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==Preface==
==ASoE==
The year is 2016.
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
*[[Aksumite Kingdom]]
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]


The Assassin Brotherhood has been waging a secret war against their sworn enemy, the Templar Order, for thousands of years. The Templars aim to create a perfect society ruled by order and discipline, a goal that is in direct opposition to the ideals of the Brotherhood, which strive to defend the free will of humankind.
==Missing tours==
*Echoes of Revolution
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
**[https://www.echoesofrevolution.com/ 2]
*Le Trésor Perdu d'Aliénor
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]


Central in the conflict between the Assassins and the Templars are the Pieces of Eden — extremely rare and powerful technological artifacts created by an advanced precursor civilization. It is believed that such artifacts could contain extensive knowledge or be used as weapons. Although the fight for their possession continues to this day, the Templars have been successful in collecting many of them.
==Archival==
Thread:210691‏‎
Thread:212830‏‎
Thread:212867‏‎
User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎
User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎
+ the hootside/fragment interviews
+ move nygma pi's blogs?
+ vilka blog of odyssey


A chance for the Brotherhood to regain lost ground in the war is the Animus device, a technology stolen from the Templars allowing for the exploration of memories encoded in human DNA. Using the Animus, the Assassin Brotherhood has a chance to locate other Pieces of Eden and deny the Templars from acquiring them first.
==Wikt==
*[[Aphrodite]]
*[[Archegesion of Delos]]
*[[Ashigaru Kashira]]
*[[Asterion]]
*[[Astraios]]
*[[Athena Promachos Belt]]


This is why the last to join this conflict are the modern day descendants of Brotherhood members who fought this covert war over the centuries. By entering the Animus, they can explore the memories of their ancestors, acquire information concerning the Pieces of Eden, and gain unique skills that would normally take years to master. It is only by doing so that the Assassin Brotherhood may gain an edge and turn the tide against their enemies.


Live thousands of lives, find the Pieces of Eden, choose your destiny.
*[[Cape Marmaron]]
*[[Cheimonas of the Sacred Watch]]
*[[Chicken]]
*[[Chora of Delphi]]
*[[Chrysaor]]
*[[Chrysaor (mythology)]]
*[[Claridas]]
*[[Crane of Oi Drues]]


==Files==
<tabber>
|-|01=
;FILE_01: <Pawns in a Secret War>
The alarm neutralized and the lock picked, Inez opened the door to the warehouse. She'd taken off her leather jacket, covered in pins and chains and other things that might jangle the lone security guard awake. Maybe this score would get her off her friend's couch. The crates were piled high to the ceiling, lost in bright fluorescence, stacked like a very neat child's building blocks. She took the small flashlight out of her pocket and recited the aisle and tier where the box she was supposed to take sat. This was a rental facility, or so she was told, and light on security. Turned out to be anything but. She'd scaled the shelf to the fifth tier, about twenty feet up, her shoes gripping the shelf below. She found the box. It looked like a pen case but small, which was good because Inez wasn't big. In her head, she hummed a punk tune from the night before and for a moment, reconsidered how much she'd drank as her stomach turned while looking back down. Also, there were two men walking down the aisle between the shelves. They hadn't seen her yet, but she could tell they weren't rent-acops. It was the submachine guns that gave it away.


This is what she got for taking a job proffered at a party in Wicker Park. Way too artsy a crowd for her. She held her breath, tried very hard not to swear, and waited for the men to pass. When they did, she cat-climbed down to the concrete floor, crept around the end of the aisle, and saw them in front of the door she'd opened. The door she hadn't closed all the way because… hangover. About 400 pounds of muscles nullified that exit. She'd have to find another way out.
*[[Dasos Hideout]]
*[[Demiurgi Fort]]
*[[Dianthe]]
*[[Didymos]]
*[[Drakon (Alexandrian)]]
*[[Dromos, Korinth]]
*[[Dromos, Soknopaiou Nesos]]
*[[Dromos, Sparta]]
*[[Dusk-Colored Pedila]]


The skylight it was. The panels were open and she'd considered going in through the roof anyway. So, hell, why not? Worst that could happen is she falls, gets caught, and spends more time in jail, right?


She made it to the skylight and was levering open one of the panels when the first bullet starred the glass in front of her. No more being careful, she hauled her ass through the window, sneakers finding traction on the roof and bolted for the fire escape… which, of course, had another slab of guard meat coming up it just then. This was some serious security. The man fired at her, spent brass moving in seeming slow-mo as the muzzle flashed. But Inez had run to the edge by then, said screw it, and jumped to the next roof, which she was not at all sure she'd make it to until she landed. From there, she ran off the edge of that roof and caught a light pole down to the street. Before she had time to pat herself on the back, there was another of the guards with a gun right in her face.
*[[Echion]]
*[[Eirena Military Camp]]
*[[Eleusis Telesterion]]
*[[Elpis]]
*[[Epainetos]]
*[[Espasa]]


"You Descendants think you're untouchable. The Templars think otherwise." He was about to pull the trigger. Then, she was covered in blood. Someone had stepped around the edge of an alley with a silenced pistol. He wore black, nondescript clothes and was maybe a few years older than Inez. Automatic fire raked the alley behind him as he fired at the guard coming down the fire escape. Inez turned, some instinct telling her that the other guards were outside by now and, sure enough, two positioned themselves behind the loading dock and took a bead on her would-be rescuer. He saw one in time to pop him, but the other, well, Inez hadn't fired a gun since one of her mom's interchangeable boyfriends taught her, but she had a knack and put two rounds into the other guard's chest. Then, she dropped the gun, screamed, and started shaking. She didn't make it far out of the alley, or the street beyond before her rescuer pulled her down. Everything moved as if through a world of transparent syrup.


She watched her hand open a car door, getting in on the passenger side. The guy gunned the already humming engine. He turned to her, face awash in the street's wet neon refracted through beaded rain on the windshield and said, "You ever consider more steady work?" That's when she finally breathed again then said, "What the hell is a Templar?"
*[[Kalenderhane Mosque]]
*[[Katarraktes Cave]]
*[[Kensa]]
*[[Khloe]]
*[[Klytaimnestra]]
*[[Kolossos Mace]]
*[[Kosmos]]
*[[Kradia Isle]]
*[[Kreusa]]
*[[Kyra]]


|-|02=
;FILE_02: <A LITTLE KNOWLEDGE>
Her rescuer, if she could call him that, took sharp turns with the car, doubled back the way they'd come, then pulled into a public garage. He told her to get out and follow him. Now was the time to run if she was going to do it.<br>"You want to bolt? Go for it. We won't stop you. We just have an offer for you."


It was that "we" more than anything else that stopped Inez, though she didn't love the idea of having those. What did he call them, Templars? Yeah, of having them on her again. Finally. She said, "Who are you? The thief fairy? You come out of the sky and bless the wicked?"<br>He smiled, like maybe he was exactly that. "I'm Royce."
*[[La Balize]]
*[[Leirion Apiary]]
*[[Lethe]]
*[[Lykaon (mythology)]]
*[[Lysander (priest)]]


He gestured for her to follow him, and she did, carefully. The fluorescents slung from the ceiling of the garage made all white people look dead, Inez thought, and they made this Royce look doubly so. "You said ‘we.' Is that the royal we or do you have an invisible friend?"


They passed several cars. Royce took a fob from his pocket and deactivated the alarm on a plain sedan. He opened the driver's door. "My friends can be pretty invisible when they want." He smiled in a way she knew other women would find appealing. Maybe she did too. "But the ‘we' I'm talking about is the organization I work for."
*[[Nali]]
*[[Nauplia]]
*[[Neon]]
*[[Nike]]
*[[Nyx the Shadow]]


"And they are? Let me guess… first name Rolls?" Her eyes scanned the parking garage. She started calculating how fast he could run versus how fast she could.<br>"Get in and I'll tell you," Royce said.


She did. She'd look back on that decision, her hand pulling open the passenger's side door, sitting as if on automatic pilot, later and wish sometimes she hadn't. Wished she had run. But, right there in the moment, she got in. He locked the doors immediately, pulled out of the parking space like a stunt driver, all squeals and burning rubber, then said, "I'm an Assassin."
*[[Pallas]]
 
*[[Pandora]]
Well, Inez thought, that was just great.
*[[Penteconter]]
 
*[[Persephone]]
The gate raised without him stopping. The man working in the little booth nodded solemnly, and they were back on the street. LaSalle, she thought, but it had all happened so fast. Chicago's skyline wasn't visible here, which meant they were in it. Flakes caught in the headlights. Slush pulled neon from the windows and stretched it across the streets.
*[[Perseus]]
 
*[[Petomai]]
Inez said nothing. Best to let this Royce give something away.<br>They were under the full industrial gothic of Lower Wacker now.
*[[Pithekos]]
 
*[[Podarkes]]
"You don't talk much," Royce said.<br>"It's my first kidnapping."
*[[Prasina Green]]
 
*[[Prasinos Outpost]]
Royce laughed. "I'm not kidnapping you. You can leave after you hear me out."<br>"And those other guys back there? The dead ones? They just wanted to hug me, right?"
*[[Praxithea]]
 
*[[Psaros Pyrgos]]
"The Templars? No. They wanted to recruit you, initially. You're a descendant in a line of people who've fought a war for millennia. All their memories are in you and the Templars want them. So do we. Neither side meant for it to happen the way it did."<br>She sighed. He was a nut. "So, you're a Shirley McLain past-life kinda of assassin, got it."
*[[Psyche]]
 
*[[Purrhos the Red]]
He turned. She tracked the name of the street in case she had to bail. "You're called a Descendant. Your DNA holds the memories of past Assassins. We need that knowledge. The Templars would like it too."<br>"And me without my crystals."<br>"I'm going to take you to a safehouse and introduce you to my cell. After that, you decide. Sound alright?"
*[[Pyrrha Salt Pirates]]
 
She sighed again and looked out at Chicago's wintry blur. "Sure. Pretty fast for me to meet your mom, but why not?"<br>He nodded. "My cell surveilled you. Said you were a smart ass."
 
"Well," Inez said, "at least they got something right."
 
|-|03=
;FILE_03: <THREE-TRAINING>
Inez stood in bare room inside a building she hadn't ever noticed before in the city. It was as if the building didn't want to be seen, so boring and average that it faded into the background. She and four other "recruits" stood at the edge of a large, dojo-like mat. A black, muscular woman stood in the center. Her name was Doria, and she had serious eyes. Inez had seen eyes like that before in some of her less-savory contacts. Eyes that burned like cigarette coals through a napkin. She kept her hair scalp-short for fighting. Inez hoped that wasn't part of the deal she'd made on acceptance here.
 
"Templars are our enemy. By joining us, they become your enemy. Anyone who has second thoughts should leave now. Not all of you will live to see the end of the year," said Doria.
 
"And if we do?" said Inez.
 
"You'll feel buoyed by a cause higher than yourself. You become both history and the future."
 
A big boy from Iowa raised his hand. "Sounds religious."
 
The woman paced the mat like something in a cage, only there were no bars. She might leap and attack at any moment. "Meaning is inherently religious, but we are not. We work towards a tangible end. Teleology, you understand?"
 
"Tele-what?" Inez asked.
 
"The idea that something or something works towards a predetermined purpose."
 
"Sounds like philosophy," Inez said.
 
"This is not about philosophy," she said. "This isn't spiritual, and it's not enlightening. This is about how to kill or incapacitate your opponent as quickly as possible. Because, if you don't, they'll do the same to you. That's our war with the Templars summed up."
 
Doria's eyes wandered around the room. She settled on the Iowa boy with the fullback build. He smiled. She gestured for him to come onto the mat. He did. "You think you can take me?" she said.
 
He looked around at the other recruits, met Inez's eyes. Inez shook her head. The man turned back. "I think you'll kick my ass."
 
She smiled. "You're smarter than you look, Iowa." She pointed at Inez. "You, scrawny girl. Come here." Inez stepped forward with caution.
 
"You think you can take her?" Doria asked Iowa as she pointed at Inez. The guy laughed. "Yeah, probably."
 
"So, do it." Doria said.
 
And like that, he flung his fist at her. But it was a roundhouse, slow enough that she instinctively ducked under him, hit the mat, and kicked one leg out into his groin. Two-hundred pounds of corn-fed fullback hit the mat beside her. It was not Inez's first rodeo with handsy men.
 
"Good," Doria said. "You took out a slightly above average man," she laughed. Then, she kicked Inez. No warning. She moved from five feet away right next to her in a hummingbird's heartbeat. Inez almost dodged the blow. Almost. Doria's foot planted itself in her stomach. She was back on the mat, stunned. Her stomach tried to crawl up her esophagus. Her head did a Tilt-a-Whirl around the other faces. She retched.
 
"Getting up is lesson two. You aren't ready for that yet," said the woman.
 
Inez would have agreed, but she just passed out.
 
|-|04=
;FILE_04: <THE FIRST ANIMUS JOB>
Inez smelled the stink of London, heard its cacophony, carriage wheels on stone roads, gulls crying at a gray sky, accents she could barely untangle. Her nose filled with the rot of fish from the docks. To the north, a palace made of glass stood where she knew was a parking lot today. The reality of it all shook her. They'd explained how it worked before they put her in the machine, but the "being here" of it was the difference between watching baseball and being in the majors. Royce explained how inhabiting the memories of an ancestor might feel like body-dislocation. That didn't even begin to cover it.
 
This was not her body. Not her world. She saw with other eyes. Smelled with wider nostrils. She could feel the lack of her breasts and the bulge in her pants. A chill rode her spine like a chemical burn. People seemed smaller. Then, she realized it was she who was taller.
 
Of all her high school Dickensian imaginings, the actual city, the Smoke, came not at all close to this reality. The air hung heavy with grit, and breathing it irritated her senses.
 
Last night, this man she inhabited met a contact in a public house. She recalled it from his point of view. The other man's bulbous, veined nose. The kind of veins you get from drinking. Her father had them. The man whose body was now hers, Jacob Frye, had thoughts which bled into her own until they became a mélange she could not easily separate. Even his accent rolled from her lips as she mouthed his thoughts before a dollymop… and how did she know that word?… stared from gaudy, painted eyelids, causing Inez to stop. Talking to oneself wasn't acceptable in any era, apparently.
 
She piloted the body through a dense throng of people gathered round a plinth atop which stood some bronze hero. Her boots… his boots… clicked on cobblestone, and she had ears keen enough to hear them above the din. She felt as if she'd possessed someone or perhaps, he possessed her.
 
She found herself wending down roads and alleys. Boot leather on cobblestone, flagstone, dirt. Names came to her as she passed, of public houses and shopfronts, of the streets themselves, but they came at the same once-removed as the body. The man she inhabited rolled his shoulders and neck as he entered a specific pub called The Spotted Fawn. The stale smell of ale spilled, of cheap perfume, of the place's dank, sweaty walls. Her eyes found a man in a corner table. His eyes hooded by a heavy, prominent brow. She knew this was her target. Took a seat at the bar and blended in. Waited. She watched the man in a mirror behind the bar, a mirror world where left was right. She read his body, his face. How soon would he go to the loo, and why did she think of it as the loo now, herself? That was something she only ever heard on TV.
 
Soon. Soon, his bladder would take control and move him to the bathroom like a puppet. She rose and went there first, quietly, the back hall leading to the alley and the loo lit poorly by a lantern. She stepped in. Waited.
 
The moment the man came in, she grabbed his throat so he couldn't scream, then dragged him inside. A kick to his stomach doubled him over. She had a fist of his hair in her hand and she pulled his head forward so her blade could slide beneath the skull and into his brain. He spasmed once and was still. It was done.
 
To be sure, she checked his eyes, then slipped out. In the alley, she wanted to retch again. Though this time not for the bodily displacement but for what she'd done. What she knew she'd do in the future and, in that future, to people who weren't already a century dead and gone.
 
She came up panting from the machine they called the Animus. Sweat in her eyes like salt. She wiped it away. Royce was there with a med-tech. "Your heart rate's too fast," Royce said, "You'll have to even that out as you get used to this."
 
Get used to this. The words hung there in her mind beyond the afterimage of a spectral London. And knowing she would get used to this both thrilled and shamed her.
 
|-|05=
;FILE_05: <THE HIDEOUT>
Light through the mullioned window caused a grid-like shadow on the table onto which Inez tossed her olive drab duffel bag. Dust motes scattered on impact, finding a thin strip of light through the boarded windows of the old house. Inez and the others in her cell pulled drop cloths off old chairs, tables, and wardrobes. A shrouded candelabra hanged in the main dining room. One room after another was a dead museum to some American life trapped forever in the 1950s.
 
"You get this from the Addams Family?" Inez asked Royce.
 
"Place smells like my grandmother", Iowa said, setting down his bag.
 
Royce looked around wistfully. "My cell started in a place like this. You'll get used to it. Besides, the vintage décor helps immerse you in history."
 
"And immersing ourselves in history is what we do," Inez said, imitating Royce's oft-used maxim.
 
"This place should be condemned," Junko, the tech wizard, said. She's a girl with rimless glasses, flat, black hair, and eyes meant for drilling.
 
"It is, Junko," Royce said. "But we own it. And we own anyone who might have interest in it. Let me show you downstairs."
 
"Great," said Inez. "Always wanted a dungeon."
 
Royce let that slide, his hand on the fireplace mantle. He did something to it which caused a metallic click. "Follow me," he said as the entire fireplace swung out. Neat trick, if it's functional.
 
Below sat the kind of room a superhero vigilante might keep in secret. Everything was stainless steel and serious looking.
 
There was no personal touch to any of it. A weapons cabinet holding firearms. A rack holding melee weapons. It was like shopping in a computer RPG. Level up. Upgrade your gear. But this was no game, Inez knew.
 
Inez remembered the man she shot during a botched mission. That one hurt. Didn't even puke afterwards. But still, thinking of it put knots in her gut. He was just a dad. Collateral damage.
 
"Inez?" Royce said, "You listening?"
 
"Protocols," she said. "Leave in pairs. Never take the same route home twice."
 
Royce eyed her as one might a recently bought thoroughbred that was showing signs of early weakness.
 
"I got it, Royce, ok?"
 
Royce sat at a bank of computer screens, each showing a CCTV view of the outside. He turned the swivel chair towards her and the others. "Not ok. Getting it isn't enough. It must be second nature. It must be a part of you."
 
The crew exchanged looks. Inez couldn't read their faces, after all, they've been training to present only the emotions they want the world to see. But Inez did get it. After she killed that man… she got it and, in so doing, knew she could never come back to whoever it was that she had been before.
 
"Rubicon crossed, Royce." She looked at the others again. "We're all in or we would have bolted by now."
 
Royce took a moment to absorb the proposition, doing so, and nodded. "Right. Then let's have a look at the cabinet of toys." He walked over to the gun locker, his eyes bright as he opened it to reveal racks of heavily-modded rifles and submachine guns. His smile was like a kid on Christmas morning. And Inez, despite herself, found it all exciting.
 
 
|-|06=
 
|-|07=
;FILE_07: <UNTITLED N.2>
The sound you hear from a bullet is it breaking the sound barrier. Once you've heard it, it's already gotten to you. This last one missed, and for that, Inez thanked any god or primal entity who would listen.
 
This was not supposed to turn into a firefight. But here she was, again. Stealth took them only so far, and now she huddled behind the front of a sedan. Specifically, she crouched behind the front because she knew only the engine block could stop a high-powered round. What you see in the movies, with action heroes hiding behind car doors and that? None of that is real. You hide behind that and anything that hits goes through the car and then you.
 
Those thoughts weren't supposed to come up. This was not supposed to be a firefight. It was supposed to be a simple snatch and grab on an unguarded subject. Royce joked it was now, "recon in force." He was military, she knew, but what branch of secret elite team she didn't know. She didn't know much about any of her crew or they about her. How it had to be. Protocol.
 
She heard the bolt go back on a Kalashnikov, indicating a reload. She used this chance to dash across the snowy street and reposition herself on the shooter's flank, which afforded a clean shot. Her MP7 took him out. Two in the chest, one cleaving part of his head off.
 
Inez then got behind the engine block of another car. They were in a parking garage, and Inez figured they'd been led into a trap. Bad things happened in parking garages, as far as Inez could tell. Maybe that was a life lesson. Probably not.
 
As it happened, the car she took cover behind also carried a Templar. Bad luck. No way to know. He came out of the driver's side door with an old UZI. Inez popped back over the hood, showing the smallest profile she could. He fired. So did she. Her bullet landed in his throat. His bullets pinged off a support column behind her, ricocheted, and lodged a fragment in her right leg.
 
She heard covering fire from Royce's and Iowa's weapons. Reiko appeared at her side and nodded at the wound. "Need help?" Inez nodded in return as if she'd just been asked if she'd like breakfast in a fine hotel restaurant. She let Reiko help her up and they three-legged it to the stairs where Iowa was holding the door open.
 
He flipped Inez over one of his big shoulders like a sack of potatoes. Royce was last, reloading his sub machine gun as he hit the door. "We're out of here," he said.
 
As Royce turned his head, Inez, now on Iowa's shoulder and looking back at the Templars firing at them, saw a red bead on Royce's temple. She fired from that position, a ridiculous Hail Mary burst from the MP7 she knew couldn't possibly hit the guy. But it did. Her shots got off first, clipping the man in the shoulder, and Royce's head remained intact.
 
"Sometimes," she thought, "dumb luck saves your ass."
 
|-|08=
 
|-|09=
;FILE_09: <RELIC HUNTERS>
A nowhere desert at night. Sand and grit scoured the windows of a box car diner. A group was outside, digging in an old, Civil War era cemetery. The group was made up of Inez, Iowa, Reiko, and Royce. Each took a turn with the shovel. Currently, Iowa was taking a leak in the abandoned diner. Inez worked the shovel, her arm muscles hurting. Six feet down is more than you think. "Grave robbing," Inez thought to herself, "isn't what I'd prefer to be doing on a Saturday night, but here I am." She's here because in that coffin was a Piece of Eden. Not a metaphor, as Inez understood it.
 
Her shovel hit the old, wooden casket, thumping a hello from here to wherever the desert winds might carry such a noise.
 
Royce got into the tow truck they "borrowed" and let the rope down on the winch. Inez fixed it to the coffin by the handles. There was no smell but dust and time. She hoped the body didn't fall out on the way up. With everything ready, Reiko gave her a hand up and out of the grave.
 
Inez watched Iowa keep the coffin level as it rose. Royce pulled ground. Once there, Reiko picked up a prybar, but Royce told her to wait until he could see. Getting out of the driver's side, he joined the rest of them. He nodded and Reiko knelt down, putting the prybar in and leveraging it.
 
There was squeaking and a cough of dust. After a moment, the dust cleared, showing that there was a dead fellow in there, sure enough. Inez noted that it was all bones and cloth fragments, aside from the thing he was buried holding. It was a leather satchel about the size of a bowling bag. Keiko tossed it up to Royce, who opened it.
 
And that is when Inez first saw a Piece of Eden. Even out of the bag, it didn't look like much. It didn't look, like, you know, the Grail or anything. Or, if it did, it was the Grail Indy found. What was like this thing? It was a small box made of wood, once finely inlaid but weathered to the point of being paintless. A wooden box. It looked old but worthless. She said as much.
 
Royce smiled. He held it in between his palms as if communing with it. "Fortune and glory, kid. Fortune and glory."
 
"Please, Royce," Reiko said.
 
"Sorry," he said. "This is it. This is what we want."
 
‘Really impressive, Royce," Inez said and then everyone, including Royce, laughed.
 
|-|10=
;FILE_10: <UNTITLED N.3>
Her heart thundered in the cathedral of her ribs as it hadn't since she was a thief. In those days, a chase like this was rare. Usually, she didn't get caught and didn't have to bolt. These days, chases were common. But she really did wish the freerunners she used to hang with could see this. She took the stairs down into the subway like a gazelle, hit the turnstile like an Olympic gymnast, then used that like a mount and came up off it with her legs kicking out, right into a Templar's chest. He went down and Inez landed on his chest to punctuate things.
 
The train was just coming into the station with a long squeal of its brakes. There was little to no crowd here at Jefferson Park at 2:53 AM, but she bolted for the open doors of the train and then begged them to close. But it was too late. She saw pursuers boarding the other cars.
 
She could run out at the last second, but she was pretty sure they had someone covering the train. Someone who'd drop her before the doors closed behind her. So, she stayed. Opt for the devil you know and, in this case, the devils that probably have the order to take her alive, if at all possible. That was something, anyway.
 
She looked to the cars ahead of her through a series of subway windows. People were pushing down the aisle, their eyes on her. It was the same behind her. She figured that this car was as good as any to start a tussle in. She stretched on her toes, letting her back stiffen, then uncoiled vertebrae while exhaling. She then did a small runner's jog-in-place move and started gauging the angles in the train, the height of people seated and standing, various vectors she might try when they get inside.
 
The first to arrive were a pair from the back car. It was a guy maybe six foot tall and a shorter woman. From ahead, two men, wide looking, started closing in. She waited until they were close. In fact, she waited until one of the broad men grabbed at her, getting purchase on her jean jacket. She slid out of it the way she'd practiced, stomped onto the guy's instep, and launched herself up under his chin for a KO the only way she knew how. Then the other grabbed at her shoulders, but she wasn't there. She jumped up on a seat, ran on the wall and windows of the car, right past broad man number two and into the next car, where she hit something solid and human.
 
Someone was bear-hugging her. It was a very big woman she didn't notice before. The squeezing forced air out of her lungs. Air that she needed to stay conscious. She felt a rib give. She could feel herself slipping into a warm, black unconsciousness. She couldn't…
 
Suddenly, electricity was running through the woman and, because she was hugging Inez, it ran through her, too. Fifty thousand volts, but all of them at low enough amperage not to kill you. Inez fell to the ground, flapping about helplessly like a fish out of water.
 
Rieko quickly put away the taser and slipped something under Inez's nose, a noxious potion that seemed to numb the electricity. Inez tried to gather herself. She watched as Reiko's hands wrapped her belt around the handle and bar inside the door so it wouldn't open.
 
Reiko gathered half of Inez under her arm, and the two hobbled through a car filled with people more-than-willing to avoid them. They both hoped that they would not die at the next stop.
</tabber>
 
 
==Page 28==
Abstergo Ent [Brahman version 2.00.3145]<br>
<F> Copyright 1985-2016 Abstergo Corp.<br>
F:\CLOUD<br>
cloud> open cloud.br-london.co.uk<br>
Connected to br-london.co.uk<br>
220 psiweb1 Abstergo CLOUD Service «Version 1.2><br>
User < br-london.co.uk; «none>>; anonymous 214 Anonymous access allowed, send identity <e-mail name> as<br>
Password:<br>
370-Welcome to Abstergo Cloud site. 370-Please change to the correct directory for your country<br>
cloud> ed oh 250 CWD command successful.<br>
cloud> put c: temp \test.txt<br>
200 PORT command successful. 150 Opening ASCII mode data connection Testixt. cloud: 23 bytes sent in 0.01 Seconds 2.30 Kbytes/sec.<br>
cloud> transferring...<br>
Abstergo link confirmed.<br>
Cloud sync confirmed.<br>
Upload in progress.<br>
Do not disconnect...
 
==Setting Overview==
<opening cloud.ai-corp.ca> <uploading data from the Abstergo Corp database><br>
<please wait...><br>
<Reading the loaded SD card> </Installing AsBr16_patch.><br>
<With the database you are about to open, you will learn all you need to know about the modern-day world and its ancient roots><br>
<synchronizing...>
 
===THE ASSASSIN BROTHERHOOD===
{{Quote|To say that everything is permitted is to understand that we are the architects of our actions and that we must live with their consequences, whether glorious or tragic.|Ezio Auditore}}
The Assassins are an ancient and secretive organization dedicated to protect mankind's freedom of choice. They believe that only free will can allow humanity to thrive and survive, as it allows for the birth of new ideas and innovations.
 
To achieve such noble goal, the Brotherhood fights for the oppressed, secretly assassinating any tyrant or dictator who threatens the freedom of their people. Throughout their long history, this ideology has set the Assassins up in direct opposition to a powerful and equally secretive organization – the Templars, who believe that the only way to ensure the survival of humanity is to remove free will, thus saving mankind from itself.
 
The Brotherhood's ideals were conceived thousands of years ago, in Ancient Greece, although their first incarnation – the Hidden Ones – was established in Egypt at the end of the Ptolemaic Kingdom.
 
====THE HIDDEN ONES - ORIGINS====
{{Quote|We must continue the fight and defend the free will of the people. And no matter how small, our brotherhood is the only hope and our kingdom needs no crowns.|Bayek of Siwa 47 BCE}}
The Hidden Ones were a group of freedom fighters founded in Egypt in 47 BCE by Bayek of Siwa, a Medjay, and his wife, Aya of Alexandria (later known as Amunet). Their goal was to combat the tyranny and corruption present in Egypt at that time. While they fought against oppressive rulers, they also sought to maintain peace and justice by targeting those who threatened the population, striking as quickly and lethally as desert cobras.
 
They opposed the Order of the Ancients, a conspiratorial group of powerful figures who might be seen as one of the earliest  incarnations of the Templars. The Order exerted their influence discreetly, manipulating local rulers for personal gain; their meddling contributed to much of the chaos of the declining days of the Ptolemies. The Hidden Ones sought to counteract the Orders' nefarious activities and restore order to Egypt.
 
 
====MODERN DAY BROTHERHOOD====
{{Quote|The Templars might have deeper pockets than us, but they've got no ambition, no passion, no competitive edge! That's why, even with all their resources, anything they can do, I can do better. Faster, too.|Rebecca Crane}}
 
The modern day Brotherhood is organized into small cells of Assassins, usually located in major cities or strategic sites, but also in isolated compounds outside urban centers with more substantial Templar presence. In general, modern cells function differently than the guilds of the past and can be described as solitary units of freedom fighters training and living off the grid.
 
The leader of the Brotherhood is called the Mentor. At one time, each Guild had its own Mentor. However, by the twentieth century, the entire Brotherhood was overseen by a single leader. The identity and location of the Mentor was kept secret, even from the Assassins.
 
Gavin Banks and William Miles both served as Mentors after the Great Purge, sharing the responsibility. At that time, the Brotherhood was recovering, struggling to re-establish itself in the wake of the Templar Order's devastating blow.
 
Miles returned to the Brotherhood as sole Mentor in 2015, although it was with great reluctance that he adopted that title.
 
====ASSASSIN TRAINING====
Becoming an Assassin requires rigorous training. Apprentices must learn to observe a situation in great detail, as being well informed means being able to make the best possible decision. This is more than just watching — it means taking note of the context of a situation, absorbing as many details as possible, and collecting information via the gathering of intelligence.
 
Once the action starts, furtiveness is an Assassin's greatest tool. Being able to reach a target covertly, deal with it quickly and efficiently, then slip away without anyone noticing is fundamental. Apprentices extensively practice the art of "hiding in plain sight", learning how to blend in a crowd, to move away or disappear completely.
 
Trainees are also taught to take advantage of the shadows and find alternative routes to reach their destination. ‘Freerunning' is their main asset here — an acrobatic form of movement that involves navigating fluidly across an urban or natural landscape, climbing vertical surfaces such as walls, leaping horizontally or vertically, diving, vaulting, swinging from handholds, dropping, and rolling. While equipment is not required, the Brotherhood has developed various gear over the years to enhance an Assassin's ability. Tools such as hooked blades, whips, orbthe grappling hook and rope launcher extension to the Assassin's gauntlet have all been used to aid freerunning.
 
Finally, all apprentices undergo extensive weapons and combat training, typically with blades. The original Medjay background of Bayek and Aya influenced how they trained the Hidden Ones, and their style can still be recognized in how a modern Assassin moves today. Yet, no single fighting style can be said to be typical among members of the Brotherhood. Other than the Hidden Blade, the Assassins make use of whatever weapon or technique they excel at. The clandestine nature of the Brotherhood makes it difficult to instruct all trainees in the same way; many initiates must learn what they can from fellow crew members and cell mentors, and often must do so in do-or-die circumstances.
 
Not all Assassins are trained to be fighters, although they all share a basic level of competence in self-defense. Initiates are often encouraged to develop their interests into strengths for the Brotherhood, for the more diverse and complementary the knowledge and specialization of the trainees, the more a group of Assassins will be helpful to the cause. Engineering, medicine, history, sleight of hand, computer hacking, or combat – everything might serve the cause at the right moment.
 
=====The Doctrine=====
{{Quote|You cannot know anything. Only suspect. You must expect to be wrong, to have overlooked something.|Malik Al-Sayf}}
To help the Assassins put their philosophy into practice the Brotherhood developed a protocol, maintained by three simple rules — the Three Tenets.
;I. Stay your blade from the flesh of the innocent
Your goal is to ensure peace in all things. The Brotherhood believes that by assassinating the evil and the corrupt they will ultimately bring peace, freedom, and security to the people. Killing innocents could stir up anger and dissent among those who you are supposed to save and protect.
{{Quote|There is freedom, and there is the life of innocents. Both must be balanced on the scale.|Bayek of Siwa}}
;II. Hide in plain sight
You must be unseen. Assassins must get close to their targets stealthily and be gone as quickly as possible in order to perform awe-inspiring, public killings.
{{Quote|Let the people mask you such that you become one with the crowd.|Al Mualim}}
;III. Never compromise the Brotherhood
Your individual actions must never bring harm to all. Should an Assassin fail in their duty and be captured or followed, they must avoid giving away anything that could be traced back to the Brotherhood or bring harm to its members.
{{Quote|Its meaning should be obvious. Your actions must never bring harm upon us — direct or indirect!|Al Mualim}}
The Three Tenets appear simple, but in fact they present all Assassins with a complex and challenging set of ethical puzzles when they are applied to the usual methods employed by the Brotherhood.
 
In light of this dissonance, Altaïr Ibn-La'Ahad developed the Three Ironies, a corollary set of observations into the contradictory nature of the Assassin Brotherhood that he included in a series of writings known as the Codex:
;I. THE ASSASSINS SEEK TO PROMOTE PEACE, BUT COMMIT MURDER.
;II. THE ASSASSINS SEEK TO OPEN THE MINDS OF MEN; BUT REQUIRE OBEDIENCE TO RULES.
;III. THE ASSASSINS SEEK TO REVEAL THE DANGER OF BLIND FAITH, YET PRACTICE IT THEMSELVES.
 
As Altaïr points out, Assassins bend their own rules in order to accomplish their work for the greater good. But this must not be seen as paradoxical, but rather serve to illustrate the Brotherhood's willingness to embrace contradiction, a way to introduce an element of uncertainty into Assassin ideology, and therefore help prevent episodes of fanaticism and zealotry among its members.
 
Indeed, beliefs should constantly be challenged in order to make sure the right path is not being followed for the wrong reasons.
 
{{Quote|The Creed of the Assassin Brotherhood teaches us that nothing is forbidden to us. Once, I thought that meant we were free to do as we would. To pursue our ideals, no matter the cost. I understand now. Not a grant of permission. The Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism. No higher power sits in judgement of us. No supreme being watches to punish us for our sins. In the end, only we ourselves can guard against our obsessions. Only we can decide whether the road we walk carries too high a toll. We believe ourselves redeemers, avengers, saviors. We make war on those who oppose us, and they in turn make war on us. We dream of leaving our stamp upon the world… even as we give our lives in a conflict that will be recorded in no history book. All that we do, all that we are, begins and ends with ourselves.|Arno Dorian}}
 
====The Great Purge====
{{Quote|The modern-day Assassins are weak. It is only a matter of time before I catch the last of them, and kill them. But it is not enough for them to die. I want them to know how weak they truly are, and I want everyone to see them suffer. So on the day they finally meet me, they will welcome the death I offer them.|Juhani Otso Berg}}
In the year 2000, Daniel Cross, an Assassin who had been turned into a sleeper agent by Templar conditioning, struck at the heart of the Brotherhood, slaying the last Assassin Mentor. This act was followed by the Great Purge, a Templar assault that almost destroyed the Brotherhood of Assassins. Following the attack, the Brotherhood was weakened, surviving members scattered in small, isolated cells for over ten years. As testament to the strength of their conviction and training, these Assassins were still able to counter various serious threats.
 
===The Templar Order===
{{Quote|The people never have the power. Only the illusion of it. And here's the real secret: they don't want it. The responsibility is too great to bear. It's why they're so quick to fall in line as soon as someone takes charge. They want to be told what to do. They yearn for it. Little wonder, that, since all mankind was built to serve.|Haytham Kenway}}
The Templar Order seeks to create a perfect society by imposing a rigid structure upon the world. Discipline and authority form the cornerstone of Templar's strategy, positioning them in direct opposition to the Assassin Brotherhood's approach. They consider free will and unbridled innovation to be detrimental and firmly believe that the world can achieve stability and peace only through their enlightened guidance.
 
In practical terms, the Templars support the centralized leadership of the authoritarian governments of the world, taking action to shape and control society as needed and exploiting revolts and revolutions to their advantage, like puppeteers behind the scenes.
 
Their ideology revolves around the idea that only structure and order will allow humankind to transcend its more primitive tendencies, and that free will and autonomy leads to a chaotic, unharmonious society. In short, the unwashed masses cannot be trusted to govern themselves. Paradoxically, the ultimate goal of the Templars seems to parallel that of the Assassins — the survival of mankind. It is their means of achieving that goal that make all the difference.
 
The Templar Order has existed in one form or another for millennia. Little is known about its history before the 5th century BCE, but archeological evidence suggests that it rose to power as a secret society in Persia, Egypt, and beyond. Initially known to initiates as the Order of the Ancients, they started to operate openly in the Middle Ages, when the Order of the Knights Templar was officially recognized at the Council of Troyes in 1129. By the end of the 13th century, the Order had been greatly weakened by the Assassin Brotherhood and their allies, until they were eventually forced to return to the shadows after publicly being denounced as heretics.
 
Diminished but not destroyed, the Templars continued to influence mankind from the shadows, manipulating history's most influential figures. With their help, they would carry on their age-old quest, helping humanity to reach its full potential through technical and scientific development.
 
=====Modern Day Templars=====
At the dawn of the 20th century, the Templars felt that a new era was about to begin — a time where scientific progress would not only flourish, but also change the very fabric of society. In 1910, the Order's leaders designed the Plan. 27 years later, a group of influential Templar industrialists founded Abstergo Industries, a multinational corporation that would become the public face of the Order.
 
For the second time in its millennia-old history, the Order was at least in some small way made public. The Templars, however, would not repeat the mistakes of the past. They determined that Abstergo would be used as a front, and take full advantage of the vast resources the company would provide, while the Templars would continue to operate behind the scene, never revealing their identity or real agenda.
 
Today, Abstergo Industries is one of the largest and most powerful corporations in the world.
 
{{IUNote
|Title=CHILDREN OF CAIN
|Text=While the origins of the Templar Order have long been forgotten, some speculate that one of its founding members was Cain, the mythical figure who killed his own brother, Abel. Further conjecture would posit that Cain actually murdered his brother not out of jealousy, but in order to acquire a Piece of Eden — one of the highly advanced technological devices left behind by the First Civilization.<br><br>Evidence might suggest that some Templars of olden days considered themselves the Children of Cain. Several even espoused the belief that their emblem, the red cross pattée, was the mark of Cain.}}
 
====Abstergo Industries====
{{Quote|We are committed to researching, developing, and providing high-quality products that enrich, entertain, and shape the lives of our customers. We build programs that re-examine the past, improve the present, and define the future.|Abstergo Industries Mission Statement}}
In the modern day, Abstergo Industries operates within several business areas, including pharmaceuticals and communications. The company has been responsible for the majority of corporate research and development achievements of the Western world, greatly contributing to the technological and economic advancement of mankind.
 
Behind the scenes, Abstergo has developed a three-part, Templar-directed initiative that non-initiate Abstergo employees are not privy to: to destroy the Assassin Brotherhood, to acquire Precursor technology, and to establish a New World Order. To accomplish this plan, Abstergo has spent enormous capital, investing in foreign governments and funding major corporations, quietly strengthening its influence over the dissemination of knowledge as well as accumulating resources and gathering data.
 
====Structure of the Templar Order====
The Templar Order has always been directed by an Inner Sanctum, a secret council of nine members sometimes referred simply as ‘The Nine'. Still in charge today, the Inner Sanctum is swathed in secrecy — only its members know what is discussed in the council, and their identity is unknown even to other Templars. Every member of the Inner Sanctum knows about the plans for the creation of a New World Order, and is fully aware of Abstergo's secret projects and initiatives.
 
Above the Inner Sanctum sit the three Guardians, individuals tasked with reviewing every decision made by the Inner Sanctum. Once approved by the Guardians, a proposition is then passed to the General of the Cross, who has final approval. The identity of all these individuals is usually kept secret, although it is known that Alan Rikkin was a member of both the Nine as well as a Guardian until his demise in 2016. Several other governing bodies influence Templar operations. For example, the Council of Elders guides, but does not dictate directly, the operations of the Order through its influence over the allocation of Templar resources.
 
{{IUNote
|Title=THE BLACK CROSS
|Text=The Black Cross was a secret inquisitorial position that solely answered to the Inner Sanctum. They were enforcers, tasked with keeping members of the Order in line with the philosophy of the secret society. They were empowered to excise any Templar who became corrupted. In time, they reached almost legendary status among Templars, who admired and feared them in equal measure, but the position eventually became defunct with the death of the last known enforcer, Albert Bolden, in 1927. Juhani Otso Berg independently reconstituted the position of the Black Cross in 2016 in order to restore the integrity of modern Templars, including its high-ranking members. Otso Berg secretly took the mantle for himself, the first Black Cross to be an actual member of the Inner Sanctum.}}
 
====Precursor Research====
One main focus of Templar research is the study of the Precursors, a civilization also known as the Isu. Predating humankind, Isu civilisation was a rigidly structured, analytical, and orderly society, focused on rational design. The Templar Order uses the Animus technology developed by Abstergo to uncover as much information related to the Precursor civilization as possible. The Templar Order especially covets the so-called Pieces of Eden, powerful artifacts created by the Precursors to control humanity.
 
===The First Civilization===
{{Quote|They're gifts, Mr. Miles. From those who came before.|Dr. Warren Vidic on the Pieces of Eden, 2012}}
Little is known about the Isu, the Precursors, or Those Who Came Before, but their civilization spanned the entire planet before mankind even appeared. This ancient race, now extinct, was so advanced that modern day scientists — at least the few fortunate enough to have come across their technology — have not yet even begun to fathom the full extent of their function.
 
It is exactly the products of such technology that the Templar Order is bent on finding. In particular, they seek the artifacts known as the Pieces of Eden — incredibly complex devices that the Isu created to enforce obedience on humankind. In fact, while archeological evidence is scanty, all data gathered so far (mainly by the Templars) seem to indicate that the Precursors employed humans as slaves.
 
While the full and direct enslavement of humankind is not something the Templars desire, the fact that most of the Pieces of Eden seems built to achieve the mental and physical control of human thoughts, emotions, and behavior, makes them an invaluable instrument towards the Order's goal of creating a society based on the choices of an enlightened few.
 
To find the Pieces of Eden, the Templar Order employs the Animus device developed by Abstergo Industries. By probing the past, the Templars are sure they will discover the whereabouts of these lost treasures one after the other.
 
====The truth about the Isu====
The human race is the result of extensive scientific experimentation by members of the Precursor civilization. By accelerating the natural evolutionary process of mankind and altering its genetic makeup by mixing it with their own, the Isu created a race in their image, albeit one possessing a shorter lifespan. Even if gifted with only five senses, humans were designed to flourish in challenging conditions, a characteristic that enabled them to adapt to their environment and survive.
 
Mankind looked up to the Isu as gods, but in truth humans were merely a subservient workforce. By limiting human potential, and employing the Pieces of Eden, humanity was kept pliant and obedient.
 
Eventually, following centuries of slavery, humanity rose up against their masters. The Isu were heavily outnumbered by their slaves, but Precursor technology was superior. This uprising raged on for a decade before the Precursor civilization was effectively destroyed by the Toba Catastrophe – a cataclysmic coronal mass ejection some seventy-thousand years BCE – despite several attempts to prevent the disaster. Mankind survived, rebuilt and flourished; the surviving Isu died out over the millennia, their civilization doomed as their number diminished.
 
Different cultures across the world share thematically similar mythologies, testament to the Isu's continued influence over humanity, even in the twilight of their own civilization. Knowledge of the Precursor civilization has spread beyond the Brotherhood and the Order as outsiders have inadvertently uncovered mysterious artifacts and knowledge.
 
====The Vaults====
The Templars have already located a number of sites that have been identified as the center of important Precursor activity. A disproportionate number of these so-called Isu Vaults are located in and around Rome, although they are found all over the world.
 
According to the information gathered, these Vaults were centers of research and planning, aimed at exploring methods of preservation of the world and its people in the face of catastrophe. They were built underground so as to be removed from any disturbance on the surface, as well as to be more secure in the event that a disaster was not averted.
 
One of the most important Vaults was the one called the Grand Temple. Here, the Precursor scientists Minerva, Juno, and Jupiter (the ‘Capitoline Triad') labored searching for methods to avert or cope with the incoming natural disaster that would become the Toba Catastrophe. They worked in the underground temple for years in vain, researching and testing various potential solutions that were developed in a network of secondary temples or vaults.
 
===Animus Technology===
{{Quote|Animus technology functions in much the same way a simulator/projector does. Your consciousness will tap into the genetic coding in such a way that everything will appear to all your senses as three-dimensional, putting you in the heart of the action. It's adaptive, so as the memories unfold, the "program" you experience begins to change subtly. They will appear to you as glitches and let you explore a memory much more closely|The Abstergo Entertainment Employee Handbook, 2014}}
The first Animus was developed in the 1970s and 80s, under the direction of Abstergo Industries' Dr Warren Vidic, one of the leading experts on genetic memory. His revolutionary work was inspired by his study of Precursor technology, and aimed at creating an empirical way to analyze and investigate genetic memories by use of a virtual reality simulation.
 
In time, the Animus technology was refined into an accurate tool allowing its user to truly interface with history itself. As users improve their synchronization level within a simulation, the Animus allows them to delve deeper and deeper into genetic memories, unlocking secrets that would otherwise remain buried in the sands of time.
 
But the Order found other uses for Doctor Vidic' ground-breaking technology. The Templars first developed the Animi Training Program, which made use of the virtual experience simulator to train and picked Abstergo employees to better face Assassins. Then, Abstergo started secretly collecting genetic memories from the unknowing public through the worldwide release of an Animus entertainment console capable of stealing data from the genetic memory of users and storing it for potential use.
 
====Animus models====
The Data Dump Scanner (DDS) was a program created by Abstergo Industries as part of Project Legacy, intended for use as part of the Animi Training Program. The software enables users to experience any pre-recorded memory, not just those to which they have a genetic link.
 
The Animus Omega was ostensibly used by Abstergo employees to view memories taken from Subject 17, Desmond Miles, but in truth was secretly being used to find more information about Precursor civilization. The Omega dates to 2013.
 
Sold to the general public in 2012 as an entertainment console, the Animus Console enabled its users to experience carefully edited memories as a form of immersive, educational games. Again, the Console had an ulterior motive – as a way to influence the public to think more like the Templar Order.
 
The Brahman V.R., produced in 2013 in collaboration with Mysore Tech, was another mass-marketed entertainment device. Unbeknownst to its users, it harvested their genetic memories for use by Abstergo Industries.
 
Templar scientist Álvaro Gramática developed the Helix in 2014, using Animus technology alongside DDS software to create a narrative sympathetic to the Order for use as propaganda. The program was also used to mine genetic memories for information regarding Precursor artifacts. Assassins and their sympathizers took advantage of its cloud-based nature to hack into it and interfere with the Helix program.
 
One of the limiting factors of Animus technology was that the genetic memories of a subject stopped when the subject passed their genetic memories on to their descendants. To overcome this limitation, in 2016, a classified Abstergo experiment combined this source DNA with written accounts, letters, DNA samples from eyewitnesses and so on to generate algorithms of "probable paths", referred to as "extrapolated memories". These were projected simulations of genetic memories that extended beyond the moment of procreation.
 
===Other Factions===
{{Quote|Each vault's knowledge was transmitted to a single place. It was our duty – mine, Minerva's, and Juno's – to sort and sample all that was collected.|Jupiter}}
In the secret war, a number of factions pursue their own agenda independently, without pledging allegiance to either the Assassins or the Templars.
 
====Erudito====
The Erudito is a collective composed of hackers who aim to boycott Abstergo Industries, using cutting-edge technology to spread uncomfortable, hidden truths about the corporation and its connections with the Templar Order.
 
For example, when Abstergo Industries introduced a revolutionary Animus technology as a commercial entertainment product, Erudito hacked several users' accounts to reprogram a number of playable memories that Abstergo manipulated to reveal the real story hidden behind them.
 
====INSTRUMENTS OF THE FIRST WILL====
Also known as the "Juno cult", the Instruments of the First Will were a secretive group that not only included Templars, but Assassins and civilians as well. Devoted to Juno, the cult are committed to their fanatical mission to bring the Isu back to life and re-establish the Precursors at the head of a newly enslaved human species.
 
Even in the modern day, the Instruments were able to operate unnoticed for many years, infiltrating the Templar Order, and attracting members of the Brotherhood and Erudito to their cause.
 
====THE INITIATES====
An underground, unaffiliated group of anonymous individuals, privately funded by citizens looking for the truth, the Initiates are determined to expose the existence and operations of both the Brotherhood and the Templar Order. The collective sends any information they gather over a private and secure network known as the Outernet.
 
==Timeline==
;UNKNOWN [BCE]:
*By genetically modifying existing species, the Isu create the first humans.
 
;CIRCA 75,010 BCE
*After stealing an Apple of Eden, Eve awakens Adam, sparking the human uprising against the Isu race.
*The Isu Saturn, Juno's father, was one of the first victims of the conflict. The death of Saturn marks the beginning of the eternal vengeance Juno swore against the human race.
 
;CIRCA 75,010-75,000 BCE
*The Human-Isu war.
 
;CIRCA 75,000 BCE
*The Toba Catastrophe. A massive solar flare hits the Earth, devastating both Isu and human populations. Few Isu survive, leading to their gradual extinction. The surviving members of the human race build new civilizations.
 
;754 BCE
*Romulus and Remus, two twin Demigods descendants of the Isu Mars, retrieve a Piece of Eden, the Sword of Mars, from the god's temple. The artifact could convey extraordinary powers, turning its wielder into a mythical leader.
 
;753 BCE
*Romulus and Remus fight to the death due to the brothers' irreconcilable views about Rome and the Sword of Mars. Romulus kills Remus and becomes the first king of Rome.
 
;717 BCE
*After decades of reign, Romulus understands his brother's vision in favor of free will and realizes that Rome has become a city corrupted by the desire for order and supremacy. As his opponents plot to kill him in the shadows, Romulus disappears, taking the Sword of Mars to the Precursor civilization's temple to prevent the artifact from being used again. He then instructs his followers to act in secret to defend free will.
 
;480 BCE
*Betrayed by the mysterious Cult of Kosmos, Leonidas, King of Sparta, is killed at Thermopylae making a last stand against the invading Persian army. Leonidas' broken spear, an Isu artifact, is passed down to his daughter Myrrine.
 
;465 BC:
*The Persian king Xerxes I is killed by the Assassin Darius, marking the first recorded use of the Hidden Blade.
 
;431-406 B CE
*The Peloponnesian War between Athens and Sparta is the first act of covert manipulation by the Cult of Kosmos, a powerful group who attempts to command the course of history. The Spartan mercenary Kassandra, granddaughter of Leonidas, thwarts the cult, destroying the Precursor artifact they employed as part of their plan.
 
;CIRCA 47 BCE
*The Order of the Ancients forges an alliance between Caesar and Cleopatra, which links the two mighty empires of Rome and Egypt under their control.
 
;47 BCE
*Bayek of Siwa and Aya establish the Hidden Ones, a group dedicated to covertly stop those who would overrule humanity's free will. The headquarters in Memphis and Rome are founded.
 
;40 BCE
*Bayek and Aya agree that the Hidden Ones must keep their identities secret, and their activities should never endanger the lives of innocents, starting the tenets of the Assassin's Creed as we know it.
 
;30 BCE
*Helped by her former friend Amunet (Aya), Cleopatra ends the war that threatened to destroy Egypt and its people by taking her own life.
 
;1090 CE
*Although their rites and practices remain secretive, at the behest of their leader Hasan, the Brotherhood begins to act openly, hoping to inspire others in fighting oppression.
 
;1129 CE
*At the Council of Troyes, the Order of the Knights Templar is publicly recognized. Hugues de Payens is the first public Grand Master.
 
;1257-69 CE
*After training under Altair Ibn-La'Ahad and his son Darim, Niccolò and Matteo Polo set up the first Assassin Guilds in the West, in Constantinople and Venice.
 
;1307 CE
*The King of France, Philip IV, brands the Knights Templar as heretics. Their Temple in Paris is besieged, and over sixty Templars are arrested including Grand Master Jacques de Molay.
 
;1314 CE
*The last public Grand Master, Jacques de Molay, is burnt at the stake. At his final behest, his nine most trusted men are dispatched around the world to continue the Templars' goals in secret.
 
;1512 CE
*Altaïr Ibn-La'Ahad's secret library in Masyaf is opened by Ezio Auditore. There, he witnesses the Isu Minerva's message about the Toba Catastrophe, and her warning of a Second Disaster to come.
 
;1766 CE
*Aveline de Grandpré faces the Templar Order in Louisiana.
 
;1788 CE
*Mysterious supernatural activities put the New Orleans Bureau of the Brotherhood on edge.
 
;1917 CE
*In the midst of World War I, the British spy and Templar Agent Jeremiah Davies allies with the Assassin's Brotherhood to keep the Instruments of the First Will activities in Egypt.
 
;1937 CE
*The Templar Order founds Abstergo Industries as a public front.
 
;1942 CE
*A Brotherhood cell moves through occupied France on the trail of suspicious Templar activities.
 
;JANUARY 1943 CE
*A Brotherhood cellreaches Saint Bertin. The Seneschal Templar Heinz Müller, leading a platoon of German soldiers, is tearing the Abbey apart, looking for something hidden beneath it.
 
;FEBRUARY 1943 CE
*Die Glocke, an early ancestor of the Animus powered by an Apple of Eden, is tested on the British Assassin Eddie Gorm.
 
;OCTOBER 1943 CE
*Project Rainbow, more commonly known as the Philadelphia Experiment, is an attempt by the Assassins and Templars to use Die Glocke to change history and avert the dreadful events of World War II. The experiment fails, but the scientific knowledge acquired becomes key to the subsequent development of the Animus.
 
;1976 CE
*Thanks to the newly discovered evidence of triple-helix DNA, Dr Warren Vidic begins drafting blueprints for the first Animus.
 
;1977 CE
*Using blueprints stolen from Abstergo by William Miles, an Assassin Cell constructs their own version of the Animus.
 
;1978 CE
*The first Animus device is built. Abstergo launches the discipline of DNA Memory Research.
 
;1980 CE
*Abstergo first uses Animus 1.0 on a human subject, Subject 1, in a dangerous and excruciating procedure. Dr Vidic volunteers to be Subject 2.
*Overseen by Dr Vidic, Abstergo Industries launches the Animus Project. Its goal: to explore genetic memories to gather information about the Assassins and the Pieces of Eden.
 
;2000 CE
*The Great Purge begins when a Templar sleeper agent, Daniel Cross, kills the Mentor of the Brotherhood. Using intelligence passed to them by Cross, the Templar Order attacks the Brotherhood across the world. Only Assassin Cells unknown to Cross survive.
 
;2011 CE
*Subject 16, Clay Kaczmarek, is abducted by Abstergo and placed in the Animus.
 
;2012 CE
*Under the guidance of Rebecca Crane and Lucy Stillman, the Assassin Brotherhood produces their own Animus. Upgraded and refined, Animus 2.0 – nicknamed "Baby" – is shaped like a chair.
*Abstergo begins the Animi Training Program, employing Animus technology to train employees to fight the Assassin Brotherhood.
 
;1-2 SEPTEMBER 2012 CE
*Subject 17, Desmond Miles, is kidnapped by Abstergo and forced to relive the genetic memories of his ancestor, Altaïr Ibn-La'Ahad.
 
;8-9 SEPTEMBER 2012 CE
*After escaping from Abstergo, Desmond meets with the Assassins. He uses their Animus to relive the genetic memories of his ancestor Ezio Auditore, including the message about the upcoming Second Disaster received from the Isu Minerva.
 
;21 DECEMBER 2012 CE
*Defying Minerva, Desmond Miles activates the Eye, dying in the process. He averts the Second Disaster but releases Juno, who had been imprisoned by the Precursors.
 
;LATE 2012 CE
*Following Desmond's death, his father William vanishes, leaving Gavin Banks to rebuild the Brotherhood. The remaining Assassin Cells continue to fight the Templar Order from the shadows.
 
;2013 CE
*Abstergo creates Animus Omega, allowing any user to witness genetic memories. They soon employ the technology as a game console.
*Abstergo Entertainment signs a deal with Indian company Mysore Tech to develop Brahman V.R., a device with the hidden functionality of uploading the genetic memories of its users into the Abstergo Cloud.
 
;2014 CE
*Helix, a Cloud-based version of the Animus is launched, enabling public users to access carefully edited and curated memories within Abstergo's genetic memory servers. Abstergo secretly mines the user-uploaded genetic memories to find Ancestors who have come into contact with Pieces of Eden or whose bloodlines are associated with the Precursor civilization.
*A group of Assassins hacks the Helix Project to find potential allies.
 
;2014-15 CE
*A widespread commercial success, the Animus V.R. (a version of the Brahman V.R.) is now available in various models at different prices, ranging from basic to highly sophisticated.
 
==SEQUENCE BLUEPRINTS==
(152-171)
 
==The Pieces of Eden==
{{Quote|Sometimes I feel so disconnected from everything out there. Nearly a decade of my life gone, searching for those Pieces of Eden|Lucy Stillman}}
In line with the early human belief that the Isu were gods, the Pieces of Eden have often been considered mystical or magical items, or even of alien origin. In fact, they are immensely powerful, technologically sophisticated devices designed by the Precursors.
 
The main purpose of most of the Pieces of Eden is to control human emotions, thoughts, and behavior. The artifacts are designed to work with humanity's genetically engineered physiology by affecting a network of neurotransmitters in the human brain.
 
The Templar's goal of unifying the world order under one rule to impose peace motivates their aggressive drive to acquire as many of the Pieces of Eden as possible.
 
===The Apples of Eden===
My fascination with the enigmatic Apples of Eden continues to deepen. Apparently, these remarkable spheroidal artifacts, meticulously crafted by the Precursors, were devised to exert control over humankind, exploiting the intricate genetic composition of our species. Our very nature makes us uniquely susceptible to the profound influence wielded by these objects.
 
Delving into the annals of time, we journey back to approximately 75,010 BCE when Eve, a unique Isu-human hybrid, harnessed the power of her mixed heritage to resist the mind-altering properties embedded within the Apples of Eden. In a courageous act, Eve and her companion Adam liberated other humans from the clutches of enslavement, igniting the spark of the rebellion against their creators that culminated in the sprawling conflict known as the Human-Isu war. This act of defiance has interlaced with the tapestry of human mythology, giving birth to the legend of Adam and Eve banished from the idyllic Garden of Eden for their audacity to partake in the forbidden fruit.
 
The powers harbored within the Apples of Eden are vast, and capable of reshaping reality through the mere force of thought. Historical records reveal the futile endeavors of the Isu, who sought to exploit this potential by launching an Apple of Eden into Earth's celestial orbit in the grand ambition to manipulate human consciousness, implanting the belief that our world would be shielded from the imminent Toba Catastrophe. However, even the mighty Apples could not alter the course of destiny.
 
Beyond their reality-altering capabilities, these artifacts also seem to be invaluable repositories of ancient knowledge, encapsulating an astonishing wealth of Precursor information. Some Apples can also track the elusive fragments of other Isu artifacts scattered across the globe. As the 21st century unfolds, we can confirm the existence of multiple Apples of Eden out there.
 
====Apple 2====
'''Known Owners:''' Bayek, Al Mualim, Altaïr, Elizabeth I, and Gandhi
 
'''Current Status:''': Destroyed
 
The Apple of Eden was originally recovered from the Order of the Ancients by Bayek, who hid it within Aya's hideout in Alexandria. The former Mentor of the Assassins of Masyaf, Al Mualim, obtained it in the 12th century, but Altaïr exposed his treachery and recovered the Apple. Subsequently, the Apple passed through the hands of Queen Elizabeth I and later Gandhi, who was tragically assassinated by Templar agents seeking the artifact for themselves. The Apple was finally destroyed in 2011 in an accident at an Abstergo facility beneath Denver International Airport.
 
====Apple 4====
'''Known Owners:''' Nikola Tesla, Thomas Edison, Henry Ford, and Adolf Hitler
 
'''Current Status:''' Unknown, probably owned by the Assassins
 
This ancient and mysterious Apple has been in the possession of history's most infamous visionaries, intriguers, and warmongers, and has remained at the heart of the Templars' pursuit of power. It's existence was first recorded in 10th-century China, but it didn't resurface until the 19th century when it was discovered by Nikola Tesla. Tesla intended to use it as part of his grand vision of harnessing its energy to power the world for free, but the Templar Thomas Edison thwarted his ambition, acquiring the Apple for himself. The Apple ended up in the hands of various influential figures, including Mark Twain and Henry Ford. Ford effectively ensured the triumph of Capitalism by employing the Apple's power to manipulate workers in his factories, before sending it to Adolf Hitler in 1933 at the insistence of the Templars. With the Apple, Hitler was able to seize power and launched a world war that ultimately served the Templar's industrial interests. Later, the Templars kidnapped Tesla to help them create a proto-Animus called Die Glocke. ‘Project Rainbow', in temporary alliance with the Assassins in 1943, was a misguided mission to prevent the worst atrocities of World War II.
 
====Apple 7====
'''Known Owners:''' Charles Pearson, Cavanagh, and Sir David Brewster
 
'''Current Status:''' Destroyed
 
Cavanagh, a British Templar, sought out this Apple of Eden while building the world's first underground railway in the mid-nineteenth century. Cavanagh was slain and the Apple stolen by his rival, Templar Grand Master Crawford Starrick. At Starrick's behest, scientist David Brewster attempted to unlock its secrets. The Apple was destroyed and Brewster slain when an experiment in his Croydon laboratory backfired in 1868.
 
===The Staves of Eden ===
During my extensive research on the Staves of Eden at Abstergo Industries, I have discovered many fascinating aspects of these artifacts. Resembling scepters, the Staves embody a sense of authoritative power, representing sovereignty in various contexts. Through their unique design, all Staves display the ability to command and govern, exerting control over the thoughts and actions of individuals. The enigmatic properties of the Staves extend further, as they have the potential to conceal the presence of the bearer and even enable levitation. However, the true nature of these effects remains shrouded in mystery, leaving us to ponder whether they are tangible manifestations or intricately crafted manipulations of perception. It is also noteworthy that the tip of a Staff can be utilized as a spear, adding to its versatility as both a symbol of authority and a deadly weapon. Throughout our research, we have encountered only four Staves of Eden, each possessing a captivating history, further deepening the intrigue surrounding these powerful artifacts.
 
====The Scepter of Alexander the Great====
'''Known Owners:''' Alexander the Great, Flavius Metellus
 
'''Current Status:''' Unknown
 
Alexander the Great used this Staff of Eden, gifted him by the Order of the Ancients, to consolidate power in Macedonia and massively expand his empire over the Middle East and beyond. After his death, the Scepter was interred in his tomb in Alexandria. In 47 BCE the Scepter was stolen by two members of the Order of the Ancients, Flavius and Septimius, who intended to use it to unlock an Isu Vault in Siwa. The Scepter was then taken to Rome, where Septimius presented it to the local Order of the Ancients before being slain by Aya.
 
===The Swords of Eden ===
In our database here at Abstergo, I've found much information focused on some of the artifacts left by the Precursors that I personally find to be among the most fascinating — the Swords of Eden. We have all the reasons to believe that these remarkable artifacts were originally crafted by the esteemed Precursor scientist Hephaestus, and were explicitly designed to amplify strength during battle and enhance leadership.
 
As correctly reported by my predecessors, a notable ability associated with these Swords is the capacity to unleash powerful energy blasts. Through analysis and research on the field, we have confirmed the existence of a few distinct Swords of Eden, each with its own intriguing history, often tied to myths about famous heroes and conquerors. Legendary figures such as Attila the Hun and Genghis Khan are believed to have wielded these powerful artifacts, further supporting their historical significance. Through our unwavering search for knowledge, I continue to delve into the puzzles surrounding the Swords of Eden, unearthing their undeniable impact on the course of human history.
 
====Sword of Eden 1 ====
'''Known Owners:''' Jeanne d'Arc, François-Thomas Germain, Arno Dorian,
Simon Hathaway
 
'''Current Status:'''Abstergo Industries' HQ, England, Rikkin's office
 
Before his arrest, the Grand Master of the Knights Templar, Jacques de Molay, concealed a peculiar Sword of Eden. The artifact was enhanced by a small red stone known as the Heart, a gem that de Molay was able to hide. Later on, the Heart fell into the hands of Joan of Arc, who wore it around her neck, utilizing its unique energy to amplify the powers of the Sword she eventually acquired. However, following Joan's execution, the Heart was lost when her executioner callously threw it into the Seine. At the time of the French Revolution, the Sword suffered significant damage during a fierce clash involving Grand Master François-Thomas Germain, Arno Dorian, and Élise de la Serre, probably because it was missing the Heart. Many centuries later, the Sword found its place in the office of Alan Rikkin, Master Templar and CEO of Abstergo Industries. Simon Hathaway, an Inner Sanctum member and Head of Abstergo's Historical Research department, employed the Animus to locate and retrieve the Heart from the waters of the Seine, reviving the Sword's dormant power. After Alan Rikkin met his demise at the hands of the Assassin Callum Lynch, the Sword was placed among the collection of artifacts of the Templar Order.
 
====Durendal ====
'''Known Owners:''' Roland, Eivor
 
'''Current Status:'''Unknown
 
This legendary sword was said to be impossible to destroy, and able to carve through solid rock. It was wielded by Roland, the most famous Paladin in the service of Charlemagne.
 
====Harpe of Perseus ====
'''Known Owners:''' Medusa, Ligeia, Kassandra
 
'''Current Status:''' Unknown
 
The Harpe was a legendary sword attributed to Perseus, the Greek hero renowned for slaying Medusa and founding the city of Mycenae. It held great significance in the saga of the Writhing Dread. During the tumultuous period of the Peloponnesian War, the Harpe found its way into the possession of Ligeia, the most recent victim to be transformed into the gorgon. When Kassandra emerged victorious over Ligeia she claimed the coveted sword for herself.
 
===The Shrouds of Eden ===
The study of the groundbreaking work of the Isu scientist Consus on the Shrouds of Eden is considered to be one of the keys to unlocking the secrets of many other Precursor artifacts. Differently from all other Isu creations, the Shrouds resemble pieces of ordinary cloth, possessing extraordinary capabilities of restoration and healing. As we learned, the original Shroud, designed by Consus himself, probably served as a vessel for his consciousness to allow a temporary possession of a living user's body. We also know that several Shrouds were made, although we do not know how many, nor we know much about their powers.
 
The original Shroud used to be contained within a plain wooden box and can be described as a white cloth stained with blood and bearing the faint imprint of a human shape. Its most renowned owner was probably Jesus of Nazareth, who utilized its powers to heal many followers in his time. Other instances of Shrouds recorded in history include the legendary Golden Fleece of Grecian myth, and Joseph's coat of many colors.
 
All Shrouds are known to be able to mend wounds, reverse defects, and even amplify an individual's healing prowess and strength, as long as a user maintains contact with one of them. However, despite their astonishing capabilities, Shrouds cannot reverse death — while they can temporarily revive and animate deceased bodies, proper restoration of life remains beyond their reach. Finally, it has been reported that using these artifacts can have dire consequences, as individuals who utilize the Shrouds may be driven to madness or experience physical deterioration.
 
Our research at Abstergo is shedding some light on the way the Shrouds work. When applied to a body, these artifacts scan for damage and initiate cellular-level reconstruction, even in cases of partial decomposition. This intriguing discovery has sparked further investigation into the possibility of reconstructing actual Isu individuals from existing DNA samples. Our ongoing research into the Shrouds of Eden and the groundbreaking work of Consus continues to unravel the mysteries surrounding these artifacts and their profound influence on our understanding of the Isu civilization.
 
====Shroud of Eden 2 ====
'''Known Owners:''' Edward Kenway, Crawford Starrick, Álvaro Gramática
 
'''Current Status:''' In the hands of Álvaro Gramática
 
This Shroud of Eden was discovered in the early 18th century by Assassin Edward Kenway, who hid it within the Tower of London. Kenway left clues to the Shroud's whereabouts in his journal, enabling it to be found by future Assassins.
 
British Templar Grand Master Crawford Starrick found the Shroud in 1868, using it to render himself nearly invincible, but the Assassins were hot on his heels. Starrick was defeated, the artifact returned to the Tower of London once more.
 
The Shroud remained hidden until 2015. Its reappearance sparked a race between the Assassins and Templars.
 
===Precursor Relics ===
Many other Precursor relics exist, from the Memory Seals used to record messages by the Capitoline Triad to the Masyaf Keys, on which Altaïr Ibn-La'Ahad encoded his own memories. They don't possess the same powers of influencing and controlling displayed by the Pieces of Eden, yet such artifacts have been researched extensively by Templars and Assassins alike. Lesser still than the Precursor relics are later documentation and transcription of Precursor knowledge and information, which are nonetheless the subject of covetous attention. Both the Assassins and the Templars are convinced that, if they can decipher such writing, it will give greater insight into the Precursor civilisation. The Voynich Manuscript, Nicholas Flamel's two-part book of Abraham, as written by Abraham of Würzburg, are two such examples. All of these man-made relics must be unlocked or translated with some sort of key, such as a Precursor Box.
 
====Prize of the Medusa ====
'''Known Owners:''' Medusa, Ligeia, Kassandra
 
'''Current Status:''' In the Gateway to the Lost City, sealed alongside Atlantis
{{Quote|… wield fear as a weapon, may our enemies crumble …|An Isu voice that emanated from the artifact
when Kassandra took it}}
The Atlantis artifacts were a number of leftover technological devices created as part of the Olympus Project by the Isu Aita and Juno. The Prize of the Medusa was one such object, not only serving as a key to seal the gateway to Atlantis, but also turning its user into the Writhing Dead, a Gorgon capable of petrifying its victims. The Prize of the Medusa was handed from guardian to guardian until seized by Kassandra.
 
====Prophecy Disks ====
The intended use of the Prophecy Disks is unclear. Audio-visual messages can be recorded on these disks, which then separate in two – an amulet is then required to activate the message. The Assassin Aveline de Grandpré discovered both parts of such a disk in the Precursor ruins beneath the Mayan city of Chichen Itza, which were then activated with an amulet, The Heart of the Brotherhood.
 
====Precursor Boxes ====
Precursor Boxes can be used to activate other Pieces of Eden. When triggered, boxes have been known to exhibit all sorts of different effects, such as projecting holograms of maps, deciphering Precursor writing or even imprinting memories from previous owners onto the user.
 
Although intended to be used in conjunction with an Isu manuscript or another Piece of Eden, it is possible to activate a Precursor Box with a high enough charge of electricity. However, this does risk damaging the artifact.
 
One particular Precursor Box was given by Ezio Auditore to Shao Jun, a Chinese Assassin, when she sought out his advice in 1524. Since then the Box has resurfaced a number of times, in both Assassin and Templar hands, amongst them Shay Cormac. Álvaro Gramática, Templar and scientist, used the Box in 2016 as part of the Phoenix Project, to help him comprehend the Shroud of Eden he had also obtained.
 
Many Precursor Boxes have been found, although it is unknown how many have survived.
 
==Skill cards==
==Skills==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="800px" style="text-align:center;"
! width="1%" |'''Skill'''
! width="5%" |'''Description'''
|-
|Alert
|When you make a Reaction check, you can reroll up to 2 Abstergo results.
|-
|Animal companion
|Your will and that of your animal's become as one, allowing you to see through its eyes and command its movements. Additionally, the companion can aid you in combat or act as a distraction, diverting people's attention from you.<br>Finally, when you make an Action or Stealth check, you may reroll 1 Abstergo result.
|-
|Arm-twisting
|Whenever you make a Social check in a situation where you called upon your intimidation abilities, you can consider up to 2 Action results as 1 additional match each.
|-
|Assassination
|Whenever you make a Stealth check in a situation where you called upon your assassination abilities, you can consider up to 2 Wits results as 1 additional match each.
|-
|Brotherhood training
|Whenever you use a hidden-weapon, you can consider 1 Creed result as 1 additional match. This is in addition to any match granted by the activation of a Signature Gear (Hidden-weapon).
|-
|Charmer
|Whenever you make a Social check in a situation where you called upon your seduction abilities, you can add 1 match. Additionally, whenever you make a Social check, you can use 2 Wits results to get extra info from someone or something involved in the Scene.
|-
|Cunning
|Whenever you make a Wits check during a tinkering activity, you have 1 Free Raise.
|-
|Deceptive movements
|Whenever you make an Action check in a situation where you called upon your deceptive abilities, you can consider up to 2 Social results as 1 additional match each.
|-
|Eagle Sense
|Eagle Sense heightens your senses to the point where you can detect the heartbeat of your target in the area, or even foresee the target’s next action. Additionally, you can peer into the memories of your targets upon killing them, obtaining all the information they can offer.
|-
|Eagle Vision
|Eagle Vision is an extrasensory perception, or "sixth sense", and one of your Isu genes' gifts. You can easily spot allies, enemies, objectives, sources of information, and targets within a short range. Additionally, when you make an Approach check, you can count 1 Wits result as 1 additional match.
|-
|Free running
|Whenever you are freerunning, you can add 1 match to any related Action check. Additionally, whenever you make an Action check, you can use 2 Stealth results to disappear from sight.
|-
|Grit
|Whenever you make a Wits check, you can consider up to 1 Action result as 1 additional match.
|-
|Hide in plain sight
|Whenever you make a Stealth check, you can consider up to 1 Social result as 1 additional match.
|-
|Hypnotic
|Whenever you make a Social check, you can consider up to 1 Stealth result as 1 additional match.
|-
|Natural born fighter
|Whenever you make an Action check during combat, you have 1 Free Raise.
|-
|Nimble
|Whenever you make a Stealth check while infiltrating, you have 1 Free Raise.
|-
|Observant
|Whenever you make a Wits check in a situation where you called upon your investigation abilities, you can consider up to 2 Stealth results as 1 additional match each.
|-
|Poker face
|Whenever you make a Social check while you are in a deceptive situation, you have 1 Free Raise.
|-
|Sapper
|Whenever you are trying to sabotage a device, you can add 1 match to any related Wits check. Additionally, whenever you make any Action or Stealth check, you can use 2 Wits results to create a decoy or distraction in the Scene.
|-
|Sleight of hand
|Whenever you are trying to hide a small item or steal it from others, you can add 1 match to any related Stealth check. Additionally, whenever you make any Action or Social check, you can use 2 Stealth results to steal a small item from someone involved in the Scene.
|-
|Strategic moves
|Whenever you make an Action check, you can consider up to 1 Wits result as 1 additional match.
|}
 
==Witness Cards==
===Roman Kingdom===
<tabber>
|-|Romulus=
{{ACRPG Card
|image=
|id=Romulus
|description=
|quote=Words instruct, illustrations lead.
|action=2
|stealth=3
|wits=2
|social=1
|gear=Shield(signature gear)<br>Sword(signature gear)<br>King's Armor<br>Spear<br>Mars Medallion<br>Sling
|trait1=Veteran
|trait2=Resolute
|hindrance=Aggresive
|languages=Ancient Greek, Etruscan, Latin
}}
 
|-|Prima=
{{ACRPG Card
|image=
|id=Prima
|description=
|quote=We're made by the storms we walk through.
|action=2
|stealth=2
|wits=2
|social=2
|gear=Sickle (signature gear)<br>Concealed Blade(signature gear)<br>Sling<br>Book of Laws<br>"Shields of Mars" Armlet<br>Jewels
|trait1=Swift
|trait2=Cunning
|hindrance=Reckless
|languages=Ancient Greek, Latin, Sabine
}}
 
|-|Venator=
{{ACRPG Card
|image=
|id=Venator
|description=
|quote=Be the predator, not the prey.
|action=2
|stealth=1
|wits=2
|social=3
|gear=Bow and Arrows (signature gear)<br>Dagger (signature gear)<br>Waterskin<br>Bait<br>Bedroll<br>Rope
|trait1=Patient
|trait2=Hunter
|hindrance=Irascible
|languages=Latin
}}
 
|-|Warden of Fire=
{{ACRPG Card
|image=
|id=Warden of Fire
|description=
|quote=The gods only, I do serve.
|action=3
|stealth=2
|wits=2
|social=1
|gear=Vestal Torch (signature gear)<br>Medicinal Herbs (signature gear)<br>Flint<br>Oil Flask<br>Sling<br>Temple Scrolls
|trait1=Fervent
|trait2=Erudite
|hindrance=Piety
|languages=Etruscan, Latin, Oscan
}}
</tabber>
 
===Ancient Greece===
<tabber>
|-|Kassandra=
{{ACRPG Card
|image=
|id=Kassandra
|description=
|quote=If I was your punishment, you’d already be dead.
|action=2
|stealth=2
|wits=2
|social=2
|gear=Spear of Leonidas (signature gear)<br>Misthios Armor (signature gear)<br>Bow and Arrows<br>Greek Fire Bottle<br>Phobos (Horse)<br>Ikaros (Eagle)
|trait1=Agile
|trait2=Spartan
|hindrance=Merciful
|languages=Ancient Greek, Laconic
}}
 
|-|Xenia=
{{ACRPG Card
|image=
|id=Xenia
|description=
|quote=I have an appetite for rare treasures.
|action=2
|stealth=3
|wits=2
|social=1
|gear=War Hammer (signature gear)<br>Smuggled Documents (signature gear)<br>Armour<br>Nautical Maps<br>Spyglass<br>Drachmae Pouch
|trait1=Connected
|trait2=Pirate
|hindrance=Greed
|languages=Ancient Greek
}}
 
|-|Herodotos=
{{ACRPG Card
|image=
|id=Herodotos
|description=
|quote=I'm a storyteller, or I was. This war is forcing us all to new extremes.
|action=3
|stealth=2
|wits=1
|social=2
|gear=Maps and Documents (signature gear)<br>Greek Fire Bottle (signature gear)<br>Quarterstaff<br>Scroll Satchel<br>Lockpicking Kit<br>Dagger
|trait1=Scholar
|trait2=Observant
|hindrance=Neutrality
|languages=Ancient Greek, Attic, Doric, Laconic
}}
 
|-|The Nemean Claw=
{{ACRPG Card
|image=
|id=The Nemean Claw
|description=
|quote=I was born to bear these sword and shield.
|action=1
|stealth=3
|wits=2
|social=2
|gear=Sword (signature gear)<br>Shield (signature gear)<br>Armor<br>Javelin<br>Bounty Scrolls<br>Ares Medallion
|trait1=Bold
|trait2=Pit Fighter
|hindrance=Selfish
|languages=Ancient Greek
}}
</tabber>
 
===World War II===
<tabber>
|-|Major Gallagher=
{{ACRPG Card
|image=
|id=Major Gallagher
|description=
|quote=I'm going to kill you with my tea cup.
|action=1
|stealth=2
|wits=2
|social=3
|gear=Kukri Knife (signature gear)<br>BHP (Pistol) (signature gear)<br>Sten (Subachine Gun)<br>Green Beret<br>Anti-gas Cape<br>Leica III Camera
|trait1=Vigorous
|trait2=Green beret
|hindrance=Honor
|languages=English, German
}}
 
|-|The Ambassador=
{{ACRPG Card
|image=
|id=The Ambassador
|description=
|quote=When injustice is legitimized, insurgence becomes duty.
|action=2
|stealth=2
|wits=2
|social=2
|gear=Webley Revolver (signature gear)<br>Lebel Model 1886 Rifle (signature gear)<br>Bolo Knife<br>Mask<br>Frangible Grenade M1<br>Jack Knife
|trait1=Ferocious
|trait2=Swift
|hindrance=Vengeance
|languages=English, French, German, Polish, Russian
}}
 
|-|Nancy Drake=
{{ACRPG Card
|image=
|id=Nancy Drake
|description=
|quote=Freedom is probably the only thing worth dying for.
|action=2
|stealth=2
|wits=2
|social=2
|gear=Berthier Mle 92 Rifle (signature gear)<br>Luger P08 (signature gear)<br>M24 Stielhandgranate<br>Nebelhand Granate<br>Morphine<br>Fairbairn Sykes (Knife)
|trait1=Ruthless
|trait2=Saboteur
|hindrance=Revenge
|languages=English, French, German
}}
 
|-|Reboante=
{{ACRPG Card
|image=
|id=Reboante
|description=
|quote=One must take sides, since there’s no courage in neutrality.
|action=1
|stealth=1
|wits=3
|social=3
|gear=Submachine Gun (signature gear)<br>Explosives Tools (signature gear)<br>Stiletto Knife<br>Wine<br>Stielhandgranate<br>Wire Cutters
|trait1=Selfless
|trait2=Combatant
|hindrance=Passionate
|languages=French, Hebrew, Italian
}}
</tabber>
 
===Viking Age===
<tabber>
|-|Eivor=
{{ACRPG Card
|image=
|id=Eivor
|description=
|quote=...my destiny is mine to weave.
|action=2
|stealth=2
|wits=2
|social=2
|gear=Raven's Clan Armor (signature gear)<br>Hidden Blade (signature gear)<br>Bow and Arrows<br>Two Axes<br>Rope<br>Odin's Pendant
|trait1=Cunning
|trait2=Tough
|hindrance=Honor
|languages=English, French, Norse
}}
 
|-|Valka=
{{ACRPG Card
|image=
|id=Valka
|description=
|quote=I need silence to hear the songs of nature.
|action=3
|stealth=2
|wits=1
|social=2
|gear=Hallucinogenic Herbs (signature gear)<br>Alchemical Powders (signature gear)<br>Fortune-telling Runes<br>Bone Dagger<br>Seer Attire<br>Ritual Paints
|trait1=Wise
|trait2=Respected
|hindrance=Superstitious
|languages=Norse
}}
 
|-|The Dragon Knight=
{{ACRPG Card
|image=
|id=The Dragon Knight
|description=
|quote=I will fight against those who deny freedom to others.
|action=1
|stealth=3
|wits=2
|social=2
|gear=Knight Armor (signature gear)<br>Claíomh Solais (Sword) (signature gear)<br>Wineskin<br>Scutum (Shield)<br>Seax (Knife)<br>Merlin (Horse)
|trait1=Stoic
|trait2=Sturdy
|hindrance=Brash
|languages=English, Norse
}}
 
|-|Hytham=
{{ACRPG Card
|image=
|id=Hytham
|description=
|quote=It is not about worth, it is a matter of devotion to the creed.
|action=2
|stealth=1
|wits=2
|social=3
|gear=Hidden Blade (signature gear)<br>Saif (Sword) (signature gear)<br>Dagger<br>Smoke Bombs<br>Throwing Daggers<br>Acolyte Robes
|trait1=Disciplined
|trait2=Vigilant
|hindrance=Idealist
|languages=Byzantine Greek, English, Latin, Norse
}}
</tabber>

Latest revision as of 16:26, 8 June 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Archival[edit | edit source]

Thread:210691‏‎ Thread:212830‏‎ Thread:212867‏‎ User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎ User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎ + the hootside/fragment interviews + move nygma pi's blogs? + vilka blog of odyssey

Wikt[edit | edit source]