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==ASoE==
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
*[[Aksumite Kingdom]]
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]


==Next victims==
==Missing tours==
===WWII===
*Echoes of Revolution
*Folies Bergère
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
*Pas-de-Calais
**[https://www.echoesofrevolution.com/ 2]
*Saint-Omer
*Le Trésor Perdu d'Aliénor
*Abbey of Saint-Bertin
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]
*Canal de Neufossé
<!--
==Lugers & Ballerinas==
{{Era|Memories}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Memory Infobox
|name=Lugers & Ballerinas
|image=
|description=
|type=Main {{c|The Sword of Mars}}
|fullsync=
|previous=
|next=[[Warfare at the Abbey]]
|source=
|location=[[Folies Bergère]], Center of [[Paris]], [[France]]
|date=1942
}}
'''Lugers & Ballerinas''' was a [[genetic memory]].<ref>''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''</ref>


==Chapter introduction==
==Archival==
;The Lost Key
Thread:210691‏‎
In the [[Modern times|modern day]], [[the Crew]] of Descendants has gathered in [[London]] from all around the world. One of their [[British Brotherhood of Assassins|Brotherhood]] contacts in the [[United Kingdom|UK]], [[Siegmund Visser|Siegmund "Ziggy" Visser]], has reached out to each of them in turn. He has spent weeks collecting evidence concerning a lost piece of [[Isu|Precursor]] technology that might be related to some of their Ancestors.
Thread:212830‏‎
Thread:212867‏‎
User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎
User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎
+ the hootside/fragment interviews
+ move nygma pi's blogs?
+ vilka blog of odyssey


If this is your first session, the players can roleplay their characters and their arrival at [[the Stardust]], along with their first contact with Ziggy.
==Wikt==
*[[Aphrodite]]
*[[Archegesion of Delos]]
*[[Ashigaru Kashira]]
*[[Asterion]]
*[[Astraios]]
*[[Athena Promachos Belt]]


Ziggy's hideout is a run-down, abandoned theater in the middle of {{Wiki|Camden Town}}, formally "The Stardust". He has set up an [[Abstergo Industries|Abstergo]] [[Animus]] device backstage, modified to connect to a number of commercial [[Brahman V.R.]] visors to allow multi-subject simulations.


Whenever the Crew is ready to begin their mission, Ziggy explains how they will enter a Simulation that will send them back to {{Wiki|German military administration in occupied France during World War II|German-occupied}} [[France]], in the year 1942. It will be the first in a series of memory blocks to investigate, in order to discover how their Ancestors got intertwined with the story of a previously unknown [[Piece of Eden]]. Ziggy will work as the Descendant's field technician, monitoring their performance in the Animus and keeping track of their discoveries.
*[[Cape Marmaron]]
*[[Cheimonas of the Sacred Watch]]
*[[Chicken]]
*[[Chora of Delphi]]
*[[Chrysaor]]
*[[Chrysaor (mythology)]]
*[[Claridas]]
*[[Crane of Oi Drues]]


Without further ado, the PCs gather around the Animus device, put on the visors, and the Simulation is on!


==Description==
*[[Dasos Hideout]]
''In the midst of the [[Nazi Party|Nazi]] occupation, a private party is to be held at the ''[[Folies Bergère]]'', one of the most famous cabaret music halls in [[Paris]]. The organizer is [[Wilhelm Schmidt]], an ''{{Wiki|Schutzstaffel|SS}} {{Wiki|Obersturmführer}}'' and low-ranking member of the [[German Rite of the Templar Order|Templar Order]]. The night is expected to be attended by [[Wehrmacht|soldiers]], [[officer]]s, and local celebrities.<br><br>At the beginning of the Simulation, the Witnesses gather outside the ''Folies Bergère'' club, safe from prying eyes. Their mission is to infiltrate the building during the party and recover some intel regarding the recent activities of ''{{Wiki|Sturmbannführer}}'' [[Heinz Müller]], a Seneschal Templar.''
*[[Demiurgi Fort]]
*[[Dianthe]]
*[[Didymos]]
*[[Drakon (Alexandrian)]]
*[[Dromos, Korinth]]
*[[Dromos, Soknopaiou Nesos]]
*[[Dromos, Sparta]]
*[[Dusk-Colored Pedila]]


==Intro==
A fine drizzle wets the road in front of the ''Folies Bergère'', its lights creating colorful projections on the sidewalk. If it weren't for the German uniforms crowding the street, it might almost feel like it did before the [[World War II|war]].


From your hiding place, you can see German trucks parked a short distance from the theater, and you have watched cars carrying people in evening dresses coming and going for quite some time. Whenever the theater doors open to let new guests in, the sounds of muffled music spill out.
*[[Echion]]
*[[Eirena Military Camp]]
*[[Eleusis Telesterion]]
*[[Elpis]]
*[[Epainetos]]
*[[Espasa]]


One last look at your watches, one last check on your gear, one last deep breath to let the sweet petrichor fill your nostrils. Time to go, Assassins.


==Key objectives==
*[[Kalenderhane Mosque]]
<tabber>
*[[Katarraktes Cave]]
|-|1 - INFILTRATION=
*[[Kensa]]
There are a few access routes into the theater. At the back of the building, there is an entrance for waiters and theater workers. On the roof, a maintenance entrance can be easily accessed by jumping from an adjacent building. Finally, there's the theater's front door.
*[[Khloe]]
;Challenges
*[[Klytaimnestra]]
*''Patrol:'' A unit of 4 ''Wehrmacht'' [[soldier]]s patrols the perimeter of the theater. They will take an interest in anyone acting suspiciously and will demand a thorough explanation.
*[[Kolossos Mace]]
*''Doorman:'' The show at the ''Folie Bergère'' is the event of the week in Paris and the guest list is long. Convincing the doorman that you are on the list or that you are working the event will require a good explanation.
*[[Kosmos]]
*''Flirting Officer:'' [[Oskar Fiedler]], a young German officer, is smoking outside the back door, where he is trying to seduce a young dancer, [[Juliette Merion]]. He will be a thorn in the side of anyone approaching, tormenting and mocking them in an attempt to impress Juliette.
*[[Kradia Isle]]
;Weaknesses
*[[Kreusa]]
*''What do you mean I'm not on the list!:'' The party has attracted a lot of uninvited guests, who crowd the main door in an attempt to get in. The confusion will make it easier to slip in with a proper ruse or disguise.
*[[Kyra]]
*''A Secret Door:'' A secret access way from the {{Wiki|Paris Métro}} {{Wiki|Cadet station|Station of Cadet}} leads into the theater.
|-|2 - RECOVER TEMPLAR INTEL=
Sensitive documents are kept in an area of the theater that Schmidt uses as his office. However, this area is closed for the duration of the party. Two soldiers have been posted to guard the area.


If the Witnesses gain access to the office, they will find that a number of documents clutter Schmidt's desk. Two in particular attract their attention: one concerning the movement of troops {{Wiki|Operation Fortitude|towards}} the [[Pas-de-Calais]] region in northern France, and the second the kidnapping of a French [[Lèo Dubois|professor]] of medieval history, both requested by Müller.


From what they can understand from the documents, Müller is moving to the north of France, in search of technology attributed to the [[Isu|First Civilization]]: a [[Piece of Eden]], perhaps? The Witnesses must find Müller before he gets his hands on the artifact.
*[[La Balize]]
;Challenges
*[[Leirion Apiary]]
*''Nazi guards:'' The 2 soldiers standing guard have received specific orders that no one can enter the restricted area. Any Social check made to overcome this Challenge requires 1 Raise.
*[[Lethe]]
*''Booby-trapped desk:'' While searching the desk for the documents, a Wits check is required to avoid an explosive trap set by Schmidt. On a failure, all Witnesses in the room must make a Reaction check. The explosion also triggers the They're Onto Us! Setback. The templar documents are burnt, but still legible.
*[[Lykaon (mythology)]]
;Weaknesses
*[[Lysander (priest)]]
*''Orders are Orders (minor):'' If someone with a higher rank than ''Obersturmführer'' Schmidt gives new orders to the guards, they will obey at once.
*''Let's Have a Drink! (minor):'' The guards are not happy to be on duty instead of at the party, so will gladly chat with anyone approaching. They are easily plied with [[Alcohol|drink]] too (which could lead them to go to the bathroom earlier than expected, or allow the Witnesses to put something in their champagne...).
|-|3 - KILL SCHMIDT=
''Obersturmführer'' Wilhelm Schmidt occupies one of the central seats of the music hall, amidst a crowd of uniformed officers and bureaucrats, watched over by a dozen soldiers. He is enjoying the show and the evening in a carefree way and will hardly leave the auditorium, happy to spend time with the numerous celebrities present.
;Special
At the first sign of an attack, the ''Obersturmführer'' will take the closest guest or dancer hostage. Any Approach check made to stop him requires 1 additional Raise. On a failure, the An Innocent is Killed Setback is triggered immediately.
;Challenges
*''The Life of the Party:'' Wilhelm Schmidt is very much in the spotlight tonight—it won't be easy to isolate and stealthily kill him. A direct assault would take everyone by surprise, but it will be difficult to escape the theater unscathed—a frontal assault requires at least 3 separate Approach checks, and the Witnesses trigger the They're Onto Us! Setback immediately.
*''[[Sniper]] Hit:'' The Witnesses can find a good spot to attempt a shot with a [[rifle]] by making an Approach check with 2 Raises, due to the people crowding the auditorium. The shot triggers the They're Onto Us! Setback immediately.
;Weaknesses
*''New Recruit (major):'' Schmidt is [[Initiation into the Templar Order|new]] to the Templar Order and although he is a fierce supporter of [[New World Order|the cause]], he remains ignorant about most of the Templars' practices and traditions. He has been briefed on the existence of the [[Assassins|Assassin Brotherhood]], but does not know their abilities or intentions. Witnesses introducing themselves as Templars can deceive him with relative ease.
</tabber>


==Debrief==
Moments after completing the final objective, the simulation begins to fade. Ziggy's voice cuts through the muffled sounds of the party. He tells you that the memory block has been thoroughly explored and pulls you out of the Animus to get some rest.


==Warfare at the Abbey==
*[[Nali]]
{{Era|Memories}}
*[[Nauplia]]
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
*[[Neon]]
{{Memory Infobox
*[[Nike]]
|name=Warfare at the Abbey
*[[Nyx the Shadow]]
|image=
|description=
|type=Main {{c|The Sword of Mars}}
|fullsync=
|previous=[[Lugers & Ballerinas]]
|next=[[The First Conspiracy]]
|source=
|location=[[Saint-Omer]], [[Abbey of Saint-Bertin]] ([[Pas-de-Calais]], [[France]])
|date=1943
}}
'''Warfare at the Abbey''' was a [[genetic memory]].<ref>''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''</ref>


==Description==
''After recovering and decoding the intel from [[Wilhelm Schmidt|Schmidt]] about a possible [[Piece of Eden]], the Witnesses leave [[Paris]] on the trail of the [[Templars|Templar]]'s Seneschal to the [[Pas-de-Calais]] region in northern [[France]]. Once in [[Saint-Omer]], the [[Nazi Party|German presence]] quickly becomes evident. The Witnesses approach the target location with the help of a local [[boat]]man navigating the [[Canal de Neufossé]] aboard his tugboat. Meanwhile, they review the plan to free the kidnapped French professor and retrieve the artifact, studying the map of the small town at the center of which a red circle surrounds the [[Abbey of Saint-Bertin|Saint-Bertin Abbey]] structure: their objective.''


==Intro==
*[[Pallas]]
While the twilight starts to shroud Saint-Omer in darkness, your French boatman docks his tugboat on the muddy quay of the Canal de Neufossé. Cautiously, following your plans, you successfully pass the roadblocks and patrols to reach the [[Church|monastery]] surroundings. While regular ''[[Wehrmacht]]'' units patrol the occupied town, ''{{Wiki|Sturmbannführer}}'' [[Heinz Müller]]'s ''{{Wiki|Schutzstaffel|SS}}'' troops garrison the Abbey of Saint-Bertin. You catch a glimpse of a terrified [[Lèo Dubois]], the [[Sorbonne]] French history professor kidnapped by the Templars to help them find the artifact, as he's escorted out of the monastery. Suddenly shots ring out, missing you by no more than a couple of inches—an ambush! The boatman must have sold you out. The Professor is in extreme danger, and you, too, are caught in a deadly crossfire.
*[[Pandora]]
 
*[[Penteconter]]
==Key objectives==
*[[Persephone]]
<tabber>
*[[Perseus]]
|-|1 - SAVE THE PROFESSOR=
*[[Petomai]]
The Professor is in mortal danger: his ''SS'' escorts have orders to execute him down by the river. Although now they are focused on the Witnesses, at any moment they could decide to complete their mission.
*[[Pithekos]]
;Challenges
*[[Podarkes]]
*Wehrmacht ''Ambush:'' A unit of 5 ''Wehrmacht'' soldiers hidden behind a nearby house attack the Witnesses with machine guns.
*[[Prasina Green]]
*''Executioners:'' 2 ''SS'' soldiers escort Professor Lèo Dubois from the courtyard down to the river. When the ''Wehrmacht'' opened fire, the Professor was thrown to the ground while they took cover behind sandbag barricades.
*[[Prasinos Outpost]]
*''Crossfire:'' ''Wehrmacht'' soldiers ambush the Witnesses from behind, while the ''SS'' soldiers prepare to open fire from up ahead. Until the Witnesses overcome the ''Executioners'' or the Wehrmacht ''Ambush'' Challenges, they must make a Reaction check at the end of each Approach check.
*[[Praxithea]]
*''Searchlight Turrets:'' The abbey is garrisoned by ''SS'' troops reporting directly to Müller. Most of them are stationed in the area of the monastery and will only become a threat if the Reinforcements Setback is triggered, but the troopers in the courtyard sweep two searchlight turrets about the town to direct fire at the Witnesses.
*[[Psaros Pyrgos]]
;Weaknesses
*[[Psyche]]
*''Turn Out the Lights (minor):'' Knocking out the searchlights by shooting them or disabling them would make it harder for the soldiers to see them. In this case, the Witnesses overcome the ''Searchlight Turrets'' Challenge and have 1 Free raise on any Reaction check made to face the ''Crossfire'' Challenge.
*[[Purrhos the Red]]
|-|2 - FIND THE PIECE OF EDEN=
*[[Pyrrha Salt Pirates]]
Once they have rescued Lèo Dubois, the Professor tells the Witnesses that the Templar Seneschal has found a [[Shard of Eden]] hidden in the abbey (see Appendix, page 173). It's a geometrical object the size of a small apple, vibrating with Precursor energy. The Witnesses must then enter the abbey where ''Sturmbannführer'' Heinz Müller and his ''SS'' guards have barricaded themselves in. The rest of the German troops begin to converge on the abbey, alarmed by shouts, searchlights, and gunfire. Luckily for the PCs, air raid sirens begin to sound all over Saint-Omer: the German outpost is under attack!
 
The ruined monastery is huge, with multiple access routes to it, but the main entrances are all protected by sandbag barricades behind which ''SS'' soldiers ready their guns. A humming sound fills the night sky and suddenly an air raid siren begins to wail. You were unaware of any planned raid, but one thing's for sure: you're right in the target zone of the {{Wiki|Royal Air Force|RAF}}'s [[bomb]]s!
;Challenges
*SS ''Garrison:'' ''SS'' soldiers take position at the abbey's windows and doors, ready to shoot the Witnesses on sight.
*''Templar Guards:'' 4 guards guard Müller at all times. Elite soldiers of the Templar Order, they are equipped with deadly weapons and know many of the [[Assassins|Brotherhood]]'s techniques, making them formidable opponents even for an Assassin. Defeating them requires 2 separate Approach checks.
*Sturmbannführer ''Heinz Müller:'' Müller has already found the [[Isu|Precursor]] artifact fragment in the abbey (a Shard of Eden)—he only wants to flee Saint-Omer before it is destroyed. When the Witnesses locate him, they can see the Shard of Eden clutched in his hand.
;Special
Thanks to this Shard of Eden, the ''SS Sturmbannführer'' can inflame the emotions of his subordinates, turning them into fearless cannon fodder to cover his escape.
;Weaknesses
*''Secret Passageway (minor):'' A hidden passageway might be used to enter the abbey undetected, bypassing the soldiers guarding the doors and windows facing the courtyard. By activating the [[Eagle Vision]] skill, a Witness can find the secret entrance and overcome the SS ''Garrison'' Challenge.
</tabber>
 
==Debrief==
Whether or not the characters made it to Heinz Müller and the Shard of Eden, RAF bombers hit their target area, ending the mission.
 
When you hear the dreadful roar of the approaching bombers, it's already too late—you are standing exactly where you shouldn't be. You try to escape the falling bombs with a final effort, but it is impossible, and darkness swallows you all. Trapped amidst the rubble, smoke and dust, the noise of German trucks withdrawing leaves a worse taste than the blood that fills your mouth.
 
"Sorry mates, but apparently the bloody Templar managed to escape..." Ziggy's voice sounds muffled over the crackling of the Simulation's flames and wounded soldiers' cries. "Don't worry lads, we will find it... you did good, let me pull you out..."
 
Despite the weariness stemming from days of grueling sessions in the Animus, the Descendants find themselves with no time to spare. With a blend of astonishment and incredulity, Ziggy uncovers traces of the Shard of Eden in the genetic memories of all the Crew's PCs. Each character appears linked to the artifact through one of their Ancestors. Regrettably, the technician cannot process the DNA of all the characters simultaneously, requiring a few additional hours to begin narrowing down the field.
 
The first memory block displaying traces of the artifact seems to correspond to the Descendant inheriting the genetic memory of an Ancestor from the [[Roman Kingdom|Archaic Rome]] Time Frame. As Ziggy autonomously processes the data of the other subjects to cross-reference them with the trace of the Shard of Eden, the technician has already prepared the Animus to launch the next Simulation.
 
It's early morning and the sky over [[London]] is still gray above the rooftops. Ziggy appears triumphantly in the green room of the Stardust, wearing tinted shades and holding a cup of steaming [[coffee]]. He explains how his program has found not one, but many matches between the unknown Shard of Eden you lost track of during the World War II Simulation.
 
"I don't think I've ever seen anything like this before. All of you lads are connected to that specific Shard of Eden through one of your Ancestors. That's a bit of a turn-up!" he exclaims, giving you just a few moments to contemplate the revelation. "Unfortunately, I cannot process all your DNA at once, and it'll take me a few more hours to start narrowing down the field, if you know what I mean." he adds, motioning for you to follow him in the Animus room.
 
"I already got one ready, though. Strangely, it's not a more recent trace but an older one, much older indeed!" The Simulation that Ziggy has loaded may not be useful for discovering where the artifact ended up after 1943, although he assures you he is working on that. Instead, this Simulation could prove helpful in learning more about the artifact's origins and capabilities. There was a connection between the relic shard and one of your Ancestors in 8th century BCE [[Rome]].
 
"I bet that it costs less to visit the past using all this electronic equipment than it does to take a Roman holiday nowadays! You're bloody lucky, lads: the Eternal City, 717 BCE. I've never gone so far back. Come on, your fave technician will be waiting for you in the other room, as soon as you're ready."
 
==Notable NPCs==
;Sturmbannführer Heinz Müller
A charismatic and ruthless commander, Heinz Müller is a high-ranking member of the ''SS'' and a Seneschal of the Templar Order. Born into a prominent aristocratic family in [[Munich]], Müller's thirst for power and urge to shape the world led him down a dark path of extremism and intrigue. He orchestrated the abduction of Professor Dubois in Paris, recognizing the potential significance of his research into the Isu and the Pieces of Eden.
;Professor Lèo Dubois
Lèo Dubois is an esteemed scholar of ancient history at the prestigious Sorbonne University in Paris. With a deep passion for uncovering the secrets of the past, the Professor has dedicated his life to studying the remnants of lost civilizations and the mysteries surrounding their existence. He caught the eye of the Templars when he published his theories about a Precursor Civilization, leading to his kidnapping in 1942.
 
-->
===Roman Kingdom===
*Shields of Mars
*Temple of Laran
*Campus Martius
*Domus Regia
*Naevia
*Laran
*Palus Caprae
*Thresu
*Prize of the Versipellis
<!--
==The First Conspiracy==
{{Era|Memories}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Memory Infobox
|name=The First Conspiracy
|image=
|description=
|type=Main {{c|The Sword of Mars}}
|fullsync=
|previous=[[Warfare at the Abbey]]
|next=[[Of Wolves and Men]]
|source=
|location=[[Temple of Laran]], Banks of the [[Tiber]] ([[Rome]])
|date=717 BCE
}}
'''The First Conspiracy''' was a [[genetic memory]].<ref>''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''</ref>
 
==Description==
''The Witnesses are members of the [[Shields of Mars]], a secret group of freedom fighters founded by King [[Romulus]] himself to protect the [[Rome|Romans]] from the darkness that seems to edge closer to the city of the [[Seven Hills of Rome|Seven Hills]] with each passing year. A conspiracy is underway against Romulus to overthrow him and subjugate the people of Rome. The conspirators have gathered in an [[Temple of Laran|ancient temple]] to officiate the propitiatory ritual for the King's [[assassination]], to be carried out the next day, during a speech to the troops gathered on the [[Campus Martius]]. The characters must prevent an Etruscan [[Priest]] from completing the ritual and laying the foundation of "the rising [[Instruments of the First Will|Cult of Uni]]" at all costs.''
 
==Intro==
The opening in the cave ceiling lets out the smoke of the flames that illuminates the [[Domus Regia]], the King's House. Flickering light plays over the image of the god [[Mars]] engraved on the [[bronze]] [[shield]] hanging over Romulus' seat. The ninth hour has passed, and you are resting around the hearth, eating [[honey]]-glazed mushrooms on the eve of the King's speech to the troops, on the Campus Martius. A [[hood]]ed woman named [[Naevia]] runs into the Domus, gasping for breath. Bending down on one knee, she reports of an assassination plan aimed at the King! Some of the {{Wiki|Senate of the Roman Kingdom|senators}}, ''pater familias'', and militia captains, unhappy with the King's politics, have been persuaded by an unknown group that Romulus has softened to such an extent that Rome risks conquest. Behind the conspiracy is a shady Etruscan man whose identity Naevia has yet to discover.
 
==Key objectives==
<tabber>
|-|1 - LISTEN TO THE CONSPIRATORS' SPEECH=
In the heart of the swamps north of the [[Tiber]] River stands an old temple dedicated to [[Laran]], the {{Wiki|Etruscan religion|Etruscan god}} of war. Despite this, the effigies that now decorate the temple portray the goddess [[Juno|Uni]] instead. Before putting an end to the conspiracy, the Witnesses must identify who is behind the assassination plan and what their intentions are should they successfully kill the King.
 
The Etruscan Priest is officiating an important ritual to the gods in the ancient temple of Laran, north of the Campus Martius over the Tiber River. You are the Shields of Mars—you must stop this conspiracy before it can develop any further. Once you reach the temple, you spot men and women in fine clothes, their identities concealed behind bronze masks, each accompanied by personal [[Soldier|guards]].
;Challenges
*''Entering the Temple:'' The Witnesses must find a way to enter the Temple of Laran, where the traitors will participate in the ritual. The Witnesses employ stealth, disguise, or cunning to gain access to the restricted area without raising suspicion.
*''Body Guards:'' Personal guards accompany each of the guests. Some stay close to their wards, while others remain discretely around the temple's perimeter. If the Witnesses are not disguised as guests, any Stealth check made to infiltrate the structure requires 1 Raise.
*''Make the Traitors Talk:'' If the Witnesses are able to [[Interrogation|interrogate]] any of the participants in the ritual, they can identify most of the conspirators, as they can be recognized despite their masks by their posture or voice. As far as their motives are concerned, some seem to be here merely out of curiosity, while others are convinced of the need for betrayal and are persuading others. Before taking action against the Etruscan Priest, in order to try to gain enough information the Witnesses must make at least 3 separate Approach checks.<br><br>During the completion of this Challenge, the Witnesses discover one of the following pieces of information for each successful Approach check:
#The source of Romulus' power is the magical sword he has carried since his first battle. It is imperative to steal it from him.
#The goddess Uni (Juno) herself has ordered the Etruscan to oust the ailing Romulus to create a new order to rule and subjugate Rome.
#Senator Caius of the {{Wiki|Gens}} (Family) {{Wiki|Galeria gens|Galeria}} is the spokesman for the Etruscan within the walls of Rome and has long been operating in the shadows to recruit the traitors gathered here tonight.
;Weaknesses
*''Dead Traitors Wear No Masks (minor):'' The characters could ambush any conspirators arriving late, posing as them to enter the temple, speak with the other guests, and get close to the Etruscan. This can overcome the ''Bodyguards'' and ''Cultists'' Challenges, or give the Witnesses a Free Raise when facing the ''Make the Traitors Talk'' Challenge.
|-|2 - ASSASSINATE THE ETRUSCAN PRIEST DURING THE RITUAL=
After trying to collect information about the traitors involved and their plan to kill Romulus the next day during his speech to the troops at the [[Palus Caprae]] (Goat Marsh), the Witnesses can proceed with their own assassination. The Priest has declared that he can feel a great spiritual force in the temple's foundations and its alignment with the full [[moon]] about to rise. If the Etruscan Priest were to be "accidentally" killed during the ritual, the superstitious Romans might perceive it to be a very bad omen, casting a pall over the whole idea of a conspiracy.
 
Apparently, [[Thresu]]—the Etruscan Priest of Uni, the mighty goddess you all know as Juno—has sensed an otherworldly force pulsating beneath the Laran temple's foundations. As the moon ascends in the dark sky, the priest narrates how it aligns with cosmic forces beyond mortal comprehension in a crescendo that guides the ritual to its final step, which needs all lights but the moon's to be extinguished. Time to [[The Creed|work in the dark to serve the light]]: a mishap or an accident during the sacred rites might cast an ominous shadow over the conspirators' designs...
;Challenges
*''Move Undetected:'' Setting the plan in motion without being detected by the many guards in the temple and by the circle of cultists who guard the altar is very difficult unless the Witnesses use diversions and camouflage techniques.
*''Set the Trap:'' Whatever idea the Witnesses come up with to assassinate the Etruscan Priest and make it seem like the will of the gods, it requires 3 separate Approach checks.
;Weaknesses
*''Whispers (minor):'' Not all of the guests are convinced by the Priest's words. The Witnesses can try to instill doubt in the minds of those present: the Priest is a foreigner, he has gathered everyone in a foreign temple, and is inviting them to enter the cult of a foreign goddess. This can lower by 1 the number of separate Approach checks required to overcome the ''Set the Trap in Motion'' Challenge.
</tabber>
 
==Notable NPCs==
;Thresu, Etruscan Priest of Uni
A great public speaker and natural charmer, Thresu is one of the most prominent members of the Cult of Uni, a shadowy collective that operates throughout the [[Italy|Italian]] peninsula. The cult worships a goddess called Uni, Juno's Etruscan counterpart, and plots to control the known world. Thresu has started infiltrating every corner of Roman, {{Wiki|Sabines|Sabine}}, and {{Wiki|Latins|Latin}} society, even bringing some prominent ''pater familias'', captains, and {{Wiki|Senate of the Roman Kingdom|senators}} into his conspiracy against Romulus. By doing this, he pulls the wool over their eyes with promises of conquest and power while slowly indoctrinating them into the cult of the ancient Isu Juno.
 
==References==
{{Reflist}}
{{ACRPGSequences}}
 
==Of Wolves and Men==
{{Era|Memories}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Memory Infobox
|name=Of Wolves and Men
|image=
|description=
|type=Main {{c|The Sword of Mars}}
|fullsync=
|previous=[[The First Conspiracy]]
|next=[[For Benefit of All]]
|source=
|location=[[Campus Martius]], [[Rome]]
|date=717 BCE
}}
'''Of Wolves and Men''' was a [[genetic memory]].<ref>''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''</ref>
 
==Description==
''When a violent storm whips up during a speech by [[Romulus]], a handful of killers take advantage of the chaos to try to [[Assassination|assassinate]] the [[Monarchy|monarch]]. Aided by the Witnesses, the King escapes, and leads them to the [[Colosseum Vault|Temple of Uni]], where Romulus intends to hide the [[Sword of Eden]] that the conspirators want to take from him along with the crown. There, the characters enter the underground hall of an [[Isu]] [[Temple (Isu)|temple]] to face a supernatural and unexpected guardian, learning dark secrets and bitter truths.''
 
==Intro==
After sabotaging the [[Priest]] of [[Juno|Uni]]'s ritual, you find yourself at the [[Palus Caprae]] on [[Campus Martius]], where the King is speaking to his troops. The city's most influential {{Wiki|Patrician (ancient Rome)|patricians}} are present—you think you recognize some of them from the [[Temple of Laran|temple]]. After a while, the clouds that had been stifling the [[Seven Hills of Rome|seven hills]] over the past few days break into a sudden, violent storm above the parade ground. Everybody scatters for cover.
 
==Key objectives==
<tabber>
|-|1 - PROTECT THE KING=
The Witnesses must protect Romulus and avoid getting killed themselves in the attempt. The heavy rain and mist make it difficult to fight back the killers, as well as covering their escape.
 
Amidst the chaos, killers wearing dark tunics and [[bronze]] masks emerge from the mist, armed with [[bow]]s and [[Short blade|daggers]]. Their target is clearly Romulus. They approach menacingly, bowstrings taut. It looks like your actions at the temple were not enough to stamp out this conspiracy. The King of Rome is in danger!
;Challenges
*''[[Arrow]]s of Uni:'' Hissing arrows fly through the mist. All Witnesses must make a Reaction check to avoid being injured. It is necessary to make at least 2 Approach checks with 1 Raise to eliminate the [[Archer]]s.
*''Daggers of Uni:'' The killers—armed with short, vicious blades—are set on targeting Romulus, but everybody in their way instantly becomes a target. Defeating the Daggers of Uni requires at least 3 separate Approach checks.
;Weaknesses
*''Protect the King! (minor):'' There are still a number of loyal guards nearby, and a Witness might leave the combat to muster a handful to the King's side, turning the tide of battle in his favor. In this case, only 2 Approach checks are required to defeat the ''Daggers of Uni'' Challenge, and the Approach checks made to overcome the ''Arrows of Uni'' Challenge require no Raise.
|-|2 - CONFRONT THE GUARDIAN=
The [[Instruments of the First Will|Cultists of Uni]] want to end Romulus' reign and seize the [[Excalibur|Sword of Mars]]. By now, it is clear that they have poisoned the minds of many {{Wiki|Patrician (ancient Rome)|patricians}} and {{Wiki|Senate of the Roman Kingdom|senators}}, and the King has no choice than to take drastic action: Romulus leads the Witnesses to a mysterious underground temple beneath the Temple of Laran. Beyond a secret door known only to him is an Isu Vault hidden dozens of feet below the surface. However, neither the Witnesses nor the King of Rome know that a fierce beast lurks in the shadows of the vault, waiting for them.
 
The wind dies down and the mist clears, allowing you to see a few feet further than you did moments before. The rain, for its part, shows no sign of abating, your path now a veritable quagmire. Following you should at least prove impossible. The small steps of the Temple of Laran appear before you once again, leading to welcome shelter. Inside, the abandoned bronze masks still lie on the cold ground, as does the body of the Priest of Uni.
 
Under your questioning gaze, Romulus advances with a decisive step towards a wall, feeling it with his left hand until he locates a particular carving. Sighing, the King draws his [[sword]], inserting its pommel into the carving. With a resounding "click", geometric lines glow an intense yellow, a loud noise of grinding [[stone]] echoes through the temple and a secret door opens diagonally in the wall. What lies beyond is alien to Roman technology in every way. The King of Rome enters the dark, smooth tunnel behind the door and descends into the Earth's belly, down to an immense circular hall beneath a 25-foot-high dome. Perfectly square monoliths rise around the hall's perimeter, each bearing indecipherable geometric shapes and glimmering with a soft bluish glow.
 
Before you have taken in what you are witnessing, a terrible growl breaks the air. Two glowing yellow eyes blink open. A massive, snarling shape darts toward you, swift and lethal as a predator.
;Challenges
*''Face the Fury:'' The [[Werewolf|creature]] that attacks the Witnesses is so fast that they fail to give it a good look, before they react instinctively and try to dodge its furious attacks. On a failure, a Witness automatically triggers the Brutal Combat Setback.
*''Howl of Terror:'' The creature lets loose a deafening howl that threatens to burst the Witnesses' eardrums.
;Weaknesses
*''Animal Companion (minor):'' If a Witness has the Animal Companion Skill active, their faithful friend warns them of the ambush just before it's too late. In this case, a Witness has 1 Free Raise when facing the Face the Fury Challenge and does not automatically trigger the Brutal Combat Setback on a failure.
|-|3 - DEFEAT THE GUARDIAN=
After the confusion of the initial attack, the Witnesses finally see what confronts them: a humanoid creature about 10 feet tall, with a massive, sinewy structure covered by dark, shaggy fur and tatters of ancient clothes. The beast's huge hands end in tremendous claws, and the head resembles that of a giant [[wolf]] with glowing yellow eyes.
 
The air quivers with an eerie silence as you confront this beast that straddles the realms of myth and reality. The monstrous being, a grotesque hybrid of man and wolf, clenches its claws, ready to rend and tear once again. However, it stands still for a moment to let you look at its figure. And so you do, and your eyes stare at that beast long enough to understand it's not just a bad dream. No, you just stumbled upon one of the terrors from {{Wiki|Etruscan religion|Etruscan}} and Latin legend: the dreaded [[wikt:versipellis|Versipellis]], commonly known as a werewolf.
;Challenges
*''Mighty Foe:'' The Versipellis is a formidable adversary, able to quickly regenerate its wounds. Defeating it requires at least 3 separate Approach checks with 1 Raise. Also, if a Witness fails this Challenge, they automatically trigger the Brutal Combat Setback.
*''Lethal Blow:'' Once the ''Mighty Foe'' Challenges have been completed, it is time to inflict the coup de grace. This requires at least 2 separate Approach checks.
;Weaknesses
*''Once Were Brothers (major):'' The monster is actually [[Remus]], the twin brother of the King. After a few moments of horrified stupor Romulus recognizes him, and he and the Witnesses can try to snap him out of his beastly curse. In this case, the Witnesses immediately achieve the Defeat the Guardian Key Objective.
</tabber>
 
==Debrief==
"All these years... enough! [[Mars]]! I refuse your gift! I renounce my revenge! I renounce hatred! I renounce this corrupt existence. As I finally take my last steps toward {{Wiki|Avernus}}." The voice of Remus echoes in the hall as the monster calls for surrender and falls to his knees. The creature collapses heavily on the ground. As if a ritual or a curse were breaking, his unnatural eyes change to a warm hazel color, while its feral limbs slowly return to those of a young man. A thin line of blood trickles slowly from the fallen body towards the Witnesses' feet. As the Simulation starts to fade out, you can see the Witnesses picking up the body of Remus, setting him on the altar at the center of the hall, before placing the Sword of Eden back in his arms.
 
==Notable NPCs==
;Remus
Born alongside his twin brother Romulus, Remus shares a mysterious origin story shrouded in myth. In life, Remus had an undisciplined spirit, constantly challenging the status quo and questioning authority, and a deep sense of justice and a burning desire for equality, all traits that later inspired the remorseful Romulus during his reign and eventually led him to found the [[Shields of Mars]].
-->
 
===Viking Age===
*Leofwine (Descendant)
*Glastonbury
*Glastonbury Abbey
*Alston the Black
*Elaine Pendragon
<!--
==A Game of Cat and Mouse==
{{Era|Memories}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Memory Infobox
|name=A Game of Cat and Mouse
|image=
|description=
|type=Main {{c|The Sword of Mars}}
|fullsync=
|previous=[[Houston City Shuffle]]
|next=[[Big Trouble in Glastonbury Abbey]]
|source=
|location=[[Ravensthorpe]], [[Mercia]], [[United Kingdom|Britain]]
|date=883 CE
}}
'''A Game of Cat and Mouse''' was a [[genetic memory]].<ref>''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''</ref>
 
==Description==
''The Witnesses are a group of old companions of [[Eivor Varinsdottir|Eivor]], ''[[jarl]]skona'' of the [[Raven Clan]], sent to help her by [[Niamh of Argyll|Niamh]], the [[Women of the Mist|Woman of the Mists]]. Eivor recently returned from [[Ireland]] when worrying rumors reached her ears: a group of [[Mercenary|mercenaries]] led by a mysterious knight have been [[raid]]ing her territories. These raiders seem to be searching for Eivor herself.<br><br>Concerned about the situation, Eivor devises a plan to gather information. She allows herself to be captured by the mercenaries in order to discover their true motives..''
 
==Intro==
As your eyelids slowly open, you find yourself bound to a chair, your arms tightly secured behind your back. Your vision adjusts to the dimly lit surroundings, illuminated by the flickering flames of a small fire in the corner of the room. The air is filled with a cacophony of indistinct voices, muffled by a loud buzzing sound. You notice five people rummaging through your belongings, scattered on a nearby table, their chatter blending with the crackling of the fire. Suddenly, the creaking of the [[wood]]en door draws your attention, and a man enters the room. He is clearly a knight—his attire is lavish, his garments meticulously groomed, and a finely crafted [[sword]] hangs at his side. Engaging in a brief exchange of words with the other men, the distinguished figure directs his attention towards you, approaching with an air of mockery: "Ahahaha, well, well. It seems I was correct in my assumption. I always suspected that your reputation was nothing more than embellishments and the sweat of others.
 
Now, my [[Norse people|Norse]] friend, do enlighten me. Where is [[Excalibur]]?"
 
At that moment, the door swings open once more, revealing Niamh and your trusted companions standing at the threshold, ready to fight!
 
==Key objectives==
<tabber>
|-|1 - ELIMINATE THE OPPOSITION=
The knight draws his sword, and the mercenaries immediately ready their weapons and attack!
;Special
Eivor starts the fight restrained, therefore she must make a Challenge to free herself if she wants to join her friends.
;Challenges
*''Well-Armed Mercenaries:'' The mercenaries are capable and well-armed, and despite the initial surprise, they fight with ferocity, selling their lives dearly. Therefore defeating them requires 2 separate Approach checks.
*''Knight of the Round Table:'' The mysterious knight, [[Leofwine (Descendant)|Leofwine]], fights skillfully.
;Weaknesses
*''I don't want to die! (minor):'' Leofwine, surprised by the situation, will surrender at his opponents' first sign of martial superiority. Witnesses can easily overcome the ''Knight of the Round Table'' Challenge if they prove skilled and deadly, perhaps by effortlessly defeating the mercenaries.
|-|2 - RETRIEVE INFORMATIONS=
Once the Witnesses have defeated Leofwine and the mercenaries, a thorough search or [[interrogation]] will gather the information they need.
;Challenges
*''Thorough Search:'' Leofwine is carrying a medallion bearing a symbol that is easily identified as referencing the [[Knights of the Round Table]], the loyal servitors of the legendary King [[Arthur Pendragon|Arthur]] who is believed to have reigned over Britain in the fifth century. Yet, the symbol seems to be a variant, suggesting a reference to [[Mordred]], the traitorous son of King Arthur. Moreover, Leofwine arrived here on a [[horse]], that if inspected is burdened by saddlebags containing a few [[coin]]s from the kingdom of [[Wessex]], some [[wine]], and a map showing the route from [[Glastonbury]] to [[Ravensthorpe]].
*''Interrogation:'' If questioned, Leofwine reveals that he belongs to the '[[Descendants of the Round Table]]', a group serving a leader they call '[[Mordred (Descendant)|Mordred]]', out of their headquarters at [[Glastonbury Abbey]]—their goal: recover the mythical sword Excalibur and conquer Britain.
;Weaknesses
*''[[Eagle Vision|Eagle Sense]] (major):'' If one of the Witnesses were to kill Leofwine and then use Eagle Sense (see Skill Cards), they can obtain all the necessary information, including the location of the knights at Glastonbury Abbey and their motives, as above.
</tabber>
 
==Notable NPCs==
;Niamh
Niamh of [[Argyll]] is a cunning [[Celts|Celtic]] witch-warrior from the Women of the Mist, with dark reddish hair tied back with a ribbon. She has a [[Moon|lunar]] tattoo on her forearm, a symbol of her faith in [[Avalon]]. Niamh heavily influenced the politics in [[Mercia]], initially infiltrating the [[Assassins|Hidden Ones]] to discern their objectives in Britain. She later proved her allegiance to her people by taking Excalibur from Eivor Varinsdottir. Despite this betrayal, Niamh later forged a powerful alliance between the Women of the Mist and the Hidden Ones, uniting them in a common front against the [[Order of the Ancients]] and their allies.
 
==References==
{{Reflist}}
{{ACRPGSequences}}
 
==Big Trouble in Glastonbury Abbey==
{{Era|Memories}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Memory Infobox
|name=Big Trouble in Glastonbury Abbey
|image=
|description=
|type=Main {{c|The Sword of Mars}}
|fullsync=
|previous=[[A Game of Cat and Mouse]]
|next=[[A Knight's Quest]]
|source=
|location=[[Glastonbury]], [[Wessex]], [[Britain]]
|date=883 CE
}}
'''Big Trouble in Glastonbury Abbey''' was a [[genetic memory]].<ref>''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''</ref>
 
==Description==
''The Witnesses are on their way to [[Glastonbury]], to thwart the plans of the [[Descendants of the Round Table|Knights]] [''sic''] that are looking for [[Excalibur]]. When they are in sight of the [[Church|abbey]], something strange happens to the Simulation—a [[Glitch]]. Once the anomaly has passed, the Witnesses must stop [[Mordred (Descendant)|Mordred]], hoping nothing else goes wrong.''
 
==Intro==
You leave [[Ravensthorpe]] at once, and you begin a long ride toward Glastonbury on the trail of the Descendants of the Round Table. Given how far they have come to retrieve the [[Sword of Eden|sword]], putting an end to their plots has become a priority.
 
The following day, as you cross the misty countryside of Albion, you hear a worried voice in your head: "Something is wrong! I don't understand..."
 
==Key objectives==
<tabber>
|-|1 - SURVIVE THE GLITCH=
The Witnesses find themselves caught in the middle of a Glitch. As they ride across the countryside, the sky is broken by dots of multicolored lights, and strange shapes appear among the clouds.
 
You are looking up, surprised by sudden flashes disrupting the blue sky above you. Suddenly, what can only be [[Germany|German]] {{Wiki|Luftwaffe|war planes}} from [[World War II|WWII]] burst through the clouds and start firing at you! [[Siegmund Visser|Ziggy]]'s voice fills your ears: "Bloody hell!"
;Special
Until the Witnesses overcome the Survive the Glitch Objective, use the following Setbacks:
*FLYING BULLETS (MINOR): Bullets fly. The Witness must make a Reaction check to avoid being injured.
*[[Synchronization|DESYNC]] GLITCH (MAJOR): Something is definitely wrong with this memory block! The glitch in the simulation erodes the Witness' Synchronization, lowering the Sync level by 1.
;Challenges
*''Machine gun burst:'' German planes open fire on the Witnesses. Finding cover won't be easy and requires a Reaction with 1 Raise.
*''[[Bomb]]:'' One of the planes drops a bomb that explodes near the Witnesses, hurling shrapnel and earth in every direction.
After a brief moment of confusion, everything returns to normal. Ziggy's voice resonates with reassurance, "It seems over now. I don't understand what happened, but you shouldn't have any more problems now... I hope."
 
You continue riding towards Glastonbury. Finally, the majestic abbey comes into view, the ominous emblem of Mordred adorning its sides.
|-|2 - ENTER THE ABBEY=
The Witnesses must gain access to the abbey and defeat Mordred. There are many ways in. They could go straight to the front door, facing the majority of the knights right away. They could also [[Freerunning|climb]] to a window on the side or gain entry via the roof.
 
Outside the building, some guards patrol the perimeter. As fire lights filter from the windows of the abbey, you can spot a window on the structure's highest floor.
;Challenges
*''Patrols:'' The perimeter of the abbey is patrolled by three groups, each composed of a knight and a squire. The patrols fulfill their duties diligently, yet they have never had any trouble before, and are not particularly experienced. Therefore, any Stealth check made to complete this Challenge has 1 Free Raise.
*''Guards:'' At the entrance of the abbey, a pair of lackadaisical squires stand guard. Engrossed in an animated conversation, they discuss the ongoing [[sword]] quest undertaken by the knights. However, one of the squires, unconvinced of the sword's [[Piece of Eden|purported magic]], dismisses the entire endeavor as a futile waste of the knights' time.
;Weaknesses
*''Challenge Mordred (major):'' One possibility to enter is to issue a formal challenge, appealing to the honor and reputation of Mordred. This will allow the Witnesses to enter the abbey and overcome any challenges needed. If this Weakness is exploited by the PCs, then the Reinforcements Setback is triggered and [[Alston the Black]] arrives to fight as Mordred's champion (see Notable NPCs and Setbacks, below).
|-|3 - DEFEAT MORDRED=
The Descendants of the Round Table intend to conquer all of Britain, and if they were to get hold of the Sword of Mars, they would become a truly unstoppable threat. Defeating their leader is the only way to stop them. 'Mordred' is actually a woman, Lady [[Elaine Pendragon]].
 
The abbey's chambers abound with supplies and materials, likely acquired through recent raids. Intricate tapestries grace the interior walls, portraying a version of the Arthurian legend where Mordred takes center stage, underscoring the significance of this enigmatic cult.
;Challenges
*''Defeat Mordred's Chosen Knights:'' These four heavily armored and highly skilled knights are Mordred's defenders. Therefore, this Challenge requires at least 2 separate Approach checks to be overcome. Also, due to their combat prowess and coordination, any Action check made to oppose them in combat requires 1 Raise.
*''Fight Mordred:'' Lady Elaine is a formidable opponent, a true heir to not just because of her training but also because [[Isu]] blood [[Hybrid|courses]] through her veins. Therefore, any check made to overcome this Challenge requires 1 Raise.
;Weaknesses
*''Flames and Smoke (minor):'' Stealthily setting fire to supplies might draw most of the knights' attention elsewhere. The building will also quickly fill up with smoke, making sneaking easier. Therefore, any Stealth check made inside the building has 1 Free Raise.
</tabber>
 
==Debrief==
Once Mordred is defeated, As the Witnesses make their way out of Glastonbury, Niamh intercepts Eivor with a determined look in her eyes:
 
"This sword is far too potent to risk it falling into the wrong hands," she utters, her tone unwavering. "The Women of the Mists and I shall safeguard it, but I need you to aid in ensuring its protection." With that, Niamh opens her hands, revealing the pommel of her sword. "Find a suitable location to hide this piece far from here."
 
Eivor's gaze locks with Niamh's, her features tense with mixed emotions. "You first snatched away my sword, and now you charge me with concealing this fragment? Bah. I plan to depart Albion soon and return to [[Paris]]. It will be a good place to find a secure hiding spot."
 
==Notable NPCs==
;'Mordred'
Lady Elaine Pendragon descends in direct line from Mordred, the son of King Arthur. She fights as a fully armed and armored knight, bearing the crests of her ancestor. She's a tall woman, a born leader, capable of inciting her followers to a frenzy. Driven by a thirst for power, she is focused on obtaining the legendary sword, Excalibur, at all costs.
;Alston the Black Knight
Alston is a skilled and valiant knight. He is also Mordred's husband, and once he joins the fray, he will fight to the death to defend her.
-->
 
===Industrial Revolution===
*Ian
*Chloe Taylor Cavendish
*Amelia Fairchild
<!--
{{Era|Memories}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Memory Infobox
|name=A Knight's Quest
|image=
|description=
|type=Main {{c|The Sword of Mars}}
|fullsync=
|previous=[[Big Trouble in Glastonbury Abbey]]
|next=[[The Round Table]]
|source=
|location=[[London]], [[England]]
|date=1870
}}
'''A Knight's Quest''' was a [[genetic memory]].<ref>''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''</ref>
 
==Chapter introduction==
;The Sword of Kings
The Descendants have made an important discovery: the Sword of Mars, the blade that laid the foundation of [[Rome]], is also the legendary [[Excalibur]]. Passing through [[Niamh of Argyll|Niamh]]'s hands to the [[shieldmaiden]] [[Eivor Varinsdottir]], the "[[wolf]]-kissed" herself, who eventually hid the pommel in the [[abbey of Saint-Bertin]], in [[Saint-Omer]], [[France]].
 
While the PCs absorb this newfound information, [[Siegmund Visser|Ziggy]] delves into the history of the [[Assassins]], seeking more details on Excalibur. The [[Arthur Pendragon|Arthurian]] Legend might hold crucial clues about the location where the rest of the sword now rests.
 
After a few days of research, Ziggy returns triumphant. "It looks like the next step is tucked away right in the DNA of one of ya. I should have thought about it from the beginning. It can't be a bleedin' coincidence that all the breadcrumbs we've gathered so far have sprouted from your pasts. Get yourselves ready, we're off on another knight-hunting spree, but this time, we're going back to the [[Victorian era]]."
 
==Description==
''The Witnesses are helping the [[London]] [[police]] to investigate a mysterious murder, when someone captures their attention, leading to a frantic pursuit through the bustling streets of London. The chase climaxes in a tense confrontation with a [[Knights of the Round Table|Knight of the Round Table]].''
 
==Intro==
It's a gray autumn morning, traces of recent rain pooling at the alley's edges. A few streets away, the [[Thames]] lends a pervasive humidity to the air, mingling with scents of mud, burned pastry, and a metallic tang. As you round the corner, the source of the last odor becomes apparent. Sergeant [[Frederick Abberline|Abberline]] stands beside a [[Ian|lifeless body]], blood spread across half of the alley. His eyes are narrowly focused, locked onto the corpse. He raises his gaze briefly to acknowledge your arrival.
 
"I'm sorry to have called you out so early," he says, "but I needed your assistance here."
 
==Key objectives==
<tabber>
|-|1 - INVESTIGATE THE MURDER SCENE=
The Witnesses are busy checking the scene of a brutal murder.
 
The lifeless body sprawled facedown is that of a middle-aged man, wearing rich clothes suggesting a life of privilege. Deep wounds inflicted by a sharp-edged weapon mar his back and abdomen, undoubtedly the cause of his demise. Even in death, an expression of panic remains etched upon his face.
;Challenges
*''Looking for Clues:'' The body offers several clues. Firstly, a pendant or a necklace, apparently torn away with some force, has left a visible mark where it once hung around the victim's neck. Furthermore, a conspicuous [[Templars|Templar]] symbol is etched into the mud beneath the man's right hand. This cryptic mark, possibly one of the last actions taken by the victim before his death, raises questions about his involvement with the Templar Order or the circumstances leading to his death. A walking stick is still firmly clutched in his left hand, its [[silver]] head intricately engraved with three crowns. This distinctive item adds another layer to the enigma, hinting at the man's social status or affiliation.
;Weaknesses
*''[[Eagle Vision]] (major):'' A Witness using the Eagle Vision skill automatically catches all clues present at the scene (see the ''Looking for Clues'' Challenge).
|-|2 - LONDON CHASE=
After [[the Crew]] has spent some time on the scene of the crime, their attention is drawn by a mysterious figure fleeing the scene. The Witnesses pursue the elusive figure [[Freerunning|across the rooftops]] of London.
 
As you carefully investigate the scene, a shadowy figure leans over the rooftop's edge above, causing rusted flakes to dislodge from a gutter and tumble to the ground below. As soon as they realize that they have been spotted, the figure darts away nimbly. They traverse the rooftops with astonishing finesse, effortlessly leaping from one structure to the next, showcasing a remarkable prowess at free running.
;Challenges
*''Climbing fast:'' The Witnesses must rapidly climb the nearby buildings if they are to have any hope at catching the fleeing figure. Since the recent rain has made most of the holds slippery, any Approach check made to climb, requires 1 additional Raise.
*''[[Leap of Faith]]:'' As the chase continues, the elusive figure manages to maintain their lead. However, a chance for the Witnesses to close the gap presents itself when their quarry enters a construction site. By navigating the external scaffolding and leaping through a window, the Witnesses will have a golden opportunity to put an end to the figure's escape.
;Weaknesses
*''Rope Launcher (minor):'' If any of the Witnesses have a rope launcher or similar device in their Gear, they overcome the ''Climbing Fast'' Challenge.
|-|3 - FIGHT THE KNIGHT=
Once the Crew catches up with the escaping figure, they must confront them, whoever they are.
 
You have cornered the enigmatic figure. Their eyes dart around, frantically searching for an escape route, only to realize that there is none. The figure swiftly draws a [[sword]] and removes their [[cape]] in a single smooth motion, revealing her identity: a young woman, features carved with determination, ready to confront whatever lies ahead.
 
With a grimace the woman raises her voice: "I am Galahad, Knight of the Round Table. You have killed one of my peers, and you will pay. By the blood of the King, Arthur Pendragon, if I am fated to meet my end, it shall be with honor."
;Challenges
*''Swashbuckling:'' Galahad is a formidable opponent, skilled in dueling. Therefore, this Challenge requires at least 2 separate Approach checks with 1 additional Raise in order to be overcome.
*''Ending the fight:'' Galahad knows from the beginning she is no match for her opponents. Nevertheless, she remains resolute, determined to fight until the very end.
;Weaknesses
*''Dirty Fight (minor):'' Galahad is idealistic and chivalrous, no match for the tricks of a dirty fighter. Therefore, any Approach checks made to fight her that involve these kinds of tactics don't require any additional Raise.
*''Refusing to fight (major):'' If the Witnesses refuse to fight, not even drawing their weapons, a confused Galahad will lower her weapon. If the misunderstanding about the murder is cleared up, Galahad will tell them what she knows, leading to achieving the Key Objective.
</tabber>
 
==Debrief==
"Wait, so you weren't responsible for the deaths of Sir [[Ian]] and the other Knights? I had assumed it was the [[British Brotherhood of Assassins|Brotherhood]]. If not you, then who?" Galahad's tone is laced with surprise and confusion. She continues, "Come with me. I'll take you to speak with [[Amelia Fairchild|Arthur]]."
 
==Notable NPCs==
;Galahad
Galahad's real name is [[Chloe Taylor Cavendish]], but she proudly embraces the title she earned within the esteemed ranks of the [[Descendants of the Round Table]]. Above average in height, she possesses a lithe and athletic frame, a testament to her prowess as a warrior. Her raven-black hair, flowing in glossy waves, frames a face marked by steely determination and unyielding resolve.
 
==References==
{{Reflist}}
{{ACRPGSequences}}
 
==The Round Table==
{{Era|Memories}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Memory Infobox
|name=The Round Table
|image=
|description=
|type=Main {{c|The Sword of Mars}}
|fullsync=
|previous=[[A Knight's Quest]]
|next=[[Abstergo Raid!]]
|source=
|location=[[London]], [[England]]
|date=1870
}}
'''The Round Table''' was a [[genetic memory]].<ref>''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''</ref>
 
==Description==
''Guided by [[Chloe Taylor Cavendish|Galahad]], the Witnesses reach the headquarters of the [[Descendants of the Round Table]], where they are supposed to meet with [[Amelia Fairchild|Arthur]]. Instead, they are greeted by a grim and unexpected sight—a [[Templars|Templar]] agent and a band of ruthless thugs have arrived ahead of them and they are intent on [[Interrogation|interrogating]] Arthur to find [[Excalibur]]'s secret resting place.''
 
==Intro==
As the [[Animus]] loads the new Simulation, [[Siegmund Visser|Ziggy]]'s voice breaks through, "Let's hope these bloody knights are better than the ones [[Eivor Varinsdottir|Eivor]] encountered." The streets of [[London]] begin to materialize around you, as you make your way towards a tall brick building. As Ziggy's voice fades into the background, you hear the alarmed voice of Galahad, saying "...over here, quick! There's something wrong. It's all too quiet."
 
You enter the building, and quickly climb to the first floor. Here, you pass a corridor adorned with elegant dark wood and paintings depicting noble knights and heroic deeds, leading to a wide room. Tapestries adorning the walls display a crest with three crowns, the same that were on the late Sir [[Ian]]'s cane. The morning [[sun]]light filters through intricately carved windows, casting an ethereal glow across the room's centerpiece: a large, round table surrounded by numerous empty chairs.
 
Suddenly a side door swings open, and a group of armed men steps into the room...
 
==Key objectives==
<tabber>
|-|1 - FIGHT THE THUGS=
A force of half a dozen street thugs hired by the Templars stands between the Witnesses and their goal.
 
Before you, a threatening group of half a dozen men has entered the room, brandishing a menacing arsenal—[[club]]s, [[Short blade|knives]], even a [[Firearm|gun]] or two. They stand, prepared for a confrontation. Behind them, the sound of a struggle can be heard, adding a layer of urgency to the situation.
;Challenges
*''Fighters:'' The thugs engage anyone who crosses their path. To defeat them, the Witnesses must make at least 2 separate Approach checks.
*''Gunners:'' Two thugs start shooting. To eliminate both, the Witnesses must make at least 2 separate Approach checks.
;Weaknesses
*''We are the Frye twins! (minor):'' If any of the players are playing the Frye twins and they try to intimidate the Thugs, their fame convinces half of them to leave and avoid the fight. Therefore, the Witnesses must make only one Approach check for each Challenge presented in the Fight the Thugs Key Objective.
|-|2 - ASSASSINATE THE TEMPLAR=
As soon as the thugs are defeated, the Witnesses must stop the remaining Templars and save Arthur.
 
As you step into Arthur's chamber, your eyes fall upon four individuals, focused on guarding a fifth. This man is brutally interrogating a woman tied to a chair. Despite her situation, the woman's gaze seems unyielding, as if supported by an unwavering resolve.
;Challenges
*''Defeat the Bodyguards:'' Four highly skilled bodyguards defend the Templar agent. Therefore, this Challenge requires at least 2 separate Approach checks to be overcome. Also, due to their prowess and coordination, any Action check made to oppose them in combat requires 1 Raise.
*''Kill the Templar Leader:'' Although intelligent and obsessed with [[Excalibur]], the Templar leader is not as capable in combat. Therefore, any Action check made to face him in combat has 1 free Raise.
;Weaknesses
*''Too Fast! (minor):'' If the Witnesses sneak into the room and promptly eliminate the Templar leader, his bodyguards will recognize defeat and flee. In this case, the Witnesses overcome the ''Defeat the Bodyguards'' Challenge.
</tabber>
 
==Debrief==
As the Templar falls, Arthur's gaze locks onto you. The initial surprise painted across the woman's face is now lit by a profound understanding. "The day has finally arrived," she says, "Arthur's life is saved by those who take lives by [[the Creed]]." She then continues, with a tone charged with a sense of premonition: "We are the heirs to the King's will and descendants of the [[Women of the Mist]]s, the protectors of Arthur's sword. Your arrival was foretold."
 
"Within the misty Vale of [[Avalon]], the Sword lies divided yet whole in purpose. From the pyramid that will one day rise on this very land, one will find the [[stone]] ring that can speak to the pommel and you will see the place where the blade lies dormant."
 
"It is now your duty to safeguard this secret, a secret that will only reveal its true value in your future. Galahad, assist me. They are deserving of all the honors befitting true knights."
 
As Galahad helps Arthur up, the simulation begins to fade. [[Anthony (Assassin)|Anthony]]'s voice chimes in, remarking, "Of course, the Vale of Avalon, [[Glastonbury]]. They have a pyramid stage at the [[Glastonbury Festival|festival]] there... it all seems so obvious now!"
 
==Notable NPCs==
;Arthur
Arthur, real name Amelia Fairchild, embodies a unique amalgamation of wisdom, strength, and resilience. As the daughter of a [[British Army|British army]] colonel, she carries herself with a regal authority, a testament to her innate leadership qualities. In her late forties, Amelia's silver hair frames a face marked by the passage of time, yet her demeanor exudes a timeless elegance. Her attire, both practical and refined, reflects her pragmatic approach to life.
-->
 
==Done==
<!--
{{Era|Timeline}}{{WP-REAL|St. Clair's defeat}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''St. Clair's Defeat''', also known as the '''Battle of the Wabash River''' and the '''Battle of a Thousand Slain''', was a battle fought on November 1791 in the {{Wiki|Northwest Territory}} of the [[United States]] as a result of settler expansion into Native American territory. The [[United States Armed Forces|US army]], led by Major-General [[Arthur St. Clair]] was trounced by the combined forces of the {{Wiki|Northwestern Confederacy}} led by chiefs [[Mihšihkinaahkwa]], [[Weyapiersenwah]] and [[Buckongahelas]], leading to the worst defeat ever recorded at the hands of the Native Americans, where they lost almost a thousand men.<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref>
 
In the eve of the battle, [[American Brotherhood of Assassins|Colonial Assassin]] [[Ratonhnhaké:ton]] and a few allies arrived at the longhouse being used by the Confederacy, hoping to obtain permission to go to a parley with the American general to try to avoid bloodshed. Mihšihkinaahkwa invited the group to sit and present their case, eventually granting them permission. The following morning, the group proceeded to the enemy camp to speak to St. Clair, unknowing they had been betrayed by a [[Shawnee]] spy, and were met with an ambush. As multiple [[rifle]] barrels were pointed at them, St. Clair addressed the group, claiming to have met [[Haytham Kenway]] and proudly boasting he would have [[Mihšihkinaahkwa's Apple of Eden]] in his possession in a few hours. The general was cut off by muffled gunshots and screams as the Natives attacked the army in the middle of their morning meal, Mihšihkinaahkwa having apparently decided against waiting for the group's return.<ref name="Wabash"/>
 
Being quickly overwhelmed, St. Clair retreated to [[Fort Jefferson]], having a soldier stay behind to gather his personal belongings. Ratonhnhaké:ton's group, having survived the ambush, entered the general's tent and stole his research, while cries of alarm outside indicated that the soldiers had been completely surrounded.<ref name="Wabash"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Locations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Wabash River''' is a 810 km long river that flows from [[Ohio]] through {{Wiki|Indiana}} and forming the Indiana-{{Wiki|Illinois}} border before flowing into the {{Wiki|Ohio River}}.<ref name="Wiki">{{WP|Wabash River}}</ref> One of its claims to fame is being the site of the worst defeat ever recorded at the hands of the Native Americans, during the 1791 event known as [[St. Clair's Defeat]].<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Landmarks}}{{WP-REAL|For Jefferson (Ohio)}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Fort Jefferson''' was a [[fort]]ification erected by [[soldier]]s of the [[United States Armed Forces|United States Army]] in October 1791 during the {{Wiki|Northwest Indian War}}.<ref name="Wiki">{{WP|Fort Jefferson (Ohio)}}</ref> In november of the same year, it became the destination for the retreating army after the incredible losses of [[Arthur St. Clair|St. Clair]]'s [[St. Clair's Defeat|Defeat]].<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
 
{{Era|Individuals|Templars}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
Major-General '''Arthur St. Clair''' (1737 – 1818)<ref name="Wiki">{{WP|Arthur St. Clair}}</ref> was a [[Scotland|Scottish]]-[[United States|American]] soldier and politician, as well as a member of the [[Templars]].
 
Formerly part of the [[British Army]] during the [[Seven Years' War]], St. Clair became major general of the [[Continental Army]] during the [[American Revolutionary War]] and later served as President of the [[Continental Congress]], before becoming governor of the {{Wiki|Northwest Territory}} in 1788. In 1791, St. Clair led the American forces in an attempt to conquer the Northwest Territory at a [[St. Clair's Defeat|battle]] at the [[Wabash River]], leading to the the loss of almost a thousand men and worst defeat ever recorded at the hands of the Native Americans, a feat that became widely known as "St. Clair's Defeat".<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref>
 
St. Clair, a Templar, had obtained intelligence regarding an [[Apples of Eden|Apple of Eden]] in the possession of [[Mihšihkinaahkwa]] and pushed for an attack, despite a group led by [[Ratonhnhaké:ton]] attempting to parley. Though he had prepared an ambush thanks to information from a [[Shawnee]] spy, St. Clair was surprised by the Natives attacking the army in the middle of their morning meal, Mihšihkinaahkwa having apparently decided against waiting for the diplomatic group's return. Being quickly overwhelmed, St. Clair retreated to [[Fort Jefferson]], having a soldier stay behind to gather his personal belongings, however, the group he had attempted to ambush entered his tent and stole all his research.<ref name="Wabash"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}{{WP-REAL|Little Turtle}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Wiki|Sachem|Sagamore}} '''Mihšihkinaahkwa''' (c.1747 — 1812),<ref name="Wiki">{{WP|Little Turtle}}</ref> also known as '''Little Turtle''', was the chief of the {{Wiki|Miami people}} of the {{Wiki|Northwest Territory}}. In the 1790s, he led a confederation of Native warriors to several significant victories against the American military forces, most notably the [[St. Clair's Defeat|battle]] of [[Wabash River]], where he was joined by allied chiefs [[Weyapiersenwah]] and [[Buckongahelas]].<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref>
 
In the eve of the battle, [[American Brotherhood of Assassins|Colonial Assassin]] [[Ratonhnhaké:ton]] and a few allies arrived at the longhouse being used by the Confederacy, hoping to obtain permission to go to a parley with the American general to try to avoid bloodshed. Mihšihkinaahkwa invited the group to sit and present their case, and the three chiefs eventually granted them permission. The following morning, the leaders decided against waiting for the group to return, choosing instead to attack the soldiers during their morning meal. The battle ended in a great victory for the Natives, who managed to inflict great losses and force their retreat towards [[Fort Jefferson]].<ref name="Wabash"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}{{WP-REAL|Blue Jacket}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Weyapiersenwah''' (c. 1743 – 1810),<ref name="Wiki">{{WP|Blue Jacket}}</ref> also known as '''Blue Jacket''', was the war chief of the [[Shawnee]] people during the 1790s and the predecessor of {{Wiki|Tecumseh}}. In 1791 he took part in the [[St. Clair's Defeat|battle]] of the [[Wabash River]] alongside allied chiefs [[Mihšihkinaahkwa]] and [[Buckongahelas]].<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref>
 
In the eve of the battle, [[American Brotherhood of Assassins|Colonial Assassin]] [[Ratonhnhaké:ton]] and a few allies arrived at the longhouse being used by the Confederacy, hoping to obtain permission to go to a parley with the American general to try to avoid bloodshed. Mihšihkinaahkwa invited the group to sit and present their case, and the three chiefs eventually granted them permission. The following morning, the leaders decided against waiting for the group to return, choosing instead to attack the soldiers during their morning meal. The battle ended in a great victory for the Natives, who managed to inflict great losses and force their retreat towards [[Fort Jefferson]].<ref name="Wabash"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Buckongahelas''' (c. 1720 – May 1805)<ref name="Wiki">{{WP|Buckongahelas}}</ref> was a preeminent [[Lenape]] chief, councilor, and combatant  since at least 1754, during the [[Seven Years' War]], remaining active in his later days taking part in the 1791 [[St. Clair's Defeat|battle]] of the [[Wabash River]] alongside allied chiefs [[Mihšihkinaahkwa]] and [[Weyapiersenwah]].<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref>
 
In the eve of the battle, [[American Brotherhood of Assassins|Colonial Assassin]] [[Ratonhnhaké:ton]] and a few allies arrived at the longhouse being used by the Confederacy, hoping to obtain permission to go to a parley with the American general to try to avoid bloodshed. Mihšihkinaahkwa invited the group to sit and present their case, and the three chiefs eventually granted them permission. The following morning, the leaders decided against waiting for the group to return, choosing instead to attack the soldiers during their morning meal. The battle ended in a great victory for the Natives, who managed to inflict great losses and force their retreat towards [[Fort Jefferson]].<ref name="Wabash"/>
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Isu|Technology}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Mihšihkinaahkwa's Apple of Eden''' was one of several [[Apples of Eden]], leftover [[Piece of Eden|pieces of technology]] created by the [[Isu]].
 
In 1791, the Apple was in possession of [[Mihšihkinaahkwa]], chief of the {{Wiki|Miami people}}. General and [[Templars|Templar]] [[Arthur St. Clair]], having obtained intelligence in regards to the artifact, as well as a possible [[Temple (Isu)|vault]] near [[Prophetstown]], attempted to use the [[United States Armed Forces|United States army]] to defeat Mihšihkinaahkwa and take the Apple for himself. However, St. Clair was forced to retreat to Fort Jefferson, having lost nearly a thousand men in battle and having his research stolen by a group of [[Assassins]] led by [[Ratonhnhaké:ton]].<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Locations}}{{WP-REAL|Prophetstown State Park}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Prophetstown''' was a Native American village located north of present-day {{Wiki|Lafayette, Indiana}}, [[United States]].<ref name="Wiki">{{WP|Prophetstown State Park}}</ref> In the 1790s, there were rumors about a [[Temple (Isu)|secret vault]] in the area.<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Timeline}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Battle of the Monongahela''' was a battle that took place on 9 July 1755 between [[British Army|British forces]] led by General [[Edward Braddock]] and [[French Army|French troops]] led by {{Wiki|Daniel Liénard de Beaujeu}}<ref name="Wiki">{{WP|Battle of the Monongahela}}</ref> and aided by a party of Native Americans led by the [[Templars|Templar]] [[Haytham Kenway]] and [[Kaniehtí:io]] of the [[Kanien'kehá:ka]].<ref name="Initiates">''[[Assassin's Creed: Initiates]]'' – [[Database: Death of the Dog]]</ref> The ambush led to Braddock's death and marked the end of the [[Braddock Expedition]].<ref name="III">''[[Assassin's Creed III]]'' – [[The Braddock Expedition (memory)|The Braddock Expedition]]</ref>
 
While crossing the {{Wiki|Monongahela River}},<ref name="George notebook">''[[George Washington's notebook]]'' – "15th July 1755"</ref> hoping to reach and conquer [[Fort Duquesne]],<ref name="Initiates"/> Braddock's forces were surprised by the French and their allies and the British strategy proved to be completely useless in such wooded terrain, with their forces being massacred: out of 1,600 men, 456 had been killed before Braddock's aide-de-camp [[George Washington]] organised their retreat. During the battle, Washington himself was hit by four bullets and had two horses die under him but survived mostly unscathed,<ref name="George notebook"/> a fact that led a {{Wiki|sachem}} to prophesize Washington would become "the leader of the nations".<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref>
 
==Appearances==
*''[[Assassin's Creed III]]'' {{1st}}
*''[[Assassin's Creed: Forsaken]]''
*''[[Assassin's Creed: Initiates]]'' {{Mdat}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Locations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Kanawha River''' is a 156 km long tributary of the {{Wiki|Ohio River}}, located in the [[United States|U.S.]] state of {{Wiki|West Virginia}}<ref name="Wiki">{{WP|Kanawha River}}</ref>
 
In 1770,<ref group="note">Mentioned to take place 15 years after the Battle of the Monongahela, which happened in 1755.</ref> [[George Washington]] traveled with some [[soldier]]s to the Kanawha valley to reclaim the land promised to them by the [[United Kingdom|British government]]. There, they met a {{Wiki|sachem}} who prophesized Washington would become "the leader of the nations", having taken as a sign Washington being shot at but never harmed during the [[Battle of the Monongahela]] 15 years prior.<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==Notes==
<references group="note"/>
 
==References==
{{Reflist}}
 
{{Era|Landmarks}}{{WP-REAL|Hôtel de la Marine}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Hôtel du Garde-Meuble de la Couronne''', now known as the '''Hôtel de la Marine''', is a building on the [[Place de la Concorde]] in [[Paris]], [[France]]. Originally the home to the {{Wiki|Garde-Meuble de la Couronne|office}} responsible for managing the furnishing of all royal properties, it was occuppied by the Ministry of the Navy following the [[French Revolution]].<ref name="Wiki">{{WP|Hôtel de la Marine}}</ref> In 1792, a set of diamonds belonging to the [[French Crown Jewels]] was moved to the building for safe storage.<ref name="Wiki"/> In September, rioters looted the location and made off with a selection of the gems there.<ref name="Jewel">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Jewel]]</ref> While the thieves were quickly arrested and executed nearby, many items were never recovered.<ref name="DB">''[[Assassin's Creed: Unity]]'' – [[Database: Theft of the French Crown Jewels]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Landmarks}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''La Limace Noir''' (French: ''The Black Slug'') was a {{Wiki|guinguette}} managed by criminal [[Jean le Chien]] in southern [[Paris]], [[France]]. It was used as a front for many ilicit activities, which took place in its cellars, including a 1792 auction of the recently stolen [[French Crown Jewels]]. These cellars had two entrances, one accessible directly from the main hall and another hidden in a drainage tunnel opening on the banks of the [[Seine]]. The 1792 auction was attended by [[Templars]] led by [[Justine Delarue]] and [[Assassins]] led by [[Arno Dorian]], the latter of which managed to steal the [[Hope Diamond|French Blue]] among the auctioned pieces.<ref name="Jewel">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Jewel]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Culture}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''French Crown Jewels''' (French: ''Joyaux de la Couronne de France'') is the name given to the collection of jewels that were symbols of Royal or Imperial power of [[France]] between 752 and 1870.<ref name="Wiki">{{WP|French Crown Jewels}}</ref> In 1691, the collection was comprised of 5,885 diamonds, 1,588 precious stones, and 488 pearls. Its three most famous diamonds were the {{Wiki|Regent Diamond|Regent}}, a white 140.64-carat diamond, the {{Wiki|Sancy}}, a 55.23-carat pale yellow diamond that [[Louis XIV of France|Louis XIV]] liked to affix to his hat, and the [[Hope Diamond|French Blue]], a blue diamond weighing 115 carats brought from the colonies of the [[India|Indies]]<ref name="DB">''[[Assassin's Creed: Unity]]'' – [[Database: Theft of the French Crown Jewels]]</ref> by jeweler [[Jean-Baptiste Tavernier]].<ref name="Jewel">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Jewel]]</ref>
 
In September 1792, rioters looted the Royal Treasury<ref name="DB"/> and made off with a selection of the gems there.<ref name="Patriote">''[[Assassin's Creed: Unity]]'' – [[Database: Le Patriote 1791]]</ref> In the days following the theft, the criminals organized a clandestine auction to resell the pieces at ''[[La Limace Noir]]''. Through an informant, the [[Assassins]] learned of the auction and of the [[Templars]]' interest in certain lots. Led by [[Arno Dorian]], a group of Assassins infiltrated the auction and managed to steal the French Blue, despite the presence of Templars led by [[Justine Delarue]].<ref name="Jewel">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Jewel]]</ref> The thieves were quickly arrested and executed at the [[Place de la Concorde]], though many items were never recovered.<ref name="DB"/> In the same year, Arno recovered three other diamonds and saw that they were returned to the [[National Convention]].<ref>''[[Assassin's Creed: Unity]]'' – [[French Crown Jewels (memory)|French Crown Jewels]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]'' {{1st}}
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Technology|Isu}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Hope Diamond''', also called the '''French Blue''' (''Le bleu de [[France]]''), is a [[Piece of Eden]] in the form of a [[diamond]]. With unknown powers and abilities, the diamond is said to carry a curse that leads its wearers to an early, violent death. First recorded owner of the gem was jeweler [[Jean-Baptiste Tavernier]], who sold it to King [[Louis XIV of France]] in 1668. In 1792, during the French Revolution, the diamond was stolen from the royal treasury, alongside other [[French Crown Jewels]]. In the days following the theft, the diamond was included in an auction organized by [[Jean le Chien]] at ''[[La Limace Noir]]'', where it attracked the attention of both [[Assassins]] and [[Templars]]. At the auction, the Assassin group led by Arno Dorian managed to steal the jewel and keep it out of the hands of the Templars led by [[Justine Delarue]].<ref name="Jewel">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Jewel]]</ref>
 
==Owners==
*[[Jean-Baptiste Tavernier]]
*[[Louis XIV of France]]
*[[Louis XVI of France]]
*[[Marie Antoinette]]
*[[Jean le Chien]]
 
==Appearances==
*''[[Assassin's Creed: Unity]]'' {{1st}}
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
'''Jean le Chien''' (French: "Jean the Dog") was a [[France|French]] criminal, considered an expert in [[smuggling]], {{Wiki|Fence (criminal)|fencing}}, and burglary. He also ran ''[[La Limace Noir]]'', a {{Wiki|guinguette}} he used as a front for his illicit activities. In 1792, he organized an auction for the recently stolen [[French Crown Jewels]] in the cellars of his tavern. The auction was attended by [[Templars]] led by [[Justine Delarue]] and [[Assassins]] led by [[Arno Dorian]], who managed to steal the [[Hope Diamond|French Blue]] among the auctioned pieces.<ref name="Jewel">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Jewel]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals|Templars}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Justine Delarue''' was a [[Templars|Templar Knight]] active in [[France]] during the [[French Revolution|revolution]]. The youngest daughter of a disgraced nobleman, Justine was adopted at a young age by a [[Master Templar]] who trained her into a weapon against the [[Assassins]], teaching her to anticipate their techniques and exploit its weaknesses. In 1792, she led a group of Templars in a mission to acquire the [[Hope Diamond|French Blue]] from an auction at ''[[La Limace Noir]]'', though the jewel was stolen by Assassins led by [[Arno Dorian]].<ref name="Jewel">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Jewel]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Jean-Baptiste Tavernier''' (1605–1689) was a French gem merchant and traveler,<ref name="Wiki">{{WP|Jean-Baptiste Tavernier}}</ref> and the first known owner of the [[Hope Diamond|French Blue]], one of the [[French Crown Jewels]],<ref name="Jewel">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Jewel]]</ref> also known as the "Tavernier Blue" after him.<ref name="Wiki"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
 
 
{{Era|Individuals|Assassins}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Lavinia''' was a member of the [[British Brotherhood of Assassins|British Brotherhood]] of [[Assassins]] and, alongside [[Alice (Assassin)|Alice]] and [[Michel Reuge]], one of the discoverers of the sealed sarcophagus that housed the [[Aegis]], during an expedition to [[Bath, Somerset]] in the 1840s. The trio set up an [[Michel Reuge's Vault|underground chamber]] in [[London]] to guard the item, only for Alice to become obsessed with unlocking the sarcophagus and betray Lavinia and Reuge to the [[Templars]].<ref name="Alice">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[Alice's Return]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals|Assassins}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|See, Michel? I told you it could be done, the puzzle could be solved. I could solve it. If only you gave me the time I needed then...|Alice's dying words, 1869|Assassin's Creed Roleplaying Game|Alice's Return}}
'''Alice''' (died 1869) was a member of the [[British Brotherhood of Assassins|British Brotherhood]] of [[Assassins]] and, alongside [[Lavinia]] and [[Michel Reuge]], one of the discoverers of the sealed sarcophagus that housed the [[Aegis]], during an expedition to [[Bath, Somerset]] in the 1840s. The trio set up an [[Michel Reuge's Vault|underground chamber]] in [[London]] to guard the item, only for Alice to become obsessed with unlocking the sarcophagus and betray Lavinia and Reuge to the [[Templars]]. Instead of allowing her to continue attempting to open the casket, the Templars imprisoned and tortured her, keeping her captive for over 20 years. During this time, Alice's obsession did not abate, and she continued to hum the melodies produced by the [[Secrets of London|music boxes]] she knew were the key to open the sarcophagus.<ref name="Alice">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[Alice's Return]]</ref>
 
In 1869, she escaped captivity and immediately returned to the vault. Alice created a number of bombs and caltrops to aid in her endeavour, boobytrapping the vault and the tunnels leading to it. One of the items created by her was a small music box that detonated in [[Southwark]], alerting [[Jacob Frye|Jacob]] and [[Evie Frye]] and causing them to return to the vault. At the chamber, which she had filled with thick white smoke and a discordant tune from a music box, Alice attempted to open the sarcophagus while humming to the tune. In spite of their hindered visibility and hearing, as well as Alice's own [[Short blade|knives]], the Assassins managed to fatally wound Alice.<ref name="Alice"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Juliette Merion''' (born c. 1921) was a French cabaret dancer who worked at the [[Folies Bergère]] in [[Paris]]. A woman with a beautiful voice and curly hair, during the city's occupation by Nazi forces, she was the subject of the flirtation of [[Germany|German]] officer [[Oskar Fiedler]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|I want to make people cry even when they don't understand my words.|Édith Piaf|Assassin's Creed Roleplaying Game|Lugers & Ballerinas}}
'''Édith Giovanna Gassion''' (1915 – 1963), known as '''Édith Piaf''', was a French singer, lyricist, and actress.<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|Today, only the person who no longer believes in a happy ending, only he who has consciously renounced it, is able to live. A happy century does not exist; but there are moments of happiness, and there is freedom in the moment.|Ernst Jünger|Assassin's Creed Roleplaying Game|Lugers & Ballerinas}}
'''Ernst Jünger''' (1895 – 1998) was a German author, highly decorated soldier, philosopher, and entomologist who served as army captain, intelligence officer, and mail censor in [[Paris]] during [[World War II]]. He was known to posess strong feelings against [[Nazi Party|Nazi]] totalitarianism and its goal of world domination.<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Léonie Marie Julie Bathiat''' (1898 – 1992), known professionally as '''Arletty''', was a [[France|French]] actress, singer, and fashion model. During the occupation of [[Paris]] by the [[Nazi Party|Nazi]] forces, she engaged in an affair with German Luftwaffe officer [[Hans Jürgen Soehring]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}{{WP-REAL|fr:Hans Jürgen Soehring}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Hans Jürgen Soehring''' (1908 – 1960) was a [[Germany|German]] Luftwaffe officer active in [[World War II]]. During the Nazi occupation of [[Paris]], he engaged in an affair with [[France|French]] actress [[Arletty]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|I will risk everything to avoid being bored.|Porfirio Rubirosa|Assassin's Creed Roleplaying Game|Lugers & Ballerinas}}
'''Porfirio Rubirosa''' (1909 – 1965) was a {{Wiki|Dominican Republic|Dominican}} diplomat, race car driver, soldier, political assassin, and polo player. During [[World War II]] he was stationed at the Dominican embassy in [[Paris]], where he lived with his wife [[Danielle Darrieux]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|In order to survive, you have to be alone with yourself to regenerate the spirit.|Danielle Darrieux|Assassin's Creed Roleplaying Game|Lugers & Ballerinas}}
'''Danielle Yvonne Marie Antoinette Darrieux''' (1917 – 2017), best known as simply '''Danielle Darrieux''', was a [[France|French]] actress, singer, and dancer. In 1942, she lived in [[Paris]] with her husband, {{Wiki|Dominican Republic|Dominican}} diplomat [[Porfirio Rubirosa]].<ref name="Lugers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Lugers & Ballerinas]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
 
{{Era|Transportation}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''''Black Ivory''''' was a [[Slavery|slave]] [[ship]] of the [[Royal African Company]] active in the [[Caribbean Sea]] in the early 1720s, when it was captained by [[Tom Phillips]].<ref name="Boarding">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Boarding of the Black Ivory]]</ref>
 
In 1722, the vessel was used as bait for the [[Assassins]] [[Edward Kenway]] and [[Adéwalé]] by the [[England|English]] [[Templars|Templar]] [[Jeffrey Bloodworth]], wished to eliminate the pair using his [[Royal Bounty|own ship]] while the ''[[Jackdaw]]'' and the ''Black Ivory'' were occupied with each other. However, the pirates managed to comandeer the ''Black Ivory'' when the surviving crew knocked out their captain, having had enough of the bloodshed. Using both ships, the pirates reached the ''Royal Bounty'' and [[Assassination|assassinated]] Bloodworth in spite of his use of a [[Pirate Ring of Eden|Ring of Eden]].<ref name="Boarding"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
Captain '''Tom Phillips''' was the captain of the [[Royal African Company]] [[slavery|slave]] [[ship]] ''[[Black Ivory]]'' in the early 1720s. After a long career as part of the [[Royal Navy]], he decided to work in a more lucrative field. Described as capable and charismatic, Phillips was someone who cared little about the nature of his cargo or the safety of his crew, only seeking to put aside enough money for a peaceful retirement.<ref name="Boarding">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Boarding of the Black Ivory]]</ref>
 
In 1722, the ''Black Ivory'' was used as bait for [[Edward Kenway]] and [[Adéwalé]] by [[Templars|Templar]] [[Jeffrey Bloodworth]], who meant to eliminate the pair using his [[Royal Bounty|own ship]] while the ''[[Jackdaw]]'' and the ''Black Ivory'' were occupied with each other. Phillips and his crew defended his ship bravely, though despite having superior numbers compared to the attacking Jackdaw, their losses were severe. Phillips wished to keep fighting but was knocked out by his crew, who had had enough of the bloodshed, allowing the pirates to comandeer the ship.<ref name="Boarding"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Transportation}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''''Royal Bounty''''' was a [[ship]] captained by [[Templars|Templar]] [[Jeffrey Bloodworth]], active in the [[Caribbean]] in the early 1720s. In 1722, Bloodworth set a trap for [[Assassins|Assassin]] duo of [[Adéwalé]] and [[Edward Kenway]]: the [[Slavery|slave]] [[ship]] ''[[Black Ivory]]'' would be the bait and draw the ''[[Jackdaw]]''{{'}}s attention, allowing for the ''Royal Bounty'' to surprise and eliminate them. However, the pirates managed to comandeer the ''Black Ivory'' and turn the tables on Bloodworth, eventually killing him in battle.<ref name="Boarding">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Boarding of the Black Ivory]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
Captain '''Jeffrey Bloodworth''', also known as Captain '''"{{Wiki|Keelhauling}}" Jeff''', was an [[England|English]] noble and member of the [[Templars|Templar Order]]. Single minded in his interests of hunting pirates and benefitting the Templar cause, Bloodworth travelled to the [[Caribbean]] and became the captain of the ''[[Royal Bounty]]''. A man who compensated his lack of charisma and leadership with cruelty, Bloodworth received his moniker for his habit of keelhauling any prisoner captured. In 1722, he recovered a [[Pirate Ring of Eden|Ring of Eden]] from the spoils of a pirate vessel, a power that he quickly put into use.<ref name="Boarding">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Boarding of the Black Ivory]]</ref>
 
That same year, Bloodworth, aware of [[Assassins|Assassin]] movement in the region, prepared a trap meant to eliminate [[Adéwalé]] and [[Edward Kenway]]: using the [[Slavery|slave]] [[ship]] ''[[Black Ivory]]'' as bait, he would wait until it was engaged in combat by the ''[[Jackdaw]]'' and then attack with his own ship, which had superior weaponry. However, the pirates managed to comandeer the ''Black Ivory'' and, using both ships, reached the ''Royal Bounty'' and [[Assassination|assassinated]] Bloodworth in spite of his use of the Ring.<ref name="Boarding"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Technology|Isu}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Pirate Ring of Eden''' was one of the many [[Rings of Eden]] crafted by the [[Isu]] [[Idun]], small artifacts that harnessed the power of electromagnetic fields, allowing its wearers to deflect projectiles, metallic weaponry and energy-based weapon discharges. This particular ring shrouded its wearer with a golden glow.<ref name="Boarding">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Boarding of the Black Ivory]]</ref>
 
Recovered from the spoils of a [[Piracy|pirate]] [[Ship|vessel]] by [[Templars|Templar]] captain [[Jeffrey Bloodworth]] in 1722, the ring was quickly put into use, helping him defeat any enemy he faced. Wishing to eliminate the [[Assassins|Assassin]] duo of [[Adéwalé]] and [[Edward Kenway]], he prepared a trap envolving the [[ship]] ''[[Black Ivory]]'', though the pair managed to turn the tables on Bloodworth and kill him.<ref name="Boarding"/>
 
==Behind the scenes==
The fate of the ring is left unclear in its appearance, considering the roleplaying nature of the title it appears in.
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Locations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Shangchuan Island''' (Chinese: 上川岛) is the main island of {{Wiki|Chuanshan Archipelago}} on the southern coast of [[China]],<ref name="Wiki">{{WP|Shangchuan Island}}</ref> 14 km south of the mainland.<ref name="Lost Box">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Box]]</ref> During the [[Ming dynasty]], the island served as a refuge for Chinese [[Smuggling|smugglers]] and a hub for [[Portuguese Empire|Portuguese]] [[Merchant|traders]].<ref name="Lost Box"/>
 
==History==
In 1552, [[Spain|Spanish]] missionary and [[Templars|Templar]] [[Francis Xavier]] arrived on the island as a stopover to China, where he'd hoped to spread the [[Jesuits|Jesuit]] doctrine, but not only was he robbed of most of his possessions, he was also unable to find anyone willing to transport him and his missionaries to the mainland. Xavier was tracked into the island by two groups: [[Assassins]] led by [[Shao Jun]] and a contigent of Knights from the [[Order of Saint Benedict of Aviz]] led by [[Portuguese Rite of the Templar Order|Portuguese Templar]] [[João Machado]], both seeking the [[Precursor box]] in his possession. Though Xavier had managed to find sanctuary at a small [[Church|chapel]] in the island, he and his missionaries were killed by Machado's knights and the relic taken to their ship. While the Templars' ship remained at port it was attacked by a [[junk]], possibly belonging to pirates or to the [[Ming military]], allowing the Assassins an opportunity to recover the box.<ref name="Lost Box"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Organizations|Templars}}{{WP-REAL|Military Order of Aviz}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Order of Saint Benedict of Aviz''' (Portuguese: ''Ordem de São Bento de Avis'') is an {{Wiki|order of chivalry}} founded in [[Portugal]] in 1146.<ref name="Wiki">{{WP|Military Order of Aviz}}</ref> Its symbol is a green {{Wiki|Cross fleury|cross}}. The Order of Aviz had many links to the [[Templars|Templar Order]], with some people such as [[Gaspar Vilela]] and [[João Machado]] having ranks in both.<ref name="Lost Box">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Box]]</ref>
 
==History==
In 1552, a contigent of Knights of the Order were dispatched to the [[China|Chinese]] island of [[Shangchuan Island|Shangchuan]] under the command of Machado, tracking down fellow Templar [[Francis Xavier]] and the [[Precursor box]] in his possession. The knights killed Xavier and his entourage, taking the relic with them, and awaited exfiltration by way of a Portuguese merchant ship bound for [[Nagasaki]] the following morning, where Vilela awaited them. However, their ship was attacked by a [[junk]], possibly belonging to the [[Piracy|pirates]] that dwelled around Shangchuan or to the [[Ming military]], and, at the same time, it was infiltrated by [[Assassins]] that managed to recover the box.<ref name="Lost Box"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Landmarks}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Pagoda of Chengtian Temple''' (Chinese: 承天寺塔; meaning 'Bearing Heaven Pagoda'), is an eleven-storeyed brick pagoda in {{Wiki|Yinchuan}}, [[China]], originally built during the reign of the [[Western Xia]].<ref name="Wiki">{{WP|Pagoda of Chengtian Temple}}</ref> The pagoda was used by the [[Mongolian Brotherhood of Assassins]] as a place for training, under former [[Assassins|Assassin]] [[Wu]]. However, after Wu was killed by one of his charges, [[Shengtong]], she then began teaching Assassin techiniques to the monks in order to help [[Tolui Khan]].<ref name="Temple">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The "Bearing Heaven" Temple]]</ref>
 
In 1227, just after [[Assassination of Genghis Khan|assassinating]] [[Genghis Khan]], [[Altaïr Ibn-La'Ahad]] and his entourage stopped at the Pagoda, not knowing some of them served as spies for the Khan. Having informed Shengtong of the events that had transpired, they were drugged and had the [[Sword of Eden 2|Sword of Eden]] in their possession stolen. Shengtong then entered the pagoda, and set the entire top floor ablaze as soon as she noticed their approach, signaling the Mongols. Nevertheless, the group managed to recover the Sword of Eden and leave the pagoda.<ref name="Temple"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}{{WP-REAL|Tolui}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Tolui Khan''' (c. 1191–1232) was the fourth and youngest son of [[Genghis Khan]]. He was a prominent general during the early Mongol conquests, serving as regent of the [[Mongol Empire]] until the accession of his brother [[Ögedei Khan|Ögedei]]. He was the father of [[Möngke Khan|Möngke]], [[Kublai Khan|Kublai]] and [[Hülegü Khan|Hülegü]].<ref name="Wiki">{{WP|Tolui}}</ref> In the early 13th century, he allied himself with the [[Assassins|Assassin]] turncoat [[Shengtong]], who would teach Assassin techniques to monks for him at the [[Pagoda of Chengtian Temple]]. After the [[Assassination of Genghis Khan|death]] of his father in 1227, Tolui dispatched [[Horseman|mounted troops]] to find his father's assassins.<ref name="Temple">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The "Bearing Heaven" Temple]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
 
{{Era|Individuals|Assassins}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Shengtong''' was a member of the [[Mongolian Brotherhood of Assassins]]. Once formidable, she was driven to the edge of insanity when the Brotherhood prevented her from avenging her partner's death to serve a higher purpose and she was sent to the [[Pagoda of Chengtian Temple]] to train under [[Wu]]. Her want for revenge against those that killed her partner soon turned into resentment and when the war came with the invasions of the [[Mongol Empire]] under [[Genghis Khan]], she allied with the Khanate. Wu discovered her betrayal of the Brotherhood, but was killed by Shengtong before he could warn them. She then began secretly teaching Assassin techniques to the other monks at the pagoda for General [[Tolui Khan]].<ref name="Temple">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The "Bearing Heaven" Temple]]</ref>
 
In 1227, just after [[Assassination of Genghis Khan|assassinating]] [[Genghis Khan]], [[Altaïr Ibn-La'Ahad]] and his entourage stopped at the Pagoda, where they informed Shengtong what had transpired. Shengtong then drugged their tea with a natural sedative in order to give them and the [[Sword of Eden 2|Sword of Eden]] they carried to Tolui, but some of the monks not allied with her helped them wake up. She took the sword and entered the pagoda, hoping to reach the top and signal the Mongols while sending her allies to deal with the Assassins. Though she managed to set the entire top floor ablaze as soon as she noticed their approach, they managed to recover the Sword of Eden.<ref name="Temple"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals|Assassins}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Wu''' was a member of the [[Mongolian Brotherhood of Assassins]]. In the early 13th century, Wu retired from active duty and relocated himself to the [[Pagoda of Chengtian Temple]] where he would train other Assassins. He trained [[Shengtong]] but when the war came in the form of the invasions of the [[Mongol Empire]] under [[Genghis Khan]], his charge allied with the Khanate and assassinated him before he could warn the Brotherhood.<ref name="Temple">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The "Bearing Heaven" Temple]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals|Culture}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Laran''' is the god of war in {{Wiki|Etruscan religion|Etruscan mythology}}. His [[Greek mythology|Greek]] equivalent is [[Ares]] and his [[Roman mythology|Roman]] equivalent is [[Mars (deity)|Mars]].<ref name="Wiki">{{WP|Laran}}</ref>
 
In 1504, the [[Italian Brotherhood of Assassins]] located the ruins of an Etruscan temple dedicated to Laran outside of [[Rome]], recovering a [[Memory Seals|Memory Seal]] buried there.<ref name="Fiorita">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[Templar Raid at Ginestra Florita]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals|Assassins}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Bella''' was an Assassin initiate active during the [[Italy|Italian]] [[Renaissance]]. She worked as an accountant for the various establishments maintained by Madame [[Rosa]].<ref name="Fiorita">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[Templar Raid at Ginestra Florita]]</ref>
 
==Biography==
In 1504, following the discovery of a [[Memory Seals|Memory Seal]] buried in a ruin dedicated to [[Laran]] outside of [[Rome]], Bella was tasked with transporting the artifact to the city and meeting with [[Ezio Auditore da Firenze]] at the [[Ginestra Fiorita]]. Bella arrived at the brothel before Ezio and awaited him in a room upstairs when soldiers attacked the building and set fire to it. The flames made her escape impossible and she passed out in the room clutching the artifact before Ezio and his allies managed to exfiltrate her.<ref name="Fiorita"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Landmarks}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Ginestra Fiorita''' (English: Small {{Wiki|Cytisus scoparius|ginestra}} flower) was a [[brothel]] maintained by Madame [[Rosa]] in one of the wealthiest districts of [[Rome]], [[Italy]], during the [[Renaissance]]. It was also used as a base of operations for an [[Assassin cell]] led by [[Ezio Auditore]]. A well-kept two-story building during its operation, it was decorated with the broom flowers it was named after.<ref name="Fiorita">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[Templar Raid at Ginestra Florita]]</ref>
 
==History==
In 1504, Ezio had a meeting scheduled with the Assassin initiate [[Bella (Assassin initiate)|Bella]] at the brothel, in order to receive a [[Memory Seals|Memory Seal]] recently uncovered outside of Rome, though the building was attacked by [[soldier]]s before they could meet. The soldiers, carrying torches, burst through the front doors and swiftly set the curtains and carpets on fire. Ezio and his allies managed to defeat the attackers and save Bella, who had been trapped by the flames in a room upstairs and passed out clutching the artifact. The building, however, did not survive the attack, suffering structural damage.<ref name="Fiorita"/>
 
==Known employees==
*[[Rosa]] {{c|Madame}}
*[[Bella (Assassin initiate)|Bella]] {{c|Accountant}}
*[[Michele]]
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Michele''' was a young, long-haired boy employed at the [[Ginestra Fiorita]] [[brothel]] in [[Rome]], [[Italy]], in the early 1500s.<ref name="Fiorita">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[Templar Raid at Ginestra Florita]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Landmarks}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Warwick Burh''' was a [[fort]]ress constructed on the [[River Avon]], [[England]]. In 872 CE, it served as the residence of one of the wealthiest [[merchant]] families in the area.
 
==History==
In the same year, [[Aleksi]], a captain of the [[Order of the Ancients]], led an expedition to the fortress, having tracked down a [[Shroud of Eden copy|Shroud of Eden]] to the location. He brought along with him a contigent of some Order members and two dozen [[Mercenary|mercenaries]] to help in his endeavours. After the Shroud was located, Aleksi shut himself away in a tower to study the artifact. [[Eivor Varinsdottir]] of the [[Raven Clan]], accompannied by a few allies, infiltrated the burh looking for the [[Piece of Eden]], eventually finding Aleksi in a room covered in writings and calculations. Though attacked by an Aleksi being controlled by the conciousness of [[Juno]] from the Shroud, the group managed to recover the item.<ref name="Cursed">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Cursed Treasure]]</ref>
 
==Behind the scenes==
Historically, the burh at Warwick would only be built around 914, under orders of [[Æthelflæd]], Lady of the Mercians.<ref>{{WP|Warwick}}</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Individuals|Ancients}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Aleksi''' was a captain of the [[Order of the Ancients]] operating in [[England]] during the late ninth century. A ruthless commander marked with scars all over his arms and face, Aleksi took pleasure in hunting down and executing as many Hidden Ones as possible.<ref name="Cursed">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Cursed Treasure]]</ref>
 
In 872, Aleksi led an expedition to [[Warwick Burh]], having tracked down a [[Shroud of Eden copy|Shroud of Eden]] to the location. The Order occupied the [[fort]]ress and, once the [[Piece of Eden]] was found, Aleksi locked himself up in a hidden garret atop a river-facing tower to study the artifact. He stayed in the room for days, writing tirelessly, doing "calculations" and talking to the consciousnesses in the Shroud. When the room was breached by [[Eivor Varinsdottir]] and her allies, they found its completely covered in writings and etchings, with Aleksi standing with his back to the door, writing on the rock wall with blood, using his forefinger which had worn down to the bone. Aleksi turned towards them and, while his finger healed, [[Consus]] addressed Eivor through him, asking her to stop [[Juno]]. Juno's consciousness, however, quickly took control of Aleksi and attacked the group, though they managed to retrieve the Shroud.<ref name="Cursed"/>
 
==Behind the scenes==
Due to the openended nature of the roleplaying game, it is left unsaid whether Aleksi survives the encounter with Eivor and the others or not.
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Technology|Isu}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Conjecture}}
The '''Shroud of Eden copy''' is one of [[Juno]]'s failed attempts in cloning the [[Shroud of Eden 1|technology]] developed by [[Consus]]. While maintaining the original's extraordinary healing properties and significantly improving the wearer's physical faculties, it also retained fragments of the consciousnesses of both Consus and Juno. The continuous use of this Shroud is considered dangerous and capable of leading to insanity and death due to the the consciousnesses' ability to speak with the wearer and, more harmfully, their ability to attempt possession of the wearer.<ref name="Cursed">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Cursed Treasure]]</ref>
 
==History==
In 872, the [[Order of the Ancients]] tracked the Shroud to [[Warwick Burh]], a [[fort]]ress on the [[River Avon]] being used as the residence of a [[merchant]] family, and sent a contigent of Order members and two dozen [[Mercenary|mercenaries]] led by Order captain [[Aleksi]]. Once the [[Piece of Eden]] was found, Aleksi locked himself up in a hidden garret atop a river-facing tower to study the artifact. He stayed in the room for days, writing tirelessly and doing "calculations" and talking to the consciousnesses in the Shroud. When the room was breached by [[Eivor Varinsdottir]] and her allies, Aleksi was found writing on the rock wall with blood, using his forefinger, which had worn down to the bone. As he turned towards them, his finger healed while Consus addressed Eivor through Aleksi before Juno took control of the man and attacked the group, though Eivor and the others managed to recover the Shroud.<ref name="Cursed"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Kamala Khatri''' is a leading scientist in genetics and bioinformatics. She is considered a calm, pragmatic person with quick thinking and reflexes. In 2016, she worked at the [[Abstergo Industries London facility]] in [[England]] when she was kidnapped by a group of [[Assassins]] as part of a raid. At the time, Doctor Khatri was not a member of the [[Templars]], though Assassins feared she could be easily converted by them.<ref name="Sabotage">''[[Assassin's Creed Roleplaying Game]] – [[Animus Handbook]]'' – Sabotaging the Abstergo Research Lab</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Landmarks|Abstergo}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Conjecture}}
The '''Abstergo Industries London facility''' was a complex belonging to [[Abstergo Industries]] located in [[London]], [[England]]. In 2016, the had managed to acquire a blood sample of one of the first Assassins, who came into contact with several unknown [[Piece of Eden|Pieces of Eden]]. A group of Assassins raided the facility, aiming to trade the sample out for a fake and, as a distraction from their true objective, kidnapping Doctor [[Kamala Khatri]] in the process.<ref name="Sabotage">''[[Assassin's Creed Roleplaying Game]] – [[Animus Handbook]]'' – Sabotaging the Abstergo Research Lab</ref>
 
==Behind the scenes==
Alongside this facility, which features in the first book of the ''[[Assassin's Creed Roleplaying Game]]'', ''[[Animus Handbook]]'', there is a [[Abstergo Industries Neo-Chemical and Medical Research Lab]] that features in the third book, ''[[Forging History]]''. Whether these two locations are one and the same, part of the same complex or completely different Abstergo endeavours in London is left unsaid. 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Individuals}}{{WP-REAL|Wang Zhi (pirate)}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Wang Zhi''' was a [[China|Chinese]] [[Piracy|pirate lord]] of the 16th century, active during the reign of the [[Zhu Houcong|Jiajing Emperor]]. Through his clandestine trade, he is credited for spreading European firearms throughout East Asia, and for his role in leading the first Europeans to reach Japan in 1543.<ref name="Wiki">{{WP|Wang Zhi (pirate)}}</ref> In 1543, one of his ships prepared to leave [[Fukue Island]], [[Japan]] to return to China, hosting an expedition of the [[Portuguese Rite of the Templar Order|Portuguese Rite]] of the [[Templars|Templar Order]] and transporting crates of matchlock [[arquebus]]es.<ref name="Nanban">''[[Assassin's Creed Roleplaying Game]] – [[Animus Handbook]]'' – The Nanban Trade</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Locations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Fukue Island''' (福江島, Fukue-jima) is the largest and southernmost of the {{Wiki|Gotō Islands}} in southern [[Japan]].<ref name="Wiki">{{WP|Fukue Island}}</ref> In 1543, one of [[Wang Zhi]]'s [[Piracy|pirate]] [[ship]]s prepared to return to [[China]] while hosting an expedition of the [[Portuguese Rite of the Templar Order|Portuguese Rite]] of the [[Templars|Templar Order]] and transporting crates of matchlock [[arquebus]]es.<ref name="Nanban">''[[Assassin's Creed Roleplaying Game]] – [[Animus Handbook]]'' – The Nanban Trade</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
<tabber>
|-|Prima=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|We're made by the storms we walk through.|Prima|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Prima.jpg|thumb|180px|Prima]]
'''Prima''' was the first born of the {{Wiki|Romilia gens}}, the founders of the [[Shields of Mars]], a group that sought ??????. <ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|Venator=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|Be the predator, not the prey.|Venator|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Venator.jpg|thumb|180px|Venator]]
'''Venator''' was an expert hunter and pathfinder, as well as a devotee of the Roman goddess Diana active during the [[Roman Kingdom]]'s early years.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|Warden of Fire=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|The gods only, I do serve.|Warden of Fire|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Warden of Fire.jpg|thumb|180px|Warden of Fire]]
The '''Warden of Fire''' was a respected priestess of the {{Wiki|temple of Vesta}} at [[Rome]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|Numa Pompilius=
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|The light of the gods lead the way to worthy deeds.|Numa Pompilius|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Numa Pompilius.jpg|thumb|180px|Numa Pompilius]]
'''Numa Pompilius''' was the second king of [[Rome]], succeeding the founder and first king [[Romulus]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|Hosto=
{{Era|Individuals}}{{WP-REAL|Hostus Hostilius}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|I didn't ask how many the enemy are, but where are they.|Hosto|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Hosto.jpg|thumb|180px|Hosto]]
'''Hosto''' was a general for the [[Roman army]] and the grandfather of {{Wiki|Tullus Hostilius}},<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref> the third king of [[Rome]].<ref>{{WP|Hostus Hostilius}}</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
 
|-|The Nemean Claw=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|I was born to bear these sword and shield.|The Nemean Claw|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - The Nemean Claw.jpg|thumb|180px|The Nemean Claw]]
'''The Nemean Claw''' was a mercenary and former pirate active during the [[Peloponnesian War]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|The Vulture=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|It is not possible to step into the same river twice.|The Vulture|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - The Vulture.jpg|thumb|180px|The Vulture]]
'''The Vulture''' was a hunter, merchant and wilderness guide active during the [[Peloponnesian War]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
 
|-|The Dragon Knight=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|I will fight against those who deny freedom to others.|The Dragon Knight|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - The Dragon Knight.jpg|thumb|180px|The Dragon Knight]]
'''The Dragon Knight''' was a knight devoted to the [[Assassins|Hidden Ones]] active during the [[Viking expansion|Viking age]]. They were known for their armor and for carrying the sword ''{{wiki|Claíomh Solais}}''.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
 
|-|Snips=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|Nothing is true, everything is permitted.|Snips reciting the Creed.|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Snips.jpg|thumb|180px|Snips]]
'''Snips''' was an [[acolyte]] of the [[Levantine Brotherhood of Assassins]] during the [[Crusades]]. Selfless and idealistic, their signature weapon was a [[crossbow]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|The Almasty=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|We cannot hope to fight them, but we can still sabotage their efforts.|The Almasty|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - The Almasty.jpg|thumb|180px|The Almasty]]
'''The Almasty''' was an [[Assassin]] belonging to the [[Mongolian Brotherhood of Assassins|Mongolian Brotherhood]], active during the time of [[Genghis Khan]]'s invasion of the [[Western Xia]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
 
|-|Peste=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|In sufficiently high doses, what serves as a cure can also become a lethal force.|Peste|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Peste.jpg|thumb|180px|Peste]]
'''Peste''' was the nickname of a [[doctor]] and ally to the [[Assassins|Assassin Brotherhood]] during the [[Italy|Italian]] [[Renaissance]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
 
|-|The Mask=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|Act well your role; there lies all the honor.|The Mask|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - The Mask.jpg|thumb|180px|The Mask]]
'''The Mask''' was a famous {{wiki|Chinese opera|dixi opera}} performer and an [[acolyte]] of the [[Chinese Brotherhood of Assassins|Chinese Brotherhood]]. Cunning though impulsive, they operated as a saboteur for the [[Assassins]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|Fenghuang=
{{ACRPG Card
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|Revenge is never a straight line.|Fenghuang|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Fenghuang.jpg|thumb|180px|Fenghuang]]
'''Fenghuang''' was an [[Assassins|Assassin]] member of the [[Chinese Brotherhood of Assassins|Chinese Brotherhood]], joining them after rebeling from his post as a general of the [[Ming military]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|The Crouching Tiger=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|Real sharpness comes without sweat.|The Crouching Tiger|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - The Crouching Tiger.jpg|thumb|180px|The Crouching Tiger]]
'''The Crouching Tiger''' was a swordmaster and head of a private security company in [[Ming dynasty|Ming era]] [[China]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|Wokou Hunter=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|Freedom is the only condition for happiness.|Wokou Hunter|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Wokou Hunter.jpg|thumb|180px|Wokou Hunter]]
The '''Wokou Hunter''' was a wandering warrior monk and pirate hunter active during the [[Ming dynasty]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
 
|-|Jackie Magpie=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|If you had fought like a man, then you need not have been killed like a rat.|Jackie Magpie|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Jackie Magpie.jpg|thumb|180px|Jackie Magpie]]
'''Jackie Magpie''' was a pirate and ally to the West Indies Brotherhood of Assassins active in the Caribbean during the Golden Age of Piracy.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
 
|-|The Sasquatch=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|Ideologies, like wolves, stay outside my cavern.|The Sasquatch|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - The Sasquatch.jpg|thumb|180px|The Sasquatch]]
'''The Sasquatch''' was a hermit and hunter who lived in the woods of the [[frontier]] around the time of the American Revolutionary War.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
 
|-|Mousquetaire Noir=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|The merit of all things lies in their difficulty.|Mousquetaire Noir|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Mousquetaire Noir.jpg|thumb|180px|Mousquetaire Noir]]
The '''Mousquetaire Noir''' was an [[Assassins|Assassin]] belonging to the [[Parisian Brotherhood of Assassins|Parisian Brotherhood]] who had been trained by former musketeers. They were active at the time of the French Revolution.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
 
|-|Bram Stoker=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|There is a reason why all things are as they are.|Bram Stoker|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Bram Stoker.jpg|thumb|180px|Bram Stoker]]
'''Abraham Stoker''' (1847 – 1912), best known as '''Bram Stoker''', was a [[Ireland|Irish]] author, novelist, and theatre critic,<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref> best known for his novel {{Wiki|Dracula}}.<ref>{{WP|Bram Stoker}}</ref> In 2015, two [[Animus mod]]s based on the novel were added to the [[Genetic memory|genetic memories]] of [[Assassins]] [[Jacob Frye|Jacob]] and [[Evie Frye]] being relived by a [[Helix Initiate]], [[The Count's Cloak]] and the [[Impaler Cane-sword]].<ref>''[[Assassin's Creed: Syndicate]]'' – [[Victorian Legends Pack]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Syndicate]]''
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|Doctor Van Helsing=
{{Era|Individuals}}{{WP-REAL|Abraham Van Helsing}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|We learn from failure, not from success!|Van Helsing|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Doctor Van Helsing.jpg|thumb|180px|Van Helsing]]
Doctor '''Van Helsing''' was a [[Netherlands|Dutch]] doctor and polymath active during the [[Industrial Revolution]]. He specialized in the fields of medicine, science and the occult.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
 
|-|Preeti Kaur=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|With determination, I will be triumphant!|Preeti Kaur|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Preeti Kaur.jpg|thumb|180px|Preeti Kaur]]
'''Preeti Kaur''' was a freedom fighter and former [[Sikh Army]] soldier that operated during [[World War I]]. Her signature weapon was a {{wiki|Lee-Enfield}} [[rifle]], though she also carried a [[kukri]] for physical combat.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|Evelyn O'Connel=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|If I can see it and I can touch it, then it is real!|Evelyn O'Connel|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Evelyn O'Connel.jpg|thumb|180px|Evelyn O'Connel]]
'''Evelyn O'Connel''' was an [[England|English]] archeologist and explorer known for her courage and resourcefulness that was active during [[World War I]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|Oren=
{{Era|Individuals}}{{WP-REAL|Oren (spy)}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
{{Quote|Espionage is nothing but becoming a fly.|Oren|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Oren.jpg|thumb|180px|Oren]]
'''Oren''' was a the codename assigned to a Baltic-German double agent active during [[World War I]]. A mistrustful sort of person, Oren carried a disguise kit and a concealed dagger for their operations as a spy and saboteur.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
 
|-|Black Cross=
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Quote|I don't answer to you. As I said, I'm here as a courtesy.|Black Cross|Assassin's Creed Roleplaying Game|Cards (Roleplaying Game)}}
[[File:ACRPG - Black Cross.jpg|thumb|180px|Black Cross]]
The '''Black Cross''' was an agent of the [[Inner Sanctum of the Templar Order|Inner Sanctum]] supervising the Templar Order and searching for [[Piece of Eden|Pieces of Eden]] during [[World War I]]. They could speak English, French and German and were known for using a {{wiki|Mauser C96}} pistol.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
{{ACRPG}}
[[Category:Individuals]]
</tabber>
-->
<!--
 
{{Era|Locations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Fidenae''' was an ancient town situated in the {{Wiki|Latium}} region of [[Italy]].<ref name="Wiki">{{WP|Fidenae}}</ref> Being a neighboring city to [[Rome]], it was seen as a key step in expansion of the early [[Roman Kingdom]] and was soon conquered by the [[Roman army]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Conquest of Fidenae"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Amulius''' was the [[Roman mythology|legendary]] king of the {{Wiki|city-state}} {{Wiki|Alba Longa}} and the great-uncle to the twins [[Romulus]] and [[Remus]]. According to myth, he was responsible for sentencing the infants to death.<ref name="Wiki">{{WP|Amulius}}</ref> After the twins managed to survive and grow to adulthood, he had Remus caught and imprisoned in his residence. Romulus then infiltrated the location to free his brother and [[Assassination|assassinated]] Amulius.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Assassination of Amulius"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Timeline}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Battle of Actium''' was a naval battle fought in 31 BCE between [[Augustus|Octavian]]'s fleets led by [[Marcus Vipsanius Agrippa]], and the fleets of [[Marcus Antonius]] and [[Cleopatra]] in the [[Ionian Sea]] near {{Wiki|Actium}}.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Battle of Actium"</ref> Part of the larger [[Last war of the Roman Republic|civil war]] between Octavian and Marcus Antonius, the battle was prefaced by a Octavian delivering a particularly violent and xenophobic speech, attacking Cleopatra's character and questioning the masculinity of Marcus Antonius and his allies for following such a woman.<ref name="Echoes">''[[Echoes of History]] – Behind the Legends'' – Episode 2: Cleopatra</ref> With this, the pretense that Octavian had set up of declaring war against Egypt rather than attacking Marcus Antonius as a fellow Roman<ref name="DTAE">''[[Discovery Tour: Ancient Egypt]]'' – [[Tours: Cleopatra, Queen of Egypt]]: "War with Rome"</ref> collapsed.
 
Cleopatra and Antonius' navy was quickly outmatched by the Roman forces and they were forced to abandon most of their vessels and flee towards Egypt.<ref name="Echoes"/> Their defeat at Actium was followed by Octavian arriving in Egypt to formalize his victory<ref name="DTAE"/> in August 30 BCE, dividing the couple<ref name="Echoes"/> and leading in part to their suicides.<ref name="Initiates">''[[Assassin's Creed: Initiates]]'' – Timeline: 30 BCE</ref>
 
==Appearances==
*''[[Assassin's Creed: Initiates]]'' {{1stm}}
*''[[Discovery Tour: Ancient Egypt]]'' {{Mo}}
*''[[Echoes of History]] – Behind the Legends'' {{Mo}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{DISPLAYTITLE:al-Muntasir}}{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Abu Ja'far Muḥammad ibn Ja'far ibn Muḥammad ibn Hārūn al-Muntasir biʾLlāh''' (837 – 862), better known by his regnal name '''al-Muntasir''', was the eleventh [[Caliph]] of the [[Abbasid Caliphate|Abbasid Empire]], ruling from 861 to 862, during the [[Anarchy at Samarra]]. He was the son of [[al-Mutawakkil]] and the older brother of [[al-Mu'tazz]].<ref name="Wiki">{{WP|al-Muntasir}}</ref> After only one year as caliph, al-Muntasir suddenly became ill and passed away, causing suspicions of foul play to fall onto his vizier [[Ahmad ibn al-Khasib]] who some believed wanted to assure [[al-Musta'in]]'s ascension to the throne.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Assassination of Caliph al-Muntasir"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Start box}}
{{Succession box
|title=[[Caliph]] of the [[Abbasid Caliphate]]
|years=861 – 862
|before=[[al-Mutawakkil]]
|before-years=847– 861
|after=[[al-Musta'in]]
|after-years=862 – 866
}}
{{End box}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Abu al-'Abbas Ahmad ibn al-Khasib al-Jarjara'i''' (died c. 879), better known as '''Ahmad ibn al-Khasib''', was the {{Wiki|vizier}} during al-Muntasir's reign as the [[Abbasid Caliphate]]'s [[Caliph|ruler]].<ref name="Wiki">{{WP|Ahmad ibn al-Khasib}}</ref> With al-Muntasir's sudden illness and death just one year into his reign, al-Khasib was suspected of having orchestrated al-Muntasir's [[assassination]] in order to clear the path for [[al-Musta'in]]'s ascension to the throne.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Assassination of Caliph al-Muntasir"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Locations}}{{WP-REAL|Cortile del Belvedere}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Belvedere Palace''', later known as the '''''Cortile del Belvedere'''', is a building complex in [[Vaticano District]], [[Rome]].<ref name="Wiki">{{WP|Cortile del Belvedere}}</ref> On 2 January 1500, the [[Roman Rite of the Templar Order|Italian Templar]] [[Cesare Borgia]] captured the [[Italian Brotherhood of Assassins|Italian Assassins]]' ally Countess [[Caterina Sforza]] of [[Forlì]],<ref>''[[Assassin's Creed: Brotherhood]]'' – [[Vilified]]</ref> whom he planned torture for information. After they arrived in Rome on 30 June 1501,<ref>''Assassin's Creed: Brotherhood'' – [[Castello Crasher]]</ref> Cesare had Sforza detained in the Belvedere Palace, though her stay was brief, as she was quickly transferred to the [[Castel Sant'Angelo]] after an escape attempt.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Rescue of Caterina Sforza"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Timeline}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Prince of Ning rebellion''' was a revolt led by Prince of Ning Zhu Chenhao against the reigning [[Ming dynasty|Ming emperor]].<ref name="Wiki">{{WP|Prince of Ning rebellion}}</ref> In 1519, the prince disputed the legitimacy of the [[Zhu Houzhao|Zhengde Emperor]]'s rule and marched towards the capital of [[Nanjing]]. His forces were defeated after only 42 days<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Prince of Ning rebellion"</ref> owing to his capture by [[Wang Yangming]], who led the government army.<ref name="Wiki"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Zhu Chenhao''' (1476 – 1521) was a prince of the [[Ming dynasty]]. In 1499, he inherited the title of Prince of Ning and took up residence in the city of Nanchang.<ref name="Wiki">{{WP|Zhu Chenhao}}</ref> In 1519, he sparked a rebellion against the [[Zhu Houzhao|Zhengde Emperor]], disputing the legitimacy of his rule and marching towards the capital of [[Nanjing]]. His forces were defeated after only 42 days<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Prince of Ning rebellion"</ref> owing to his capture by [[Wang Yangming]], who led the government army.<ref name="Rebellion">{{WP|Prince of Ning rebellion}}</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Locations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Nanjing''', previously known as '''Jinling''',<ref name="Dynasty">''[[Assassin's Creed: Dynasty]]'' – [[Abe no Nakamaro's letters to Li Bai]]: Letter 3, Page 5</ref> is the capital of the province of {{Wiki|Jiangsu}} in East [[China]]. Nanjing enjoys a prominent place in Chinese history, having been the capital of various Chinese dynasties and governments spanning from the early 3rd century until 1949.<ref name="Wiki">{{WP|Nanjing}}</ref> In 1519, during the [[Ming dynasty]], Prince of Ning [[Zhu Chenhao]] sparked a [[Prince of Ning rebellion|rebellion]] against the [[Zhu Houzhao|Zhengde Emperor]], disputing the legitimacy of his rule and marching towards the capital of Nanjing. His forces were defeated after only 42 days<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Prince of Ning rebellion"</ref> owing to his capture by [[Wang Yangming]], who led the government army.<ref name="Rebellion">{{WP|Prince of Ning rebellion}}</ref>
 
==Appearances==
*''[[Assassin's Creed: Dynasty]]'' {{1stm}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Landmarks}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Regent's Canal''' is a canal across an area just north of central [[London]], [[England]].<ref name="Wiki">{{WP|Regent's Canal}}</ref> It began construction in 1812 and was completed eight years later. In July 1874, a barge carrying a large [[gunpowder]] shipment exploded in the canal section near the {{Wiki|Maida Vale}} district. The explosion caused extensive damage to nearby buildings as well as several fatalities and injuries.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Regent's Canal Disaster"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Thomas Gainsborough''' (1727 – 1788) was an [[England|English]] portrait and landscape painter.<ref name="Wiki">{{WP|Thomas Gainsborough}}</ref> Around 1785, he was hired to paint [[Georgiana Cavendish, Duchess of Devonshire]]'s portrait; the art was stolen from [[Thomas Agnew & Sons]]'s gallery in 1876 by the notorious criminal [[Adam Worth]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Napoleon of crime"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Georgiana Cavendish, Duchess of Devonshire''' (née Spencer; 1757 – 1806) was an [[England|English]] aristocrat and socialite.<ref name="Wiki">{{WP|Georgiana Cavendish, Duchess of Devonshire}}</ref> Around 1785, [[Thomas Gainsborough]] was hired to paint her portrait. In 1876, the painting was stolen from [[Thomas Agnew & Sons]]'s gallery by notorious criminal [[Adam Worth]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Napoleon of crime"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Organizations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Thomas Agnew & Sons''' is a fine arts dealer first established in [[London]] in 1817.<ref name="Wiki">{{WP|Thomas Agnew & Sons}}</ref> In 1876, they exhibited [[Thomas Gainsborough]]'s newly-recovered portrait of [[Georgiana Cavendish, Duchess of Devonshire]] at their [[London]] gallery when it was stolen by [[Adam Worth]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Napoleon of crime"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Adam Worth''' (c. 1844 – 1902), also known by the moniker "the [[Napoleon Bonaparte|Napoleon]] of crime", was a notorious crime boss and fraudster.<ref name="Wiki">{{WP|Adam Worth}}</ref> Already an accomplished [[thief]] in [[United States|America]], Worth was responsible for recruiting a young [[Ned Wynert]], helping him strike it big in the criminal underworld. Having noticed Ned's talent for scheming and conversational manipulation, Worth tasked him with setting up a crime syndicate in the heart of the [[British Empire]].<ref name="ACS">''[[Assassin's Creed: Syndicate]]'' – [[Database: Ned Wynert]]</ref> In 1876, while in London, Worth stole [[Thomas Gainsborough]]'s portrait of [[Georgiana Cavendish, Duchess of Devonshire]] from [[Thomas Agnew & Sons]]'s gallery, which would be known as one of his most infamous crimes.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Napoleon of crime"</ref>
 
==Appearances==
*''[[Assassin's Creed: Syndicate]]'' {{Mdat}}{{1stm}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Timeline}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Battle of Mons''' was the first major clash between the [[British Army|British]] and [[German Army|German troops]] in [[World War I]], taking place 23 August 1914 near the city of {{Wiki|Mons, Belgium|Mons}}, [[Belgium]]. Though the British inflicted high casualties on the outnumbering German troops, they were eventually forced to retreat.<ref name="Wiki">{{WP|Battle of Mons}}</ref> One of the fallen British soldiers was Private Arthur Harris, who had penned a letter days earlier detailing his experiences in Belgium and his eagerness to defeat the Germans.<ref name="ACS">''[[Assassin's Creed: Syndicate]]'' – [[Database: August 1914]]</ref> Some of the surviving British soldiers claimed to have been saved by {{Wiki|Angels of Mons|angelic figures}} that shielded the troops from enemy fire and guided them to safety.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Angels of Mons"</ref>
 
==Appearances==
*''[[Assassin's Creed: Syndicate]]'' {{Mdat}} {{Imo}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Manfred Albrecht Freiherr von Richthofen''' (1892 – 1918), more commonly known as the '''Red Baron''', was a fighter pilot with the {{Wiki|Luftstreitkräfte|German Air Force}} during [[World War I]]. He is considered one of the most renowned and feared pilots, being officially credited with 80 air combat victories.<ref name="Wiki">{{WP|Manfred Albrecht von Richthofen}}</ref> Due to his abilities as a {{Wiki|flying ace}}, rumors arose that he was being protected by a supernatural force.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Curse of the Red Baron"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL|Alexandra Feodorovna (Alix of Hesse)}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Alexandra Feodorovna''' (née Princess '''Alix of Hesse and by Rhine''', 1872 – 1918) was the wife of Tsar [[Nicholas II of Russia|Nicholas II]] and the last [[Russian Empire|Empress of Russia]] from 1894 until her husband's forced abdication in 1917. She was the mother of Grand Duchesses {{Wiki|Grand Duchess Olga Nikolaevna of Russia|Olga}}, {{Wiki|Grand Duchess Tatiana Nikolaevna of Russia|Tatiana}}, {{Wiki|Grand Duchess Maria Nikolaevna of Russia|Maria}}, [[Anastasia Nikolaevna of Russia|Anastasia]], and of the {{Wiki|Tsesarevich}} {{Wiki|Alexei Nikolaevich, Tsarevich of Russia|Alexei}}.<ref name="Wiki">{{WP|Alexandra Feodorovna (Alix of Hesse)}}</ref>
 
After Alexei became sick from {{Wiki|hemophilia}}, a family friend advised them to ask for the help of [[Grigori Rasputin]]. After successfully "healing" Alexei, Rasputin became a trusted friend, and even gave advice on the decisions the royal family made.<ref name="Encyclopedia">''[[Assassin's Creed Encyclopedia]]''</ref> He would continue to hold influence over Alexandra and Nicholas until his [[assassination]] in 1916.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Grigori Rasputin Assassination"</ref>
 
The outbreak of the [[Russian Revolution]] the following year led to the end of the Tsarist regime and by 1918, Alexandra and her family had been put under house arrest in [[Yekaterinburg]].<ref name="Dawn of the Tsars">''[[Assassin's Creed Chronicles: Russia]]'' – [[Dawn of the Tsars]]</ref> On the night of 17 July, the former Tsarina and her family were taken to the basement of [[Ipatiev House]] by [[Templars]] who planned to [[Execution of the Romanov family|executing]] them and steal the family's [[Precursor box]]. Alexandra and her husband were the first victims, per the orders of [[Yakov Sverdlov]].<ref name="Red Fury">''[[Assassin's Creed Chronicles: Russia]]'' – [[Red Fury]]</ref> After the massacre of the imperial family, Anastasia, who had escaped and became the only survivor, retrieved one of Alexandra's bracelets while escaping Ipatiev House. The bracelet had been engraved with the initials of their family members.<ref name="Power from the Past">''[[Assassin's Creed Chronicles: Russia]]'' – [[Power from the Past]]</ref>
 
==Appearances==
*''[[Assassin's Creed: The Fall]]'' {{1stm}}
*''[[Assassin's Creed Chronicles: Russia]]'' {{Mo}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Locations}}{{WP-REAL|Cudjoe's Town (Trelawny Town)}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Cudjoe's Town''' was a [[Maroons|Maroon]] settlement in western [[Jamaica]]. Established in 1690, the settlement was led by the {{Wiki|Akan people|Akan}} warrior [[Cudjoe]], and through his leadership, they managed to fight [[British Army|British colonial forces]] to a standstill in the {{Wiki|First Maroon War}} in the 1730s, forcing {{Wiki|List of governors of Jamaica|Governor}} {{Wiki|Edward Trelawny (colonial administrator)|Edward Trelawny}} to offer them a peace treaty.<ref name="Wiki">{{WP|Cudjoe's Town (Trelawny Town)}}</ref> Signed in 1739, the treaty secured the land and autonomy for the Maroons.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Treaty of Cudjoe's Town"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Transportation}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''''Nuestra Señora de Atocha''''' was a [[Spanish Navy|Spanish galleon]] that sank with the rest of the [[Spanish Treasure Fleet]] of 1622, off the coast of [[Florida]]. Loaded with [[gold]], [[silver]], jewels, and other valuable cargo destined for [[Spain]], the ship's treasure inspired many salvaging efforts throughout the centuries.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Lost Treasure"</ref> The pirate [[Alonzo Batilla]] recovered an [[emerald]] gold pin from the galleon in the early 18th century, though most of the wreck would only be recovered in 1985.<ref name="Pirates">''[[Assassin's Creed: Pirates]]'' – [[Alonzo Batilla's treasures]]: Emerald Gold Pin</ref>
 
==Appearances==
*''[[Assassin's Creed: Pirates]]'' {{Imo}} {{1stm}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Weapons}}{{WP-REAL|Holy Lance}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Spear of Destiny''', also known as the '''Holy Lance''', is the name given to the {{Wiki|lance}} that pierced [[Jesus of Nazareth]] during his [[crucifixion]] in 33 CE.<ref name="Wiki">{{WP|Holy Lance}}</ref> Centuries later, during the [[Vikings]]' [[Siege of Paris (885–886)|siege of Paris]] in 885 CE, legend held that the lance head was allegedly embedded in the pommel of [[Franks|Frankish]] king [[Charlemagne]]'s short [[sword]] [[Joyeuse]]<ref>''[[Assassin's Creed: Valhalla]] – [[The Siege of Paris]]'' – [[Joyeuse]]</ref> The rest of the lance was believed to be held in the [[Hofburg]] palace treasury in [[Vienna]], [[Austria]] until 1938, when the [[Nazi Party|Nazi regime]] reportedly seized it following Austria's {{Wiki|Anschluss|annexation}}.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Quest for the Spear of Destiny"</ref>
 
==Appearances==
*''[[Assassin's Creed: Valhalla]] – [[The Siege of Paris]]'' {{1stm}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Landmarks}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Hofburg''' is the former imperial palace of the {{Wiki|House of Habsburg|Habsburg dynasty}} in [[Vienna]], [[Austria]]. Besides being the seat of government, the palace complex houses a number of other institutions, such as the imperial chapel, the {{Wiki|Austrian National Library|imperial library}}, and the {{Wiki|Imperial Treasury, Vienna|treasury}}.<ref name="Wiki">{{WP|Hofburg}}</ref> The [[Spear of Destiny]] was believed to be held at the treasury until 1938, when it was reportedly seized by the [[Nazi Party|Nazi regime]] following Austria's {{Wiki|Anshluss|annexation}}.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Quest for the Spear of Destiny"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Timeline}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Operation Sealion''' was [[Nazi Party|Nazi Germany]]'s code name for their planned invasion of the [[United Kingdom]] from the coastlines of [[France]] and [[Belgium]]. Though it would never be carried out in full,<ref name="Wiki">{{WP|Operation Sea Lion}}</ref> Nazi agents scoured continental [[Europe]] for artifacts associated with the [[Holy Grail]] in hopes to harness its supposed supernatural abilities.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Operation Sealion"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Timeline}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Operation Barbarossa''' was the invasion of the [[Soviet Union]] by [[Nazi Party|Nazi Germany]] and its {{Wiki|Axis powers|allies}} starting on 1941. The operation, code-named after the [[Holy Roman Empire|Holy Roman Emperor]] [[Frederick Barbarossa]], marked an escalation in [[World War II]], bringing the Soviet Union into the {{Wiki|Allies of World War II|Allied powers}}.<ref name="Wiki">{{WP|Operation Barbarossa}}</ref>Nazi soldiers looted countless artwork and precious artifacts, most famously stripping the [[Amber Room]] in [[Catherine Palace]] of its [[amber]] panels and shipping them to [[Königsberg]], [[Prussia]]<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Theft of the Amber Room"</ref> after the siege of {{Wiki|Pushkin, Saint Petersburg|Pushkin}}.<ref>''[[Assassin's Creed: Conspiracies]] – [[Assassin's Creed: Conspiracies – Volume 2: Project Rainbow|Volume 2: Project Rainbow]]''</ref>
 
==Appearances==
*''[[Assassin's Creed: Conspiracies]] – [[Assassin's Creed: Conspiracies – Volume 2: Project Rainbow|Volume 2: Project Rainbow]]'' {{1stm}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Landmarks}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Catherine Palace''' is a palace in Tsarskoye Selo (now {{Wiki|Pushkin, Saint Petersburg|Pushkin}}), located 30 kilometers from [[Saint Petersburg]], [[Russia]]. It was the summer residence of the [[Russian Empire|Russian tsars]] from its construction by [[Peter the Great|Peter I]] until the [[Russian Revolution]].<ref name="Wiki">{{WP|Catherine Palace}}</ref> During [[World War II]], the invading [[Nazi Party|Nazi]] [[soldier]]s looted the palace, dismantling the [[Amber Room]] within and shipping its [[amber]] panels off to [[Königsberg]], [[Prussia]]<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Theft of the Amber Room"</ref> after the siege of Pushkin.<ref>''[[Assassin's Creed: Conspiracies]] – [[Assassin's Creed: Conspiracies – Volume 2: Project Rainbow|Volume 2: Project Rainbow]]''</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Landmarks}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
[[File:ACConspiracies - Amber Room fragment.png|thumb|250px|Amber Room panel fragment up for auction]]
The '''Amber Room''', also referred to as the ''Amber Chamber''' and by the moniker of ''the Eighth Wonder of the World''', was a chamber decorated in [[amber]] panels backed with [[gold]] leaf and mirrors, located in the Tsars' summer residence of [[Catherine Palace]] near [[Saint Petersburg]], [[Russia]].<ref name="Wiki">{{WP|Amber Room}}</ref> During [[World War II]], the invading [[Nazi Party|Nazi]] [[soldier]]s looted the palace, dismantling the entire room and shipping its contents off to [[Königsberg]], [[Prussia]]<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Theft of the Amber Room"</ref> following the siege of {{Wiki|Pushkin, Saint Petersburg|Pushkin}}. In 1943, the {{Wiki|Königsberg City Museum|Königsberg Museum}}'s director sent a panel to the {{Wiki|Schutzstaffel|SS}} ''{{Wiki|Obergruppenführer}}'' and [[German Rite of the Templar Order|German Templar]] [[Gero Kramer]] in [[Książ Castle]] in occupied [[Poland]] as a favor. Kramer included the piece as one of the items to be auctioned off on 15 July of the same year, though interference by the [[Assassins]] led by [[Boris Pash]] left the item's fate unknown after the castle's destruction.<ref>''[[Assassin's Creed: Conspiracies]] – [[Assassin's Creed: Conspiracies – Volume 2: Project Rainbow|Volume 2: Project Rainbow]]''</ref> The rest of the items fared the same way after the {{Wiki|Allies of World War II|Allied}} {{Wiki|Bombing of Königsberg in World War II|bombing of Königsberg}}.<ref name="Wiki"/>
 
==Appearances==
*''[[Assassin's Creed: Conspiracies]] – [[Assassin's Creed: Conspiracies – Volume 2: Project Rainbow|Volume 2: Project Rainbow]]'' {{1stm}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Locations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Königsberg''' is the historic [[Germany|German]] and [[Prussia]]n name of the medieval city that is now {{Wiki|Kaliningrad}}, [[Russia]].<ref name="Wiki">{{WP|Königsberg}}</ref> During [[World War II]], the [[Nazi Party|Nazis]] looted the [[Amber Room]] from [[Catherine Palace]] and transported its [[amber]] panels to the city<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Theft of the Amber Room"</ref> following the siege of {{Wiki|Pushkin, Saint Petersburg|Pushkin}}.<ref>''[[Assassin's Creed: Conspiracies – Volume 2: Project Rainbow]]''</ref> After the city's {{Wiki|Bombing of Königsberg in World War II|destruction}} by {{Wiki|Allies of World War II|Allied}} bombers in August 1944, the fate of the Amber Room was lost.<ref name="Amber Room">{{WP|Amber Room}}</ref>
 
==Appearances==
*''[[Assassin's Creed: Conspiracies]] – [[Assassin's Creed: Conspiracies – Volume 2: Project Rainbow|Volume 2: Project Rainbow]]'' {{1stm}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Jan Kubiš''' (1913 – 1942) was a {{Wiki|Czechoslovakia|Czech}} [[soldier]] in the {{Wiki|Czechoslovak Army}}, active during [[World War II]].<ref name="Wiki">{{WP|Jan Kubiš}}</ref> In 1942, Kubiš and his comrade [[Jozef Gabčík]] were tasked with [[Assassination|assassinating]] the ''{{Wiki|Schutzstaffel|SS}} {{Wiki|Obergruppenführer}}'' and ''{{Wiki|Einsatzgruppen}}''{{'}}s commander [[Reinhard Heydrich]] in [[Prague]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Reinhard Heydrich's Death"</ref> Although they managed to kill their mark, their group was discovered two weeks later and Kubiš was killed in a fierce gun fight.<ref name="Heydrich Assassination">{{WP|Assassination of Reinhard Heydrich}}</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Jozef Gabčík''' (1912 –  1942) was a {{Wiki|Slovakia|Slovak}} [[soldier]] in the {{Wiki|Czechoslovak Army}}, active during [[World War II]].<ref name="Wiki">{{WP|Jozef Gabčík'}}</ref> In 1942, Gabčík and his comrade [[Jan Kubiš]] were tasked with [[Assassination|assassinating]] the ''{{Wiki|Schutzstaffel|SS}} {{Wiki|Obergruppenführer}}'' and ''{{Wiki|Einsatzgruppen}}''{{'}}s commander [[Reinhard Heydrich]] in [[Prague]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Reinhard Heydrich's Death"</ref> Although they managed to kill their mark, their group was discovered two weeks later and Gabčík took [[poison]] to avoid capture after a fierce gun fight.<ref name="Heydrich Assassination">{{WP|Assassination of Reinhard Heydrich}}</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Reinhard Tristan Eugen Heydrich''' (1904 – 1942) was an ''{{Wiki|Schutzstaffel|SS}} {{Wiki|Obergruppenführer}}'' and commander of the ''{{Wiki|Einsatzgruppen}}'' during the [[Nazi Party|Nazi]] regime who was one of the main minds behind the Holocaust.<ref name="Wiki">{{WP|Reinhard Heydrich}}</ref> Also known by the moniker of "the man with the iron heart", Heydrich was the target of an [[assassination]] attempt by the {{Wiki|Czechoslovak Army|Czechoslovak soldiers}} [[Jan Kubiš]] and [[Jozef Gabčík]] in 1942,<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Reinhard Heydrich's Death"</ref> managing to survive the assault only long enough to die in a hospital bed in [[Prague]].<ref name="Heydrich Assassination">{{WP|Assassination of Reinhard Heydrich}}</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
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{{Era|Timeline}}{{WP-REAL}} 
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}} 
The '''tignon law''' was a 1786 law enacted by the [[Spain|Spanish]] Governor of [[Louisiana]] Esteban Rodríguez Miró<ref name="Wiki">{{WP|Tignon law}}</ref> that forced women of [[Africa]]n descent to wear a {{Wiki|tignon}} headscarf as a symbol of their enslaved status,<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "Tignon Law"</ref> following similar Spanish laws established in 1769 and again in 1778.<ref name="Wiki"/> After the law was published,[Note: the RPG says there were protests in 1768 but the year does not match the legislature] a group of free women of color refused to comply with it, leading to heavy protests and demonstrations in [[New Orleans]].<ref name="ACRPG"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
[[Category:Documents]]
 
{{Era|Organizations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
[[File:ACReflections - Mongol encampment in Western Xia.png|thumb|250px|Mongol encampment in Western Xia, 1227]]
The '''Western Xia''', officially the '''Great Xia''' (大夏), was a {{Wiki|Tangut people|Tangut}}-led imperial dynasty of [[China]] that ruled from 1038 until its destruction by the [[Mongol Empire]] in 1227. Its capital was [[Xingqing]].<ref name="Wiki">{{WP|Western Xia}}</ref>
 
==History==
Beginning in 1225,<ref name="Wiki conquest">{{WP|Mongol conquest of Western Xia}}</ref> Mongol leader [[Genghis Khan]], having successfully completed other conquests throught the [[Asia|continent]] that tripled the size of his empire,<ref>''[[Assassin's Creed: Memories]]'' – [[Empire of the Great Khan]]</ref> prepared his armies for another campaign in Xia, seeking to punish them for not complying with their {{Wiki|Vassal|vassal obligations}}.<ref name="Wiki conquest"/> The Mongol Empire's expansion also caught the attention of the [[Assassins]], both from the [[Levantine Brotherhood of Assassins|Levantine Branch]] and the local [[Mongolian Brotherhood of Assassins|Mongolian Brotherhood]].<ref name="Crusade">''[[Assassin's Creed: The Secret Crusade]]'' – Chapter 50</ref> Between 1226 and 1227, the Khan had received a serious injury that led to an illness, but despite the urging of his sons and commanders, he insisted on continuing the invasion, partly due to his outrage at the taunting of the Xia's leading commander.<ref name="ACRPG Hook">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Death of Genghis Khan"</ref>
 
In 1227, the Mongols advanced towards the Xia capital and besieged it, making camp nearby.<ref name="Crusade"/>  There, with the combined efforts of [[Altaïr Ibn-La'Ahad]], [[Maria Thorpe]], [[Darim Ibn-La'Ahad]], [[Qulan Gal]] and [[Nergüi]], the Assassins managed to [[Assassination of Genghis Khan|kill]] the Khan.<ref name="Crusade"/><ref>''[[Assassin's Creed: Reflections]]'' – [[Assassin's Creed: Reflections 2|Issue 02]]</ref><ref name="Initiates">''[[Assassin's Creed: Initiates]]'' – [[Database: Genghis Can't]]</ref> This was not enough to stop the Mongols, however. His death was kept a secret and the attacks continued. In September 1227, the Xia Emperor surrended and was executed, with the pillaging of the capital and the slaughter of the population soon following.<ref name="Wiki"/>
 
==Appearances==
*''[[Assassin's Creed: The Secret Crusade]]'' {{Mo}}
*''[[Assassin's Creed: Initiates]]'' {{Mdat}}
*''[[Assassin's Creed: Memories]]''
*''[[Assassin's Creed: Reflections]]''
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
[[Category:Dynasties of China]]
[[Category:Chinese governments]]
 
 
 
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Nickname}}
'''The Open Eye''' was the moniker of a painter active in [[Renaissance]] [[Italy]]. Considered to have an "unparalleled genius", their paintings contained hidden messages said to lead to an [[Isu]] [[Temple (Isu)|vault]]. An [[Assassins|Assassin]]-affiliated group was taked with infiltrating [[Venice|Venetian]] art salons to uncover their true identity and locate the vault before the [[Templars]] could do either.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Ezio Auditore: Adventure Hook 1</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Organizations}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Merletti Neri''' (English: ''Black Lace'') was a band of [[Thief|thieves]] active in [[Renaissance]] [[Italy]]. They were responsible for the theft of an isu [[Piece of Eden|relic]] from the Assassins' hidden [[Sanctuary|vault]] in [[Monteriggioni]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Ezio Auditore: Adventure Hook 5</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Landmarks}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Lingtong Temple''' is a hanging [[Buddhism|Buddhist]] [[temple]] located in the Lingtong Mountains of {{Wiki|Fujian|Fujian province}} in southern [[China]].<ref>{{Cite web|url=https://www.instagram.com/lecongtravel/reel/C9eoM-Xyac4/|title=Lingtong Temple|archiveurl=|archivedate=|author=lecongtravel|date=16 July 2024|publisher=Instagram|accessdate=13 February 2025}}</ref> The temple housed a hidden sanctuary believed to hold legendary treasure and knowledge. During the [[Ming dynasty]], an [[Assassin]]-affiliated group was tasked with exploring the location, leading to them battling a guardian and discovering a secret message left behind by the [[Isu]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Shao Jun: Adventure Hook 2</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Locations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Ningbo''' is a city in northeastern {{Wiki|Zhejiang}} province, [[China]].<ref name="Wiki">{{WP|Ningbo}}</ref> During the [[Ming dynasty]], the city was used as the headquarters of a branch of [[Chinese Brotherhood of Assassins|Chinese Assassin]] turncoats that sided with the [[Portuguese Rite of the Templar Order|Portuguese Templars]], targeting a number of key allies of the Brotherhood. An [[Assassins|Assassin]] group was dispatched to thwart the rogue [[Assassin cell|cell]] and ensure the Brotherhood's reputation remained intact.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Shao Jun: Adventure Hook 3</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Xu brothers''' were [[Piracy|pirate]] lords and leaders of a syndicate that operated in [[Shuangyu]], [[China]] in the early 16th century. The brothers managed to get their hands on a [[Sword of Eden 2|legendary sword]] said to have been wielded by [[Hülegü Khan]] and [[Genghis Khan]]. A group then infiltrated their syndicate in order to steal the [[sword]] before the brothers' ambitions managed to destabilize the region.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Shao Jun: Adventure Hook 4</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Locations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Shuangyu''' (Chinese: 雙嶼) was a port off the coast of {{Wiki|Zhejiang}}, [[China]]. Starting from 1524, when the [[Ming dynasty]] banned private overseas trade, and until the port's destruction in 1548, it was a [[smuggling]] hub and pirate haven.<ref name="Wiki">{{WP|Shuangyu}}</ref> The [[Xu brothers]], heads of a pirate syndicate that operated in the area, managed to get their hands on a [[Sword of Eden 2|legendary sword]] said to have been wielded by [[Hülegü Khan]] and [[Genghis Khan]]. A group infiltrated their syndicate in order to steal the [[sword]] before the brothers' ambitions managed to destabilize the region.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Shao Jun: Adventure Hook 4</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Caesar''', later known as '''Black Caesar''', was a West [[Africa]]n [[Piracy|pirate]] who operated during the [[Golden Age of Piracy]], serving aboard [[Edward Thatch]]'s ''[[Queen Anne's Revenge]]''.<ref name="Wiki">{{WP|Black Caesar (pirate)}}</ref> Caesar once recruited a group in [[Nassau]] in order to free his shipmates that had been imprisoned aboard a [[Slave ship|slaver vessel]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Edward Kenway & Adéwalé: Adventure Hook 1</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Locations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Port Roseway''', now known as '''Shelburne''', is a town in {{Wiki|Nova Scotia}}, [[Canada]].<ref name="Wiki">{{WP|Shelburne, Nova Scotia}}</ref> During the [[American Revolutionary War]], the town was the destination of a group of fleeing [[Loyalists]] suspected to be in possession of an [[Apple of Eden]]. The [[American Brotherhood of Assassins|Colonial Brotherhood]] headed to the town as winter approached, seeking the Loyalist group before they could leave for [[United Kingdom|Britain]].<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Ratonhnhaké:ton (Connor): Adventure Hook 5</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Marie-Charlotte-Pauline Robert de Lézardière''' (1754 – 1835), best known as '''Pauline de Lézardière''' was a [[France|French]] historian who specialized in the history of law.<ref name="Wiki">{{WP|Pauline de Lézardière}}</ref> At some point in her life, Pauline uncovered a manuscript detailing information about artifacts stolen during the [[Vikings|Viking]] [[Siege of Paris (885–886)|invasions]] of [[Paris]], information which attracted the [[Templars]]' attention. An [[Assassins|Assassin]]-affiliated group was tasked with protecting Pauline and deciphering the manuscript.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Arno Dorian: Adventure Hook 4</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Organizations}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Enlightened Circle''' was a secret society established in mid-to-late 1800s [[London]] that sought to reshape the city's power dynamics. An Assassin-affiliated group was hired by a wealthy benefactor to investigate their activities, infiltrate their ranks, and dismantle their operations before the society could gain much influence.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Jacob & Evie Frye: Adventure Hook 1</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Individuals}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''David Edward Hughes''' (1830 – 1900) was a [[United Kingdom|British]]-[[United States|American]] inventor, best known for his work on the printing telegraph and the microphone.<ref name="Wiki">{{WP|David Edward Hughes}}</ref> In the mid-to-late 1800s, as an already established scientist, Hughes returned to [[England]] with a device the [[Assassins]] considered "could have potentially devastating consequences". A group was tasked with retrieving the device and safeguarding it from [[Templars|Templar]] agents.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Jacob & Evie Frye: Adventure Hook 3</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Organizations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Calves' Head Club''' was a [[England|English]] secret society<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Jacob & Evie Frye: Adventure Hook 5</ref> purportedly established to ridicule the memory of King [[Charles I of England|Charles I]].<ref name="Wiki">{{WP|Calves' Head Club}}</ref> In the mid-to-late 1800s, a cult inspired by the Head Club was carrying out a series of occult rituals in [[London]], even kidnapping a detective that attempted to investigate them.<ref name="ACRPG"/>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
 
 
{{Era|Landmarks}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
[[File:ACLD Locus - British Museum.png|thumb|250px|The British Museum in 1872]]
The '''British Museum''' is a public museum dedicated to human history and culture located in London, England. First established in 1753, it currently houses one of the largest collections in the world.<ref name="Wiki">{{WP|British Museum}}</ref> The building first used by the museum was the {{Wiki|Montagu House, Bloomsbury|Montagu House}} built in 1675 by [[Ralph Montagu, 1st Duke of Montagu]].<ref>''[[Assassin's Creed: Syndicate]]'' – [[Database: Montagu House]]</ref>
 
Construction of the building that would replace the Montagu House began in the 1820s at the same location,<ref name="Wiki"/> and the museum was closed to the public, with only a few sections open to scholars. By 1861, the new building had already been unveiled and the museum reopened.Among its many features figured a new reading room as well as sections dedicated to housing artifacts from the Romans, the Assyrians and the Egyptians. The museum lacked candles or lamps for fear of a fire and remained open only until natural light from the outside permitted, with some days having to close early due to the London fog.<ref name ="Magus">''[[Assassin's Creed: The Engine of History – The Magus Conspiracy]]'' – Chapter 19</ref>
 
==History==
===19th century===
[[File:ACLD Locus - Mark Twain before the British Museum map|left|thumb|250px|Mark Twain near the museum's map]]
In October 1861, after his return to London, [[Assassins|Assassin]] [[Simeon Price]] read a short news item on {{Wiki|The Times}} about an Assyrian eye artifact being discovered amidst the museum's recent acquisitions from excavations at {{Wiki|Nimrud}}, [[Mesopotamia]]. Expecting the news to be a trap set by his former mentor [[Oscar Kane]], Simeon had his protégé [[Pierrette Arnaud]] visit the [[Crystal Palace]] while going to the British Museum by himself. At the museum, Simeon found Kane and was given the ultimatum of either joining Kane or being arrested for desertion as he had already summoned the police. While trying to escape, Simeon broke his leg and was ultimately arrested.<ref name ="Magus"/>
 
In 1872, the museum was discovered to hold pages of the [[Voynich manuscript]] by the [[American Rite of the Templar Order]], as well as by  [[Horace Greeley]], who had a mole amidst [[Ulysses S. Grant]]'s administration. The [[Templars]] had their field agent [[Alice (Templar)|Alice]] travel to London after the pages.  A first attempt by her to recover them was seemingly foiled by [[Mark Twain]], [[Pinkerton]] detective [[Tommy Greyling]] and Sergeant [[Frederick Abberline]], though she managed to evade capture through the museum's rooftops.<ref name="Locus 1">''[[Assassin's Creed: Last Descendants – Locus]]'' – [[Assassin's Creed: Last Descendants – Locus 1|Issue #01]]</ref> The next day the group, aided by Assassins [[Evie Frye]] and [[Jayadeep Mir]], would learn that the chase was a distraction: while Alice was on the rooftops, she had crooked constable [[Niall Hobday]] retrieve the personal details of Head Clerk of Acquisitions [[Edward Feather]]. Needing to locate the item quickly, she kidnapped and tortured Feather until he told her the number of the box where the pages had been archived.<ref name="Locus 2">''[[Assassin's Creed: Last Descendants – Locus]]'' – [[Assassin's Creed: Last Descendants – Locus 2|Issue #02]]</ref>
[[File:ACLocus - Tommy and Evie confronts Alice.jpg|thumb|250px|Alice being confronted in the Reading Room]]
After setting a trap at a slaughterhouse, Alice returned to the museum, accompannied by several [[Blighters]], and searched the Aquisitions Department managing to locate the pages before being confronted by the Assassins and the police. While the Blighters and the others traded shots in the department, she attempted to slip away but was stopped by Evie and Tommy at the museum's reading room. Alice then threw a smoke bomb, which forced Evie to stay behind and attempt to control any fire that could arise from a stray spark while she slipped away, pursued by Tommy.<ref name="Locus 3">''[[Assassin's Creed: Last Descendants – Locus]]'' – [[Assassin's Creed: Last Descendants – Locus 3|Issue #03]]</ref>
 
Also in the mid-to-late 1800s, the museum exhibited a mysterious ancient artifact that attracted the attention of both Assassins and Templars, though an Assassin-affiliated group managed to swap the artifact for a counterfeit and hide the original.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – Jacob & Evie Frye: Adventure Hook 4</ref>
 
===21st century===
In 2016, a [[The Crew|group of Assassins]] tracking down the [[Rings of Seth]] uncovered references to ancient [[Egypt]]ian culture while investigating petroglyphs in [[New Orleans]],<ref name="Present-day New Orleans">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Howling at the Fire]]: Sequence Hooks: "Present-day New Orleans"</ref> leading them towards a particular sarcophagus unearthed in 1932 in the [[Valley of the Kings]].<ref name="Hackney Diamonds">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Hackney Diamonds]]</ref> Upon discovering that the sarcophagus had been loaned to the British Museum by the [[Egyptian Museum]] of [[Cairo]],<ref name="Mysterious Origins">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Great Egyptian Discovery]]: Sequence Hooks: "Mysterious Origins"</ref> the group travelled to London.<ref name="Hackney Diamonds"/> During their first museum visit, the group scrutinized the sarcophagus and a [[Ring of Sand|ring]] beside it in exhibition, surveyed CCTV cameras, identified access points into the building, and noted other security devices.<ref name="Visiting Hours">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Howling at the Fire]]: Sequence Hooks: "Visiting Hours"</ref> At night, the group shut down the cameras and infiltrated the building silently, though this silence was shortlived when a vampire threw a security guard against the display case housing the ring and attacked them. The group managed to subdue their attacker, removing another [[Ring of Blood|ring]] from their finger, but the time that took allowed for the cameras to reactivate and the alarm to begin blaring. With guards and local [[police]] on their way, the  Crew nonetheless managed to leave the museum without being apprehended.<ref name="Hackney Diamonds"/>
 
==Appearances==
*''[[Assassin's Creed: Syndicate]]'' {{Mdat}}
*''[[Assassin's Creed: Last Descendants – Locus]]'' {{1st}}
*''[[Discovery Tour: Ancient Egypt]]'' {{Mo}}
*''[[Assassin's Creed: The Engine of History – The Magus Conspiracy]]''
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Timeline}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''sack of Rome''' in 410 CE was undertaken by the {{Wiki|Visigoths}} led by king [[Alaric I]]. Though no longer the administrative capital of the [[Western Roman Empire]], [[Rome]] was still considered to be the spiritual capital and its looting is considered a major landmark in the fall of the Roman Empire.<ref name="Wiki">{{WP|Sack of Rome (410)}}</ref>
 
Entering the city through the [[Aurelian Walls|Aurelian gate]] of [[Porta Salaria]],<ref name="Salaria">''[[Assassin's Creed: Brotherhood]]'' – [[Database: Porta Salaria]]</ref> Alaric and his forces began a three day long attack. The city and its people were devasted.<ref name="Wiki"/> [[Castel Sant'Angelo]], which had been converted from Emperor [[Hadrian]]'s mausoleum into a military fortress nine years prior, was pillaged and the ashes of the emperor scattered.<ref name="Castel II">''[[Assassin's Creed II]]'' – [[Database: Castel Sant'Angelo (Brotherhood)]]</ref><ref name="Castel BH">''[[Assassin's Creed: Brotherhood]]'' – [[Database: Castel Sant'Angelo (Brotherhood)]]</ref><ref name="Castel ID">''[[Assassin's Creed: Identity]]'' – [[Database: Castel Sant'Angelo (Identity)]]</ref> [[Basilica Aemilia]], then being used as offices for money lenders and tax collectors, was burned down, with the bronze coins left behind as its occupants fled melting against the floor.<ref name="Basilica">''[[Assassin's Creed: Brotherhood]]'' – [[Database: Basilica Emilia]]</ref> The destruction of Rome weakened the Empire further,<ref name="Wiki"/> allowing for the {{Wiki|Ostrogoths}} to take over the nearby city of [[Florence]],<ref name="Firenze II">''[[Assassin's Creed II]]'' – [[Database: Firenze (Assassin's Creed II)]]</ref><ref name="Firenze Id">''[[Assassin's Creed: Identity]]'' – [[Database: Firenze (Identity)]]</ref> and for a {{Wiki|Sack of Rome (455)|larger sacking of Rome}} to take place 45 years later.<ref name="Wiki"/>
 
In 2012, [[Abstergo Industries]] added a [[Mnemonic sets|mnemonic set]] to [[Project Legacy]] themed around many different "Sacks of Rome" and added Alaric to it to represent the 410 event.<ref>''[[Assassin's Creed: Project Legacy]]''</ref>
 
==Appearances==
*''[[Assassin's Creed II]]'' {{Mdat}}
*''[[Assassin's Creed: Brotherhood]]'' {{Mdat}}
*''[[Assassin's Creed: Project Legacy]]'' {{Mdat}}
*''[[Assassin's Creed: Identity]]'' {{Mdat}}
 
==References==
{{Reflist}}
{{Timeline}}
[[Category:Timeline]]
 
{{Era|Timeline}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Sack of Rome''' on 1527 was part of the larger {{Wiki|War of the League of Cognac}} between [[Charles V, Holy Roman Emperor]] and the League of Cognac, which included the Papal States under [[Papacy|Pope]] [[Clement VII]].<ref name="Wiki">{{WP|Sack of Rome (1527)}}</ref> Following the capture of the [[Rome|city]] by largely unpaid ''[[Landsknecht]]e'', the troops mutinied and stormed Rome to begin looting.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Animus Handbook]]'' – [[Memory Glitch]]</ref> During the chaos, Clement VII was taken prisoner in the [[Castel Sant'Angelo]], though managed to escape his captors disguised as a tradesman.<ref name="Medici">''[[Assassin's Creed II]]'' – [[Database: Giuliano de' Medici]]</ref> It took until February 1528 for the army to withdraw towards [[Naples]], with Rome's population having dropped to a fifth of its size prior to the attack.<ref name="Wiki"/>
 
In 2012, [[Abstergo Industries]] added a [[Mnemonic sets|mnemonic set]] to [[Project Legacy]] themed around many different "Sacks of Rome" and added Charles V to it to represent the 410 event.<ref>''[[Assassin's Creed: Project Legacy]]''</ref> In 2016, a group of [[Assassins]] reliving [[Genetic memory|memories]] of [[Rome]] during the [[Roman Kingdom]] experienced a glitch that transferred them to Rome during the 1527 sacking, with them having to escape the simulation through a rift that appeared atop the [[Pantheon]].<ref name="ACRPG"/>
 
==Appearances==
*''[[Assassin's Creed II]]'' {{Mo}}
*''[[Assassin's Creed: Project Legacy]]'' {{Mo}}
*''[[Assassin's Creed Roleplaying Game]]'' {{1st}}
 
==References==
{{Reflist}}
{{Timeline}}
[[Category:Timeline]]
 
{{Era|Organizations}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Landsknechte''' (singular: Landsknecht) were [[Germany|German]] [[Mercenary|mercenaries]] of the early modern period. They formed the bulk of the [[Holy Roman Empire]]'s Imperial Army from the early 16th century to the early 17th century.<ref name="Wiki">{{WP|Landsknecht}}</ref>
 
==History==
===Creation===
As part of the [[Assassins|Assassin]] [[Liberation of Rome|campaign]] against the [[House of Borgia|Borgia]] in the early 1500s, a number of [[Switzerland|Swiss]] mercenaries working for the [[Papal Guard]] were kidnapped and delivered to [[Maximilian I, Holy Roman Emperor]] in [[Vienna]], who promptly had them employed as trainers for his army. Considering their ability to best the Swiss, Maximilian also requested Assassin input and they returned to the city disguised as ''condotierri''. The two groups, along with Maximilian's finest knight [[Georg von Frundsberg]], created a rigorous training method meant to train an infantry strong enough to rival to rival the Swiss. Having formed the first Landsknechte, considered then a powerful force more loyal to commander than coin, Maximilian offered the Assassins a regiment of the best among them, should the Assassins ever need the help.<ref name="Contracts PL">''[[Assassin's Creed: Project Legacy]]'' – [[Contracts (Project Legacy)|Contracts]]: Vienna, Austria: "Raising an Army"</ref><ref name="Contracts Bh">''[[Assassin's Creed: Brotherhood]]'' – [[Contracts (Italian Brotherhood)|Contracts]]: Vienna: "Raising an Army"</ref>
 
===Later actions and legacy===
In 1527, the largely unpaid ''Landsknechte'' under [[Charles V, Holy Roman Emperor|Charles V]] entered the city of [[Rome]] and started [[Sacking of Rome (1527)|looting it]], in what is now considered one of the darkest moments of Roman history.<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Animus Handbook]]'' – [[Memory Glitch]]</ref>
 
In 2016, a group of [[Assassins]] reliving [[Genetic memory|memories]] of [[Rome]] during the [[Roman Kingdom]] experienced a glitch that transferred them to Rome during the 1527 sacking, with them having to avoid the ''Landsknechte'' while trying to escape the simulation.<ref name="ACRPG"/>
 
==Appearances==
*''[[Assassin's Creed: Brotherhood]]'' {{Mo}}
*''[[Assassin's Creed: Project Legacy]]'' {{Mo}}
*''[[Assassin's Creed Roleplaying Game]]'' {{1st}}
 
==References==
{{Reflist}}
[[Category:Military forces]]
 
 
{{Era|Organizations}}{{WP-REAL}}
The '''Hyksos''' were the kings of the {{Wiki|Fifteenth Dynasty of Egypt|Fifteenth Dynasty}} of [[Egypt]], ruling Lower Egypt and Middle Egypt from their capital of [[Avaris]] from around 1650 BCE until around 1550 BCE.<ref>{{WP|Hyksos}}</ref> The Hyksos were believed to be worshippers of [[Seth]], lord of chaos and violence in [[Egyptian mythology]].<ref name="Resurrection">''[[Assassin's Creed: The Engine of History – The Resurrection Plot]]'' – Chapter 5</ref> Known for their military prowess, the Hyksos made ample use of [[copper]] [[bow]]s<ref name="Arc">''[[Assassin's Creed: Origins]]'' – [[Copper Arc]]</ref> and [[shotel]]s,<ref name="Blade">''[[Assassin's Creed: Origins]]'' – [[Khamudid Lost Blade]]</ref> as well as scythed chariots,<ref name="ACRPG">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Down the Rabbit Hole]]</ref> making use of the [[horse]]s that they had introduced to Egypt.<ref name="Resurrection"/>
 
[[Khamudi]], the last ruler of the Hyksos, had his capital attacked many times during his rule, though his warriors managed to defend the city and prolong his reign for many years, until its inevitable fall.<ref name="Blade"/> After their defeat, some Hyksos communities survived until at least the reign of [[Hatshepsut]]. After erradicating one such community, the pharaoh had a tomb engraved to celebrate her victory, with symbols of [[Isis]] triumphing over Seth representing her victory over the Hyksos.<ref name="Resurrection"/>
 
==Appearances==
*''[[Assassin's Creed: Origins]]'' {{1stm}}
*''[[Assassin's Creed: The Engine of History – The Resurrection Plot]]'' {{Mo}}
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
 
==References==
{{Reflist}}
 
{{Era|Organizations}}{{WP-REAL}}
The '''Roman Kingdom''', also referred to as the '''Roman monarchy''',<ref name="Origins">''[[Assassin's Creed: Origins]]'' – [[Fall of an Empire, Rise of Another]]</ref> was the earliest period of [[Roman civilization|Roman]] history, beginning with the [[Rome|city]]'s founding c. 753 BCE<ref name="Timeline">''[[Assassin's Creed Roleplaying Game]] – [[Animus Handbook]]'' – Key Events Overview</ref> and ending with the overthrow of the kings and the establishment of the [[Roman Republic|Republic]] c. 510 BCE.<ref name="Roma DB">''[[Assassin's Creed: Brotherhood]]'' – [[Database: Roma]]</ref><ref>{{WP|Roman Kingdom}}</ref>
 
==History==
Archaeological evidence points to Rome beginning from pastoral settlements on [[Palatine Hill]], while [[Roman mythology|myths]] tell of the city's founding by [[Romulus]] and [[Remus]], who had been raised in the nearby cave of {{Wiki|Lupercal}} by a she-wolf.<ref name="Roma DB"/> At some point before 753 BCE, Romulus infiltrated the residence of King [[Amulius]] of {{Wiki|Alba Longa}} to free Remus from imprisonment and assassinate Amulius.<ref name="Amulius">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Assassination of Amulius"</ref> In 753 BCE, the twins fought to the death due to irreconcilable views about Rome and the [[Excalibur|Sword of Mars]], with Romulus killing Remus and becoming the first king of Rome.<ref name="Timeline"/> Romulus then used the sword's powers to conquer and build his kingdom.<ref name="Supplementary">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Supplementary material: "Romulus and Remus, and the Sword of Mars"</ref> A {{Wiki|Sabines|Sabine}} settlement at [[Quirinal Hill]] was assimilated by Rome in the 7th century BCE.<ref name="Quirinale">''[[Assassin's Creed: Brotherhood]]'' – [[Database: Colle Quirinale]]</ref> The nearby town of [[Fidenae]] was also conquered by the Roman army, an event seen as key to the expansion of early Rome.<ref name="Fidenae">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Conquest of Fidenae"</ref>
 
In 717 BCE, after reigning for decades, Romulus softened towards his brother's vision of free will, also realizing that Rome had become corrupted by the desire for order and supremacy.<ref name="Timeline"/> That very year, some of the senators, ''pater familias'', and militia captains, unhappy with Romulus's politics and manipulated by the [[Cult of Uni]], plotted to [[Assassination|assassinate]] the king. Members of the [[Shields of Mars]], a group formed by Romulus' followers, killed the mastermind behind the plan.<ref name="Conspiracy">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The First Conspiracy]]</ref> An attempt on the king's life the next still happened, though it was easily foiled.<ref name="Wolves">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Of Wolves and Men]]</ref> Romulus was accused of tyranny and despotism as discontent simmered among the citizens,<ref name="Trial">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – Historical Hooks: "The Trial of Romulus"</ref> he disappeared, instructing his followers to act in secret to defend free will.<ref name="Timeline"/> Romulus was then succeeded by [[Numa Pompilius]].<ref name="Cards">''[[Assassin's Creed Roleplaying Game]]'' – [[Cards (Roleplaying Game)|Cards]]: Numa Pompilius</ref>
 
==Appearances==
*''[[Assassin's Creed: Brotherhood]]'' {{Mdat}}
*''[[Assassin's Creed: Origins]]'' {{Imo}}
*''[[Assassin's Creed Roleplaying Game]]'' {{1st}}
 
==References==
{{Reflist}}
[[Category:Roman governments]]
 
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==Prep==
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Amulius [[Roman mythology]]
Battle of Actium
[[Cleopatra]]
[[Pantheon]]
[[Assassin%27s Creed: Initiates]]
[[Echoes of History]]
[[Last war of the Roman Republic]]
al-Muntasir
[[Abbasid Caliphate]]
[[Al-Mutawakkil]]
[[Database: The Banu Musa Brothers]]
[[Al-Musta%27in]]
[[Anarchy at Samarra]] 
[[The Concubine]]
[[Al-Mu%27tazz]]
[[Contracts (Mirage)]]
Nanjing
[[Fang Xiaoru]]
[[Zhu Di]]
[[China]]
[[Ming dynasty]]
[[Republic of China]]
[[Song dynasty]]
[[Li Bai]]
[[Abe no Nakamaro%27s letters to Li Bai]]
Adam Worth[[Henry Raymond]]
[[Ned Wynert]]
[[Database: Ned Wynert]]
Battle of Mons[[Database: August 1914]]
[[Arthur Harris]]
Alexandra Feodorovna
[[Piece of Eden]]
[[Staves of Eden]]
[[Anastasia Nikolaevna of Russia]]
[[Red Fury]]
[[Power from the Past]]
[[Imperial Sceptre]]
Nuestra Señora de Atocha [[Emerald]]
[[Alonzo Batilla's treasures]]
[[Antocha wreck]]
Operation Barbarossa [[Normandy landings]]
Catherine Palace [[Nicholas II of Russia]]
Holy Lance [[Joyeuse]]
Königsberg [[Prussia]]
Bram Stoker [[Impaler_Cane-sword]]
[[The_Count%27s_Cloak]]
Western Xia
[[Altaïr Ibn-La'Ahad]]
[[Qulan Gal]]
[[Genghis Khan]]
[[China]]
[[Chinese Brotherhood of Assassins]]
[[Xingqing]]
[[Empire of the Great Khan]]
[[Database: Genghis Can%27t]]
[[Song dynasty]]
[[Mongolia]]
British Museum
[[Ezio Auditore da Firenze]]
[[Voynich manuscript]]
[[Precursor box]]
[[Evie Frye]]
[[Blighters]]
[[Michel Reuge]]
[[Database: Montagu House]]
[[Alice (Templar)]]
[[Temple of Amun]]
[[Frye family]]
[[Ralph Montagu, 1st Duke of Montagu]]
[[Niall Hobday]]
[[Edward Feather]]
[[Tours: Siwa]]
[[Bedale-Gilling Sword]]
[[Oscar Kane]]
Sack_of_Rome_(1527) [[Database:_Giuliano_de%27_Medici]]
Sack_of_Rome_(410)  [[Castel_Sant%27Angelo]]
[[Basilica_Aemilia]]
[[Alaric_I]]
[[Database:_Porta_Salaria]]
[[Database:_Basilica_Emilia]]
[[Hadrian]]
[[Database:_Firenze_(Identity)]]
[[Picts]]
Landsknecht Contracts_(Project_Legacy)  ]]   
[[Maximilian_I,_Holy_Roman_Emperor]]
[[Vienna]]
[[German_Brotherhood_of_Assassins]]
[[Holy_Roman_Empire        ]]     
[[Georg_von_Frundsberg ]]
Hyksos [[Hatshepsut]]       
[[Khamudi]]
[[Khamudid_Lost_Blade]]
[[Copper_Arc]]
[[Sword_of_Avaris]]
Roman_Kingdom [[Rome]]
[[Italy]]
[[Roman_Republic]]
[[Database:_Aventino]]
[[Romulus]]
[[Fall_of_an_Empire,_Rise_of_Another]]
[[Roman_civilization]]
Tavernier_Blue [[Database:_Theft_of_the_French_Crown_Jewels]]
[[Diamond]]
[[Lefran%C3%A7ois]]
French_Crown_Jewels [[Database:_Le_Patriote_1791]]
[[French_Crown_Jewels_(memory)]]
Battle_of_the_Monongahela [[Database:_Death_of_the_Dog  ]]           
[[Haytham_Kenway]]
[[George_Washington%27s_notebook]]
[[Fort_Duquesne]]
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Latest revision as of 16:26, 8 June 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Archival[edit | edit source]

Thread:210691‏‎ Thread:212830‏‎ Thread:212867‏‎ User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎ User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎ + the hootside/fragment interviews + move nygma pi's blogs? + vilka blog of odyssey

Wikt[edit | edit source]