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=Introduction=
==ASoE==
;The Sword of Mars
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
Enter the Animus to follow the trail of a legendary sword from European folklore. In the Modern Day, Templars and Assassins are competing to find a lost Piece of Eden and its missing shard. Your Descendants will travel from the German-occupied streets of Paris during World War II to the mythical dawn of the Roman Kingdom, where the Artifact’s origins are buried. From there, they will have to piece together clues scattered throughout Britain from the Viking invasion to the foggy alleyways of the Industrial Revolution. Get ready to discover the story of the Sword of Mars, unravel its deepest secrets, and keep it from falling into the wrong hands.
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;Champions of Eden
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
Prepare to descend into horror as you confront some of the most iconic monsters of movies and literature. Mummies, vampires, and more await your Descendants in this high-stakes adventure. The discovery of three previously unknown Pieces of Eden threatens to plunge the modern world into eternal darkness. Armed with the weapons hidden in their own DNA and tasked with recovering the awakened Rings of Eden, the PCs must face horrific foes to protect humanity from impending doom.
*[[Aksumite Kingdom]]
;Lost in Time
*[[Arwe]]
Dive into a conspiracy that goes deeper into the Templars’ agenda, embarking on the rescue of a potential ally of the Brotherhood, kidnapped and trapped within a Simulation. Using cutting-edge Abstergo technology, the Descendants will enter the Animus as Echoes to follow the treacherous mission of a Templar seeking to reach an Isu Vault in North Africa during World War I. Meanwhile, a potent Precursor lurks behind the scenes, waiting for the Descendants to make their moves through the Simulation’s rifts. ‘Lost in Time’ is a modular campaign adventure that will put your players’ nerves to the test at every turn.
*[[Church of Abuna Yemata]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]


=The Sword of Mars=
==Missing tours==
In Chapter 1, the Descendants journey to 1942, where one of their Ancestors has been tracking down a Piece of Eden (actually a Shard of Eden) in Nazi-occupied France. By following that lead, the PCs relive some of the oldest genetic memories ever uploaded into the Animus, allowing them to investigate events that took place in the last days of the reign of King Romulus, events that can explain the origins of an Isu Artifact, the Sword of Eden.
*Echoes of Revolution
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
**[https://www.echoesofrevolution.com/ 2]
*Le Trésor Perdu d'Aliénor
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]


The adventure takes an unexpected twist in Chapter 2, when Ziggy, the Crew’s field tech, discovers a recent photo of the pommel of the Sword of Mars at the offices at Johnson Space Center in Houston, Texas. The Descendants must infiltrate this heavily guarded NASA facility to pilfer the sword’s pommel and whisk it back to London. Their escape is fraught with peril, but they are aided by a lone Assassin named Anthony. Back to London, the Descendants must once again enter the Animus, this time to visit the Viking Age, where they unravel the history of the sword’s breaking and glean vital clues about its whereabouts in the Modern Day.
==Archival==
Thread:210691‏‎
Thread:212830‏‎
Thread:212867‏‎
User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎
User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎
+ the hootside/fragment interviews
+ move nygma pi's blogs?
+ vilka blog of odyssey


In Chapter 3, a Simulation Sequence follows a group of Witnesses in the Victorian Age through the slums of London and beyond, revealing the current resting place of the sword. With Glastonbury Festival as a backdrop, the Assassins must race against time and their Templar adversaries to secure the sword. The storyline culminates in a climactic showdown against the vibrant tapestry of the festival’s music and lights.
==Wikt==
*[[Aphrodite]]
*[[Archegesion of Delos]]
*[[Ashigaru Kashira]]
*[[Asterion]]
*[[Astraios]]
*[[Athena Promachos Belt]]


==Chapter 1 - The Lost Key==
In the modern day, the Crew of Descendants has gathered in London from all around the world. One of their Brotherhood contacts in the UK, Siegmund “Ziggy” Visser, has reached out to each of them in turn. He has spent weeks collecting evidence concerning a lost piece of Precursor technology that might be related to some of their Ancestors.


If this is your first session, the players can roleplay their characters and their arrival at the Stardust, along with their first contact with Ziggy.
*[[Cape Marmaron]]
*[[Cheimonas of the Sacred Watch]]
*[[Chicken]]
*[[Chora of Delphi]]
*[[Chrysaor]]
*[[Chrysaor (mythology)]]
*[[Claridas]]
*[[Crane of Oi Drues]]


Ziggy’s hideout is a run-down, abandoned theater in the middle of Camden Town, formally “The Stardust”. He has set up an Abstergo Animus device backstage, modified to connect to a number of commercial Brahman VR visors to allow multi-subject simulations.


Whenever the Crew is ready to begin their mission, Ziggy explains how they will enter a Simulation that will send them back to German-occupied France, in the year 1942. It will be the first in a series of memory blocks to investigate, in order to discover how their Ancestors got intertwined with the story of a previously unknown Piece of Eden. Ziggy will work as the Descendant’s field technician, monitoring their performance in the Animus and keeping track of their discoveries.
*[[Dasos Hideout]]
*[[Demiurgi Fort]]
*[[Dianthe]]
*[[Didymos]]
*[[Drakon (Alexandrian)]]
*[[Dromos, Korinth]]
*[[Dromos, Soknopaiou Nesos]]
*[[Dromos, Sparta]]
*[[Dusk-Colored Pedila]]


Without further ado, the PCs gather around the Animus device, put on the visors, and the Simulation is on!


===Lugers & Ballerinas===
*[[Echion]]
'''Time Frame:'''
*[[Eirena Military Camp]]
*[[Eleusis Telesterion]]
*[[Elpis]]
*[[Epainetos]]
*[[Espasa]]


'''Location:'''


'''Description:'''
*[[Kalenderhane Mosque]]
*[[Katarraktes Cave]]
*[[Kensa]]
*[[Khloe]]
*[[Klytaimnestra]]
*[[Kolossos Mace]]
*[[Kosmos]]
*[[Kradia Isle]]
*[[Kreusa]]
*[[Kyra]]


====Key Objectives====
<tabber>
|-|1 - INFILTRATION=
XXXXXXXXXXXXX


;Challenges
*[[La Balize]]
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*[[Leirion Apiary]]
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*[[Lethe]]
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*[[Lykaon (mythology)]]
*[[Lysander (priest)]]


;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX


|-|2 - RECOVER TEMPLAR INTEL=
*[[Nali]]
XXXXXXXXXXXXX
*[[Nauplia]]
*[[Neon]]
*[[Nike]]
*[[Nyx the Shadow]]


;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX


;Weaknesses
*[[Pallas]]
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*[[Pandora]]
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*[[Penteconter]]
 
*[[Persephone]]
 
*[[Perseus]]
|-|3 - KILL SCHMIDT=
*[[Petomai]]
XXXXXXXXXXXXX
*[[Pithekos]]
 
*[[Podarkes]]
;Challenges
*[[Prasina Green]]
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*[[Prasinos Outpost]]
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*[[Praxithea]]
 
*[[Psaros Pyrgos]]
;Weaknesses
*[[Psyche]]
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*[[Purrhos the Red]]
 
*[[Pyrrha Salt Pirates]]
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;SS Obersturmführer Wilhelm Schmidt
Wilhelm Schmidt is a 35-year-old German officer and recent recruit to the Templar Order. He possesses a commanding presence with a broad-shouldered, wellbuilt frame. His closely cropped brown hair lends a neat and disciplined appearance, while his piercing blue eyes radiate a sense of unwavering determination. Dressed in a meticulously pressed black uniform, he carries himself with military precision.
;Oskar Fiedler
Oskar Fiedler is a youthful German officer. His hair, a shade of dirty yellow, is swept to one side. A neatly shaved, strong jawline defines his face, while a slightly upturned nose adds an endearing touch to his overall countenance. His lips often curl into a playful, arrogant grin, displaying a set of perfectly white teeth.
;Juliette Merion
A 21-year-old French cabaret dancer with a beautiful voice and curly hair.
;Édith Piaf
27-year-old French singer, lyricist, and actress. :“People say that I could sing the phone book and make it sound good.” OR “I want to make people cry even when they don’t understand my words.”
;Ernst Jünger
47-year-old German author, highly decorated soldier, philosopher, and entomologist serving as army captain, intelligence officer, and mail censor. He possesses strong feelings against Nazi totalitarianism and its goal of world domination.
:“Today, only the person who no longer believes in a happy ending, only he who has consciously renounced it, is able to live. A happy century does not exist; but there are moments of happiness, and there is freedom in the moment.”
;Arletty & Hans Jürgen Soehring
44-year-old French actress, singer, and fashion model, engaged in an affair with a 34-year-old German Luftwaffe officer, Hans Jürgen Soehring.
;Porfirio Rubirosa
33-year-old Dominican diplomat, race car driver, soldier, political assassin, and polo player. Married to Danielle Darrieux.
:“I will risk everything to avoid being bored.”
;Danielle Darrieux
25-year-old French actress, singer, and dancer. Married to Porfirio Rubirosa.
:“In order to survive, you have to be alone with yourself to regenerate the spirit.”
 
===Warfare at the Abbey===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - SAVE THE PROFESSOR=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - FIND THE PIECE OF EDEN=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;Sturmbannführer Heinz Müller
A charismatic and ruthless commander, Heinz Müller is a high-ranking member of the SS and a Seneschal of the Templar Order. Born into a prominent aristocratic family in Munich, Müller’s thirst for power and urge to shape the world led him down a dark path of extremism and intrigue. He orchestrated the abduction of Professor Dubois in Paris, recognizing the potential significance of his research into the Isu and the Pieces of Eden.
 
;Professor Lèo Dubois
Lèo Dubois is an esteemed scholar of ancient history at the prestigious Sorbonne University in Paris. With a deep passion for uncovering the secrets of the past, the Professor has dedicated his life to studying the remnants of lost civilizations and the mysteries surrounding their existence. He caught the eye of the Templars when he published his theories about a Precursor Civilization, leading to his kidnapping in 1942.
 
====Debrief====
Despite the weariness stemming from days of grueling sessions in the Animus, the Descendants find themselves with no time to spare. With a blend of astonishment and incredulity, Ziggy uncovers traces of the Shard of Eden in the genetic memories of all the Crew’s PCs. Each character appears linked to the artifact through one of their Ancestors. Regrettably, the technician cannot process the DNA of all the characters simultaneously, requiring a few additional hours to begin narrowing down the field.
 
The first memory block displaying traces of the artifact seems to correspond to the Descendant inheriting the genetic memory of an Ancestor from the Archaic Rome Time Frame. As Ziggy autonomously processes the data of the other subjects to cross-reference them with the trace of the Shard of Eden, the technician has already prepared the Animus to launch the next Simulation.
 
It’s early morning and the sky over London is still gray above the rooftops. Ziggy appears triumphantly in the green room of the Stardust, wearing tinted shades and holding a cup of steaming coffee. He explains how his program has found not one, but many matches between the unknown Shard of Eden you lost track of during the World War II Simulation.
 
”I don’t think I’ve ever seen anything like this before. All of you lads are connected to that specific Shard of Eden through one of your Ancestors. That’s a bit of a turn-up!” he exclaims, giving you just a few moments to contemplate the revelation. “Unfortunately, I cannot process all your DNAs at once, and it’ll take me a few more hours to start narrowing down the field if you know what I mean.” he adds, motioning for you to follow him in the Animus room.
 
”I already got one ready, though. Strangely, it’s not a more recent trace but an older one, much older indeed!” The Simulation that Ziggy has loaded may not be useful for discovering where the artifact ended up after 1943, although he assures you he is working on that. Instead, this Simulation could prove helpful in learning more about the artifact’s origins and capabilities. There was a connection between the relic shard and one of your Ancestors in 8th century BCE Rome.
 
”I bet that it costs less to visit the past using all this electronic equipment than it does to take a Roman holiday nowadays! You’re bloody lucky, lads: the Eternal City, 717 BCE. I’ve never gone so far back. Come on, your fave technician will be waiting for you in the other room, as soon as you’re ready.”
 
===The First Conspiracy===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - LISTEN TO THE CONSPIRATORS’ SPEECH=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|ASSASSINATE THE ETRUSCAN PRIEST DURING THE RITUAL=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;Thresu, Etruscan Priest of Uni
A great public speaker and natural charmer, Thresu is one of the most prominent members of the Cult of Uni, a shadowy collective that operates throughout the Italian peninsula. The cult worships a goddess called Uni, Juno’s Etruscan counterpart, and plots to control the known world. Thresu has started infiltrating every corner of Roman, Sabine, and Latin society, even bringing some prominent pater familias, captains, and senators into his conspiracy against Romulus. By doing this, he pulls the wool over their eyes with promises of conquest and power while slowly indoctrinating them into the cult of the ancient Isu Juno.
 
===Of Wolves and Men===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - PROTECT THE KING=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - CONFRONT THE GUARDIAN=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|3 - DEFEAT THE GUARDIAN=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;Remus
Born alongside his twin brother Romulus, Remus shares a mysterious origin story shrouded in myth. In life, Remus had an undisciplined spirit, constantly challenging the status quo and questioning authority, and a deep sense of justice and a burning desire for equality, all traits that later inspired the remorseful Romulus during his reign and eventually led him to found the Shields of Mars.
 
==Chapter 2 - Science and History==
The Descendants have identified the Shard of Eden that they saw during the Simulation in France in 1942: the small, geometric object in Heinz Müller’s possession was the pommel of the Sword of Eden that the Shields of Mars left in the Isu Vault beneath the Temple of Laran in 717 BCE.
 
Once out of the Animus, the PCs have a little time to rest and consider their discovery  before meeting with Ziggy and to plan their next moves.
 
===For the Benefit of All===
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - INFILTRATE THE SPACE CENTER=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - TAKE THE SHARD OF EDEN=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;Dr Samuel Smith
Dr Samuel Smith, a brilliant engineer, is the son of a US intelligence agent. He grew up in a household that valued discipline, integrity, and a strong work ethic. Deciding to follow his passion for space exploration, he excelled academically, earning a doctorate from MIT at a remarkably young age and getting his first job at NASA soon after.
 
===Houston City Shuffle===
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - ESCAPE FROM THE ABSTERGO AGENTS=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - ACROSS THE BORDER=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;Anthony the Assassin
Anthony, the last Assassin of a long-defunct Brotherhood cell based in Texas, is a tall and athletic man in his late forties, with a rugged appearance that makes him effortlessly blend into a number of environments. He has a strong jawline, long brown hair, and a pair of piercing dark eyes.
 
Anthony is a double agent, working secretly for Abstergo. Yet, driven by a fervent desire for a world unburdened by the ancient feud between Assassins and Templars, he’s not loyal to the Templar cause either, and he pursues his own agenda. He has been monitoring the Crew since they landed in Houston, and plans to help them until he gains their trust and eventually exploit the secrets hidden in their genetic memories to take the Sword of Mars for himself, with which he plans to transcend the ancient feud and free the world from the factions perpetuating the clandestine conflict (this will come to pass in Chapter 3, in the Abstergo Raid! Modern Day Sequence).
 
====Debrief====
With the precious Shard of Eden securely in their grasp, the PCs and Anthony effectively reach out to Ziggy, who promptly arranges their return to the hideout in the UK. Initially wary of the Crew’s newfound partner, Ziggy conducts a series of thorough background checks. Upon finding nothing suspicious, the technician cautiously accepts the unexpected assistance. Continuing with the mission, Ziggy utilizes his expertise to analyze the Shard of Eden and extract valuable information.
 
”Finally! I’m gathering new data from this fragment you’ve recovered, and it’s proper incredible. I managed to locate the moment when another of your Ancestors crossed paths with the sword. That means we can skip right to that instant. Get ready, you’re going to visit Britain in the ninth Century!”
 
===A Game of Cat and Mouse===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXX=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXX=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;Niamh
Niamh of Argyll is a cunning Celtic witch-warrior from the Women of the Mist, with dark reddish hair tied back with a ribbon. She has a lunar tattoo on her forearm, a symbol of her faith in Avalon. Niamh heavily influenced the politics in Mercia, initially infiltrating the Hidden Ones to discern their objectives in Britain. She later proved her allegiance to her people by taking Excalibur from Eivor Varinsdottir. Despite this betrayal, Niamh later forged a powerful alliance between the Women of the Mist and the Hidden Ones, uniting them in a common front against the Order of the Ancients and their allies.
 
===Big Trouble in Glastonbury Abbey===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - SURVIVE THE GLITCH=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - ENTER THE ABBEY=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|3 - DEFEAT MORDRED=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;‘Mordred’ - Lady Elaine Pendragon Lady Elaine Pendragon descends in direct line from Mordred, the son of King Arthur. She fights as a fully armed and armored knight, bearing the crests of her ancestor. She’s a tall woman, a born leader, capable of inciting her followers to a frenzy. Driven by a thirst for power, she is focused on obtaining the legendary sword, Excalibur, at all costs.
;Alston the Black Knight
Alston is a skilled and valiant knight. He is also Mordred’s husband, and once he joins the fray, he will fight to the death to defend her.
 
==Chapter 3 - The Sword of Kings==
The Descendants have made an important discovery: the Sword of Mars, the blade that laid the foundation of Rome, is also the legendary Excalibur. Passing through Niamh’s hands to the shieldmaiden Eivor Varinsdottir, the “wolf-kissed” herself, who eventually hid the pommel in the abbey of Saint-Bertin, in Saint-Omer, France.
 
While the PCs absorb this newfound information, Ziggy delves into the history of the Assassins, seeking more details on Excalibur. The Arthurian Legend might hold crucial clues about the location where the rest of the sword now rests.
 
After a few days of research, Ziggy returns triumphant. “It looks like the next step is tucked away right in the DNA of one of ya. I should have thought about it from the beginning. It can’t be a bleedin’ coincidence that all the breadcrumbs we’ve gathered so far have sprouted from your pasts. Get yourselves ready, we’re off on another knight-hunting spree, but this time, we’re going back to the Victorian Era.”
 
===A Knight’s Quest===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - INVESTIGATE THE MURDER SCENE=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - LONDON CHASE=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|3 - FIGHT THE KNIGHT=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;Galahad
Galahad’s real name is Chloe Taylor Cavendish, but she proudly embraces the title she earned within the esteemed ranks of the Descendants of the Round Table. Above average in height, she possesses a lithe and athletic frame, a testament to her prowess as a warrior. Her raven-black hair, flowing in glossy waves, frames a face marked by steely determination and unyielding resolve.
 
===The Round Table===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - FIGHT THE THUGS=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - ASSASSINATE THE TEMPLAR=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;Arthur
Arthur, real name Amelia Fairchild, embodies a unique amalgamation of wisdom, strength, and resilience. As the daughter of a British army colonel, she carries herself with a regal authority, a testament to her innate leadership qualities. In her late forties, Amelia’s silver hair frames a face marked by the passage of time, yet her demeanor exudes a timeless elegance. Her attire, both practical and refined, reflects her pragmatic approach to life.
 
===Abstergo Raid!===
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - DOWNLOAD THE DATA AND DESTROY ALL EVIDENCE=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - ESCAPE=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;NAME
Description
 
===Glastonbury Festival===
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - REACH THE PYRAMID=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - FIND A TRAIL AT THE STONE CIRCLE=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|3 - STOP ANTHONY AND TAKE THE SWORD=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
==What’s Next?==
Retrieving the Sword of Mars marks the climax of this Storyline, but there are a multitude of possibilities for a Reader wishing to weave it into an ongoing campaign:
*'''Wield the Sword for the Brotherhood''': The Assassins may use the Sword of Mars as a powerful tool to bolster their efforts against the Templar Order. This could lead to exciting combat scenarios as they take the battle to the Templars.
*'''Deliver the Sword to the Grandmaster''': Alternatively, the Assassins may entrust the Sword to their Grandmaster for safekeeping or strategic planning. This could set the stage for further intrigue and political maneuvering within the Assassins’ ranks.
*'''Guardians of the Sword''': The Descendants might be assigned the crucial task of finding the most secure hiding place for the Sword, becoming its guardians rather than its wielders. This could lead to a quest to discover a hidden sanctuary or a secure vault to protect the powerful artifact.
 
=Champions of Eden=
A bloody trail of investigation leads the Descendants to a disturbing discovery: someone has taken possession of a powerful artifact attributed to Seth, the Egyptian god of violence and disorder — a powerful Isu of the First Civilization. Using the Piece of Eden, the villain has brought nightmares to life, similar to those created in the past by Seth himself: creatures of shadow that inspired some of humankind’s darkest and most frightening legends. Following the trail in the modern day, the characters have the chance to use Seth’s artifacts to thwart the villain’s plan, before he can bring the “Apophis Project” to completion.
 
In Chapter 1, the Descendants investigate strange killings at an Abstergo executive’s mansion in modern day London. The examination of the crime scene takes them to the genetic memories of an Ancestor operating in 19th-century Transylvania. After reliving a deadly confrontation with a monstrous vampire, whose power seems to come from a Ring of Seth – a peculiar, rare Isu artifact – the Descendants return to their investigation in the modern day.
 
In Chapter 2 the Descendants will have to relieve the Great New Orleans Fire of 1988 and follow more clues leading to the British Museum in London.
 
From there, entering Chapter 3, the PCs will be diving once again in the past, during the discovery of the Tomb of Tutankhamun in the Valley of the Kings, in order to assemble the pieces of a mosaic and reveal an image of the eternal battle between Seth and Apophis, until the final confrontation with the figure who’s been pulling the threads all along.
 
==Chapter 1. Blood Prints==
Dr. Zixuan Long is an archaeologist and researcher, who boasts extensive expertise in the Pieces of Eden. Employed by Abstergo Industries, Dr. Long’s fascination with Precursor relics and artifacts led him to discover a Staff of Eden probably belonging to Seth, the Egyptian god of chaos, desert, and storms (whose Isu origins have yet to be studied in any detail). In time, his interest in Seth’s mythical figure grew into an obsession, leading him to believe he had been chosen to fulfill a prophecy, and that he would eventually sail across the sky on the Boat of the Sun of Ra to deal with Apophis, the serpent god of darkness and disorder.
 
Delving deeper into his research, Dr. Long uncovered how the Staff was directly connected to other Pieces of Eden: a set of rings bestowed upon Seth’s so-called champions. Accessing secret archives and files, he discovered that two of these rings were already in the Order’s possession, kept in the private vault of a high Templar member named Aleksandr Omovich. Dr. Long contacted Omovich to organize a meeting in his villa, with the pretext of showcasing the recently discovered Staff of Seth and illustrating its connections with the two rings in Omovich’s custody.
 
Once there, Dr. Long was able to activate a ring, and by using its powers on an assistant he brought with him, he created his own champion. The assistant underwent an illusory transformation, gained superhuman powers, and carried out a dreadful massacre under the control of the staff wielded by Dr. Long.
 
===The Mansion Massacre===
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - ENTER THE VILLA=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
 
|-|2 - RETRIEVE THE ABSTERGO SURVEILLANCE VIDEO=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;Gavin Banks
Gavin Banks is a former leader of the Assassin Brotherhood. Recently, he’s been stationed on the ship Altaïr II, closely monitoring global Assassin operations and maintaining active communication with cells worldwide. Banks possesses the Eagle Vision gift, although it requires concentrated effort to use. Gavin Banks is a natural born leader and a sharp-minded, skilled Assassin.
 
====Sequence Hooks====
The following hooks can be used to play one or more Sequences occurring prior to the events depicted in “From Dusk Till Dawn.”
 
*'''More Questions (Modern Day)''': The PCs, determined to uncover more about the events that took place at the Omovich mansion, decide to interview one of the surviving staff members, currently under surveillance at St Thomas’ Hospital. Upon interrogation, the staff member discloses that a few weeks prior, two new Pieces of Eden were delivered to Omovich on direct orders from the Chief Researcher.
*'''The Black Cross (Modern Day)''': As the PCs trail the tracks left by the killer, they encounter a formidable obstacle: the Black Cross, Juhani Otso Berg, intercepts them. This formidable adversary of the Brotherhood isn’t here to engage in combat with the Descendants. Instead, he seeks to ascertain whether they are involved in the recent massacre or not. For more information on the Black Cross, see page 48 of the Animus Handbook.
*'''London Twilight (Simulation)''': The PCs investigate the creature captured on the surveillance footage. Their quest leads them back into the Animus, transporting them to a memory block set in London, in the year 1870. Here, they are confronted by a series of gruesome murders, all attributed to a supernatural culprit. The investigation leads them to a Wallachian nobleman, but before the Brotherhood can confront him, he manages to escape (see From Dusk Till Dawn, below).
 
===From Dusk Till Dawn===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
 
====Key Objectives====
<tabber>
|-|1 - REACH THE CREATURE’S CARRIAGE=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
 
|-|2 - DEFEAT THE CREATURE=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Sequence Hooks====
The following hooks can be used to play one or more Sequences occurring prior to the events depicted in “The Wolf Among Us.”
 
*'''Dracula’s Origins (Simulation)''': The Witnesses, having retrieved the ring from the vanquished creature, scour his castle for clues. Despite the continued presence of the nobleman’s loyal servants, the castle’s halls reveal a treasure trove of secrets. Amidst ancient tapestries and well-preserved diaries, the Witnesses unearth vital information: Vlad III, the Voivode of Wallachia, received a ring from a mysterious figure. This ring bestowed upon him otherworldly powers to fight the Ottomans.
*'''Erudito (Modern Day)''': A contact from Erudito, an organization renowned for their expertise in knowledge and secrets (see page 56 of Assassin’s Creed - Animus Handbook), reaches out to the PCs. This contact offers valuable information regarding the recent events at the Omovich mansion. However, Erudito’s assistance comes at a price – they demand that the Assassins undertake a mission on their behalf in exchange for their aid.<br><br>If the Crew accepts this deal, they will be granted access to a video showing the activities at the mansion two weeks ago. In the footage, an unknown individual wielding an Egyptian staff is observed bestowing a mysterious ring upon a supplicant. The recipient willingly dons the ring, after which he seemingly undergoes a transformation into a vampire!
*'''Investigation (Modern Day)''': The PCs, determined to track the vampire, hack the extensive network of surveillance cameras scattered throughout the streets of London, or interrogate the various characters who were present in the area on the evening of the massacre. As they follow these breadcrumbs of evidence, the Descendants eventually piece together a trail leading them closer to the creature’s hidden lair.
 
===The Wolf Among Us===
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - LOOKING FOR CLUES=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - FIGHT THE WEREWOLF=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
==Chapter 2. Painted in History==
With the assistance of their Assassin cell, the Descendants have uncovered that the ring found on the werewolf’s body matches with the genetic memory of a member of the New Orleans Brotherhood from the 1700s. The field technician has narrowed the search for points of contact with the Isu artifact to the year 1788. Beginning from this point, the Descendants can enter the Animus, explore the events of that era, and gather sufficient clues to guide them in the modern day. Their pursuit leads them to track down one of the Rings of Seth to the British Museum in London.
 
====Sequence Hooks====
The following hooks can be used to play one or more Sequences occurring prior to the events depicted in “Painted in History.”
*'''Swamps and Whispers (Simulation).''' Reports of a mysterious predator terrorizing livestock at night and grisly murders in the swamps of New Orleans have reached the Brotherhood’s ears. A Voodoo Queen is spreading rumors about the presence of a Rougarou in the bayou – a creature that is part-human, part-wolf, and said to be the eternal guardian of an ancient Voodoo circle constructed from the bones of a demon. This circle is rumored to be hidden beneath the lands of the old natives. The Brotherhood must delve into the origins of these legends and ascertain whether an authentic Isu artifact is involved in the recent events.
*'''Before They Are Hanged (Simulation).''' New Orleans residents are in a frenzy over the “monster of the bayou,” accusing anyone without an alibi or strong community ties of being responsible for the night’s massacre. Spanish Governor Esteban Miro and his soldiers exacerbate the situation by carrying out summary executions of the accused in an effort to maintain calm. As a result, one or more of the Brotherhood’s most trusted allies are on the brink of being hanged. The Witnesses must intervene to help them escape and uncover the true culprit behind the deaths.
*'''Templar Investigations (Simulation)'''. The Brotherhood is probing the suspected Templar ties of Don Vicente Jose Nunez, paymaster of the city army in New Orleans. Yet, for the third time in succession, their subject of interest has been discovered deceased before they could initiate interrogation. It appears that another party is swiftly eliminating Templar affiliates before the Brotherhood can act.
 
===Howling at the Fire===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - TAIL THE LOUP GAROU=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
 
|-|2 - SAVE THE PIECE OF EDEN=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Sequence Hooks====
The following hooks can be used to play one or more Sequences occurring prior to the events depicted in “Hackney Diamonds.”
 
*'''Present-day New Orleans (Modern Day).''' The PCs journey to New Orleans to witness the Hopewell mound’s petroglyphs firsthand. Upon arrival, they may locate the site within a nature reserve or be directed to a local museum dedicated to preserving such relics and paintings. While exploring, they may uncover numerous references to ancient Egyptian culture, sparking their curiosity and prompting a return visit to the British Museum in London for further investigation.
 
*'''Visiting Hours (Modern Day).''' The PCs visit the British Museum to inspect it firsthand: they scrutinize the sarcophagus and ring up close, survey CCTV cameras, identify access points into the building, and note other security devices. Additionally, they may attempt to stealthily infiltrate the administrative offices to search for the list of security guards, examine duty rotas, and assess security systems.
 
*'''Different Monsters (Simulation).''' The PCs’ technician discovers records of another close encounter with a werewolf in the Brotherhood database. Although incomplete and cryptic, the entry includes a DNA sample. Intrigued, the PCs enter a simulation that transports them back to ancient times, to the lands that gave rise to the Roman Kingdom. They venture into the swamps surrounding Rome and discover an Isu Vault hidden among the murky waters. Within the vault, they encounter a bloodthirsty lycanthrope, adding a thrilling and perilous twist to their journey. Eventually, they realize the Piece of Eden that transformed the werewolf in this case has nothing to do with the Rings of Seth they are looking for.
 
===Hackney Diamonds===
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - HEIST WITH THE VAMPIRE=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - ESCAPE PLAN=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
==Chapter 3. Rest in Pieces==
Back at the cell’s hideout, the Descendants are greeted by Gavin Banks, who congratulates them on the successful recovery of the third piece of what he calls the “Rings of Seth”. Meanwhile, the technician meticulously examines the new artifact, cross-referencing it with the Brotherhood’s database to identify any additional connections between these Rings and the Assassins of the past.
 
According to Banks, if the vampire was at the British Museum, this Zixuan Long surely knows something more than the Brotherhood, yet not so much as to have an insurmountable advantage. To maintain equilibrium or regain lost ground, the Assassins must act swiftly.
 
The technician eventually discovers a match: the Ring of Seth recovered at the museum (also known as the Ring of Sand) has come into contact with members of the Brotherhood back in 1923, in Egypt’s Valley of the Kings – the same location where the sarcophagus was reportedly unearthed in 1932.
 
Gavin Banks urges the Descendants to return to the Animus promptly. This might offer them an opportunity to gain an advantage over Dr. Long.
 
====Sequence Hooks====
The following hooks can be used to play one or more Sequences occurring prior to the events depicted in “the Great Egyptian Discovery.”
 
*'''Mysterious Origins (Modern Day).''' The sarcophagus and the ring contained within it were loaned a few months ago to the British Museum from the Egyptian Museum in Cairo. However, from both publicly available and hacked data, there appears to be no record of the site where the sarcophagus was found. Lumped together with Tutankhamun’s latest collection of relics, it is plausible that the discovery was made in the 1920s; the accompanying documentation might still physically exist in the offices of the Cairo Museum – or perhaps someone has kept the site secret on purpose. Either way, a visit to Cairo could serve the Brotherhood well.
 
*'''Spies in Cairo (Simulation).''' The Brotherhood has detected peculiar activities involving a Templar seneschal, Lord Carnarvon, who hastily departed for Cairo aboard a private plane, accompanied by a sizable contingent of Templar agents. It appears that significant developments are underway in Egypt. The Witnesses have been tasked with promptly reaching the Egyptian capital to track down the Templars. Their mission there is to spy on Lord Carnarvon, gathering intelligence on his activities and intentions, and intervening only if deemed essential.
 
*'''Medjay Guardians (Simulation).''' As the Witnesses make their journey towards the Valley of the Kings, they encounter a band of medjays on horseback, donned in black robes and heavily armed. The medjays confront the Assassins, delivering a stern warning: “None shall pass into the sacred confines of King Tutankhamun’s Tomb. None shall uncover what lies hidden beneath its ancient stones.”
 
===The Great Egyptian Discovery===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - ENTER THE TOMB=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
 
|-|2 - SURVIVE THE GUARDIANS=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Sequence Hooks====
The following hooks can be used to play one or more Sequences occurring prior to the events depicted in “Fulfill Your Destiny.”
*'''A Spanner in the Works (Modern Day):''' Following the PCs’ intrusion, Abstergo intervenes to stop them before they can reach the Valley of the Kings. While the Descendants head to Heathrow to catch their flight, a group of Abstergo agents, led by the formidable Black Cross, Juhani Otso Berg (see the Black Cross Sequence Hook, on page 97), intercepts them. The Descendants find themselves vastly outnumbered and outgunned. Their only viable option is to make a swift escape, utilizing every resource and skill at their disposal.
*'''Fragile Alliance (Modern Day):''' At the last moment, the Black Cross recognizes the urgency of stopping Dr. Long. He approaches the Descendants with an offer – a temporary alliance to stop Long’s plans. With his assistance, the PCs will have a smoother journey to Luxor in Egypt, significantly reducing the risk of encountering further problems with Abstergo. However, this offer is not without its own set of risks.
 
===Fulfill your Destiny===
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - FACE THE RED LAND=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - KILLING BLOW=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
==What’s Next?==
Becoming Seth’s champions mark the climax of this Storyline, but there are a multitude of possibilities for a Reader wishing to explore different endings and developments:
*'''The Great Dark''': Seth intends to activate the Apophis Project, a cataclysmic Isu plan that threatens to destroy humanity. He seeks to use his champions to activate it and ascend to rulership over the remnants of civilization.
*'''The Human-Isu War''': Apophis was an Isu who underwent gruesome experiments during the Human-Isu war to become an unstoppable weapon. Now, he teeters on the brink of freedom. Who will release him? Could it be the Isu Ra, who has managed to survive throughout the ages?
*'''God save the Queen''': The Apophis Project takes on the form of a mechanism that allows an Isu’s resurrection from the darkness of the Grey. This narrative could be connected to the plot of “Lost in Time,” introducing an additional layer to that storyline (see page 134).
*'''Nothing is True''': The modern day Sequences are nothing more than simulations. The actual date is 2055, in a world where the Apophis Project has transformed most of humanity into abominable creatures. The PCs are descendants of their 2016 counterparts and must embark on a quest to find the Rings of Seth and reverse the change wrought by the Apophis Project.
 
=Lost in Time=
In Chapter 1, the adventure begins with the kidnapping of Regina Davies, a young actress whose DNA plays a key role in her captors’ plan. Regina is then trapped within a Simulation by a powerful, unknown enemy. The Descendants must infiltrate a cutting-edge facility and employ unique technology to enter the Animus as Echoes in order to save the girl.
 
In Chapter 2, through the memories of one of Regina’s Ancestors, the PCs relive a mission led by Jeremiah Davies, a Templar Agent aligned with the Brotherhood, amidst the tumult of World War I-ravaged North Africa. As they delve deeper into Davies’ mission, they become ensnared in a series of simulation glitches and erratic sequences, provoked by the Isu Juno herself.
 
In Chapter 3, as the Descendants tune back into the World War I simulation, they uncover the machinations of the Instruments of the First Will. Their plan: to access an ancient Isu Vault buried beneath the sands of Egypt and revive the Precursor Juno.
 
Unbeknownst to them, Juno has been waiting for almost a century for the Descendants to meet her in the past as part of a complex plan. The Precursor intends to manipulate their Simulation, trapping them to use information stored within their DNA to return to life, using Regina’s body as a vessel. The Descendants eventually free themselves from the Animus’ trap and confront a reborn Juno, possibly facing a hard moral decision.
 
==Chapter 1. Regina in Wonderland==
The Instruments of the First Will, also known as the Juno cult, have long-since infiltrated key roles in one of Abstergo Industries’ recently-built facilities. In 2016, their plans are about to come to fruition. Operating undercover within the facility, they have kidnapped an actress named Regina Davies after a performance at the Apollo Theater in London.
 
One of Regina’s Ancestors was a Templar who came into contact with the Isu Juno in Egypt during World War I, and the Instruments are eager to examine her genetic memory. By means of new Animus prototypes and cutting-edge equipment, the Instruments of the First Will have trapped Regina in the past to find what they are looking for.
 
The Instruments of the First Will that have infiltrated the facility are led by Kumar, a newly awakened Sage (see The Sages box). Kumar says that Juno has left precise instructions on how to bring her back to life and provide her with a physical body. These instructions are hidden in the memories of specific subjects that Kumar has managed to identify, ordering their abduction to allow investigation of their memories within the facility’s Animi Room. Regina Davies is the most important of these subjects.
 
{{IUNote
|Title=THE SAGES
|Text=Aita was an Isu scientist and Juno’s husband. As the Toba Catastrophe approached, Aita volunteered to test one of the methods the Capitoline Triad (Jupiter, Minerva, and Juno) had devised to survive the disaster — the transference of Isu consciousness into an artificial body. The experiment failed, and Aita was left trapped inside the surrogate body, slowly driven insane by his predicament. Juno could neither heal nor rescue Aita and was forced to put him out of his misery. Before doing so, Juno preserved his genetic material by inserting it into human DNA in order to create the Sages. By this means, Aita has been reincarnated in a series of humans over the millennia, each Sage echoing his physical appearance and his opinions concerning the inferiority of the human race. Aita’s goal is to manifest Juno in physical form so that they may be reunited.
}}
 
===Save Regina===
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - ENTER THE ABSTERGO FACILITY=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - FIND REGINA DAVIES=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
====Notable NPCs====
;Regina Davies
Regina Davies is a young, talented actress who is just starting to receive recognition after her captivating performances on the stage of the Apollo Theatre. Born and raised in London to a wealthy family, Regina’s family has a long-standing history of service in the British Army, with several siblings earning medals of honor. However, Regina’s family tree also holds a secret. Many of her ancestors were Templars. Regina herself bears no personal affiliation with the Templars. Indeed, she remains ignorant of their existence, but their legacy is putting her in very real danger.
;Anjali
Anjali is a 28-year-old tech genius, exceptionally skilled with technology and computer engineering. After completing his PhD at Imperial College in London, Anjali was drawn to the underground world of the Assassin Brotherhood, where his technological expertise and keen understanding of computer systems made him an invaluable asset to the Creed.
 
Operating undercover in the bustling streets of London, Anjali drives a fake food truck that hides his mobile lab, fully equipped with cutting-edge technology and gadgets of his own design. While he is a skilled field operative highly adept at infiltrating secure facilities and manipulating digital networks, he prefers to operate from the safety of his van.
 
Unfortunately for the Descendants and their Cell, Anjali is secretly a double agent for the Instruments of the First Will (see Juno’s Masterplan on page 145).
 
====Juno's Masterplan====
This information can be shared with the Players when the Reader deems it appropriate. For example, the Descendants might discover the details of Juno’s plan by talking to her during the Sands of War Simulation Sequence (see page 146), or they could find files in the facility’s Control Room in the first modern day Sequence. If the Reader intends to use this adventure as the first part of a longer campaign, they might decide to save the more salient details for a later adventure.
;PREMISE
Thanks to her ability to accurately predict future events, Juno set plans in motion in the early twentieth century to bring one of her many schemes to fruition a century later, using the Descendants as her unwitting dupes. Juno’s goal is to return to life and regain physical form to impose her will over humanity, restoring the order conceived millennia ago by the Isu.
;THE PERFECT MOLE
The Instruments of the First Will and the Sages (see box on page 138) are Juno’s means to put each piece in the right place at the right time. Anjali is one such Instrument, who infiltrated the ranks of the Brotherhood in 2010, faithfully serving the Creed so that he would be present at this crucial moment.
;THE SIMULATION TRAP
The kidnapping of Regina Davies is really a trap set for the Descendants. As soon as the Witnesses reach the Isu Vault in the Simulation Sequence, they are ensnared by a sophisticated program conceived by Aita when he was testing Juno’s plan to escape the catastrophe.
;JUNO’S VESSEL
While a series of glitches trap the Descendants in a labyrinth of broken Simulations, Juno intends to tap into the genetic makeup of each of them, matching it with Regina’s. These specific Descendants have a genetic disposition that makes them suitable for Juno’s plan. Over the centuries, the Sages have made it possible to store enough of Juno’s essence in the threads of Descendant DNA as if they were shreds of a living Shroud of Eden. Regina is the compatible subject, whose physical body will become a vessel inhabited by Juno’s essence transferred via the Descendants.
 
===Sands of War===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - REACH MEMHED DEMIR’S TENT=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - FIND THE VAULT’S TUNNEL=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
==Chapter 2. Down the Rabbit Hole==
The Isu Juno has trapped the Witnesses within the Animi network. In this chapter, the Reader presents a series of scenes representing glitches or rifts, anomalies disrupting the Sands of War memory Sequence — for example, locking the Witnesses in temporal loops, or shifting the Simulation to a different Time Frame.
 
These glitches can be played with the whole group of PCs as usual, or the Crew can be split into smaller groups, each of them facing a different anomaly. Be careful not to divide the party too much that it slows the game down, however.
 
> A good rule of thumb is to end the chapter when the Crew has solved a number of glitches equal to the number of Witnesses in the Sequence.
 
A number of examples are provided below; however, the Reader is not restricted to these specific glitches and is encouraged to freely exploit the circumstances, incorporating fragments from any preferred Time Frame, in particular those associated with the PCs’ Ancestors (for example using one or more premade Sequences or adventure hooks taken from other Assassin’s Creed - Roleplaying Game books).
 
===Example Glitches===
Below are some examples of possible glitches that can be used by the Reader. All anomalies share one thing in common — they represent a disruption of the Sands of War Simulation Sequence, and thus they always start with the players’ Echoes in the Siwa Oasis, in Egypt. The Simulation appears to break down: visuals display errors, scrolling lines of codes hover on the scene, too fast to be read, and sequences of nucleotides appear randomly. The effect is unsettling for the Witnesses.
 
====Temporal Loops====
The Witnesses become trapped in repetitive cycles, reliving the same events over and over again until they manage to break free. The Reader can make very different scenes, choosing a different scope for each cycle: it can be a single action scene (like defusing a grenade) or something more complex, like reliving an assassination. Here follows a complete example.
 
;DEMIR’S SCHRÖDINGER BOX
*'''Description''': The Witnesses re-experience the scene when they enter Demir’s tent, with Senussi mercenaries on their heels. Inside the tent there is only a modern-looking metal box, clearly out of context in 1917. There is a bomb inside the box that detonates after a short countdown, killing everybody and restarting the scene. The same happens if they leave the tent — Senussi gunfire cuts them down.
*'''Solution''': The Witnesses must move the box, revealing a black hole in the ground, with shifting lines of code (a backdoor). Jumping into the hole ends the loop.
 
====SHIFTING ENVIRONMENTS====
Different settings and Time Frames within the Animi Network start to morph and blend together, creating surreal and disorienting scenarios. Below are two examples.
 
;THROUGH THE AGES
*The Witnesses are back in the Egyptian desert, but faced with various forces that have occupied this area throughout the ages. They begin fighting the Senussi Mercenaries in 1917, then Napoleonic troops in 1799, then barbaric Hyksos on scythed chariots in 1598 BC. The final shift brings them into a prehistoric jungle, escaping from a T-rex in the upper Cretaceous.
 
;THINGS FROM THE PAST AND PRESENT
*The Witnesses are in the Siwa Oasis, among the Senussi soldiers, who remain unaware of their presence. There is a time overlap and they see an enormous wave of water rushing towards them, perhaps from a prehistoric era when this area was under the sea. The wave will annihilate the camp, the only way to escape is outrunning it, by stealing an armored car or another vehicle.
 
==Chapter 3. The Mother of Wisdom’s Playground==
Juno, undeniable ruler of the Grey, has just tried to keep the Descendants in the Animus, trapping them in a maze of forced simulations to gain time to complete the final stages of a master plan conceived in eons past: the plan to come back to life. However, the PCs’ will is strong and they are focused enough to find their way out of the goddess trap.
 
Once free from the Animus, however, the characters have to deal with Regina, now possessed by the part of Juno’s conscience that the Isu managed to download from the genetic memories of the Descendants during their time trapped in the simulation. It’s time for the PCs to deal with a tremendously powerful enemy and difficult moral choices.
 
===Of Isu and Men===
'''Time Frame:'''
 
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - STOP THE INSTRUMENTS=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - ESCAPE!=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
===Mother of Wisdom===
'''Location:'''
 
'''Description:'''
 
====Key Objectives====
<tabber>
|-|1 - DEFEAT THE INSTRUMENTS OF THE FIRST WILL=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
|-|2 - FREE REGINA FROM JUNO=
XXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
*''XXXXXXXX''<br>XXXXXXXXXXXXX
 
==What’s Next?==
The Descendants’ mission is over, and this adventure could easily end here. However, depending on how they’ve handled things, and based on the Reader’s plans for future sessions, several doors might be left open. Some suggestions follow.
*'''Where is Anjali?''' Should the Reader wish to continue this storyline, Anjali could have easily escaped and brought all the operation data to his mentor. Is the mentor the Sage Kumar? Or maybe the Templar Álvaro Gramática, a scientist intending to sequence a full Isu genome?
*'''Has Juno’s plan been stopped for good?''' This question could have numerous answers depending on how the Descendants resolved the last Sequence. If Regina survived, who knows what effects Juno’s possession might have had. Will the Instruments of the First Will still be on her trail? Someone in the Assassin Brotherhood may have a say in this regard, finding its very existence too dangerous. If Regina died, could her DNA still hold the secret to bringing Juno back to life?
 
=Appendix=
==Pieces of Eden==
===Sword of Mars===
'''Known Owners:''' Romulus, Arthur Pendragon, Eivor Varinsdottir, Niamh of Argyll
 
'''Current Status:''' Hidden by the Women of the Mist
 
The Sword of Mars was one of the Swords of Eden, created by the Isu scientist Hephaestus to use in the fight during the War of Unification.
 
Later, the Isu Mars bestowed this powerful Piece of Eden upon the twins Romulus and Remus. With this sword, Mars aimed to counter the baleful actions of the Isu Juno, laying the foundation for a realm where humans could be free.
 
When the sword arrived in the lands of Albion, it took the name Excalibur (or Caladfwlch in Welsh). Initially held at Avalon by a Celtic clan called the Women of the Mist, the sword served as a sacred relic and played a crucial role in determining the Lady of Avalon. By the 5th or 6th century, the sword became lodged in a stone and was later pulled out by Arthur Pendragon, who used it to lead Britain against the Anglo-Saxons. After Arthur’s betrayal and death, Excalibur, considered one of the thirteen Treasures of Britain, was hidden in an Isu vault beneath Myrddin’s Cave.
 
In the late-9th century, the Viking shieldmaiden Eivor Varinsdottir claimed Excalibur, but different factions, including the Women of the Mist, the Order of the Ancients, and the Descendants of the Round Table, sought to obtain the sword. The sword had become more than a mere weapon; it symbolized control and authority over all of England under one king.
 
The Women of the Mist entrusted Niamh of Argyll to recover Excalibur and with the help of the Hidden Ones, represented by Hytham and Marcella she successfully safeguarded Excalibur and sought refuge at Valka’s. Tensions arose as the Descendants attempted to seize the sword, but Niamh, Valka, and Hytham thwarted their efforts.
 
Collaborating on a strategic plan, the trio deceived the Descendants with a replica sword, ensuring the safe return of the real Excalibur to Avalon. Niamh presented Excalibur to the Women of the Mist, confirming her destiny as the chosen Lady of Avalon. A few years later, however, the danger posed by the Descendants of the Round Table recurred, and Eivor and Niamh fought together to prevent the sword from falling into the wrong hands.
 
===Rings of Seth===
In his wisdom, Seth entrusted these artifacts to individuals driven by an unwavering need to defend what they hold dear. The rings became a means to find champions worthy of fighting evil without being corrupted by it, a covenant to safeguard the realms of light from the encroaching shadows. These artifacts grant their wearers superhuman feats and the ability to weave a dense network of illusions, transforming the owners’ appearance into inhuman and terrifying monsters. The wearer, possessing god-like abilities, is both a custodian of power and a conduit of the ancient Isu’s will.
 
====RING OF BLOOD====
'''Known Owners:''' Vlad III
 
'''Current Status:''' In Dr Zixuan Long’s possession
 
When you embrace the power of this Ring, you gain supernatural abilities and the illusory appearance of a vampire. While using the Ring, you can influence the minds of people around you. Additionally, once per Sequence, you can drink human blood to recover from Snags as if you were in a Hideout. Finally, whenever you make an Action check, you can consider up to 2 Social results as 1 additional match each.
 
====RING OF SAND====
'''Known Owners:''' Unknown
 
'''Current Status:''' Hidden inside a sarcophagus in the British Museum
 
When you embrace the power of this Ring, you gain supernatural abilities and the illusory appearance of an undead mummy. While using the Ring, you can cast visual illusions. Additionally, you can instill fear and horror in the minds of people around you. Finally, you move as swift as the sands of the desert and, whenever you make an Action check, you can consider up to 1 Stealth result as 1 additional match.
 
====RING OF MOON====
'''Known Owners:''' Unknown
 
'''Current Status:''' In Dr Zixuan Long’s possession
 
When you embrace the power of this Ring, you gain supernatural abilities and the illusory appearance of a werewolf. While using the Ring, you can benefit from an augmented perception that allows you to easily spot allies, enemies, objectives, sources of interest, and targets within a short range . Additionally, when you make a Reaction check, you can reroll up to 2 Abstergo results. Finally, you have 1 Free Raise on every Action check you make while fighting your enemies or freerunning.
 
===Shard of Eden===
'''Known Owners:''' Unknown
 
'''Current Status:''' Unknown
 
The Shards of Eden are mysterious remains of Isu technology, echoing the incredible power of the original Pieces of Eden they were once part of. These fragments are artifacts nonetheless, since they still retain a fraction of the power and qualities that once passed through them.
 
==TIME FRAMES==
===Roman Kingdom===
;Historical Hooks
*'''The Assassination of Amulius''' Romulus infiltrated King Amulius’ residence to free his twin brother Remus from imprisonment and assassinate Amulius.
*'''The Conquest of Fidenae''' The Roman army embarked on the conquest of the neighboring city of Fidenae, a key step in the expansion of early Rome.
*'''The Trial of Romulus''' King Romulus was accused of tyranny and despotism as discontent simmered among Rome’s citizens.
 
===Ancient Greece===
;Historical Hooks
*'''The Olympic Games of 428 BCE''' During the Olympic Games of 428 BCE in Elis, the Spartan contenders could not compete. A group of unknown athletes stepped in, bringing the Olympic wreath home for Sparta.
*'''The Peace of Nicias''' In 421 BCE the chaos of the Peloponnesian War reached a moment of relative calm when the two cities negotiated the Peace of Nicias.
*'''The Trial of Socrates''' Socrates was accused of corrupting the youth of Athens and impiety against the city’s pantheon.
*'''Deadly Plague''' In 430 BC, Athens was struck by a devastating plague. The outbreak wreaked havoc in the densely populated city and ultimately played a crucial role in its eventual downfall.
 
===Viking Age===
;Historical Hooks
*'''The Siege of Paris''' The siege of Paris in 885–886 marked a significant chapter in Viking raids along the Seine in the Kingdom of the West Franks. This pivotal event lasted over a year and was characterized by intense warfare, including siege tactics and attempts to breach the city’s defenses.
*'''The Battle of Chippenham''' The Battle of Chippenham occurred in the Kingdom of Wessex in the late 9th century. It was a pivotal conflict between the Anglo-Saxon forces led by King Alfred the Great and the Viking invaders.
*'''Viking Settlement in Iceland''' The settlement of Iceland by Norse settlers began around 874, led by figures such as Ingólfr Arnarson. This marked the beginning of organized Norse colonization of the island.
 
===World War II===
;Historical Hooks
*'''Operation Sealion''' As part of Operation Sealion, a planned invasion of Britain, Nazi agents scoured Europe for artifacts associated with the Grail, hoping to harness its supposed supernatural abilities.
*'''The Quest for the Spear of Destiny''' The Spear was believed to be held in Vienna’s Hofburg Museum, and it was reportedly seized by Hitler’s forces when they annexed Austria in 1938.
*'''The Theft of the Amber Room''' The room was located in the Catherine Palace near St. Petersburg, Russia, and during the German invasion of the Soviet Union in World War II, the Nazis looted the Amber Room and transported it to Königsberg.
*'''Reinhard Heydrich’s Death''' In 1942, Jan Kubiš and Jozef Gabčík headed a team on a mission to assassinate “the man with the iron heart”, a high-ranking German SS, that led to his death in a Prague’s hospital bed.
 
===Ptolemaic Egypt===
;Historical Hooks
*'''Cleopatra and Caesar''' In 48 BCE, amidst the turmoil of a power struggle, an alliance between Cleopatra and Julius Caesar would be formed in Alexandria, built on mutual political need.
*'''The Battle of the Nile''' Caesar’s forces secured a decisive victory at the Battle of the Nile. Supported by the forces of Mithridates of Pergamum, Caesar’s legions triumphed over the larger army of Ptolemy XIII, who died on his capsized ship while fleeing.
*'''The Assassination of Julius Caesar''' During the civil war, most of Caesar’s opposition was eliminated, leading to him becoming a dictator and assuming sole control over Rome. Brutus and Cassius began recruiting senators and other allies to plot his assassination of him, which later came on the Ides of March in 44 BCE.
*'''The Battle of Actium''' In 31 BCE, Octavian declared war on Antony and Cleopatra. Their naval forces met at Actium, where the forces of Marcus Vipsanius Agrippa defeated the navy of Cleopatra and Antony.
 
===Golden Age Of Baghdad===
;Historical Hooks
*'''Escape''' Fuladh, Basim, and a few Hidden Ones’ allies infiltrated Damascus Gate Prison and freed Ali ibn Muhammad, leader of the Zanj Rebellion, before the guard quarters to recover a book containing information on the Ancient’s activities in Baghdad.
*'''Assassination of Caliph al-Muntasir''' The sudden illness and mysterious death of Caliph al-Muntasir in 862 - after just one year of reign - raised suspicions of foul play orchestrated by agents loyal to Ahmad ibn al-Khasib, the ambitious vizier, to clear the path for Ahmad al-Musta’ in’s ascension.
*'''The Banu Musa Brothers''' In Baghdad’s House of Wisdom, Muḥammad, Aḥmad, and al-Ḥasan ibn Musa ibn Shakir were Persian scholars. They contributed substantially to mathematics, astronomy, and engineering, mainly through influential works such as the “Book of Ingenious Devices.” This book detailed mechanical inventions and automata, integrating Greek, Persian, and Indian knowledge and setting the crucial groundwork for future scientific progress.
 
===The Levant===
;Historical Hooks
*'''The Siege of Acre''' In 1189, as the Crusader forces from Europe were yet to arrive, the Kingdom of Jerusalem sought to seize the city of Acre with support from the Knights Templar and the Knights Hospitaller. Sultan Saladin attempted to relieve Acre but became ensnared in a protracted stalemate against the besiegers.
*'''The Assassination of Robert de Sable''' Robert IV de Sablé, a powerful leader during the Third Crusade, was the eleventh Grand Master of the Knights Templar. When he was made Grand Master, he had been a Templar knight for less than a year, and died shortly after in 1193, on Holy Land soil.
*'''The Death of Genghis Khan''' After suffering a severe injury between 1226 and 1227, Genghis Khan became increasingly ill. Despite his sons and commanders urging him to end the conquest campaign and being outraged by the taunting of Xia’s leading commander, Genghis insisted on continuing. He died shortly after in August 1227.
 
===Italian Renaissance===
;Historical Hooks
*'''The Assassination of Marco Barbarigo''' After the death of Doge Giovanni Mocenigo and his assassin Carlo Grimaldi, Marco Barbarigo was appointed Doge in 1485. After a short period of government the Doge passed away on 14 August 1486 in ambiguous circumstances.
*'''The Pazzi Conspiracy''' The “Congiura dei Pazzi” was an unsuccessful scheme orchestrated by members of the Pazzi family and their allies to overthrow the ruling Medici family in Florence. In 1478, an assassination attempt was made on Lorenzo de’ Medici and his brother Giuliano. While Lorenzo suffered injuries but survived, Giuliano tragically lost his life in the attack.
*'''The Rescue of Caterina Sforza''' Cesare Borgia captured Caterina Sforza and took her to Rome, where she was held captive in the Belvedere Palace. After an attempted escape, she was then imprisoned at Castel Sant’Angelo. To justify her imprisonment, Pope Alexander VI accused her of trying to kill him with letters impregnated with poison.
 
===Ming Dynasty===
;Historical Hooks
*'''Nine Dragon Wall''' This magnificent and ornate wall is located within the Forbidden City complex. Legend has it that the wall - built at the Emperor’s express request - was imbued with magical properties and that the nine dragons depicted on the stone would come to life and protect the Forbidden City in times of danger.
*'''The Prince of Ning’s Rebellion''' In 1519, Zhu Chenhao sparked a rebellion, disputing the legitimacy of the Zhengde Emperor’s rule and marching towards Nanjing. Zhu’s forces were defeated after just a 42-day rebellion due to the strategic foresight of his enemies.
*'''Slavery''' Daily-use encyclopedias such as the Wanbao quanshu, which targeted the lower classes, contained practical information, including sample contracts, for selling relatives to outsiders. Although officially illegal, the trafficking of children, the sale of wives and daughters into domestic bondage, and the recruitment of women for the imperial household as wet nurses and entertainers were not uncommon.
 
===Golden Age Of Piracy===
;Historical Hooks
*'''The Siege of Charles Town''' In 1718, the Spanish forces attempted to capture the British settlement in South Carolina but were repelled by the well-defended colonists after a prolonged siege.
*'''The Lost Treasure''' The Spanish galleon Nuestra Señora de Atocha, sank off the coast of Florida in1622. This ship was part of the Spanish treasure fleet and was loaded with gold, silver, jewels, and other valuable cargo destined for Spain. The Atocha’s treasure sparked centuries of treasure hunting and salvaging efforts.
*'''The Treaty of Cudjoe’s Town''' Signed in 1739, the treaty marked a crucial agreement between the Maroons, led by Cudjoe, and British authorities in Jamaica. Cudjoe’s leadership and strategic negotiation secured land and autonomy for the Maroons, setting a precedent for diplomatic engagement between colonial powers and marginalized communities.
 
===American Revolutionary War===
;Historical Hooks
*'''The Boston Tea Party''' In 1773, tensions between American colonists and the British government’s imposition of taxes reached a boiling point when three ships arrived in Boston’s harbor carrying chests of tea. On the night of December 16, protesters boarded the ships and proceeded to dump over three hundred chests of tea into the harbor’s waters.
*'''The Battle of Bunker Hill''' On June 17, 1775, the American militia led by Colonel William Prescott defended Breed’s Hill near Boston against the British troops under General Thomas Gage. Despite running low on ammunition, the Americans repulsed two British assaults before being forced to retreat.
*'''Tignon Law''' In 1768, a group of free women of color refused to comply with the enforcement of the Tignon laws, which mandated that women of African descent wear headscarves as a symbol of their enslaved status. Their refusal led to heavy protests and demonstrations in New Orleans.
 
===French Revolution===
;Historical Hooks
*'''The Storming of the Bastille''' During the Storming of the Bastille on July 14, 1789, a pivotal event in the French Revolution, seven prisoners were released from the infamous prison, which symbolized royal authority and oppression.
*'''Jean-Paul Marat murder''' Jean-Paul Marat, a prominent figure in the French Revolution, was murdered on July 13, 1793, by Charlotte Corday, a Girondin sympathizer.
*'''The Fall of Robespierre''' On July 27, 1794, the National Convention accused Maximilien Robespierre and several of his supporters, including Louis Antoine de Saint-Just, of crimes against the state.
 
===Industrial Revolution===
;Historical Hooks
*'''The Regent’s Canal Disaster''' In July 1874, a barge carrying a large quantity of gunpowder exploded on the Regent’s Canal in Maida Vale. The explosion caused extensive damage to nearby buildings and resulted in several fatalities and injuries.
*'''Napoleon of crime''' In 1876, Thomas Gainsborough’s portrait of Georgiana Cavendish, Duchess of Devonshire, disappeared from the Thomas Agnew & Sons gallery in London. Suspicions arose regarding Adam Worth’s involvement, the “Napoleon of crime.”
*'''Elementary''' In 1887, Arthur Conan Doyle’s first detective novel, “A Study in Scarlet,” debuted in Beeton’s Christmas Annual by Ward Lock & Co. in London. This introduced readers to the London consulting detective Sherlock Holmes and his friend and chronicler Dr. Watson.
*'''Jack the Ripper''' Jack the Ripper, a serial killer and an enigmatic figure shrouded in mystery, terrorized the impoverished Whitechapel district of London, England, in 1888.
 
===World War I===
;Historical Hooks
*'''The Curse of the Red Baron''' Manfred von Richthofen, also known as the “Red Baron”, was one of the most renowned and feared fighter pilots of World War I, credited with shooting down over 80 enemy aircraft. Some believed that he was protected by a supernatural force.
*'''Angels of Mons''' British soldiers claimed to have been miraculously saved by angelic beings during the Battle of Mons in 1914. These angelic figures were said to have intervened, shielding the British troops from enemy fire and guiding them to safety.
*'''Grigori Rasputin Assassination''' Rasputin, who held considerable influence over Tsar Nicholas II and his wife, Empress Alexandra, was assassinated on December 30, 1916.

Latest revision as of 16:26, 8 June 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Archival[edit | edit source]

Thread:210691‏‎ Thread:212830‏‎ Thread:212867‏‎ User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎ User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎ + the hootside/fragment interviews + move nygma pi's blogs? + vilka blog of odyssey

Wikt[edit | edit source]