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User blog comment:Jizzytatsu/I would like your feedback please./@comment-5546424-20140107022200/@comment-1888015-20140107231003
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Personally, I'd rather have co-op gameplay in the form of memories that alternate between characters, with the second player being able to control the other Assassin.
Having a spawn-along buddy serves to either make the gameplay too easy with guards being picked off easily, or with it being rather hard since Ubisoft would ramp up the difficulty and amount of guards to cater to two people fighting the guards at once.
I did like the story element of the fissure between two opposing Templar factions, with the Assassins cleaning up the state as best they can. It does give a sense of monitoring the best efforts of society without proper anarchy erupting, while not favoring one driving force in the conflict.