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Board Thread:Off-topic board/@comment-4950493-20150721115426

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Hi, all.

I'm sure quite a few people here would have heard about this already but only recently has the full gameinformer article been published for those who didn't purchase the actual copy and I thought I'd share it with you all. It explains the whole story behind Patrice's departure from Ubisoft towards the end of Brotherhood's development, his inception of 1666: Amsterdam at THQ Montreal, the bankruptcy case, his termination at Ubisoft and finally the establishment of Panache and the beginnings of Ancestors. 

Personally, I've always loved the heart and soul that all the developers put into each Assassin's Creed game and it's why I adore the series so much, and that hasn't changed, but the way the suits and ties of Ubisoft acted towards Patrice is just pathetic, really. I don't mean to get worked up, but they essentially fired him for failing to meet a deadline that expired way before they purchased the studio at THQ Montreal. A deadline Patrice had apparently met already with THQ, thanks to the demo of 1666 he had planned for E3. It's a senseless move really because Patrice is like the modern Picasso of video games and getting rid of him wasn't too smart in my opinion.

Also, Ubisoft basically denied Patrice full creative freedom over the Assassin's Creed series post Brotherhood (which is why he first left the company) when all this series has been about is the defence and preservation of that kind of freedom. Ironic, isn't it?

I'm also starting to think that those corporate suits and ties of Ubisoft are becoming increasingly like the sinister Templars of Abstergo we know so well. All about money, power and control. 

Anyway, let me know what you think. <ac_metadata title="Patrice Desilets tells his side of the story"> </ac_metadata>