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User blog comment:D. Cello/Assassinews 02/16 -- AC3 date released/@comment-92.233.98.100-20120218152241/@comment-92.233.98.100-20120219000226

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I. Agree with your points regarding desmond sequences, i agree regarding the altair sequences, i also agree with your point that den defence was pointless, i however dont agree with your point of the hook blade, i found it easier as u had to press the x button to leap in ac2 and acb then the circle button to grab ( i play on ps3), the hook blade eliminates the use of one button and makes larger leaps and it was effective if other aspects such as hook and run or wen tearing a post down on your pursuer. The bombs were game changing for those who use it, alex amancio said they allowed a person to play the way they want to play, u mentioned a tripwire scenario and a normal bomb scenario, this shows exactly what they wanted to do, give the player freedom to do what they want. As regards to eagle sense, a change made sense and to me didnt really matter, due to the ammount of secondary weapons a second wheel was useful and the only time ot ot annoying to activate eagle sense wen running but a powerful ability it makes sense. As regards to the script, the script in brotherhood was gd but any ac fan could have come up with that story, there was no creativity, just: same enemy- same type pf location- finish the job, the idea pf being a leader wasnt implemented well as you had no attachment to your assassins, this problem is soughted in revelations as i felt a genuine attachment to my assassins. The script was definatly more complex than brotherhoods, it has more twists and are more surprising, in regards to the characters- ur telling me the characters were gd in acb? The targets were stupid with no emotion, leos parts were dissapointing, the only gd characters in the game were ezio, machiavelli and la volpe and barmenomello (i know i didnt spell it right lol). In acr all characters are well done even the targets, yusuf, sophia, sullemian, ahmet, ezio,piri reis. These were exceptional characters, and also the point which i think is MOST off is saying constantinople is bland, every district feels completely different, the people are wearing colourful cloths, there is a real atmosphere which isnt in rome and can only be matched by acre and venice. the missions were definately more unique to brotherhood which to me felt like copy paste from ac2 missions, more than half the missions in acr were ones i have never done in ac. And the ending pf ezio was rushed, how would you have ended it? I thought it ended perfectly, hes finished as an assasin to go live his life. And regarding ac3. Sure i agree to an extent but they wouldnt say ots been in dev for 3 years in they had one person doing it, if you look at ac2 interviews many pf those people are not there for brotherhood and likewise for acr, they have had a team of atleast 70/80 people across all studios working on it no doubt and the fact that the ceo say " what ive seen so far os fantastic" means the game is well into its dev cycle and hes played it. I agree with some of your point but in my opinion most are false.