Ubisoft: Difference between revisions
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[[ | {{Youmay|the real world company|its [[Ubisoft (company)|fictional]] counterpart}} | ||
'''Ubisoft Entertainment''' | {{Faction Infobox | ||
|name=Ubisoft Entertainment SA | |||
|image=Ubilogo White.png | |||
|website=http://www.ubisoft.com/ | |||
|founder =*Claude Guillemot | |||
*{{Wiki|:fr:Michel Guillemot|Michel Guillemot}} | |||
*[[Yves Guillemot]] | |||
*[[Gérard Guillemot]] | |||
*Christian Guillemot | |||
|headquarters={{Wiki|Montreuil, Seine-Saint-Denis|Montreuil}}, [[France]] | |||
|subsidiaries=See below | |||
|active=28 March 1986 – present}} | |||
'''Ubisoft Entertainment SA''', formerly '''Ubi Soft Entertainment SA''', is a [[France|French]] computer and video game publisher and developer headquartered in the [[Paris]]ian {{Wiki|Communes of France|commune}} of {{Wiki|Montreuil, Seine-Saint-Denis|Montreuil}}.<ref name="UbiFinancial2000">{{Cite web|url=https://staticctf.ubisoft.com/8aefmxkxpxwl/5K7FugbzH4uVhcxZzipVuZ/de8386b6026349cece4a659f5d08d793/Financial_report_2000-2001_UK.pdf|title=Ubi Soft Financial Report 2000/2001|author=Ubi Soft Entertainment SA|date=|publisher=''Ubi Soft Entertainment SA''|accessdate=20 July 2025}}, pg. 28.</ref> The company has facilities in over 20 countries,<ref name="Ubisoft Subsidiaries">{{Cite web|url=https://downloads.ctfassets.net/8aefmxkxpxwl/3AgUJAVcWfjQ22gJnDl7TC/20acfb287d2eb5bbe8b712d439ec52d4/2021_05_Ubisoft_PRESSKIT_EN.pdf|title=Ubisoft Press Kit 2021|archiveurl=https://web.archive.org/web/20220312113922/https://downloads.ctfassets.net/8aefmxkxpxwl/3AgUJAVcWfjQ22gJnDl7TC/20acfb287d2eb5bbe8b712d439ec52d4/2021_05_Ubisoft_PRESSKIT_EN.pdf|archivedate=12 March 2022|author=Ubisoft|date=2021|publisher=Ubisoft|accessdate=15 October 2025}}, pg. 17–63</ref> with notable studios in [[Montreal]] and [[Quebec City]], [[Canada]]. | |||
''' | Its main subsidiary {{Wiki|Ubisoft Montreal}} was responsible for developing and publishing the [[Assassin's Creed (series)|''Assassin's Creed'' series]] until 2014, from which point {{Wiki|Ubisoft Quebec}} took over.<ref name="quebec">{{Cite web|url=http://blog.ubi.com/ubisoft-quebec-assassins-creed/|title=Ubisoft Quebec to Lead Future Assassin’s Creed|archiveurl=https://web.archive.org/web/20140707190315/http://blog.ubi.com/ubisoft-quebec-assassins-creed/|archivedate=7 July 2014|author=Steinman, Gary|date=2 July 2014|publisher=''Ubisoft''|accessdate=3 July 2014}}</ref> Other subsidiaries have also contributed to the franchise in smaller ways; [[Gameloft]] was founded in December 1999<ref>{{Cite web|url=https://web.archive.org/web/20000302181200/http://www.ubisoft.com/usa/corp/press/pr_gameloft.html|title=Gameloft.com: The Global Online Entertainment Platform|archiveurl=https://web.archive.org/web/20000302181200/http://www.ubisoft.com/usa/corp/press/pr_gameloft.html|archivedate=2 March 2000|author=Ubisoft|date=14 December 1999|publisher=''Ubisoft''|accessdate=20 July 2025}}</ref> and was responsible for developing mobile adaptations of ''Assassin's Creed'' games until the French investing firm {{Wiki|Vivendi}} initiated an aggressive 9-month {{Wiki|takeover}} in October 2015,<ref>{{Cite web|url=https://www.gamasutra.com/view/news/256280/Former_Activision_owner_Vivendi_takes_stakes_in_Ubisoft_Gameloft.php|title=Former Activision owner Vivendi takes stakes in Ubisoft, Gameloft|archiveurl=https://web.archive.org/web/20151015182328/https://www.gamasutra.com/view/news/256280/Former_Activision_owner_Vivendi_takes_stakes_in_Ubisoft_Gameloft.php|archivedate=15 October 2015|author=Nutt, Christian|date=14 October 2015|publisher=''{{Wiki|Game Developer (website)|Gamasutra}}''|accessdate=20 July 2025}}</ref><ref>{{Cite web|url=http://www.gamasutra.com/view/news/274002/Vivendi_succeeds_in_hostile_Gameloft_takeover.php|title=Vivendi succeeds in hostile Gameloft takeover|archiveurl=https://web.archive.org/web/20160602025602/http://www.gamasutra.com/view/news/274002/Vivendi_succeeds_in_hostile_Gameloft_takeover.php|archivedate=2 June 2016|author=Kerr, Chris|date=1 June 2016|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> while [[Ubiworkshop]] was formed in late 2009 and primarily focused on short media like film<ref>{{Twitter|Ubisoft|status/4989294972|Ubisoft|quote=The first episode of the Assassin's Creed Lineage short movies will be aired on 8 YouTube homepages worldwide on Oct. 27th|image=|backup=https://web.archive.org/web/20160810051921/https://twitter.com/Ubisoft/status/4989294972}}</ref> and comics before branching out into fan apparel and accessories around late 2014.<ref>{{Cite web|url=https://gamerant.com/ubi-workshop/|title=Inside 'Ubi Workshop': Ubisoft's New Approach To Fan Service|archiveurl=https://web.archive.org/web/20240707000016/https://gamerant.com/ubi-workshop/|archivedate=7 July 2024|author=Game Rant Staff|date=11 August 2014|publisher=''{{Wiki|Valnet|Game Rant}}''|accessdate=20 July 2025}}</ref> | ||
==History== | ==History== | ||
The five | The {{Wiki|:fr:Famille Guillemot|Guillemot family}}'s five sons Claude, {{Wiki|:fr:Michel Guillemot|Michel}}, [[Yves Guillemot|Yves]], [[Gérard Guillemot|Gérard]], and Christian originally founded "Ubi Soft" as a computer game publisher in 1986<ref name="UbiFinancial2000"/> in Britanny, France,<ref name="GameInformer">{{Cite web|url=https://gameinformer.com/b/features/archive/2011/12/06/ubi-uncensored.aspx|title=Ubi Uncensored: The History Of Ubisoft By The People Who Wrote It|archiveurl=https://web.archive.org/web/20120107151029/https://gameinformer.com/b/features/archive/2011/12/06/ubi-uncensored.aspx|archivedate=7 January 2012|author=Bertz, Matt|date=6 December 2011|publisher=''{{Wiki|Game Informer}}''|accessdate=20 July 2025}}</ref> with the company name being a portmanteau of "ubiquitous software".<ref>{{Twitter|UbisoftMTL|status/303541957727248384|Ubisoft Montréal|quote=Here is the answer to Friday’s questions! In @Ubisoft, Ubi stands for ubiquity, which means to be everywhere at the same time. Had it right?|image=|backup=https://web.archive.org/web/20210613065607/https://twitter.com/UbisoftMTL/status/303541957727248384}}</ref> As CEO, Yves made deals with {{Wiki|Electronic Arts}}, {{Wiki|Sierra Entertainment|Sierra On-Line, Inc}}, and {{Wiki|MicroProse}} to distribute their games in France. By 1990, Ubisoft began expanding to other markets, including the [[United States]], the [[United Kingdom]], and [[Germany]]. From there, Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in [[Shanghai]] and Montreal.<ref name="UbiFinancial2000"/> | ||
On 20 December 2004, Electronic Arts paid the [[Netherlands|Dutch]] investment firm {{Wiki|Talpa Network|Talpa Beheer BV}} between $85M–$100M to acquire their nearly 20% stake in Ubisoft,<ref>{{Cite web|url=https://www.wsj.com/articles/SB110350334784804407|title=Electronic Arts Plans to Buy Nearly 20% of Publisher Ubisoft|author=Wingfield, Nick and Robert A. Guth|date=20 December 2004|publisher=''{{Wiki|The Wall Street Journal}}''|accessdate=20 July 2025}}</ref> an action that Yves referred to as "hostile".<ref>{{Cite web|url=http://www.gamespot.com/news/2004/12/29/news_6115594.html|title=Ubisoft CEO Yves Guillemot speaks his mind on the EA deal|archiveurl=https://web.archive.org/web/20050101022423/http://www.gamespot.com/news/2004/12/29/news_6115594.html|archivedate=1 january 2005|author={{Wiki|GameSpot}} Staff|date=31 December 2004|publisher=''GameSpot''|accessdate=20 July 2025}}</ref> In response, on 3 March 2005, Ubisoft acquired the private French adventure game publisher {{Wiki|Microids|MC2-Microïds}}' studio in Montreal and subsumed the 50-member team into Ubisoft Montreal, intending to use MC2's titles like ''{{Wiki|Still Life (video game)|Still Life}}'' and ''{{Wiki|Amerzone}}'' to stave off Electronic Arts' growing market share.<ref>{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=5047|title=Ubisoft To Acquire Microids' Canadian Studios|archiveurl=https://web.archive.org/web/20050305083734/http://www.gamasutra.com/php-bin/news_index.php?story=5047|archivedate=5 March 2005|author=Maragos, Nich|date=11 November 2008|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> | |||
On November | On 11 November 2008, Ubisoft acquired the [[Sweden|Swedish]] game developer {{Wiki|Massive Entertainment}} after Vivendi deemed it surplus material following its own purchase of {{Wiki|Activision Blizzard}}.<ref>{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=21034|title=Ubisoft Picks Up World In Conflict Dev Massive Entertainment|archiveurl=https://web.archive.org/web/20081221100852/http://www.gamasutra.com/php-bin/news_index.php?story=21034|archivedate=21 December 2008|author=Alexander, Leigh|date=11 November 2008|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> | ||
On 14 October 2025, an internal memo to Ubisoft staff announced that Vice President Executive Producer [[Marc-Alexis Côté]] had left the company after a decade<ref name="Variety Cote Exit">{{Cite web|url=https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|title='Assassin’s Creed' Franchise Boss Marc-Alexis Côté Exits Ubisoft Amid Restructuring|archiveurl=https://web.archive.org/web/20251014180621/https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|archivedate=14 October 2025|author=Maas, Jennifer|date=14 October 2025|publisher=''{{Wiki|Variety (magazine)|Variety}}''|accessdate=15 October 2025}}</ref> just as Ubisoft and the [[China|Chinese]] conglomerate {{Wiki|Tencent}}<ref name="Ubisoft Subsidiary Announcement">{{Ubisoft|url=8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf|text=Ubisoft accelerates its transformation by laying foundation for new operating model with the creation of a subsidiary and injection of €1.16BN of cash from selected investor Tencent|archivedate=20250330070227|subdomain=staticctf}}</ref> were in the midst of launching<ref name="Vantage Announcement">{{Ubisoft|url=en-us/article/7GvucOgSm41HwFaXt2ADX1/ubisoft-launches-new-subsidiary-vantage-studios|text=Ubisoft launches new subsidiary – Vantage Studios|archivedate=20251002133110|subdomain=news}}</ref> their jointly-owned subsidiary,<ref name="Ubisoft Subsidiary Announcement"/> Vantage Studios.<ref name="Vantage Announcement" /> Co-headed through {{Wiki|nepotism}} by Ubisoft CEO [[Yves Guillemot]]'s immediate family—his cousin<ref>{{Cite web|url=https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|title=Let's not lie to ourselves, Ubisoft's new subsidiary leadership is nepotism and we all know it|archiveurl=https://web.archive.org/web/20250717205257/https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|archivedate=17 July 2025|author=Kaur, Tessa|date=17 July 2025|publisher=''{{Wiki|Valnet|TheGamer}}''|accessdate=15 October 2025}}</ref> and Ubisoft Montreal co-founder Christophe Derennes,<ref name="Ubisoft Press Vantage CEO">{{Ubisoft|url=8aefmxkxpxwl/4aH1VEweZZyjfSAKK3RjQy/5f5f351eff76dcb43242254cc1f9f184/Press_Release_-_Ubisoft_appoints_Christophe_Derennes_and_Charlie_Guillemot_as_co-CEOs_of_its_new_subsidiary.pdf|text=Ubisoft appoints Christophe Derennes and Charlie Guillemot as co-CEOs of its new subsidiary|archivedate=20250716165215|subdomain=staticctf}}</ref><ref name="Ubisoft Vantage Interview">{{Ubisoft|url=en-us/article/60h1Sq3PKN8WlNdlic2KLN/ubisoft-announces-christophe-derennes-and-charlie-guillemot-as-coceos-of-new-subsidiary|text=Ubisoft Announces Christophe Derennes and Charlie Guillemot as Co-CEOs of New Subsidiary|archivedate=20250717002318|subdomain=news}}</ref> and his son and Ubisoft's Owlient studio co-lead<ref>{{Cite web|url=https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|title=Ubisoft names co-CEOs of spinoff: Christophe Derennes, Charlie Guillemot talk plans for 'Assassin’s Creed,' 'Rainbow Six' and 'Far Cry' (Exclusive)|archiveurl=https://web.archive.org/web/20250716165939/https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|archivedate=16 July 2025|author=Maas, Jennifer|date=16 July 2025|publisher=''Variety''|accessdate=15 October 2025}}</ref> Charles—Vantage would help develop ''Assassin's Creed, {{Wiki|Far Cry}}'', and ''{{Wiki|Tom Clancy's Rainbow Six}}'',<ref name="Ubisoft Press Vantage CEO" /> with Christophe handling production departments and Charles directing the three series' stories and features.<ref name="Ubisoft Vantage Interview" /> Although Derennes and Charles had offered Côté a leadership position in the new company before its debut,<ref>{{Cite web|url=https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|title=Assassin's Creed boss Marc-Alexis Coté quits Ubisoft following start of new subsidiary|archiveurl=https://web.archive.org/web/20251014205150/https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|archivedate=14 October 2025|author=Robinson, Andy|date=14 October 2025|publisher=''Video Game Chronicle''|accessdate=15 October 2025}}</ref> he turned it down,<ref name="Variety Cote Exit" /> elaborating in a {{Wiki|LinkedIn}} post written just a day after his departure that the advertised job "did not carry the same scope, mandate, or continuity" as his recent work. For this act of refusal, Ubisoft executives decided to replace his oversight of ''Assassin's Creed'' with "someone closer to its new organizational structure" and requested he step aside.<ref>{{Cite web|url=https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|title=Former Assassin's Creed boss says he did not leave voluntarily: 'I stayed at my post until Ubisoft asked me to step aside'|archiveurl=https://web.archive.org/web/20251017043123/https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|archivedate=17 October 2025|author=Chalk, Andy|date=17 October 2025|publisher=''{{Wiki|PC Gamer}}''|accessdate=17 October 2025}}</ref> | |||
==''Assassin's Creed'' developers== | |||
===Annecy=== | |||
Ubisoft | Ubisoft Annecy developed the series' early [[multiplayer]] element,<ref name="AC3 teams">{{Cite web|url=http://www.joystiq.com/2012/03/26/building-a-revolution-the-four-teams-behind-assassins-creed-3/|title=Building a Revolution: The four teams behind Assassin's Creed 3|archiveurl=https://web.archive.org/web/20120329020102/http://i.joystiq.com/2012/03/26/building-a-revolution-the-four-teams-behind-assassins-creed-3|archivedate=29 March 2012|author=Gilbert, Ben|date=26 March 2012|publisher=''{{Wiki|Joystiq}}''|accessdate=11 July 2014}}</ref> and were among the 10 teams that developed ''[[Assassin's Creed: Unity]]''.<ref name="ACU teams">{{Cite web|url=http://www.dualshockers.com/2014/05/15/ten-studios-working-on-assassins-creed-unity-ubisoft-wants-to-release-franchises-more-often/|title=Ten Studios Working on Assassin's Creed Unity; Ubisoft Wants to Release Franchises More Often|archiveurl=https://web.archive.org/web/20140518093452/http://www.dualshockers.com/2014/05/15/ten-studios-working-on-assassins-creed-unity-ubisoft-wants-to-release-franchises-more-often|archivedate=18 May 2014|author=Nelva, Giuseppe|date=15 May 2014|publisher=''{{Wiki|Valnet|DualShockers}}''|accessdate=11 July 2014}}</ref> | ||
Ubisoft | ===Blue Byte=== | ||
=== | Ubisoft acquired the German game studio {{Wiki|Ubisoft Blue Byte|Blue Byte}} on 7 March 2001,<ref>{{Cite web|url=https://www.gamedeveloper.com/game-platforms/ubi-soft-acquires-blue-byte|title=Ubi Soft Acquires Blue Byte|archiveurl=https://web.archive.org/web/20240624030028/https://www.gamedeveloper.com/game-platforms/ubi-soft-acquires-blue-byte|archivedate=24 June 2024|author=Dunne, Alex|date=7 February 2001|publisher=''Game Developer''|accessdate=20 July 2025}}</ref> and the studio has since developed ''[[Assassin's Creed: Identity]]'', released in 2014 for iOS and 2016 for Android.<ref>{{Cite web|url=https://www.otakustudy.com/video-game/2014/09/assassins-creed-identity-rolls-first-australia-new-zealand/|title=Assassin’s Creed Identity Rolls Out First in Australia and New Zealand|archiveurl=https://web.archive.org/web/20141008072516/https://www.otakustudy.com/video-game/2014/09/assassins-creed-identity-rolls-first-australia-new-zealand/|archivedate=8 October 2014|author=Sam|date=30 September 2014|publisher=''The Otaku's Study''|accessdate=20 July 2025}}</ref> In 2017, the studio was rebranded as Ubisoft Blue Byte.<ref>{{Cite web|url=https://www.gameswirtschaft.de/wirtschaft/ubisoft-blue-byte-berlin-grindel-merkel-gamescom-2017|title=Ubisoft Berlin: Was wird aus der Marke "Blue Byte"?|transtitle=Ubisoft Berlin: What will become of the brand "Blue Byte"|archiveurl=https://web.archive.org/web/20171003185725/https://www.gameswirtschaft.de/wirtschaft/ubisoft-blue-byte-berlin-grindel-merkel-gamescom-2017|archivedate=3 October 2017|publisher=''Games Wirtschaft''|date=31 August 2017|access-date=18 October 2025|language=German}}</ref> | ||
Ubisoft | |||
= | ===Bordeaux=== | ||
Ubisoft | Ubisoft Bordeaux contributed to ''[[Assassin's Creed: Valhalla]]''{{'}}s development,<ref name="ACV teams">{{Cite web|url=https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|title=Assassin's Creed Valhalla Is Being Developed by a Frightening 15 Studios|archiveurl=https://web.archive.org/web/20200501022035/https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|archivedate=1 May 2020|author=Barker, Sammy|date=30 Apr 2020|publisher=''{{Wiki|Gamer Network|Push Square}}''|accessdate=20 July 2025}}</ref> and were the main team behind ''Valhalla''{{'}}s first [[Assassin's Creed: Valhalla downloadable content|downloadable]] expansion, ''[[Wrath of the Druids]]''. They later led the development of ''[[Assassin's Creed: Mirage]]'', released in 2023 and originally envisioned as another ''Valhalla'' expansion.<ref>{{Ubisoft|url=en-us/article/7eOzoQpAyuvsN3U0kqJiyR/how-assassins-creed-mirage-grew-from-dlc-to-full-game|text=How Assassin’s Creed Mirage Grew from DLC to Full Game|subdomain=news|archivedate=20240420184347}}</ref> The studio also led the development of ''[[Assassin's Creed: Shadows]]''{{'}} [[Assassin's Creed: Shadows downloadable content|downloadable]] expansion ''[[Claws of Awaji]]'' and ''Mirage''{{'}}s [[Assassin's Creed: Mirage downloadable content|downloadable]] expansion ''[[Valley of Memory]]'', both released in 2025.<ref>{{Cite web|url=https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for|title=Assassin's Creed Mirage's Saudi-backed Valley of Memory expansion looks a generous free side-quest — though not one many fans would have asked for|publisher=''{{Wiki|IGN}}''|author=Phillips, Tom|date=7 October 2025|accessdate=18 October 2025|archiveurl=https://web.archive.org/web/20251007195854/https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for|archivedate=7 October 2025}}</ref> | ||
=== | |||
===Bucharest=== | |||
Ubisoft Bucharest assisted in the development of the multiplayer modes of ''[[Assassin's Creed: Brotherhood]]'',{{Cite|20 July 2025}} ''[[Assassin's Creed: Revelations]]'',<ref name="AC3 teams"/> ''[[Assassin's Creed IV: Black Flag]]'', and ''Unity'',{{Cite|20 July 2025}} and also contributed to the main campaigns of ''[[Assassin's Creed: Rogue]]'',<ref name="RGdevs">{{Cite web|url=http://blog.ubi.com/assassins-creed-rogue-announced|title=Assassin’s Creed Rogue Announced|archiveurl=https://web.archive.org/web/20140807223038/http://blog.ubi.com/assassins-creed-rogue-announced|archivedate=7 August 2014|author=Lewis, Anne|date=5 August 2014|publisher=''Ubisoft''|accessdate=5 August 2014}}</ref> ''Valhalla'',<ref name="ACV teams"/> and ''Mirage''.{{Cite|20 July 2025}} | |||
=== | ===Chengdu=== | ||
Ubisoft Chengdu contributed to ''Unity'',<ref name="ACU teams"/> ''Rogue'',<ref name="RGdevs"/> and ''Valhalla''.<ref name="ACV teams"/> | |||
===Da Nang=== | |||
Ubisoft Da Nang was established in September 2019 in Da Nang, [[Vietnam]]. It was responsible for the development of the browser-based platformer ''[[Assassin's Creed: Freerunners]]''.{{Cite|20 July 2025}} | |||
===Kyiv=== | |||
Ubisoft Kyiv contributed to ''Black Flag'',{{Cite|20 July 2025}} ''Unity'',<ref name="ACU teams"/> and ''Valhalla''.<ref name="ACV teams"/> | |||
===Milan=== | |||
Ubisoft Milan contributed to ''Black Flag''{{Cite|20 July 2025}} and ''Rogue'',<ref name="RGdevs"/> and developed the HD version of ''[[Assassin's Creed III: Liberation]]'', released in 2014.{{Cite|20 July 2025}} | |||
===Montpellier=== | |||
{{Wiki|Ubisoft Montpellier}} contributed to ''Black Flag'',{{Cite|20 July 2025}} ''Unity'',<ref name="ACU teams"/> and ''Valhalla'',<ref name="ACV teams"/> and developed ''Unity''{{'}}s [[Assassin's Creed: Unity downloadable content|downloadable]] expansion ''[[Dead Kings]]'' and ''[[Assassin's Creed: Syndicate]]''{{'}}s [[Assassin's Creed: Syndicate downloadable content|downloadable]] expansion ''[[Jack the Ripper (DLC)|Jack the Ripper]]''.{{Cite|20 July 2025}} | |||
===Montreal=== | |||
Ubisoft Montreal, which opened on 25 April 1997, is Ubisoft's oldest studio.<ref>{{Cite web|url=http://www.ubisoft.com/usa/corp/press/pr_qbofc.html|title=Ubi Soft Entertainment Opens In Montreal|archiveurl=https://web.archive.org/web/20010306054815/http://www.ubisoft.com/usa/corp/press/pr_qbofc.html|archivedate=6 March 2001|author=Ubisoft|date=25 April 1997|publisher=''Ubisoft''|accessdate=20 July 2025}}</ref> It operated as the company's flagship studio and was the lead developer of the main ''Assassin's Creed'' titles since the saga's inception, until that position was assumed by Ubisoft Quebec in 2014.<ref name="quebec"/> Since then, the Montreal studio has contributed to the development of additional games in the series, and was the lead developer of ''[[Assassin's Creed: Origins]]'',{{Cite|20 July 2025}} ''Valhalla'',<ref name="ACV teams"/> and the upcoming ''[[Assassin's Creed: Codename Hexe]]''.<ref>{{Cite web|url=https://www.bloomberg.com/news/articles/2022-09-06/ubisoft-set-to-announce-several-new-assassin-s-creed-games|title=Ubisoft Set to Announce Several New Assassin’s Creed Games|author={{Wiki|Jason Schreier|Schreier, Jason}}|date=6 September 2022|publisher=''{{Wiki|Bloomberg News}}''|accessdate=7 September 2022}}</ref> | |||
===Paris=== | |||
Ubisoft Paris developed the 2013 mobile game ''[[Assassin's Creed: Pirates]]''.{{Cite|20 July 2025}} | |||
===Philippines=== | |||
Ubisoft Philippines contributed to ''Origins'' and ''[[Assassin's Creed: Odyssey]]''. They co-developed ''[[Assassin's Creed III Remastered]]'' and handled the {{Wiki|Nintendo Switch}} port.{{Cite|20 July 2025}} Their contributions to ''Valhalla''<ref name="ACV teams"/> included creating the region of [[Nottinghamshire|Snotinghamscire]], the naval and [[raid]] animations, and designing many of the [[Battleaxe|axes]] and [[shield]]s.<ref>{{Cite web|url=https://www.rappler.com/technology/gaming/ubisoft-philippines-studio-art-director-jp-tan-ac-valhalla-interview/|title=Q&A: Ubisoft Philippines studio art director JP Tan on their work on 'AC: Valhalla'|archiveurl=http://web.archive.org/web/20240515033422/https://www.rappler.com/technology/gaming/ubisoft-philippines-studio-art-director-jp-tan-ac-valhalla-interview/|archivedate=15 May 2024|author=Ganglani, Naveen|publisher=''{{Wiki|Rappler}}''|date=14 September 2020|accessdate=1 June 2024}}</ref> They also contributed to ''Mirage''.{{Cite|20 July 2025}} | |||
===Quebec=== | |||
Ubisoft Quebec, which opened on 2 June 2005,<ref>{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=5612|title=Ubisoft Opens Quebec City Studio|archiveurl=https://web.archive.org/web/20080228011753/http://www.gamasutra.com/php-bin/news_index.php?story=5612|archivedate=28 February 2008|author=Jenkins, David|date=2 June 2005|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> has contributed to ''Brotherhood'',<ref name="quebec"/> ''Revelations'',<ref name="quebec"/> ''Assassin's Creed III'',<ref name="AC3 teams"/> ''Black Flag'',{{Cite|20 July 2025}} ''Unity'',<ref name="ACU teams"/> ''Rogue'',<ref name="RGdevs"/> and ''Valhalla''.<ref name="ACV teams"/> They also developed the ''Assassin's Creed III'' [[Assassin's Creed III downloadable content|downloadable]] expansion ''[[The Tyranny of King Washington]]''.<ref name="quebec"/> A 15-member team developed ''Black Flag'' for the {{Wiki|Wii U}} and contributed to its [[Assassin's Creed IV: Black Flag downloadable content|downloadable]] expansion ''[[Freedom Cry]]''.<ref>{{Cite web|url=https://www.nintendolife.com/news/2013/09/interview_ubisoft_on_assassins_creed_iv_black_flags_place_in_the_franchise_and_returning_to_wii_u|title=Interview: Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U|archiveurl=https://web.archive.org/web/20131002040600/https://www.nintendolife.com/news/2013/09/interview_ubisoft_on_assassins_creed_iv_black_flags_place_in_the_franchise_and_returning_to_wii_u|archivedate=2 October 2013|author=Whitehead, Thomas|date=30 September 2013|publisher=''Nintendo Life''|accessdate=11 July 2014}}</ref> Beginning in 2014, the Quebec studio replaced Ubisoft Montreal as the lead developer of the main ''Assassin's Creed'' titles,<ref name="quebec"/> and oversaw the production of ''Syndicate'', ''Odyssey'', and ''Shadows''.{{Cite|20 July 2025}} | |||
===Shanghai=== | |||
Ubisoft Shanghai contributed to ''Unity''<ref name="ACU teams"/> and ''Valhalla''.<ref name="ACV teams"/> | |||
===Singapore=== | |||
{{Wiki|Ubisoft Singapore}} contributed to ''[[Assassin's Creed II]]'', ''Brotherhood'', ''Revelations'',<ref>{{Cite web|url=http://blog.ubi.com/ubisoft-singapore-studio-profile/|title=Spotlight on Ubisoft Singapore|archiveurl=https://web.archive.org/web/20130811150757/http://blog.ubi.com:80/ubisoft-singapore-studio-profile/|archivedate=11 August 2013|author=Steinman, Gary|date=5 August 2013|publisher=''Ubisoft''|accessdate=11 July 2014}}</ref> ''Assassin's Creed III'',<ref name="AC3 teams"/> ''Black Flag'',{{Cite|20 July 2025}} ''Unity'',<ref name="ACU teams"/> ''Rogue'',<ref name="RGdevs"/> ''Syndicate'', ''Origins'', ''Odyssey'',{{Cite|20 July 2025}} and ''Valhalla''.<ref name="ACV teams"/> They developed missions such as the [[Secret Locations|platforming]] and [[Ship|naval]] missions in the series. | |||
===Sofia=== | |||
Ubisoft Sofia was the lead developer of ''Assassin's Creed III: Liberation''{{Cite|20 July 2025}} and ''Rogue'',<ref name="RGdevs"/> and also contributed to ''Black Flag'', ''Origins'', ''Odyssey'',{{Cite|20 July 2025}} and ''Valhalla''.<ref name="ACV teams"/> | |||
===Toronto=== | |||
{{Wiki|Ubisoft Toronto}}, which opened on 6 July 2009, was initially led by CEO [[Yannis Mallat]], who had moved from the Montreal studio.<ref name="UbisoftTorontoPress">{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=24331|title=Ubisoft Opening New Ontario, Toronto-Based Development Studio|archiveurl=https://web.archive.org/web/20090710213333/http://www.gamasutra.com/php-bin/news_index.php?story=24331|archivedate=10 July 2009|author=Graft Kris|date=6 July 2009|publisher=''Gamasutra''|accessdate=20 July 2025}}</ref> That September, Mallat was replaced by [[Jade Raymond]], who served as a Producer of the series' first entry, ''[[Assassin's Creed]]'', and Executive Producer of ''Assassin's Creed II''.<ref>{{Cite web|url=https://www.gamespot.com/articles/jade-raymond-heading-up-ubisoft-toronto/1100-6216552/|title=Jade Raymond heading up Ubisoft Toronto|archiveurl=https://web.archive.org/web/20180702011118/https://www.gamespot.com/articles/jade-raymond-heading-up-ubisoft-toronto/1100-6216552/|archivedate=2 July 2018|author=Thorsen, Tor|date=1 September 2009|publisher=''GameSpot''|accessdate=20 July 2025}}</ref> In 2014, the studio contributed to ''Unity''.<ref name="ACU teams"/> With its founding press release stating that it intended to have 800 staff by 2019,<ref name="UbisoftTorontoPress"/> it came very close to matching that goal, having hired more than 700 people by May 2018.<ref>{{Ubisoft|url=en-us/article/20CbH4VnLk10yZK05NZgD/studio-profile-inside-ubisoft-toronto|text=Studio Profile – Inside Ubisoft Toronto|archivedate=20230622014855|subdomain=news}}</ref> | |||
===Ubisoft Massive=== | |||
Ubisoft Massive contributed to ''Revelations''.<ref name="AC3 teams"/> | |||
===Ubisoft Film & Television=== | |||
[[Ubisoft Film & Television]], previously known as Ubisoft Motion Pictures, was founded on 2 May 2011.<ref>{{Cite web|url=https://variety.com/2011/biz/news/ubisoft-launches-film-tv-shingle-1118036232/|title=Ubisoft launches film, TV shingle|archiveurl=https://web.archive.org/web/20130614072054/https://variety.com/2011/biz/news/ubisoft-launches-film-tv-shingle-1118036232/|archivedate=14 June 2013|author=Keslassy, Elsa|date=2 May 2011|publisher=''{{Wiki|Variety (magazine)|Variety}}''|accessdate=20 July 2025}}</ref> It produced the ''[[Assassin's Creed (film)|Assassin's Creed]]'' film,<ref>{{Ubisoft|url=en/ubisoft-our-news/ubisoft-and-new-regency-partner-on-assassins-creed-film|text=Ubisoft and New Regency partner on Assassin's Creed film|archivedate=20130204075131|subdomain=montreal}}</ref> and is set to produce the upcoming [[Assassin's Creed (Netflix series)|Netflix series]].<ref name="NetflixAnnouncement">{{Cite web|url=https://www.netflix.com/tudum/articles/assassins-creed-live-action-adaptation-series|title=Assassin's Creed Heads to TV in 'High-Octane' Live-Action Adaptation|archiveurl=https://web.archive.org/web/20250717184030/https://www.netflix.com/tudum/articles/assassins-creed-live-action-adaptation-series|archivedate=17 July 2025|author=Reed, James|date=17 July 2025|publisher=''Netflix''|accessdate=18 July 2025}}</ref> | |||
===Ubisoft Publishing=== | |||
Ubisoft Publishing is the company that has published ''[[Assassin's Creed: Heresy]]'' and ''[[Assassin's Creed: The Essential Guide]]''.<ref>{{Ubisoft|url=en-us/article/5rLhBVg5slAI2E5NegYreP/ubisoft-inhouse-publishing-team-brings-new-assassins-creed-books-to-life|text=Ubisoft In-House Publishing Team Brings New Assassins Creed Books to Life|archivedate=20250720010537|subdomain=news}}</ref> | |||
==Former studios== | |||
===Halifax=== | |||
Officially established in 2015, Ubisoft Halifax focused on mobile games, creating ''[[Assassin's Creed: Rebellion]]'' in 2018,<ref name="Ubisoft Subsidiaries"/> and working on ''{{Wiki|Tom Clancy's Rainbow Six Mobile}}''. On 20 June 2025, 60 members of its 70-strong staff filed to {{Wiki|Unionization|unionize}} under the media union {{Wiki|Communications Workers of America}}'s {{Wiki|Local union|local}} Canadian chapter,<ref>{{Cite web|url=https://www.ctvnews.ca/atlantic/nova-scotia/article/workers-at-gaming-company-ubisoft-halifax-file-to-unionize/|title=Workers at gaming company Ubisoft Halifax file to unionize|author=Matt, Sean|date=20 June 2025|publisher=''{{Wiki|CTV News}}''|accessdate=15 October 2025}}</ref> a process that was finalized by mid-December.<ref>{{Cite web|url=https://cwacanada.ca/2025/12/18/ubisoft-halifax-workers-win-certification-vote-officially-join-cwa-canada/|title=Ubisoft Halifax workers win certification vote, officially join CWA Canada!|archiveurl=https://web.archive.org/web/20251219114020/https://cwacanada.ca/2025/12/18/ubisoft-halifax-workers-win-certification-vote-officially-join-cwa-canada/|archivedate=19 December 2025|author=CWA Canada|date=18 December 2025|publisher=''CWA Canada''|accessdate=8 December 2026}}</ref> However, three weeks after the collective agreement, Ubisoft {{Wiki|Union busting|abruptly closed the studio}} and shuttered service for ''Rebellion'', claiming that it was part of a previously agreed-upon, company-wide endeavor to "streamline operations, improve efficiency, and reduce costs", despite no past record of such plans ever having been announced.<ref>{{Cite web|url=https://www.ign.com/articles/ubisoft-shuts-down-assassins-creed-rebellion-developer-halifax-studio-just-weeks-after-it-unionized|title=Ubisoft shuts down Assassin's Creed: Rebellion developer Halifax studio just weeks after it unionized|archiveurl=https://web.archive.org/web/20260107195022/https://www.ign.com/articles/ubisoft-shuts-down-assassins-creed-rebellion-developer-halifax-studio-just-weeks-after-it-unionized|archivedate=7 January 2026|author=Valentine, Rebekah|date=7 October 2026|publisher=''{{Wiki|IGN}}''|accessdate=8 January 2026}}</ref> | |||
The shut down leaves the fate of both mobile games unclear, especially since ''Rainbow Six Mobile'' was expected to release in February 2026 and already had {{Wiki|esports}} teams lined up to compete on it.<ref>{{Cite web|url=https://esportsinsider.com/2025/12/rainbow-six-mobile-launches-in-february-2026|title=Rainbow Six Mobile launches in February 2026|archiveurl=https://web.archive.org/web/20251229142817/https://esportsinsider.com/2025/12/rainbow-six-mobile-launches-in-february-2026|archivedate=29 December 2025|author=Morris, Joey|date=16 December 2025|publisher=''Esports Insider''|accessdate=8 January 2025}}</ref> In response to the shut down's sudden and suspicious timing, CWA Canada vowed to fight Ubisoft in court and "pursue every legal recourse" to ensure that workers' rights were not infringed upon and challenging it "to show us that this had nothing to do with the employees joining a union."<ref>{{Cite web|url=https://cwacanada.ca/2026/01/07/cwa-canada-vows-to-fight-ubisoft-halifax-closure-defend-workers/|title=CWA Canada vows to fight Ubisoft Halifax closure, defend workers|author=CWA Canada|date=7 January 2026|publisher=''CWA Canada|accessdate=8 January 2026}}</ref> | |||
===San Francisco=== | |||
Established in 2009, the San Francisco studio did not work on any of Ubisoft's larger franchises but instead developed unique titles like the {{Wiki|music video game}} ''{{Wiki|Rocksmith}}'', the role-playing game ''{{Wiki|South Park: The Stick of Truth}}'', and its sequel ''{{Wiki|South Park: The Fractured but Whole}}''.<ref>{{Ubisoft|url=en-us/article/5ItwMr5J3aazK6Rqv3uL0h/ubisoft-san-francisco-breaking-the-mold-for-10-years|text=Ubisoft San Francisco – Breaking the mold for 10 years|archivedate=20191212110705|subdomain=news}}</ref> It worked alongside the Osaka studio to develop the first-person shooter ''{{Wiki|XDefiant}}'', but following insufficient player enrollment or spending through microtransactions, Ubisoft closed the studio in February 2025.<ref name="XDefiantShutDown">{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft's XDefiant will be shutting down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=''Insider Gaming''|date=3 December 2024|accessdate=22 January 2025}}</ref> | |||
===Osaka=== | |||
The Osaka studio also worked on ''Shadows''.<ref>{{Ubisoft|url=en-us/article/2LH4Ael4X1TlNJY3B3aYg5/assassins-creed-shadows-launches-november-15-features-dual-protagonists-in-feudal-japan|text=Assassin's Creed Shadows launches November 15, features dual protagonists in feudal Japan|archivedate=20240515162531|subdomain=news}}</ref> It worked alongside the San Francisco studio to develop the first-person shooter ''XDefiant'', but following insufficient player enrollment or spending through microtransactions, Ubisoft closed the studio in February 2025.<ref name="XDefiantShutDown"/> | |||
==References== | ==References== | ||
{{Reflist}} | {{Scroll box|content={{Reflist|2}}}} | ||
==External links== | ==External links== | ||
* Ubisoft's [http://www. | *Ubisoft's [http://www.ubisoft.com/ website] | ||
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Latest revision as of 18:28, 19 May 2026
|
Ezio, my friend! How may I be of service? This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style. |
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Ubisoft Entertainment SA, formerly Ubi Soft Entertainment SA, is a French computer and video game publisher and developer headquartered in the Parisian commune of Montreuil.[1] The company has facilities in over 20 countries,[2] with notable studios in Montreal and Quebec City, Canada.
Its main subsidiary Ubisoft Montreal was responsible for developing and publishing the Assassin's Creed series until 2014, from which point Ubisoft Quebec took over.[3] Other subsidiaries have also contributed to the franchise in smaller ways; Gameloft was founded in December 1999[4] and was responsible for developing mobile adaptations of Assassin's Creed games until the French investing firm Vivendi initiated an aggressive 9-month takeover in October 2015,[5][6] while Ubiworkshop was formed in late 2009 and primarily focused on short media like film[7] and comics before branching out into fan apparel and accessories around late 2014.[8]
History[edit | edit source]
The Guillemot family's five sons Claude, Michel, Yves, Gérard, and Christian originally founded "Ubi Soft" as a computer game publisher in 1986[1] in Britanny, France,[9] with the company name being a portmanteau of "ubiquitous software".[10] As CEO, Yves made deals with Electronic Arts, Sierra On-Line, Inc, and MicroProse to distribute their games in France. By 1990, Ubisoft began expanding to other markets, including the United States, the United Kingdom, and Germany. From there, Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in Shanghai and Montreal.[1]
On 20 December 2004, Electronic Arts paid the Dutch investment firm Talpa Beheer BV between $85M–$100M to acquire their nearly 20% stake in Ubisoft,[11] an action that Yves referred to as "hostile".[12] In response, on 3 March 2005, Ubisoft acquired the private French adventure game publisher MC2-Microïds' studio in Montreal and subsumed the 50-member team into Ubisoft Montreal, intending to use MC2's titles like Still Life and Amerzone to stave off Electronic Arts' growing market share.[13]
On 11 November 2008, Ubisoft acquired the Swedish game developer Massive Entertainment after Vivendi deemed it surplus material following its own purchase of Activision Blizzard.[14]
On 14 October 2025, an internal memo to Ubisoft staff announced that Vice President Executive Producer Marc-Alexis Côté had left the company after a decade[15] just as Ubisoft and the Chinese conglomerate Tencent[16] were in the midst of launching[17] their jointly-owned subsidiary,[16] Vantage Studios.[17] Co-headed through nepotism by Ubisoft CEO Yves Guillemot's immediate family—his cousin[18] and Ubisoft Montreal co-founder Christophe Derennes,[19][20] and his son and Ubisoft's Owlient studio co-lead[21] Charles—Vantage would help develop Assassin's Creed, Far Cry, and Tom Clancy's Rainbow Six,[19] with Christophe handling production departments and Charles directing the three series' stories and features.[20] Although Derennes and Charles had offered Côté a leadership position in the new company before its debut,[22] he turned it down,[15] elaborating in a LinkedIn post written just a day after his departure that the advertised job "did not carry the same scope, mandate, or continuity" as his recent work. For this act of refusal, Ubisoft executives decided to replace his oversight of Assassin's Creed with "someone closer to its new organizational structure" and requested he step aside.[23]
Assassin's Creed developers[edit | edit source]
Annecy[edit | edit source]
Ubisoft Annecy developed the series' early multiplayer element,[24] and were among the 10 teams that developed Assassin's Creed: Unity.[25]
Blue Byte[edit | edit source]
Ubisoft acquired the German game studio Blue Byte on 7 March 2001,[26] and the studio has since developed Assassin's Creed: Identity, released in 2014 for iOS and 2016 for Android.[27] In 2017, the studio was rebranded as Ubisoft Blue Byte.[28]
Bordeaux[edit | edit source]
Ubisoft Bordeaux contributed to Assassin's Creed: Valhalla's development,[29] and were the main team behind Valhalla's first downloadable expansion, Wrath of the Druids. They later led the development of Assassin's Creed: Mirage, released in 2023 and originally envisioned as another Valhalla expansion.[30] The studio also led the development of Assassin's Creed: Shadows' downloadable expansion Claws of Awaji and Mirage's downloadable expansion Valley of Memory, both released in 2025.[31]
Bucharest[edit | edit source]
Ubisoft Bucharest assisted in the development of the multiplayer modes of Assassin's Creed: Brotherhood, [citation needed] Assassin's Creed: Revelations,[24] Assassin's Creed IV: Black Flag, and Unity, [citation needed] and also contributed to the main campaigns of Assassin's Creed: Rogue,[32] Valhalla,[29] and Mirage. [citation needed]
Chengdu[edit | edit source]
Ubisoft Chengdu contributed to Unity,[25] Rogue,[32] and Valhalla.[29]
Da Nang[edit | edit source]
Ubisoft Da Nang was established in September 2019 in Da Nang, Vietnam. It was responsible for the development of the browser-based platformer Assassin's Creed: Freerunners. [citation needed]
Kyiv[edit | edit source]
Ubisoft Kyiv contributed to Black Flag, [citation needed] Unity,[25] and Valhalla.[29]
Milan[edit | edit source]
Ubisoft Milan contributed to Black Flag [citation needed] and Rogue,[32] and developed the HD version of Assassin's Creed III: Liberation, released in 2014. [citation needed]
Montpellier[edit | edit source]
Ubisoft Montpellier contributed to Black Flag, [citation needed] Unity,[25] and Valhalla,[29] and developed Unity's downloadable expansion Dead Kings and Assassin's Creed: Syndicate's downloadable expansion Jack the Ripper. [citation needed]
Montreal[edit | edit source]
Ubisoft Montreal, which opened on 25 April 1997, is Ubisoft's oldest studio.[33] It operated as the company's flagship studio and was the lead developer of the main Assassin's Creed titles since the saga's inception, until that position was assumed by Ubisoft Quebec in 2014.[3] Since then, the Montreal studio has contributed to the development of additional games in the series, and was the lead developer of Assassin's Creed: Origins, [citation needed] Valhalla,[29] and the upcoming Assassin's Creed: Codename Hexe.[34]
Paris[edit | edit source]
Ubisoft Paris developed the 2013 mobile game Assassin's Creed: Pirates. [citation needed]
Philippines[edit | edit source]
Ubisoft Philippines contributed to Origins and Assassin's Creed: Odyssey. They co-developed Assassin's Creed III Remastered and handled the Nintendo Switch port. [citation needed] Their contributions to Valhalla[29] included creating the region of Snotinghamscire, the naval and raid animations, and designing many of the axes and shields.[35] They also contributed to Mirage. [citation needed]
Quebec[edit | edit source]
Ubisoft Quebec, which opened on 2 June 2005,[36] has contributed to Brotherhood,[3] Revelations,[3] Assassin's Creed III,[24] Black Flag, [citation needed] Unity,[25] Rogue,[32] and Valhalla.[29] They also developed the Assassin's Creed III downloadable expansion The Tyranny of King Washington.[3] A 15-member team developed Black Flag for the Wii U and contributed to its downloadable expansion Freedom Cry.[37] Beginning in 2014, the Quebec studio replaced Ubisoft Montreal as the lead developer of the main Assassin's Creed titles,[3] and oversaw the production of Syndicate, Odyssey, and Shadows. [citation needed]
Shanghai[edit | edit source]
Ubisoft Shanghai contributed to Unity[25] and Valhalla.[29]
Singapore[edit | edit source]
Ubisoft Singapore contributed to Assassin's Creed II, Brotherhood, Revelations,[38] Assassin's Creed III,[24] Black Flag, [citation needed] Unity,[25] Rogue,[32] Syndicate, Origins, Odyssey, [citation needed] and Valhalla.[29] They developed missions such as the platforming and naval missions in the series.
Sofia[edit | edit source]
Ubisoft Sofia was the lead developer of Assassin's Creed III: Liberation [citation needed] and Rogue,[32] and also contributed to Black Flag, Origins, Odyssey, [citation needed] and Valhalla.[29]
Toronto[edit | edit source]
Ubisoft Toronto, which opened on 6 July 2009, was initially led by CEO Yannis Mallat, who had moved from the Montreal studio.[39] That September, Mallat was replaced by Jade Raymond, who served as a Producer of the series' first entry, Assassin's Creed, and Executive Producer of Assassin's Creed II.[40] In 2014, the studio contributed to Unity.[25] With its founding press release stating that it intended to have 800 staff by 2019,[39] it came very close to matching that goal, having hired more than 700 people by May 2018.[41]
Ubisoft Massive[edit | edit source]
Ubisoft Massive contributed to Revelations.[24]
Ubisoft Film & Television[edit | edit source]
Ubisoft Film & Television, previously known as Ubisoft Motion Pictures, was founded on 2 May 2011.[42] It produced the Assassin's Creed film,[43] and is set to produce the upcoming Netflix series.[44]
Ubisoft Publishing[edit | edit source]
Ubisoft Publishing is the company that has published Assassin's Creed: Heresy and Assassin's Creed: The Essential Guide.[45]
Former studios[edit | edit source]
Halifax[edit | edit source]
Officially established in 2015, Ubisoft Halifax focused on mobile games, creating Assassin's Creed: Rebellion in 2018,[2] and working on Tom Clancy's Rainbow Six Mobile. On 20 June 2025, 60 members of its 70-strong staff filed to unionize under the media union Communications Workers of America's local Canadian chapter,[46] a process that was finalized by mid-December.[47] However, three weeks after the collective agreement, Ubisoft abruptly closed the studio and shuttered service for Rebellion, claiming that it was part of a previously agreed-upon, company-wide endeavor to "streamline operations, improve efficiency, and reduce costs", despite no past record of such plans ever having been announced.[48]
The shut down leaves the fate of both mobile games unclear, especially since Rainbow Six Mobile was expected to release in February 2026 and already had esports teams lined up to compete on it.[49] In response to the shut down's sudden and suspicious timing, CWA Canada vowed to fight Ubisoft in court and "pursue every legal recourse" to ensure that workers' rights were not infringed upon and challenging it "to show us that this had nothing to do with the employees joining a union."[50]
San Francisco[edit | edit source]
Established in 2009, the San Francisco studio did not work on any of Ubisoft's larger franchises but instead developed unique titles like the music video game Rocksmith, the role-playing game South Park: The Stick of Truth, and its sequel South Park: The Fractured but Whole.[51] It worked alongside the Osaka studio to develop the first-person shooter XDefiant, but following insufficient player enrollment or spending through microtransactions, Ubisoft closed the studio in February 2025.[52]
Osaka[edit | edit source]
The Osaka studio also worked on Shadows.[53] It worked alongside the San Francisco studio to develop the first-person shooter XDefiant, but following insufficient player enrollment or spending through microtransactions, Ubisoft closed the studio in February 2025.[52]
References[edit | edit source]
External links[edit | edit source]
- Ubisoft's website
