Welcome to Assassin's Creed Wiki! Log in and join the community.

User:Soranin/Sandbox4: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Soranin
m First pass of tome 2, will finish it tomorrow and start on the third
 
(390 intermediate revisions by 5 users not shown)
Line 1: Line 1:
==Introduction==
==ASoE==
“The historical elements of the narrative text about the Assassins and their Brotherhood are quite intriguing. It’s fascinating to learn how individuals became part of this secretive organization.
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
*[[Aksumite Kingdom]]
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]


There were two ways to become an Assassin in the past: being born into an Assassin family, or being actively recruited due to one’s potential and skills. It’s noteworthy how the Brotherhood valued lineage, allowing those born into Assassin families to begin training at a young age. This practice might have maintained a sense of continuity and preserved their traditions over time.
==Missing tours==
*Echoes of Revolution
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
**[https://www.echoesofrevolution.com/ 2]
*Le Trésor Perdu d'Aliénor
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]


On the other hand, the recruitment process adds another layer of interest to the story. Imagine being sought out and identified as someone with exceptional abilities, seen as a potential asset to the Brotherhood’s cause. It indicates that the Assassins sought to expand their ranks with promising individuals, potentially adding diverse skills and perspectives to their organization.
==Archival==
Thread:210691‏‎
Thread:212830‏‎
Thread:212867‏‎
User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎
User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎
+ the hootside/fragment interviews
+ move nygma pi's blogs?
+ vilka blog of odyssey


The initiation ceremony stands out as a significant rite of passage for the Assassins. It marks the pivotal moment when an apprentice becomes a fully fledged member of the Brotherhood. Being granted the iconic weapon, the Hidden Blade, and receiving the traditional garb, including the beaked hood, must have been a symbol of pride and belonging for the newly initiated Assassins.
==Wikt==
*[[Aphrodite]]
*[[Archegesion of Delos]]
*[[Ashigaru Kashira]]
*[[Asterion]]
*[[Astraios]]
*[[Athena Promachos Belt]]


It’s intriguing to see how the Brotherhood evolved over time. As the guilds within the Brotherhood fragmented in the eighteenth and nineteenth centuries, the formal initiation ceremonies gradually fell out of practice. This suggests that internal dynamics and organizational structure changes may have influenced how they inducted new members.


Finally, the novices’ journey to becoming confirmed full members adds
*[[Cape Marmaron]]
a sense of progression and dedication to the narrative. The fact that
*[[Cheimonas of the Sacred Watch]]
novices operated under supervision before earning their full membership shows that the Assassins were deliberate in their approach to training and integrating new elements into their ranks. Overall, exploring the historical nuances of the Assassins and their Brotherhood sheds light on how this clandestine organization operated and adapted over time. It provides an intriguing glimpse into their secretive world and the methods they employed to strengthen their cause and uphold their principles.”
*[[Chicken]]
*[[Chora of Delphi]]
*[[Chrysaor]]
*[[Chrysaor (mythology)]]
*[[Claridas]]
*[[Crane of Oi Drues]]


- Excerpt from “The Assassin Cult and Its Evolution”, by Dr Matthew Renter


==Kassandra==
*[[Dasos Hideout]]
“I am Kassandra, the Eagle Bearer, a descendant of King Leonidas I, the legendary Greek warrior king who once led the fierce city state of Sparta. I was raised by the Spartan General Nikolaos, who put me through the same rigorous training as my male companions and forged me into a formidable combatant. Yet, fate took an unexpected turn during a pilgrimage to the Oracle of Delphi, where my younger brother Alexios received a foreboding prophecy, destined to bring darkness upon our world.
*[[Demiurgi Fort]]
*[[Dianthe]]
*[[Didymos]]
*[[Drakon (Alexandrian)]]
*[[Dromos, Korinth]]
*[[Dromos, Soknopaiou Nesos]]
*[[Dromos, Sparta]]
*[[Dusk-Colored Pedila]]


The Spartan Ephors, adhering to the Oracle’s warning, ordered Alexios’ execution at the cliffs of Mount Taygetos. In a moment of instinctual defiance, I saved my brother's life, but at the cost of a venerable Spartan elder’s own. Retribution followed swiftly
and I, too, was cast down from that treacherous precipice.


Against all odds, I survived. I ran far from Sparta’s clutches, seeking solace and a new beginning on the island of Kephallonia, a true haven on Earth for pariahs and misfits. Alone and isolated, I honed my talents and abilities and became a mercenary known as Misthios. Although I did not know its true power then, I used to wield the Spear of Leonidas, a Piece of Eden left behind by the gods themselves.
*[[Echion]]
*[[Eirena Military Camp]]
*[[Eleusis Telesterion]]
*[[Elpis]]
*[[Epainetos]]
*[[Espasa]]


Later, the clash between the brutal Spartan ideals and the  progressive values of democracy and enlightenment promoted by the Athenians became inevitable, breaking out in the tumultuous Peloponnesian War.


My journey intertwined with such an epic conflict as I sought to reunite with my lost family. During that period, I learned of the Cult of Kosmos, an insidious, secretive society manipulating prophecies through the Oracle of Delphi to wreak havoc and fear. To my dismay, their champion, Deimos, was none other than my lost brother, Alexios, raised as a weapon to ruthlessly oppose all who resisted the Cult’s vision.
*[[Kalenderhane Mosque]]
*[[Katarraktes Cave]]
*[[Kensa]]
*[[Khloe]]
*[[Klytaimnestra]]
*[[Kolossos Mace]]
*[[Kosmos]]
*[[Kradia Isle]]
*[[Kreusa]]
*[[Kyra]]


In my relentless pursuit of truth and redemption, I crossed paths with Pythagoras, who revealed a bewildering truth: Alexios and I bore the ancient Isu bloodline, and one of us had the solemn duty to safeguard the knowledge of Atlantis and undertake a quest to collect Isu artifacts. Given my brother’s absence, such a responsibility fell to me. I was given the Staff of Hermes, which granted me the larger-than-life longevity needed to fulfill my role as the guardian of ancient knowledge and balance between order and chaos.


Long before the Brotherhood was born, I embodied the spirit of later proto-Assassins, driven by values of fraternity, free will, and the firm conviction that humanity should shape its own destiny. Alongside my loyal avian companion, Ikaros, I ventured into a life of discovery, unveiling the truths concealed beneath the veils of manipulation and power.
*[[La Balize]]
*[[Leirion Apiary]]
*[[Lethe]]
*[[Lykaon (mythology)]]
*[[Lysander (priest)]]


As I trod the path destined to etch my own legacy, my values converged with those that would shape the future Brotherhood in ages yet to come.”


{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
*[[Nali]]
|-
*[[Nauplia]]
! colspan="2" |Kassandra
*[[Neon]]
|-
*[[Nike]]
!Dates
*[[Nyx the Shadow]]
|circa 458 BCE - unknown
|-
!Location
|Sparta, Greece
|-
!Time Frame
|Ancient Greece
|-
!Affiliation
|Misthios (mercenary)
|-
!Key Allies
|Myrrine, Sokrates, Herodotus, Barnabas, Ikaros
|-
!Main Opponents
|Cult of Kosmos, Deimos
|}


===Adventure Hooks===
#After defending a village from a group of brutal outlaws, the Witnesses
find among the bandits’ belongings a cache filled with scrolls. The writings
hold crucial information about the inner workings and plans of the Cult of
Kosmos — the Cult aims to manipulate a general and statesman of Thebes
to gain control over his army.
#Rumors circulate about a forbidden ritual of Deimos and Phobos that
grants its participants the power to cast fear into the hearts of mortals.
In order to prevent any attempt to perform this ritual, the Witnesses must
delve into the ancient ruins of the Mountain Temple of Poseidon, west of
Mytilene on the island of Lesbos. Once there, they discover that the ritual
is nothing but a pantomime, and the source of the dark power attributed to
it is an apparently magical prong used as a ritual dagger instead.
#An informer reports that the Cult of Kosmos is gathering a powerful and
mysterious army at Fort Tiryns, near the city of Argos. The Witnesses must
infiltrate the fortified stronghold and engage in an epic battle against a
small but deadly troop of Cult champions who all bear an uncanny resemblance
to Kassandra’s brother Alexios.
#A shadowy figure recruits a team of relentless mercenaries to hunt down
Kassandra and her allies for reasons unknown. The Witnesses must first
avoid getting killed, and then uncover the truth behind the mercenaries’
employer: a vengeful widow who is trying to eliminate Kassandra, who in
the guise of the mercenary Misthios took her husband’s life.
#While delving into the underground catacombs of Korinth in their pursuit of
the Cult of Kosmos, the Witnesses discover a hidden chamber. Inside, a cryptic
tablet rests on a lectern, unveiling the precise whereabouts of a concealed
tomb. Amidst scattered notes, the possibility arises that this tomb might be
the long-lost resting place of King Agamemnon, dubbed ‘the first servant of
Kosmos.’ The records of the Cult of Kosmos also mention a formidable suit of
armor previously unearthed from the same location, hinting at the existence
of other relics of immense power yet to be discovered.


===THE FORGE OF FATE===
*[[Pallas]]
'''Time Frame:''' Ancient Greece
*[[Pandora]]
 
*[[Penteconter]]
'''Location:''' Epidauros, Argolis, Greece - 442 BCE
*[[Persephone]]
 
*[[Perseus]]
'''Description:''' While walking through the market of Epidauros, a blind
*[[Petomai]]
man begging for a few drachmae delivers a cryptic
*[[Pithekos]]
message intertwined with the Witnesses’ destiny. It’s
*[[Podarkes]]
a prophecy that leads the characters to the forgotten
*[[Prasina Green]]
Foundry of Hephaistos in the heart of a volcanic island.<br>There, the fragment of an unfinished weapon, a mighty Shard
*[[Prasinos Outpost]]
of Eden, awaits. However, the prophecy failed to mention the
*[[Praxithea]]
indestructible guardians lying dormant within the temple —
*[[Psaros Pyrgos]]
and the Cult of Kosmos hot on the trail of the Witnesses.
*[[Psyche]]
 
*[[Purrhos the Red]]
As the late afternoon light begins to stain the tranquil town of Epidauros with an
*[[Pyrrha Salt Pirates]]
amber hue, you meander amidst the colorful canopies of the market stalls. Merchants
hawk exotic spices, gleaming trinkets, and fresh catches from the Aegean sea. An old
blind man, dressed in tattered garments resembling those of a priest, begs passers by
for some coin, muttering incoherently to himself. As you pass by, he suddenly jumps to
his feet, imploring you to stop and listen, his voice hoarse and urgent.
 
“Children of fate, listen well, for the strands of destiny weave an unseen tapestry.
The path to your obscured purpose lies within the gray breath of the son cast off
the mount. Seek his ember lair within the womb of the floating rock. There, iron
and metal once toiled, shaping the glowing shard of a treasure yearning to meet
with the one commanded by ancient fate.” And then, as though a spell has been
broken, the old man begins to mutter to himself once more. He looks at you as
though it’s the first time he has seen you, and begs you for a coin.
 
The next morning, you spot a single, thin trail of smoke rising up through the
clear blue sky. Climbing to a vantage point, you can see the smoke emanating
from the volcano that looms at the center of an island not far off the coast. The
gray breath… The floating rock… The old man’s prophecy rings true, guiding you
toward the island.
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
</tabber>
 
====Setbacks====
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
 
====Pieces of Eden====
;SHARD OF EDEN
'''Known Owners:''' Unknown
 
'''Current Status:''' Unknown
 
The Shards of Eden are relics of Isu technology, echoing the awe-inspiring power
of the original Pieces of Eden from which they were derived. Though fragmented,
these artifacts remain potent, retaining a fraction of the formidable power and
unique qualities that once flowed through them.
 
==Bayek and Aya==
“I am Bayek. I was born and raised in the
remote oasis of Siwa, near the Egyptian-
Libyan border. In my veins flows the blood
of a Berber-Egyptian heritage. I bear
the responsibility of being the last of the
Medjay, the guardians of Egypt’s ancient
kingdom, its people, and its cherished
way of life. Alongside me walks Aya of
Alexandria, my beloved wife, who has
embraced the Medjay path despite not
belonging to the bloodline.
 
We were in the sacred temple in Siwa
when tragedy struck. Soldiers came,
demanding access. I refused to grant
it to th+em, driven by my dedication to
protect the sanctity of our land. Little
did I know that this act of defiance
would lead to the murder of our young
son. Consumed by grief, Aya and I found
ourselves torn apart, our pain driving
a wedge between us. Deep within, I
nurtured a flicker of hope — I believed
that by avenging our son’s death I could
restore what was lost and reunite with
my mourning wife.
 
In the twists and turns of fate, my path
led me back to Alexandria, where I once
again crossed paths with Aya. With persuasive
words she urged me to look beyond
my own personal quest for revenge,
and consider the greater tapestry of our
troubled times. Aya saw in Cleopatra the
key to freeing Egypt from the shackles
of oppression, and she pledged her support
to aid her in reclaiming the throne.
Together, we set forth on a mission to
hunt down the Order of the Ancients, a
shadowy organization pulling the strings
of power in Egypt.
 
As I ventured deeper into the heart of this mission, a profound realization dawned
upon me. The people of Egypt deserved the freedom to determine their own destiny.
They needed champions to rise against their oppressive rulers. My thirst for vengeance
gradually transformed into an unyielding resolve to champion righteousness,
seeking to safeguard the people’s rights.
 
Eventually, Cleopatra chose to ally with Julius Caesar, who was under the sway of the
nefarious Order of the Ancients. Blinded by ambition, she dismissed Aya and me. In
her actions we saw not just a personal betrayal, but a disloyalty to what we personally
held dear — the safety and freedom of Egypt and its people. We resolved to continue
our struggle, even if that meant standing against Cleopatra’s allies, as we understood
that our quest for justice would benefit the entirety of the land and strike a resounding
blow against the Order of the Ancients.
 
With this goal in mind, we established a new organization; one founded not on bloodline
alone but on a shared vision of justice. The Hidden Ones came into being, an organization
destined to withstand the test of time. It would evolve and adapt, eventually
blossoming into the revered Brotherhood of Assassins. Aya, embracing her newfound
identity as Amunet, would emerge as one of the Brotherhood’s most illustrious and
celebrated Assassins, honored for her unwavering dedication to the cause.
 
Thus, I, Bayek, stand as a testament to the indomitable spirit of the Hidden Ones
and the Brotherhood. Our creed, etched in the annals of history, champions justice,
freedom, and the liberation of the oppressed. Through the passage of time, our legacy
endures as we persist in our quest for a world where righteousness prevails and
tyranny falls under the blows of our blades.”
 
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
! colspan="2" |BAYEK AND AYA
|-
!Dates
|Circa 80 BCE - unknown
|-
!Location
|Egypt, Rome
|-
!Time Frame
|Ptolemaic Egypt
|-
!Affiliation
|The Hidden Ones
|-
!Key Allies
|Phoxidas, Brutus, Cassius, Hepzefa, Apollodorus, Tahira
|-
!Main Opponents
|Order of the Ancients, Julius Caesar, Flavius Metellus, Lucius Septimius, Martellus, Bion
|}
 
===Adventure Hooks===
#Rumors in the bustling city of Memphis speak of a secret, ancient oasis
hidden near the small village of Nitria in the middle of the Saqqara Nome.
This forgotten place is said to hold a source of divine power secured there
by the goddess Ma’at herself. To reach the hidden sanctuary and uncover
its secrets, the Witnesses must battle through a dangerous sandstorm
that protects the oasis in the middle of the rocky desert and beat rival
treasure hunters too.
#A noble Alexandrian family approaches the Hidden Ones, desperate to
retrieve a precious relic. The artifact was recently stolen by someone
who mistook it for a lost Piece of Eden. The Witnesses must navigate the
sprawling streets of the great city, and penetrate the intricate underworld
of black market merchants to find the member of the Order of the
Ancients who commissioned the theft.
#Dark forces loom over the once-vibrant city of Memphis, as mysterious
cultists tighten their grip on its unsuspecting inhabitants. Tasked with
infiltrating the newborn Isfet cult, the Witnesses must investigate the
bustling markets, shady back alleys, and opulent temples of Memphis
to gather information about the cult, identify the cult’s inner circle, and
assassinate them before they unleash chaos and bloodshed upon the city.
#The Great Library of Alexandria is surely known as one of Egypt’s many
wonders. The Witnesses receive a mysterious plea for help from within the
library halls. Tasked with protecting a valuable manuscript containing ancient
Isu knowledge, they must deal with a cunning Order of the Ancients
scholar who is also on the trail of the manuscript.
#A trusted affiliate of the Hidden Ones suddenly disappears, leaving behind
a single clue: the words “Hidden One” written in blood on the floor
of their home. The Witnesses must uncover the truth behind the disappearance:
a disloyal branch of the Hidden Ones that seeks to undermine
the characters’ bureau.
 
===ECHOES OF BETRAYAL===
'''Time Frame:''' Ptolemaic Egypt
 
'''Location:''' City of Alexandria, Egypt - 30 BCE
 
'''Description:''' It’s the year 724 since the foundation of Rome, and the
Republic is facing its last civil war. Following the victory
at the Battle of Actium, the Roman army led by the adopted
son of Julius Caesar, Octavian, reaches Alexandria,
in pursuit of Marcus Antonius and his remaining forces.
The city is swarming with Octavian’ red-clad soldiers.
Cleopatra and Antonius’ remaining troops are deserting
or being overpowered, and the walls of the Royal Palace
will not keep Octavian at bay for much longer.
 
Wisps of smoke drift towards the purple sky, which reflects the incandescent
glow of the fires that have started burning in the city where the clashes are
fiercest — the troops of Octavian are capturing Alexandria. The Queen’s
militia and Antonius’ troops are succumbing. The sound of conflict is getting
closer and closer, and you don’t have much time to complete your mission.
You stealthily enter the Royal Palace looking for the Queen, to put an end to
her Roman lover’s life.
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
 
</tabber>
 
====Setbacks====
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
 
====Notables NPCs====
;Name
Description
 
;Name
Description
 
====Pieces of Eden====
;SWORD OF DAMOKLES
'''Known Owners:''' Deimos, Kassandra, Marcus Antonius
 
'''Current Status:''' Unknown
 
Forged by the Isu scientist Hephaistos during the War of Unification, the sword
possessed extraordinary capabilities, granting formidable powers in battle and
augmenting the leadership qualities of its wielder. During the late 5th century
BCE, it ended in the possession of the enigmatic Cult of Kosmos. They entrusted
this legendary weapon to one of their champions, Deimos, grandson of Spartan
King Leonidas and a direct descendant of the Precursors. Due to his unique
lineage, Deimos was able to harness the sword’s potential to its fullest extent.
When Kassandra defeated him in combat, the sword fell from the height of Mount
Taygetos, apparently losing parts of its immense power.
 
==Basim Ibn Ishaq==
I am Basim Ibn Ishaq, born in the Abbasid Caliphate. My early years were spent in opulent
Baghdad, but I grew up as a street thief, surviving by wit and cunning alone, together
with my comrades in the shadows. Plagued by vivid hallucinations of a fearsome djinn
from a young age, I harbored a deep-seated desire to unravel the mysteries surrounding
these haunting visions. Eventually, my quest led me to the Hidden Ones, a secretive order
of assassins dedicated to justice, operating covertly to uphold the greater good.
 
In a reckless attempt to earn favor with the Hidden Ones, I chose to pilfer a mysterious
artifact meant for the Caliph. Unbeknownst to me, this decision thrust me into a vast conspiracy
orchestrated by the Levantine branch of the Order of the Ancients. Forced to flee
the Caliph’s palace, I was horrified to discover that my actions had triggered a ruthless
reprisal, resulting in the massacre of my fellow street thieves. Amidst the chaos, it was
Roshan, a member of the Hidden Ones, who rescued me, and together we fled Baghdad,
seeking refuge within the fortress of Alamut. In the sanctuary of Alamut, I found solace
and a newfound sense of purpose among the Hidden Ones. Through rigorous training, I
transitioned from a young thief to a skilled warrior. Entrusted with missions abroad on
behalf of the Hidden Ones, I ascended to the leadership of the Constantinople bureau,
mentoring the aspiring assassin Hytham as my apprentice along the way.
 
In the year 870, amidst our numerous assignments, I encountered Sigurd Styrbjornsson.
Recognizing a chance to advance my covert objectives, I trailed the Viking to Norway,
intent on unveiling the presence of the Order of the Ancients in the distant north. In
Norway, I crossed paths with Sigurd’s foster sister, Eivor, and, impressed by her deeds,
I entrusted her with a Hidden Blade as a symbol of our alliance. Together with Eivor’s
Raven Clan, Hytham and I founded a bureau in the settlement of Ravensthorpe,
England, with the aim of revitalizing the presence of the Hidden Ones on the island.
 
As Hytham and Eivor relentlessly pursued the Order of the Ancients throughout the
land, I embarked alongside Sigurd Styrbjornsson on a quest to find the elusive Saga
Stone, driven by a desire to uncover the answers I had sought throughout my life.”
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
! colspan="2" |BASIM IBN ISHAQ
|-
!Dates
|Circa 844 CE - unknown
|-
!Location
|Abbasid Caliphate, Eastern Europe, Norway
|-
!Time Frame
|Golden Age of Baghdad
|-
!Affiliation
|The Hidden Ones
|-
!Key Allies
|Roshan, Rebekah, Rayhan, Fuladh, Ali ibn
Muhammad, Hytham
|-
!Main Opponents
|The Order of the Ancients
|}
 
===Adventure Hooks===
#The Brotherhood has been keeping an eye on Al Ghul’s excavation sites in
the desert. Something important has been uncovered at one of the sites,
perhaps a Precursor Artifact. The Witnesses must intercept the caravan
bringing the discovery to Baghdad before it ends up in the Order’s hands.
#An old relic with a long association with the Hidden Ones, thought lost for
centuries, has resurfaced in Baghdad in the possession of a powerful slave
trader. The greedy man is selling the artifact for an over-inflated price and
refuses to return it to the Hidden Ones. The Witnesses are tasked with retrieving
the relic from the merchant’s palace while seizing the opportunity
to put an end to his evil network.
#A deadly plague is running rife in a Baghdad district and threatening to
spread to the rest of the city. Rumors point the Witnesses to the house
of a Persian alchemist, who is seemingly immune to the disease and is
trying to cure it. The Witnesses enter the afflicted district and find the
alchemist’s laboratory, discovering that the Persian has actually been
poisoning everybody in the neighborhood instead of curing them. The
Witnesses must stop this mad scheme and attempt to reproduce an antidote
they find in the laboratory.
#A member of the Order appears to have met with a corrupt official known
for his collection of rare artifacts. The official has recently acquired an old
papyrus map that leads to an ancient temple beneath Baghdad – an Isu
Vault. The Witnesses must infiltrate the official’s estate, decode the map
before destroying it, and then find the Isu Vault.
#An attempt by the Hidden Ones to aid the Zanj Rebellion ends in disaster,
resulting in the capture of numerous rebels. A traitor within their ranks has
been selling crucial information to the Order of the Ancients. Every secret,
from rebel movements and strategies to the identities of the Hidden Ones, is
now at stake. The Witnesses must rescue the prisoners, identify the traitor,
and turn the tables on whoever he has been leaking information to.
 
===THE HOUSE OF FOLLY===
'''Time Frame:''' Golden Age of Baghdad
 
'''Location:''' City of Baghdad, Abbasid Caliphate - 862 CE
 
'''Description:''' As the Hidden Ones strive to thwart the Order of the
Ancients in Baghdad, a critical message reaches them
from an agent sent to spy on a remote desert excavation
south of the Round City. The urgent communication reveals
disturbing news: the Order of the Ancients controls
a mysterious machine of unknown purpose, built within
a vast underground chamber. Constructed in secrecy by
a master inventor of the Order, this device aims to expand
upon the groundbreaking work of Hassan at the House of
Wisdom in Baghdad. Much like Hassan’s Alruh, this machine
is designed to unravel the mysteries encoded within
the Memory Seals left behind by Those Who Came Before.<br>The Witnesses are tasked with infiltrating the site, penetrating
the depths of the underground temple, and neutralizing
all threats within. However, upon entering the
chamber, the machine suddenly springs to life, ensnaring
them in a swirling vortex of energy. In an instant,
they are thrust into a distant memory, one from which
escape may prove impossible.
 
Rayhan, one of Alamut’s mentors, enters the room with urgency, holding a note
tightly in his hand. “Alert the others – you must depart at once,” he declares.
“A message from one of our spies has arrived. They’ve discovered something
significant in the desert: an underground temple housing mysterious machinery,
under the control of the Order of the Ancients!”
 
Soon after, you find yourself under the unforgiving desert sun, the rhythmic
footsteps of your camels the only sound echoing across the sand. After what feels
like an eternity, your mounts obediently kneel as you dismount, climbing a dune
to gain a vantage point overlooking the dig site.
 
Hidden from the eyes of the armed guards patrolling the area, you watch in
secret. Tents flap gently in the scorching breeze, while workers go to and fro, operating
pulleys and carts laden with sand and debris. As the sun begins its descent,
casting an amber glow over the desert, your mission commences…
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
 
</tabber>
 
====Setbacks====
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
 
{{IUNote
|Title=THE ALRUH
|Text=“This is my Great Work. I call it Alruh. It will take you on a journey to another realm.” - Fazil Fahim al-Kemsa to Basim Ibn Ishaq<br><br>The Alruh, a creation of Hassan (also known as The Doctor), was a machine concealed beneath the House of Wisdom in Baghdad. Designed to unlock the secrets encoded within Memory Seals, it served as a gateway to a paradisiacal past. However, while partially functional, the Alruh’s progress was hindered, leading to frustration within the Order of the Ancients. Its full potential remained elusive, with only glimpses of its capabilities witnessed through partial experiences.}}
{{IUNote
|Title=The Efficacy of Our Discovery
|Text=My dear Al-Rabisu,<br>Work on the device progresses wonderfully. The engineer will unwittingly provide us the key to unlock its infinite potential. The new parts I mentioned last time are en route to the House of Wisdom. The Hour of our Order is at hand.<br>– Al-Azhdaha}}
 
==Eivor Varinsdottir==
I am Eivor Varinsdottir, the Wolf-kissed, a Viking shieldmaiden and jarlskona from
Norway. In the late 9th century, I embarked on daring raids that would shape the
destiny of what would become England. But my story goes beyond mortal bounds, for
I am believed to be the reincarnation of the Isu Odin, the chief of the Æsir and a god
revered in Norse mythology.
 
My journey began in the embrace of noble parents, Rosta and Varin, who pledged their
allegiance to jarl Styrbjorn Sigvaldisson of the Raven Clan. Tragedy struck when they
were killed during a raid on Heillboer, perpetrated by Kjotve the Cruel and his Wolf
Clan. Left without kin, I found sanctuary in Styrbjorn’s household, and I was raised
alongside his son, Sigurd. The flames of retribution burned inside me as I dreamed to
avenge my parents and seek glory in their name.
 
As I grew into adulthood, I often waged raids on settlements affiliated with Kjotve, while
Sigurd embarked on his own adventures across Europe. In the year 872, the return of
Sigurd to Norway led to a pivotal encounter that would forever change my path — I met
Basim Ibn Ishaq and Hytham, two members of the mysterious Hidden Ones. They bestowed
upon me the Hidden Blade, a weapon of stealth and precision that would become
my ally in the battle against our enemies. With their guidance and the aid of the army of
Guthorm the Wise, I was able to strike down Kjotve, finally avenging my parents.
 
But my journey was far from over. Opposing Styrbjorn’s decision to yield his kingdom
to Harald Fairhair, many of the Raven Clan, including Sigurd, followed me to England.
We settled in Ledecestrescire and founded Ravensthorpe, a sanctuary where we built
our strength and forged alliances with the various kingdoms across the land. The
Great Summer Army, the Sons of Ragnar, and Clan Hemmingsons were among the
allies we gained, solidifying our position and preparing for the challenges ahead.
 
I took up arms alongside Hytham to rid England of the Order of the Ancients, a sinister
organization threatening our newfound home. Little did I know that the Grand
Maegester Alfred of Wessex secretly aided our cause, using our actions to further his
own agenda, unknowingly paving the way for the emergence of the Templar Order.
 
A year later, as the jarlskona of my clan, I received an invitation from my maternal
cousin, Bárid mac Ímair, to join him in Dublin. There, I aided him in securing his
throne through an alliance with Flann Sinna, the High King of Ireland. I also confronted
the Children of Danu, a druidic cult determined to preserve their own faith against
the encroachment of Norse and Christian beliefs.
 
Years passed, and I participated in the second Viking siege of Paris, alongside
Sigfred’s Elgring Clan. We clashed with Charles the Fat, defending England from his
avid pursuit of conquest. Amid the struggle, I uncovered a conspiracy orchestrated
by the Bellatores Dei, a fanatical group seeking to purge Francia of its pagan roots.
 
My name, Eivor Varinsdottir, the Wolf-kissed, echoes in the annals of history. My journey
is entwined with valor, strife, and the mysteries of the gods, leaving an indelible
mark on the tapestry of Norse legend.”
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
! colspan="2" |EIVOR VARINSDOTTIR
|-
!Dates
|847 CE - unknown
|-
!Location
|Europe
|-
!Time Frame
|Viking Age
|-
!Affiliation
|The Hidden Ones
|-
!Key Allies
|Sigurd Styrbjornsson, Valka, Hytham,
Deirdre Na Linni
|-
!Main Opponents
|Kjotve the Cruel, Alfred the Great, Rued,
Fulke, Order of the Ancients, the Zealots, the
Sons of Ragnar, the Children of Danu, the
Descendants of the Round Table
|}
===Adventure Hooks===
#The Witnesses are tasked with forging an alliance with a powerful Viking
clan in a neighboring land. However, they soon discover that the clan’s
leader has been compromised by the Order of the Ancients. To forge an
alliance, the Witnesses must prove the leader’s connection with the Order
of the Ancients and dispel their influence over his clan.
#The Witnesses uncover an underground network of Saxon smugglers and
thieves that is unknowingly aiding the Order of the Ancients. They must
infiltrate the network, gain the trust of its key members and assassinate
them, all the while remaining undetected by the Order of the Ancients
agents who are using the network for their own nefarious plans.
#A series of mysterious disappearances plague a village south of
Ravensthorpe. Investigations reveal that a secretive cult of Welsh druids
has been abducting people to experiment on them with an ancient artifact.
The Witnesses must track down the druids’ refuge in the forest, rescue the
captives, and take the artifact out of the cult’s dangerous hands.
#The Witnesses receive a distress call from a fellow Hidden One in a distant
land. The Witnesses must set sail and start a perilous journey across freezing
seas to rescue their comrade from hostile pirates who seek to exploit
the assassin’s knowledge and power.
#In the mystical lands of Ireland, the Witnesses discover a Roman cemetery.
Inside a tomb lies a unique relic that holds the key to uncovering the lost
history of the Hidden Ones. The Witnesses must decipher cryptic puzzles,
ward off supernatural guardians, and protect the relic from falling into the
hands of the Descendants of the Round Table.
===THE CURSED TREASURE===
'''Time Frame:''' Viking Age
 
'''Location:''' Warwick Burh, River Avon (England) - 872 CE
 
'''Description:''' On the trail of a Shroud of Eden, the Order of the Ancients
has settled in the Warwick Burh (fortress) on the River
Avon, the residence of one of the wealthiest merchant
families in the area. The Hidden One bureau leader,
Basim, has recently traveled to Bulgar to meet Sigurd and
his companions, intending to gather a few capable allies
to infiltrate the castle and recover the Piece of Eden.
 
The cold sky turns to hues of fire and gold as the sun sets while the river flows
serenely through the quiet valley. From the small village of herders on the Avon
Trail, you have been studying the castle for the past few days. From there, you
can admire the sturdy walls of the burh overhanging the river and the warriors
who patrol them day and night. The Order of the Ancients still occupies the place,
meaning they have yet to find the artifact or perhaps the fortress has become
their new base of operations in the province. There is nothing more to be learned
from afar. The time to act has come.
 
{{IUNote
|Title=Consus
|Text=
In ancient times, there lived a brilliant scientist known
as Consus, also known as Prometheus. He was a gifted
Precursor whose talent was crucial in creating the enigmatic
Pieces of Eden. Working alongside Hephaistos, he contributed
to crafting the powerful Swords of Eden.<br><br>However, as the war unfolded, Consus recognized the urgent
need for advanced medical technology. He set his mind to
design a remarkable device called the Shroud of Eden. This
ingenious creation had the ability to scan and reconstruct a
body, effectively healing injuries and restoring it to a predetermined
state. It had one limitation, though – the Shroud
could not reverse death itself.<br><br>As Consus approached the end of his natural life, he
hatched a daring plan to overcome mortality. He decided
to transfer his consciousness into the Shroud, hoping to
evade the clutches of death. The transfer was a success,
but it had an unforeseen consequence — Consus found
himself trapped within the artifact, where he was eventually
forgotten by time and history.<br><br>Centuries later, during the research conducted by the
Capitoline Triad in their quest to survive the impending Toba
Catastrophe, the Isu Juno stumbled upon the lost artifact.
Discovering Consus trapped within the Shroud, Juno saw the
opportunity to exploit his vast knowledge. She experimented
with transferring Isu consciousness into artificial bodies, a
daring endeavor that ultimately failed.<br><br>Throughout the ages, Consus managed to possess different
users of the Shroud, offering them invaluable guidance and
counsel. His wisdom proved instrumental to those fortunate
enough to possess the powerful artifact.<br><br>However, fate took an unexpected turn in 2014. The Shroud
faced destruction, and with it, Consus’ consciousness appeared
to be lost forever.
}}
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
 
</tabber>
 
====Setbacks====
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
 
====Notables NPCs====
;Aleksi
Tall and beefy, with scars all over his arms and face, Aleksi is
a captain of the Order of the Ancients operating in England.
Before losing his mind to the Shroud, he used to be a ruthless
commander, taking pleasure in hunting down and executing
as many Hidden Ones as possible.
 
====Pieces of Eden====
;SHROUD OF EDEN #UNKNOWN_1
'''Known Owners:''' Unknown, Aleksi
 
'''Current Status:''' Unknown
 
The Shrouds of Eden (see page 185 of Assassin’s Creed - Animus Handbook) are
rare artifacts with mysterious healing capabilities whose earliest appearance can
be traced back to Greek mythology. This specific Shroud represents one of Juno’s
first failed experiments to clone the technology developed by Consus. The result is
a Shroud of Eden that maintains the original’s extraordinary healing properties,
significantly improving the wearer’s physical faculties, but retains fragments of
the consciousnesses of the Isu Consus and Juno. Both consciousnesses can speak
with the wearer and attempt to possess them. For this reason, wearing the Shroud
of Eden can be dangerous, eventually leading to insanity and death.
 
==Altaïr Ibn-La'Ahad==
“I, Altaïr, was born into a lineage of Assassins, destined to follow the path of the
Creed. I ascended the ranks swiftly, achieving the esteemed title of Master Assassin at
a mere twenty-five years of age. My accomplishment marked me as the youngest ever
to attain such a position at that time.
 
Amidst the chaos of the Third Crusade, a
sacred mission was bestowed upon me. I
was entrusted with acquiring an ancient
artifact known as the Apple of Eden, the
Templar Treasure hidden behind the
walls of Jerusalem. However, blinded by
my arrogance I deviated from the principles
I held dear, breaching all three
tenets of the Creed. My actions led to
the exposure of the Assassin community
in Masyaf, leaving them vulnerable to a
devastating Templar assault.
 
As a consequence of my transgressions,
I was swiftly demoted to the lowly rank
of Novice. My honor was tarnished,
and I sought to atone for my grievous
errors. To reclaim my place among the
Brotherhood I embarked on a perilous
journey to stop the Templars from
seizing control of the Holy Land. It was
a treacherous path, one that required
me to skillfully manipulate both the
Saracens and the Crusaders, pitting
them against each other, like pieces on
a grand chessboard.
 
While I was unraveling this intricate
web of deceit and manipulation, I encountered
a shocking revelation — my
trusted Mentor Al Mualim was in league
with the Templars. He sought to harness the power of the Apple for his own, nefarious purposes. To protect the Creed
and preserve the delicate balance of power, I had no choice but to confront him. Al
Mualim fell by my blade, and the Apple was retrieved, unveiling the hidden locations
of other Pieces of Eden scattered across the globe.
 
In time, age and experience brought me wisdom, and I ascended to the position of
Mentor within the Levantine Brotherhood. Driven by my newfound understanding,
I initiated a series of reforms, transforming the Brotherhood into a more egalitarian
and inclusive organization. I dedicated considerable time to the refinement of our
equipment and delved deep into the secrets hidden within the Apple of Eden.
 
I compiled my vast knowledge and insights into a meticulously encoded collection
I named the Codex. it contains a wealth of wisdom gleaned from the experiences of
my life, as well as the profound knowledge imparted by the Apple. This invaluable
resource chronicles my journey and may serve as a beacon of guidance for future
generations of Assassins.
 
Thus, I, Altaïr, through trials and tribulations, evolved from a young and headstrong
Assassin to a wise and revered Mentor. My legacy lives on in the reforms I instituted,
the Codex I crafted, and the profound impact I left upon the Creed. May the wisdom
and knowledge I have gathered guide those who come after me, and may the
Brotherhood forever remain a beacon of hope in the eternal struggle against the forces
that seek to control and oppress humanity.”
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
! colspan="2" |ALTAÏR IBN-LA’AHAD
|-
!Dates
|1165 - 1257 CE
|-
!Location
|Masyaf, Syria, China
|-
!Time Frame
|The Levant
|-
!Affiliation
|Levantine Brotherhood
|-
!Key Allies
|Maria Thorpe (wife), Darim and Sef (sons),
Malik Al-Sayf
|-
!Main Opponents
|Robert de Sablé, Abbas Sofian, Al Mualim,
Genghis Khan
|}
===Adventure Hooks===
#Rumors from the mountain villages west of Masyaf tell of
strange, awful barks in the night and of cattle disappearing
mysteriously, leaving only trails of blood. Recently,
even some children have disappeared from their beds. The
few eyewitnesses tell of a humanoid demon with the head
of a hyena and hypnotizing yellow eyes.
#A high-ranking Templar is visiting Jerusalem, providing an
opportunity for the Assassins to eliminate this key figure
and whoever he’s come to the Holy Land to make a deal
with. However, the target is kept under strict surveillance.
The Witnesses must find a way to bypass the Templar guards
and complete the assassination undetected.
#A fellow Assassin has recently gone rogue and is now
working with the Templars. The Witnesses are tasked with
locating and killing their former ally. However, they will
soon discover that not all is what it seems. Misleading information
about the supposed treachery was orchestrated by a
Templar double agent within the Brotherhood’s ranks.
#The Witnesses intercept a coded message indicating the
presence of a secret Templar training facility in Damascus.
The Witnesses must gather intelligence and launch an audacious
raid on the facility to destroy the Templar forces while
they remain few in number.
#A powerful and mysterious individual has appeared in Acre,
claiming he has come into possession of ancient, divine
knowledge that allows him to heal the needy. The Witnesses
are tasked with determining the truth behind his claims and
the possible presence of a Shroud of Eden.
===THE “BEARING HEAVEN” TEMPLE===
'''Time Frame:''' The Levant
 
'''Location:''' Pagoda of Chengtian Temple,
Western Xia (China) - 1227 CE
 
'''Description:''' Genghis Khan, the Mongol warlord, dies at the hand
of the Brotherhood who correctly believed that his
conquests were also due to a powerful Piece of Eden
(Sword of Eden #2) that allowed him to enslave and
conquer half the world. After the deed, Altaïr hides in
the Pagoda of Chengtian Temple (the ‘Bearing Heaven’
Temple), where a group of Tangut monks and a couple
of former Assassins give him shelter. All the while, the
formidable general Tolui Khan, Genghis Khan’s fourth
and youngest son, dispatches mounted troops to find
his father’s assassins.<br><br>Altaïr and his companions must rest before leaving the
Temple at the crack of dawn, carrying the Sword with
them. Unfortunately, they don’t know that several of the
monks are secretly spying for Genghis Khan.
 
It’s been a long and exhausting ride. You were sure that you spotted the Khan’s
horsemen behind you a few times, but you’re confident you lost them before you
reached the sanctuary of the temple. You are gathered in a warm hut at the foot
of the towering pagoda, enjoying a flower-scented tea at the end of a humble but
invigorating meal. The monks were more than hospitable, and you’ve been chatting
amiably with Shengtong, the beautiful Assassin who appears to be running
the kitchen. You told her all about what happened in Xingqing, but now fatigue
begins to weigh upon your eyelids. As the sky darkens and the birds stop singing,
you all fall asleep, one by one.
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
 
</tabber>
 
====Setbacks====
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
 
====Notables NPCs====
;Shengtong
Shengtong is a beautiful, middle-aged woman
with long, dark hair, a deep scar under her left
eye, and a missing ring finger that reveals her
former affiliation to the Brotherhood. She was
once a formidable Assassin, but was driven to
the edge of insanity when the Brotherhood prevented
her from avenging her partner’s death to
serve a higher purpose. She was sent to Chengtian
Pagoda to train and learn from a former
Assassin, a wise man named Wu. Shengtong’s
implacable thirst for vengeance soon turned
to resentment. When the war came, she allied
with the Khanate. Wu discovered her betrayal
but before he could warn the Brotherhood she
ruthlessly cut him down. Shengtong has been
secretly training other monks in the ways of the
Assassins for General Tolui Khan.
 
====Pieces of Eden====
;SWORD OF EDEN #2
'''Known Owners:''' Genghis Khan, Hülegü Khan
 
'''Current Status:''' Unknown
 
Forged by the skilled hands of Hephaistos, this Sword of Eden crafted in the shape
of a saber emerged as a formidable weapon during the War of Unification. The
sword found its way into the hands of renowned leaders such as Genghis Khan
and his successors. Like its counterparts, this Sword of Eden granted extraordinary
powers to its wielder, while also enhancing their innate charisma and
leadership qualities.
 
==Ezio Auditore==
“All my life, a fire of passion blazed in the depths of my soul, an energy that pushed me
along an extraordinary path that eventually transformed me from a carefree youth
into a respected leader among the noble Assassins. I was born into a family intertwined
with the Brotherhood, but I wasn’t aware of this heritage until my seventeenth
year. It was then that the specter of tragedy fell upon us, when my father and brothers
met their untimely demise at the merciless hands of executioners.
 
I was rescued by my wise and noble uncle, Mario, who extended his guiding hand and
welcomed me into the fold of the Assassins in the peaceful refuge of Monteriggioni.
There, I learned the ways of our esteemed order under his watchful gaze, honing my
skills and expanding my knowledge. Alas, that serene interlude didn’t last, as we were
soon besieged by the insidious Borgia, a powerful family owning its allegiance to our
sworn enemy, the Templar Order. In their ruthless quest for power, they took the life of
my dear uncle and wrested an Apple of Eden from our protective custody.
 
Fueled by an unyielding determination to resist the corrupting influence of the
Templars in Rome, I brought new companions to our cause. For many years, I poured
my heart and soul into dismantling the Borgia’s iron grip on the city, sparing no effort
in liberating its people from their clutches.
 
Yet, my ambitions extended far beyond the confines of Italy. A thirst for knowledge
consumed me, compelling me to undertake a monumental task: the search for and
reassembly of the scattered pages of Altaïr Ibn-La’Ahad’s Codex. I embarked on this
quest to enrich the Brotherhood’s techniques and uncover lost wisdom. The journey took me to the vast expanses of the Middle East, where I faced a desperate race against
the Templars, as they too vied to possess the fabled treasures concealed within Altaïr’s
long-lost library.
 
In the year 1512, standing at the threshold of that sacred library, I felt anticipation ripple
through my veins. However, what lay inside defied my expectations. No volumes
awaited, only the remnants of Altaïr himself, the lingering echoes of the Apple of Eden,
and a Memory Seal etched with his final recollections.
 
With trepidation, I activated the Apple, unearthing its hidden truths. In that moment,
a message from the enigmatic Precursors revealed itself, casting a blinding light on
my purpose. I, Ezio Auditore da Firenze, recognized my role as a conduit between
these ancient beings and a future generation of Assassins. It became clear that destiny
had chosen me to transmit knowledge and vital information from one era to the
next. Overwhelmed, I meticulously transcribed my experiences and the profound
message from the Precursors onto the sacred pages of the Prophet’s Codex.
 
Upon my return from the Masyaf library, I made a solemn decision. I chose to withdraw
from the active duties of the Brotherhood, finding solace and love in the embrace
of Sofia Sartor, a remarkable woman who had captured my heart. Together, we chose
a life free from the shadows, raising a family and savoring the tranquility that had
long eluded me. Although my days as an active Assassin had drawn to a close, the
flame of passion and purpose continued to burn brightly within, forever reminding me
of the extraordinary odyssey that had shaped me into the man I had become.”
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
! colspan="2" |EZIO AUDITORE
|-
!Dates
|1459 - 1524 CE
|-
!Location
|Italy
|-
!Time Frame
|Italian Renaissance
|-
!Affiliation
|Italian Brotherhood
|-
!Key Allies
|Mario Auditore, Claudia Auditore, Sofia
Sartor, Leonardo da Vinci, Bartolomeo
D’Alviano, Niccolò Machiavelli, Caterina
Sforza, La Volpe, Yusuf Tazim, Lorenzo de’
Medici, Suleiman I, Piri Reis
|-
!Main Opponents
|Rodrigo Borgia, Cesare Borgia, Juan Borgia,
the Pazzi family, the Barbarigo family,
Prince Ahmet, Manuel Palaiologos
|}
===Adventure Hooks===
#An unknown artist of unparalleled genius who signs his work only as “The
Open Eye” creates incredible paintings concealing hidden messages that
are said to lead to an unknown Precursor vault. The Witnesses must infiltrate
the artistic salons of Venice, uncover the artist’s true identity, and
decode the paintings to find the vault before the Templars do.
#The Witnesses explore a long-forgotten sanctuary in the Roman countryside.
As they prowl its ancient halls, they uncover its history, revealing the legacy
of a secret circle of guardians founded by Romulus: the Shields of Mars.
Intriguingly, this circle shared many principles with the Assassin Brotherhood.
Empowered by this knowledge, the Witnesses embark on a quest to retrieve a
Piece of Eden, fortifying the Brotherhood’s foothold in the region while uncovering
the truth behind Romulus and his connection to the Assassins.
#A deadly tournament is held in Rome, attracting skilled combatants from
Italy – and beyond! The Witnesses are invited to participate but soon discover
that the event is secretly a front for recruitment into the Templar
Order. They must participate in the deadly matches to discover the Templar
plot and free some of the captured fighters used as bait.
#A prominent member of the Medici family has gone missing in Florence,
and rumors suggest their abduction is linked to the Templar Order. The
Medici hire the Witnesses to investigate, providing the first in a long trail of
clues that will uncover a conspiracy that threatens to destabilize the ruling
family and Florence itself.
#A band of thieves known as the “Merletti Neri” has stolen a Precursor Relic
from the Brotherhood’s hidden vault in Monteriggioni. The Witnesses must
track down the thieves, recover the artifact, and unravel the connection
between the thieves and the Templars.
===TEMPLAR RAID AT GINESTRA FIORITA===
'''Time Frame:''' Italian Renaissance
 
'''Location:''' Ginestra Fiorita, Rome, Italy - 1504 CE
 
'''Description:''' A few days ago, the efforts of the Brotherhood in the
territories bordering Rome led to the recovery of a
Piece of Eden — a Precursor relic (a Memory Seal)
buried in a ruin of an Etruscan temple dedicated to the
god Laran. The information hidden in this relic must
not fall into the hands of the Templars. Bella, a young
initiate, is transporting the Piece of Eden to Rome and
has arranged a secret meeting with Ezio Auditore at one
of the Brotherhood’s hideouts. The Ginestra Fiorita is a
brothel belonging to Madame Rosa, and is used as a base
of operations for a cell of Assassins led by Ezio Auditore
himself. Before the meeting can start, the building is
attacked by a group of Templars who seem to have been
warned of the activities of the Brotherhood.
 
The Ginestra Fiorita is a two-story building with a well-kept and decent
appearance, located in one of the wealthiest districts of Rome. Its balconies are
decorated with ginestre, broom flowers, whose bright yellow elegantly matches
the gooseberry color of the curtains embellishing the structure both inside and
out. As soon as you enter, the scent of fruity and floral essential oils hits you,
almost as much as the beauty of Madame Rosa’s workers. A young, long-haired
boy named Michele leads you to a sumptuous waiting room, offering you
seasonal fruit and fresh water while you make yourself at home. Before you
can enquire whether Bella has arrived yet, the doors of the Ginestra Fiorita are
smashed open by attacking soldiers! In a matter of seconds, the calm of the
brothel has been shattered.
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
 
</tabber>
 
====Setbacks====
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
 
====Notables NPCs====
;Bella
Bella is a smart and sassy young initiate, who
worked as an accountant for Madame Rosa’s various
establishments.
 
====Pieces of Eden====
;MEMORY SEAL
'''Known Owners:''' Unknown
 
'''Current Status:''' Unknown
 
The Memory Seal is an obscure Precursor relic, apparently capable of storing
recorded memories. The small, circular object seems made of wrought metal and
stone, resembling ancient Phaistos Disks, featuring symbols, stylized icons, and
geometrical shapes.
 
==Shao Jun==
“I, Shao Jun, shall recount the tale of my life.
I was born into the bonds of royal captivity, destined to become an imperial concubine.
I was esteemed for my agility and discretion, and during my travels as a companion
to Emperor Zhengde, my talents were honed in the art of espionage. Little did I know
that his demise would reveal a secret war between the Templar faction known as the
Eight Tigers and the Brotherhood of Assassins.
 
At the tender age of sixteen, I was liberated from my gilded cage by the Assassins,
forever grateful to those who had delivered me from my plight. Immersed in the ways
of the Brotherhood, I vowed to return and liberate my fellow concubines from their
chains. But, alas, I arrived too late, for the cruel hand of the new emperor had tortured
and extinguished the lives of most, revealing his sadistic nature to the world.
 
The Emperor Jiajing unleashed a ruthless campaign to obliterate the Brotherhood in
China, aided by the treacherous Eight Tigers led by the cunning Zhang Yong. Many of my
brethren were killed, forced into hiding or compelled to flee to foreign lands for their safety.
Determined to find new allies, I embarked on a perilous journey to Italy, where I sought the
counsel of the legendary Ezio Auditore, who had retired from active duty in 1524. His sage
advice guided me on the path to rebuilding the Brotherhood in my homeland.
 
Two years later, armed with newfound knowledge and resolve, I returned to China,
embarking on a mission to eliminate the Eight Tigers. One by one, their reign of terror
crumbled before my unyielding blade. With each life extinguished, the Chinese
Brotherhood grew stronger, and I, Shao Jun, ascended to the honored position of
Mentor, guiding my fellow Assassins with unwavering determination.
 
At the culmination of my crusade, I struck with precision and cunning, ensuring the
demise of Emperor Jiajing, whose reign of tyranny had plagued our land for far too long.
The Chinese Brotherhood stood tall once more, the flame of justice burning brightly
in our hearts.”
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
! colspan="2" |SHAO JUN
|-
!Dates
|1505–unknown
|-
!Location
|China
|-
!Time Frame
|Ming Dynasty
|-
!Affiliation
|Chinese Brotherhood
|-
!Key Allies
|Zhu Jiuyuan, Wang Yangming, Ezio Auditore
|-
!Main Opponents
|Jiajing, Zhang Yong
|}
 
===Adventure Hooks===
#A powerful merchant, rumored to be a spy for the Order, is consolidating
his power in China through the silver trade with European Templar affiliates.
The Brotherhood sends the Witnesses to infiltrate his palace, uncover
his secret alliance to the Order, and assassinate him to prevent the western
Templars from entering the region.
#A hidden sanctuary, believed to hold a legendary treasure and ancient
knowledge, has been discovered in the remote Lingtong Temple, in the
Fujian Province. The Witnesses are tasked with exploring the sanctuary,
battling an Isu guardian, and discovering a secret message left by the
First Civilization.
#The Witnesses are summoned in Ningbo in north-east Zhejiang province to
investigate a series of mysterious assassinations that have targeted some
of their key allies. The Witnesses discover a branch of rogue Assassins who
have turned against the Brotherhood to side with the Portuguese Rite of the
Templar Order. They must thwart their deadly mission, while ensuring the
reputation of the Brotherhood remains intact.
#A legendary sword said to be once wielded by Hulegu Khan, and Genghis
Khan before him, has resurfaced in the hands of the Xu brothers – heads
of a pirate syndicate – in Shuangyu. The Witnesses must infiltrate the syndicate
to steal the sword and prevent its misuse by the pirate lords, whose
marauding ambitions threaten to destabilize the whole region.
#The Witnesses are sent to a war-torn province where two rival factions
vie for power. Both sides seek the aid of the Assassins, and the Witnesses
must carefully evaluate the political landscape, choosing which clan to
support while potentially unraveling a Templar plot to exploit the chaos
for their own gain.
===THE LOST BOX===
'''Time Frame:''' Ming Dynasty
 
'''Location:''' Shangchuan Island, Chuanshan Archipelago,
China - 1552
 
'''Description:''' The Spanish missionary Francis Xavier arrived in China
to spread the Jesuit doctrine, but finds himself trapped
on Shangchuan Island, 14 km south of the mainland.
The island serves as a refuge for Chinese smugglers and
a hub for Portuguese traders, offering Xavier a possible
means to reach mainland China. Unfortunately, no one
has been willing to assist him thus far. To complicate
matters further, Xavier gets robbed, with most of his possessions
taken by a smuggler who has since fled to Macau.<br><br>
As rumors about the event start circulating, Shao Jun receives
word of a peculiar golden box that the priest fought
tooth and nail to protect and was able to keep from his
robbers. Believing that this might be the same Precursor
Box that her mentor Ezio Auditore entrusted her with
more than three decades before, she immediately gathers
a crew and sets sail for Shangchuan. But Shao Jun
is not the only one seeking the relic: A small contingent
of Knights from the Order of Saint Benedict of Aviz, led
by a prominent member of the Portuguese Rite of the
Templar Order, is also hot on the trail of Francis Xavier.
Upon reaching the small chapel where the priest had
sought refuge, the Witnesses are met with a grim sight.
The chapel has been ransacked, and Francis Xavier lies
mortally wounded, surrounded by the lifeless bodies of
his fellow missionaries. To their dismay, there is no sign
of the artifact they sought; the Knights of Aviz have beaten
them to it. An informant brings word that the Knights
are leaving for Nagasaki at dawn, aboard a Black Ship.
There isn’t much time – the Assassins must be quick.
 
Underneath a sliver of moonlight piercing through the cloudy winter sky, a dense
mist drifts across the tranquil waters of Shangchuan’s harbor. The sea lies calm and
undisturbed beneath the silent glide of your rowboats. The soft glow of dawn begins
to illuminate the horizon, so it won’t be long before the sailors of the Templars’ ship
will clamber aboard their rowboats to return aboard and prepare to leave. Time slips
away, and Shao Jun recalls the wisdom of her master Zhu Jiuyuan: “Pluck flowers as
they bloom, wait and you will have only the twigs.” Approaching the Black Ship, the
only audible sounds are the gentle lapping of waves and the faint creaking of rigging.
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
 
</tabber>
 
====Setbacks====
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
 
====Notables NPCs====
;João Machado
A young man dressed like a priest, wearing
a large, gilt cross decorated with
green enamel around his neck. He’s a
Commander of the Knights of Aviz, and apprentice
to the Templar Seneschal Gaspar
Vilela (Grand Cross of the Knights of Aviz).
;The Knights of Aviz
These elite Knights of the Order of Saint Benedict
of Aviz blindly serve their Commander João
Machado and are ready to protect his life with
their own. They are probably among the best
sworders Aviz has ever seen, and they have mastered
specific, exceptional tandem tactics to fight
together against their enemies.
 
====Pieces of Eden====
;PRECURSOR BOX
'''Known Owners:''' Ezio Auditore, Shao Jun, Zhang Yong, João Machado,
Shay Cormac, William Sleeman, Ulysses S. Grant,
Anastasia Nikolaevna
 
'''Current Status:''' In the possession of Álvaro Gramática
 
==Edward Kenway and Adéwalé==
“I, Edward Kenway, shall regale you with the tale of my audacious exploits in the
treacherous waters of the 1700s. ‘Twas my own cunning that led me to the Assassins,
by way of impersonating the ill-fated Duncan Walpole, an Assassin I dispatched with
little remorse. With the Brotherhood of Assassins at my back, I unleashed the full might
of my skills and my ship, the legendary Jackdaw, upon the wretched Spaniards and the
conniving British Templars who dared to thwart the glory of piracy in the Caribbean.
 
In my relentless pursuit of fame and fortune, I uncovered their dark designs to unearth
a fabled Precursor site, a place they called the Observatory. ‘Twas there that the
enigmatic Bartholomew Roberts, a pirate bearing the essence of the Precursor known
as Aita, awaited his destiny. Though I embraced much of the Creed and adopted the
Brotherhood’s fearsome weaponry, I refrained from formally joining their ranks, until
the harsh lessons of life threatened to rob me of all I held dear. ‘Twas then that I
sought redemption, training in the ways of the Assassins.
 
Having secured a pardon for my piratical escapades, I returned to England, where I
ascended to the title of co-leader of the British Brotherhood. I tirelessly hunted down
Precursor sites and unearthed valuable knowledge about the elusive Grand Temple. I
even discovered the Shroud of Eden, which I deemed too potent for the prying eyes of
both Assassins and Templars.
 
Ever vigilant, I instilled the ways of the Brotherhood in my son, Haytham, from a tender
age. The lad was destined to walk the path of an Assassin, guided by my seasoned
hand. Alas, fate dealt me a cruel blow, for one ill-fated night, Templar interlopers
claimed my life, leaving my beloved daughter, Jenny, in their clutches.
 
Such was the tale of Edward Kenway, the bold Welsh pirate who sailed the seas, embraced
the ways of the Assassins, and met his untimely demise at the hands of his sworn enemies.”
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
! colspan="2" |EDWARD KENWAY
|-
!Dates
|1693 - 1735 CE
|-
!Location
|Caribbean
|-
!Time Frame
|Golden Age of Piracy
|-
!Affiliation
|British Brotherhood
|-
!Key Allies
|Adéwalé, Blackbeard, James Kidd/Mary Read,
Benjamin Hornigold, Calico Jack, Ah Tabai
|-
!Main Opponents
|Bartholomew Roberts, Laureano de Torres y
Ayala, Julien du Casse, Woodes Rogers
|}
 
“Listen up, mates! Gather ‘round and lend an ear as I, Adéwalé, spill me tale of audacity
and fury. I was a severe Trinidadian slave, snatched from the clutches of oppression
by none other than Edward Kenway himself. I took on duties as his quartermaster on
the Jackdaw. Now, let me make it clear from the start. Piracy seemed like the perfect
means to disrupt tyranny and control. But deep down, it didn’t sit right with me. It felt
like dishonest work, a betrayal of me own principles. So, I sought a greater purpose,
an’ joined the Maroon rebellion in Port-au-Prince, takin’ command of the Experto
Crede, a cursed slave ship.
 
Around 1720, I found meself standin’ shoulder to shoulder with the West Indies
Brotherhood. Trainin’ under the watchful eye of the wise Mentor Ah Tabai. I urged
Edward Kenway to join our ranks, and after some resistance, he finally saw the
light.Serving the Brotherhood was no easy task. I fought tooth and nail against
the Templar scum, fendin’ off their relentless attacks. I rescued Edward from the
clutches of Port Royal’s damnation, makin’ sure he stayed in the fight, an’ stood by
the Assassins at the Observatory.
 
The fires of conflict engulfed the Seven Years’ War, an’ I stood tall with our French
allies. We struck a mighty blow against the British Royal Navy at Louisbourg, earnin’
the wrathful gaze of them Templars. Oh, they were thirstin’ for our blood, those
accursed dogs. But fate had other plans for me. In a chase led by that treacherous
Shay Cormac and Haytham Kenway, the Experto Crede was forced to beach, lest me
crew face certain death. An’ there I stood, facin’ off against the combined might of
Haytham and Shay, fightin’ like a cornered lion.
 
But alas, it was not to be. They cooperated, distractin’ and overpowerin’ me with
a wicked ferocity. I fell, my blood spillin’ upon the earth, my spirit unyielding, even
in defeat.Remember the name Adéwalé, me brethren, as a symbol of resistance
against oppression!”
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
! colspan="2" |ADÉWALÉ
|-
!Dates
|1692 – 1758 CE
|-
!Location
|Caribbean
|-
!Time Frame
|Golden Age of Piracy
|-
!Affiliation
|West Indies Brotherhood
|-
!Key Allies
|Edward Kenway, Ah Tabai, Achilles Davenport,
Bastienne Josèphe, Augustin Dieufort
|-
!Main Opponents
|Marquis de Fayet
|}
 
===Adventure Hooks===
#The pirate Black Caesar is looking for help in Nassau to free a group of shipmates
imprisoned in a fearsome slaver vessel. The Witnesses must board
the ship, free the captives, and confront the slaver captain in a thrilling
battle during a storm on the high seas.
#The Witnesses unearth a hidden network of liberated slaves active across
the Caribbean. However, this newfound community is threatened by an
infiltrator working for the Templars. The Witnesses must uncover the infiltrator’s
identity, expose their treachery, and protect the emancipated
people’s hard-won freedom.
#A nameless pirate hunter, driven by a personal vendetta against pirates
and Assassins alike, is closing in on the Witnesses’ crew. The Witnesses
must evade capture, outsmart the hunter’s tactics, and uncover their motivations.
In a high-stakes game of cat and mouse, they must protect their
pirate comrades and confront the hunter before their ship is destroyed.
#The Witnesses find themselves entangled in a deadly race against rival
pirate crews to locate a fabled treasure buried on a treacherous island. As
they navigate dangerous waters and explore hidden caves, they must stay
one step ahead to claim the treasure for the Brotherhood to support their
war against the slave trade.
#The Witnesses receive a distress call from a remote Maroon community,
a refuge for escaped slaves. The community is threatened by a Templarled
expedition aiming to wipe them out. The Witnesses must rally the
Maroons, fortify their defenses, and fight alongside them to fend off the
Templar assault, to preserve their freedom and way of life.
===THE BOARDING OF THE BLACK IVORY===
'''Time Frame:''' Golden Age of Piracy
 
'''Location:''' Caribbean Sea - 1722 CE
 
'''Description:''' Plowing through Caribbean waters aboard the Jackdaw,
Edward and Adéwalé are in pursuit of the Black Ivory,
a ship of the Royal African Company. The infamous
ship carries hundreds of slaves in its cargo hold. The
chase has been going on for hours, and Edward and
Adéwalé await the right moment to storm the ship and
free its prisoners.
 
A spray of saltwater fills the air from the Jackdaw’s mighty bow as she cuts
through the sea, and one of the crew shouts, “With this wind, we should reach
them lily-livered scallywags before dawn.” The darkness of the night will help
with the boarding.
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
 
</tabber>
 
====Setbacks====
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
 
====Notables NPCs====
;Name
Description
;Name
Description
 
====Pieces of Eden====
;PIRATE RING OF EDEN
'''Known Owners:''' Unknown pirate, Captain “Keelhauling” Jeff
 
'''Current Status:''' Unknown
 
Crafted by Idun, an esteemed member of the Æsir lineage of the Isu, the Rings of
Eden were a revolutionary invention that harnessed the power of electromagnetic
fields. These remarkable rings possessed the ability to deflect projectiles with
precision while also effectively neutralizing energy-based weapon discharges.
However, wearing the Rings did not provide absolute immunity, and the Isu often
employed them alongside shielding devices for enhanced protection and defense.
 
==Ratonhnhaké:ton (Connor)==
“I humbly share my story, born as the unfortunate offspring of the British Templar
Haytham Kenway and Kaniehtí:io, my beloved mother. The burden of this truth
weighs heavily on my spirit, for I believe that the Templar Order was directly responsible
for my village’s destruction, and my mother’s demise during the Seven Years’ War.
 
In the turbulent years of my adolescence, destiny set me on a path fraught with challenges.
At this time, I chanced upon a cursed relic, a Piece of Eden concealed inside a
Crystal Ball. The relic showed me a vision of flying like an eagle, while ominous whispers
compelled me to seek a sign. The vision lit my spirit with a sacred fire, binding me
to the duty of safeguarding my homeland from the insidious grasp of the Templars.
 
Fueled by a ferocious thirst for justice, I embarked on a hunt that brought me to meet
Achilles, a former chief of the Assassins. I prayed to him to share his wisdom and
skills, dreaming of standing against the Templars and fighting for America’s liberty
and independence. In the year 1770, after harrowing trials and tribulations, I was
reborn as the Assassin I was meant to be, embracing a new name — Connor.
 
Unyielding in my resolve, I fought ceaselessly to reclaim the nascent nation from
the Templar’s poisoning roots. I joined the American Patriots, seeking to cast off the
shackles of the British dictators, and I became an agent of their Revolution. However,
the shadows of disillusionment soon fell over my path like tempestuous clouds as I witnessed
the cruel, horrific treatment inflicted upon my fellow Natives by those whose
freedom I was fighting for. Desperately chasing after my visions of freedom and unity,
I even went as far as trying to reconcile myself with my father, the esteemed Grand
Master of the Colonial Rite. Yet, the ethical and moral divide between us eventually
forced me to use my hidden blade against him.
 
Thanks also to my efforts, the Revolution granted political rights for men and women,
freeing them from the grasp of the Templars. Still, my spirit could not escape the burden
of failure, for the marginalized and indigenous communities remained entangled
in the oppressive web of inequality. My loyalty to the Creed demanded a bitter toll,
where the sacrifice of a worthy few became the price to pay for protecting the many.
 
In the end, I found relief in the embrace of a woman. Our union became a safe harbor
that gave birth to three precious souls. I nurtured the intuitive connection to the land
of my youngest daughter, Io:nhiòte, teaching her the ancient ways of tracking and
hunting. In the pictographs of my existence, I acknowledge the many limitations and
disillusionments that mar my noble intentions, looking forward to those brief moments
of contentment that still light a flicker of hope in a world drenched in injustice.”
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
! colspan="2" |RATONHNHAKÉ:TON (CONNOR)
|-
!Dates
|1756 CE - unknown
|-
!Location
|Mohawk Valley, North America
|-
!Time Frame
|American Revolutionary War
|-
!Affiliation
|Colonial Brotherhood
|-
!Key Allies
|George Washington, Benjamin Franklin,
Achilles Davenport, Samuel Adams, Marquis
de Lafayette
|-
!Main Opponents
|Haytham Kenway, Charles Lee
|}
===Adventure Hooks===
#Subjugated by an Apple of Eden, Benjamin Franklin is creating a weapon
that could tilt the balance of power of the entire revolution. The Witnesses
venture on a scavenger hunt taking them from Boston to New York, deciphering
cryptic clues left behind by Franklin’s subconscious. As they discover
the secret laboratory hidden beneath New York and destroy the weapon,
the Witnesses must also free Benjamin Franklin from the Apple’s control.
#In the port of Boston, sailors whisper of a ghost ship haunting the East
Coast. The ship is said to be manned by the vengeful spirits of enslaved
people who perished during the Middle Passage. The Witnesses set sail on
a perilous expedition to find the ghost ship, defying the rumors of a supernatural
threat and searching for the truth behind the sinister story.
#The Witnesses discover that an important heirloom linked to the heritage and
traditions of Ratonhakè:ton’s tribe has been stolen by a group of French fur
traders. Tracking down the traders will plunge the Witnesses into the seedy
underbelly of colonial society across the wild frontier, north-west of Fort
Duquesne, until they retrieve the stolen relic and restore the tribe’s honor.
#One of the Witnesses’ allies finds herself embroiled in a dangerous game
of espionage, as she infiltrates both the Templar and British ranks in
Philadelphia. The Witnesses must assist their ally in maintaining her secret
identity, engaging in an adventure of intrigue and deception.
#The Colonial Brotherhood informs the Witnesses of a group of loyalists
who fled to the northern lands of Canada and are suspected to possess an
Apple of Eden. As winter approaches, the Witnesses must reach the frozen
territories of Nova Scotia to find the loyalist group in Port Roseway,
before they can leave for Britain.
===THE BATTLE OF THE WABASH===
'''Time Frame:''' American Revolutionary War
 
'''Location:''' Wabash River, Northwest Territory (Fort Recovery,
Ohio) - 1791 CE
 
'''Description:''' From the mid-1770s, American settlers began to push
into the lands west of the Thirteen Colonies, eager to get
their hands on the rich territories of Native Americans,
beginning a cycle of violence.<br><br>In November 1791, on the eve of the Battle of the Wabash
River – an event that will also be remembered in history
as St. Clair’s Defeat, or the Battle of a Thousand Slain
– the leaders of the most prominent Native American
tribes of the Northwest Territory gather to organize an
attack on General Arthur St. Clair’s forces, who have
established a camp on a high hill near the headwaters
of the Wabash River. Ratonhnhaké:ton (Connor) and
the Witnesses arrive up at the longhouse to appease the
spirits and obtain permission to go to a parley with the
American general to try to avoid bloodshed.
 
In the longhouse, the crackling of the flames is drowned out by chatter in the
diverse languages of the tribes gathered here. As you enter, a breath of icy wind
sneaks into the hut with a few flakes of white snow. Many people turn in your direction,
some with looks of admiration, others of disdain, and others just curious
to know who this young man is that everyone is staring at.
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
 
</tabber>
 
====Setbacks====
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
 
====Notables NPCs====
;Name
Description
;Name
Description
;Name
Description
;Name
Description
 
====Pieces of Eden====
;MIHŠIHKINAAHKWA’S APPLE OF EDEN
'''Known Owners:''' Little Turtle (Mihšihkinaahkwa)
 
'''Current Status:''' Unknown
 
==Arno Dorian==
“I, Arno Victor Dorian, will recount the tumultuous tale of my life. The son of an
Assassin, I was born into a world of intrigue and shadows. I was raised by my father
Charles in Versailles, as my mother Marie left us upon discovering his clandestine
activities, until the fateful day when he was killed, his life cruelly taken by the hand of
a Templar, Shay Cormac.
 
I was then adopted by a Templar Grand Master, Francois de la Serre, and my upbringing
brought me close to his daughter Élise, a connection destined to blossom into a secret
love as we matured into adulthood. But fate had a treacherous design for us both.
 
In the year 1789 I languished within the confines of the Bastille, falsely accused of my
adoptive father’s murder. There, the veils of deception began to unravel when I met
Pierre Bellec, a Master Assassin, who revealed the truth of my ancestral Assassin
heritage. Under his guidance, I honed my skills, preparing to avenge my biological
and adoptive fathers’ deaths.
 
Emerging from the darkness of the Bastille, I embraced the mantle of the
Brotherhood, my purpose infused with righteous fury. Though Élise was a member
of the Templar Order, she perceived the dangers lurking within its ranks, and she
joined forces with me to expose those who manipulated the turbulent tides of the
French Revolution for nefarious gains.
 
Eventually, a series of unfortunate events led to the demise of the Parisian
Brotherhood Mentor, Honoré Mirabeau, killed by Bellec. This thrust me into a harrowing
duel with my former teacher — I emerged victorious from that clash, but
carrying a heavy burden.
 
The Brotherhood exiled me, deeming my actions to be part of a personal vendetta.
Yet, fate guided my steps back towards Élise’s side. Together, we unraveled
the machinations of the new Templar Grand Master, François-Thomas Germain.
We faced him beneath the hallowed grounds of the Parisian Temple, where both
Germain and my beloved Élise met their end.
 
Consumed by grief, I abandoned the Assassin’s path, seeking peace in solitude.
However, the relentless tide of revolutionary France refused to release its grip upon
me. Compelled to action, I intervened, thwarting Napoleon Bonaparte’s insidious
schemes to unearth a hidden Precursor Temple beneath the Basilica of Saint-Denis
and seize the Apple of Eden concealed within.
 
Guided by Élise’s poignant final wish, I devoted myself to bridging the chasm that
divided the Templar and Assassin factions. In honor of her memory, I pledged to forge
a path of unity. May my actions serve as a beacon of hope, illuminating a future where
the clash of blades is replaced by a shared purpose.”
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
! colspan="2" |ARNO DORIAN
|-
!Dates
|1768 CE - unknown
|-
!Location
|France
|-
!Time Frame
|French Revolution
|-
!Affiliation
|Parisian Brotherhood
|-
!Key Allies
|Elise de la Serre, Honoré Mirabeau
|-
!Main Opponents
|François-Thomas Germain, Pierre Bellec,
Robespierre
|}
===Adventure Hooks===
#A hidden chamber containing a Precursor artifact is uncovered in the catacombs
of Paris. The Witnesses must descend into the gloomy catacombs,
outsmart the Templars also aware of its existence, and prevent the artifact
from falling into the wrong hands.
#One of the wealthiest families is hosting a masquerade ball, purportedly
to act as a meeting ground for influential Templars. The Witnesses
must infiltrate the event, gather intelligence, and expose the Templars’
plans while maintaining their cover amidst the opulence and intrigue of
Parisienne high society.
#A mysterious epidemic sweeps through Paris, and the Witnesses must
investigate its causes. As they proceed with their mission, they make a
shocking discovery: the epidemic is not the work of the Templar Order,
as they suspected, but rather a sinister collaboration between a rogue
faction within the Assassins and the Instruments of the First Will. The
Witnesses must uncover the truth behind this unexpected alliance and
put an end to their deadly scheme.
#Pauline de Lézardière, a renowned historian, has uncovered a secret manuscript
containing valuable information about ancient artifacts stolen
during the Viking invasions of Paris. This discovery has attracted the attention
of the Templar Order. The Witnesses must protect Pauline from the
pursuing Templars, decipher the hidden messages within the manuscript,
and use the knowledge gained to cripple the Order.
#A trusted member of the Assassin Brotherhood has been captured
by the Templars, and the Witnesses receive a desperate plea for help.
Determined to save their comrade, they launch a daring rescue mission,
only to discover that it was an elaborate trap, meticulously orchestrated
by the Templars to catch the Witnesses. Now ensnared in the Templar
web, the Witnesses must use their cunning, skills, and resourcefulness to
escape their captors and turn the tables.
===THE LOST JEWEL===
'''Time Frame:''' French Revolution
 
'''Location:''' Paris, France - 1792 CE
 
'''Description:''' During the early stages of the Reign of Terror, while
king Louis XVI and his family are held captive in the
Square du Temple, a remarkable robbery takes place
when the Hôtel du Garde-Meuble de la Couronne (the
Royal Storehouse) is burgled by a gang of thieves. The
thieves manage to steal most of the Crown Jewels in one
of the largest thefts ever recorded, and in the following
days, they organize a clandestine auction to resell their
ill-gotten gains to the highest bidder.<br><br>Among the crown jewels stolen is a Piece of Eden, the Hope
Diamond. The gem in question has extraordinary beauty
and dimensions, but these peculiarities are obscured by a
curse that afflicts its owners. Legend has it that whoever
wears it eventually meets an unpleasant end. Through an
informant, the Assassins have learned of the auction and
of the Templar’s interest in certain lots. They cannot let
the Piece of Eden end up in Templar hands.
 
The mud squelches under your boots as you enter the slums of southern Paris.
The silence is broken by barking dogs and the slurred cries of some drunk
dragging his sodden form off to a gutter to sleep. Among these gloomy alleys, the
revolutionary uprisings of the city seem to belong to another nation.
 
The hustle and bustle echoing around the corner signals that you have reached
your destination, La Limace Noir, a popular dance hall. According to an informant,
a clandestine auction is being held in the cellar of the crowded guinguette,
and the Hope Diamond, a Piece of Eden with unknown powers, is up for sale. You
must recover the diamond and keep it out of the greedy clutches of the Templar.
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
 
</tabber>
 
====Setbacks====
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
 
====Notables NPCs====
;Name
Description
;Name
Description
 
====Pieces of Eden====
;HOPE DIAMOND
'''Known Owners:''' Jean-Baptiste Tavernier, Louis XIV, Louis XVI, Marie
Antoniette, Jean Le Chien
 
'''Current Status:''' Unknown
 
The history of this massive diamond is surrounded in mystery. The first known
buyer was Jean-Baptiste Tavernier. The stone, also called French Blue (Le bleu de
France), was sold to King Louis XIV of France in 1668. In 1792, during the French
Revolution, the Hope Diamond was stolen from the royal treasury, alongside the
other French Crown Jewels.
 
This Piece of Eden possesses unknown powers and abilities but is said to carry a
curse, leading to an early, violent death for anyone wearing it.
 
==Jacob & Evie Frye==
“Let me tell ya a story ‘bout the blood that runs through our veins, the Frye twins, Jacob
and Evie, born of Assassin lineage. We were raised in the bosom of the Brotherhood,
molded by our old man’s wisdom, layin’ the groundwork for what was to come.
 
Now, my dear brother Jacob, he was always one to buck the system. Our paths diverged
on how we approached the “Assassin game”. Me, Evie, I valued knowledge
and stayin’ hidden, seein’ those Pieces of Eden as the key to everythin’. The fate of the
world depended on ‘em, in my eyes. Jacob, though, was impulsive, and couldn’t resist
divin’ headfirst into danger, not a thought for the consequences.
 
But despite our differences, it was like a bloody orchestra when we worked together.
We complemented each other’s strengths and made up for the other’s weaknesses.
And that’s when the Frye twins became a force to be reckoned with, a sight that struck
fear deep into our enemies’ hearts.
 
Our tale is woven into the fabric of the Brotherhood. We carved our way through
history, hell-bent on seekin’ justice, freein’ mankind from the Templars’ iron grip.
Remember, the Frye twins’ bravery will forever be a light in the darkness, provin’ that
even the oppressed can rise against their oppressors!”
 
“Now, gather ‘round, listen up! It’s Jacob speakin’ here, spillin’ the beans ‘bout our
adventures. Evie and I said sod it to our mentor’s advice and set up shop in the grand
ol’ city of London, ready to give those Templar bastards a good thrashin’.
 
We teamed up with a bloke named Henry Green, a true Assassin, and we had our
own little mission goin’. Our plan? Stick it to the Templar-backed Blighters and rid
the city of their filth.
 
That’s when the real fun began. We formed the Rooks, a gang of fierce fighters
ready to shank the Templars and their cronies. Yours truly, Jacob Frye, led the
charge, bashin’ heads, and takin’ names. We fought for justice, breakin’ the chains
of the poor sods workin’ in factories, treated like dirt. We made ‘em reckon with
the power of the people.
 
While I was raisin’ hell, Evie, the clever one, had her sights on them Pieces of Eden.
She was all in to keep the Templars from gettin’ their grubby hands on that Shroud of
Eden, a powerful artifact they were itchin’ for.
 
But here’s the kicker, mates. Even with our different approaches and personal missions,
the Frye twins left a mark on history. We set London on fire, liberatin’ the city
from a century of Templar tyranny. We even saved the bloody Queen, herself. The
Crown couldn’t ignore our dash an’ derring-do, and knighted us for it. The British
Brotherhood rose to new heights, all thanks to us.
 
Evie, always wanderin’ like a restless soul, buggered off to India after tyin’ the knot
with Henry Green. She got mixed up with the Indian Brotherhood, fightin’ the good
fight over there. But she couldn’t resist a return to London in 1872. Her and Henry
tried to help this bloke Abberline, tryin’ to stop some Templar scumbag from nickin’
pages outta the Voynich manuscript in the British Museum. Didn’t quite succeed,
but it didn’t stop ‘em from headin’ back to India, trainin’ British Assassins and
teachin’ ‘em every trick from the Indian Brotherhood.
 
So there ya have it, mates. The epic tale of the Frye twins, kickin’ arse, makin’ history,
and turnin’ the tide against them Templar wankers. We’re legends, and ain’t nobody
takin’ that away from us.”
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
|-
! colspan="2" |JACOB & EVIE FRYE
|-
!Dates
|1847 CE - unknown
|-
!Location
|London, England
|-
!Time Frame
|Industrial Revolution
|-
!Affiliation
|British Brotherhood
|-
!Key Allies
|Henry Green (Jayadeep Mir), Alexander
Graham Bell, Frederick Abberline
|-
!Main Opponents
|Crawford Starrick, Lucy Thorne
|}
===Adventure Hooks===
#A new secret society known as the “Enlightened Circle” threatens to reshape
London’s power dynamics. The Witnesses are hired by a wealthy
benefactor to investigate the society’s activities, infiltrate their ranks, and
dismantle their operations before they gain too much influence.
#A notorious gang leader has risen to power in the East End, and the
Brotherhood suspects he has been maneuvered into position by the
Templars to be their pawn in the slums. The Witnesses are tasked with infiltrating
his gang, gaining the leader’s trust, and eventually bringing him
down once they’ve learnt the identity of his Templar connection.
#David Hughes, an established scientist, has just returned from America
with a revolutionary device that could have potentially devastating consequences
were it to fall into the wrong hands. The Witnesses must retrieve
the device and safeguard it from Templar agents.
#A mysterious ancient artifact has been exhibited at the British Museum,
attracting the attention of both the Brotherhood and the Templars. The
Witnesses must swap the artifact for a counterfeit copy to fool the Templars
and hide the real artifact in a secret location.
#A renowned detective has gone missing while investigating a series
of occult rituals taking place in the darkest corners of the city. The
Witnesses are hired by his concerned wife to unravel the mystery, uncover
the truth behind the rituals, and rescue the detective from the
clutches of a malevolent cult inspired by a perverted version of the
Calves’ Head Club secret society.
===ALICE’S RETURN===
'''Time Frame:''' Industrial Revolution
 
'''Location:''' City of London, England - 1869 CE
 
'''Description:''' Jacob and Evie once discovered an underground chamber
in a former bank vault, set up by three Assassins:
Michel Reuge, Lavinia, and Alice. The chamber was
used to store a sealed Isu sarcophagus containing the
Aegis, ancient armor that supposedly belonged to the
Isu Minerva. The keys required to open the sarcophagus
were found in a series of music boxes scattered around
London, as well as parts of a diary compiled by Michel
Reuge. They discovered Alice’s obsession with opening
the sarcophagus eventually led her to betray her companions
to the Templars.<br><br>About a year after discovering the chamber, the
Witnesses are contacted by Evie and Jacob’s collaborator,
Chief Inspector Frederick Abberline of the London
Metropolitan Police, about a bomb that has gone off in
Southwark. From eyewitness accounts, they learn that
the bomb was a small box that, once opened, played a
melody before exploding. This detail immediately reminds
the siblings of the music boxes they found in the
past. Suspecting the involvement of the Templars, they
return to the chamber.
 
====Key Objectives====
<tabber>
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
|-|XXXXXXXXXXXXXXXX=
XXXXXXXXXXXXXXXX
 
;Challenges
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
;Weaknesses
*''XXXXXXXXXXXXXXXX''<br>XXXXXXXXXXXXXXXX
 
 
</tabber>
 
====Setbacks====
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
*''XXXXXXXXXXX''<br>XXXXXXXXXXXXXXXXXXXXXX
 
====Notables NPCs====
;Alice
Alice was a member of the Assassin Brotherhood. She discovered
a sealed sarcophagus near Bath along with Lavinia and
Michel Reuge, and became obsessed with opening it. The obsession
was such that she betrayed her companions in favor of
the Templars, who imprisoned and tortured her instead. Wholly
consumed by her madness, Alice continued to hum the melodies
produced by the music boxes she knew were the key to
open the sarcophagus.
 
Alice has escaped captivity and although more than twenty years
have passed, her obsession has not abated, and she immediately
hatches a plan to return to the vault.
 
====Pieces of Eden====
;AEGIS OF MINERVA
'''Known Owners:''' Minerva, Evie Frye
 
'''Current Status:''' Unknown
 
As the ancient tales go, the Aegis was said to have been worn in battle by the
Isu Minerva herself. Many millennia passed, the skilled Assassin Michel Reuge
discovered the elusive Aegis in the vicinity of Bath, England. Recognizing its
significance, he stashed the artifact in an abandoned bank vault beneath London.

Latest revision as of 16:26, 8 June 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Archival[edit | edit source]

Thread:210691‏‎ Thread:212830‏‎ Thread:212867‏‎ User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎ User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎ + the hootside/fragment interviews + move nygma pi's blogs? + vilka blog of odyssey

Wikt[edit | edit source]