbaldeston and Charlie Thomas
Time of Death: 21:29<br>


Place of Death:<br>
;Villa Albertine
[[Grand Templar Hall|Holborn Hall]], London<br>
The release of Echoes of Revolution: NYC has been supported by Villa Albertine
Interior (no specific location, were not allowed inside)<br>


Marks and Wounds:<br>
;The Gotham Center for New York City History
Blade Damage to the trachea<br>
Peter-Christian Aigner, Ted Knudsen
Horizontal incision of the neck<br>


Victim suffered blow to the head post-mortem, right side.<br>
;Sugar Creative
Possibly due to the fall of the body to the ground.<br>
Jason Veal, William Humphrey, Chris Barnes, Anders Gillies, Matt Robinson, Kiran Bharadia, Faye Allen, Oliver Brunyate, Alex Pitt, Dan Hayes, Jonny Tooze


Right hand shows slight antemortem burn patterns from unknown origins.
;Niantic Spatial
Echoes of Revolution: NYC is powered by Niantic Spatial<br>With special thanks to Joe Gabriel


|-|Grand Templar Hall Invitation=
;Ubisoft
[[File:ACO_Grand_Templar_Hall_Invitation.png|right|250px]]
Echoes of Revolution: NYC has been created in partnership with Ubisoft and the Assassin's Creed teams, using the digital world of Assassin's Creed III and Assassin's Creed Rogue.<br>With special thanks to Amy Jenkins-Le Guerroué, Romain Fascialé, and Martina Strina
That's the night Alan Rikkin died.<br>
No one I know was invited to that assembly, not that I would have gone anyway.<br>
Too glided for my taste.<br>
But still. What was the ceremony for? And what really happened that night?<br>


In your attendance we trust<br>
;Welsh Government
The creation of Echoes of Revolution: NYC has been made possible through the support of the Welsh Government.<br>With special thanks to Jack Sargeant, Charlie Thomas and Zowie Hay


Dr Alan Rikkin address the Assembly<br>
Grand Templar Hall<br>
London<br>
December 14th 2016<br>
At 9 o'clock in the evening
{{-}}
|-|The Channel - Reports on Rikkin's death=
[[File:Alan_Rikkin_-_The_Channel_-_Reports_on_Rikkin's_death.png|right|250px]]
The media reported Rikkin's death as a gas leak accident. I was able to corroborate the operation with Emergency Services and the fire brigade, but the information I found on the gas pressure levels that night show that they were pretty stable.<br>
Something doesn't add up.<br>
What is it with Abstergo's higher ups and "unfortunate incidents" anyway?<br>
The Channel<br>
London Metro<br>
Gas Leak shuts down West End London District<br>
Emergency Services are still evacuating hundreds of people after a servere gas leak was reported in Holborn this evening.<br>
The incident occuredat about 9pm. A 35-metre cordon has been put in place.<br>
At least one fatality was reported, a man named Alan Rikkin [...]
|-|Email to Sofia Rikkin=
[[File:Email_to_Sofia_Rikkin.jpg|right|250px]]
Sofia,
I've just seen the news about your dad, please let me know you're okay. I know you had to be there too.
They're evacuating people from the district and, honestly, that gas leak story seems like the worst cover-up I've heard in a long time.
I know you told me to stop the emails.
But tonight, I really need to know, are you okay?
Layla
</tabber>
</tabber>


====Isabelle Ardant====
;People of the Revolution
<tabber>
<tabber>
|-|Abstergo Replacement Memo=
|-|Caesar Glover=
[[File:Isabelle_Ardant_-_Abstergo_Replacement_Memo.png|right|250px]]
Caesar was one of hundreds of sailors, White and Black, who helped the Continental Army escape from Brooklyn in 1776, enabling the rebellion to survive. Born in Africa, he was enslaved as a child and brought to North America.<br><br>Somehow, he earned his freedom, and in 1775 he joined the Revolution as part of the Marblehead regiment. This group of seamen manned the boats in the New Jersey and New York campaigns, including the famous crossing of the Delaware River. Black New Englanders like Caesar were among the Continental Army’s first recruits, 150 of whom carried Washington’s troops from Brooklyn Heights to Peck Slip in August 1776. The amateur military, greatly outnumbered, was badly defeated in Long Island. But they were saved by a thick fog, an early historian writing that no one in the region could remember any such weather “within the space of twenty or thirty years\". If not for the skill of mariners like Caesar, military historians agree, no more than half of the decimated rebel army would have escaped.
Abstergo took a full year to replace Isabelle - [[Álvaro Gramática]] oversaw the operations here in the meantime.<br>
 
[[Simon Hathaway]] was a strange choice. I always thought Rikkin and Gramática never really appreciated his work.<br>
But he must be doing something right. After all, he's still here and he's not dead.<br>
Yet.<br>
 
Friends,<br>
It is with great pleasure that I announce today the nomination of Mr. Simon Hathaway as Head of Abstergo Industries' Historical Research Division.<br>
He was be assisted by Mrs [[Victoria Bibeau]].<br>
 
Althought almost a year has passed since Mrs Ardant's unfortunate incident, we are confident that our long search has turned up the perfect candidate to pilot the future of the divisions.<br>
 
Mr. Hathaway presented me some innovate hypotheses which could shake up the direction of the division. I ask you to assist him in any way possible so that we can make his vision a success for us all.<br>


Submitted by Alan Rikkin, Chief Executive Officer
|-|Nathan Hale=
Nathan Hale is one of the American Revolution’s most famous spies and one of its earliest martyrs. Having volunteered to stay in New York after the Battle of Long Island in order to pass information to the Revolutionary cause, the 21-year-old Patriot was hanged by the occupying British government on September 22, 1776. This underscored the importance of effective espionage practices for the rebels. <br><br>Alongside George Washington’s spy ring on Long Island, intelligence-gathering was far more commonly done by everyday unsung heroes of the cause. Knowledge is typically passed mouth to mouth, through both formal and informal communication networks. Waitresses overhearing conversation between officers in a tavern passed information on to rebel informants. Slaves moving goods from city to country reported on the British army’s health. Families permitted to cross battlefield lines to visit relatives shared observations in conversation and correspondence.\n


|-|Email to Álvaro Gramática=
|-|Alexander Hamilton=
[[File:Isabelle_Ardant_-_Email_to_Alvaro_Gramatica.png|right|250px]]
Alexander Hamilton was one of George Washington’s trusted advisers during the American Revolution and the first Secretary of the Treasury of the United States. Born in 1757 in the West Indies, he was orphaned at the age of 11. His cleverness showed early, and his employers pooled their money to send him to university. Hamilton moved to New York in 1773 and began attending King’s College (later Columbia University). By 1774, he was writing pro-rebel articles, and by 1775 he’d joined the volunteer militia to oppose the British. \n \nIn 1776 he formed his own artillery company, becoming a captain, before being appointed as aide-de-camp to Washington in 1777. A skilled military commander, his leadership was decisive in the Battle of Yorktown. After the war Hamilton went on to become a respected statesman, representing New York and the nation in the preservation of the principles of the revolution and formation of the new government.
Isabelle Ardant found something and Gramática went through alot to make sure [[Database: 15. Precursor Memo|the email]] was destroyed. 80,000 years ago, strange architectural shapes and humanoids... what on earth is she talking about, and where is the [[John Standish|Standish]] sample today?


Álvaro... I hope you're sitting down. ±±~± ±±±~± was extracted from the Standish sample last week. The total video we have amounts to barely 2.7 seconds at 60 FPS from a total of ~± ±±~±±±±/ memories. But even with this obscure sample, I'm already getting butterlies ±/ ~± ~±±. I pulled one frame from the video to show you how mangled the data is. But even at this quality some striking details emerge:
|-|William Howe=
William Howe was the commander in chief of the British Army in North America (1776–78). Despite several military successes, he was unable to destroy the Continental Army and stem the American Revolution.\n \nWilliam Howe had been active in North America during the French and Indian War a few years earlier, where he earned a reputation as one of the army’s most brilliant young generals. He initially captured New York in 1776 when the British defeated the Americans at the Battle of Long Island and later led the campaign to capture Philadelphia. These victories were, however, not enough to defeat Washington's armies, and he resigned in 1778 to return to Britain.


Note the ~± ±±~±±±~± [[Isu|figures]], a full 20 inches taller on average than the [[Humans|humanoids]] nearby... ±±~± ±±±~±//±±/. The architecture looks like some combination of {{Wiki|Sumer|ian}}, [[Egypt]]ian, and [[Babylonia]]n... but the metals they're using are /±±±~±/±~±± alloys. Elsewhere we see stranger architectural shapes. These structures have no modern precedent anywhere in the world, though the memory's geo stamp gives us a location south west of the ~± ±±~±±±±±±~± //~±/. Unfortunate, most of the geo-stamps are on these images are confusing.<br>
|-|Thomas Jefferson=
Some point to a location in modern {{Wiki|Jordan}} some 80,000 years ago, other to a few locations in ±±±~-~-±~- and {{Wiki|Ethiopia}}. But so far, we haven't been able to nail anything down with much precision.
Thomas Jefferson was a pivotal figure in the American Revolution, acting as a leading intellectual, a political activist, and the primary author of the Declaration of Independence. Throughout the conflict, while he did not fight on the battlefield, he sought to transform the American colonies into a modern republic, advocating for the separation of church and state, the abolition of feudal inheritance laws, and widespread educational reform. As a delegate to the Second Continental Congress in 1776, the 33-year-old Virginian was tasked with drafting the document that justified the colonies’ break from Great Britain, articulating the foundational American ideals of \"Life, Liberty, and the pursuit of Happiness\".\n


<nowiki>{{Archive Crawler was not able to reconstruct clustered data with integrity}}</nowiki>
|-|Marquis de Lafayette=
Marquis de Lafayette was a French aristocrat and military officer who played a crucial role in the American Revolution, acting as a vital link between the American colonies and France. Inspired by the American cause of liberty, the 19-year-old defied King Louis XVI and traveled to America in 1777, volunteering to serve without pay. \n \nHe quickly formed a close bond with George Washington and was commissioned as a major general in the Continental Army. Lafayette proved his bravery and skill in battle and was wounded in action. This led him to return to France and lobby for increased military aid, successfully securing French troops and supplies for the colonies. Returning to America in 1781, he led American forces against Lord Cornwallis in Virginia, setting the stage for the decisive American-French victory at the Siege of Yorktown.


|-|The Channel - Reports on Ardant's Death=
|-|Francis Lewis=
[[File:Isabelle Ardant - The Channel - Reports on Ardant's Death.png|right|250px]]
Francis Lewis was a Welsh-born merchant and patriot who signed the Declaration of Independence and the Articles of Confederation. As a dedicated radical in New York, he served in the Stamp Act Congress and was a member of the Committee of Sixty and the New York Provincial Congress before joining the Continental Congress from 1775 to 1779. <br><br>During the Revolutionary War, Lewis utilized his commercial experience to help secure supplies for the Continental Army, particularly through his work on the Continental Board of Admiralty. His commitment to the patriot cause came at a high personal cost. Following the Battle of Long Island in 1776, British forces destroyed his estate in Queens and imprisoned his wife. While she was later released in a prisoner exchange, the harsh conditions of her captivity severely affected her health, leading to her death in 1779. Devastated by his wife's death, Lewis subsequently retired from politics, leaving Congress in 1779 and retiring completely by 1781.
I know Abstergo well enough to suspect they weren't doing this out of charity.<br>The restoration gave Historical Research unprecedented access to [[Buckingham Palace]].<br>But what was Ardant doing there? What was she looking for?


They never told us what really happened to her and, let's face it, the official version doesn't make any sense.
|-|Hercules Mulligan=
Hercules Mulligan was a vital spy for the Continental Army and a dedicated patriot during the American Revolution. Raised in New York City, he was an early member of the Sons of Liberty and a close associate of Alexander Hamilton, whom he mentored and introduced to revolutionary ideals. Working as a successful tailor, Mulligan cultivated relationships with high-ranking British Officers, allowing him to gather crucial intelligence directly from the enemy. Despite the dangers of operating within British-occupied New York, he operated as a confidential correspondent for George Washington, supplying information that helped shape the war's outcome. <br><br>Mulligan is credited with saving Washington’s life on two occasions by revealing plots to capture him. Even after being suspected of spying and briefly arrested, he continued his intelligence work with the help of his enslaved assistant, Cato. Following the war, Washington solidified Mulligan’s reputation as a patriot by having breakfast with him shortly after the British evacuation of New York.


What was so delicate that she couldn't send a team through normal channels?
|-|Isaac Sears=
Isaac Sears was the public face of the Sons of Liberty in New York City, the second and perhaps most active chapter in the colonies. He was a prosperous merchant, like so many leaders of the underground rebel group. During the mid-1700s, he made fine income as a privateer, hunting the ships of imperial rivals for the British. Only when the Sugar Act brought an end to his trade in the West Indies did the sea captain turn against Britain. During the revolution he was a member of the Committee of Sixty and was involved in raids on British troops and in the destruction of Loyalist property throughout New York City.


The Channel
|-|Anna Strong=
Anna Smith Strong was the only recorded female member of the Culper Spy Ring, a secret network established to gather intelligence for General George Washington in British-occupied New York. Living in Setauket, Long Island, she utilized her position to pass messages while avoiding suspicion, partly because her relatives were Loyalists. <br><br>Strong’s fame stems from the ingenious clothesline code which she used to signal Caleb Brewster, a courier who transported intelligence across the Long Island Sound. When a message was ready to be picked up, she would hang a black petticoat on her clothesline, clearly visible from across the bay. She would add a specific number of white handkerchiefs to indicate which of the six designated coves Brewster should use to meet his contact.


[[London]] Metro<br>
|-|George Washington=
Prominent scholar electrocuted in Buckingham Palace<br>
George Washington was the commander-in-chief of the Continental Army during the American Revolution. Tasked with fighting a superior British force, Washington formed the colonial militias into a disciplined fighting force. Despite losing more battles than he won, his resilience, strategic retreats, and crucial victories, such as the final victory at Yorktown, secured American independence. \n \nUnanimously elected, Washington served as president from 1789 to 1797, where he implemented a strong, well-financed national government, including the creation of a national bank. His dedication to civilian control of the military, together with his voluntary retirement after two terms, helped secure the stability of American democracy.
Renowned historian Isabelle Ardant met an unlikely end while conducting restoration work in one of Buckingham Palace's newly reopened rooms.<br>
Wiring data from the first electrification of the Palace through the 1880's seems to be at the source of the incident.<br>
During [[World War II|WW2]], many of the Palace's 775 rooms were closed off for security reasons, and Abstergo's Historical Research Division just recently offered the Crown Estate to organize and oversee the...
</tabber>
</tabber>


====Olivier Garneau====
;Memories
<tabber>
<tabber>
|-|Restaurant Bill=
|-|Birch=
[[File:Olivier_Garneau_-_Restaurant_Bill.png|right|250px]]
;Passing Judgment
Olivier Garneau was alive and well in [[Chicago]] in 2014, even if is disappearance was reported way back in 2013. If his money trail is to be believed, he was dining alone in May 2014.
You are at Fraunces Tavern. In 1783, as the war came to an end, a joint British and American commission overseen by Brigadier General Birch convened here to review the claims of Black Loyalist ex-slaves seeking freedom and evacuation with the British Army. Boston King was one of these ex slaves. In this memory he presents his case to the panel to obtain a certificate of freedom.<br><br>Enter the streets of revolutionary era New York and head from City Hall towards Fraunces Tavern.
Who on earth orders an extra country gravy?


Quinkie's<br>
;Historical details
480 N Michigan Ave<br>
In 1783, as the British prepared to evacuate New York at the end of the Revolutionary War, the city became the site of a tense and historic reckoning. During the conflict, British commanders had promised freedom to enslaved people who escaped Patriot owners and joined their lines, and thousands sought refuge in British occupied New York. <br><br>When peace was declared, American officials demanded the return of formerly enslaved people under the terms of the Treaty of Paris. To address the crisis, British authorities convened hearings at Fraunces Tavern, overseen by Brigadier General Samuel Birch. There, formerly enslaved Black Loyalists petitioned to prove they had served the British cause and were entitled to evacuation. These proceedings, later called the Birch trials, required testimony about military service and escape. Those who qualified had their names entered into what became known as the Book of Negroes and were granted passage to Nova Scotia and other parts of the British Empire. <br><br>More than 3,000 ultimately departed New York under British protection. For many, the evacuation marked the beginning of a new and uncertain chapter, but it also represented one of the earliest large scale emancipations in American history, unfolding in the final days of British rule in the city.
Chicago, IL 60611<br>
Tel.: 773-555-2420<br>


1 Soup Lobster Chowder<br>
;Instructions
1 Sparkling Water<br>
Objective
1 Chicken Pot Pie<br>
During the Birch Trials, the board evaluated the case for emancipation of ex-slaves. <br><br>Present Boston King's case by showing the needed evidence
<nowiki>*</nowiki>with Country Gravy<br>
1 Sweet Potato Fries<br>
<nowiki>*</nowiki>side of Mayo<br>
1 Zinfandel California<br>
<nowiki>*</nowiki>glass<br>
1 Filter Coffee<br>
<nowiki>*</nowiki>warm milk on the side<br>
1 Georgia Mud Pie<br>
<nowiki>*</nowiki>extra whipped cream<br>
<nowiki>*</nowiki>extra cherries<br>


05/25/2014 - 8:11pm<br>
Questions
Waiter: David R.<br>
The officer will ask you questions. You need to provide the right piece of evidence to answer him.
Service charge is not included<br>
THIS IS NOT A RECEIPT


{{-}}
Presenting Evidence
Tap on the haversack button to examine the items you can present as evidence. \n \nTap on an item to submit it for review.


|-|Chicago CCTV Footage=
;What happens
I'll admit.
*'''British Officer:''' [start] ''Good day, Boston King. I hope you are keeping well in these trying times. These trials are intended to enable us to demonstrate your suitability to receive a Certificate of Freedom. The certificate will give you passage to Nova Scotia and a new life. There are three questions to address. Let us begin.''
It's hard to know what's going on in this scene. From what I could tell from the CCTV footage, the plates matched Olivier Garneau's car rental. And it does look like him but, well, that's not his best angle, to say the least.
It's all speculation, of course, because the official version is that he never made it to Chicago.


But I know otherwise.
Evidence:
*Pay Records
**[Details] I managed to keep hold of my pay records despite the chaos of the war. Hopefully this will help.\n-\nCharles Town, the 1st Day of August, 1782 Received of the Paymaster of His Majesty’s Forces, the sum of Eight Shillings, being one week’s pay for Boston King, a Negro man employed with the troops in military duty and camp service. \nThe said Boston King having come within the British Lines and since served with the Army, is to receive the above allowance, or the equivalent in provisions, clothing, or other necessaries, as available. \nSigned, Deputy Paymaster\n
**[Boston King comment] These are my pay records from the army.
*Letter from Captain Grey
**[Details] I was given this letter from Captain Grey who I served under in the New York Volunteers.\n-\nI do hereby certify that Boston King, a Negro man, having formerly come within the British Lines in South Carolina, hath for some time served with me in the New York Volunteers, and hath conducted himself with fidelity and good behavior. \nGiven under my hand this fifteenth day of October, 1783. \nCaptain Grey, New York Volunteers\n
**[Boston King comment] I was given this letter from Captain Grey.
*A Herbal Remedy
**[Details] Using powdered yarrow root to help cuts and wounds heal was something that my mother taught me. She was so knowledgeable about herbal remedies having learned from the Native Americans in South Carolina. <br><br>Her literacy and love of learning have been a constant inspiration and I hope one day to be able to write an account of my life.
**[Boston King comment] I carried herbal remedies like this throughout the war.
*My British Uniform
**[Details] Though I started out as a servant to the British officers it wasn't long before I found myself in the uniform of the brave New York Volunteers. <br><br>As a former slave, I was often assigned the most dangerous missions. It was in 1781 when I was sent alone to gather reinforcements when my battalion was under siege at Nelson’s Ferry. I narrowly avoided capture and returned to a hero's welcome.
**[Boston King comment] This is my uniform from the New York Volunteer British regiment.
*Dunmore's Proclamation
**[Details] Dunmore's Proclamation promises me freedom in exchange for the service that I have given as a Loyalist.<br><br>I was a young man when Loyalist forces seized Charlestown in May 1780 and I determined to throw myself into the hands of the English. They received me readily, and I began to feel the happiness of liberty. The impact of the Proclamation has been huge, 500 slaves left the day it was made and over 5,000 have since done so.
**[Boston King comment] Dunmore's Proclamation promises me my freedom.
*My Carpenters Tools
**[Details] I was 16 years old when I first apprenticed to a carpenter. He treated me very cruelly, and I was subject to frequent beating whenever a tool was misplaced. I was fortunate that my previous owner heard of my hardships and came to speak to him about my treatment.<br><br>The skills I learned there, no matter how unpleasantly, have enabled me to work for the British and the cause of my own Liberty\n
**[Boston King comment] These are the tools I used when I was a slave.


[[File:Olivier_Garneau_-_Chicago_CCTV_Footage.png|center|250px]]
*'''British Officer:''' [1st question] ''What proof can you bring that you were in His Majesty’s Service or Loyal to the Crown and its officers?''
*'''British Officer:''' [1st answer] ''Very good. Your service in the British Army is ample evidence.''
*'''British Officer:''' [2nd question] ''Have you evidence to confirm your arrival at his Majesty's garrison prior to November, 1782?''
*'''British Officer:''' [2nd answer] ''Yes, that pay record demonstrates when you were serving.''
*'''British Officer:''' [3rd question] ''Can you show that you are not known to be a man of bad behavior?''
*'''British Officer:''' [3rd answer] ''Captain Grey clearly declares you of good character.''


</tabber>
*'''British Officer:''' [Some wrong] ''I think that's just enough evidence to get that certificate.''
*'''British Officer:''' [All correct] ''Congratulations Sir. Your service qualifies you for a Certificate of Freedom.''


====Desmond Miles====
;Outcome
<tabber>
*Certificate of Freedom
|-|Abstergo's Preliminary Medical Report=
In September 1783, Boston King was declared free and forever emancipated by order of Sir Guy Carleton. He was permitted to depart with the Black Loyalists for Nova Scotia.  
[[File:Abstergo's_Preliminary_Medical_Report.png|right|250px]]
Found [[Desmond Miles|Subject 17]]'s initial medical report after a team picked him up in [[New York City|NYC]] and flew him over to Abstergo Campus in [[Rome]].


He was fit and cleared for the [[Animus]] in September 2012, willingly collaborating in the [[Animus Project|project]].<br>
;Log
And yet, he was found dead 3 months later in a cave in upstate [[New York]], apparently on the run.<br>
I presented my case to the Birch trials panel at Fraunces Tavern.\nI obtained a certificate of freedom and was able to leave with the evacuating British.
What happened to him? Why did he leave?


Date: 2012/09/03<br>
|-|Cannons=
Subject 17
;Defending the Hudson
Near this spot, in 1776 the Battery fortifications overlooked the Hudson. At the time, American forces had taken control of New York, and the British Navy blockaded the harbor. Join the soldiers at the Battery under the command of Rufus Putnam, man the cannon, and do what you can to stop the British ships coming up the river. <br><br>Enter the revolutionary era Battery fort and take up your position at a cannon.


Patient has no active complaints. No active distress. No prior history. Blood pressure normal (112 over 78). Primary blood analysis: No significant traces of chemicals that could lead to neurological disorder. No indication that patient would be prone to neurosis. Unlike previous subjects, patient is psychologically stable.
;Historical details
You are clear to proceed.
By the summer of 1776, revolutionary forces controlled Manhattan, but the harbor told a different story. Hundreds of British ships filled New York Harbor, carrying tens of thousands of soldiers in the largest amphibious invasion of the eighteenth century. <br><br>General George Washington had cannons dragged into position near here to stop the British ships. On October 17, lookouts spotted HMS Phoenix and HMS Rose pushing up the Hudson. American batteries opened fire, but the ships broke through with little damage. Panic spread across the city, and Washington’s supply and communication lines were suddenly exposed. The Revolution in New York began not with victory, but with uncertainty and fear, as the city became the central battleground of the war.


[[Damian Saravakos]]
;Instructions
Objective
Under the command of Rufus Putnam, you must man a cannon at the Battery and shoot the British ships as they attempt to sail up the Hudson River.


|-|Wanted Poster=
Aiming and Firing
[[File:Desmond_Miles_Wanted_Poster.png|right|250px]]
Drag the slider at the bottom of the screen to aim the cannon.<br><br>Tap the fire button to fire.
Abstergo had a thing for Desmond. They went for HIM, specifically.<br>
A team was assigned to pick up a person-of-interest in September 2012 in {{Wiki|Washington Square Park}}.<br>
They didn't even take him back to the [[Philadelphia|Philly]] office, they flew him directly to Dr. [[Warren Vidic]] in Rome.
If that's not serious interest, I don't know what that is.


Have you seen this man?<br>
Reloading
After each shot, you must reload. Tap on the screen when the triangle touches the bar to load, then repeat to ram and prime the cannon.


Desmond Miles<br>
;What happens
Age: 25 - Height: 6' - Weight: 195 LBS - Brown Hair - Brown Eyes
*'''Rufus Putnam:''' [Start] ''Stand and ready your guns. The Phoenix will come from the left!''
*'''Rufus Putnam:''' [first shot] ''If they get past our fortifications, they will be able to cut our supply and communication lines.''
*'''Rufus Putnam:''' [first reload] ''Take your time and make the shots count. America is watching your aim!''
*'''Rufus Putnam:''' [second ship] ''Look to your left, there is the Rose. Focus on her and aim for the waterline!''
*'''Rufus Putnam:''' [third ship] ''There is another on the left! We're cutting them up, but I'm not sure it's going to be enough.''
*'''Rufus Putnam:''' [ships out of view] ''Good shooting. Hopefully the batteries further upriver will be able to finish the job.''


Last seen Sept 1, 2012<br>
;Outcome
Near Washington Square Park<br>
*Hudson Breached!
Wearing a white hoodie and dark jeans
Despite your efforts, the British ships have broken through and sailed up the Hudson. The batteries further up the river will have to stop them now.


If you have any information, please contact us at:<br>
;Log
<nowiki>-----------------------------------------</nowiki>
At the Battery I took control of a cannon and tried to stop the British ships coming up the river.\nDespite my best efforts and some good shooting I couldn't stop the British Navy.


|-|Subject 17's Post Mortem Report=
|-|House=
Date: May 9th 2014
;Colonial House
Not far from here, in 1781, British officers were billeted in the grand houses lining Broadway during the occupation of New York. Join Washington's Culper Spy Ring and use your role working in one of these houses to secretly gather information that could help the war.<br><br>Enter the streets of revolutionary era New York and head down revolutionary era Broadway towards a British occupied house.


Dug these out from [[Case Fisher]]'s files - proof that Desmond's DNA found its way back to Abstergo after all. How did he die? And what's with those burns on his arms?
;Historical details
Between 1776 and 1783 New York became a center of espionage! The most famous American spy network, known as the Culper Ring, reported directly to George Washington and relied on informants across the region. British officers were often billeted in private homes, living alongside civilian families, which blurred the line between public war and private life. While American men such as the merchant and tailor Hercules Mulligan played important roles, much of the intelligence gathering depended on women, both free and enslaved, whose daily work allowed them to move through the city with less suspicion. <br><br>Domestic labor placed women in kitchens, parlors, markets, and streets where British officers spoke openly. They could observe troop movements, overhear conversations, and quietly pass along information through coded messages and trusted couriers. In a city filled with checkpoints and patrols, ordinary routines became acts of resistance. In occupied New York, intelligence gathered inside homes and boarding houses helped shape Washington’s decisions and influence the course of the war.


[[File:Subject_17_Post_Mortem_Report_1.png|center|250px]]
;Instructions
Objective
Agent 355, a member of Washington's Culper Ring, secretly gathered information on the British for the Revolution. <br><br>Search through the house and carefully gather important military intelligence from amongst the soldiers' items.


[[File:Subject_17_Post_Mortem_Report_2.png|center|250px]]
Detection
Your presence must go unnoticed. Avoid creaky floorboards and don't spend too long in the room, or suspicion will grow.\nWatch the suspicion indicator on your screen. If it fills up, it will be too dangerous to continue and the mission will end.


[[File:Subject_17_Post_Mortem_Report_3.png|center|250px]]
Crucial Intel
Tap on highlighted items around the room to inspect them.<br><br>Review the information and only take relevant intel as each piece you take will raise your suspicion meter.


[[File:Subject_17_Post_Mortem_Report_4.png|center|250px]]
;What happens
Items:
*Fuel request
This letter details the problems of getting suitable firewood. Soldiers sent out of the city to source it were ambushed by revolutionary troops. The letter contains a request to requisition additional supplies for the stores as the weather grows colder.<br><br>This is proof of the effectiveness of our current strategy.
*Troop distribution
This is a dispatch detailing the movement of several hundred soldiers from the city to the Caribbean to deal with unrest there. <br><br>The weakening of the defenses in New York could prove essential intelligence for General Washington and his aim of retaking the city.
*Pass to New York
This is an official military pass granting the bearer the ability to leave the city and travel through the checkpoints in the surrounding area. <br><br>With the city under the control of the British Army, all movement of people in and out is carefully controlled - this could be a great help to our spies in the city.
*Map of Westpoint
This is a military plan of our defenses at West Point. It shows the defenses and the chain used to obstruct British navigation of the Hudson. <br><br>This may be normal planning, but it could also signal that General Washington is correct and the British do plan to attack!
*Rivingtons paper
Ha, it's not surprising that they are reading the Royal Gazette. <br><br>Rivington is nothing more than the King's mouthpiece and I'm sure these soldiers lap up his lies.
*A shopping list
Tobacco, soap, leather blacking, claret, new stockings...  <br><br>This is nothing more than the shopping list of one of the officers. We'll not gain any insights from this.
*A letter home
I hope the house is faring well. Please send my kind respects to my loving Wife & Child and all Enquiring friends... <br><br>A letter home from one of the officers here will not help us. I hope he can deliver it in person when he departs!


|-|Last Emails from W. Miles to D. Miles=
*'''Muffled British Officers:''' [QuarterDetection] ''... well personally I don't think they have much of a chance. They're farmers, not soldiers ...''
Date: August 12th 2015
*'''Muffled British Officers:''' [HalfDetection] ''... it's not really about Liberty, it's simply the question whether the colonies shall or shall not be subject to the legislature of Great Britain ...''
*'''Muffled British Officers:''' [ThreeQuarterDetection] ''... it's a tragedy that we must sacrifice so many brave lives, in order to put an end to such an unnatural rebellion ...''


[[William Miles]]' final messages to his son Desmond.<br>
*'''Muffled British Officers:''' [Noise 1] ''What was that?''
Miles Senior was in [[Cairo]] when Abstergo found him. Looks like Subject 17 busted him out of our [[Italy|Italian]] facility a few days before he died.
*'''Muffled British Officers:''' [Noise 2] ''Did you hear something?''
*'''Muffled British Officers:''' [Noise 3] ''My ears must be playing tricks on me.''


[[File:Last_Emails_from_W._Miles_to_D._Miles_1.png|center|250px]]
*'''Agent 355:''' [Start] ''I'm going to need to be as silent as the grave or I might just end up in one.''
*'''Agent 355:''' [Floorboard] ''I need to watch out for creaky floorboards!''
*'''Agent 355:''' [useless intel] ''I'm not sure this is going to help us win the war.''
*'''Agent 355:''' [Good intel] ''That's exactly what we need. With this Washington will be able to outwit them all.''
*'''Agent 355:''' [end] ''I can't risk anything more, or they are sure to find me.''
*'''Agent 355:''' [End all gathered] ''I think I've found everything of use!''


I know you think it's dangerous for me to head to Egypt on my own. And you're probably right. Wouldn't be surprised if [[Daniel Cross|Cross]] is already there. They're looking at these things down left and right. But we don't have alot of options. If there's a chance to grab the last [[Power sources|power source]], we've got to take it.<br>
;Outcome
I promise I'll be careful. I've been fighting those bastards since before you were born. Literally.
*Intel Gathered
This is the intel vital for the revolutionary cause. Gathered from under the noses of the British Officers.


[[File:Last_Emails_from_W._Miles_to_D._Miles_2.png|center|250px]]
;Log
Working for Washington's Culper Spy Ring I used my role working in one of these houses to secretly gather information that could help the Revolution.


They're going to be here soon. Trapped me in this damn museum. Should've taken more precautions... I'm sorry, son. It wasn't fair for me to come down on you the way I did. You never asked for any of this, and I should have been more understanding.<br>
|-|Escaping=
I hope you can forgive me.<br>
;Escaping Brooklyn
I love you.
The remnants of Washington's forces landed near here in 1776, after a devastating defeat on Long Island, having evaded the British navy and escaped under the cover of darkness. Crew a ship carrying Caesar Glover and his soldiers, in order to help them evacuate before it is too late.<br><br>Enter the docks of revolutionary era New York to guide the ship back to harbor.


|-|William Miles held captive at Abstergo=
;Historical details
[[File:Title_William_Miles_held_captive_at_Abstergo.png|right|250px]]
In August 1776, nearly 9,000 soldiers evacuated Manhattan in small boats. The Revolution had nearly collapsed. British forces overwhelmed the Continental Army on Long Island in the largest battle of the war. By August 29, George Washington and thousands of soldiers were trapped in Brooklyn, pinned against the East River with the Royal Navy blocking escape. If the army were captured, the rebellion might end before it had truly begun. <br><br>As night fell, a daring plan took shape. Under cover of darkness and aided by a thick fog that rolled in before dawn, soldiers began evacuating across the river in small boats. Experienced mariners from the region, including White, Black, and Native seafarers, quietly ferried troops to Manhattan while British warships sat unaware in the harbor. All night long, men, horses, and supplies crossed the water in near silence. <br><br>By morning, thousands of soldiers had escaped without detection. It was not a battlefield victory, but it was decisive. The survival of Washington’s army ensured that the Revolution would continue, and New York became the setting for one of the war’s most dramatic escapes.
Date: August 14th, 2015


Security footage from Warren Vidic's office a few days before Subject 17's death. It's hard to tell, but I'm pretty sure its William Miles, Desmond's father.
;Instructions
Why did Abstergo detain him?
Objective
The Continental Army and Caesar Glover escaped Brooklyn. <br><br>Navigate to the highlighted area on the Manhattan docks without being detected.


{{-}}
Steer the ship by drawing a circle on your screen to rotate the wheel. Drag the sail bar up or down to control speed.


</tabber>
Detection 

On the left of your screen is a detection meter that will begin to fill if you are spotted. <br><br>Avoid detection by the British ships by steering away from their search lights or by hiding in the clouds of fog.


===Mail===
;What happens
{{main|Layla Hassan's emails#Mail}}
*'''Caesar Glover:''' [Start] ''Take the utmost care. If the British see us, they will be on us in a moment. We will need both our wits and bravery to make it over. Good luck.''
*'''Caesar Glover:''' [quarterProgress] ''We are fortunate that it is so dark. The British can scarcely discern a man at six yards distance tonight.''
*'''Caesar Glover:''' [halfProgress] ''If this fog lifts, we are done for sure. We will have to trust in fate.''
*'''Caesar Glover:''' [threequarterProgress] ''We are almost there! Hold fast!''


===Pictures===
*'''Caesar Glover:''' [DetectionEnd] ''Watch out! That's a British ship! We'll have to retreat and try again.''
[MISSING]
*'''Caesar Glover:''' [RockEnd] ''Watch out! That will sink us!''
*'''Caesar Glover:''' [SuccessEnd] ''We made it! Well done. I thought I was done for sure.''


===Audio===
;Outcome
[MISSING]
*Escape successful!
You crossed the East River and avoided detection by British ships. You were fortunate that it was so dark and full of fog or you were sure to have been seen!<br><br>Congratulations on successfully evacuating from Brooklyn. It was a desperate moment for the Revolution


===WeR===
;Log
<tabber>
I screwed a ship past the British blockade and helped Caesar Glover evacuate before it was too late.
|-|WeR/Mindblown - 1. Sticky Post=
@ifLaylathenHassan 02/16/2017


@ifLaylathenHassan is now moderating the WeR/Mindblown channel.<br>
|-|Fire=
Got a story that sounds like fiction but that's actually science? Post it. There are minds to be blown and brains to be fed.<br>
;Fire Suspects
Play nice or I'll get you banned.<br>
In 1783, with the British still in control of New York, Sir Guy Carleton commissioned an investigation into the causes of the devastating fire of 1776. The inquiry brought officers to this very spot you are now standing on to question those present at the time. Speak to people present at the time of the fire, help prepare an investigation, and accuse someone of being the cause.<br><br>Enter the streets of revolutionary era New York that were destroyed by the fire and begin questioning the suspects.
For starters.


|-|WeR/Mindblown - 2. The Voynich Manuscript=
;Historical details
@ifLaylathenHassan 02/28/2017
On September 20, 1776, just days after British forces captured New York, a massive fire broke out and spread rapidly across lower Manhattan. Fueled by wooden buildings and strong winds, the flames destroyed nearly one fifth of the city. Churches, homes, warehouses, and vital infrastructure were reduced to ashes. <br><br>As autumn approached, thousands of residents including Loyalists, British soldiers, formerly enslaved people seeking refuge, and civilians caught between loyalties were left homeless. Much of the city became a patchwork of tents and temporary shelters, reshaping life in British occupied New York for the rest of the war. Suspicion quickly followed. British authorities arrested several individuals, accusing revolutionaries of setting the blaze to sabotage the occupation. <br><br>In 1783, just weeks before evacuating the city, Commander in Chief Sir Guy Carleton ordered another investigation. Officials reported possible incendiary evidence and conflicting eyewitness testimony, but no definitive cause was proven. Historians continue to debate whether the fire was accidental or deliberate. The Great Fire of 1776 remains one of the most destructive disasters in New York’s history and a stark reminder that the Revolution unfolded not only in battles, but in a city divided by fear and uncertainty.


Another fake so-called "[[Voynich manuscript]]" popped up at auction last week in [[Athens]], [[Greece]].<br>It's the 3rd time in the past 10 years.<br>Funny how this manuscript keeps appearing in history books only to be stolen shortly after. And for what?<br>Flower sketches and esoteric formulas?<br>Rumour has it even Abstergo has a major interest in the item but you didn't hear that from me.
;Instructions
Objective
You must investigate and decide upon who caused the great fire of New York for the Carleton Commission. Do this by questioning three key suspects.


|-|WeR/Mindblown - 3. Cliodynamics=
Talking
@ifLaylathenHassan 04/04/2017
The key suspects are: British General William Howe, American General George Washington, and New York fire chief John Baltus Dash.<br><br>Tap on them to ask questions and learn about the fire.


[[Crystal Balls|Crystal balls]] do exist, they're just shaped like computers.<br>Cliodynamics is right off from {{Wiki|Isaac Asimov|Asimov}}'s psychohistory.<br>Forward thinking scientists are using historical data from the past to build mathematical models that help them predict the future.<br>So far, they're pretty accurate.<br>Problem is, the future ain't pretty.<br>Would you trust your rig to tell you what's coming?<br>Is tomorrow really only a string of numbers?
New information
Each new piece of information unlocks further lines of questioning.


|-|WeR/Mindblown - 4. DIY Pinball=
Notes
@ifLaylathenHassan 05/18/2017
Tap the notes icon at any time to re-examine any of the suspects' answers.


@SusiePatootie challenges the users of WeR/Mindblown to a contest for the best DIY Pinball Machine ever built.<br>Entries must be submitted before 06/18/2017 with a link showing the machine in action.<br>If there aren't any sound or light effects, don't even bother submitting.<br>#MakersGonnaMake #GetTinkered
Accusing
When you feel you have enough information to make a conclusion you can accuse one of the suspects of causing the fire by tapping on them and selecting 'Accuse'.


|-|WeR/Mindblown - 5. Community Manager AMA=
;What happens
@ifLaylathenHassan 07/01/2017
*'''Player:''' ''Tell me about yourself, Mr Dash.''
*'''John Baltus Dash:''' ''I'm John Baltus Dash, a veteran firefighter. I worked to protect the city during the fire. I managed to protect much of the city from the fire, including St Paul's.''


Hi, I'm Layla Hassan and I'll be hosting an AMA on 07/07/2017.
*'''Player:''' ''What do you think about Howe?''
*'''John Baltus Dash:''' ''His men often act like drunken louts. I've seen badly attended cook fires that got out of control.''


So, AMA about WeR/Mindblown, Life hacks, Keyboard Pimping, Cutting Edge Technologies, Zetetics, Classic Rock and my travels.<br>Be warned, though, I won't be answering anything pertaining to Abstergo Industiries.<br>I enjoy using the word "no" so make an effort and ask something that won't bore me.
*'''Player:''' ''What do you think about Washington?''
*'''John Baltus Dash:''' ''I heard that Washington was talking about how he wanted the city to burn down.''


|-|WeR/Mindblown - 6. Gladstone Kittredge, Esquire=
*'''Player:''' ''What do you think about the buildings that were destroyed?''
@ifLaylathenHassan 10/26/2017
*'''John Baltus Dash:''' ''The British soldiers helped take out some buildings to stop the spread of the fire. Without that I think the other half of the city would be gone.''


Ground-penetrating radars are used to explore what might be hidden under ancient monuments. Cavities were detected under the [[Great Sphinx of Giza|Sphinx]]'s paws some 20 years ago. Most are natural caves but some have yet to be investigated. Could one of them be the mythical {{Wiki|Hall of Records}}, a lost library much like the [[Library of Alexandria|lost library]] of [[Alexandria]]?<br>The idea's not new. Gladstone Kitteridge Esq. went on famous digs trying to uncover the lost knowledge in the 19th century.
*'''Player:''' ''What do you know about the incendiaries that were found?''
*'''John Baltus Dash:''' ''There were incendiaries scattered all over. Whoever did this wanted to start the fire in multiple spots at once.''


</tabber>
*'''Player:''' ''How do you explain your hidden stash of valuables?''
*'''John Baltus Dash:''' ''Of course I knew the fire was coming. The whole place is a tinderbox. Why wouldn't I hide my valuables?''


===Trash===
{{main|Layla Hassan's emails#Trashcan}}


==2018==
*'''Player:''' ''Tell me about yourself, Mr Howe.''
===Email===
*'''William Howe:''' ''I'm William Howe, a British general. I am the commander-in-chief of the British Army in North America in charge of New York.''
{{main|Layla Hassan's emails#Assassins}}


===Audio===
*'''Player:''' ''What do you think about Dash?''
<tabber>
*'''William Howe:''' ''I saw him burying his valuables before the fires even broke out. It's very suspicious, like he knew the fire was coming, but he didn't warn anyone.''
|-|Recording 1=
'''Layla Hassan:''' ''The [[Lost Histories|Lost Book]] of [[Herodotos]]. The [[Spear of Leonidas|Spear]] of [[Leonidas I of Sparta|Leonidas]]. If I didn't work for the Assassins, I wouldn't believe it. I'm still not sure I believe it. But a little luck and a lot of research later, and we've got ourselves the archaeological find of the century. At lease, we would if I could publish it.''
|-|Recording 2=
'''Layla Hassan:''' ''"The Assassins who found Atlantis." Sounds like the title of a documentary full of cheap CGI and alien theories. [[Alannah Ryan|Alannah]] tells me that [[Troy]] was considered a myth, before {{Wiki|Frank Calvert}} found it and {{Wiki|Heinrich Schliemann}} stole credit for it. If we ever get to reveal this, I wonder who we'll give the credit to?''
|-|Recording 3=
'''Layla Hassan:''' ''Just when I think I've got a handle on the Precursors, someone new shows up. At least [[Aletheia]] seems to be no friend to [[Juno]]. I still can't believe I wasn't on the team that took her down. I could have stopped... [[Victoria Bibeau|Victoria]]'s right, blaming myself is useless. But'' tozz feek'', Otso Berg. You're going to pay for betraying [[Charlotte de la Cruz|Charlotte]]. One artery at a time.''
|-|Recording 4=
'''Layla Hassan:''' ''Mission accomplished. So why does it feel like this is just the beginning? Isu infighting, a [[Staff of Hermes Trismegistus|relic]] that grants immortality, myths proven to be true... Slow down Layla, one miracle at a time. Congratulate the team. Keep the staff safe. And figure out how you're supposed to balance out the universe. That's all.''
|-|Addendum 1=
'''Otso Berg:''' ''Hello Miss Hassan. Nice trick with the fake USB key. Almost inconvenienced [[Abstergo Industries|Abstergo]] headquarters. Your pranks are amusing as always.''
|-|Addendum 1.1=
'''Otso Berg:''' ''Let me be direct. I know you and the Assassins are searching for something of great importance. Transmit your findings, or your present colleagues will become collateral damage.''
|-|Addendum 1.2=
'''Otso Berg:''' ''Or perhaps I should start with an old friend from Abstergo, habibti. Berg, out.''
</tabber>


===The Quebec Caper===
*'''Player:''' ''What do you think about Washington?''
<tabber>
*'''William Howe:''' ''That man was definitely up to something. He had all the bells removed from the city. It meant that when the fire broke out, my men weren't alerted until later. I think he planned it!''
|-|QC File 1 – Setup=
[[File:ACOD_QC_File_1_-_Setup.png|thumb|250px]]
Layla Hassan: I'm in!


[[Victoria Bibeau]]: How'd you manage that?
*'''Player:''' ''What do you know about the badly attended cook fires?''
*'''William Howe:''' ''My men's training is exceptional, and they are the finest infantry in the world. Sometimes they like to drink and rough house. It's not caused any real issues before.''


Layla Hassan: Let's just say I left a crypto-key under the doormat in case [[Abstergo Industries|Abstergo]] escorted me out.
*'''Player:''' ''What do you think about the plundering that took place?''
*'''William Howe:''' ''That's a serious accusation. I sincerely hope you have substantial evidence of my men doing such a thing. Before you continue to repeat those rumors.''


Victoria Bibeau: Was your hunch right?


Layla Hassan: Yep, just in time! They must have a location, [[Cathedral-Basilica of Notre-Dame de Québec|Notre-Dame de Québec]], but I can't find the relic. I'm sure it must be there.
*'''Player:''' ''Tell me about yourself, Mr Washington.''
*'''George Washington:''' ''I'm George Washington, the commander of the Continental Army.''


Victoria Bibeau: Hmm, guess they don't have a {{Wiki|Catholism|Catholic}} on their team... Like you do. >.>
*'''Player:''' ''What do you think about Dash?''
*'''George Washington:''' ''All the water buckets had their handles cut off. Shoddy handling and protecting of his equipment. What is he playing at?''


Layla Hassan: NO way?! [[Quebec City]], here we come!
*'''Player:''' ''What do you think about Howe?''
*'''George Washington:''' ''His men were plundering houses the flames hadn't even reached yet! Not to mention the amount of patriots they've arrested under the guise of this \"fire\". Clearly they did this to line their own pockets and lower our numbers.''


|-|QC File 2 – Source=
*'''Player:''' ''How do you feel about the fire?''
[[File:ACOD_QC_File_2_-_Source.png|thumb|250px]]
*'''George Washington:''' ''I don't deny that I am pleased the city has burnt down. The loyalists have done us a great service; however, it was not me that did it.''
Subject – Potential Descendant


- {{Wiki|Recollects}} 'those who possess the ability of recollection'<br />
*'''Player:''' ''What do you know about the church bells that were removed?''
- 15th century Order of {{Wiki|Franciscans|Order of Franciscan Monks}} (FR Récollets)<br />
*'''George Washington:''' ''Yes, I had the bells moved to be melted down into cannons. But that was planned months ago; it has nothing to do with the fires.''
- 1614 King [[Louis XIII of France|Louis XIII]] requested [[Samuel de Champlain]] take a selection of Recollects to Canada<br />
- Order was abruptly disbanded upon return to [[France]]<br />


Operative **REDACTED** tracing bloodline **REDACTED**
*'''Player:''' ''What do you think about the buildings that were destroyed?''
*'''George Washington:''' ''Those loyalists were smashing perfectly good houses to bits. The flames weren't anywhere near them!''


Recollect friars:<br />
;Outcome
- Father [[Denys Jamet]]<br />
*Accused: John Baltus Dash
- Father [[Jean Dolbeau]]<br />
You have accused the Fire Chief of starting the fire. He buried his own valuables before the fire broke out, suggesting he knew what was coming, and, despite being a known loyalist, he didn't inform the British. His behavior is suspicious, but the evidence is circumstantial and not conclusive.
- Father [[Joseph Le Caron]]<br />
*Accused: General William Howe
- Brother [[Pacifique Duplessis]]<br />
You have accused the British forces of causing the fire, either through malice or incompetence. While British troops were seen looting buildings and numerous Revolutionary supporters were later arrested, the evidence against them remains circumstantial and inconclusive.
- Brother [[Nicolas Viel]] - drowned in 1925
*Accused: General George Washington
You have accused the Revolutionary forces of being involved in deliberately starting the fire. General Washington's outspoken desire to deny the British the city, the presence of unexploded incendiaries, and the removal of church bells by American soldiers all point to planned sabotage - but the evidence remains circumstantial and inconclusive.


Location: Cathedral-Basilica of Notre-Dame de Québec<br />
;Log
- 4 centuries of treasures and archives here<br />
I spoke to people involved in the Great Fire of 1776. I successfully assisted with the investigation into the cause but could not conclusively identify the cause.
- 900 people buried under the cathedral<br />
- Excavation uncovered hidden relics


Operative Summary: Cathedral-Basilica of Notre-Dame de Québec – target item NOT FOUND.
|-|Lewis=
;Supplying the Revolution
In 1776, the large houses here along Broadway were used as locations to plan how to get supplies across the Atlantic. American forces were experiencing significant supply issues that threatened the course of the Revolution. With battles against British forces imminent and gunpowder supplies running low, work with Francis Lewis to plot a safe route.<br><br>Enter the docks of revolutionary era New York to begin planning the shipping route.<br><br>This memory has been created in partnership with the Welsh Government.


Operative Update – Sept 5, 2017: Agents have the location under surveillance awaiting new intel.
;Historical details
The Revolution was almost lost, not with a grand battle or cunning act of espionage, but with a shortage of supplies. When George Washington took command in 1775, he discovered the evolutionary army had a critical shortage of supplies. The shortages included food, clothing, and weaponry, however the most critical was with Gunpowder. With only 38 barrels of gunpowder, equivalent to just nine rounds per soldier, in the stores they were almost unable to fight the British. <br><br>America lacked the natural deposits of saltpeter that was needed to create their own and as a result they were reliant on imports, largely from their allies in France. These supplies were largely shipped across the Atlantic then via French colonies in the Caribbean. These routes sought to avoid the British blockades and seizures, a process that required a deep understanding of international shipping. <br><br>The newly formed American army turned to people like Francis Lewis, successful merchants who has taken up the patriot cause despite the risks to both their life and fortunes. This approach saw moderate success and led to several crucial clandestine shipments reaching America in 1777, supplies that enabled the army to engage in some of the most important early battles.


|-|QC File 3 – Plan=
;Instructions
[[File:ACOD Cathedral-Basilica of Notre-Dame de Québec.png|thumb|250px]]
Objective
The Cathedral-Basilica of Notre-Dame de Québec. Architectural masterpiece, 1633 historical landmark... and blood repository.
Help Captain Francis Lewis plan routes to move supplies from the Caribbean. These supplies that are critical to the Revolution.


{{-}}
Planning your route
To set your route, tap the Traverse board on the left of the table to input a direction.<br><br>Your ship will go in that direction until it hits a wall or obstacle.\nYou have a maximum of six inputs per voyage, so plan carefully.


|-|QC File 4 – Execution=
Wind currents and ships
[[File:ACOD_QC_File_4_Exection.png|thumb|250px]]
Wind currents push your ship without using up an input, so take advantage of them to travel further.<br><br>Be careful to avoid British ships along your journey.
[[Kiyoshi Takakura]]: Area clear. Slipped first responder $.


Victoria Bibeau: Nice work. Media's got their story.
Hint
If you need a hint tap the icon to see a possible route.


Layla Hassan: manage to get the gold paint off, K?
Setting sail
Once you're happy with your route, tap the tick button to start the voyage, you can press the reset icon to remove your inputs.


Kiyoshi Takakura: Paint isn't a bother – it's the ringing in my ears.
;What happens
*'''Francis Lewis:''' [Start] ''Let me lend my expertise to help plot a route for the French supplies that the Revolution needs. Use the circular Traverse board on the left of the table to set a course.''
*'''Francis Lewis:''' [Map 1 start] ''First we will need to work out a path for the goods from the Caribbean; this part should be simple enough. The French colonies there can provide us with immense amounts of gunpowder and other supplies. The main things to be aware of will be to work out the best route through the rocks.''
*'''Francis Lewis:''' [Map 1 end] ''Well done; that will be the perfect route for the ship. There are four more stages to plot. The French support for the war is what allows us to bring these supplies from the Caribbean.''
*'''Francis Lewis:''' [Map 2 start] ''The next step of the journey will require you to plot a route through the Windward Passage. You will need to be careful of both the rocks and the weather.''
*'''Francis Lewis:''' [Map 2 end] ''That will work well by the look of it. You will need to plot three more steps. In the next step of the journey, we will need to move the goods up the Gulf Stream and up the coast.''
*'''Francis Lewis:''' [Map 3 start] ''I know the risks of supporting the Revolution, but I cannot stand by when the Stamp Act is so unjust. You will need to be mindful of not just the rocks but British ships that will seize the cargo.''
*'''Francis Lewis:''' [Map 3 end] ''Perfect, that is exactly what is needed. Almost there, two more to go. I've seen firsthand how a war is often decided by logistics, and this one is no different.''
*'''Francis Lewis:''' [Map 4 start] ''Now let's plot a course that follows the coast up toward New York. You'll need to be aware of the risk of both the weather and of British ships in this leg of the journey.''
*'''Francis Lewis:''' [Map 4 end] ''That's an excellent solution. Only one more step left now. With the last step of the journey, you'll need to move the supplies into a safe harbor in America.''
*'''Francis Lewis:''' [Map 5 start] ''American forces are desperate for these supplies, their future depends on our success. You will need to contend with more British ships the closer you get to the destination. Good luck.''
*'''Francis Lewis:''' [Map 5 end] ''Excellent work. That route will take the supplies used where they are needed.''


Victoria Bibeau: I can't believe you pulled that off!
;Outcome
*Supplies delivered safely!
Following your course, the ship delivered supplies to our Revolutionary forces in America. <br><br>With General Washington's supplies running dangerously low due to British blockades, this delivery could prove vital to the ongoing fight. Well done.


Kiyoshi Takakura: If you can't believe in a golden Kiyoshi angel flying overhead, what can you believe in?
;Log
I worked with Welshman and Patriot Francis Lewis to plot a course for supplies from the French Caribbean to America. These supplies were critical for the ongoing war effort.


{{-}}
|-|Pole=
;Liberty Raised
In 1771, patriots gathered here, overlooking City Hall, to erect Liberty Poles in defiance of British rule. Tensions with the occupying forces were high. Alongside Sons of Liberty member Isaac Sears, design and raise a pole in protest at British occupation.<br><br>Enter the revolutionary era New York City Hall to begin raising a liberty pole.


|-|Recording - Local News=
;Historical details
'''Reporter:''' Last night, a burglary took place at the Notre-Dame de Quebec Cathedral-Basilica. Fortunately the damge to this historical building is minimal. The parish secretariat reports that the criminals left without t he items they meant to steal.
After Parliament repealed the Stamp Act, New Yorkers marked the moment by raising what became known as a liberty pole on the Common, near where British soldiers drilled. \nIn the 1760s, new British taxes and trade regulations had sparked fierce protests, especially among maritime workers and laborers who felt the economic strain most directly. The streets were a battleground.<br><br>The tall white pine mast, timber normally reserved for Royal Navy ships, rose above the barracks with a flag proclaiming liberty. It was meant to provoke. British troops and Loyalists repeatedly cut the pole down, and each time supporters of the Patriot cause raised another. <br><br> The conflict escalated into street fighting known as the Battle of Golden Hill, often described as the first bloodshed of the Revolution in New York. During the later British occupation, liberty poles continued to appear as symbols of resistance. Some were reinforced with metal bands or greased to prevent soldiers from climbing them. These towering masts were more than protest signs. They were bold declarations that even under imperial authority, many New Yorkers refused to surrender the idea of self government.


</tabber>
;Instructions
Objective
The Sons of Liberty, alongside the famous revolutionary Hercules Mulligan designed and erected a Liberty Pole at this spot. <br><br>Join in and declare your defiance against British rule.


===Reality as a Simulation===
Designing
<tabber>
Tap the areas on the easel to customize your Liberty Pole. <br><br>You can choose the topper, defenses, and flag.
|-|RaS File 1 - Notes=
[[File:RaS_Notes.png|right|250px]]
March 30, 2018, 2:12 AM


Took a deep dive into theories about our reality being a simulation and ended up on the weird end of the {{Wiki|Internet}}. I'm just gathering information at this point, not all that I have found has been useful. It's hard to imagine the world we know being another layer of the [[Animus]], but it makes sense in its own way.
Finalizing
When you have finished designing, tap on the check mark on the paper at the bottom of the easel to finalize your Liberty Pole.


Layla
;What happens
*'''Hercules Mulligan:''' [start] ''Let's show those British clods that we'll not be cowed. Raise our Liberty Pole high and proud.''
*'''Hercules Mulligan:''' [first pole] ''The chiselers in the barracks will be furious at the use of the mast for a pole.''
*'''Hercules Mulligan:''' [first top] ''Be it a Liberty plaque or a red Cap of Liberty, our message to them couldn't be more clear.''
*'''Hercules Mulligan:''' [end] ''With every flag flown and every voice calling out in dissent, the support for the cause grows, my friend.''


{{-}}
;Outcome
*Liberty Pole Raised!
You successfully raised a Liberty Pole in front of the British barracks, sending a clear message to the occupying forces. It may be cut down, but a new one will be raised in its place.


|-|RaS File 2 - Video Capture=
;Log
[[File:RaS_Video_Capture.png|right|250px]]
Alongside Sons of Liberty member Isaac Sears, I designed and raised my own Liberty Pole in protest against British occupation.
10 Religious Artifacts with Supernatural Powers


ChillingTop10s
|-|NMM=
;Nine Men's Morris
1779 New York, occupied by the British, was torn apart by war, its streets shared uneasily by loyalists, patriots, and those caught somewhere in between. Take a moment's respite from the simmering tensions to sit here at City Hall Park, and play Nine Men's Morris with people with differing opinions on the war.<br><br>Enter the streets and taverns of revolutionary era New York to find a game.


Miracles. Just how real are they? These relics all have some kind of story attached to them, good, bad, or divine.
;Historical details
Nine Men’s Morris was a popular strategy game during the American Revolution and was played by soldiers and civilians alike. Boards were scratched into stone tavern tables, barrack walls, and public spaces across New York. Taverns and coffee houses were central gathering places where people shared news, argued politics, and passed the time. The rules of the game were simple: place your pieces carefully, block your opponent, and trap them until they could no longer move. But the strategy required patience and calculation. <br><br>In the 1770s, New Yorkers were engaged in a far more dangerous contest. Debates over Parliament’s taxes and British authority filled these same public spaces. When talk turned to independence, the city divided. Some residents still considered themselves British and supported the Crown. Others were uncertain, worried about challenging the world’s most powerful empire. Many favored resistance but disagreed about whether armed conflict was the answer. Class, occupation, faith, and neighborhood shaped opinion, and choosing a side carried real risk. Like Nine Men’s Morris, the struggle for New York required careful moves. One wrong decision could leave you exposed in a city where politics, loyalty, and survival were deeply intertwined.


- Don't forget to Subscribe for more lists like this!<br />
;Instructions
- Follower our Social Media for new lists and updates every day!<br />
Objective
- Buy some Merch!
As a keen Nine Men's Morris player, you must play against an opponent of your choosing. <br><br>Playing against different people will let you learn about life in New York during the occupation.


Relics, Saints, top 10s, b00bs, funny, fail compilation
Placement
You and your opponent will take turns placing a man anywhere on the board. You both have a total of nine men each.


Comment 1: Cool video! Check out my channel.<br />
Mills
Comment 2: inb4 no [[Holy Grail|holy grail]]
If a player creates a 'mill', by placing three of their men in a straight, non-diagonal row, they can remove one of their opponent's men that are not already in a mill. Mills can be made in any phase so watch where your opponent is placing their men and be sure to block any mills; otherwise, your men will be removed.


|-|RaS File 3 - Magazine=
Movement
[[File:RaS_Magazine.png|right|250px]]
Once all pieces have been placed, players can move them one at a time by tapping on the piece they wish to move and shifting it into an adjacent empty space.
-GSVB ZIV DZGXSRMT-<ref group="note" name="note1">"THEY ARE WATCHING" encrypted using Atbash</ref>


The Question Mark<br />
Flying
-Secret Science Investigations-<br />
Once a player is down to three men, they can fly by moving their man to any empty space on the board.
NO. 39 Ancient [[Greece]]


Secrets of ancient Greece revealed!<br />
Victory / defeat
[[Atlantis]]: Where did it sink, and can satellite photos help us find it?
Once a player is down to two men or unable to move, the other player wins.


DON'T MISS<br />
;What happens
- Was [[Herodotos]] an illuminati puppet?<br />
Easy (Loyalist):
- Was [[Hercules]]: Man or myth? Did demigods walk the [[Earth]]?<br />
*'''Charles Inglis:''' [start] ''Good day to you. Nice to have a game with a new face.''
- [[Cerberus|Three headed dogs!]] The [[Russia]]n following in {{Wiki|Vladimir Demikhov|Demikhov}} footsteps!
*'''Charles Inglis:''' [placed] ''You see my problem with the Revolution is not its aim so much as the method. Armed conflict harms everyone.''
*'''Charles Inglis:''' [1st taken] ''It is true; living in the city is not easy. The navy does its best, but the price of food and fuel is beyond the pale.''
*'''Charles Inglis:''' [2nd taken/his] ''That is some sagacity you are showing.''
*'''Charles Inglis:''' [2nd taken/yours] ''It looks like I am to make a cat's paw of you.''
*'''Charles Inglis:''' [3rd taken] ''It can scarce be argued that letting a country slide into mob rule is anything other than terrible. Am I right?''
*'''Charles Inglis:''' [4th taken] ''It is because of moments like this that my fondest hope is that we will put this behind us and act as one people again.''
*'''Charles Inglis:''' [end] ''Well played.''


NEW STUDIES<br />
Medium (neutral):
[[Pythagoras]]: What did he know?<br />
*'''Hector de Crevecoeur:''' [start] ''How do you do? Shall we play a game and test our wits?''
The founder of the popular theorem also believed that numbers were the key to unlocking the universe.
*'''Hector de Crevecoeur:''' [placed] ''Freedom is something welcome if given, but I doubt it can be taken.''
*'''Hector de Crevecoeur:''' [1st taken] ''People forget that we have a great country; why risk that?''
*'''Hector de Crevecoeur:''' [2nd taken/his] ''Ah, you rascal. Well played indeed.''
*'''Hector de Crevecoeur:''' [2nd taken/yours] ''It looks like I've caught a weasel asleep!''
*'''Hector de Crevecoeur:''' [3rd taken] ''We need to have suitable caution when facing the most powerful military in the world.''
*'''Hector de Crevecoeur:''' [4th taken] ''I fear mostly for the common man. What chance does he have in all this?''
*'''Hector de Crevecoeur:''' [end] ''Well played.''


|-|RaS File 4 - Message Board=
Hard (Rebel):
[[File:ACOD_RaS_Message_Board.png|right|250px]]
*'''Abraham Woodhull:''' [start] ''Fancy a game do you, chum?''
Simulation Theory
*'''Abraham Woodhull:''' [placed] ''Washington and his forces are a-coming to take the city. Mark me they will march down Broadstreet soon.''
*'''Abraham Woodhull:''' [1st taken] ''Aye, it started with the tea sure enough but it's about Liberty, a man's right to make his own way without foreign interference.''
*'''Abraham Woodhull:''' [2nd taken/his] ''Don't try to put the squeeze on me, buddy. I don't squeeze easily.''
*'''Abraham Woodhull:''' [2nd taken/yours] ''Now don't you be calling me a chiseler, this is naught but skill.''
*'''Abraham Woodhull:''' [3rd taken] ''Of course I fear arrest. I ain't no ninny. They round up fellows for the slightest suspicion these days and they have a terrible time of it.''
*'''Abraham Woodhull:''' [4th taken] ''Once the war is one ‘twill be a fairer place for all. Just you wait.''
*'''Abraham Woodhull:''' [end] ''Well played.''


@ifLaylaHassan 04/01/2018 4:15 PM<br />
;Outcome
Hey, WeR Hivemind, I was in [[Egypt]] recently and out with some friends when the topic of 'Reality as a Simulation' came up. It's a bit tinfoil hat, but an interesting theory.
*You lost!
Despite your best efforts, you've lost this game. Why not try again or face off against one of the other people from the city?
*It's a tie!
You and your opponent were evenly matched. Why not try again or face off against one of the other people from the city?
*You won!
Quick wit and smart strategy were needed to win the game. Why not try against one of the other people from the city?


Does anyone have any academic resources on this?
;Log
Taking a moment's respite from the simmering tensions in the city I sat and played Nine Men's Morris with several people with differing opinions on the war.


@therealbettyboop 04/01/2018 4:20 PM<br />
|-|Press=
Here's a article about that like, written two years ago. You might want to read up on [[Hans Moravec]].
;Printing Pressure
You are standing on Hanover Square where printers used to work in the many buildings around this area. In 1775 tensions between Loyalists and Patriots were running high.  Printers were publishing the latest news arriving into the city on the packet ships. Take to the printing press, assemble different articles, and print your newspaper.<br><br>Enter the streets of revolutionary era New York and head towards the Hanover Square print shop.


@ifLaylaHassan 04/01/2018 4:21PM<br />
;Historical details
Oh! I know Moravec's work from some tudies I looked into on AL and transhumanism. I didn't know he also had theories related to reality being a simulation.
By the mid eighteenth century, New York had become the communications capital of colonial America. With a regular packet ship connection to England, news from Europe arrived here first and spread outward to other colonies. At Hanover Square near the East River waterfront, merchants, sailors, and printers gathered to exchange information that shaped public opinion. <br><br>During the imperial crisis after 1763, printers played a powerful role in the growing debate over Britain’s authority. One of the most controversial was James Rivington. In 1773 he launched the New York Gazette, and its outspoken Loyalist tone won support from British officials while angering revolutionaries. In 1775 a Patriot mob destroyed his printshop and forced him to flee to London. <br><br>When British forces captured New York in 1777, Rivington returned as the King’s official printer, publishing newspapers that defended royal rule. Yet the story did not end there. Evidence later suggested that he secretly supplied information to George Washington’s spy network. In a city divided by war, the press became its own battlefield, and loyalty was often far more complicated than it first appeared.


@therealbettyboop 04/01/2018 4:30 PM<br />
;Instructions
He's the science guy working on it. If you want a philosopher I'd check out [[Nick Bostrom]].
Objective
Alongside James Parker, a printer in occupied New York, you must use the printing press to create a newspaper. <br><br>The articles are politically varied and what you choose will determine your future.


@rockitpowerfan 04/01/2018 4:21 PM<br />
Selecting Content
Ay 4:20 on April fools.
Tap the glowing areas of the printing press to select articles, cartoons, and the look of your newspaper.


@rockitpowerfan 04/01/2018 4:22 PM<br />
Loyalist or Patriot
Aw, damn it.
Each choice affects how you're perceived in New York, and beyond, based on what you choose to print.


@i_h8_jazz 04/01/2018 4:21 PM<br />
Printing the Paper
sometimes i think i'm living in a simulation. i'll set things down and they'll move on their own. sometimes i think i can see holes in my walls that just go to nowhere.
Once all the content has been chosen, tap on the highlighted lever to start the printing process.


@rockitpowerfan 04/01/2018 4:22 PM<br />
;What happens
You mean windows?
*'''James Parker:''' [Start] ''Remember, you will need to add content to the five sections of the printing area.''
*'''James Parker:''' [FirstArticle] ''There are stories from every corner of the world. What would appeal to the readers?''
*'''James Parker:''' [FirstCartoon] ''The city is divided between Loyalist and Patriot supporters; I don't think I'll be able to appeal to everybody.''
*'''James Parker:''' [AllComponents] ''To print the paper follow my instructions and use the parts of the press as I show you.''
*'''James Parker:''' [Draft] ''Time to get this printed.''


@walphmalph 04/01/2018 4:23 PM
Is your house made of [[Switzerland|Swiss]] chees?


</tabber>
Headers:
*New York Gazette
**The New-York Gazette and Weekly Mercury ran from February 1, 1768 to November 10, 1783, published by Hugh Gaine. Initially sympathetic to the Patriot movement, Gaine fled to Newark when the British captured New York, but returned in November 1776 and switched to publishing it as a Loyalist paper.
*New York Packet
**Founded in January 1776 by printer Samuel Loudon, the New York Packet ran until 1792. Loudon was a strong advocate for American independence and freedom of the press.
*Royal Gazette
**The Royal Gazette was published by Loyalist printer James Rivington in British-held New York City from 1777 to 1783. It was one of the most prominent Loyalist newspapers of the Revolutionary War period, serving as a mouthpiece for the British Crown during the occupation of New York.


===Getting the Team Together===
Articles:
<tabber>
*This article is a statement by John Hancock that the Revolutionary General George Washington was correct to refuse a letter sent to him by the British without his military title.
|-|Candidate 1 - H. Cunningham=
**IN CONGRESS, \nJuly 17, 1776.<br><br>Resolved, That General WASHINGTON, in refusing to receive a letter said to be sent from Lord Howe, addressed to GEORGE WASHINGTON, ESQUIRE, acted with a dignity becoming his station; and therefore this Congress do highly approve the same, and do direct that no letter or message, be received on any occasion whatever, from the enemy, by the commander in Chief, or other the Commanders of the American army, but such as shall be directed to them in the characters they respectively sustain.<br><br>By order of the Congress,\nJOHN HANCOCK, President.\n
[[File:ACOD_Candidate_Harlan_Cunningham.png|left|250px]]
*This article describes how the British ship the HMS Phoenix has sailed up the North River and been shot at by the Revolutionary forces.
From [[Texas]], [[United States|USA]].<br />
**NEW-YORK, July 29.<br><br>By the last Account we have had of the two Men of War that lately went up the North River, they then lay in Haverstraw-Bay, their Tenders cruising about; last Saturday Sen’night one of them went near the Fort, upon which our People fired a 32 Pounder at her, which went through her Quarter, when she tacked about, and stood down the River.
Speaks [[England|English]], [[Italy|Italian]].<br />
*This article describes a reward that is being offered for information about deserters from a patriot company.
VG [[Fist|hand-to-hand]] and [[Pistol|firearms]] skills.<br />
**FIVE DOLLARS Reward.<br><br>For taking up each of the following deserters from Capt. HENRY O’HARA’s company, now stationed at Fort George, above Albany, viz.<br><br>- John Clarke, late a regular soldier, 6 feet high, black curled hair, stutters a little, by trade a nail maker.\n- John Lynch, born in Ireland, 40 years of age, 5 feet 5 inches high, black hair.\n- Joshua Doly, a likely young man, 5 feet 10 inches high, long sandy hair, shews his upper teeth, born in Essex, Morris county.\n- Adrian Post, 5 feet 9 inches high, thin faced, likewise born in Essex, Morris county.\n- James Dailey, 5 feet 5 inches high, well set, pock marked, has a scar in his face from a late hurt, and blackish hair.\n- Robert Field, 5 feet 4 inches high, well set, pock marked, not talkative, has been a sailor, and is very civil.\n- John Emery, 5 feet 9 inches high, full faced, thick lipp’d, coloured curled hair.<br><br>The above deserters have all received their full pay for subsistence and wages, took with them their blankets and frocks, and are supposed to be gone toward the new county in New Jersey.<br><br>A constant search will be made after these robbers of the public, and any persons harbouring or concealing them, will be dealt with as enemies to their country. FIVE DOLLARS reward, and all reasonable charges, for taking up and returning each of them, will be paid by the said Captain (now in Albany) not (as advertised in a former paper) by Patrick M’Davit, who has no cash deposited in his hands for that purpose.\n
Undercover potential high. Tourist? Art dealer? {{Wiki|Vatican}}??
*This article is a declaration by Isaac Sears about how he has not been involved in the supply of the British Army at Boston.
**Persinally appeared before me Benjamin Blagge, one of his Majesty’s Justices of the Peace for the City and County of New-York, Isaac Sears, and Paschal N. Smith, of the said City, Merchants, who being severally sworn, depose and say, that since the shutting up of the Port of Boston, neither of them have, directly or indirectly, nor any other Person for or under them, supplied, or cause to be supplied the Army at Boston, with any Manner or Kind of Provisions whatsoever; and that neither of them have received, nor in future expect to receive any Kind of Emolument or Advantage in any Respect, from the Flour, Pease, and other Provisions shipped for the Use of the Army at Boston, since the shutting up the said Port of Boston.<br><br>ISAAC SEARS,\nPASCHAL N. SMITH.\nSworn this 17th of April, 1775, before me\nB. BLAGGE.\n
*This article is a letter from the Editor expressing support for the Revolutionary cause.
**To the Public.<br><br>THE Printer embraces this early opportunity of returning his cordial thanks to his Customers, for the favour and honour they have conferred upon him, by encouraging the publication of this Paper, which makes its first appearance under a disadvantage, as little foreign news is to be expected at this season of the year. He does not mean to amuse his Readers with pompous promises; therefore, he only assures them, that he will endeavour to merit their approbation, by exerting himself to render the NEW-YORK PACKET of public utility. While the difficulty of the times require much prudence in conducting a Work of this nature, he hopes his Readers will be so candid as to make every reasonable allowance.<br><br>His will be extremely happy to have it in his power, to convey, thro’ the channel of this Paper, together with useful intelligence, foreign and domestic, any considerations that may illustrate and animate the glorious cause of Constitutional Liberty, and at the same time pour medicine into the bleeding wounds of the extended empire. For this purpose, he most earnestly invites the Friends of America and the British Constitution, to favour him with their kind assistance. Much has been said on the important controversy that now engages the attention of all Europe; but the subject is not yet exhausted; there is sufficient scope for new discussions.<br><br>In the mean time, the Printer begs leave, very respectfully, to present the compliments of the season to his kind Customers; wishing, that the year 1776 may be the happy Era, in which Peace and Union, on a Constitutional Basis, shall be concluded between Great-Britain and her Colonies. To these wishes, he begs leave to have the additional pleasure of seeing the Public’s Most obedient, humble servant,\nSAMUEL LOUDON.\n
*This article shows an apology for breaking Continental Congress rules on unloading goods from a British controlled ship.
**Whereas we the Subscribers have broke the Association of the late Continental Congress, by unloading a Part of the Cargo from on board the Ship Beulah; we do declare that we are sorry for the Offence we gave the Publick thereby, and that we will for the future strictly adhere to the said Association, and to the further Orders of the Continental Congress, the Provincial Congress of the Colony of New-York, and the General Committee of Association for the City and County of New-York, saving to Robert Murray (who is one of the People called QUAKERS) his religious Principles.
*This article contains a list of politicians who are supportive of the Revolutionary cause.
**TO ALL TRUE WHIGS,\nAnd particularly to such as are Independent Electors of the City and County of New York.<br><br>Gentlemen, the Conduct of several of the Magistrates of this City, having, for a considerable Time been so notoriously inimical and unfriendly to the Liberties of this Country, and diametrically opposite to the Sentiments of a Number of their Constituents; who, therefore, without any private Pique, or party Resentment, but purely to promote and serve the general Cause, have agreed to choose the undermentioned Gentlemen as Guardians of their City Liberties, for the ensuing Year; they having shown a hearty Disposition to serve their oppressed and bleeding Country; and are therefore recommended to all true Friends of American Liberty, viz.<br><br>Aldermen.\nOut Ward. Nicholas Bayard,\nMontgomery Ward. Capt. John Pell,\nEast Ward. William Bedlow,\nNorth Ward. Isaac Stoutenburgh,\nWest Ward. Jacobus Stoutenburgh,\nSouth Ward. Benjamin Dervois,\nDock Ward. Garret Abeel,<br><br>Common Council.\nCapt. Anthony Rutgers,\nFrancis Van Dyck.\nJeremiah Brower.\nStephen Terbune.\nPeter T. Curtenius.\nJohn Williamson.\nConrad W. Ham.<br><br>The Friends to Liberty are earnestly requested to attend at the LIBERTY-POLE, To-morrow Morning, at 8 o’Clock, on Business of the utmost Importance.\nNew-York, Sept. 28, 1775.\n
*This article declares a strong position on those who had taken an oath to support the revolution  by the Patriot Council of Safety.
**Whereas many People have taken the Benefit of the late Act of Grace, merely to avoid the Punishment of their Crimes; and instead of proving the Sincerity of their Repentance, take the first Opportunity to shew their Enmity to the Country.<br><br>Resolved therefore, That every Person, who has heretofore taken the Oath of Allegiance to this State, and the Benefit of the Act of Grace, published the Tenth Day of May last, who shall hereafter be convicted of having done any Act contrary to the Tenor of such Oath, shall be deemed guilty of Felony, without Benefit of Clergy.<br><br>By Order of Council,\nPIERRE VAN CORTLANDT, President.
*This article details support and financial relief being offered to Loyalists.
**Notice is hereby given<br><br>To those suffering Loyalists who have been recommended for Relief by the Board appointed to examine their Circumstances and Claims, that unless Application is made at the PAY OFFICE, No. 21, Maiden-Lane, for their respective Allowances, on or before the 20th Instant, the Accounts will be closed, and they thereby excluded.<br><br>New-York, March 10, 1783.
*This article is an announcement that a store in New York is closing in accordance with instructions from the Patriot Committees of Safety.
**To the Public.<br><br>Being informed that many of our Fellow-Citizens entertain Apprehensions that we may continue as usual to transact Trade and Business in this City, by which means they fear there will be continual Infractions of the Association: We do hereby declare to, and engage with the Public, That we will shut up our Store, under the Inspection of several respectable Citizens, whose Seals will be fixed thereon, so as to prevent any unfair Conduct; and that we will not, after the Committee’s Publication of our case, transact, or carry on any Trade whatsoever, which will be, either in ourselves, or in others, a Breach of the Association.\nNew-York, March 18, 1775.<br><br>Robert Murray.\nJohn Murray.\n
*This article describes how a tea ship remained outside the city in support of the Revolutionary cause.
**To the Public.<br><br>The long expected TEA SHIP arrived last night at Sandy-Hook, but the pilot would not bring up the Captain till the sense of the city was known. The committee were immediately informed of her arrival, and that the Captain solicits for liberty to come up to provide necessaries for his return. The ship to remain at Sandy-Hook. The committee conceiving it to be the sense of the city that he should have such liberty, signified it to the Gentleman who is to supply him with provisions, and other necessaries. Advice of this was immediately dispatched to the Captain; and whenever he comes up, care will be taken that he does not enter at the custom-house, and that no time be lost in dispatching him.<br><br>New-York, April 19, 1774.
*This article is a poem on the importance of a responsible economic policy and the risks that are posed by the revolution.
**Let none, Economy, disdain to hear\nThy doctrines salutary, sage, and clear:\nOf them, observant thro’ our lives, we ne’er\nShall by grim Want be driv’n to despair?\nOf them observant, we, in ev’ry state,\nClass’d with the low, the little, or the great,\nShall keep in view the standard of expence,\nWhich proves the strongest, surest test of sense:\nIf we through weakness, vanity or pride,\nTake not that standard as a faithful guide,\nWe may, with all the wealth beneath the sun,\nBy false seducers lur’d, to ruin run:\nEven those who, pow’rful, keep the Treasury keys,\nThe nation’s wealth, dividing, as they please,\nWithout thy vital, influential aid,\nMay blast the best designs of lib’ral trade,\nAnd with the happiest measures the land to bless,\nFind numerous ways to spread around distress.
*This article, written by the newspaper printed James Rivington, advocates for the freedom of the press.
**To the Public.\nAs many Publications have appeared from my Press which have given great Offence to the Colonies, and particularly to many of my Fellow Citizens; I am therefore led, by a most sincere Regard for their favourable Opinion, to declare to the Public, that Nothing which I have ever done, has proceeded from any Sentiments in the least unfriendly to the Liberties of this Continent, but altogether from the Ideas I entertained of the Liberty of the Press, and of my duty as a Printer. <br><br>I am led to make this free and public Declaration to my Fellow Citizens, which I hope they will consider as a sufficient Pledge of my Resolution, for the future, to conduct my Press upon such Principles as shall not give Offence to the Inhabitants of the Colonies in general, and of this City in particular, to which I am connected by the tenderest of all human Ties, and in the Welfare of which I shall consider my own as inseparably involved.<br><br>James Rivington.\nNEW-YORK, April 27, 1775.\n


NOT THIS TIME. Off duty for personal reasons.
Cartoons:
*The American rattlesnake presenting Monsieur his ally a dish of frogs, London 1782
**This cartoon shows an American rattlesnake offering a basket of frogs to a French socialite. It mocks their reliance on each other and encourages Britain to oppose them both.
*The British Lion Engaging Four Powers, London 1782
**This cartoon shows Britain (depicted as a lion) fighting a coalition of Americans (a snake), Duch (a pug dog), Spanish (a spaniel), and French (a cockerel). The triumphant tone mocks the nations who sought to oppose Britain.
*The horse America, throwing his master, London, 1779
**This cartoon shows America as a wild horse violently throwing off its British rider. It  symbolizes the colonies rebelling against and rejecting British control during the Revolutionary War.
*Liberty Triumphant or the Downfall of Oppression, Boston 1774
**This cartoon shows the British Tea Tax as a plot by the Devil to destroy colonial liberty, while American colonists nobly defend their rights. It highlights the mounting tensions that lead to the Revolutionary War.
*Miss Carolina Sulivan - one of the obstinate daughters of America, London 1776
**This cartoon shows Sullivan's Island, portrayed as a head-and-shoulders portrait of a woman who looks like a leading British politician William Pitt. It mocks the British after the successful defense of the island by the Revolutionary forces.
*The political cartoon for the year 1775, London
**This cartoon shows King George III, depicted as overwhelmed and failing to control the rebellious American colonies. It highlights British anxiety and criticism of royal leadership at the outbreak of war.
*A Society of Patriotic Ladies at Edenton, North Carolina, London 1775
**This cartoon shows a group of colonial women singing a promise not to buy or use East India Company tea or English-made cloth. Its depiction mocks the American colonists as ugly, foolish, and misguided
*The Tea-Tax-Tempest, or Old Time with his Magick Lanthern
**This cartoon satirizes the causes and unfolding chaos of the American Revolution. It depicts Father Time, who uses an 18th-century projection lantern to cast a vision of the American Revolution. At the center of the projection is a teapot bursting into flames while a rooster (representing France) fans the flames, symbolizing French interference and their alliance with the American colonies. Alongside the screen Europe, Asia, Africa, and America are depicted as women watching this unfold.
*The Repeal: Or the Funeral Procession of Miss America-Stamp, 1766
**This cartoon shows politicians marching a child's coffin that represents the Stamp Act to a vault. It celebrates the restoration of trade and mocks the act's supporters.
*The Statue, London, 1766
**This cartoon shows British politicians kneeling before and adoring a statue of William Pitt the Elder. It mocks the political leaders responsible for the 1765 Stamp Act and celebrates the repeal of the deeply controversial American tax.
*The Tory's Day of Judgement, New York 1795
**This cartoon shows former Loyalists (“Tories”) facing public humiliation and punishment in a chaotic, almost apocalyptic scene. It reflects  a lingering post-Revolution resentment and the idea that Loyalists must answer for their allegiance to Britain by the Americans.


{{-}}
;Outcome
*Printing pressure
[LOYALIST] Your pro-British articles will find favor with some in New York, but should the British be defeated, expect trouble.
[REVOLUTIONARY] You've backed the Revolutionary cause with your published articles, winning favor with some in New York - as long as you can avoid being shut down or forced out of the city.


|-|A. Ryan=
;Log
[[File:ACOD_Candidate_Alannah_Ryan.png|left|250px]]
With tensions between Loyalists and Patriots running high in New York I joined the printers in Hanover Square and assembled different articles to print my own newspaper.
From [[Boston]], USA.<br />
Speaks English, {{Wiki|Latin}}, ancient [[Greece|Greek]], {{Wiki|Sanskrit}}.<br />
Historian, rugby player. Combat aptitude not yet evaluated.<br />
Expertise on ancient documents and church construction could be valuable.


NOT YET. Still in training. Next time.
|-|Statue=
;Tearing down the King
The statue is gone now, but in 1776, revolutionary supporters gathered here on the Bowling Green, at the foot of the British-controlled fort, around a statue of King George. General Washington did one of the first readings of the Declaration of Independence here. Join the riot alongside Issac Sears and throw ropes onto the statue of King George to topple it.<br><br>Enter the streets of revolutionary era New York and head towards Bowling green.


{{-}}
;Historical details
On July 9, 1776, crowds gathered in what is now City Hall Park to hear the Declaration of Independence read aloud to Washington’s troops and the public. With those words, the colonies renounced their allegiance to King George III and declared themselves free states. The news echoed across a city already on edge, as British warships filled the harbor and redcoats stood in nearby barracks.<br><br>That evening, energized by the declaration, a group of sailors and laborers marched down Broadway to Bowling Green, just outside Fort George, the center of British power in New York. Inside the iron fence stood a towering gilded statue of King George III, erected only a few years earlier as a symbol of imperial authority. By torchlight, the crowd pulled the 4,000 pound lead statue from its pedestal and broke it apart while onlookers cheered. <br><br>The fragments were later sent to Connecticut, where much of the metal was melted down and recast into bullets for the Continental Army. In a single night, a royal monument became ammunition, and the Revolution in New York moved from bold words to visible defiance in the streets.


|-|K. Takakura=
;Instructions
[[File:ACOD_Candidate_Kiyoshi_Takakura.png|left|250px]]
Objective
From [[Osaka]], [[Japan]].<br />
Rioters toppled the statue of King George at the Bowling Green.<br><br>Throw ropes onto the statue to pull it down.
Speaks Japanese, English.<br />
VG hand-to-hand, bladed weapon, and firearms skills. (Former [[Onmoraki-Gumi|Yakuza]]!)<br />
Undercover potentional with cooking/gastronimic skills? Guest chef for [[Quebec City]] restaurant or food festival?


YES! But make sure he doesn't overwork himself. Off a recent tough mission.
Ropes
Tap and hold on the pile of ropes, then swipe toward the statue to throw and attach them.


{{-}}
Topple
Once three ropes are attached to the statue, rapidly tap the screen when prompted to topple it.


|-|V. Bibeau=
;What happens
[[File:ACOD_Candidate_Victoria_Bibeau.png|left|250px]]
*'''Isaac Sears:''' [Start] ''Right, chaps, you heard him; we have broken free of the tyranny of the King.''
From [[Quebec]], [[Canada]].<br />
*'''Isaac Sears:''' [FirstRope] ''Right, chaps, we'll need two more ropes to topple him.''
Speaks [[France|French]], English.<br />
*'''Isaac Sears:''' [AllRopes] ''That should do it. Now pull with all your might, patriots!''
M.D. Psychiatry, PhD in Neuropsychiatry. Specialized in neural system approach to emotional memory function, personality structure, and psychopathology.<br />
*'''Isaac Sears:''' [PullStart] ''He's starting to topple. Keep at it and show them our commitment to independence.''
Left [[Abstergo Industries|Abstergo]] after the [[Ascendance Event]], recruited by [[William Miles]] for "unprecedented expertise."
*'''Isaac Sears:''' [PullSecond] ''We almost have it down. Pull!''
*'''Isaac Sears:''' [Topple] ''This is where it starts; we'll cast this into bullets and send them to the King one shot at a time.''


Assigned to mission. Remember if you kill her then you'll be unemployed.
;Outcome
*Statue Toppled
The statue of King George has been toppled! The conviction of New York to oppose the occupation by the British forces and resist their tyranny has been made clear to all.


{{-}}
;Log
Joining the riot in front of the British fort, I worked with Patriot Isaac Sears and toppled the statue of King George.


</tabber>
|-|Turtle=
;The Turtle
In 1776, with American forces in control of New York, Sergeant Lee launched David Bushnell's newly invented Turtle submersible along this bank overlooking the East River. Pilot it undetected beneath the Royal Navy ships, in an attempt to sink the British flagship.<br><br>Enter the docks of revolutionary era New York and head to the Turtle launch location.


===Packing for Greece===
;Historical details
<tabber>
In 1775, inventor David Bushnell created a remarkable new weapon that looked more like a wooden barrel than a machine of war. Called the Turtle, it is considered the world’s first military submarine. Powered by hand and foot, the one person vessel included ballast pumps to control depth, a compass, a depth gauge, and an early screw propeller. Bushnell designed it to carry an explosive charge that could be attached to the hull of a British warship, hoping to disrupt the blockade tightening around New York. <br><br>When Bushnell fell ill, the mission fell to a young volunteer, Ezra Lee. In September 1776, after the British captured the city, Washington approved an attack on General William Howe’s flagship, the 64 gun HMS Eagle. Under cover of darkness, Lee pedaled from the Battery toward the massive warship and attempted to drill into its hull to secure the explosive. A metal plate prevented him from attaching the charge, and as he surfaced, British guards began to stir. Lee released the timed device and escaped. The explosion caused little damage, but the attempt was groundbreaking. <br><br>Though the Turtle saw limited use before being lost later that year, it marked the beginning of underwater warfare and showcased American ingenuity in desperate times.
|-|Animus console prototype variant=
[[File:ACOD_PFG_Animus_console_prototype_variant.png|right|250px]]
Animus console prototype variant


* Accessing extrapolated data reconstruction.
;Instructions
* Subject: Descendant of [[Leonidas I of Sparta|Leonidas]]
Objective
* Est. accuracy 76.3%.
Take on the role of Sergeant Lee and navigate the Turtle submersible through the Royal Navy blockade to the British flagship, the HMS Eagle.


[[Victoria Bibeau|VB]]: Are you comfortable with that rate of accuracy?<br />
Entering
LH: We're using centuries-old text to supplement the DNA memory from centuries-old blood. Hopefully the gaps will overlap.<br />
To start, approach the Turtle and tap on it to board.
VB: Understood. [[Juhani Otso Berg|Berg]] had a problem with simulations rated below 80%.<br />
LH: Berg has a lot of problems.
|-|Greece=
[[File:ACOD_PFG_Greece.png|right|250px]]
[[Greece]]


* Officially the Hellenic Republic, historically Hellas.
Movement
* First signs of human ancestors: c. 270,000 BCE. Earliest civilization c. 3200 BCE. {{Wiki|Greek War of Independence|Independence}} from [[Ottoman Empire]] declared 1821. Joined [[Europe]]an Communities (now {{Wiki|European Union}}) 1981.
Tap the highlighted levers to access the controls. You can control the direction and propulsion with the slider.
* Successively part of the [[Roman Empire]], [[Byzantine Empire]], [[Republic of Venice|Venetian]] territory, then Ottoman Empire.
* Mountainous countryside with [[Mediterranean Sea|Mediterranean]] climate.
* Called the "Birthplace of Western Culture" by historians. ([[Alannah Ryan|AR]])
<br />
<br />
{{-}}
|-|Herodotos and His Work=
[[File:ACOD_PFG_Herotodos_and_His_Work.png|right|250px]]
Herodotos and His Work


* Herodotos called the "Father of History."
Navigation
* Influential family. Herodotos was himself forced to go into exile in [[Samos]], but then took part in the coup that overthrew [[Lygdamis II of Halicarnassus|Lygdamis]].
Use the map to track your position and the British ships.
* Studied and wrote history/travel books. Gave public lectures. Gained fame and [[drachmae]].
* Greatest work was his {{Wiki|Histories (Herodotus)|History}}. Relies on interview rather than records (which generally didn't exist anyway). Accuracy disputed, but influence undeniable.
* His work is credited with saving a mass of invaluable information on archaic and early classical Greece. His work is methodical and extensive. (AR)


LH: He wrote about Greece and surrounding areas. He traveled the [[Black Sea]], visited the {{Wiki|Scythians}}, and lived in [[Egypt]] for months. His books were like travel guides to the ancient world.<br />
Detection and hazards
AR: True. Though some of his work on non-Greek cultures was... specious.<br />
Be careful to avoid hazards such as rocks and anchors from the British ships. You can check for ships and rocks on your map.
LH: You mean that there wasn't a tribe of cannibals in [[India]] who threw feasts with their deceased friends as both guests of honor and the main course?<br />
AR: I'll say a hard no to that.<br />
LH: Let's hope his "Lost Book" doesn't include that kind of cultural glitch.<br />
*AR: From what I've been able to interpret so far, he does mention a group of ancient geniuses who sound suspiciously like the [[Isu]].<br />
LH: His "Lost Book" is supposed to contain the story of a heretofore unknown [[Kassandra|hero]] who was a descendant of Leonidas I of [[Sparta]]. And we know the Spear of Leonidas is an Isu artifact.<br />
AR: Leave it to the Father of History to connect the dots.


|-|Spear of Leonidas=
The Bomb
[[File:ACOD_PFG_Spear_of_Leonidas.png|right|250px]]
When you reach the British flagship, tap on the highlighted handle to activate the drill and attempt to attach the bomb.
Spear of Leonidas


* Rumoured to be a powerful and deadly hand-to-hand weapon.
;What happens
* Isu technology, capable of multiple improvements.
*'''Designer:''' [start] ''Greetings, Sergeant. Board the submersible when you are ready to start your mission. The weather is good, but you will need to rely on your compass and map. Good luck!''
* Unpredictable mental effects. Genetic memory storage?
* Passed down from Leonidas I to his grandchild. (AR)
<br />
<br />
{{-}}


|-|Staff of Hermes Trismegistus=
*'''Pilot:''' [start] ''I'm glad I've got a little light from the fungi. Without that, it would be awfully dark down here.''
[[File:Sans_titre.png|thumb|right|250px]]
*'''Pilot:''' [quarter] ''Once I've sunk the British flagship, we’ll be striking a blow at the British and raising morale. I've just got to avoid detection.''
Staff of Hermes Trismegistus
*'''Pilot:''' [half] ''I don't think I'll ever get used to these controls. Bushnell may be a genius, but this is not exactly simple.''
*'''Pilot:''' [three quarters] ''Almost there now, not much further to go.''
*'''Pilot:''' [Flagship] ''There is their flagship! Now to attach the bomb with the right hand lever.''
*'''Pilot:''' [bomb] ''Darn it all. I've succeeded in getting here but the bomb won't affix!''


*Rumoured to be a powerful and deadly hand-to-hand weapon.
;Outcome
*Isu technology, capable of multiple improvements.
*Mission Failed!
*Evidence strongly suspect healing abilities. (AR)
**Collided with hazard
The Turtle struck a hazard underwater, forcing you to abandon the mission.<br><br>Despite the ingenuity of the newly created submersible, the controls were undeniably difficult to use.
**Alerted the British
The turtle got too close to the British ships, alerting them of your presence.<br><br>Despite the ingenuity of the newly created submersible, the controls were undeniably difficult to use.
**Left mission area
You abandoned the mission.
**Failed to plant bomb
Despite your best efforts, you failed to plant a bomb.


LH: Healing or time manipulation? If we're right, this staff can rewrite the rules of physics, including entrophy. And we already know the Isu are capable of interacting with reaity in a way that disregards any normal timeline.<br />
*Mission Succeeded!
AR: I wouldn't even guess without more information.<br />
**Target reached
|-|Atlantis=
You successfully navigated the hazards in the East River and reached the Flagship undetected.<br><br>However, the bomb failed to affix, you had no choice but to deploy it and abandon the mission.
[[File:Sans_titre2.png|right|250px]]
Atlantis


*"Allegorical" location described by [[Plato]].
;Log
*Current estimated location: [[Thera]] (modern Santorini), Greece.
I piloted David Bushnell's newly invented Turtle submersible undetected beneath the Royal Navy ships in the blockade. I came close to sinking the British flagship but the bomb didn't affix and I had to abandon my mission.
*Previous historical evidence: the [[Minoan civilization|Minoan]] eruption which led to the collapse of that civilization was rumoured to be the source of the Atlantis myth.
*Current evidence: Complex and extensive Isu site preserved underwater. (AR)


LH: Time to shift this from estimated to reality.<br />
</tabber>
</tabber>
-->


===Who Is Aletheia===
==Missing gear pages==
*Blackbeard's Crimson Swords
*Blades of the Damned
*Dark Animus Corsair Pistol Swords
*Dragon's Fang Swords
*Ferraro's Rapiers
*Le Bourgeoys Blades
*Lightserver's Blades
*Masterwork Blades
*Naoe's Shadowblade
*Order of Gold
*Rustborne Swords
*Serpent's Fang Cutlasses
*Spring-Steel Swords
*Uncrowned Prince
*Baldwin's Golden Pistols
*Blackbeard's Crimson Pistols
*Dark Animus Corsair Flintlocks
*Darkworker's Pistols
*Diabolist's Pistols
*Dragon's Roar Pistols
*Fury of the Deep Pistols
*Gargoyle's Breath
*Peaceful Means
*Rufino's Flintlocks
*Rustic Flintlocks


<tabber>
==OG Ship cosmetics==
|-|Slide 1: Isu Architecture=
====OG Figureheads====
[[File:ACOD_WIA_Isu_Architecture.png|right|250px]]
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
Isu Architecture
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACIV - Ship Visual - The Jackdaw figurehead.png|200px]]
!The Jackdaw's figurehead
|A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw.
|Default
|-
|[[File:ACIV - Ship Visual - Aries figurehead.png|200px]]
!Aries figurehead
|A figurehead representing Aries
|PREREQUISITE<br>Purchase for 500 Reales and 25 wood
|-
|[[File:ACIV - Ship Visual - Phoenix figurehead.png|200px]]
!Phoenix figurehead
|A figurehead representing a rising pheonix, a legendary but likely imaginary bird.
|PREREQUISITE<br>Purchase for 800 Reales and 75 wood
|-
|[[File:ACIV - Ship Visual - Mermaid figurehead.png|200px]]
!Mermaid figurehead
|A figurehead representing a mermaid.
|PREREQUISITE<br>Purchase for 1250 Reales and 150 wood
|-
|[[File:ACIV - Ship Visual - Gargoyle figurehead.png|200px]]
!Gargoyle figurehead
|A figurehead representing a gargoyle.
|PREREQUISITE<br>Purchase for 2000 Reales and 300 wood
|-
|[[File:ACIV - Ship Visual - Serpent figurehead.png|200px]]
!Serpent figurehead
|A figurehead representing a serpent.
|Requires plan<br>3500 R<br>400 wood
|-
|[[File:ACIV - Ship Visual - El Impoluto's figurehead.png|200px]]
!El Impoluto's figurehead
|A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies.
|Gained by completing community challenges
|-
|[[File:ACIV - Ship Visual - The Queen Anne's figurehead.png|200px]]
!The Queen Anne's figurehead
|A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge
|Requires plan<br>5000 R<br>500 wood
|-
|[[File:ACIV - Ship Visual - The Ranger figurehead.png|200px]]
!The Ranger figurehead
|A figurehead which used to belong to Captain Charles Vane's ship, the Ranger
|Gained by completing half of the naval contracts.
|-
|[[File:ACIV - Ship Visual - The Royal Fortune's figurehead.png|200px]]
!The Royal Fortune's figurehead
|A figurehead which used to belong to Black Bart's ship, the Royal Fortune.
|Collected by Kenway's Fleet.
|-
|[[File:ACIV - Ship Visual - The Aquila's figurehead.png|200px]]
!The Aquila's figurehead
|A figurehead which would one day belong to Connor Kenway's ship, the Aquila.
|Gained by plundering three royal convoys.
|-
|[[File:ACIV - Ship Visual - Elite figurehead.png|200px]]
!Elite figurehead
|A figurehead representing a Harpy, standard symbol of elite warships.
|Redeem on Uplay
|-
|[[File:ACIV - Ship Visual - Death Vessel figurehead.png|200px]]
!Death Vessel figurehead
|A figurehead which used to belong to the legendary Death Vessel.
|Available through the [[Death Vessel Pack]]
|-
|[[File:ACIV - Ship Visual - Kraken figurehead.png|200px]]
!Kraken figurehead
|A figurehead representing the legendary Kraken, feared by all the pirates of the open sea.
|Available through the [[Kraken Ship Pack]]
|-
|[[File:ACIV - Ship Visual - Altaïr figurehead.png|200px]]
!Altaïr figurehead
|A figurehead crafted as a tribute to Altair, the Assassin.
|Available through the [[Crusader & Florentine Pack]]
|-
|[[File:ACIV - Ship Visual - Ezio figurehead.png|200px]]
!Ezio figurehead
|A figurehead crafted as a tribute to Ezio, the Assassin.
|Available through the Crusader & Florentine Pack
|-
|[[File:ACIV - Ship Visual - Aveline figurehead.png|200px]]
![[Aveline de Grandpré|Aveline]] figurehead
|Through a bit of Animus trickery, we fashioned a figurehead in tribute to Aveline, our first Abstergo Entertainment hero.
|[[Aveline (DLC)|Aveline DLC]]
|-
|[[File:ACIV - Ship Visual - Black Ship figurehead.png|200px]]
![[Black Ship]] figurehead
|A figurehead that once belonged to the Black Ship
|[[Black Island]]
|-
|[[File:ACIV - Ship Visual - The Revenge's figurehead.png|200px]]
!The [[Revenge]]'s figurehead
|A figurehead that once belonged to Stede Bonnet's ship, the Revenge.
|[[Mystery Island]]
|-
|[[File:ACIV - Ship Visual - Wilkinson figurehead.png|200px]]
!Wilkinson Figurehead
|This stern maiden's crossed swords symbolize death in the glory of battle, belied by her modest dress.
|Schick promotion, later unlocked by default.
|}


So, the Isu, aka Precursors or "those who came before." They're humanoid and they're ancient. They have triple-helix DNA and six primary senses.
====OG Sails====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACIV - Ship Visual - White sails.png|200px]]
!White sails
|A set of clean, white canvas sails.
|Default
|-
|[[File:ACIV - Ship Visual - Crimson sails.png|200px]]
!Crimson sails
|A set of red canvas sails.
|PREREQUISITE<br>Purchase for 500 R<br>25 cloth
|-
|[[File:ACIV - Ship Visual - Red-striped sails.png|200px]]
!Red-striped sails
|A set of white canvas sails adorned with red stripes.
|PREREQUISITE<br>Purchase for 800 R<br>75 cloth
|-
|[[File:ACIV - Ship Visual - Tattered sails.png|200px]]
!Tattered sails
|A set of tattered sails.
|PREREQUISITE<br>Purchase for 1250 R<br>150 cloth
|-
|[[File:ACIV - Ship Visual - Leather sails.png|200px]]
!Leather sails
|A set of leather sails.
|PREREQUISITE<br>Purchase for 2000R<br>300 cloth
|-
|[[File:ACIV - Ship Visual - Flower sails.png|200px]]
!Flower sails
|A set of sails with white floral pattern.
|Requires plan<br>3500 R<br>400 cloth
|-
|[[File:ACIV - Ship Visual - Black and Red sails.png|200px]]
!Black and Red sails
|A set of black sails adorned with red and white stripes.
|Gained by completing community challenges.
|-
|[[File:ACIV - Ship Visual - Grey sails.png|200px]]
!Grey sails
|A set of grey canvas sails.
|Requires plan<br>5000 R<br>500 cloth
|-
|[[File:ACIV - Ship Visual - Diamond sails.png|200px]]
!Diamond sails
|A set of sails bearing diamonds patterns, praised for their beauty.
|Collected by Kenway's Fleet.
|-
|[[File:ACIV - Ship Visual - Gilded sails.png|200px]]
!Gilded sails
|A set of blue sails with gilded gold patterns.
|Gained by completing all naval contracts.
|-
|[[File:ACIV - Ship Visual - Elite sails.png|200px]]
!Elite's sails
|A set of sails bearing the symbol of an Elite ship.
|Redeem on Uplay
|-
|[[File:ACIV - Ship Visual - Queen Anne's Revenge sails.png|200px]]
!Queen Anne's Revenge sails
|A set of sails that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|
|-
|[[File:ACIV - Ship Visual - The Royal Fortune's sails.png|200px]]
!The Royal Fortune's sails
|A set of sails that once propelled Black Bart's ship, the Royal Fortune.
|
|-
|[[File:ACIV - Ship Visual - The Benjamin's sails.png|200px]]
!The Benjamin's sails
|A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
|
|-
|[[File:ACIV - Ship Visual - The Aquila's sails.png|200px]]
!The Aquila's sails
|A set of sails that would later propel Connor Kenway's ship, the Aquila.
|
|-
|[[File:ACIV - Ship Visual - Death Vessel sails.png|200px]]
!Death Vessel sails
|A set of sails that once belonged to the legendary Death Vessel.
|Available through the Death Vessel Pack
|-
|[[File:ACIV - Ship Visual - Kraken sails.png|200px]]
!Kraken sails
|A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea.
|Available through the Kraken Ship Pack
|-
|[[File:ACIV - Ship Visual - Altaïr's sails.png|200px]]
!Altaïr's sails
|A set of sails modeled after Altair ibn-La'Ahad's image.
|Available through the Crusader & Florentine Pack
|-
|[[File:ACIV - Ship Visual - Ezio's sails.png|200px]]
!Ezio's sails
|A set of sails modeled after Ezio Auditore da Firenze's image.
|Available through the Crusader & Florentine Pack
|-
|[[File:ACIV - Ship Visual - Black Ship sails.png|200px]]
!The Black Ship's Sails
|A set of sails that once propelled the Black Ship.
|Found in treasure chest at Black Island
|-
|[[File:ACIV - Ship Visual - The Revenge's sails.png|200px]]
!The Revenge's Sails
|A set of sails that once propelled Stede Bonnet's ship, the Revenge
|Mystery Island
|-
|[[File:ACIV - Ship Visual - Black-skull sails.png|200px]]
!Black-skull sails
|A set of sails representing a black skull.
|Linking account to [[Assassin's Creed: Initiates]], later unlocked by default
|-
|[[File:ACIV - Ship Visual - Spilt-blood sails.png|200px]]
!Spilt-blood sails
|A set of spilt blood sails. It's right there in the name.
|Linking account to [[Assassin's Creed: Initiates]], later unlocked by default
|}


The Isu say they [[Project Anthropos|created]] [[Human|Homo Sapiens]] to serve them, and who knows if they're wrong? [[Abstergo Industries|Abstergo]] classifies them as Homo Sapiens Divinus, though they waffle on whether they're gods or not.
====OG Wheels====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACIV - Ship Visual - The Jackdaw's wheel.png|200px]]
!The Jackdaw's wheel
|A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw.
|Default
|-
|[[File:ACIV - Ship Visual - Bronze wheel.png|200px]]
!Bronze wheel
|A wheel made of bronze.
|PREREQUISITE<br>Purchase for 500 R<br>25 metal
|-
|[[File:ACIV - Ship Visual - Flower wheel.png|200px]]
!Flower wheel
|A wheel altered to form a symbol of a flower.
|PREREQUISITE<br>Purchase for 800 R<br>75 metal
|-
|[[File:ACIV - Ship Visual - Phoenix wheel.png|200px]]
!Phoenix wheel
|A wheel made of brown wood with a golden metal circlet.
|PREREQUISITE<br>Purchase for 1250 R<br>150 metal
|-
|[[File:ACIV - Ship Visual - Eye of the Sea wheel.png|200px]]
!Eye of the Sea wheel
|A wheel made of dark brown with metal diamonds.
|PREREQUISITE<br>Purchase for 2000 R<br>300metal
|-
|[[File:ACIV - Ship Visual - Blackwood wheel.png|200px]]
!Blackwood wheel
|A wheel made of sturdy blackwood.
|Requires plan<br>3500 R<br>400 metal
|-
|[[File:ACIV - Ship Visual - El Impoluto's wheel.png|200px]]
!El Impoluto's wheel
|A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies.
|Gained by completing community challenges.
|-
|[[File:ACIV - Ship Visual - The Aquila's wheel.png|200px]]
!The Aquila's wheel
|A wheel that will one day belong to Connor Kenway's ship, the Aquila.
|Requires plan<br>5000 R<br>500 metal
|-
|[[File:ACIV - Ship Visual - Gilded wheel.png|200px]]
!Gilded wheel
|A wheel made of dark brown wood with inlaid rubies.
|Obtained as a reward of the Kenway's Fleet.
|-
|[[File:ACIV - Ship Visual - Queen Anne's Revenge wheel.png|200px]]
!Queen Anne's Revenge wheel
|A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|Gained by completing half of the naval contracts.
|-
|[[File:ACIV - Ship Visual - Silver wheel.png|200px]]
!Silver wheel
|A wheel made entirely of silver.
|Found in treasure chest at Cat Island
|-
|[[File:ACIV - Ship Visual - Elite wheel.png|200px]]
!Elite wheel
|A wheel made of gold, symbol of elite ships.
|Redeem on Uplay
|-
|[[File:ACIV - Ship Visual - Death Vessel wheel.png|200px]]
!Death Vessel wheel
|A wheel that once belonged to the legendary Death Vessel.
|Available through the Death Vessel Pack
|-
|[[File:ACIV - Ship Visual - Kraken wheel.png|200px]]
!Kraken wheel
|A wheel representing the legendary Kraken, feared by all the pirate of the open sea.
|Available through the Kraken Ship Pack
|-
|[[File:ACIV - Ship Visual - Ivory wheel.png|200px]]
!Ivory wheel
|A wheel made entirely of ivory.
|Found in treasure chest in Havana
|-
|}


Sometimes individual Isu say they aren't, but usually they act like they are. They like to give themselves god names anyway.
==Ship cosmetics==
===Figureheads===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR The Jackdaw's Figurehead.png|200px]]
!The Jackdaw's Figurehead
|A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw.
|Default
|-
|[[File:ACBFR Aries Figurehead.png|200px]]
!Aries Figurehead
|A figurehead representing Aries.
|Purchase from Harbourmaster for 500 reales and 25 wood
|-
|[[File:ACBFR Phoenix Figurehead.png|200px]]
!Phoenix Figurehead
|A figurehead representing a rising pheonix, a legendary but likely imaginary bird.
|Purchase for 1100 reales and 75 wood at General Store on island at coordinates 550, 638
|-
|[[File:ACBFR Mermaid Figurehead.png|200px]]
!Mermaid Figurehead
|A figurehead representing a mermaid.
|Purchase from Harbourmaster for 800 reales and 50 wood
|-
|[[File:ACBFR Gargoyle Figurehead.png|200px]]
!Gargoyle Figurehead
|A figurehead representing a gargoyle.
|Capture Fort Navassa
|-
|[[File:ACBFR Serpent Figurehead.png|200px]]
!Serpent Figurehead
|A figurehead representing a serpent.
|Complete Salt Lagoon treasure map
|-
|[[File:ACBFR El Impoluto Figurehead.png|200px]]
!El Impoluto Figurehead
|A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR Queen Anne Figurehead.png|200px]]
!Queen Anne Figurehead
|A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge
|Complete Havana treasure map and purchase from harbour master for 8000 reales and 650 wood
|-
|[[File:ACBFR Ranger Figurehead.png|200px]]
!Ranger Figurehead
|A figurehead which used to belong to Captain Charles Vane's ship, the Ranger
|Capture Fort Chinchorro
|-
|[[File:ACBFR Royal Fortune Figurehead.png|200px]]
!Royal Fortune Figurehead
|A figurehead which used to belong to Black Bart's ship, the Royal Fortune.
|Complete 7 Naval Contracts
|-
|[[File:ACBFR Aquila Figurehead.png|200px]]
!Aquila Figurehead
|A figurehead which would one day belong to Connor Kenway's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Elite Figurehead.png|200px]]
!Elite Figurehead
|A figurehead representing a Harpy, standard symbol of elite warships.
|Capture Fort Serranilla
|-
|[[File:ACBFR Death Vessel Figurehead.png|200px]]
!Death Vessel Figurehead
|A figurehead for the Death Vessel.
|Purchase from Tier II Harbourmaster for 3000 reales and 250 wood
|-
|[[File:ACBFR Kraken Figurehead.png|200px]]
!Kraken Figurehead
|A figurehead representing a hideous underseas monster
|Purchase from Tier II Harbourmaster for 4500 reales and 200 metal
|-
|[[File:ACBFR Altaïr Figurehead.png|200px]]
!Altaïr Figurehead
|A figurehead crafted as a tribute to Altaïr, the Assassin.
|Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
|-
|[[File:ACBFR Ezio Figurehead.png|200px]]
!Ezio Figurehead
|A figurehead crafted as a tribute to Ezio, the Assassin.
|Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
|-
|[[File:ACBFR Aveline Figurehead.png|200px]]
!Aveline Figurehead
|A figurehead in tribute to Aveline.
|Found in underwater treasure chest at coordinates 28, 291
|-
|[[File:ACBFR Revenge Figurehead.png|200px]]
!Revenge Figurehead
|A figurehead that once belonged to Stede Bonnet's ship, the Revenge.
|Found in treasure chest at Mystery Island
|-
|[[File:ACBFR Bold-as-Gold Figurehead.png|200px]]
!Bold-as-Gold Figurehead
|Bold as bronze, this figurehead symbolizes legacy and strength.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Guardian Beast Figurehead.png|200px]]
!Guardian Beast Figurehead
|Rearing and rampaging, the bronze heft of this figurehead connotes mastery over sand and sea.
|Found in underwater treasure chest west of Kingston, at coordinates 500,167
|-
|[[File:ACBFR HMS Fearless Figurehead.png|200px]]
!HMS Fearless Figurehead
|The unmistakable presence and indomitable spirit of a lion that stood proudly on twin legendary ships.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR HMS Prince Figurehead.png|200px]]
!HMS Prince Figurehead
|A mysterious and foreboding figurehead that once belonged to HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR La Dama Negra Figurehead.png|200px]]
!La Dama Negra Figurehead
|This stern maiden's crossed swords symbolize death in the glory of battle, as befitting La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR Pallas Athena Figurehead.png|200px]]
!Pallas Athena Figurehead
|The gleaming eyes of the goddess of war lead from the front once again.
|Purchased from Treasure Dealer for 220 wood, 6 Howler Monkey Skins, 2 Red Howler Monkey Skins, and 3 Hutia Hides
|-
|[[File:ACBFR Ivory Mariner Figurehead.png|200px]]
!Ivory Mariner Figurehead
|This ivory figurehead bears the stern focus of a mariner who has weathered countless seas. Its presence at the bow signals a vessel built for endurance.
|Twitch drop
|-
|[[File:ACBFR Fallen Angel Figurehead.png|200px]]
!Fallen Angel Figurehead
|A fiery demon wrapped in flames, wrapped in chains and fury.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Leviathan Figurehead.png|200px]]
!Leviathan Figurehead
|A terrifying monster carved of dark wood and painted with an iridescent glow
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Storm Spirit Figurehead.png|200px]]
!Storm Spirit Figurehead
|A bronze dragon figurehead painted inlaid with vibrant jade, symbolizing power and speed.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Dark Animus Corsair Figurehead.png|200px]]
!Dark Animus Corsair Figurehead
|Reave the realms in search of truth.
|Purchased from the Exchange for 800 keys
|}


LH: Wait, weren't the ancient gods named after them?<br />
===Sails===
AR: It's a sort of chicken and egg situation. We know that the Isu had other names before they took on the ones we know. Like [[Juno]] was also called Uni.<br />
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
LH: And just to check, [[Aletheia]]'s not a goddess name, is it?<br />
! width="1%" |Image
AR: You got it, boss. It literally means "truth," but if you ask {{Wiki|Martin Heidegger|Heidegger}} (well not literally, he's dead), it means the disclosure of truth. He dedicated huge chunks of philosophy to defining exactly what that meant.<br />
! width="1%" |Name
LH: What's the short version?<br />
! width="5%" |Description
AR: Aletheia is "unconcealedness," as opposed to correspondence (which is truth as accurate definitions of reality) or coherence (which is truth as statements that are consistent with the rest of a reality).<br />
! width="5%" |Availability
LH: Ok, I think I'll leave the philosophy to you while I handle tech. Deal?<br />
|-
AR: Works for me.
|[[File:ACBFR White Sails.png|200px]]
!White Sails
|A set of clean, white canvas sails.
|Default
|-
|[[File:ACBFR Crimson Sails.png|200px]]
!Crimson Sails
|A set of red canvas sails.
|Found in treasure chest at Cat Island
|-
|[[File:ACBFR Red Striped Sails.png|200px]]
!Red Striped Sails
|A set of white canvas sails adorned with red stripes.
|Purchased from Harbourmaster for 800 reales and 75 cloth
|-
|[[File:ACBFR Tattered Sails.png|200px]]
!Tattered Sails
|A set of tattered sails.
|Found in underwater treasure chest at Abaco Island
|-
|[[File:ACBFR Leather Sails.png|200px]]
!Leather Sails
|A set of leather sails.
|Capture Fort Conttoyor
|-
|[[File:ACBFR Flower Sails.png|200px]]
!Flower Sails
|A set of sails with white floral pattern.
|Complete The Forts
|-
|[[File:ACBFR Gray Sails.png|200px]]
!Gray Sails
|A set of gray canvas sails.
|Capture fort Cabo de Cruz
|-
|[[File:ACBFR Diamond Sails.png|200px]]
!Diamond Sails
|A set of sails bearing diamonds patterns, praised for their beauty.
|Purchased from Tier II Harbourmaster for 1200 reales and 150 cloth
|-
|[[File:ACBFR Gilded Sails.png|200px]]
!Gilded Sails
|A set of blue sails with gold patterns.
|Purchased from Tier II Harbourmaster for 1700 reales and 250 cloth
|-
|[[File:ACBFR Elite Sails.png|200px]]
!Elite Sails
|A set of sails bearing the symbol of an Elite ship.
|Complete the Great Inagua map and purchase from harbourmaster for 2800 reales and 450 cloth
|-
|[[File:ACBFR Queen Anne's Revenge Sails.png|200px]]
!Queen Anne's Revenge Sails
|A set of sails that once belonged to Blackbeard's Queen Anne's Revenge.
|Complete A World Without Gold
|-
|[[File:ACBFR The Royal Fortune's Sails.png|200px]]
!The Royal Fortune's Sails
|A set of sails that once propelled Black Bart's ship, the Royal Fortune.
|Complete Royal Misfortune
|-
|[[File:ACBFR The Benjamin's Sails.png|200px]]
!The Benjamin's Sails
|A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
|Complete Murder and Mayham
|-
|[[File:ACBFR The Aquila's Sails.png|200px]]
!The Aquila's Sails
|A set of sails that would later propel Connor's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Death Vessel Sails.png|200px]]
!Death Vessel Sails
|A set of sails that once belonged to the legendary Death Vessel.
|Purchased from Tier II Harbourmaster for 2200 reales and 350 cloth
|-
|[[File:ACBFR Kraken Sails.png|200px]]
!Kraken Sails
|A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea.
|Found in treasure chest on island at coordinates 677,534
|-
|[[File:ACBFR The Altaïr's Sails.png|200px]]
!The Altaïr's Sails
|A set of sails modeled after Altair ibn-La'Ahad's image.
|Found in treasure chest at Great Inagua
|-
|[[File:ACBFR The Ezio's Sails.png|200px]]
!The Ezio's Sails
|A set of sails modeled after Ezio Auditore da Firenze's image.
|Found in treasure chest at Great Inagua
|-
|[[File:ACBFR The Black Ship's Sails.png|200px]]
!The Black Ship's Sails
|A set of sails that once propelled the Black Ship.
|Found in treasure chest at Black Island
|-
|[[File:ACBFR The Revenge's Sails.png|200px]]
!The Revenge's Sails
|A set of sails that once propelled Stede Bonnet's ship, the Revenge
|Found in underwater treasure chest at Mystery Island
|-
|[[File:ACBFR Storm's End Sails.png|200px]]
!Storm's End Sails
|The color of the sun and sky on the bright water.
|Purchased from the Exchange for 600 keys
|-
|[[File:ACBFR Scarred Rigging.png|200px]]
!Scarred Rigging
|Sails torn by shot and wind, yet still holding fast. They tell the story of a ship that has weathered countless battles and refused to sink.
|Purchased from the Exchange for 600 keys
|-
|[[File:ACBFR Ebon Wind Sail Set.png|200px]]
!Ebon Wind Sail Set
|Take flight beneath black sails adorned with a golden bird.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Black Skull Sails.png|200px]]
!Black Skull Sails
|A set of sails featuring the Black Skull.
|Complete all Naval Contracts
|-
|[[File:ACBFR El Impoluto Sails.png|200px]]
!El Impoluto Sails
|A set of black sails adorned with red and white stripes. Taken from El Impoluto.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR HMS Fearless Sails.png|200px]]
!HMS Fearless Sails
|The stark black and white sails of the legendary twin ships, HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Gilt Lined Sails.png|200px]]
!Gilt Lined Sails
|A striking set of sails that are guilded in gold.
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|-
|[[File:ACBFR HMS Prince Sails.png|200px]]
!HMS Prince Sails
|A set of rippling sails that once belonged to HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR La Dama Negra Sails.png|200px]]
!La Dama Negra Sails
|The striking, bold sails of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR Obsidian Sails.png|200px]]
!Obsidian Sails
|The darkest of sails for the blackest of hearts.
|Complete the Restored Yellowed Map and dig the treasure chest in Black Island
|-
|[[File:ACBFR Crimson Storm Sails.png|200px]]
!Crimson Storm Sails
|Deep red sails, bearing the scars of many battles. Striking and bold, they make a commanding statement on the open sea while withstanding the rigors of naval combat.
|Redeem code ACBF-PHGN-SYBJ-RTRF
|-
|[[File:ACBFR Dark Animus Corsair Sails small.png|200px]]
!Dark Animus Corsair Sails
|Raise high the colors.
|Complete rank 5 of "Riptides" project
|-
|[[File:ACBFR Spilt Blood Sails.png|200px]]
!Spilt Blood Sails
|A set of spilt blood sails. It's right there in the name.
|Capture fort Castillo de Jagua
|-
|[[File:ACBFR Wings of the Tempest Sails.png|200px]]
!Wings of the Tempest Sails
|Ideal for ships built for high-adrenaline pursuits, rapid escapes, and fearless ocean crossings.
|Complete Red Bull promotional quiz
|-
|[[File:ACBFR Ocean's Fury Sail Set.png|200px]]
!Ocean's Fury Sail Set
|Dark sails glowing with neon blue patterns shimmering like deep ocean currents.
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Vermillion Seal Sail Set.png|200px]]
!Vermillion Seal Sail Set
|Bright orange and gold sails that ripple as if caught in a constant breeze.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Wind Demon Sail Set.png|200px]]
!Wind Demon Sail Set
|Red and black sails with flickering flame designs.
|Purchase the Hellfire Naval Pack
|}


|-|Slide 2: The Capitoline Triad=
===Wheels===
[[File:ACOD_WIA_The_Capitoline_Isu.png|right|250px]]
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
The [[Capitoline Triad|Capitoline]] Isu
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR The Jackdaw's Wheel.png|200px]]
!The Jackdaw's Wheel
|A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw.
|Default
|-
|[[File:ACBFR Bronze Wheel.png|200px]]
!Bronze Wheel
|A wheel made of bronze.
|Found in treasure chest in Matanzas
|-
|[[File:ACBFR Flower Wheel.png|200px]]
!Flower Wheel
|A wheel altered to form a symbol of a flower.
|Found in underwater treasure chest in Caracol
|-
|[[File:ACBFR Eye of the Sea Wheel.png|200px]]
!Eye of the Sea Wheel
|A wheel made of dark brown with metal diamonds.
|Capture Fort Eleutherea
|-
|[[File:ACBFR El Impoluto's Wheel.png|200px]]
!El Impoluto's Wheel
|A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR The Aquila's Wheel.png|200px]]
!The Aquila's Wheel
|A wheel that will one day belong to Connor's ship, the Aquila.
|Collect 25 art pieces
|-
|[[File:ACBFR Gilded Wheel.png|200px]]
!Gilded Wheel
|A wheel made of dark brown wood with inlaid rubies.
|Purchase from Tier II Harbourmaster for 2200 reales and 140 metal
|-
|[[File:ACBFR Queen Anne's Revenge Wheel.png|200px]]
!Queen Anne's Revenge Wheel
|A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
|Complete Wayward Desires
|-
|[[File:ACBFR Silver Wheel.png|200px]]
!Silver Wheel
|A wheel made entirely of silver.
|Capture Fort Gibara
|-
|[[File:ACBFR Elite Wheel.png|200px]]
!Elite Wheel
|A wheel made of gold, symbol of elite ships.
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|-
|[[File:ACBFR Kraken Wheel.png|200px]]
!Kraken Wheel
|A wheel representing the legendary Kraken, feared by all the pirate of the open sea.
|Purchase from Tier II Harbourmaster for 3000 reales and 200 metal
|-
|[[File:ACBFR Ivory Wheel.png|200px]]
!Ivory Wheel
|A wheel made entirely of ivory.
|Complete Pinos Isle treasure map and purchase from Harbourmaster for 4200 reales and 300 metal
|-
|[[File:ACBFR Dark Animus Corsair Wheel small.png|200px]]
!Dark Animus Corsair Wheel
|Thrumming with energy, drawn from the source that powers the Animus itself.
|Complete rank 13 of "Eye in the Dark" project
|-
|[[File:ACBFR Wheel of Doom.png|200px]]
!Wheel of Doom
|Polished to perfection and gilded with class.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Helm of the Night Owl.png|200px]]
!Helm of the Night Owl
|The shades of night are gathering, it is time to take flight.
|Complete the Restored Yellowed Map and dig the treasure chest in Black Island
|-
|[[File:ACBFR La Dama Negra Wheel.png|200px]]
!La Dama Negra Wheel
|The sturdy blackwood wheel of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR HMS Prince Wheel.png|200px]]
!HMS Prince Wheel
|A wheel that once belonged to the legendary ship HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR HMS Fearless Wheel.png|200px]]
!HMS Fearless Wheel
|A brown wood wheel with a golden metal circlet. Used on the legendary twin ships HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Ring of Fire Ship's Wheel.png|200px]]
!Ring of Fire Ship's Wheel
|Ship's wheel adorned with demonic motifs in vivid red and black.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Snakehead Ship's Wheel.png|200px]]
!Snakehead Ship's Wheel
|A serpent-themed ship's wheel bolstered with lapis lazuli and ebon wood.
|Purchase the Sea Serpent Naval Pack
|-
|[[File:ACBFR Turn of Fate Ship's Wheel.png|200px]]
!Turn of Fate Ship's Wheel
|Ship's wheel made of tropical hardwoods and inlaid with bronze and jade.
|Purchase the Dragon Storm Naval Pack
|}


So, the next thing to realize is that there's ISU and then there's Isu. The main movers and shakers are (well, were) the Capitoline Triad: [[Jupiter]], [[Minerva]], and Juno.
===Hulls===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR Dark Animus Corsair Hull.png|200px]]
!Dark Animus Corsair Hull
|Either everything is permitted, or nothing is.
|Purchase in the Exchange for 800 keys
|-
|[[File:ACBFR Buried Treasure Hull Trim.png|200px]]
!Buried Treasure Hull Trim
|Reinforced black hull with intricate gold filigree, formidable and beautiful.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR El Impoluto Hull.png|200px]]
!El Impoluto Hull
|The regal white hull of El Impoluto, adorned with gold ornaments.
|Defeat the legendary ship El Impoluto
|-
|[[File:ACBFR Gilded Hull.png|200px]]
!Gilded Hull
|Whether out of aspiration or mockery, the gilt-edged livery is reminiscent of the colors worn by royalty.
|Complete the Misteriosa map
|-
|[[File:ACBFR La Dama Negra Hull.png|200px]]
!La Dama Negra Hull
|The stately, enduring hull of La Dama Negra.
|Defeat the legendary ship La Dama Negra
|-
|[[File:ACBFR HMS Prince Hull.png|200px]]
!HMS Prince Hull
|The imperial black and gold hull of the legendary ship HMS Prince.
|Defeat the legendary ship HMS Prince
|-
|[[File:ACBFR HMS Fearless Hull.png|200px]]
!HMS Fearless Hull
|Magnificent hull ornaments that graced the legendary twin ships HMS Fearless and Royal Sovereign.
|Defeat the legendary ships HMS Fearless and Royal Sovereign
|-
|[[File:ACBFR Obsidian Hull.png|200px]]
!Obsidian Hull
|Like a shadow splitting the water.
|Collect 30 art pieces
|-
|[[File:ACBFR Pirate Hunter Hull.png|200px]]
!Pirate Hunter Hull
|Certain vessels of the Crown styled themselves as pirate hunters. The Jackdaw wears their colors now, to scorn such hubris.
|Purchase from Harbourmaster for 1700 reales and 250 cloth
|-
|[[File:ACBFR The Jackdaw's Hull.png|200px]]
!The Jackdaw's Hull
|Hull ornaments that once belonged to Edward Kenway's signature ship, the Jackdaw.
|Default
|-
|[[File:ACBFR Infernal Majesty's Hull Trim.png|200px]]
!Infernal Majesty's Hull Trim
|A black hull with orange trim and a fiery glow emanating from belowdecks.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Jade Envoy Hull Trim.png|200px]]
!Jade Envoy Hull Trim
|Hull painted in burnt orange with jade accents, sleek and elegant.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Kraken's Scale Hull Trim.png|200px]]
!Kraken's Scale Hull Trim
|Hull patterned with subtle mauve and cerulean accents.
|Purchase the Sea Serpent Naval Pack
|}


Those three scientists who formed a team to save the world from being destroyed by a [[Great Catastrophe|solar flare]]. They were like superheroes with ulterior motives.
===Crew attire===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! width="1%" |Image
! width="1%" |Name
! width="5%" |Description
! width="5%" |Availability
|-
|[[File:ACBFR Sleek Crew Attire.png|200px]]
!Sleek Crew Attire
|Dark and mean, with the bile to back it up.
|Complete the Restored Tattered Map and dig the treasure chest in Florida
|-
|[[File:ACBFR Black & Gold Crew Attire.png|200px]]
!Black & Gold Crew Attire
|Black garb with gold trim flaunts your crew's wealth and ferocity.
|Purchase the Master Assassin Naval Pack
|-
|[[File:ACBFR Deceased Crew Attire.png|200px]]
!Deceased Crew Attire
|A skeleton crew... Literally.
|Purchased for 206 bones at General Store on island at coordinates 550, 638
|-
|[[File:ACBFR Rugged Rags Crew Attire.png|200px]]
!Rugged Rags Crew Attire
|These are your blood stains and black marks, wear them proud.
|Purchase from Harbourmaster for 900 reales and 50 cloth
|-
|[[File:ACBFR Standard Crew Attire.png|200px]]
!Standard Crew Attire
|The default costume for your ship's crew.
|Default
|-
|[[File:ACBFR Dark Animus Corsair Crew Attire small.png|200px]]
!Dark Animus Corsair Crew Attire
|The will to fight cannot be taken from you, nor your men.
|Complete rank 5 of "Undertow" project
|-
|[[File:ACBFR Handsome Devils Crew Attire.png|200px]]
!Handsome Devils Crew Attire
|Devils they call us and devils we shall be.
|Complete all Naval Contracts
|-
|[[File:ACBFR Devil's Deckhands Crew Attire.png|200px]]
!Devil's Deckhands Crew Attire
|Crew dressed in brown and black leather, fierce and relentless.
|Purchase the Hellfire Naval Pack
|-
|[[File:ACBFR Pacific Pirate Crew Attire.png|200px]]
!Pacific Pirate Crew Attire
|Crew dressed in flowing orange and white garments, agile and swift.
|Purchase the Dragon Storm Naval Pack
|-
|[[File:ACBFR Sea Venom Crew Attire.png|200px]]
!Sea Venom Crew Attire
|Sailors clad in dark garb with neon accents, agile and intimidating.
|Purchase the Sea Serpent Naval Pack
|}


Jupiter and Minerva appeared to sympathize with humans, but really only seemed to make a move after the Toba Catastrophe nearly snuffed us out. Juno was in it for the Isu, but mostly for herself.
==Gear==
===Outfits===
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
!width="5%"|Image
!width="5%"|Name
!width="5%"|Rarity
!width="15%"|Description
!width="10%"|Availability
|-
|[[File:ACBFR Altaïr Ibn-La'Ahad's Robes.png|150px|center]]
|Altaïr Ibn-La'Ahad's Robes
|Legendary
|''A light but durable outfit designed to the exact specifications of the Levantine Mentor's original robes.''
|Purchased from the Animus Hub exchange for 3000 keys
|-
|[[File:ACBFR Brown Cloak.png|150px|center]]
|Brown Cloak
|Common
|''A brown cloak praised by veteran sailors for its resistance.''
|Looted from treasure chest in southeast Havana
|-
|[[File:ACBFR Captain Drake's Outfit.png|150px|center]]
|Captain Drake's Outfit
|Legendary
|''An impressively dashing outfit that once belonged to the legendary British explorer, Sir Francis Drake.''
|Looted from treasure chest in Sacrifice Island
|-
|[[File:ACBFR Captain Morgan's Redingote.png|150px|center]]
|Captain Morgan's Redingote
|Legendary
|''A tough and rugged redingote that once belonged to the great Captain Morgan.''
|Looted from treasure chest in Black Island
|-
|[[File:ACBFR Connor's Outfit.png|150px|center]]
|Connor's Outfit
|Legendary
|''The robes worn by Edward's grandson, the Master Assassin Ratonhnhaké:ton, colloquially known as Connor.''
|Purchased from the Animus Hub exchange for 3000 keys
|-
|[[File:ACBFR Crimson Cloak.png|150px|center]]
|Crimson Cloak
|Rare
|''A reddish cloak favored by the Spanish aristocracy.''
|Complete the Anotto Bay treasure map
|-
|[[File:ACBFR Dark Animus Corsair Robes.png|150px|center]]
|Dark Animus Corsair Robes
|Legendary
|''Time for you to play pirate, for real this time.''
|Complete rank 18 of "Eye in the Dark" project
|-
|[[File:ACBFR Duncan Walpole's Robes.png|150px|center]]
|Duncan Walpole's Robes
|Common
|''The outfit worn by Assassin, Duncan Walpole.''
|Acquired during Edward Kenway (memory)
|-
|[[File:ACBFR Edward Kenway's Robes.png|150px|center]]
|Edward Kenway's Robes
|Common
|''Taken from the fallen Assassin, Duncan Walpole, these sleek robes have been modified by Edward Kenway to suit his purpose and personality.''
|Acquired during The Treasure Fleet
|-
|[[File:ACBFR Edward the Legend Outfit.png|150px|center]]
|Edward the Legend Outfit
|Legendary
|''Worn by Edward for a brief time near the end of his career, Captain Edward Kenway, Legend of the Open Sea, once had a taste for the finer, flashier things in life. This outfit is the apotheosis of that trend.''
|Complete the restoration of the manor and other buildings at Great Inagua
|-
|[[File:ACBFR Explorer Outfit.png|150px|center]]
|Explorer Outfit
|Rare
|''A simple brown outfit, favored by explorers for its sturdiness.''
|Found in underwater treasure chest north of Corozal, at coordinates 28, 293
|-
|[[File:ACBFR Ezio Auditore's Robes.png|150px|center]]
|Ezio Auditore's Robes
|Legendary
|''Beautifully tailored robes that replicate the look and feel of the Italian Mentor's robes.''
|Purchased from the Animus Hub exchange for 3000 keys
|-
|[[File:ACBFR Feline Pelt Outfit.png|150px|center]]
|Feline Pelt Outfit
|Rare
|''A hand-made feline's pelt outfit. Soft and supple.''
|Bought from the Treasure Dealer at Great Inagua for 2 Ocelot Pelt, 6 Jaguar Pelts, 2 Black Jaguar Pelts, and 1 White Jaguar Pelt
|-
|[[File:ACBFR Foreign Diplomat Disguise.png|150px|center]]
|Foreign Diplomat Disguise
|Common
|''Worn by the Italian diplomat Ruggiero Ferraro.''
|Acquired during A Governor No Longer
|-
|[[File:ACBFR Governor's Outfit.png|150px|center]]
|Governor's Outfit
|Rare
|''A prestigious outfit to bolster a governo's prestige in the eyes of their subjects.''
|Complete the Isla Providencia treasure map
|-
|[[File:ACBFR Hunter Outfit.png|150px|center]]
|Hunter Outfit
|Rare
|''A traditional hunting outfit that is ideal for stalking game.''
|Complete the Santanillas treasure map
|-
|[[File:ACBFR Haytham Kenway's Overcoat.png|150px|center]]
|Haytham Kenway's Overcoat
|Legendary
|''This overcoat was acquired at some point during Edward Kenway's travels through the West Indies and was later passed down to his son, Haytham.''
|Collect all 11 portraits and hang them at the manor at Great Inagua
|-
|[[File:ACBFR Master Assassin Outfit.png|150px|center]]
|Master Assassin Outfit
|Legendary
|''Exquisite detailing suggests that this brocade is worn ceremonially, although those who have earned the right to it surely possess the skills to wear it in the field.''
|Complete Art Lover
|-
|[[File:ACBFR Mayan Outfit.png|150px|center]]
|Mayan Outfit
|Legendary
|''According to legend, this outfit was created using scavenged First Civilization materials.''
|Complete the Mayan Mysteries
|-
|[[File:ACBFR Merchant Outfit.png|150px|center]]
|Merchant Outfit
|Rare
|''A gray and white outfir worn by merchants throughout the West Indies.''
|Purchase from General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Naoe's Robes small.png|150px|center]]
|Naoe's Robes
|Legendary
|''Be mantled in silence and shadow, as the Kakushiba Ikki once were.''
|Complete rank 12 of "Riptides" project
|-
|[[File:ACBFR Officer's Outfit.png|150px|center]]
|Officer's Outfit
|Rare
|''A military uniform from the Royal Army.''
|Found in treasure chest at Príncipe
|-
|[[File:ACBFR Pirate Captain Outfit.png|150px|center]]
|Pirate Captain Outfit
|Rare
|''A black and red costume worn by pirate captains to establish their authority.''
|Complete the Ambergris Key treasure map
|-
|[[File:ACBFR Pirate Cloak.png|150px|center]]
|Pirate Cloak
|Common
|''A standard cloak many pirates wear to express their pride.''
|Purchase from Level I General Store for 600 reales
|-
|[[File:ACBFR Politician's Outfit.png|150px|center]]
|Politician's Outfit
|Rare
|''An outfit popular among royal officials.''
|Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Privateer Outfit.png|150px|center]]
|Privateer Outfit
|Rare
|''A sleek outfit common among privateers in the West Indies.''
|Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
|-
|[[File:ACBFR Shark-Hunter Outfit.png|150px|center]]
|Shark-Hunter Outfit
|Rare
|''A hand-made shark hunter's outfit. Rough to the touch, easy on the eyes.''
|Bought from the Treasure Dealer at Great Inagua for 2 Hammerhead Shark Bones, 2 Bull Shark Skins, and 1 Great White Shark Bone
|-
|[[File:ACBFR Shade and Shadow Robes.png|150px|center]]
|Shade and Shadow Robes
|Legendary
|''Worn predominantly by Brotherhood veterans conducting missions under cover of darkness.''
|Complete the Sacrifice Island treasure map
|-
|[[File:ACBFR Stealth Outfit.png|150px|center]]
|Stealth Outfit
|Rare
|''Covert outfit designed to blend into the wearer's surroundings.''
|Complete 16 Assassin Contracts
|-
|[[File:ACBFR Stede Bonnet's Attire.png|150px|center]]
|Stede Bonnet's Attire
|Legendary
|''This outfit once belonged to the gentleman pirate, Stede Bonnet.''
|Looted from treasure chest in Mystery Island
|-
|[[File:ACBFR Templar Armor.png|150px|center]]
|Templar Armor
|Legendary
|''A light and flexible armor taken off a long-dead Templar.''
|Complete the four Templar Hunts
|-
|[[File:ACBFR Whaler Outfit.png|150px|center]]
|Whaler Outfit
|Rare
|''A traditional whaler's outfit. Sturdy and comfortable in extreme conditions.''
|Bought from the Treasure Dealer at Great Inagua for 2 Humpback Whale Skin and 2 Killer Whale Skin
|-
|[[File:ACBFR Yasuke's Yoroi small.png|150px|center]]
|Yasuke's Yoroi
|Legendary
|''Armor that recalls the name and exploits of the legendary samurai.''
|Complete rank 12 of "Undertow" project
|-
|[[File:ACBFR Blackbeard's Crimson Outfit.png|150px|center]]
|Blackbeard's Crimson Outfit
|Legendary
|''A dark, crimson outfit with signature beard accents and piratical detail.''
|Purchase the ''Blackbeard's Crimson Pack''
|-
|[[File:ACBFR Dragonscale Armor.png|150px|center]]
|Dragonscale Armor
|Legendary
|''Elegant, flowing robes worn over impressive bronze scale mail.''
|Purchase the ''Dragon Storm Pack''
|-
|[[File:ACBFR Hellion Armor.png|150px|center]]
|Hellion Armor
|Legendary
|''Demonic armor marked with fiery highlights, wisps of smoke, and intense shadows.''
|Purchase the ''Hellfire Pack''
|-
|[[File:ACBFR Master Assassin Robes.png|150px|center]]
|Master Assassin Robes
|Legendary
|''Black satin and gold leaf robes expressing the elegant violence of the Master Assassin.''
|Purchase the ''Master Assassin Pack''
|-
|[[File:ACBFR Nomad's Bronze Ensemble.png|150px|center]]
|Nomad's Bronze Ensemble
|Legendary
|''Built for long journeys across untamed lands, blending practicality with the marks of countless adventures.''
|Claimed from the Helix Store
|-
|[[File:ACBFR Stormfury Shroud.png|150px|center]]
|Stormfury Shroud
|Legendary
|''Eerie armor rippling with bio-luminescent accents, fit for an underwater predator.''
|Purchase the ''Sea Serpent Pack''
|}


LH: One of those world-saving solutions was [[the Eye]] that killed [[Desmond Miles|Desmond]], wasn't it?<br />
===Swords===
AR: Exactly. It worked short-term, but long-term seems more iffy. If "iffy" is a word you can use when you're talking about the end of the world as we know it. <br />
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
LH: Aletheia did seem to imply that reality was shifting. Or that multiple realities were shifting as calculations were made.
! width="5%" |Name
! width="5%" |Type
! width="5%" |Rarity
! width="5%" |Damage
! width="5%" |Maximum Takedowns
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Swords"/>
!Order of Gold<section begin="Order of Gold"/>
|Pistol Sword
|Legendary
|38
|3
|Automatically fires a shot after each Perfect Dodge
|Purchased from Level III General Store for 29000 Reales<section end="Order of Gold"/>
|-
!Rustborne Swords<section begin="Rustborne Swords"/>
|Pistol Sword
|Legendary
|17
|4
|Attacks deal more defense damage
|Twitch<section end="Rustborne Swords"/>
|-
![[Ezio's Swords]]<section begin="Ezio's Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|3
|Able to perfect parry unstoppable attacks
|<section end="Ezio's Swords (Resynced)"/>
|-
![[Altaïr's Swords]]<section begin="Altaïr's Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|4
|Takedowns recover some health
|<section end="Altaïr's Swords (Resynced)"/>
|-
!Dark Animus Corsair Pistol Swords<section begin="Dark Animus Corsair Pistol Swords"/>
|Pistol Sword
|Legendary
|38
|2
|Killing enemies with these swords also damages nearby enemies
|Complete True Purpose<section end="Dark Animus Corsair Pistol Swords"/>
|-
![[Edward Kenway's Unique Swords|The Fortune]]<section begin="The Fortune"/>
|Cutlass
|Legendary
|20
|3
|Each kill with a Heavy Strike kill gives some reales
|Follow the treasure map gained by collecting all 11 portraits<section end="The Fortune"/>
|-
![[Blades of Toledo]]<section begin="Blades of Toledo (Resynced)"/>
|Cutlass
|Legendary
|25
|3
|Heavy Strikes recover a small amount of health
|Purchased from Level III General Store for 24000 Reales<section end="Blades of Toledo (Resynced)"/>
|-
!Naoe's Shadowblade<section begin="Naoe's Shadowblade"/>
|Cutlass
|Legendary
|25
|4
|Perfect Parry and Perfect Dodge are easier to perform
|<section end="Naoe's Shadowblade"/>
|-
!Spring-Steel Swords<section begin="Spring-Steel Swords"/>
|Cutlass
|Legendary
|38
|2
|Able to parry gunshots
|<section end="Spring-Steel Swords"/>
|-
!Lightserver's Blades<section begin="Lightserver's Blades"/>
|Cutlass
|Legendary
|38
|2
|Heavy Strike range is increased
|Purchase the ''Master Assassin Pack''<section end="Lightserver's Blades"/>
|-
![[Matched Golden Swords]]<section begin="Matched Golden Swords (Resynced)"/>
|Cutlass
|Legendary
|25
|4
|Chain Takedowns are easier to perform and range is increased
|Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="Matched Golden Swords (Resynced)"/>
|-
!Le Bourgeoys Blades<section begin="Le Bourgeoys Blades"/>
|Pistol Sword
|Legendary
|38
|2
|Fire an extra shot with each Heavy Strike
|Complete Art Lover I<section end="Le Bourgeoys Blades"/>
|-
![[Dual Cleavers]]<section begin="Dual Cleavers (Resynced)"/>
|Cutlass
|Legendary
|38
|2
|Sword attack power is increased while health is low
|Purchased from Level III General Store for 19000 Reales<section end="Dual Cleavers (Resynced)"/>
|-
!Masterwork Blades<section begin="Masterwork Blades"/>
|Rapier
|Legendary
|29
|3
|Heavy Strikes recover some health
|Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="Masterwork Blades"/>
|-
!Dragon's Fang Swords<section begin="Dragon's Fang Swords"/>
|Cutlass
|Legendary
|38
|4
|Killing enemies with these swords temporarily increases attack power
|Purchase the Dragon Storm Pack<section end="Dragon's Fang Swords"/>
|-
!Blades of the Damned<section begin="Blades of the Damned"/>
|Pistol Sword
|Legendary
|38
|2
|Enemies sometime catch fire after their defense is broken
|Purchase the Hellfire Pack<section end="Blades of the Damned"/>
|-
!Serpent's Fang Cutlasses<section begin="Serpent's Fang Cutlasses"/>
|Cutlass
|Legendary
|38
|3
|Perfect Parry recovers some health
|Purchase the Sea Serpent Pack<section end="Serpent's Fang Cutlasses"/>
|-
![[Persian Scimitars]]<section begin="Persian Scimitars (Resynced)"/>
|Cutlass
|Legendary
|38
|4
|Brutes cannot deny Chain Takedowns
|reward from Restored Weathered Map treasure<section end="Persian Scimitars (Resynced)"/>
|-
![[Espada Ancha]]<section begin="Espada Ancha (Resynced)"/>
|Cutlass
|Rare
|13
|4
|N/A
|found from an underwater chest in Shipwreck: The Black Trench<section end="Espada Ancha (Resynced)"/>
|-
![[French Court Swords]]<section begin="French Court Swords (Resynced)"/>
|Rapier
|Rare
|25
|2
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="French Court Swords (Resynced)"/>
|-
![[Pirate Scimitars]]<section begin="Pirate Scimitars (Resynced)"/>
|Cutlass
|Rare
|38
|3
|N/A
|Purchased from Level II General Store for 11000 Reales<section end="Pirate Scimitars (Resynced)"/>
|-
![[British Colonial Cutlasses]]<section begin="British Colonial Cutlasses (Resynced)"/>
|Cutlass
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="British Colonial Cutlasses (Resynced)"/>
|-
![[Scottish Broadswords]]<section begin="Scottish Broadswords (Resynced)"/>
|Cutlass
|Rare
|38
|2
|N/A
|Reward from Treasure Map from Isla Providencia<section end="Scottish Broadswords (Resynced)"/>
|-
![[Pistol Swords|Standard Pistol Swords]]<section begin="Standard Pistol Swords"/>
|Pistol Sword
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="Standard Pistol Swords"/>
|-
![[Captain Drake's Swords]]<section begin="Captain Drake's Swords (Resynced)"/>
|Rapier
|Rare
|38
|2
|N/A
|Found in treasure chest at Sacrifice Island<section end="Captain Drake's Swords (Resynced)"/>
|-
!Ferraro's Rapiers<section begin="Ferraro's Rapiers"/>
|Rapier
|Rare
|38
|4
|N/A
|Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="Ferraro's Rapiers"/>
|-
![[Officer's Rapiers]]<section begin="Officer's Rapiers (Resynced)"/>
|Rapier
|Rare
|17
|4
|N/A
|Purchased from Level II General Store for 8500 Reales<section end="Officer's Rapiers (Resynced)"/>
|-
![[British Cutlasses]]<section begin="British Cutlasses (Resynced)"/>
|Cutlass
|Common
|17
|2
|N/A
|[Acquired during/Complete] [[Lively Havana]]<section end="British Cutlasses (Resynced)"/>
|-
![[French Dress Swords]]<section begin="French Dress Swords (Resynced)"/>
|Rapier
|Common
|20
|2
|N/A
|Purchased from any General Store for 1200 Reales<section end="French Dress Swords (Resynced)"/>
|-
![[Spanish Cup-hilt Rapiers]]<section begin="Spanish Cup-hilt Rapiers (Resynced)"/>
|Rapier
|Common
|17
|2
|N/A
|Found in treasure chest in Havana<section end="Spanish Cup-hilt Rapiers (Resynced)"/>
|-
![[Officer's Smallswords]]<section begin="Officer's Smallswords (Resynced)"/>
|Rapier
|Common
|13
|2
|N/A
|Default swords<section end="Officer's Smallswords (Resynced)"/>
|-
![[German Rapiers]]<section begin="German Rapiers (Resynced)"/>
|Rapier
|Common
|22
|2
|N/A
|Found in treasure chest on Crooked Island<section end="German Rapiers (Resynced)"/>
|-
![[Privateer's Cutlasses]]<section begin="Privateer's Cutlasses (Resynced)"/>
|Cutlass
|Common
|25
|2
|N/A
|Found in Treasure Chest on Florida island<section end="Privateer's Cutlasses (Resynced)"/>
|-
!Blackbeard's Crimson Swords<section begin="Blackbeard's Crimson Swords"/>
|Rapier
|Legendary
|25
|3
|Breaking an enemy's defense also damages nearby enemies
|Purchase the ''[[Blackbeard's Crimson Pack]]''<section end="Blackbeard's Crimson Swords"/>
|-
!Uncrowned Prince<section begin="Uncrowned Prince"/>
|Rapier
|Legendary
|25
|3
|Recovers some health after breaking enemy defense
|Underwater treasure chest west of Kingston, at coordinates 500,167<section end="Uncrowned Prince"/><section end="Resynced Swords"/>
|}


|-|Slide 3: Juno=
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
[[File:ACOD_WIA_Juno.png|right|250px]]
!width="10%"|Name
Juno
!width="20%"|Description
|-
|Blackbeard's Crimson Swords
|''Lethal swords modeled after Blackbeard's famous blade, ornate and menacing.''
|-
|Uncrowned Prince
|''Pulled from beneath the waves after centuries, this keris bahari sword was once the weapon of royalty from the old kingdom of Palembang.''
|-
|Lightserver's Blades
|''Sleek black blades with gold filigree, hones to deadly edges.''
|-
|Dragon's Fang Swords
|''A sword with a light, graceful design featuring a mystic jade edge.''
|-
|Blades of the Damned
|''A pair of swords glowing with hellfire and brimstone, fierce and powerful.''
|-
|Serpent's Fang Cutlasses
|''A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.''
|-
|The Fortune
|''A pair of unique swords once used by the infamous pirate, Edward Kenway.''
|-
|Dual Cleavers
|''A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.''
|-
|Order of Gold
|''Adorned with intricate patterns, these blades are a rare and deadly curiosity.''
|-
|Ezio's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.''
|-
|Altaïr's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.''
|-
|Naoe's Shadowblade
|''A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
|-
|Dark Animus Corsair Pistol Swords
|''These blades dance with strange light, like tears in the fabric of the world.''
|-
|Spring-Steel Swords
|''A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
|-
|Blades of Toledo
|''A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.''
|-
|Le Bourgeoys Blades
|''The only pair of pistol swords with a genuine original flintlock attached.''
|-
|Persian Scimitars
|''A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.''
|-
|Matched Golden Swords
|''A pair of legendary golden swords, praised far and wide for their exquisite beauty.''
|-
|Masterwork Blades
|''A pair of beautifully balanced swords forged by a master craftsman.''
|-
|Espada Ancha
|''Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.''
|-
|French Court Swords
|''A pair of swords famous for having a perfect balance between speed and power.''
|-
|Pirate Scimitars
|''A pair of devastating scimitars, praised from Barbados to Boston.''
|-
|British Colonial Cutlasses
|''A pair of cutlasses popular among the settlers of the British colonies in North America.''
|-
|Scottish Broadswords
|''Heavy broadswords that emphasize damage over finesse.''
|-
|Standard Pistol Swords
|''A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.''
|-
|Captain Drake's Swords
|''A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.''
|-
|Ferraro's Rapiers
|''A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.''
|-
|Officer's Rapiers
|''A pair of extremely light rapiers praised for their swiftness.''
|-
|German Rapiers
|''A pair of traditional German rapiers typically used by Prussian court officers.''
|-
|Privateer's Cutlasses
|''A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.''
|-
|British Cutlasses
|''A pair of light cutlasses made popular by British privateers.''
|-
|French Dress Swords
|''A pair of elegant swords made popular by French court officers.''
|-
|Spanish Cup-hilt Rapiers
|''A pair of cheap yet efficient Spanish rapiers.''
|-
|Officer's Smallswords
|''A pair of small swords popular among officers in the British Army.''
|-
|Rustborne Swords
|''Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.''
|}


So one of the most powerful Isu was Juno. She raised an [[Instruments of the First Will|army]] of followers trying to help her and her husband [[Aita]] get bodies. She wanted to move out of "[[The Grey|the gray]]," or a virtual existence in some kind of spiritual-tech hybrid afterlife.
<gallery captionalign="center" position="center" widths="180">
ACBFR Altaïr's Swords.png
ACBFR Blackbeard's Crimson Swords.png
ACBFR Blades of the Damned.png
ACBFR Blades of Toledo.png
ACBFR British Colonial Cutlasses.png
ACBFR British Cutlasses.png
ACBFR Captain Drake's Swords.png
ACBFR Dark Animus Corsair Pistol Swords.png
ACBFR Dragon's Fang Swords.png
ACBFR Dual Cleavers.png
ACBFR Espada Ancha.png
ACBFR Ezio's Swords.png
ACBFR Ferraro's Rapiers.png
ACBFR French Court Swords.png
ACBFR French Dress Swords.png
ACBFR German Rapiers.png
ACBFR Le Bourgeoys Blades.png
ACBFR Lightserver's Blades.png
ACBFR Masterwork Blades.png
ACBFR Matched Golden Swords.png
ACBFR Naoe's Shadowblade.png
ACBFR Officer's Rapiers.png
ACBFR Officer's Smallswords.png
ACBFR Order of Gold.png
ACBFR Persian Scimitars.png
ACBFR Pirate Scimitars.png
ACBFR Privateer's Cutlasses.png
ACBFR Rustborne Swords.png
ACBFR Scottish Broadswords.png
ACBFR Serpent's Fang Cutlasses.png
ACBFR Spanish Cup-hilt Rapiers.png
ACBFR Spring-Steel Swords.png
ACBFR Standard Pistol Swords.png
ACBFR The Fortune.png
ACBFR Uncrowned Prince.png
</gallery>


LH: And the [[Phoenix Project]] was going to do just that. The plan was so dangerous that neither the Assassins nor [[Templars]] could take it on alone. So we teamed up... for a while.<br />
===Pistols===
AR: Layla, I heard about your colleague [[Charlotte de la Cruz]]. I'm sorry.<br />
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
LH: So am I.<br />
! width="5%" |Name
AR: Weird question... So I know [[Juhani Otso Berg|Mr. Berg]] used some special explosive to make sure there wasn't any DNA left. But wouldn't there be some trace of the [[Koh-i-Noor]]? I mean, you'd think some shards of such a powerful artifact would have survived.<br />
! width="5%" |Rarity
LH: Alannah, when Berg blows something up, he blows it up with extreme prejudice. That site is sterilized.<br />
! width="5%" |Range
AR: So another weird question... How did [[Kiyoshi Takakura|Kiyoshi]], [[Galina Voronina|Galina]], and [[Arend Schut-Cunningham|Arend]] get away then?<br />
! width="5%" |Draw Speed
LH: Too soon, Alannah. Too soon.
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Pistols"/>
!Dark Animus Corsair Flintlocks<section begin="Dark Animus Corsair Flintlocks"/>
|Legendary
|22
|1.00
|Each pistol shot ricochets to a second target
|<section end="Dark Animus Corsair Flintlocks"/>
|-
!Darkworker's Pistols<section begin="Darkworker's Pistols"/>
|Legendary
|22
|1.50
|While anonymous, pistols do not consume ammunition
|Purchase the Master Assassin Pack<section end="Darkworker's Pistols"/>
|-
!Dragon's Roar Pistols<section begin="Dragon's Roar Pistols"/>
|Legendary
|28
|1.50
|Pistol range increased after a pistol shot kill
|Purchase the Dragon Storm Pack<section end="Dragon's Roar Pistols"/>
|-
!Diabolist's Pistols<section begin="Diabolist's Pistols"/>
|Legendary
|20
|1.20
|Pistol shots set enemies near the target on fire
|Purchase the Hellfire Pack<section end="Diabolist's Pistols"/>
|-
!Fury of the Deep Pistols<section begin="Fury of the Deep Pistols"/>
|Legendary
|28
|1.50
|Heals slightly after firing a headshot
|Purchase the Sea Serpent Pack<section end="Fury of the Deep Pistols"/>
|-
![[Golden Flintlock Pistols]]<section begin="Golden Flintlock Pistols (Resynced)"/>
|Legendary
|28
|1.20
|Killing an enemy with the postol will slow time briefly
|Purchased from Level III General Store for 18000 Reales<section end="Golden Flintlock Pistols (Resynced)"/>
|-
!Gargoyle's Breath<section begin="Gargoyle's Breath"/>
|Legendary
|20
|1.50
|Explosive round. Consumes 100 Reales per shot
|from Restored Weathered Map treasure<section end="Gargoyle's Breath"/>
|-
![[Captain Drake's Flintlocks]]<section begin="Captain Drake's Flintlocks (Resynced)"/>
|Legendary
|24
|1.20
|Pistol shots kill Captains instantly (except Bosses)
|bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="Captain Drake's Flintlocks (Resynced)"/>
|-
!Rustic Flintlocks<section begin="Rustic Flintlocks"/>
|Legendary
|22
|1.20
|After a Perfect Dodge, quick shooting immediately does not consume ammunition
|obtained from in-game online store for free (on map press Options-Button to access the store).<section end="Rustic Flintlocks"/>
|-
!Peaceful Means<section begin="Peaceful Means"/>
|Legendary
|20
|1.00
|Pistol shots are quieter
|Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="Peaceful Means"/>
|-
![[Cannon-Barrel Pistols]]<section begin="Cannon-Barrel Pistols (Resynced)"/>
|Rare
|21
|1.12
|N/A
|from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="Cannon-Barrel Pistols (Resynced)"/>
|-
![[Captain Morgan's Pistols]]<section begin="Captain Morgan's Pistols (Resynced)"/>
|Rare
|20
|1.50
|N/A
|Found in underwater treasure chest on Black Island<section end="Captain Morgan's Pistols (Resynced)"/>
|-
![[Captain's Wheellock Pistols]]<section begin="Captain's Wheellock Pistols (Resynced)"/>
|Rare
|20
|1.50
|N/A
|Found in treasure chest on Great Inagua<section end="Captain's Wheellock Pistols (Resynced)"/>
|-
![[Spanish Officer Pistols]]<section begin="Spanish Officer Pistols (Resynced)"/>
|Rare
|24
|1.00
|N/A
|Purchased from Level II General Store for 5500 Reales<section end="Spanish Officer Pistols (Resynced)"/>
|-
![[Pirate Blunderbusses]]<section begin="Pirate Blunderbusses(Resynced)"/>
|Rare
|20
|1.00
|N/A
|Purchased from Level II General Store for 6000 Reales<section end="Pirate Blunderbusses (Resynced)"/>
|-
!Baldwin's Golden Pistols<section begin="Baldwin's Golden Pistols"/>
|Rare
|26
|1.00
|N/A
|Complete Plantain!<section end="Baldwin's Golden Pistols"/>
|-
![[Standard Wheellock Pistols]]<section begin="Standard Wheellock Pistols (Resynced)"/>
|Common
|20
|1.12
|N/A
|purchasable from any General Store (800 Reales)<section end="Standard Wheellock Pistols (Resynced)"/>
|-
![[Common Flintlock Pistols]]<section begin="Common Flintlock Pistols (Resynced)"/>
|Common
|20
|1.00
|N/A
|Default pistols<section end="Common Flintlock Pistols (Resynced)"/>
|-
!Rufino's Flintlocks<section begin="Rufino's Flintlocks"/>
|Legendary
|20
|1.20
|Pistol kills make nearby enemies go berserk
|<section end="Rufino's Flintlocks"/>
|-
!Blackbeard's Crimson Pistols<section begin="Blackbeard's Crimson Pistols"/>
|Legendary
|22
|1.50
|Increase morale damage from headshots
|Purchase the ''[[Blackbeard's Crimson Pack]]''<section end="Blackbeard's Crimson Pistols"/><section end="Resynced Pistols"/>
|-
|}


|-|Slide 4: Hermes=
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
[[File:ACOD_WIA_Hermes.png|right|250px]]
!width="10%"|Name
[[Hermes Trismegistus|Hermes]]
!width="20%"|Description
|-
|Rufino's Flintlocks
|''A matched pair of pistols favored by the notorious rogue Rufino. Reliable at close range and quick to draw, they were made for shipboard skirmishes and sudden betrayals.''
|-
|Blackbeard's Crimson Pistols
|''Classic pirate pistols with aged metal and crimson highlights.''
|-
|Dark Animus Corsair Flintlocks
|''Truth and thunder in the palm of your hand.''
|-
|Darkworker's Pistols
|''Hand-carved ebony with gold-plated iron forming a lethal union.''
|-
|Dragon's Roar Pistols
|''Sleek pistols imbued with ornate scrollwork and glowing jade.''
|-
|Diabolist's Pistols
|''A set of pistols wreathed in infernal flames, emitting an aura of destruction.''
|-
|Fury of the Deep Pistols
|''Silvery, steel pistols adorned with deep-sea patterns and neon highlights.''
|-
|Golden Flintlock Pistols
|''A set of legendary, golden flintlock pistols, famed for their extraordinary precision.''
|-
|Gargoyle's Breath
|''Monstrous, leering faces adorn the grips of these pistols.''
|-
|Captain Drake's Flintlocks
|''A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.''
|-
|Rustic Flintlocks
|''Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.''
|-
|Peaceful Means
|''The method by which many disputes can be swiftly resolved.''
|-
|Cannon-Barrel Pistols
|''A set of pistols forged to resemble ship cannons.''
|-
|Captain Morgan's Pistols
|''A set of flintlock pistols once owned and used by Captain Morgan.''
|-
|Captain's Wheellock Pistols
|''A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.''
|-
|Spanish Officer Pistols
|''A set of pistols, praised throughout the West Indies for their stability.''
|-
|Pirate Blunderbusses
|''A set of bulky blunderbusses, popular among pirates for their brashness.''
|-
|Baldwin's Golden Pistols
|''Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.''
|-
|Standard Wheellock Pistols
|''A set of wheellock pistols, perfect for reaching targets at great distances.''
|-
|Common Flintlock Pistols
|''A set of typical flintlock pistols, found all across the West Indies.''
|}


We don't know about this Isu, except that he was one. The [[Greece|Greeks]] and [[Egypt]]ians both worshipped him. His special followers called themselves [[Hermeticists]].
<gallery captionalign="center" position="center" widths="180">
 
ACBFR Baldwin's Golden Pistols.png
The god Hermes (particularly in the form of Hermes Trismegistus) was all about magic and alchemy, and his [[Staff of Hermes Trismegistus|staff]] is the inspiration for the caduceus.
ACBFR Blackbeard's Crimson Pistols.png
 
ACBFR Cannon-Barrel Pistols.png
In theory, he met [[Pythagoras]] and gave him his staff.
ACBFR Captain Drake's Flintlocks.png
 
ACBFR Captain Morgan's Pistols.png
LH: We're betting a lot on that theory. We've extrapolated that the staff is the key to the Isu "equations of reality" theory.<br />
ACBFR Captain's Wheellock Pistols.png
Based on the [[The Empirical Truth|information]] we got in Egypt, the Isu are convinced that understanding the mathematical rules of the universe is the basis to changing it.<br />
ACBFR Common Flintlock Pistols.png
AR: Are you convinced?<br />
ACBFR Dark Animus Corsair Flintlocks.png
LH: I'm convinced it might be true. And that's enough to make that staff very powerful and very, very dangerous.
ACBFR Darkworker's Pistols.png
 
ACBFR Diabolist's Pistols.png
|-|Slide 5: Aletheia=
ACBFR Dragon's Roar Pistols.png
[[File:ACOD_WIA_Aletheia.png|right|250px]]
ACBFR Fury of the Deep Pistols.png
Aletheia
ACBFR Gargoyle's Breath.png
 
ACBFR Golden Flintlock Pistols.png
So who is Aletheia? She (that's a guess, I didn't record her using any pronouns) called herself that. She has a grudge against the rest of the Isu for their godlier-than-thou attitude.
ACBFR Peaceful Means.png
 
ACBFR Pirate Blunderbusses.png
The Isu unified front showed cracks before, like that time Minerva and Juno argued in front of Desmond, or when [[Consus]] reached through time to contact the Assassins behind Juno's back.
ACBFR Rufino's Flintlocks.png
 
ACBFR Rustic Flintlocks.png
But this is a new level of insubordination.
ACBFR Spanish Officer Pistols.png
 
ACBFR Standard Wheellock Pistols.png
LH: Fortunately for us, Aletheia seems to be on humanity's side.<br />
</gallery>
LH: I only wish I could do that kind of multitasking.<br />
AR: If anyone could, it would be you, boss.<br />
AR: Yeah, she reminds me of [[Martin Luther]], nailing his {{Wiki|Ninety-five Theses|95 Theses}} to a church door. Maybe this is the start of the great Isu schism.<br />
LH: You've got a knack for naming things, you know that?<br />
AR: Thanks, boss.<br />
LH: Besides, she's a hacker. I like her.<br />
AR: Hacking? Is that what she was doing to the retransmissions?<br />
LH: Sorry, I realize that's more my department than yours. You heard the voice change, right? That's when the retransmission got hacked, replaced right under the other Isu's metaphorical nose.<br />
AR: How do you think she did it?<br />
LH: Good question. If you want to brute force the problem, try all the security protocols until you find one that works. Then lock everyone else out so they can't undo your work. Or if you're an analog, get a stronger transmitter [[Mexico|Mexican]]-radio-style.<br />
Aletheia's big advantage is having all the time in the world to find a solution. Like Consus, she seems to be able to see multiple times at once and communicate across them.<br />
AR: Or multiple realities.
 
|-|Slide 6: Reconsidering reality=
[[File:ACOD_-_Reconsidering_relality_WIA.png|right|250px]]
Reconsidering Reality
 
The Equations of Reality theory posits that the nature of the universe is dictated by mathematical equations, and that someone who can understand these equations can rewrite reality.<br />
The Isu seem to have mastered checking the equations. After all, Minerva and Juno told us they ran all kinds of simulations to figure out how to save civilization from planet-scorching solar flares.<br />
But have they reached the stage where they can rewrite the equations? And now that we have the Staff of Hermes Trismegistus, have we?<br />
 
LH: If you want to think in that direction... If the Isu already knew how to rewrite the equations, would we realize it? Pythagoras was part of the Isu bloodline. What if he managed it and didn't realize, or forgot how? What if this is the simulation?<br />
AR: You've held the staff, boss, and you're one of the bloodline too. What if you already changed everything?<br />
LH: That's basilisk territory.<br />
AR: I don't think Herodotos mentioned a basilisk anywhere...<br />
LH: The {{Wiki|LessWrong#Roko's basilisk|Roko's Basilisk}}. It's a thought experiment. If an artificial intelligence was omniscient, it would know who its enemies were. It could also eventually figure out how to transcend time. Do you follow me?<br />
AR: I think? Sounds creepy.<br />
LH: Nice knowing you, Alannah. You have already pissed off the all-knowing time-travelling basilisk.<br />
AR: So, you're saying we have to watch out for things we can't watch out for?<br />
LH: I'm saying, from now on, we have to tread very carefully.<br />
 
</tabber>
 
===Bios of the Gods===
<tabber>
|-|Persephone=
So here's the [[Greece|Greek]] mythology rundown, for the [[Assassins]] who might have been asleep in classics class. [[Zeus]], king of the gods and bringer of storms, gets together with [[Demeter]], goddess of the harvest. Sounds like a weird match, but compared to Zeus' track record this was actually kind of healthy. They have a daughter, [[Persephone]], who's supposed to be beautiful, pure, the whole maiden goddess bit. [[Hades]], riding a [[chariot]] pulled by demonic immortal horses, gets his kidnap on and drags her down to the underworld. (That scene's a favorite subject of [[Victorian era|Victorian]] dude artists, to no one's surprise.) Anyway, Demeter throws a (totally justified) fit, stopping any plants from growing. Pretty soon, Greece is starving and mortals are begging for hostage negotiations. Hades agrees to return Persephone but claims a loophole: she's eaten a few pomegranate seeds, which counts as eating the food of the dead, so she's got to return for part of the year. To the ancient Greeks, that's where winter comes from. To the Isu, that's why a dysfunctional couple is warring over control of the underworld.
|-|Adonis=
OK, even if you're a classics n00b, you know this one: a dude who posts gym selfies kissing his biceps? That's an [[Adonis]]. The Adonis of mythology was the handsome-but-mortal lover of [[Aphrodite]]. His background story is messed up even by mythological standards. {{Wiki|Myrrha|His mother}} got on the wrong side of Aphrodite, who cursed her. I'll spare you the details, but {{Wiki|Cinyras|her father}} gets her pregnant. Aphrodite felt maybe a little guilty about that, so she took Adonis to the underworld to be raised by Persephone. Years later, Aphrodite came back for Adonis and lo and behold, falls for his perfect physique. Persephone was already into him (I told you this was messed up), and the two divine women started arguing over who should get Adonis. Zeus (of all beings!) came up with a solution: Adonis would spend a third of his time with Aphrodite, a third with Persephone, and a third by himself to work on his cardio routine. Well, not quite, but it might explain why the Adonis Kassandra met was a little confused.
|-|Hermes=
Oh gods, [[Hermes Trismegistus|Hermes]] is a tough one to sort out even if you've studied up on this. Classically speaking, Hermes was the messenger of the gods. He's also a trickster and magician, lover of at least 40 goddesses, father of who knows how many divine kids, and a powerful warrior who defeated a {{Wiki|Argus Panoptes|hundred-eye beast}}. He's basically a mythological Marty Stu. The Isu Hermes seems to have been [[Pythagoras]]'s advisor, which somehow trickled into [[Hermeticists|Hermetic]] magic and the Golden Dawn. Good thing [[Aleister Crowley]] didn't know about Hermes' [[Staff of Hermes Trismegistus|staff]], or the [[Templars]] might have won this fight a century ago.
|-|Hekate=
In ancient Greece, [[Hekate]] was the mistrusted but essential goddess of witchcraft, crossroads, and necromancy. She's the power you wanted to know, but didn't want other people to know you knew, if you know what I mean. When Persephone was kidnapped by Hades, Hekate helped Demeter to find her daughter. Then, when Persephone had to return to the underworld each year, Hekate offered to accompany her. That kind of sisterhood endures, and even today modern {{Wiki|Wicca}}ns keep literal fires burning for her. As for the Isu Hekate, if science sufficiently advanced is indistinguishable from magic, then her science must have been some of the best.
|-|Hades=
Now, when I mention Hades, know I'm talking about Hades, not Hades. Yeah, see the issue when a place shares the same name as you? Hades (the god) was born to a couple of [[Titan]]s and has some pretty well known siblings like Hera, Zeus and [[Poseidon]]. Of course, as soon as they were born, [[Kronos|their dad]] swallowed them whole for reasons I'm sure made sense in his head. Zeus was the youngest to be born and freed his swallowed siblings. After {{Wiki|Titanomachy|a victorious war}} between them and the Titans, Hades, Zeus, and Poseidon divided up the realms to rule. Hades ended up getting the underworld, and he wasn't exactly stoked, but fair is fair when lots are being drawn. The rest of the Isu don't seem to trust him much, but like his mythological counterpart, Hades seems to be a mostly chill and passive dude. You know, except for the time he abducted Persephone while she was picking flowers and took her as his wife because Zeus said it was cool.
|-|Charon=
If you died in ancient Greece, you had better hope not only that there were people around who would bury you, but that they placed a coin on or in your mouth. If not, have fun wandering the shores of the [[Styx]] for one hundred years. Seems a bit harsh if you ask me, but rules are rules, and [[Charon]] follows them. Charon's father is [[Erebus]], basically a personification of darkness. Then there's his brothers, [[Thanatos]] and [[Hypnos]], the personification of death and sleep, respectively. Charon, on the other hand, is just Charon. I'm not sure if he did something to anger daddy Erebus, but he's clearly not the favorite. On the bright side, in the myths, Charon's been able to meet a bunch of famous people like [[Odysseus]], [[Dionysus]], and [[Herakles]], kind of like a taxi driver for the gods. The Isu Charon seems to fit that bill, though I have to wonder why he hasn't started up a rideshare business yet.
|-|Poseidon=
Poseidon. Brother to Zeus, Hades, Hera, and more. God of the sea and earthquakes. Huh? Horses too? OK. He almost became the patron god of [[Athens]], which I guess would have ended up being called Poseidos had [[Athena]] not won their competition. Hot tip, if you're ever in a similar wager, offer an olive tree to a city and not salt water. Poseidon wasn't the most gracious of losers and really leaned into the angry god persona, and sent a massive flood to punish the Athenians for not choosing him. If anything, that probably reassured them they made the right choice. One of Poseidon's sons was [[Atlas (Isu)|Atlas]], the first ruler of [[Atlantis]]. The Isu Poseidon wanted to rule Atlantis himself, which true to Poseidon's style, left Atlas feeling awfully salty (I'll let myself out).
|-|Atlas=
There's a good chance that when you think of Atlas, the image of [[Atlas|a Titan]] holding the world on his shoulders enters your mind. The Isu Atlas isn't that Atlas, but the one born to Poseidon. Honestly, you'd think they'd at least try to use different names. Even Atlantis is just Atlas' name with a few letters thrown in the middle. But I digress. In mythology, Atlas was the firstborn to a mortal woman named [[Cleito]]. She actually gave birth to five set of twins, which is insane, but I guess when the dad's a god, it becomes a bit easier to take care of them... Unless that god is Zeus, in which case, I'm sorry. As for the Isu version, Atlas did indeed rule Atlantis for a time, but as we know, Poseidon took it for himself. It's believed when this happened, Atlas simply shrugged.
</tabber>
 
==2020==
===Mailbox===
{{main|Layla Hassan's emails#Assassins (2020)}}
 
===Files===
<tabber>
|-|English Locales of Note=
Layla, as you traipse about [[England]], [[Rebecca Crane|Becs]] and [[Shaun Hastings|I]] thought you might want to keep your eyes open for a few things.<br><br>[[Assassins|ASSASSIN]] [[Assassin bureau|BUREAUS]]<br>Or the [[Hidden Ones]], more accurately. They operated in {{Wiki|Roman Britain}} between the years 100 and 430 CE. It's not clear why they left, but the final date corresponds roughly to the [[Roman Empire|Roman]] exodus from [[United Kingdom|Britain]], so I imagine their leaving had [[Honorius|something]] to do with the empire's retreat? Mission accomplished or a loss of faith? Not sure. But we do know that it was several hundred years before the Hidden Ones returned to the island. It may be [[Basim Ibn Ishaq|Basim]] and [[Hytham]] are the first in half a century.<br><br>From our own archives, I believe there were six main bureaus operating in the Roman period:<br><br>[[Leicestershire]]<br>[[London]]<br>[[Winchester]]<br>[[York]]<br>[[Essex]]<br>[[Gloucestershire]]<br><br>These won't be the Saxon names, so you'll have to read between the lines.<br><br>[[Animus|ANIMUS]] [[Animus Anomalies|ANOMALIES]]<br>Becs noticed these, about ten, embedded in the simulation. They're dense clusters of data that may screw with your ability to navigate Eivor's memories.<br><br>Approach with caution. We don't know what they'll do if you get too close. They may be harmless, they may induce occipital shock, or wipe your mind. Hard to say. Bes tto err on the side of "hell no". But if you're curious, well, I warned you.<br><br>[[Piece of Eden|PIECES]] OF [[Eden|EDEN]]<br>We don't know of any [[Isu]] artifacts you should be looking for specifically, [[Crystal Balls|but]] [[Gungnir|they're]] [[Mjölnir|out]] [[Excalibur|there]], and this was a period where they often cropped up in legend. Norse and Saxon songs and tales spak of them often,so ikeep your eyes peeled.<br><br>Especially around [[Stonehenge]]. How could that NOT be an Isu [[Isu Barracks|site]]?
|-|Session Report: SHasting=
Animus Session Report<br><br>Date: 3 November 2014<br>Operator: Rebecca Crane<br>Subject: Shaun Hastings<br>Reporter: [[William Miles]]<br><br>Preface: The transformation of the [[Order of the Ancients]] into the [[Templars]] as we now them today has always been a subject of considerable debate among our [[rank]]s. We have operated with the assumption that the Templars themselves hold som or complete knowledge of this evolution, but at present, no concrete historical evidence has ever made it into our hands.<br><br>What little data we do have is mostly a matter of public record, with some exceptions. It is commonly understood that the origin of the Knights Templar dates back to 1119 CE, and this indeed was the appearance of the public face of the Templars. However, our records attest to the existence of Templar agents at least two centuries before this date.<br><br>In one badly damaged document, and "Assassin Contract" from {{Wiki|Normandy}} in the mid-11th century, the author makes free use of the term Templar. An earlier letter—this time from a Hidden One in the region of modern-day {{Wiki|Dorset}}, circa 978 CE—makes mention of a "Templar spy" within the ranks of the Bortherhood. From this we can sagely assume that the Templar Order, as an entity distinct from the Order of the Ancients, existed at some point in the mid-10th century.<br><br>Witn an aim to expand our understanding of this dark age, one of our agent recently volunteered to delve into his genetic memories to search for further clues to the age-old mystery. Unfortunately, what he discovered was of little use for our purposes.<br><br>Shaun Hastings began in the fist of his seven sessions on October 5th, 2014. Over the course of the next three weeks, he followed various matrilineal and patrilineal lines into the past, focusing on the 9th, 10th, and 11th centuries, in search of Assassins and/or Templars in his bloodline. He found none. Of minor interest, however was the following personage here noted for the peculiarity of his biography.<br><br>[[Alrekr Thorvaldson]], and early 9th century {{Wiki|Jutes|Jute}} who sailed from north of modern-day [[Denmark]] with a wooden plank bearing a carving of a map that purported to show the location of "[[Thor]]'s hammer". Alrekr made it as far as [[Stavanger]] before running afoul of a powerful clan there. Alrekr was defeated in battle and enthralled as a [[Slavery|slave]]. He escaped his captivity some ten years later, and returned to {{Wiki|Jutland}} to marry and settle down. The location of Alrekr's map is unknown, and the existence of "Thor's hammer"—a Precursor relic, no doubt—remains unconfirmed.<br><br>Alrekr's ancestors [sic] would later sail to England following the Norman's conquest of the island, settling in what is now called {{Wiki|Loughborough}} in modern-day Leicestershire. The irony that a man named {{Wiki|Hastings}} would contain no useful genetic memory data regarding the {{Wiki|Norman conquest of England|Norman invasion}} of England in 1066 was not lost on our subject. Still, he retained his usual chipper wit, and asked if he might next relive the genetic memories if hos grandfather to, quite, "give a [[Nazi Party|Nazi]] a proper bollocking".
</tabber>
 
===Media===
====Videos====
[MISSING]
 
====Audio====
<tabber>
|-|StrangeMessage.WAV=
''A strange message broadcast from an [[Yggdrasil Chamber|unknown source]] north of the [[Arctic Ocean|Arctic Circle]]. The message was broadcast for nine days, then ceased. Spectrum analysis of the message revealed coordinates to a Norse gravesite in {{Wiki|New England}}, [[United States|USA]].''
*'''Unknown Male Voice:''' ''I [[Loki|lived]], I [[Great Catastrophe|died]], and now I sleep. And in my sleep I dream. And in my dreams, I seen an [[Global aurora borealis device|end]] to the [[Sun|doom]] that will grip the [[earth]] [[Second Disaster|once again]]. Find the [[Wolf]]-Kissed, find the Mad One, find me, and save us all from another death.''
|-|NewRecording_001.WAV=
''Layla's final broadcast from within the [[Yggdrasil]] device.''
*'''Layla:''' ''You'll wonder [[The Grey|where]] I am. You might wonder IF I am. I don't know how to answer that. But I'm not afraid. And I'm not [[Desmond Miles|alone]]. We have work to do. Work that may take us days or years. It's impossible to say. But we'll finish it. What I mean is... don't come looking for me. It's too dangerous and... too late. Take care of yourselves. Take care of the world we still have. And take care of—''
|-|ForLayla.WAV=
'''Message from Shaun to Layla.'''
*'''Shaun:''' ''Layla, thought you might be interested in this. Conversations that Becs and I had with Desmond, back in twenty-twelve. Humm... December, I think. Just candid talks, that's all. We didn't square any circles or write any big poetry. But he did have some interesting insights into his time in the Animus and what it means to be an Assassin. Anyway, have a listen. You might find you and he had similar experiences. So, huh, well, let me know what you think. Unless it's to tell me I sound like a total prat in these recordings. If that's the case, just... say nothing. I mean, I did have a slight cold at the time I recorded these. That's probably why I sound odd. Anyway, I... I... Okay, I'm done anyway. So... turn... off. Turn off. Oh, that's actually just a button, sorry. Here we go.''
|-|Desmond_01.WAV=
''Audio recording dated December 19th, 2012.''
*'''Desmond:''' ''No, no, come on, Shaun. Turn that thing off.''
*'''Shaun:''' ''Oh, hold on, I like what you said there. I want to get this for posterity. Say it again. Nice and loud.''
*'''Desmond:''' ''Seriously?''
*'''Shaun:''' ''Sure, come on. If nothing else, it'll give me leverage with your old man.''
*'''Desmond:''' ''Ah. That's your angle... nice. What I said was... I wish I hadn't been [[Miles family|born into]] the Assassins. I wish I had chosen this life. Is that good enough?''
*'''Shaun:''' ''Sure, but why is that?''
*'''Desmond:''' ''Because... because choice is the central idea of [[The Creed|our creed]]. It underpins everything, right? It's about free will. It's seeing the evidence before you and saying, "Yes, this is what I want," or "No, this isn't for me." But when you're born into a group like this or any other, like I was... you get mixed signals. You get told over and over again, "This is what we believe, these are the rules. This is reality. No deviation." And if you question it, oh, they look at you like you... like you killed a [[Dog|puppy]]. That's hardly free will. It's a weird irony when free will is your central belief, but nobody want you to believe otherwise. I don't know how to say it exactly, but I always thought there was something... self-destructive about our creed. If free will is the most important moral guidepost we have, we should be free to ignore it. To choose submission, for example. You know what I mean? Like, we should be free to side with the Templars. If it's really my choice, I could do that.''
*'''Shaun:''' ''Right. It's almost self-refuting. A democracy could democratically elect a dictator or choose to get rid of democracy altogether. Within our creed is the seed of its own destruction. That's what makes it powerful, I think... and fragile.''
*'''Desmond:''' ''Right, right. The more freedom you have, the more risky it is, you know? Anyway, my dad has mellowed over the years. But he was strict when we lived on [[the Farm]]. He ran a tight ship. I never got the impression that I was free to choose my path forward. Our creed, our tenets, they were drilled into my head. By the time I was a teenager, I was following these rules out of a sense of duty. This was... just what we did.''
*'''Shaun:''' ''That happens to a lot of organizations over time. A stagnation sets in, you know? A fundamentalism.''
*'''Desmond:''' ''Yeah. And following the rules becomes more important than achieving [[Assassin-Templar War|whatever goal]] you set out for yourself. And people start to lost sight of the reason the rules exist.''
*'''Shaun:''' ''That's called {{Wiki|deontological ethics|deontology}}, or a form of it. Following a rule for its own sake, and not for the consequences it has.''
*'''Desmond:''' ''Yeah. But that feels backwards, doesn't it?''
*'''Shaun:''' ''Well, I think so. Following a rule is the easy part. Praying, taking {{Wiki|Eucharist|a sip of wine, munching on a wafer}}. Rituals that give comfort.''
*'''Desmond:''' ''But that's just going through the motions. It makes people feel like they're doing something. When the hard work is... well, actually getting off your ass and doing something productive! I think people just want boundaries. Tight boundaries. They want to see the four walls that pen them in.''
*'''Shaun:''' ''I don't disagree.''
*'''Desmond:''' ''Anything outside that, anything that makes life more complex? That's scary. That's why I envy you. You chose this life. You went through that process, and you decided, "Yes, I believe in this."''
*'''Shaun:''' ''Sure. It didn't stop me from being an insufferable know-it-all as a teenager. But I see your point.''
*'''Desmond:''' ''I would have loved to have been a know-it-all. I knew nothing. Not until you guys found me. Yeah. It wasn't until I met you and Becs and [[Lucy Stillman|Lucy]] that I knew... I knew I wanted to be an Assassin.''
*'''Shaun:''' ''Ah oh... Thanks Des. Bring it in, bud. I don't normally like touching, but I'll make an exception now.''
*'''Desmond:''' ''I am not hugging you.''
*'''Shaun:''' ''You sure? 'Cause I smell very nice today.''
*'''Desmond:''' ''Can you just turn that off?''
|-|Desmond_02.WAV=
''Audio recording dated December 20th, 2012.''
*'''Rebecca:''' ''Hold on. I'll just set this here.''
*'''Desmond:''' ''Do you guys record everything we talk about?''
*'''Rebecca:''' ''Not everything. But you've been using the Animus so much, I thought this was a good chance to learn some thing about [[Bleeding Effect|prolonged exposure]].''
*'''Desmond:''' ''So I'm your guinea pig.''
*'''Rebecca:''' ''No, no, my guinea pigs are all dead. The Animus was too much for them to handle.''
*'''Desmond:''' ''Cute.''
*'''Rebecca:''' ''Can I ask you about the Bleeding Effect? Any recent flashes? Any memories resurfacing?''
*'''Desmond:''' ''Yeah, the usual things. Ghost images of [[Altaïr Ibn-La'Ahad|Altaïr]] or [[Ezio Auditore da Firenze|Ezio]] a few times day. Nothing intrusive, just brief moments. They pass quickly, almost without me noticing. Like a figure in the corner of my eye. Or remembering a dream from the night before. I did have one extended hallucination a few days ago. It was Ezio. He was older, [[Escape (Revelations)|around the time]] he left [[Cappadocia]]. He was standing on the deck of a [[ship]]. Alone. And through him, I could feel an intense... regret. Or guilt. And it felt to me like he'd had a.. lost of faith. In himself, in the Creed. Like he couldn't keep it up. Couldn't stay true to his ideals. And as I watched him, I thought, "Is this the moment he decided he was done being an Assassin?" It felt like it. Anyway, most of my visions have been brief. Lasting just a few seconds. They're like... complete memories of small moments that appear suddenly out of nowhere, fully formed. it's a strange feeling.''
*'''Rebecca:''' ''Okay. Anything else?''
*'''Desmond:''' ''I'm starting to see [[Ratonhnhaké:ton|Connor]] now too, Though I hear his voice more often than I see him. I'm sure that will change. Oh yeah, and yesterday... just before bed, I had [[Edward Kenway|a memory]] on [[Nassau|a beach]] in the [[Caribbean]]. With a [[Republic of Pirates|bunch of sailors]]. Or maybe they were [[Piracy|pirates]]? I don't know. No idea.''
*'''Rebecca:''' ''Huh. We'll [[Sample 17 Project|look into that]]. And how do you feel, in general?''
*'''Desmond:''' ''In general? Well... I feel older, for one. Much older. And it's strangely comforting. I'm collecting the memories and skills and thoughts of so many people, I feel like I've lived a few hundred years or more. Is it possible that if I do this for too long, it'll push my own memories aside? That I'll be everyone but myself after a while?''
*'''Rebecca:''' ''It's possible. That's called identity substitution. It's happened before, but it's rare. And someone with your background shouldn't need to worry.''
*'''Desmond:''' ''My background... you mean someone with my genes? My... abilities?''
*'''Rebecca:''' ''You have Isu DNA. And that lets you see things and do things and... withstand traumas that other people can't.''
*'''Desmond:''' ''And I can suffer in ways that others can't. That's not something to be proud of.''
*'''Rebecca:''' ''You mean, the [[Apples of Eden|Apple]]?''
*'''Desmond:''' ''Yeah. [[Apple of Eden 6|It]] has a pull. It tugs at my brain. It talks to me. Teases me. Drives me mad. And what I did to Lucy... [[Christianity|God]] dammit. Nothing is worth the damage I did. The pain I caused.''
*'''Rebecca:''' ''I know. But you're special, that's the point.''
*'''Desmond:''' ''I'm not special, Becs. I'm lucky. That's all.''
*'''Rebecca:''' ''I understand.''
*'''Desmond:''' ''We're Assassins, that makes us different, not our genes. Not our blood. Anyone can join us.''
*'''Rebecca:''' ''That's true. But let's leave that aside for a second. What I want to know is, have you ever had any Isu memories resurface?''
*'''Desmond:''' ''Isu memories? I don't... don't think so. I can't even begin to imagine what that would feel like.''
*'''Rebecca:''' ''I think you'd know if you did. Maybe one day. We might be able to induce something.''
*'''Desmond:''' ''[[Jesus of Nazareth|Jesus]], let's fix the world first, okay? Before we start digging up my ancient ancestors.''
*'''Rebecca:''' ''Deal.''
*'''Desmond:''' ''With my luck, I'll be related to some third-rate Isu like... like [[Sisyphos|Sisyphus]] or something.''
*'''Rebecca:''' ''Way to aim high, buddy.''
*'''Desmond:''' ''Hey, you gotta.''
</tabber>
 
===Staff of Eden===
<tabber>
|-|Staff of Hermes Trismegistus=
:''Acquired from the [[Eagle]]-Bearer, Kassandra, 2018<br><br>Presumed manufacture date: Late in the [[Isu]] Singularity Age, ~75,100 BCE / ~2200 [[Isu Era|IE]]<br><br>This staff, one of many [[Staves of Eden|Isu staves]] known to us, is first and foremost a medical device with the ability to heal, repair, restore, and rejuvenate organic tissues with unprecedented swiftness. It has been known to extend the life of its bearers well-beyond the average [[human]] and Isu lifespan and is presumed to have the ability to resuscitate living creatures in critical or suspended states. It has not been verified if the staff has the ability to resurrect the dead, but this seems unlikely, based on its known features.<br><br>It appears to work by reading and copying its bearer's DNA to ensure perfect replication on a broad scale. It is able to detect erroneous copies and deploy repairs so long as its bearer remains within direct contact.<br><br>It has been used as a weapon, infrequently, possible by taking advantage of the tremendous power it draws from the Isu's Wireless Energy Lattice.<br><br>The staff has also acted as a conduit or container for the personality of an Isu called "[[Aletheia]]". It is not known if this personality is Aletheia's original consciousness or a [[Aletheia's simulations|simulation]] of the original, though most neuroscientists would call this a distinction without a difference. As of early 2019, the entity known as Aletheia has made no further attempts to contact me.<br><br>As yet, my purpose as the so-called "Heir of Memories"—as Aletheia has dubbed me—remains unclear.<br><br>Known Bearers<br>Hermes Trismegistus: -75,100 – 75,000 IE<br>[[Pythagoras]]: 6th century BCE – 5th century BCE<br>Kassandra: 4th BCE''<br>[image]
</tabber>
 
===The Messengers===
<tabber>
|-|Isu Messengers I=
Rebecca,<br><br>Before we meet at the site, I want you to see these.<br><br>Last week, I reviewed the logs from my time with Bayek and came across some old notes. In the "years" I explored [[Cleopatra]]'s [[Egypt]], I stumbled across six Isu temples, most of which were buried beneath pharaonic tomb sites. Each temple contained an Isu message clearly meant for one with the ability to read genetic memories. I was the lucky one. I don't believe they were intended for Bayek himself, as he seemed wholly unaware of the messages as they played. They may have been encoded in a way that only someone with an Animus could see them.<br><br>It's been a few years since I last heard these messages, so my memory is foggy. But the notes I scribbled down have a clarity that I trust. Might be something to all this. I don't know. Often I grasp outside of my area of expertise. I am enthusiastic but often wrong. Let me know if something else strikes you.<br><br>Layla<br><br>*<br><br>Message 1 (Excerpt):<br>"Layers upon layers of reality, each bledding into the next. Which is real, and which is not? What if none are real? What if everything you know is false? We ran thousands of [[Calculations|simulations]], searching for the right version, searching for [[Desmond Miles|Desmond]]. Each one of them felt real. But there's no way of truly knowing, is there? Not for sure. Anything can be simulated, and finding the answer could mean erasure."<br><br>Teasing the Assassin maxim "[[The Creed|Nothing is true...]]" Must be careful not to confuse truths with facts however, a language game you will always lose. Though we may stumble in our attempts to interpret it, the [[Earth|world]], the universe, reality, what have you, it is always "out there". I believe that, simulated or no.<br><br>We could imagine a dozen nested simulations, and each one, on the level of itself, would constitute a full reality. {{Wiki|Stephen Wolfram|Wolfram}}, via {{Wiki|John Horton Conway|Conway}}, {{Wiki|A New Kind of Science|suggests}} that the universe is a {{Wiki|cellular automaton|giant cellular automata}}.<br><br>And further, there is a point where the difference between simulated and real is meaningless. If the universe were a simulation, what would it matter? The simulations qua simulation itself would be weal, and therefore everything within it would be real within the confines of the simulation.<br><br>Say a scientist were able to simulate pain by inducing only a few neurons to fire, no physical harm. "I am in pain!" the subject says. "No, you only believe you are," says the scientist. This is meaningless, as is this: "You thought you were in pain, but you were mistaken."
|-|Isu Messengers II=
Message 2 (Excerpt):<br>"No surprise. You were [[Project Anthropos|designed]] to have boundaries, after all. And one cannot speak of that which one cannot conceive. The Code. Equations that define life. They are nestled deep within every star, and every mote of dust. Every second that passes is a word, a symbol. All part of an intricate yet simple language existing within the framework of time itself. Is is the one rule which applies to us all. Immutable, inescapable."<br><br>We know this: [[human]]s were the instruments of an earlier species, the Isu. Resist the temptation to say superior. Different. They were better suited to some tasks, ill-suited to others. Possessed of a mind that we cannot know. But that does not get us anywhere. What is it like to be an Isu? What is it like to be a bat?<br><br>The implication that the Isu could "read" time is interesting, but if humans could read time, would it necessarily be in the same manner and for the same purpose? Whether constructed, or evolved, or a little of both as wee are, we cannot be said to have been "built" to achieve the same ends. A round disk on its edge is a wheel; on its side, a plate. How we use something can determine its value and its perceived purpose.
|-|Isu Messengers III=
Message 3 (Excerpt):<br>"Break the code. Break the node. These walls tell of a tragic story. A story we transcribed on our structures, on our [[Piece of Eden|artifacts]]. A story we could not alter. A mystery, defying us, in plain sight. We tried. Our scholars and scientists. Poets and physicists. Bright minds. Rebellious hearts. They all tried so hard to bring about change. They... We all failed. None could [[Great Catastrophe|change what we discovered]], the stories written into the walls of these rooms. The reader has no power. He is but an observer. But the author... the author invents the future. The author owns the future."<br><br>The {{Wiki|Toba catastrophe theory|Toba catastrophe}}, a super-volcanic event paired with a [[Sun|mass-coronal ejection]], was the beginning of the end for the Isu. It changed the earth's environment, lowered its available oxygen levels, and generally fucked things up. The Isu never recovered. By our estimates, the last remaining Isu died just a century after the catastrophe. From that point forward, humans—their creation—ruled the roost.<br><br>This disaster was not unforeseen. Isu scientists had known about their impending doom for years, perhaps decades, before the catastrophe occurred. To protect themselves, they worked feverishly to find a solution. Six methods they tried, but due to a toxic combination of hubris, political infighting, and bad luck, all six failed. [[Global aurora borealis device|The final method]] proved the most promising and was nearly complete when tragedy struck. It was this method that Desmond Miles revived when he saved the world from a [[Second Disaster|second solar flare]] in December 2012.<br><br>This voice laments the compounded failures of their species to save themselves, bit the truth is broader than that. They, with Desmond, saved us. Success deferred.<br><br>Then this message, break the code, break the node. Insistent, and very puzzling.
|-|Isu Messengers IV=
Message 4 (Excerpt):<br>"Linear continuity is a simulations that allows for variations. Within the linear continuity, there are nodes. Chokepoints. Moments where algorithms converge the flows of superposed possibilities to a single moment where only one absolute truth is possible. Paths are fluid, continuous. Nodes are static, changeless. And the {{Wiki|wave function}} {{Wiki|Wave function collapse|collapses}} the paths into notes which branch out. Again, and again, and again. Can you feel the wave collapsing, trying to course-correct Desmond's act of defiance? The incoming node needs the world to end. The algorithms have been carving the flow of possibilities towards that end for over one hundred years now. Collapse the wave."<br><br>Well outside my area of expertise. Must contact someone who knows this shit better. But what it seems to be saying—the structure of spacetime the universe is built in such a way that certain events of clusters of events are compelled to occur. A bottleneck through which spacetime flows, and one nearly impossible to avoid There is something about this catastrophe, the one Desmond averted in 2012, that compels it to return, indifferent to out fear or pain. It is a tidal wave, rippling across the sea of space. It crashed once against the dike, and that stopped it for a time. But the seas rears back for another strike, and another, and another.<br><br>That gives some clarity to what is happening now, all around us. But it remains unclear how to change it. Especially from within an Animus, a simulation within a simulation?
|-|Isu Messengers V=
Message 5:<br>"Reality is a mathematical model which gets solved over and over again by the observer. Your thoughts are computations. And they render this world for you to call your own. Not all processors are alike. Different brains produce different realities. The variations go from the subtle to the drastic. Your mind defines how much you can taste. How much yuo can feel. How much you can understand. Perception defines perspective. We designed you and made sure to engineer your senses so you could perceive just what we needed you to. Neither more nor less. There are parts of time we preferred you to remained blind to. It was a necessity."<br><br>If we could suddenly "see" time, that would not guarantee the same perception the Isu possessed. Let us speak of time as an entity, if we may. Let us say that time is a perceivable fact in the same way light is a perceivable fact. The ability to "see" this fact in no way guarantees sympathetic view. There are creatures stumbling around this earth that read light differently than we do, and for different purposes. Humans see in a {{Wiki|Visible spectrum|well-known spectrum}}, {{Wiki|ROYGBIV|ROY G BIV}}.<br><br>This sense of color is confined to the {{Wiki|Cone cell|three cones}} we possess. Yet nocturnal creatures see with a different scope, for a different purpose. Night-stalking, [[hunting]], lurking. The evolved in concert with their needs are and now constrained by them, as are we. Light is only a fact seen askance and used differently by different species. To suggest that we might read time, is to imply we have a specific use for time.
|-|Isu Messengers VI=
The Message 6<br>"The next chapter is unstoppable. And yet, the greatest revolutions sometimes originate from the confines of impossibility, do they not? Reality is a simulation. Break the code. And in so doing, escape the inescapable. The Animus was humankind's first unconscious attempt to explain what it could not see. understanding genetic memories, an eye into history. Your Animus is different. As is the mind that imagined it. It could escape the code. It could make that leap and make possible a decision that defies the order of the things that are."<br><br>It is ridiculous to imagine that I could change the nature of reality "out there" from within the confines of an Animus, a simulation within this so-called simulation. But I believe I understand what this voice is telling me. My Animus is endowed with the ability to suggest alterations to days long past. But from any moment in time, I can extrapolate what MIGHT have been. Calculations of time. I am not confined to what was, but what could have been.<br><br>Yes, history is real, facts do matter. But from any moment in time I choose within the Animus, I can interrogate the memory. I can ask the world what if? What if Bayek and [[Amunet|Aya]] had stayed together? What if [[Khemu]] had not been murdered? I can suggest these hypotheticals and watch how they unfold. Why would I want to? For knowledge, for a better understanding of what tragedies were avoided? It remains to be seen.<br><br>I am, in a sense, a reader of the calculations. As the Isu were in days past. Perhaps one day I will eb able to harness this talent to see into the future. To predict, to correct, to avoid. That would be worth something.
</tabber>
 
===SecureShare===
<tabber>
|-|README.odt <v. 1 by ahenry>=
Hey guys!<br><br>Thanks for sharing with me the manuscript you found. It's truly amazing!!! For the first time, we have a key to read some inscriptions from the Precursors:<br>[image]<br>zrhwachày nàgkwat nsmæ br trrhwndi kwardæ<br>l sorhwlàd vras chnàkôdi de<br>nsm huchràs réyzdéràæ chaz zàwomsi<br><br>But wait, it gets even better! I immediately saw some suspicious similarities with ancient languages. So not that I could decipher the glyphs, I dug into our Precursor archives for more sources. I had to sort through the many different types of writings we found on Precursor sites to find some similar to that inscription. It's quite puzzling how many seemingly unrelated writing systems they had! Maybe the Precursors were not a monolithic a civilization as we think? Anyway, after more in-depth comparative work, the conclusion is unequivocal: this language is related to ancient languages from the {{Wiki|Indo-European languages|Indo-European family}}, maybe even others. In fact, given the corpus I have studied, I would say that is is probable an ancestor to them. Or at least had a significant influence on them. This is truly fascinating!<br><br>With that comparative work, I was able to partially understand some of the inscriptions! The one above reads:<br><br>When the [[Great Catastrophe|destruction and death]] threatens before us<br>And the [[Sun|solar flare]] is reaching<br>To the [[Calculations|calculator]] of [[Yggdrasil|futures]] we run<br><br>I put my findings in this shared file folder in case they can be of use to you.<br><br>Keep me posted if you find anything else!<br><br>Antony
 
|-|PRE_trslt_Canterbury.odt <v. 1 by ahenry>=
This is the first part of the manuscript you found in Canterbury. It uses a cursive version of the alphabet that appears to be the same as the one used in the [[Voynich manuscript]]. Although the handwriting is clearly different.<br>[image]<br>Translation:<br>Announced on this day 24, 2161 [[Isu Era|IE]]<br><br>A message from the Council.<br><br>For the labor we cannot do ourselves, we require [[Human|animals of great strength but limited sense]], freedom of action but [[Neurotransmitter|not of thought]].<br>To guarantee [[Slavery|full control]] over their behavior, they must be credulous in matters of imagination.<br>They must be suspicious in matters of fact.<br>They must see patterns where there are none.<br>They must doubt correlations that go against their desires.<br>In all, they must be thought of as our [[Instruments of the First Will|instruments]], not our children.<br>They will build for us, toil for us.<br>On land, in the sea, in the sky.<br>They shall be tools to be used, not creatures to be coddled.<br><br>Our current [[Father of Understanding|father]] [[Yaldabaoth]] has given the order to start [[Project Anthropos|production]].<br>Our current [[Mother of Wisdom|mother]] [[Saklas]] has compiled and presented the designs.<br>Our current [[Sacred Voice|voice]] [[Samael]] has gathered the required talent.<br><br>Creation begins now.<br><br>*<br><br>Is this an order sheet for... humanity?<br><br>I can't believe it. Where did [[Fulke]] get this? Did the [[Order of the Ancients|Order]] have knowledge to read this language? Try to find out more if you can Layala, this is big. This is really big. I have informed [[Mentor|Grand Master]] [[William Miles|Miles]].<br><br>I tried to transcribe pages of the Voynich manuscript, by the way, but it's still gibberish. It must use some sort of encryption that [[Precursor box]]es can decode.
 
|-|PRE_trslt_Stonehenge.odt <v. 1 by ahenry>=
Here are transliterations and translations for the two inscriptions you found in the [[Temple (Isu)|vault]] you found [[Isu Barracks|beneath]] [[Stonehenge]]:<br><br>zrhogwusôd wnhæôdkwat oænos oænos sízwrid<br>hazàæ huchàæ chàyzæs<br>mnrhngwardachs Lug<br><br>In war and in love there is only one goal<br>The search for a better future<br>– [[Lug]] the Polymath<br><br><br>zérhúàæ hrá læsrs trás hàgwrmæchá hnomndi<br>hrá mlrs trás savyàs huchàch rhngwarndi<br>Mórígan<br><br>Fate is what the weak name their cowardice<br>The strong craft their own future<br>– [[Morrigan (Isu)|Mórrígan]]<br><br><br>Not sure what to make of these. Do they relate to things you've seen on-site?
 
|-|PRE_trslt_Qobustan.odt <v. 1 by ahenry>=
This tablet was found in {{Wiki|Gobustan, Baku|Qobustan}}, {{Wiki|Azerbaijan}}.<br>[image]<br>Translation:<br>Announced on this day 6, 2194 IE<br>The workers from the construction site are reassigned to the sanitation of the lake.<br>Effective now.<br><br>I'm not sure what lake this refers to. Given the evidence found, we're pretty sure there must be a Precursor vault there, and this message seems to confirm it. Unfortunately, we haven't found it yet. Maybe this will help?
 
|-|PRE_trslt_Jerusalem.odt <v. 1 by ahenry>=
This piece of ceramic was found in [[Jerusalem]].<br>[image]<br>Translation:<br>This sun shone warmly inside, a burning sight<br>Now I sooth the wound in a lake of tears<br><br>An example of Precursor poetry! And a pretty sad one at that. Note that the original text follows a meter of 16 {{Wiki|Mora (linguistics)|morae}} per verse.
 
|-|PRE_trslt_Serengeti.odt <v. 1 by ahenry>=
This plate was found in the {{Wiki|Serengeti}}, {{Wiki|Tanzania}}.<br>[image]<br>Translation:<br><br>What was true is untrue<br>What was done is undone<br>It is a [[Human-Isu War|war]], not a rebellion<br>All are summoned to fight
 
|-|PRE_trslt_Xian.odt <v. 1 by ahenry>=
This tablet was found in [[Chang'an|Xi'an]], [[China]].<br>[image]<br>Translation:<br>2,800 shovels for shoveling<br>1,750 [[Battleaxe|axes]] for cutting<br>880 plows for plowing<br><br>Lock or hide them.<br>I suspect theft from inside<br><br>Shovels, axes, and plows? Why would the Precursors use such rudimentary tools given their [[Piece of Eden|advanced technology]]? Or did they keep their technology away from their human slaves? So many things we don't know about them...
</tabber>
 
 
===My Stuff===
[MISSING]
 
===Trash===
<tabber>
|-|OBergInterrogation_2Nov2018.WAV=
''<nowiki>***</nowiki>File Corrupted***''
|-|Letter To Victoria Bibeau's Parents=
M. and Mme. Bibeau,<br><br>My name is Layla Hassan. I was a friend and colleague of [[Victoria Bibeau|Victoria]], both in [[Abstergo Industries|Abstergo]] and in our subsequent freelance careers. In all the time I knew and worked with your daughter, I was always struck by her limitless intelligence, her humor, and her ability to focus, even in times of great stress. She was an inspiration, not just to me but to all those who worked with her.<br><br>I am writing to you now with the hope of shedding some light on the circumstances of her death. I realize it must be strange to receive a letter out of the blue from someone whose name you have probably never heard, offering to explain the tragic loss of someone so dear. But if you'll allow, I will try.<br><br>I was with your daughter in the moments leading up to the unfortunate incident that took her life. In fact, I am partly to blame for—
</tabber>
 
==Notes==
<references group="note"/>


==References==
===Trinkets===
{{Reflist}}
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
[[Category:Documents]]
!'''Image'''
[[Category:Layla Hassan's collections]]
!'''Name'''
!'''Rarity'''
!'''Description'''
!'''Perk'''
!'''Availability'''
|-
|[[File:ACBFR Black Pearl.png|150px|center]]
|Black Pearl
|Legendary
|''This ominous trinket contain the ghosts of drowned sailors.''
|Takedowns can chain to one more enemy
|Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
|-
|[[File:ACBFR Shark Teeth.png|150px|center]]
|Shark Teeth
|Legendary
|''A symbol of fierceness and reckless bravery.''
|Brutes cannot deny Chain Takedowns
|Purchase from a level 3 General Store for 25000 Reales
|-
|[[File:ACBFR Templar Cross.png|150px|center]]
|Templar Cross
|Legendary
|''The secret symbol of the Templars.''
|Reduce damage from enemy melee attacks
|Complete Damn Fine Gear
|-
|[[File:ACBFR Hidden Ones Sigil.png|150px|center]]
|Hidden Ones Sigil
|Legendary
|''The secret sigil of the Hidden Ones.''
|Enemies' detection time is increased while crouched
|Complete [[The Pirate Captain]] (half of the Assassin's Contracts)
|-
|[[File:ACBFR Brass Bird Trinket.png|150px|center]]
|Brass Bird Trinket
|Legendary
|''Kenway's lucky brass charm, linked to his iconic ship.''
|Rope Dart cooldown is shorter
|Purchase the ''Master Assassin Pack''
|-
|[[File:ACBFR Wooden Eyeball.png|150px|center]]
|Wooden Eyeball
|Legendary
|''This false eye provides extra insight.''
|Quick shooting kills Brutes instantly
|Purchased from General Store at Great Inagua for 12000 Reales
|-
|[[File:ACBFR Obsidian Monolith small.png|150px|center]]
|Obsidian Monolith
|Legendary
|''Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes.''
|Perfect Dodge is easier to perform
|Complete rank 9 of "Eye in the Dark" [[Animus Hub#Projects|project]]
|-
|[[File:ACBFR Yax Tun Pendant.png|150px|center]]
|Yax Tun Pendant
|Legendary
|''This Mayan design brings fortune to its bearer.''
|All gunshots are mysteriously absorbed
|Complete Mayan Mysteries
|-
|[[File:ACBFR Guardian Beast Trinket.png|150px|center]]
|Guardian Beast Trinket
|Legendary
|''Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea.''
|Health slowly regenerates while out of combat
|Found in underwater chest between pair of unnamed island south of San Ignacio wreck
|-
|[[File:ACBFR Stormrunner Pendant.png|150px|center]]
|Stormrunner Pendant
|Rare
|''A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps.''
|Increases the amount of healing from food, drink, and remedies
|Found in underwater chest off the coast of Nassau, at coordinates 615, 767
|-
|[[File:ACBFR Hunter's Amulet.png|150px|center]]
|Hunter's Amulet
|Rare
|''An amulet of good fortune favored by hunters.''
|Animals' range of detection is reduced
|Buried treasure chest on Santanillas
|-
|[[File:ACBFR Bloody Spanish Medal.png|150px|center]]
|Bloody Spanish Medal
|Rare
|''One of Laurens Prins' trophies from his time as a soldier.''
|Reduces damage from Spanish soldiers
|Inside Laurens Prins' Manor
|-
|[[File:ACBFR Anchor Medallion.png|150px|center]]
|Anchor Medallion
|Rare
|''A lucky anchor medallion favored by sharp-eyed sailors.''
|Increases the rewards from floating loot
|Found in a treasure chest on Sacrifice Island
|-
|[[File:ACBFR Lock of Hair.png|150px|center]]
|Lock of Hair
|Rare
|''A lock of Caroline's hair kept as a lucky keepsake.''
|Restore some health after a perfect parry
|Complete Wayward Souls
|-
|[[File:ACBFR Cross Pendant.png|150px|center]]
|Cross Pendant
|Rare
|''A bejeweled cross once worn by the wealthiest citizen in Kingston.''
|Reduces damage from British soldiers
|Complete Tithes Paid
|-
|[[File:ACBFR Exotic Sea Shells.png|150px|center]]
|Exotic Sea Shells
|Rare
|''A string of sea shells gathered from around the world.''
|Increases the wildlife products gained from skinning animals
|Found in treasure chest in southeast Havana
|-
|[[File:ACBFR Small Goblet.png|150px|center]]
|Small Goblet
|Rare
|''A sacred grail said to prolong its owner's life.''
|Increases the amount of healing from food, drink, and remedies
|Complete The Other Cheek
|-
|[[File:ACBFR Jackdaw Totem.png|150px|center]]
|Jackdaw Totem
|Rare
|''Carved by an unknown sculptor, it represents protection and gratitude.''
|Falling from high places no longer damages Edward
|Complete A World Without Gold
|-
|[[File:ACBFR Lodestone.png|150px|center]]
|Lodestone
|Rare
|''A naturally magnetized piece of mineral.''
|Loots nearby Corpses and Curios automatically
|Purchased from a Level II General Store for 7000 Reales
|-
|[[File:ACBFR Folded Palm.png|150px|center]]
|Folded Palm
|Rare
|''A gambler's trinket meant to bring good fortune.''
|Gain reales after each Takedown
|Complete Spiteful Soldier
|-
|[[File:ACBFR Found Coin.png|150px|center]]
|Found Coin
|Rare
|''A large gold coin turned into a good luck charm.''
|Increase the amount of Reales gained
|Complete Art Lover I
|-
|[[File:ACBFR Rabbit's Foot.png|150px|center]]
|Rabbit's Foot
|Common
|''A lucky charm for warding off misfortune.''
|Chance of staggering an enemy following a successful parry
|Complete [[The Taíno Assassin]]
|-
|[[File:ACBFR Gold Earring.png|150px|center]]
|Gold Earring
|Common
|''Gold hoop earrings stolen from a lady with connections in high places.''
|Reduces the gain of Wanted Level from acts of piracy
|Found in underwater chest at Salt Key Bank
|-
|[[File:ACBFR Diamond Trinket.png|150px|center]]
|Diamond Trinket
|Common
|''This diamond trinket is as tough as nails and as hard as a rock.''
|Oxygen drains slower while diving underwater
|Found in underwater treasure chest at Cape Bonavista
|-
|[[File:ACBFR Demon-forged Pendant.png|150px|center]]
|Demon-forged Pendant
|Legendary
|''A fiery charm pulsating with dark energy from the lower planes.''
|Berserk darts also sets enemy on fire
|Purchase the ''Hellfire Pack''
|-
|[[File:ACBFR Abyssal Pendant.png|150px|center]]
|Abyssal Pendant
|Legendary
|''A silver snakehead charm, illuminated with an inner glow.''
|Killing enemies also recovers some health
|Purchase the ''Sea Serpent Pack''
|-
|[[File:ACBFR Fortunate Circle Charm.png|150px|center]]
|Fortunate Circle Charm
|Legendary
|''An elegant pendant in the form of a lucky jade circle.''
|Impervious to attacks for a short duration after a Perfect Dodge
|Purchase the ''Dragon Storm Pack''
|-
|[[File:ACBFR Narwhal's Horn.png|150px|center]]
|Narwhal's Horn
|Rare
|''The broken tip of a narwhal's horn.''
|Enemy guards lose their defensive stance more quickly
|Found inside the house on Cat Island
|-
|[[File:ACBFR Blackbeard's Trinket.png|150px|center]]
|Blackbeard's Trinket
|Legendary
|''A lucky charm for the predator who stalked the seas.''
|Kills further reduce enemy morale
|Pre-order reward
|-
|[[File:ACBFR Small Bones.png|149px|center]]
|Small Bones
|Common
|''The grim remains of a shaman once used for dark rituals.''
|Heals after a successful assassination.
|Complete The Cursed Trinket
|}

Latest revision as of 02:11, 5 September 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Le Trésor Perdu d'Aliénor[edit | edit source]

Echoes of Revolution[edit | edit source]

Boston[edit | edit source]

NYC[edit | edit source]

Missing gear pages[edit | edit source]

  • Blackbeard's Crimson Swords
  • Blades of the Damned
  • Dark Animus Corsair Pistol Swords
  • Dragon's Fang Swords
  • Ferraro's Rapiers
  • Le Bourgeoys Blades
  • Lightserver's Blades
  • Masterwork Blades
  • Naoe's Shadowblade
  • Order of Gold
  • Rustborne Swords
  • Serpent's Fang Cutlasses
  • Spring-Steel Swords
  • Uncrowned Prince
  • Baldwin's Golden Pistols
  • Blackbeard's Crimson Pistols
  • Dark Animus Corsair Flintlocks
  • Darkworker's Pistols
  • Diabolist's Pistols
  • Dragon's Roar Pistols
  • Fury of the Deep Pistols
  • Gargoyle's Breath
  • Peaceful Means
  • Rufino's Flintlocks
  • Rustic Flintlocks

OG Ship cosmetics[edit | edit source]

OG Figureheads[edit | edit source]

Image Name Description Availability
The Jackdaw's figurehead A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw. Default
Aries figurehead A figurehead representing Aries PREREQUISITE
Purchase for 500 Reales and 25 wood
Phoenix figurehead A figurehead representing a rising pheonix, a legendary but likely imaginary bird. PREREQUISITE
Purchase for 800 Reales and 75 wood
Mermaid figurehead A figurehead representing a mermaid. PREREQUISITE
Purchase for 1250 Reales and 150 wood
Gargoyle figurehead A figurehead representing a gargoyle. PREREQUISITE
Purchase for 2000 Reales and 300 wood
Serpent figurehead A figurehead representing a serpent. Requires plan
3500 R
400 wood
El Impoluto's figurehead A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies. Gained by completing community challenges
The Queen Anne's figurehead A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge Requires plan
5000 R
500 wood
The Ranger figurehead A figurehead which used to belong to Captain Charles Vane's ship, the Ranger Gained by completing half of the naval contracts.
The Royal Fortune's figurehead A figurehead which used to belong to Black Bart's ship, the Royal Fortune. Collected by Kenway's Fleet.
The Aquila's figurehead A figurehead which would one day belong to Connor Kenway's ship, the Aquila. Gained by plundering three royal convoys.
Elite figurehead A figurehead representing a Harpy, standard symbol of elite warships. Redeem on Uplay
Death Vessel figurehead A figurehead which used to belong to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken figurehead A figurehead representing the legendary Kraken, feared by all the pirates of the open sea. Available through the Kraken Ship Pack
Altaïr figurehead A figurehead crafted as a tribute to Altair, the Assassin. Available through the Crusader & Florentine Pack
Ezio figurehead A figurehead crafted as a tribute to Ezio, the Assassin. Available through the Crusader & Florentine Pack
Aveline figurehead Through a bit of Animus trickery, we fashioned a figurehead in tribute to Aveline, our first Abstergo Entertainment hero. Aveline DLC
Black Ship figurehead A figurehead that once belonged to the Black Ship Black Island
The Revenge's figurehead A figurehead that once belonged to Stede Bonnet's ship, the Revenge. Mystery Island
Wilkinson Figurehead This stern maiden's crossed swords symbolize death in the glory of battle, belied by her modest dress. Schick promotion, later unlocked by default.

OG Sails[edit | edit source]

Image Name Description Availability
White sails A set of clean, white canvas sails. Default
Crimson sails A set of red canvas sails. PREREQUISITE
Purchase for 500 R
25 cloth
Red-striped sails A set of white canvas sails adorned with red stripes. PREREQUISITE
Purchase for 800 R
75 cloth
Tattered sails A set of tattered sails. PREREQUISITE
Purchase for 1250 R
150 cloth
Leather sails A set of leather sails. PREREQUISITE
Purchase for 2000R
300 cloth
Flower sails A set of sails with white floral pattern. Requires plan
3500 R
400 cloth
Black and Red sails A set of black sails adorned with red and white stripes. Gained by completing community challenges.
Grey sails A set of grey canvas sails. Requires plan
5000 R
500 cloth
Diamond sails A set of sails bearing diamonds patterns, praised for their beauty. Collected by Kenway's Fleet.
Gilded sails A set of blue sails with gilded gold patterns. Gained by completing all naval contracts.
Elite's sails A set of sails bearing the symbol of an Elite ship. Redeem on Uplay
Queen Anne's Revenge sails A set of sails that once belonged to Blackbeard's ship, the Queen Anne's Revenge.
The Royal Fortune's sails A set of sails that once propelled Black Bart's ship, the Royal Fortune.
The Benjamin's sails A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin.
The Aquila's sails A set of sails that would later propel Connor Kenway's ship, the Aquila.
Death Vessel sails A set of sails that once belonged to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken sails A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea. Available through the Kraken Ship Pack
Altaïr's sails A set of sails modeled after Altair ibn-La'Ahad's image. Available through the Crusader & Florentine Pack
Ezio's sails A set of sails modeled after Ezio Auditore da Firenze's image. Available through the Crusader & Florentine Pack
The Black Ship's Sails A set of sails that once propelled the Black Ship. Found in treasure chest at Black Island
The Revenge's Sails A set of sails that once propelled Stede Bonnet's ship, the Revenge Mystery Island
Black-skull sails A set of sails representing a black skull. Linking account to Assassin's Creed: Initiates, later unlocked by default
Spilt-blood sails A set of spilt blood sails. It's right there in the name. Linking account to Assassin's Creed: Initiates, later unlocked by default

OG Wheels[edit | edit source]

Image Name Description Availability
The Jackdaw's wheel A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Bronze wheel A wheel made of bronze. PREREQUISITE
Purchase for 500 R
25 metal
Flower wheel A wheel altered to form a symbol of a flower. PREREQUISITE
Purchase for 800 R
75 metal
Phoenix wheel A wheel made of brown wood with a golden metal circlet. PREREQUISITE
Purchase for 1250 R
150 metal
Eye of the Sea wheel A wheel made of dark brown with metal diamonds. PREREQUISITE
Purchase for 2000 R
300metal
Blackwood wheel A wheel made of sturdy blackwood. Requires plan
3500 R
400 metal
El Impoluto's wheel A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies. Gained by completing community challenges.
The Aquila's wheel A wheel that will one day belong to Connor Kenway's ship, the Aquila. Requires plan
5000 R
500 metal
Gilded wheel A wheel made of dark brown wood with inlaid rubies. Obtained as a reward of the Kenway's Fleet.
Queen Anne's Revenge wheel A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge. Gained by completing half of the naval contracts.
Silver wheel A wheel made entirely of silver. Found in treasure chest at Cat Island
Elite wheel A wheel made of gold, symbol of elite ships. Redeem on Uplay
Death Vessel wheel A wheel that once belonged to the legendary Death Vessel. Available through the Death Vessel Pack
Kraken wheel A wheel representing the legendary Kraken, feared by all the pirate of the open sea. Available through the Kraken Ship Pack
Ivory wheel A wheel made entirely of ivory. Found in treasure chest in Havana

Ship cosmetics[edit | edit source]

Figureheads[edit | edit source]

Image Name Description Availability
The Jackdaw's Figurehead A figurehead that once graced the bow of Edward Kenway's ship, the Jackdaw. Default
Aries Figurehead A figurehead representing Aries. Purchase from Harbourmaster for 500 reales and 25 wood
Phoenix Figurehead A figurehead representing a rising pheonix, a legendary but likely imaginary bird. Purchase for 1100 reales and 75 wood at General Store on island at coordinates 550, 638
Mermaid Figurehead A figurehead representing a mermaid. Purchase from Harbourmaster for 800 reales and 50 wood
Gargoyle Figurehead A figurehead representing a gargoyle. Capture Fort Navassa
Serpent Figurehead A figurehead representing a serpent. Complete Salt Lagoon treasure map
El Impoluto Figurehead A figurehead representing a saint. Rumored to have belonged to El Impoluto, one of the most dangerous ships to ever sail the West Indies. Defeat the legendary ship El Impoluto
Queen Anne Figurehead A figurehead that once belonged to Blackbeard's ship, the Queen Anne's Revenge Complete Havana treasure map and purchase from harbour master for 8000 reales and 650 wood
Ranger Figurehead A figurehead which used to belong to Captain Charles Vane's ship, the Ranger Capture Fort Chinchorro
Royal Fortune Figurehead A figurehead which used to belong to Black Bart's ship, the Royal Fortune. Complete 7 Naval Contracts
Aquila Figurehead A figurehead which would one day belong to Connor Kenway's ship, the Aquila. Collect 25 art pieces
Elite Figurehead A figurehead representing a Harpy, standard symbol of elite warships. Capture Fort Serranilla
Death Vessel Figurehead A figurehead for the Death Vessel. Purchase from Tier II Harbourmaster for 3000 reales and 250 wood
Kraken Figurehead A figurehead representing a hideous underseas monster Purchase from Tier II Harbourmaster for 4500 reales and 200 metal
Altaïr Figurehead A figurehead crafted as a tribute to Altaïr, the Assassin. Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
Ezio Figurehead A figurehead crafted as a tribute to Ezio, the Assassin. Purchased from Treasure Dealer for 200 wood and 2 Humpback Whale Skins
Aveline Figurehead A figurehead in tribute to Aveline. Found in underwater treasure chest at coordinates 28, 291
Revenge Figurehead A figurehead that once belonged to Stede Bonnet's ship, the Revenge. Found in treasure chest at Mystery Island
Bold-as-Gold Figurehead Bold as bronze, this figurehead symbolizes legacy and strength. Purchase the Master Assassin Naval Pack
Guardian Beast Figurehead Rearing and rampaging, the bronze heft of this figurehead connotes mastery over sand and sea. Found in underwater treasure chest west of Kingston, at coordinates 500,167
HMS Fearless Figurehead The unmistakable presence and indomitable spirit of a lion that stood proudly on twin legendary ships. Defeat the legendary ships HMS Fearless and Royal Sovereign
HMS Prince Figurehead A mysterious and foreboding figurehead that once belonged to HMS Prince. Defeat the legendary ship HMS Prince
La Dama Negra Figurehead This stern maiden's crossed swords symbolize death in the glory of battle, as befitting La Dama Negra. Defeat the legendary ship La Dama Negra
Pallas Athena Figurehead The gleaming eyes of the goddess of war lead from the front once again. Purchased from Treasure Dealer for 220 wood, 6 Howler Monkey Skins, 2 Red Howler Monkey Skins, and 3 Hutia Hides
Ivory Mariner Figurehead This ivory figurehead bears the stern focus of a mariner who has weathered countless seas. Its presence at the bow signals a vessel built for endurance. Twitch drop
Fallen Angel Figurehead A fiery demon wrapped in flames, wrapped in chains and fury. Purchase the Hellfire Naval Pack
Leviathan Figurehead A terrifying monster carved of dark wood and painted with an iridescent glow Purchase the Sea Serpent Naval Pack
Storm Spirit Figurehead A bronze dragon figurehead painted inlaid with vibrant jade, symbolizing power and speed. Purchase the Dragon Storm Naval Pack
Dark Animus Corsair Figurehead Reave the realms in search of truth. Purchased from the Exchange for 800 keys

Sails[edit | edit source]

Image Name Description Availability
White Sails A set of clean, white canvas sails. Default
Crimson Sails A set of red canvas sails. Found in treasure chest at Cat Island
Red Striped Sails A set of white canvas sails adorned with red stripes. Purchased from Harbourmaster for 800 reales and 75 cloth
Tattered Sails A set of tattered sails. Found in underwater treasure chest at Abaco Island
Leather Sails A set of leather sails. Capture Fort Conttoyor
Flower Sails A set of sails with white floral pattern. Complete The Forts
Gray Sails A set of gray canvas sails. Capture fort Cabo de Cruz
Diamond Sails A set of sails bearing diamonds patterns, praised for their beauty. Purchased from Tier II Harbourmaster for 1200 reales and 150 cloth
Gilded Sails A set of blue sails with gold patterns. Purchased from Tier II Harbourmaster for 1700 reales and 250 cloth
Elite Sails A set of sails bearing the symbol of an Elite ship. Complete the Great Inagua map and purchase from harbourmaster for 2800 reales and 450 cloth
Queen Anne's Revenge Sails A set of sails that once belonged to Blackbeard's Queen Anne's Revenge. Complete A World Without Gold
The Royal Fortune's Sails A set of sails that once propelled Black Bart's ship, the Royal Fortune. Complete Royal Misfortune
The Benjamin's Sails A set of sails that once propelled Benjamin Hornigold's ship, the Benjamin. Complete Murder and Mayham
The Aquila's Sails A set of sails that would later propel Connor's ship, the Aquila. Collect 25 art pieces
Death Vessel Sails A set of sails that once belonged to the legendary Death Vessel. Purchased from Tier II Harbourmaster for 2200 reales and 350 cloth
Kraken Sails A set of sail [sic] representing the legendary Kraken, feared by all the pirates of the Open Sea. Found in treasure chest on island at coordinates 677,534
The Altaïr's Sails A set of sails modeled after Altair ibn-La'Ahad's image. Found in treasure chest at Great Inagua
The Ezio's Sails A set of sails modeled after Ezio Auditore da Firenze's image. Found in treasure chest at Great Inagua
The Black Ship's Sails A set of sails that once propelled the Black Ship. Found in treasure chest at Black Island
The Revenge's Sails A set of sails that once propelled Stede Bonnet's ship, the Revenge Found in underwater treasure chest at Mystery Island
Storm's End Sails The color of the sun and sky on the bright water. Purchased from the Exchange for 600 keys
Scarred Rigging Sails torn by shot and wind, yet still holding fast. They tell the story of a ship that has weathered countless battles and refused to sink. Purchased from the Exchange for 600 keys
Ebon Wind Sail Set Take flight beneath black sails adorned with a golden bird. Purchase the Master Assassin Naval Pack
Black Skull Sails A set of sails featuring the Black Skull. Complete all Naval Contracts
El Impoluto Sails A set of black sails adorned with red and white stripes. Taken from El Impoluto. Defeat the legendary ship El Impoluto
HMS Fearless Sails The stark black and white sails of the legendary twin ships, HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Gilt Lined Sails A striking set of sails that are guilded in gold. Complete the Restored Tattered Map and dig the treasure chest in Florida
HMS Prince Sails A set of rippling sails that once belonged to HMS Prince. Defeat the legendary ship HMS Prince
La Dama Negra Sails The striking, bold sails of La Dama Negra. Defeat the legendary ship La Dama Negra
Obsidian Sails The darkest of sails for the blackest of hearts. Complete the Restored Yellowed Map and dig the treasure chest in Black Island
Crimson Storm Sails Deep red sails, bearing the scars of many battles. Striking and bold, they make a commanding statement on the open sea while withstanding the rigors of naval combat. Redeem code ACBF-PHGN-SYBJ-RTRF
Dark Animus Corsair Sails Raise high the colors. Complete rank 5 of "Riptides" project
Spilt Blood Sails A set of spilt blood sails. It's right there in the name. Capture fort Castillo de Jagua
Wings of the Tempest Sails Ideal for ships built for high-adrenaline pursuits, rapid escapes, and fearless ocean crossings. Complete Red Bull promotional quiz
Ocean's Fury Sail Set Dark sails glowing with neon blue patterns shimmering like deep ocean currents. Purchase the Sea Serpent Naval Pack
Vermillion Seal Sail Set Bright orange and gold sails that ripple as if caught in a constant breeze. Purchase the Dragon Storm Naval Pack
Wind Demon Sail Set Red and black sails with flickering flame designs. Purchase the Hellfire Naval Pack

Wheels[edit | edit source]

Image Name Description Availability
The Jackdaw's Wheel A wheel that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Bronze Wheel A wheel made of bronze. Found in treasure chest in Matanzas
Flower Wheel A wheel altered to form a symbol of a flower. Found in underwater treasure chest in Caracol
Eye of the Sea Wheel A wheel made of dark brown with metal diamonds. Capture Fort Eleutherea
El Impoluto's Wheel A wheel rumored to belong to the El Impoluto, one of the most dangerous ships across the West Indies. Defeat the legendary ship El Impoluto
The Aquila's Wheel A wheel that will one day belong to Connor's ship, the Aquila. Collect 25 art pieces
Gilded Wheel A wheel made of dark brown wood with inlaid rubies. Purchase from Tier II Harbourmaster for 2200 reales and 140 metal
Queen Anne's Revenge Wheel A wheel that once belonged to Blackbeard's ship, the Queen Anne's Revenge. Complete Wayward Desires
Silver Wheel A wheel made entirely of silver. Capture Fort Gibara
Elite Wheel A wheel made of gold, symbol of elite ships. Complete the Restored Tattered Map and dig the treasure chest in Florida
Kraken Wheel A wheel representing the legendary Kraken, feared by all the pirate of the open sea. Purchase from Tier II Harbourmaster for 3000 reales and 200 metal
Ivory Wheel A wheel made entirely of ivory. Complete Pinos Isle treasure map and purchase from Harbourmaster for 4200 reales and 300 metal
Dark Animus Corsair Wheel Thrumming with energy, drawn from the source that powers the Animus itself. Complete rank 13 of "Eye in the Dark" project
Wheel of Doom Polished to perfection and gilded with class. Purchase the Master Assassin Naval Pack
Helm of the Night Owl The shades of night are gathering, it is time to take flight. Complete the Restored Yellowed Map and dig the treasure chest in Black Island
La Dama Negra Wheel The sturdy blackwood wheel of La Dama Negra. Defeat the legendary ship La Dama Negra
HMS Prince Wheel A wheel that once belonged to the legendary ship HMS Prince. Defeat the legendary ship HMS Prince
HMS Fearless Wheel A brown wood wheel with a golden metal circlet. Used on the legendary twin ships HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Ring of Fire Ship's Wheel Ship's wheel adorned with demonic motifs in vivid red and black. Purchase the Hellfire Naval Pack
Snakehead Ship's Wheel A serpent-themed ship's wheel bolstered with lapis lazuli and ebon wood. Purchase the Sea Serpent Naval Pack
Turn of Fate Ship's Wheel Ship's wheel made of tropical hardwoods and inlaid with bronze and jade. Purchase the Dragon Storm Naval Pack

Hulls[edit | edit source]

Image Name Description Availability
Dark Animus Corsair Hull Either everything is permitted, or nothing is. Purchase in the Exchange for 800 keys
Buried Treasure Hull Trim Reinforced black hull with intricate gold filigree, formidable and beautiful. Purchase the Master Assassin Naval Pack
El Impoluto Hull The regal white hull of El Impoluto, adorned with gold ornaments. Defeat the legendary ship El Impoluto
Gilded Hull Whether out of aspiration or mockery, the gilt-edged livery is reminiscent of the colors worn by royalty. Complete the Misteriosa map
La Dama Negra Hull The stately, enduring hull of La Dama Negra. Defeat the legendary ship La Dama Negra
HMS Prince Hull The imperial black and gold hull of the legendary ship HMS Prince. Defeat the legendary ship HMS Prince
HMS Fearless Hull Magnificent hull ornaments that graced the legendary twin ships HMS Fearless and Royal Sovereign. Defeat the legendary ships HMS Fearless and Royal Sovereign
Obsidian Hull Like a shadow splitting the water. Collect 30 art pieces
Pirate Hunter Hull Certain vessels of the Crown styled themselves as pirate hunters. The Jackdaw wears their colors now, to scorn such hubris. Purchase from Harbourmaster for 1700 reales and 250 cloth
The Jackdaw's Hull Hull ornaments that once belonged to Edward Kenway's signature ship, the Jackdaw. Default
Infernal Majesty's Hull Trim A black hull with orange trim and a fiery glow emanating from belowdecks. Purchase the Hellfire Naval Pack
Jade Envoy Hull Trim Hull painted in burnt orange with jade accents, sleek and elegant. Purchase the Dragon Storm Naval Pack
Kraken's Scale Hull Trim Hull patterned with subtle mauve and cerulean accents. Purchase the Sea Serpent Naval Pack

Crew attire[edit | edit source]

Image Name Description Availability
Sleek Crew Attire Dark and mean, with the bile to back it up. Complete the Restored Tattered Map and dig the treasure chest in Florida
Black & Gold Crew Attire Black garb with gold trim flaunts your crew's wealth and ferocity. Purchase the Master Assassin Naval Pack
Deceased Crew Attire A skeleton crew... Literally. Purchased for 206 bones at General Store on island at coordinates 550, 638
Rugged Rags Crew Attire These are your blood stains and black marks, wear them proud. Purchase from Harbourmaster for 900 reales and 50 cloth
Standard Crew Attire The default costume for your ship's crew. Default
Dark Animus Corsair Crew Attire The will to fight cannot be taken from you, nor your men. Complete rank 5 of "Undertow" project
Handsome Devils Crew Attire Devils they call us and devils we shall be. Complete all Naval Contracts
Devil's Deckhands Crew Attire Crew dressed in brown and black leather, fierce and relentless. Purchase the Hellfire Naval Pack
Pacific Pirate Crew Attire Crew dressed in flowing orange and white garments, agile and swift. Purchase the Dragon Storm Naval Pack
Sea Venom Crew Attire Sailors clad in dark garb with neon accents, agile and intimidating. Purchase the Sea Serpent Naval Pack

Gear[edit | edit source]

Outfits[edit | edit source]

Image Name Rarity Description Availability
Altaïr Ibn-La'Ahad's Robes Legendary A light but durable outfit designed to the exact specifications of the Levantine Mentor's original robes. Purchased from the Animus Hub exchange for 3000 keys
Brown Cloak Common A brown cloak praised by veteran sailors for its resistance. Looted from treasure chest in southeast Havana
Captain Drake's Outfit Legendary An impressively dashing outfit that once belonged to the legendary British explorer, Sir Francis Drake. Looted from treasure chest in Sacrifice Island
Captain Morgan's Redingote Legendary A tough and rugged redingote that once belonged to the great Captain Morgan. Looted from treasure chest in Black Island
Connor's Outfit Legendary The robes worn by Edward's grandson, the Master Assassin Ratonhnhaké:ton, colloquially known as Connor. Purchased from the Animus Hub exchange for 3000 keys
Crimson Cloak Rare A reddish cloak favored by the Spanish aristocracy. Complete the Anotto Bay treasure map
Dark Animus Corsair Robes Legendary Time for you to play pirate, for real this time. Complete rank 18 of "Eye in the Dark" project
Duncan Walpole's Robes Common The outfit worn by Assassin, Duncan Walpole. Acquired during Edward Kenway (memory)
Edward Kenway's Robes Common Taken from the fallen Assassin, Duncan Walpole, these sleek robes have been modified by Edward Kenway to suit his purpose and personality. Acquired during The Treasure Fleet
Edward the Legend Outfit Legendary Worn by Edward for a brief time near the end of his career, Captain Edward Kenway, Legend of the Open Sea, once had a taste for the finer, flashier things in life. This outfit is the apotheosis of that trend. Complete the restoration of the manor and other buildings at Great Inagua
Explorer Outfit Rare A simple brown outfit, favored by explorers for its sturdiness. Found in underwater treasure chest north of Corozal, at coordinates 28, 293
Ezio Auditore's Robes Legendary Beautifully tailored robes that replicate the look and feel of the Italian Mentor's robes. Purchased from the Animus Hub exchange for 3000 keys
Feline Pelt Outfit Rare A hand-made feline's pelt outfit. Soft and supple. Bought from the Treasure Dealer at Great Inagua for 2 Ocelot Pelt, 6 Jaguar Pelts, 2 Black Jaguar Pelts, and 1 White Jaguar Pelt
Foreign Diplomat Disguise Common Worn by the Italian diplomat Ruggiero Ferraro. Acquired during A Governor No Longer
Governor's Outfit Rare A prestigious outfit to bolster a governo's prestige in the eyes of their subjects. Complete the Isla Providencia treasure map
Hunter Outfit Rare A traditional hunting outfit that is ideal for stalking game. Complete the Santanillas treasure map
Haytham Kenway's Overcoat Legendary This overcoat was acquired at some point during Edward Kenway's travels through the West Indies and was later passed down to his son, Haytham. Collect all 11 portraits and hang them at the manor at Great Inagua
Master Assassin Outfit Legendary Exquisite detailing suggests that this brocade is worn ceremonially, although those who have earned the right to it surely possess the skills to wear it in the field. Complete Art Lover
Mayan Outfit Legendary According to legend, this outfit was created using scavenged First Civilization materials. Complete the Mayan Mysteries
Merchant Outfit Rare A gray and white outfir worn by merchants throughout the West Indies. Purchase from General Store for 3000 reales after Overrun and Outnumbered
Naoe's Robes Legendary Be mantled in silence and shadow, as the Kakushiba Ikki once were. Complete rank 12 of "Riptides" project
Officer's Outfit Rare A military uniform from the Royal Army. Found in treasure chest at Príncipe
Pirate Captain Outfit Rare A black and red costume worn by pirate captains to establish their authority. Complete the Ambergris Key treasure map
Pirate Cloak Common A standard cloak many pirates wear to express their pride. Purchase from Level I General Store for 600 reales
Politician's Outfit Rare An outfit popular among royal officials. Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
Privateer Outfit Rare A sleek outfit common among privateers in the West Indies. Purchase from Level II General Store for 3000 reales after Overrun and Outnumbered
Shark-Hunter Outfit Rare A hand-made shark hunter's outfit. Rough to the touch, easy on the eyes. Bought from the Treasure Dealer at Great Inagua for 2 Hammerhead Shark Bones, 2 Bull Shark Skins, and 1 Great White Shark Bone
Shade and Shadow Robes Legendary Worn predominantly by Brotherhood veterans conducting missions under cover of darkness. Complete the Sacrifice Island treasure map
Stealth Outfit Rare Covert outfit designed to blend into the wearer's surroundings. Complete 16 Assassin Contracts
Stede Bonnet's Attire Legendary This outfit once belonged to the gentleman pirate, Stede Bonnet. Looted from treasure chest in Mystery Island
Templar Armor Legendary A light and flexible armor taken off a long-dead Templar. Complete the four Templar Hunts
Whaler Outfit Rare A traditional whaler's outfit. Sturdy and comfortable in extreme conditions. Bought from the Treasure Dealer at Great Inagua for 2 Humpback Whale Skin and 2 Killer Whale Skin
Yasuke's Yoroi Legendary Armor that recalls the name and exploits of the legendary samurai. Complete rank 12 of "Undertow" project
Blackbeard's Crimson Outfit Legendary A dark, crimson outfit with signature beard accents and piratical detail. Purchase the Blackbeard's Crimson Pack
Dragonscale Armor Legendary Elegant, flowing robes worn over impressive bronze scale mail. Purchase the Dragon Storm Pack
Hellion Armor Legendary Demonic armor marked with fiery highlights, wisps of smoke, and intense shadows. Purchase the Hellfire Pack
Master Assassin Robes Legendary Black satin and gold leaf robes expressing the elegant violence of the Master Assassin. Purchase the Master Assassin Pack
Nomad's Bronze Ensemble Legendary Built for long journeys across untamed lands, blending practicality with the marks of countless adventures. Claimed from the Helix Store
Stormfury Shroud Legendary Eerie armor rippling with bio-luminescent accents, fit for an underwater predator. Purchase the Sea Serpent Pack

Swords[edit | edit source]

Name Type Rarity Damage Maximum Takedowns Perk Availability
Order of Gold<section begin="Order of Gold"/> Pistol Sword Legendary 38 3 Automatically fires a shot after each Perfect Dodge Purchased from Level III General Store for 29000 Reales<section end="Order of Gold"/>
Rustborne Swords<section begin="Rustborne Swords"/> Pistol Sword Legendary 17 4 Attacks deal more defense damage Twitch<section end="Rustborne Swords"/>
Ezio's Swords<section begin="Ezio's Swords (Resynced)"/> Cutlass Legendary 25 3 Able to perfect parry unstoppable attacks <section end="Ezio's Swords (Resynced)"/>
Altaïr's Swords<section begin="Altaïr's Swords (Resynced)"/> Cutlass Legendary 25 4 Takedowns recover some health <section end="Altaïr's Swords (Resynced)"/>
Dark Animus Corsair Pistol Swords<section begin="Dark Animus Corsair Pistol Swords"/> Pistol Sword Legendary 38 2 Killing enemies with these swords also damages nearby enemies Complete True Purpose<section end="Dark Animus Corsair Pistol Swords"/>
The Fortune<section begin="The Fortune"/> Cutlass Legendary 20 3 Each kill with a Heavy Strike kill gives some reales Follow the treasure map gained by collecting all 11 portraits<section end="The Fortune"/>
Blades of Toledo<section begin="Blades of Toledo (Resynced)"/> Cutlass Legendary 25 3 Heavy Strikes recover a small amount of health Purchased from Level III General Store for 24000 Reales<section end="Blades of Toledo (Resynced)"/>
Naoe's Shadowblade<section begin="Naoe's Shadowblade"/> Cutlass Legendary 25 4 Perfect Parry and Perfect Dodge are easier to perform <section end="Naoe's Shadowblade"/>
Spring-Steel Swords<section begin="Spring-Steel Swords"/> Cutlass Legendary 38 2 Able to parry gunshots <section end="Spring-Steel Swords"/>
Lightserver's Blades<section begin="Lightserver's Blades"/> Cutlass Legendary 38 2 Heavy Strike range is increased Purchase the Master Assassin Pack<section end="Lightserver's Blades"/>
Matched Golden Swords<section begin="Matched Golden Swords (Resynced)"/> Cutlass Legendary 25 4 Chain Takedowns are easier to perform and range is increased Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="Matched Golden Swords (Resynced)"/>
Le Bourgeoys Blades<section begin="Le Bourgeoys Blades"/> Pistol Sword Legendary 38 2 Fire an extra shot with each Heavy Strike Complete Art Lover I<section end="Le Bourgeoys Blades"/>
Dual Cleavers<section begin="Dual Cleavers (Resynced)"/> Cutlass Legendary 38 2 Sword attack power is increased while health is low Purchased from Level III General Store for 19000 Reales<section end="Dual Cleavers (Resynced)"/>
Masterwork Blades<section begin="Masterwork Blades"/> Rapier Legendary 29 3 Heavy Strikes recover some health Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="Masterwork Blades"/>
Dragon's Fang Swords<section begin="Dragon's Fang Swords"/> Cutlass Legendary 38 4 Killing enemies with these swords temporarily increases attack power Purchase the Dragon Storm Pack<section end="Dragon's Fang Swords"/>
Blades of the Damned<section begin="Blades of the Damned"/> Pistol Sword Legendary 38 2 Enemies sometime catch fire after their defense is broken Purchase the Hellfire Pack<section end="Blades of the Damned"/>
Serpent's Fang Cutlasses<section begin="Serpent's Fang Cutlasses"/> Cutlass Legendary 38 3 Perfect Parry recovers some health Purchase the Sea Serpent Pack<section end="Serpent's Fang Cutlasses"/>
Persian Scimitars<section begin="Persian Scimitars (Resynced)"/> Cutlass Legendary 38 4 Brutes cannot deny Chain Takedowns reward from Restored Weathered Map treasure<section end="Persian Scimitars (Resynced)"/>
Espada Ancha<section begin="Espada Ancha (Resynced)"/> Cutlass Rare 13 4 N/A found from an underwater chest in Shipwreck: The Black Trench<section end="Espada Ancha (Resynced)"/>
French Court Swords<section begin="French Court Swords (Resynced)"/> Rapier Rare 25 2 N/A Purchased from Level II General Store for 6500 Reales<section end="French Court Swords (Resynced)"/>
Pirate Scimitars<section begin="Pirate Scimitars (Resynced)"/> Cutlass Rare 38 3 N/A Purchased from Level II General Store for 11000 Reales<section end="Pirate Scimitars (Resynced)"/>
British Colonial Cutlasses<section begin="British Colonial Cutlasses (Resynced)"/> Cutlass Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="British Colonial Cutlasses (Resynced)"/>
Scottish Broadswords<section begin="Scottish Broadswords (Resynced)"/> Cutlass Rare 38 2 N/A Reward from Treasure Map from Isla Providencia<section end="Scottish Broadswords (Resynced)"/>
Standard Pistol Swords<section begin="Standard Pistol Swords"/> Pistol Sword Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="Standard Pistol Swords"/>
Captain Drake's Swords<section begin="Captain Drake's Swords (Resynced)"/> Rapier Rare 38 2 N/A Found in treasure chest at Sacrifice Island<section end="Captain Drake's Swords (Resynced)"/>
Ferraro's Rapiers<section begin="Ferraro's Rapiers"/> Rapier Rare 38 4 N/A Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="Ferraro's Rapiers"/>
Officer's Rapiers<section begin="Officer's Rapiers (Resynced)"/> Rapier Rare 17 4 N/A Purchased from Level II General Store for 8500 Reales<section end="Officer's Rapiers (Resynced)"/>
British Cutlasses<section begin="British Cutlasses (Resynced)"/> Cutlass Common 17 2 N/A [Acquired during/Complete] Lively Havana<section end="British Cutlasses (Resynced)"/>
French Dress Swords<section begin="French Dress Swords (Resynced)"/> Rapier Common 20 2 N/A Purchased from any General Store for 1200 Reales<section end="French Dress Swords (Resynced)"/>
Spanish Cup-hilt Rapiers<section begin="Spanish Cup-hilt Rapiers (Resynced)"/> Rapier Common 17 2 N/A Found in treasure chest in Havana<section end="Spanish Cup-hilt Rapiers (Resynced)"/>
Officer's Smallswords<section begin="Officer's Smallswords (Resynced)"/> Rapier Common 13 2 N/A Default swords<section end="Officer's Smallswords (Resynced)"/>
German Rapiers<section begin="German Rapiers (Resynced)"/> Rapier Common 22 2 N/A Found in treasure chest on Crooked Island<section end="German Rapiers (Resynced)"/>
Privateer's Cutlasses<section begin="Privateer's Cutlasses (Resynced)"/> Cutlass Common 25 2 N/A Found in Treasure Chest on Florida island<section end="Privateer's Cutlasses (Resynced)"/>
Blackbeard's Crimson Swords<section begin="Blackbeard's Crimson Swords"/> Rapier Legendary 25 3 Breaking an enemy's defense also damages nearby enemies Purchase the Blackbeard's Crimson Pack<section end="Blackbeard's Crimson Swords"/>
Uncrowned Prince<section begin="Uncrowned Prince"/> Rapier Legendary 25 3 Recovers some health after breaking enemy defense Underwater treasure chest west of Kingston, at coordinates 500,167<section end="Uncrowned Prince"/><section end="Resynced Swords"/>
Name Description
Blackbeard's Crimson Swords Lethal swords modeled after Blackbeard's famous blade, ornate and menacing.
Uncrowned Prince Pulled from beneath the waves after centuries, this keris bahari sword was once the weapon of royalty from the old kingdom of Palembang.
Lightserver's Blades Sleek black blades with gold filigree, hones to deadly edges.
Dragon's Fang Swords A sword with a light, graceful design featuring a mystic jade edge.
Blades of the Damned A pair of swords glowing with hellfire and brimstone, fierce and powerful.
Serpent's Fang Cutlasses A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.
The Fortune A pair of unique swords once used by the infamous pirate, Edward Kenway.
Dual Cleavers A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.
Order of Gold Adorned with intricate patterns, these blades are a rare and deadly curiosity.
Ezio's Swords A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.
Altaïr's Swords A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.
Naoe's Shadowblade A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
Dark Animus Corsair Pistol Swords These blades dance with strange light, like tears in the fabric of the world.
Spring-Steel Swords A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
Blades of Toledo A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.
Le Bourgeoys Blades The only pair of pistol swords with a genuine original flintlock attached.
Persian Scimitars A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.
Matched Golden Swords A pair of legendary golden swords, praised far and wide for their exquisite beauty.
Masterwork Blades A pair of beautifully balanced swords forged by a master craftsman.
Espada Ancha Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.
French Court Swords A pair of swords famous for having a perfect balance between speed and power.
Pirate Scimitars A pair of devastating scimitars, praised from Barbados to Boston.
British Colonial Cutlasses A pair of cutlasses popular among the settlers of the British colonies in North America.
Scottish Broadswords Heavy broadswords that emphasize damage over finesse.
Standard Pistol Swords A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.
Captain Drake's Swords A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.
Ferraro's Rapiers A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.
Officer's Rapiers A pair of extremely light rapiers praised for their swiftness.
German Rapiers A pair of traditional German rapiers typically used by Prussian court officers.
Privateer's Cutlasses A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.
British Cutlasses A pair of light cutlasses made popular by British privateers.
French Dress Swords A pair of elegant swords made popular by French court officers.
Spanish Cup-hilt Rapiers A pair of cheap yet efficient Spanish rapiers.
Officer's Smallswords A pair of small swords popular among officers in the British Army.
Rustborne Swords Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.

Pistols[edit | edit source]

Name Rarity Range Draw Speed Perk Availability
Dark Animus Corsair Flintlocks<section begin="Dark Animus Corsair Flintlocks"/> Legendary 22 1.00 Each pistol shot ricochets to a second target <section end="Dark Animus Corsair Flintlocks"/>
Darkworker's Pistols<section begin="Darkworker's Pistols"/> Legendary 22 1.50 While anonymous, pistols do not consume ammunition Purchase the Master Assassin Pack<section end="Darkworker's Pistols"/>
Dragon's Roar Pistols<section begin="Dragon's Roar Pistols"/> Legendary 28 1.50 Pistol range increased after a pistol shot kill Purchase the Dragon Storm Pack<section end="Dragon's Roar Pistols"/>
Diabolist's Pistols<section begin="Diabolist's Pistols"/> Legendary 20 1.20 Pistol shots set enemies near the target on fire Purchase the Hellfire Pack<section end="Diabolist's Pistols"/>
Fury of the Deep Pistols<section begin="Fury of the Deep Pistols"/> Legendary 28 1.50 Heals slightly after firing a headshot Purchase the Sea Serpent Pack<section end="Fury of the Deep Pistols"/>
Golden Flintlock Pistols<section begin="Golden Flintlock Pistols (Resynced)"/> Legendary 28 1.20 Killing an enemy with the postol will slow time briefly Purchased from Level III General Store for 18000 Reales<section end="Golden Flintlock Pistols (Resynced)"/>
Gargoyle's Breath<section begin="Gargoyle's Breath"/> Legendary 20 1.50 Explosive round. Consumes 100 Reales per shot from Restored Weathered Map treasure<section end="Gargoyle's Breath"/>
Captain Drake's Flintlocks<section begin="Captain Drake's Flintlocks (Resynced)"/> Legendary 24 1.20 Pistol shots kill Captains instantly (except Bosses) bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="Captain Drake's Flintlocks (Resynced)"/>
Rustic Flintlocks<section begin="Rustic Flintlocks"/> Legendary 22 1.20 After a Perfect Dodge, quick shooting immediately does not consume ammunition obtained from in-game online store for free (on map press Options-Button to access the store).<section end="Rustic Flintlocks"/>
Peaceful Means<section begin="Peaceful Means"/> Legendary 20 1.00 Pistol shots are quieter Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="Peaceful Means"/>
Cannon-Barrel Pistols<section begin="Cannon-Barrel Pistols (Resynced)"/> Rare 21 1.12 N/A from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="Cannon-Barrel Pistols (Resynced)"/>
Captain Morgan's Pistols<section begin="Captain Morgan's Pistols (Resynced)"/> Rare 20 1.50 N/A Found in underwater treasure chest on Black Island<section end="Captain Morgan's Pistols (Resynced)"/>
Captain's Wheellock Pistols<section begin="Captain's Wheellock Pistols (Resynced)"/> Rare 20 1.50 N/A Found in treasure chest on Great Inagua<section end="Captain's Wheellock Pistols (Resynced)"/>
Spanish Officer Pistols<section begin="Spanish Officer Pistols (Resynced)"/> Rare 24 1.00 N/A Purchased from Level II General Store for 5500 Reales<section end="Spanish Officer Pistols (Resynced)"/>
Pirate Blunderbusses<section begin="Pirate Blunderbusses(Resynced)"/> Rare 20 1.00 N/A Purchased from Level II General Store for 6000 Reales<section end="Pirate Blunderbusses (Resynced)"/>
Baldwin's Golden Pistols<section begin="Baldwin's Golden Pistols"/> Rare 26 1.00 N/A Complete Plantain!<section end="Baldwin's Golden Pistols"/>
Standard Wheellock Pistols<section begin="Standard Wheellock Pistols (Resynced)"/> Common 20 1.12 N/A purchasable from any General Store (800 Reales)<section end="Standard Wheellock Pistols (Resynced)"/>
Common Flintlock Pistols<section begin="Common Flintlock Pistols (Resynced)"/> Common 20 1.00 N/A Default pistols<section end="Common Flintlock Pistols (Resynced)"/>
Rufino's Flintlocks<section begin="Rufino's Flintlocks"/> Legendary 20 1.20 Pistol kills make nearby enemies go berserk <section end="Rufino's Flintlocks"/>
Blackbeard's Crimson Pistols<section begin="Blackbeard's Crimson Pistols"/> Legendary 22 1.50 Increase morale damage from headshots Purchase the Blackbeard's Crimson Pack<section end="Blackbeard's Crimson Pistols"/><section end="Resynced Pistols"/>
Name Description
Rufino's Flintlocks A matched pair of pistols favored by the notorious rogue Rufino. Reliable at close range and quick to draw, they were made for shipboard skirmishes and sudden betrayals.
Blackbeard's Crimson Pistols Classic pirate pistols with aged metal and crimson highlights.
Dark Animus Corsair Flintlocks Truth and thunder in the palm of your hand.
Darkworker's Pistols Hand-carved ebony with gold-plated iron forming a lethal union.
Dragon's Roar Pistols Sleek pistols imbued with ornate scrollwork and glowing jade.
Diabolist's Pistols A set of pistols wreathed in infernal flames, emitting an aura of destruction.
Fury of the Deep Pistols Silvery, steel pistols adorned with deep-sea patterns and neon highlights.
Golden Flintlock Pistols A set of legendary, golden flintlock pistols, famed for their extraordinary precision.
Gargoyle's Breath Monstrous, leering faces adorn the grips of these pistols.
Captain Drake's Flintlocks A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.
Rustic Flintlocks Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.
Peaceful Means The method by which many disputes can be swiftly resolved.
Cannon-Barrel Pistols A set of pistols forged to resemble ship cannons.
Captain Morgan's Pistols A set of flintlock pistols once owned and used by Captain Morgan.
Captain's Wheellock Pistols A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.
Spanish Officer Pistols A set of pistols, praised throughout the West Indies for their stability.
Pirate Blunderbusses A set of bulky blunderbusses, popular among pirates for their brashness.
Baldwin's Golden Pistols Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.
Standard Wheellock Pistols A set of wheellock pistols, perfect for reaching targets at great distances.
Common Flintlock Pistols A set of typical flintlock pistols, found all across the West Indies.

Trinkets[edit | edit source]

Image Name Rarity Description Perk Availability
Black Pearl Legendary This ominous trinket contain the ghosts of drowned sailors. Takedowns can chain to one more enemy Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
Shark Teeth Legendary A symbol of fierceness and reckless bravery. Brutes cannot deny Chain Takedowns Purchase from a level 3 General Store for 25000 Reales
Templar Cross Legendary The secret symbol of the Templars. Reduce damage from enemy melee attacks Complete Damn Fine Gear
Hidden Ones Sigil Legendary The secret sigil of the Hidden Ones. Enemies' detection time is increased while crouched Complete The Pirate Captain (half of the Assassin's Contracts)
Brass Bird Trinket Legendary Kenway's lucky brass charm, linked to his iconic ship. Rope Dart cooldown is shorter Purchase the Master Assassin Pack
Wooden Eyeball Legendary This false eye provides extra insight. Quick shooting kills Brutes instantly Purchased from General Store at Great Inagua for 12000 Reales
Obsidian Monolith Legendary Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes. Perfect Dodge is easier to perform Complete rank 9 of "Eye in the Dark" project
Yax Tun Pendant Legendary This Mayan design brings fortune to its bearer. All gunshots are mysteriously absorbed Complete Mayan Mysteries
Guardian Beast Trinket Legendary Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea. Health slowly regenerates while out of combat Found in underwater chest between pair of unnamed island south of San Ignacio wreck
Stormrunner Pendant Rare A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps. Increases the amount of healing from food, drink, and remedies Found in underwater chest off the coast of Nassau, at coordinates 615, 767
Hunter's Amulet Rare An amulet of good fortune favored by hunters. Animals' range of detection is reduced Buried treasure chest on Santanillas
Bloody Spanish Medal Rare One of Laurens Prins' trophies from his time as a soldier. Reduces damage from Spanish soldiers Inside Laurens Prins' Manor
Anchor Medallion Rare A lucky anchor medallion favored by sharp-eyed sailors. Increases the rewards from floating loot Found in a treasure chest on Sacrifice Island
Lock of Hair Rare A lock of Caroline's hair kept as a lucky keepsake. Restore some health after a perfect parry Complete Wayward Souls
Cross Pendant Rare A bejeweled cross once worn by the wealthiest citizen in Kingston. Reduces damage from British soldiers Complete Tithes Paid
Exotic Sea Shells Rare A string of sea shells gathered from around the world. Increases the wildlife products gained from skinning animals Found in treasure chest in southeast Havana
Small Goblet Rare A sacred grail said to prolong its owner's life. Increases the amount of healing from food, drink, and remedies Complete The Other Cheek
Jackdaw Totem Rare Carved by an unknown sculptor, it represents protection and gratitude. Falling from high places no longer damages Edward Complete A World Without Gold
Lodestone Rare A naturally magnetized piece of mineral. Loots nearby Corpses and Curios automatically Purchased from a Level II General Store for 7000 Reales
Folded Palm Rare A gambler's trinket meant to bring good fortune. Gain reales after each Takedown Complete Spiteful Soldier
Found Coin Rare A large gold coin turned into a good luck charm. Increase the amount of Reales gained Complete Art Lover I
Rabbit's Foot Common A lucky charm for warding off misfortune. Chance of staggering an enemy following a successful parry Complete The Taíno Assassin
Gold Earring Common Gold hoop earrings stolen from a lady with connections in high places. Reduces the gain of Wanted Level from acts of piracy Found in underwater chest at Salt Key Bank
Diamond Trinket Common This diamond trinket is as tough as nails and as hard as a rock. Oxygen drains slower while diving underwater Found in underwater treasure chest at Cape Bonavista
Demon-forged Pendant Legendary A fiery charm pulsating with dark energy from the lower planes. Berserk darts also sets enemy on fire Purchase the Hellfire Pack
Abyssal Pendant Legendary A silver snakehead charm, illuminated with an inner glow. Killing enemies also recovers some health Purchase the Sea Serpent Pack
Fortunate Circle Charm Legendary An elegant pendant in the form of a lucky jade circle. Impervious to attacks for a short duration after a Perfect Dodge Purchase the Dragon Storm Pack
Narwhal's Horn Rare The broken tip of a narwhal's horn. Enemy guards lose their defensive stance more quickly Found inside the house on Cat Island
Blackbeard's Trinket Legendary A lucky charm for the predator who stalked the seas. Kills further reduce enemy morale Pre-order reward
Small Bones Common The grim remains of a shaman once used for dark rituals. Heals after a successful assassination. Complete The Cursed Trinket