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User blog comment:The Milkman/The Awesome Animus/@comment-77.45.54.119-20121224091726

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The Animus "bits" have been there since day 1. When you play an AC game you see them on every step - the hud, the boundaries, pause menu, the database - it's all there. Animus is an amazing storytelling device which allows for perfectly raesonable expainations for all those "video game-y" elements.

People say the sereis should "focus more on the whole conflict between Assassins and Templars as it unfolds through History." Truth be told... it already does! The Animus is a link that connects all those storylines into one. It gives us purpose, it leads us somewhere. Without it we would be lost. There wouldn't be a proper overarching plot, we would pretty much get another Final Fantasy. Such a story must lead somewhere. And what is the ending for history? Now! Today, the present. At one point it would have to go there, there's no way around it.

As for the TWCB story... look, you may not like it but don't act like they could just drop it off and never put it in AC2. Not after all of that foreshadowing in AC1. Nuh-uh.

The same goes for 2012. The whole idea of AC is REliving lives of ancestors. It's the concept of the entire series. That's what it is all about. It's not breaking immersion, it IS immersion. That's it - the whole deal. If you want just a history game... sorry, that's not going to happen in AC. They're not going to drop the premise just like that. You don't like it? FINE! But never, and I mean never, act like you know what should be scrapped. 

I myslef just adore storylines that mix 2 things that you would think would not work well togeter - Assassin's Creed, The Longest Journey - you name it.