Welcome to Assassin's Creed Wiki! Log in and join the community.
Aleissia Laidacker
Jump to navigation
Jump to search

Aleissia Laidacker is currently the team lead for AI and gameplay on Assassin's Creed III at Ubisoft Montreal.[1]
Biography[edit | edit source]
Laidacker has been working in the programming field for 11 years with a BS in Computer Science from Concordia University, with a Double Major in Digital Image Sound and The Fine Arts (2004 – 2008), where she specialized in 3D Animation.
After working on various interactive installations and programming projects, she joined Ubisoft as an AI/Behavior Programmer. After some years at Ubisoft, some of her credited games include Assassin's Creed II and Assassin's Creed: Brotherhood. In 2011, she was a GDC speaker for the session entitled “Living Crowds: AI & Animation in Assassin’s Creed: Brotherhood”.[2]
Games credited[edit | edit source]
- Shaun White Snowboarding (2008) - Ubisoft
- Lost: Via Domus (2008) - Ubisoft
- Assassin's Creed II (2009) - Ubisoft
- Assassin's Creed: Brotherhood (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
External links[edit | edit source]
- Aleissia Laidacker's profile at Ubi.com.
- Aleissia Laidacker's professional profile at Linkedin.
- Aleissia Laidacker's professional profile at Yatedo.
- Aleissia Laidacker's profile at MobyGames.
- Game Developer Conference 2011 article of Aleissia Laidackers speaker session.
- Aleissia Laidacker interview on Assassin’s Creed: Brotherhood development.