Talk:21st century conversations
Yeah..[edit source]
Is anyone actually willing to write up a whole transcript of ALL the AC Games? Because I'm not.. i'll tell you that. --THIEF 02:24, January 3, 2011 (UTC)
Thief, relax. You don't have to do an entire conversation with a team member- Just what you can remember.
And this is a team effort, so I'm hoping a lot of people come and start to include conversations.
Hope I cleared out some stuff about this, but we're more focused on Brotherhood then AC2, Otherwise, we'd include AC1! We won't, trust me...
Anyway, Safety and Peace,Gone Rampant 12:29, January 3, 2011 (UTC)
- Hahaha, sorry. It just seems a bit weird to have this page at first, but after some consideration I think it'll be a pretty interesting resource. Also, just to let you know, we have a notable quotes page too if you need to jog your memory about these conversations. --THIEF 13:44, January 9, 2011 (UTC)
- By the way, you're doing an excellent job with this. :) --THIEF 13:46, January 9, 2011 (UTC)
- Well thank you, it's nice to see that a little thing like this is slowly, but steadly, snowballing.
- Can't wait to see the final result.
- Safety and Peace.95.83.203.106 14:04, January 9, 2011 (UTC)
Done?[edit source]
Well, this article seems to be finished. Just some minor fixed and it'll be alright.
As far as I know, there are no more conversations, except for the talk of Subject 16 in glyphs and cluster and Shaun's hints, but they would fit in Glyphs/Clusters pages.
It was a bit of work, but it wasn't that bad ;) ULT1M4T3 14:08, February 11, 2011 (UTC)
- I thought this article was going to be for the optional conversations you can have with your teammates, not the entire modern day script... -- Master Sima Yi 19:43, February 13, 2011 (UTC)
- I know: This snowballed out of control so much: I thought that we were just doing the Brotherhood stuff, then AC2 came in and now we have all the conversations with Lucy! Snowball indeed...
- Thanks for the help guys, Safety And Peace. Gone Rampant 21:24, February 13, 2011 (UTC)
- I'm getting quite annoyed by this. The article isn't about the subject. Either you guys change it or I move it to "Modern day script". -- Master Sima Yi 18:19, February 15, 2011 (UTC)
- So, move all to Modern day script page or make new article and leave the optional conversations here?ULT1M4T3 18:35, February 15, 2011 (UTC)
- I really hope this was completed several months ago.My friend and I translate some dialogues of AC1 by listening.It's such a difficult mission.And we make several mistakes. *tear*
Any AC3 conversations?[edit source]
Don't know if this is happening for anyone else, but I can't have any conversations outside the Animus beyond the first "press any button" conversations. I'm in the middle of Sequence 5 or 6 or something. The only 2012 conversations I've been having are the first conversations (see above), and cutscenes. I would've thought there'd be more "press any button" conversations by now, particularly after Desmond's scuffle with his dad after *cough**cough* is revealed to be a *cough*.
Anyone else having this problem? Like I said, I'm on Sequence 5 or 6, so no major spoilers please? Or if you have to, at least censor them like I did.
Thanks. ShermTank7272 (talk) 01:46, November 4, 2012 (UTC)
They come after every Desmond mission. Slate Vesper (talk) 01:50, November 4, 2012 (UTC)
Wow. Ironically I just discovered this right as you posted this. Well played Slate. Well played, indeed. Seriously though, I think Desmond should've had some choice words with his dad right after their little scuffle. Would've made sense. Nice to hear Shaun making some hilarious remarks about Britain's view of the Revolutionary War. ShermTank7272 (talk) 06:44, November 4, 2012 (UTC)
Desmond's sacrifice[edit source]
shoud there be an conversatio between juno desmond and minerva at the end about assassins creed 3 that preview desmond sacrifice by touching the orb to release juno
Assassin's Creed III[edit source]
Hi, how come some conversations from Assassin's Creed III aren't on the conversations list? Such as when Rebecca asks Desmond about Lucy or when Desmond is looking for the location of the second power source and he gets angry at the First Civilisation and then admits to William that he killed Lucy. Right before Sequence 11, William said "Home stretch" as Desmond entered the Animus. And what about the Brazil and Returning to Abstergo missions?
I would add them but I can't remember the order of them esp. the missions and I wouldn't know how to add another subheading. But if someone told me how to format it, then I could add some.
Thanks and great job by the way with this page :)
- A Wikia Contributor (sorry, I don't know how to get the time up) April 5, 2012.
Rename[edit source]
2013 now, and we'll need to add AC4 conversations. Therefore I propose a rename to Modern day conversations --Kainzorus Prime Walkie-talkie 20:52, November 8, 2013 (UTC)
- I will now bump this like a bastard. --Kainzorus Prime Walkie-talkie 00:05, January 11, 2014 (UTC)
- Or we could just go with "21st century conversations". After all, the modern era spans back more that just 2000—2014. Slate Vesper (talk) 00:29, January 11, 2014 (UTC)
- I'd agree with a rename to Modern-day Conversations. DarkFeather Raven's NestRaven's Hunt 00:39, January 11, 2014 (UTC)
- Actually, Slert brings up a good point to concise the name to 21st century. --Kainzorus Prime Walkie-talkie 00:43, January 11, 2014 (UTC)
AC4[edit source]
Guuuuuuuuuys, we still need AC4 bits in here, please. --Kainzorus Prime Walkie-talkie 14:34, June 24, 2014 (UTC)
- Just waiting on a rename consensus. Stormbeast ♉ The Helpful Place 14:37, June 24, 2014 (UTC)
- With 5 months of silence, I think we can safely go with "21st century conversations". --Kainzorus Prime Walkie-talkie 14:49, June 24, 2014 (UTC)
- To save tedium on a small matter, I have thus renamed it to "21st century conversations". If a better name surfaces, it is a simple matter of renaming it once more. Slate Vesper (talk) 21:50, June 24, 2014 (UTC)
Would someone be able to transcribe the 21st century scenes from Rogue and Unity as well?213.114.203.205 19:51, July 21, 2015 (UTC)
Bishop's lines[edit source]
If we are including her lines from the beginning of dead kings should we put her dialogue from the server jumps and coop missions here as well?Lacrossedeamon (talk) 06:43, October 6, 2018 (UTC)
Change headers?[edit source]
Instead of the headers being named after the games should we change them to be date ranges or years? This would allow the article to be a bit more IU. Lacrossedeamon (talk) 04:50, May 17, 2020 (UTC)
- Honestly this page is pretty OOU anyway, so I don't see any point. V i l k a T h e W o l f (talk) 05:19, May 26, 2020 (UTC)
Battle of Thermopylae[edit source]
That dialogue shouldn’t be in here since it’s obviously not 21st century conversation. I propose a 5th century BCE conversations page that covers all non memory related dialogue like when Kassandra comes to a new town or when Barnabas sees a new island. Can we also get some input on the previous two topics? Lacrossedeamon (talk) 05:17, May 26, 2020 (UTC)
- Either that, or just make a memory article page for the Battle of 300. V i l k a T h e W o l f (talk) 05:20, May 26, 2020 (UTC)
- Well we don’t know if that one is actually a memory being relived. Maybe it’s just Kassandra having a dream who knows but we can’t be sure if Layla actually experienced it. Tangentially however I think there is an argument for making a memory article for Deimos's part and just leave it conjecturely titled. Lacrossedeamon (talk) 05:26, May 26, 2020 (UTC)
datamined dialogue[edit source]
I'm finding this passage in the datamined dialogue right after Layla tells Victoria to read the book:
- I have traveled our world all my life, from the great pyramids of Egypt to the snowy peaks of Mount Olympus...
- (Ancient Greek: I have read stories of gods, both great and terrible.)
- (Ancient Greek: And stories of heroes who rise and fall with the coming of the tide.)
- (Ancient Greek: Then, in a once-in-a-lifetime chance, you cross paths with someone who makes you question your very existence.)
- (Ancient Greek: And by the gods, you walk into the life of a legend. This is the story I have been destined to tell.)
Not sure if it should go in that section. Lacrossedeamon (talk) 07:48, August 10, 2020 (UTC)
Unity dialogue[edit source]
I'm reposting this since no one else chimed in. If dialogue spoken by modern day characters while in the simulation are added here then shouldn't Bishops dialogue in both the coop missions and the server bridges be added here as well. Lacrossedeamon (talk) 04:15, 26 December 2020 (UTC)
- Yes, I would agree they should. Sol Pacificus(Cyfiero) 23:03, 26 December 2020 (UTC)
Rebellion?[edit source]
Should the modern conversations from AC rebellion go here as well? The dialogue with Player Admin and 3P3EC74R in the Echoes Through the Animus rift event is clearly modern, but it's also already on the memory pages for the event. --Fielran (talk) 08:56, 21 March 2021 (UTC)
- Though you are correct, they are modern, they will remain on the memory pages as those take precedent and there isn't a way to have those memories without the modern parts. - Soranin (talk) 16:15, 21 March 2021 (UTC)
- This seems at odds with Cyf's decision for Bishop's voiceovers in the Unity co-op missions (which we still haven't done anything for). Maybe put them here but leave them on the memory pages as well? Lacrossedeamon (talk) 17:15, 26 March 2021 (UTC)
- I don't recall the decision of mine you referred to here. Sol Pacificus(Cyfiero) 05:43, 29 June 2024 (UTC)
- In the topic right above this one. Lacrossedeamon (talk) 09:18, 29 June 2024 (UTC)
- I don't recall the decision of mine you referred to here. Sol Pacificus(Cyfiero) 05:43, 29 June 2024 (UTC)
- This seems at odds with Cyf's decision for Bishop's voiceovers in the Unity co-op missions (which we still haven't done anything for). Maybe put them here but leave them on the memory pages as well? Lacrossedeamon (talk) 17:15, 26 March 2021 (UTC)
Ashley Gaudreau etc[edit source]
Should Ashley's "orientation" tutorial for AC Memories be considered MD dialogue. It's very confusing how AC Memories is being presented in universe she mentions this is an animus which is corroborated with the official synopsis that this a version of "mobile animus" but she also references the guild function and card mechanics etc. It could be that "Memories" exists in universe as a product (or attempted product) similar to Rebellion or Liberation. Additionally what about guides from the hootside virtual tour apps? Does their interaction with the user count as MD dialogue? Lacrossedeamon (talk) 03:05, 20 November 2023 (UTC)
- Not gonna comment on the memories stuff, but I can safely say that the hootside tours def fit 21st century conversations, at least their later work, like the Mines and the Armoire. - Soranin (talk) 15:06, 20 November 2023 (UTC)
Ambient modern day dialogue[edit source]
I am finding a lot of ambient modern day dialogue in the Black Flag game files that seem to actually be in-game but not subtitled since the Floating conversations are specifically for in-simulation non-memory dialogue. Should they be added here? And if so, how should it be formatted? I am not sure if they are tied to plot progression or not. Unfortunately there is like 160 lines of it. Lacrossedeamon (talk) 10:39, 20 October 2024 (UTC)
- Similar (semi-)ambient dialogue has been added with the "Security camera footage" section. True, it's subbed and some of it is plot-relevant, like storing John's body for study, but players have to actually find it, like how they overhear employee chatter only when passing specific areas. I know Noob can overhear two guards near the entrance discussing Ubisoft's title Child of Light (see Easter eggs). I see no harm in adding an "ambient dialogue" section underneath it. – Darman (talk) 14:45, 20 October 2024 (UTC)