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User:Carazon1944

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About me[edit | edit source]

Hello there, My name is Carazon, My first Assassin's Creed was Assassin's Creed 1, And has fall in love with the game because just how badass Altair are. So then i try Assassin's Creed Brotherhood, And then immidately fall in love with the game because how badass Ezio are, And then i try Assassin's Creed 3 and then fall in love with the game because how badass Connor are.... And then i might have accidentally try almost all of the games in the entire series and then unironically love all the games because just how badass the Protagonists are... And then here i am.

Little bit of Tomfoolery[edit | edit source]

Hey, did you also know other reason why i almost played almost every Assassin's creed games? I LOVE the gameplay of this franchise. the feeling of being a hooded rogue going around and stabbing people and protect the freedom of humanity is so awesome. I would like to write all the things about Combat gameplay and Stealth gameplay in this fandom, But since the fandom's policy won't allow me so i would just gonna write it all HERE! in my own profile! Think of it.... as part of my introduction.

Animus 2.01's user guideline (Brotherhood)[edit | edit source]

Combat[edit | edit source]

As the Mentor of the Italian Brotherhood, Ezio Auditore is an exceptional swordman, During his quest to liberate Rome from the grasp of Cesare Borgia, He was able to dual-wield a sword and a Hidden gun at the same time, This allowed him to simutlanesouly attack his opponents in both close-range and long-range with ease. And should the situation calls for it, Ezio could also switched to a lighty daggers and throwing-knives similiar to Altaïr Ibn-La'Ahad during the Third Crusade.

Basic Combat Control[edit | edit source]

In this simulation of Ezio Auditore's memories, Should the user were to engages any Ezio's enemies, The user should learns the following basic controls.

Locking on Targets

Before attacking any opponents, The users should lock their desiring targets first, This would allow the users precisly strike the opponent they want to, However due to bad pc port or smth, the locking sensitivity in this simulation are increadibly "slippery" It would often switch the target on its own without the users's accord, And during combat it would often target the opponents that the users didn't want to, This could lead to embrassing moments such as.

  • Accidentally target a friendly entity such as Mercenaries, Courtesans, Thieves or Homies.
  • Aiming at wrong enemy during stealth and end up alerted the nearby enemies of your presence.
  • Accidentally target an important targets that need to be kept alive and end up killing them, Causing the desychronization.

Attacking

When the users have lock on into the enemy they desire, users can make Ezio attack the opponents with a quick strike, Should Ezio was able to strikes them multiple times in the row, He will perform a lethal finishing attack on them. However some more skilled opponents can deflect Ezio's attacks so be wary of them.

Deflect

The users could make Ezio assume a defensive position, When in this position Ezio would automically deflect the incoming strike from all direction, However, Probably due to his old age, Ezio can only deflect a single attack before his guard was weakens, This means a simple Deflect is quite unrealiable, The users should instead perform another defensive technique such as Dodging or Counter-attack instead.

Oh and hey for some reason if you press dodge wayyy before the enemy attack. Ezio would suddenly be able to deflect for once just like in ac2.

Counter-attack[edit | edit source]

Ezio has the ability to parry an incoming attack and turn it against them with a lethal riposte, However, this technique is ineffective against opponents with a polearm or a heavy-weapon.

and oh you know let's just leave all the good writing behind and get straight to some of his counter-kill animations (cringe warning)

Oh by the way here some explaination to my score system.

Speed

Speed determines how quickly the animation finishes, the faster the animation, the faster the player can quickly perform other stuff such as escapes or defensive maneuvers, A painfully slow animation can allow bad things to happen such as, Getting shot at or not able to chases down the escaping target in some memories.

Drip Score

It determines how cool the animation looks, This included the sounds, the fluidity the the animation or How well it fits the characters.

Sword Counter Kill Animation
Name Description Speed Drip Score
Powder to the face. Ezio deflects the incoming strike and causes the opponent to lose balance, And suddenly Ezio lunges his Hidden-gun straight to the assailant's face and fires it. Fast 10/10
Spin and stab. Ezio gracefully circles away the incoming opponent's blade, Before continuing it with a quick stab to the opponent's stomach. Mediocore 7/10
Hold on, Messare. As the opponent is about to strike him, Ezio grabs the opponent's weapon arm, And delivers back a stab to the belly and to the neck. Mediocore 9/10
Bro just killed himself. The opponent is about to attack Ezio but instead, Stupidly plunges himself into Ezio's sword. Fast 7/10
All around you. Ezio dodged the incoming attack and gracefully sliced the opponent's body, causing them to kneel to their injury, Before finishing them off with another strike to the head. Very Fast 9.5/10
Pistol Pull. Ezio stops the incoming attack by plunging his sword into the opponent's body And then uses the hidden gun to pull his sword out and push the opponent's lifeless body away. Mediocore 8/10
Spin and shoot. Ezio dodges the incoming attack and disables the assailant's knee by slicing it before spinning around and shooting the assailant in the head with a Hidden-Gun. Mediocore 10/10
Hurricane Slap. Ezio deflects the attack before spinning around and slapping the opponent face, Which forcefully turn them around and allows Ezio to stab them in the back. Slow 7.5/10

Dodging[edit | edit source]

When the Counter-kill is ineffective agaisnt some opponents, Ezio can instead dodge to the side and quickly strike the opponent back. Beware some opponents are relentless in their attacks, Should Ezio linger too long after dodging, It would allow the opponent to continues attack Ezio.

Break Defense[edit | edit source]

When the opponents are skilled enough to be able to fend off agaisnt Ezio's attacks, The users should perform an offensive maneuver, Which would make Ezio gently kick the locked-on targets in the nuts. This would stun them for a short period and allow Ezio to finish them off. (Not even Cesare is immune to nuts kicking)

Taunting[edit | edit source]

Ezio can provoke his a specfic enemy into attacking by taunting them, This is very useful, since you would always know what type of enemies is going to attack you.

Enemy Archetypes in Animus 2.01[edit | edit source]

During the Renaissance, The cities states in the realm of Italia has employed a diverse types of soldiers in their services, Each one has their own strenghth and weakness. The following are the simple breakdown of all Enemy Archetype the users would face when in their adventure in Ezio's memories

However, They are if not all, especially vulnerable to certain weaponry and techniques. Here are the lists of weakness that almost all Enemy Archetypes in Animus 2.01 shared. Should any enemies were to be immune to this list, It would noted in their own section.

Enemies in Animus 2.01
Name Description Tactic Threat
Militia (Beret-Dudes) The basic soldiers in the realms of Italia. They pose little no threat, and might actually be a blessing in disguise, Since they allowed Ezio to easily start his Kill-Chain to other more dangerous foes. Low
Captain (Scary-Helmet) The more experienced soldiers, Can ride horse into combat. Their ability is exactly identical to Militia, Except they cannot be disarmed or grabbed, And if there are horses nearby, they would ride them and attack Ezio, A Hidden-gun is a perfect antidote when they are on horseback. Mediocore
Seeker (Long-Banana) A soldier armed with a long spear, Often searches the hiding spots. They wield a halberd, Which makes them immune to counter-attack from Ezio, However, they can be easily disarmed, which opens them up for an immediate lethal attack from Ezio. Dodging is also an effective tactic should the situation call for it. Beware of sand-throwing from them. Mediocore
Brute (Fat) A Heavily armored soldiers with a large weapon, Their movement are greatly hindered by their armor. Despite their heavy look, Their attack a relatively fast so be prepared to defend against it, Dodging and Break defense is still very effective against them. They cannot sprint nor climbing building, So escaping from them is very easy. Mediocore
Agile (Slim-feet) A lightly armored soldier, They tend to dodge Ezio's attack and can even run faster than him. They are just Militia but faster, They will always dodge the attack and kick from Ezio, Just wait patiently and counter-kill them, Taunting should encourage them to attack. Low
Papal guard (Cool-guys) An Elite Swiss mercenary hired to protect and guard the Vatican, Their skill in combat is superior to the rest of their comrades. They are a pimp-up version of captains, They can't be counter-killed, But they are still vulnerable to kick and kill-streak. Watch out for their pistol. Mediocore
Borgia Captain (Nice-Cape) A highly respected and skilled soldier within the ranks of Borgia, They are tasked with defending the Borgia tower, Their combat prowess rivals even Ezio. These guys are generally fun to fight since they can actually give you some trouble, They can't be counter-killed and would even retaliate against Ezio. They are also the only enemy type apart from bosses who are resistant to kill-streak. They are however still vulnerable to a single Hidden-gun shot. Also, some of them are cowards and will flee on sight Just go ahead and call your recruits or use your pistol. Mediocore
Crossbowmen (Pain) High
Gunmen (More-Pain) High
Crossbow-Horsemen (Maximum-Pain) Extreme