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Outgunned

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Revision as of 11:45, 18 September 2012 by imported>Amnestyyy (Reverted edits by 180.246.136.34 (talk | block) to last version by Slate Vesper)
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Template:WPmemories

Outgunned is a memory in Assassin's Creed: Brotherhood.

Description

In pursuit of the first of Leonardo da Vinci's war machines, the machine gun, Ezio Auditore departed from Rome and journeyed through the countryside to Colli Albani. There, he infiltrated the factory of chariot-mounted machine guns, and discovered that various working prototypes of the machine were being manufactured.

Dialogue

Ezio destroying the plans.
  • Guard: Watch the weapon carefully. We must be ready to take it to safety should anything happen.

Avoiding the attention of the patrolling guards, Ezio reached a small workshop, where the machine's designs were kept. Burning the blueprints with a nearby torch, Ezio then proceeded to the main courtyard, where a functioning machine gun was under heavy guard.

The Assassin reached the stacks of gunpowder barrels piled beside the machine and lighted a fuse leading into them, before retreating to a safe distance. The resulting explosion of the gunpowder shattered the machine gun and immediately killed the men guarding it. However, the noise alerted the other guards who were within the building itself, and they swiftly made off with a second, horse-drawn prototype, attempting to salvage the project.

  • Guard: He's stealing the weapon!

Ezio promptly ran across the rooftops and mounted a nearby horse to give chase. Pursuing the machine gun through the woods and dodging the rapid bullet rounds fired at him, Ezio managed to catch up to the chariot and killed both the driver and the gunman posted on it. Though he was able to commandeer the machine, he was closely followed by several mounted guards and arquebusiers. As he fled, he managed to hold several of them back by slamming into them with the sides of the carriage.

However, as he drove the chariot deeper into the countryside, the number of guards only seemed to increase, and so Ezio took control of the machine gun itself. Shooting horses and riders alike, and only suffering minor set backs as the horses pulling the machine veered off of the road, Ezio successfully held off his pursuers.

Ezio destroying the machine gun.
  • Ezio: How many of you are there?
    Nice try.
    Go home! If you do not, all of you will die!

Upon escaping from the remaining guards, Ezio detached the pair of horses from the carriage, and rode to safety on the back of one as he ignited the gunpowder-laden chariot with his Hidden Gun.

  • Ezio: Il mondo è migliore senza di te! (The world is better without you!)

Outcome

Ezio destroyed the first war machine and returned to Rome.

Trivia

  • To achieve full synchronization, Ezio had to burn the chariot design schematics without killing any guards.
  • Being detected during this memory would result in immediate desynchronization.
  • During the game, the memory was played as part of Memory sequence 4, but it was listed with the other War machine memories in the DNA folder.
  • This was the only War machine memory in which Ezio did not interrogate an architect for information.

Gallery

Assassin's Creed: Brotherhood memories
Main memories
Sequence 1: Peace at Last
Mass Exodus - Homecoming - R & R - Horsing Around - Target Practice - Reunion - Vilified - Emergency Exit
Sequence 2: A Wilderness of Tigers
As Good As New - Well Executed - New Man in Town - Easy Come, Easy Go - Who's Got Mail? - Crepi il Lupo - The Halls of Nero - Roman Underground
Sequence 3: The Fighter, the Lover and the Thief
Double Agent - Between a Rock and a Hard Place - High-Stakes Negotiation - Collective Intelligence
Sequence 4: Den of Thieves
Castello Crasher - Femme Fatale - The Burdens We Carry - Guardian of Forlì - Man of the People - Serial Offender - Human Cargo - An Unexpected Visitor - War Plans - Outgunned - The Plan
Sequence 5: The Banker
Escape From Debt - Follow the Money - When in Rome... - In and Out - Paper Trail
Sequence 6: The Baron de Valois
Gatekeeper - French Kiss - Trojan Horse - Au Revoir
Sequence 7: The Key to the Castello
Patching the Leak - Calling All Stand-Ins - Exit Stage Right - Intervention - Ascension
Sequence 8: The Borgia
Requiem - An Apple a Day - The Apple of Eden - Demilitarization - Seeing Red - All Roads Lead To...
Sequence 9: The Fall
Pax Romana - A Seed
Secret locations
Wolves Among the Dead - Thrown to the Wolves - Leader of the Pack - The Sixth Day - A Wolf in Sheep's Clothing - Shopaholic - Liquid Gold
War machines
War Plans - Loose Cannon - War Plans - Flying Machine 2.0 - War Plans - Hell on Wheels
Templar agents
Down to Earth - Counter-Propaganda - Excommunication - Firing Line - Red-Handed - The Ringer
Cristina memories
A Second Chance - Last Rites - Best Man - Persona Non Grata - Love's Labour's Lost
Assassination contracts
Two's Company - Tactical Correction - ...And Three's a Crowd - Serf's Turf - The Three Amici - Red Letter Day - The Merchant of Rome - Bearers of Bad News - Cardinal Sin - Turning the Tables - Graduation - Brutes and Brutality
Thief assignments
Lost Pup - A Clash of Interests - Up to Speed - Class Warfare - Pointing Fingers - Eye on the Prize - Young at Heart - Downsizing - A Blanket Finish - For the Fans
Courtesan assignments
Property Dispute - Old Habits Die Hard - The Morning After - Running Scared - Live Bait - Malpractice - Closing In - Bad Politics - Troublemakers - Ghostwriting
DLC
The Da Vinci Disappearance
A Roll of the Dice - The One Who Got Away - Memento Mori - Bon Voyage - Last Minute Invite - The Ezio Auditore Affair - Decoding Da Vinci - The Temple of Pythagoras
Copernicus Conspiracy
False Censorship - Out of Orbit - Intelligentsia - Honorary Degree - Expedited Post - Man in Red - Sitting Ducks - Close the Book