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Revision as of 16:16, 19 October 2021 by imported>Soranin (→‎Additional Memories)
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My quintenary sandbox.

Status

Assassin's Creed: Brotherhood of Venice memories
Main Memories
Sequence 0
Memory 0.1 (IntroDebrief) - Memory 0.2 (IntroDebrief) - Memory 0.3 (IntroDebrief) - Memory 0.4 (IntroDebrief)
Sequence 1
Memory 1.1 (IntroDebrief) - Memory 1.2 (IntroDebrief) - Memory 1.3 (IntroDebrief)
Sequence 2
Memory 2.1 (IntroDebrief) - Memory 2.2 (IntroDebrief) - Memory 2.3 (IntroDebrief) - Memory 2.4 (IntroDebrief)
Sequence 3
Memory 3.1 (IntroDebrief 1Debrief 2) - Memory 3.2 (IntroDebrief) - Memory 3.3 (IntroDebrief) - Memory 3.4 (IntroDebrief) - Memory 3.5 (IntroDebrief)
Sequence 4
Memory 4.1 (IntroDebrief 1Debrief 2) - Memory 4.1A (IntroDebrief) - Memory 4.2 (IntroDebrief) - Memory 4.3 (IntroDebrief) - Memory 4.4 (IntroDebrief) - Memory 4.5 (IntroDebrief)
Additional Memories
M.A (IntroDebrief) - M.B (IntroDebrief) - M.C (IntroDebrief) - M.D (IntroDebrief)
Assassin's Creed: Valhalla minor memories
Ravensthorpe
Petra
Archery Contest
Randvi (22 min)
Taken for Granted
Tarben (24 min)
The Baker's Plaint - Man of Mystery
World Events
Norway
Rygjafylke (12 mins)
A New England - The Plight of the Warlock
England
Essexe (28 min)
Devil's Hole - Take Me a Husband - The Boar with the Golden Nose - The Gleewoman - The Prodigy
Grantebridgescire (30 min)
Degolas the Beautiful - The Cult of Saint Guthlac - The Devout Troll - The Doom Book of Cats - The Infinite Noise of Men - The Walloper - Winchell the Robesfree
Ledecestrescire (18 mins)
A Skald's Lament - Skal to Your Wealth - The Twit Saga, Part I - The White Lady of Tamworth
Lincolnscire (25 min)
King of Shitsby - Little Victories - Stray Naps - The False Ealdormancy - The Farewell Meow - The Ignominious Bandit - The Twit Saga, Part II
  • Red (#ff3030) links mark the memories not transcribed at all.
  • Orange (#e3830a) links mark the memories partially transcribed, i.e. those with choices.
  • Green (#34df19) links are fully transcribed but not yet incorporated into the respective pages.
  • Fully transcribed items that have been incorporated are removed from the list.

Brotherhood of Venice

These are transcripts from the audio files available for download on the Triton Noir website.

  • As such, any punctuation is merely guessing and need to be checked against the Campaign booklet before one can think of making the pages (or in the case of the sequence 0, update them)
  • Memories 3.1 and 4.1 do indeed have two debriefs each, this is not a mistake.
Sequence 0

Sequence 0

Memory 0.1

Intro

Ezio Auditore. One of the greatest Assassins of all time. It was him who picked our small group of Assassins to help him prepare for his face off with the Templar Cesare Borgia. What an honor! Cesare is currently trying to conquer a fortress in Navarre and Ezio is about to confront his long time enemy and finally get rid of him. We've been tasked with creating a diversion and we managed to distract the Templars long enough for Ezio to enter the fortress. Unfortunately we had to give up our freedom for that. We are now prisoners. We managed to warn the Brotherhood with a carrier pigeon and we know that a group of Assassins apprentices are on their way to rescue us. Once freed, we can move on to the next phase of the plan and help Ezio.

Debrief

Well done! We are free thanks to the young Assassin apprentices. Cesare's forces are leading the assault against the fortress and have already managed to take over some of the buildings. We will soon put Ezio's plan of sabotaging Cesare's gun into action.

Memory 0.2

Intro

Events escalate in the fortress besieged by Cesare Borgia's troops. Under the cover of darkness, now is the time to take action. Thanks to the Assassin apprentices, we are now free and armed. Ezio needs to approach Cesare. This is highly risky if Cesare wields his famous and fearsome pistol. We need to infiltrate the weapons room and sabotage the gun. We need to be extra careful with the guards, they will chase and attack us on sight.

Debrief

Just in time. We managed to sabotage Cesare Borgia's pistol. Ezio can now approach and eliminate him. An Assassin apprentice appointed by the Brotherhood has retrieved Alessandra, Bastiano and Dariâ's Hidden Blades. We finally have a level playing field. Let's now move on to the second part of Ezio's plan.

Memory 0.3

Intro

Thanks to us, Ezio was able to approach Cesare and is facing him right now on the fortress walls. If we take advantage of the general confusion, we will deprive the Templars of precious resources. We must choose to go either to Cesare Borgia's apartments to steal one of his personal items or to the armory to steal equipment. If we're perfectly coordinated, we may even be able to do both, but it might be hazardous.

Debrief

Cesare Borgia is dead. He fell from the castle walls while fighting Ezio. Had we not been helping, Ezio might've been in greater danger.

Memory 0.4

Intro

Our actions in the Kingdom of Navarre have been noticed. The Brotherhood of Assassins has decided to entrust us with a delicate but crucial task for the future of the Assassins in Italy. We're off to Venice, the Queen of the Adriatic, the City of Masks. An informant of the Brotherhood managed to infiltrate the Templar Order. While on a mission, he discovered the abandoned former HQ of the Templars in Venice. the headquarters are unusable in their current state but have enormous potential. This is our chance to rebuild a secure and sustainable base in Venice.

Debrief

That was a real tour de force. We stole the Templars' old HQ right under their nose. Thanks to the collapse, they won't suspect that we are alive and are going to settle here. And since good things come in pairs, Ezio will now be able to lend us a hand when needed. It looks like these are the beginnings of a fine team.

Sequence 1

Sequence 1

Memory 1.1

Intro

Thanks to our efforts, the headquarters of the Venetian Branch of the Brotherhood of Assassins are now established. The Doge Leonardo Loredan, once a loyal ally of the Assassins has now put a spoke in our wheel. Our friend and ally Pope Julius II asked us to investigate in order to get some more insight. We know there's an explanation for the Doge's strange behaviour. This explanation is found in a coded document enclosed in a safe in the vault room of the Palazzo Ducale. First step, find the key to enter the vault and the cypher to decode the documents.

Debrief

We retrieved the key of the safe. We now have to locate this room in the Palazzo. We also managed to steal the cypher that the Doge uses to encrypt his communications. Looks like Ezio is starting to think our small team has what it takes to lead the Brotherhood on a glorious path in Venice. He summons us and thanks us warmly and gives us one of the Auditore family's relics, saying "Welcome to the family." What better vote of confidence could we have hoped for?

Memory 1.2

Intro

Second step: we're going to infiltrate the Palazzo Ducale at dusk and find the safe where the Doge's coded document is locked up. The document should help us understand why the Doge has been acting strangely. For this mission, we will separate into two groups. The first will be responsible for finding the safe's combination and sending it to the second group by carrier pigeon. The second group will need to locate the vault, open it and decode the documents once they receive the combination.

Debrief

We decyphered the documents. They reveal that Doge Loredan is being blackmailed by the Templars. The blackmailer has kidnapped one of his daughters and threatens to kill her if the Doge does not follow his orders. The first of these orders is for Loredan to oppose all of Pope Julius II's directives, by force if necessary. This explains why the Doge is attacking us and the Pope's forces. We must help the Doge by eliminating this blackmailer.

Memory 1.3

Intro

We managed to identify the blackmailer, but in a turn of events, he asked two of his bodyguards to take on his appearance. We will have to eliminate him one by one to make sure that the blackmailer has been neutralized. Let's start by climbing up to locate the three traitors. We will have to be extra careful because new elite guards trained in the detection of suspects are now patrolling the streets. They will detect us without fail.

Debrief

We just about did it. Thanks to our teamwork, the blackmailer has been eliminated.

Sequence 2

Sequence 2

Memory 2.1

Intro

It is time to upgrade our headquarters. In order to do so, Ezio recommended that we rope in Leonardo da Vinci who happens to be travelling in Venice. Unfortunately, the city guard wants to capture Leonardo and force him to build some of his famous war machinery. The maestro has gone into hiding. We need to ask Salai, his apprentice, to lead us to him, but the guards have captured Salai. He will never resist their interrogation methods. We must first free the little devil, who's tied up and held up in a private palace, then climb to the top of the tower to find the best way to get Salai out. What's more, the guards threatened him with reprisal, if he agreed to follow us. We will have to watch him closely.

Debrief

Now that Salai is out of harm's way, he leads us to his master's secret workshop. An emissary of the Brotherhood was discreetly received by the Doge, who seems to have promised in the name of the old relations he maintains with the Assassins that Leonardo da Vinci should no longer be harrassed.

Memory 2.2

Intro

The guards refuse to obey the Doge's orders and surrounded the inventor's workshop. Something is happening in the Palazzo Ducale, beyond the blackmail events. It seems the Venice guard is no longer controlled by the Doge. Niccolò di Pitigliano, a condottiero on Templar payroll, took the guard under his heel. He has every intention of forcing Leonardo da Vinci to build war machines. The maestro must not fall into the hands of the Templars. We have to push them back long enough for him to finish building his defensive tank. There is one cannon left in an annex to the workshop. If we manage to retrieve it, Leonardo will add it to the tank and increase its fire power for later use.

Debrief

Leonardo da Vinci is safe and sound, well done! The maestro has always been generous, he proves it once again by gifting us with a reward. Unfortunately, his workshop fell into the hands of the Pitigliano guards. The genius agreed to join our headquarters' workshop. He is now busy putting the finishing touches to a new tank with cannons. Rumors are growing about an aggressive intervention by the Venetian navy against our forces. A tank might be a useful weapon for our defense.

Memory 2.3

Intro

It is confirmed. Pitigliano's guards took control of the Venetian navy's arsenal. It seems they have laid their hands on an experimental weapon, a naval cannon, that puts our headquarters at risk. We will have to use our best tactics in combination with Leonardo da Vinci's tank in order to retrieve the naval cannon and protect our headquarters. The tank did not go unnoticed in the streets of Venice and the alert was triggered.

Debrief

Not only did we manage to neutralize the naval cannon, we even managed to recover it. After a few repairs, we should be able to use it against the Templars. We have also successfully protected Leonardo da Vinci's tank.

Memory 2.4

Intro

We have a growing problem with the Venice guard. Let's try to set a meeting with Pitigliano, the condotierro who seems to have taken control of the city guard. As he refuses to talk to us directly, Ezio suggested that we go through our ally, Niccolò Machiavelli, who has always been an efficient go-between. But Pitigliano is corrupt and he demands a pretty penny. No way are we gonna pay this scoundrel with our money. We will take funds directly from his guards' chests and he will not suspect a thing. Machiavelli has managed to steal the keys of the two chests, we just have to retrieve them, then discreetly approach the chests and steal their contents. We will entrust the sum to Machiavelli, who will take care of paying Pitigliano.

Debrief

Thanks to our intervention, Machiavelli was able to pay Pitigliano with his own money. A meeting is scheduled. Suspicion is the name of the game. But if we could convince Pitigliano that we are of no danger to him, we could devote our resources to developing the headquarters and helping the Brotherhood more effectively. Machiavelli understands the challenges that the Brotherhood is facing and offers to help us strengthen our headquarters. Great news! As a pledge of his collaboration, he offers us his famous wield pistol.

Sequence 3

Sequence 3

Memory 3.1

Intro

Pitigliano reluctantly accepted to speak to us. However, he has not ordered his guards to stand down. We will have to approach him, then take the time to convince him. Needless to say, Pitigliano will only agree to listen to us if the alert is neutralized. But if he ever sees us when the alert is triggered, he will assume that we are hostile to him and will not do us any favors. In that case, confrontation will be inevitable. If we can talk to him, we might be able to convince him to give us more leeway...

Debrief 1

Well done. Pitigliano promised to put a stop to the actions of his brutes against us and the headquarters. This should give us more freedom of movement and consolidate our position in the neighbourhood.

Debrief 2

Violence is always a remedy. We Assassins are well aware. While we left Pitigliano at death's door, his brutes managed to drag him out at the very last moment.

Memory 3.2

Intro

During our previous mission, we overheard a conversation between Pitigliano and one of his messengers. The Templars are about to locate an artifact of utmost importance. Ezio thinks it could be a Piece of Eden. If Templars get hold on one of those Pieces, humanity's fate could be changed forever. As the messenger is on his way to inform his superiors, we must intercept and assassinate him. We will then obtain information on the nature of this artifact.

Debrief

The messenger has been eliminated. He was carrying a note confirming that the Templars located a powerful artifact from an ancient lost civilization: one of the Staves of Eden. It is known for its power of control over humans and must be protected at all costs. We need to locate the Staff and prevent the Templars from getting their hands on it. We only have one clue: a dottore in the San Polo district has information about the Staff.

Memory 3.3

Intro

According to our contacts the dottore we are looking for was seen near the Ponte delle Guglie but he seems to have been warned and will probably not be easily approached. We need to neutralize him with poison and interrogate him to locate the Staff of Eden.

Debrief

The dottore has spoken. It turns out the Staff of Eden may be hidden near the statue of the Lion of Venice under San Marco Square. The dottore now understands our goals and realizes our cause is noble. He agrees to join us and will now be assigned to our headquarters.

Memory 3.4

Intro

According to the dottore, the Staff is somewhere around one of the statues in San Marco Square. We must remain discreet and explore the surroundings in search of a hiding place that has stood the test of time. We've identified three access points that could lead to the Staff: an underground entrance, a hidden door and a votive alcove near the canal.

Debrief

We can't wrap our head around what just happened! Something is wrong. The Staff of Eden should've been here. The statue certainly did not animate itself through divine intervention. These strange phenomena cannot be the Templars' doing. At least not the Templars of 1509. What if these statues were controlled by someone? Someone far from here. In another world?

Memory 3.5

Intro

That explains it all! The Staff is not far away, but a Templar from the present is preventing us from locating it. An Assassin from the present day has infiltrated Abstergo's premises in Tokyo. They will help us locate the Staff. Meanwhile, we will have to synchronize at the top of the tower and wait for the present day Assassin to reveal the location of the Staff.

Debrief

Finally! We were able to recover the Staff of Eden, an artifact from the First Civilization. If the Templars had managed to get ahold of it, the future of humanity could've been radically changed. But it's not over yet, we can be sure they'll want to snatch it from us by any means.

Sequence 4

Sequence 4

Memory 4.1

Intro

Venice is buzzing with scary rumors. The mounted guard, an elite unit, dispatched from Rome, is said to be looking for the Staff of Eden. We must protect the Staff at all costs, even if it means carrying out a strategic defense from our headquarters.

Debrief 1

How bold! The attack on the headquarters was a complete surprise! Fortunately, we were well prepared We saved what matters most and were able to recover our headquarters.

Debrief 2

Our efforts were not enough. The Templars managed to steal the Staff from us. We have no choice, we must get our hands on it at all costs. The fate of humanity is at stake.

Memory 4.1A

Intro

The Staff of Eden slipped away from our grasp. It's a disaster! We still have a chance to find it and take it from the Templars, but this time we can't afford any mistakes. Lucrezia Borgia, an old acquaintance, awaits us in this memory and Ezio made us promise not to eliminate her. We will have to be extra careful and isolate her to retake the Staff. In order to do so, the sky seems to be our only way in.

Debrief

What a turn of events at the last minute. The Staff is once again in our hands. We must now insure that we never lose it again.

Memory 4.2

Intro

Our headquarters have withstood the Templar assault thanks to the work accomplished so far. We must quickly strengthen our team and teach the guards a lesson. To do so, we have to trap them in the shipyard of the Venice arsenal and eliminate them all. It won't be all fun and games, as there will be more guards here than anywhere else. Now is the time to use our naval cannon.

Debrief

Well done! The guards threatening our headquarters have all been eliminated. And the others will definitely not want to cross swords with us.

Memory 4.3

Intro

How could the Templars know that the Staff of Eden was in our headquarters? Either there's a traitor among us or the Templars have other sources of information. Anyway, rumor has it that a powerful and former enemy of the Brotherhood has been especially appointed to take the Staff. Since we don't know who it is, we must prepare for the worst.

Debrief

The horseman was cleverly disguised for a reason. He did not want to be recognized. But the Brotherhood has unsuspected resources and our informants think that he is a member of the Crows, the Templars with questionable methods that we thought we had eliminated in the past. His disguise as Pestilence, one of the four horsemen of the apocalypse according to biblical writings, could hint at possible accomplices.

Memory 4.4

Intro

The Staff must absolutely be kept by the Brotherhood of Assassins. We are being hunted by all the city guards and the fact that the Templars are on our trail does not bode well. We are going to infiltrate an abandoned palace and meet Ezio in order to entrust him with the Staff. Simultaneously, the Templars from the present day are planning to act and are manipulating the Animus again, creating dysfunctions in the continuity of the memory. Shaun Hastings could stand up to them by starting fires on Abstergo's premises as quickly as possible.

Debrief

The Templars are on a rampage! Nothing seems to be able to stop them when it comes to getting their hands on a Piece of Eden. The statue of the titan Chronos started moving, like the lion statue did. These glitches are no fluke, they are Otso Juhani Berg's doing. Our most formidable enemy is behind this. Now that Otso is kept at bay by the raging fire is it up to us to finally eliminate this titanic creature and put the Staff somewhere safe.

Memory 4.5

Intro

The future of the Brotherhood in Venice is now at stake. Chronos is no longer protected by Otso, now is the opportunity to eliminate him once and for all. It probably won't be easy, our combined skills and perfect collaboration will be our advantage. But it looks like the creature still has surprises in store for us.

Debrief

Hooray! We have defeated the most dangerous Templar in human memory as well as his creature. Chronos will be remembered as one the most formidable adversaries the Brotherhood has ever faced. Ezio was able to retrieve the Staff and put it in a safe place where a future Assassin may perhaps rediscover it. Our headquarters are now well-established and peace reigns again in Venice. It is time to prepare for Ezio's next trip to Constantinople. The rumor has it that he is following the footsteps of mentor Altaïr Ibn-La'Ahad. But duty is already calling, we have just received a letter from the Brotherhood in Rome.

M.A

Additional Memories

M.A

Intro

Alessandra was summoned by the Brotherhood. She learns that a powerful artifact, which is said to date back to ancient times, is about to fall into the hands of the Templars. This artifact is none other than the mythical broken spear of King Leonidas, Kassandra's grandfather. Although it has lost its power, the spear remains a very powerful weapon, which could give the secrets of the Brotherhood away if the Templars were to get ahold of it. Alessandra's exceptional combat skills have brough her to lead this particularly perilous mission. Unfortunately, the Brotherhood could not identify the Templars on the trail of the Spear with certainty. We must proceed with utmost caution.

Debrief

Alessandra was the best choice for this mission! We can hide the spear and no Templar will be able to discover it for a long time. Just when she admires the spear, an overwhelming recollection assails her...

A door opens to reveal the common room of the Avangazo family. A weak fickering flame barely lights up Cristina's features. The familiar face is distorted by the sudden jumps of the flame. Alessandra wakes up, eyes wide open in her bed, her pupils accustomed to darkness; she has learned to contain her fear and does not tremble, even if she knows something is wrong. Her mother beckons her to keep quiet and get up. The girl does not understand why, but her muscles obey instinctively, as if moved by the blind trust she places in her mother.

Cristina leads her daughter out of the bedroom, taking care not to wake her father, even though she knows that her sluggish sleep is not natural. The woman and the girl slip away silently as a roar of thunder, like a long drum roll, is heard in the distance.

Without a word, Cristina guides Alessandra to the courtyard, where a coachman and his hay cart are waiting. The girl shivers, knowing only too well the tragedy that is brewing and that her mother has anticipated for a long time. She does not cry, but her jaw and fists are clenched, tight as the noose tied around the necks of heretics on the town square.

The thunder rumbles on and on, but never crashes. Cristina hugs her daughter, smiles at her without wavering. A tear rolls down her cheek. Alessandra climbs into the hay and closes her eyes. The cart moves. She finally realizes that the roar of the approaching thunder is only the now deafening noise of the wheels of the carriages ferrying the Templars. She covers her ears and closes her eyes.

When she spens them again, she is on a sunny road in the Treviso countryside. She is safe and sound. For the time being... Her mother's last words echo in her ears endlessly "Be like Kassandra, don't give in a thing!"

M.B

Intro

Bastiano used to hang about in the rough areas of Venice before he was accepted in the Brotherhood. He was therefore chosen to secure an old abandoned palace on the lagoon which allows the guards and Templars to infiltrate the neighbourhood of the Assassins' headquarters. Bastiano and the members of his group must reach the heart of the tightly watched palace, eliminate the enemies and seal off access to the palace using an old central mechanism controlling the gates.

Debrief

Bastiano and his group were tremendously effective! The palace has been condemned, thus allowing the Brotherhood to develop their Headquarters in Venice in complete safety. The armor of a former captain of the guard, probably hidden there by thieves years ago, will he very useful in future endeavors. Pushing the doors to the exit, Bastiano cannot help but take one last look at the great hall. The palace is in runs. The rain that has been pouring down on the decrepit building has finally penetrated the slowly rotting roof structure. The sound of water hitting the stage resounds through the hall up to the entrance. Acoustics have always been the forte of Venetian architects. In the darkness, the rows of upholstered seats are the sole spectators of the tragedy that once played out here.

Screams are echoing across the stage. Laughter erupts from everywhere. The crowd massed in the theater is on the verge of hysteria. The young teenager takes advantage of the din to go backstage. He knows what he is looking for: The Harlequin mask that Vito promised him. He is enraged that Vito gave it to a one-night stand: Giulietta, who shines on the stage tonight, like a star!

Bastiano eventually finds the artists' dressing room. He slips in incognito. The room is so dark... He lights a candie on a chandelier. There's the mask! As he observes the simple beauty of the accessory used for the jester's face, the door opens with a loud crash that throws Bastiano to the floor. Giulietta stops abruptly, watches the teenager roll on the ground, take the mask and rush towards the window. But her eyes have already turned away from the thief and have-been drawn as if captivated to the light of the candle that has fallen to tho the ground. The flame stretches out, setting the costumes ablaze in an instant. The light turns into heat. Only then does a piercing scream pierce the silence of the intermission. "Fire!".

Bastiano flees. his precious trophy in hand. When Giulietta's cry reaches him, he freezes and slowly turns around, as thick smoke emerges from the window he just used. He looks down. His hand is clutching the candlestick, the one that carried the candle. He realizes... Fire!

He dons the Harlequin mask, rushes to open the theater doors and helps the spectators get out. "Giulietta! Giulietta!" The actors call out at the top of their voices.

She hasn't come out!

Bastiano stands in front of the window from which is spewing black smoke. He knows he has no other choice. He walks in. He's struck by the horror of the fire consuming everything. He's looking for the young woman. She is trapped in the flames. Bastiano pushes back a burning beam, frees the unconscious Giulietta. He carries her to the window. A pair of arms grab her. He's about to come out when a curtain catches fire and collapses on him. She is safe! This thought erases the pain of the fire's deep bit on Bastiano's face. The Harlequin mask is also consumed by the flames.

M.C

Intro

When Claudio was accepted into the Brotherhood, his mentor gave him a precious rapier sheath so that he would never forget his origins and opinions. A few weeks ago while Claudio was controlling the comings and goings of a carnival troupe, the rapier sheath was stolen from him. Before he knew it, the troupe was gone and he never got his hands on it again. Claudio's informants have just warned him that the carnival troupe has been spotted in the Cannaregio district. It is time to find what belongs to one of our own and teach a good lesson to those who think they can bother a member of the Brotherhood without consequence. Let's start by locating them.

Debrief

The bear has proven to be a worthy opponent! The sheath is back in the hands of its rightful owner and the town is rid of a band of crooks.

The animal seems to be gratetul to us tor having freed him and Claudio is particularty moved by his fate

Hearing the sound of chains being thrown into the canal, Claudio can't help but recall the noise of other chains...

The scorching sun hits the rowers like a swarm of glowing embers. Their moans are barely covered by the noise of the waves breaking over the ships hull, before the deafening rattle of the chains that punctuate the slaves' efforts.

The copper, the one in charge of watching the rowers, howls tus orders. Saliva frothing like a rabid dog. An -Nâsir is rowing. It feels to him as is he has rowed all his life. Yet, just a few months ago, he was free, rich and destined for a bright future as a spice merchant. Each and every moment he blames himself for not having been able to keep a low profile on that fateful day. The Templars have never forgiven him. He's always the one with the worst chores to do. He is always on the front rowing bench, the most difficult position. He has stopped counting the lashings and the times he was humiliated.

He is the first to see tha tall mast on the horizon, the one called the main mast on battle galleys. He knows he will be punished if he does not say anything. He knows that he will be despised if he sounds the alarm. In resignation, he rows and discreetly watches the approaching ship for a sign of identification.

The whip that suddenty falls on him is not enough to make his wide smile disappear from his marked face. The copper has figured' out that the man who will later choose to call himself Claudio noticed the crescent moon flag, but did not say anything.

The rowers, suddenly alerted by the cries of the Templars, slow their pace, despite the ragging. The ship, no doubt full of Mameluke pirates, inevitably catches up with them. Panic gradually grips the Order's meager crew, unable to force their slaves to row or even take up arms to defend them.

The impact was of a rare violence, as the collision turned into a ramming operation. The hull of the galley is fractured and their chains become a mortal danger to the slaves. Claudio feels the bite of metal on his wrists. He imagines the horror that may ensue when the fate of the galley is already sealed and he knows that it will end up at the bottom of the Mediterranean Sea.

The Mameluke grenadiers advance fearlessly, they move over the guard rail and walk aling the spur to throw themselves against the few Templars who did not flee cowardly towards the stern. Claudio gets up, held in chains. He tries to free himself without success. The galley leans, the water rushes into the holds. He must free himself at all cost! The copper is struggling with a Mameluke. Seeing his end approaching, he's about to dive. Claudio narrowly catches him. The water is still rising. The screams of panic of the slaves still tied up echo in his ears like the cries of the miscreants at the gates of Al Jahim, the hell that is waiting for them.

Claudio can dither no more. He chokes the copper with al! the power his rower's arms can muster. In a matter of seconds, the copper loses consciousness, releasing the keys to the padlock that holds the slaves' chains.

He is safe and sound, but many have lost their lives, be them enemies or slave brothers. The noise of clanging chains will ring in his mind forever.

M.D

Intro

A few years earlier, Dariâ learned from her mother that she might be a descendant of the famous explorer Marco Polo. But according to her reseearch, Polo's legacy was scattered after the death of the last member of the family, almost a century ago. A few weeks ago, Dariâ discovered that Marco Polo's will was not revealed in its entirety. After greasing a priest's palm, she was able to locate the will in the Vatican. We are headed to the episcopal see in hopes that the testament will mention one of Dariâ's ancestors. There, the shady priest tells us that the will is said to be in the possession of an influential member of the Roman guard, a certain Nathaniel Drachetti. We will have to use deception to gain access to his chambers and steal the will.

Debrief

The cache did contain a copy of part of the famous explorer's will! Unfortunately, the pages about his descendants are missing... This is not the time we will know if Dariâ can legitimately claim to have a connection with Marco Polo.

But in the small room that housed the pages of the manuscript, Dariâ notes a secret trapdoor. When she opens it, she discovers a word scribbled on a piece of parchment. In her native language it says, "My dearest Dariâ, no matter who your ancestors were, you do not need anyone to tell you to set out to sea and explore for yourself."

The note is placed next to a magnificent crossbow and a superb sailing book! As she grasps the tome, the smell of tanned skin and ink emanating from it immerses Dariâ into the memory of the journey that led her here...

Dariâ was born in Shiraz, Persia, which was then the heart of Timur's empire. As the only daughter of a calligrapher, she never knew her father, but this did not prevent her from havinig a happy childhood within an extended family of book craftsmen. During her childhood, she was surrounded by the smell of tanned leather, inks and paper products and developed a love for all books.

Bright and curious about everything, she learned to read and write at a very young age. She knew by heart many works by poets, philosophers and scholars of all eras and regions.

From the age of twelve, she became passionate about the stories of the explorers. For her birthday, her great-grandfather gave her a magnificent edition of the Book of Wonders, the account of Marco Polo's travels. Dariâ is extremely thankful for it. When she finished reading the book, her mother suggested that Polo might be her grandtather. The young girl immediately felt a great pride and experienced it as an epiphany: She will be an explorer.

Her mother, although frightened by the prospect of seeing her daughter risk her life around the world, supports and prepares her: Dariâ is gradually developing her own philosophy. Enamored with freedom, she observes the waves of tyranny which fall on the world around her and promises to defend free will against the established order. Her mother, sensing the danger of her daughter's opinions, seeks to protect her. It is thus, from shady encounters to occult contacts, that she manages to attract the attention of the Brotherhood.

Dariâ was recruited at the age of 16 and immediately embraced the cause, After intensive training, she further investigates her ancestor and realizes that she is entitled to claim part of his inheritance, which was split up after the death of the last known representativa of the famity in Venice in 1425. More than a material inheritance, which she knows is unrealistic to ask for, she claims the legitimacy of the great explorer in order to overcome the discrimination and prejudice linked to her condition as a woman.

Incomplete

Octavian

[These are convos with octavian that aren't part of rivalry for the ages] [I think you might be able to talk to him before building it] Eivor provided the resources to have the museum built. After it was done, she found Octavian inspecting the museum.

  • Octavian: Hmmm. I suppose it will do for the moment. Though it lacks the grandiosity of the Empire at its peak.
  • Eivor: You don't like it?
  • Octavian: It's not that. It's just not terribly Roman. It needs more. More relics, more statuary, more ... Rome! If you happen to find any distinctly Roman artifacts on your travels, bring them by. We can make something of this mess yet.

[THEN FOR SOME FUCKING REASON THEY ACT AS IF THEY NEVER MET????]

  • Octavian: Salve, Eivor! We have not yet been introduced. I am Octavian Claudius Britannicus, a collector of Roman relics.
  • Eivor: Quite a name you have.
  • Octavian: If you are wondering what good I will bring to the settlement, you need only look to the greatest empire the world has ever known.
  • Eivor: Yes, I have seen their great ruins. Always impressive.
  • Octavian: But you have not seen them restored to their former glory! And I can help.