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Tan Guang Yu
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Tan Guang Yu, sometimes abbreviated to TGY, is a concept artist working at Ubisoft Singapore. He is primarily a lighting artist, but also does concept works during the pre-production phase.
Biography[edit | edit source]
Graduating from NanYang Polytechnics with a diploma in Media Design, Tan found work at VHQ Asia as a 3D Artist in 2006. He was later hired as a Concept Artist for Real U Pte. Ltd., creating concepts for characters, environments and props. Since 2011, Tan has been employed at Ubisoft Singapore, where he is responsible for the creation of concepts during pre-production, and lighting during production. He has worked on various entries in the Assassin's Creed franchise.
Games credited[edit | edit source]
- Assassin's Creed: Revelations (2011) – Ubisoft
- Assassin's Creed III (2012) – Ubisoft
- Assassin's Creed IV: Black Flag (2013) – Ubisoft
- Assassin's Creed: Rogue (2014) – Ubisoft
- Assassin's Creed: Syndicate (2015) – Ubisoft
- Assassin's Creed: Origins (2017) – Ubisoft
- Assassin's Creed: Odyssey (2018) – Ubisoft
Gallery[edit | edit source]
Assassin's Creed: Rogue[edit | edit source]
Assassin's Creed: Syndicate[edit | edit source]
Assassin's Creed: Origins[edit | edit source]
Assassin's Creed: Odyssey[edit | edit source]
Assassin's Creed: Valhalla[edit | edit source]
External links[edit | edit source]
- Tan Guang Yu's professional profile on LinkedIn
- Tan Guang Yu's DeviantArt page
Tan Guang Yu's ArtStation profile
Categories:
- Development team
- Assassin's Creed: Revelations development team
- Assassin's Creed III development team
- Assassin's Creed IV: Black Flag development team
- Assassin's Creed: Rogue development team
- Assassin's Creed: Syndicate development team
- Assassin's Creed: Origins development team
- Assassin's Creed: Odyssey development team