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User blog comment:Ghost127/What you want in Unity/@comment-16505228-20140424024630

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I want:

Hidden Gun back. (Personal favorite)

Kicking people in the nuts freely back. (Personal favorite)

I kinda want something that feels like the Brotherhood and Revelations and II "throwing knife shotgun", to deal with 3 or less enemies at close range, when not detected.

Something that feels like an actual Assassin's Creed Game.

Combat overhaul.

Memorable characters.

Either better stealth or none at all. EDIT: I meant forced missions by this. Crowd hiding is fine an all for open world playing, but it was aging in 3. Crouching, letting players take the street or rooftops as they please, throwing bottles or rocks, that would avoid "stealth" missions feel like a chore.

Full soundtrack release, incluiding trailer tracks and in-game modifications.

Soundtrack and gameplay cohesion.

An economy system less broken.

To feel rewarded for purchasing stuff. Getting new weapons was meaningful in I, not so much in the later ones. Getting new armor from 1 to Rev felt awesome. Like steps to becoming a walking tank. So 3 fixed it and removed armor purchases entirely, giving child-Connor the same health as super-Connor.

EDIT: Also a proper weapon selection, like the one in every game but 3. Those giant menus cut off the action. Unconfortable af on PC. Same for Apprentice menus.

Removal of pointless-missions-that-are-mandatory-to-have-cool-gear, like The Fight for the double holster. Felt like a kick in the nuts to PC players.

Removal of lockpicking, or good PC implementation. I tried locks in X360 and it was great :D. Using the mouse is a pain. It was easy to move the mouse ever so slightly to the sides while searching for the appropriate height, or while mashing, that the process would reset. That didn't happen on a controller.

This thing released as soon as it is ready. Delayed as much as needed so that we get a good game.

At least tolerable credits. Not like 3's. :shivers: