Welcome to Assassin's Creed Wiki! Log in and join the community.

Nicolas Ferrand

From the Assassin's Creed Wiki
Revision as of 09:48, 13 August 2012 by imported>Kaloneous
Jump to navigation Jump to search
Nicolas Ferrand.

Nicolas Ferrand, sometimes known under the alias Viag, was a Lead Concept Artist working at Ubisoft Montreal, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed and Assassin's Creed II. His areas of specialty are 3D modelling and concept creation all of which he has employed in creating artwork for the Assassin's Creed series.

Role

For Assassin's Creed II, Ferrand worked mainly in creating concept art for the Animus menu and the animus itself.

Currently Ferrand works as a freelance senior concept artist for movies or video games and has set up his own freelance artist company.

Biography

Ferrand has been an active concept designer in the gaming industry since 1999. Born in France, he now lives in Montreal, Canada.

Games Credited

  • Unannounced project (2012)
  • Singularity (2010), Activision
  • Assassin's Creed II (2009), Ubisoft
  • Avatar: The Game (2009), Ubisoft
  • Far Cry 2 (2008), Ubisoft
  • Thief 4 (2008), Eidos Montreal
  • Assassin’s Creed (2007), Ubisoft
  • Splinter Cell: Double Agent (2006), Ubisoft
  • Splinter Cell: Chaos Theory (2005), Ubisoft
  • Prince of Persia: The Two Thrones (2005), Ubisoft
  • Splinter Cell: Pandora Tomorrow (2004), Ubisoft
  • Ghost Recon 2 (2004), Ubisoft
  • RPM Tuning (2001), Babylon software

Experience

  • Universal Studios (2012 - 2012) - Senior concept artist on the TV series Defiance
  • Sony/Activision (2010) - Senior concept artist on Singularity
  • Eidos Montreal/Square Enix (2008 - 2011) - Senior concept artist on Thief 4
  • Ubisoft Montreal (2004 - 2008) - Concept artist on numerous AAA game titles
  • NAD CENTER (Lecturer/Instructor) - Introduction to concept art
  • Ubisoft Paris (2003 - 2004) Level artist 3D on Splinter Cell: Pandora Tomorrow and Ghost Recon 2
  • Babylon software (2001 - 2003) - Level artist 3D on RPM Tuning
  • Various games and post-production companies (1999 - 2001) - 3D artist, photocopy, lip-sync, level art.

Education

  • Graduate School of Arts and Printing Industry (1998 – 1999) - 3D and multimedia
  • ENSAAMA (1995 – 1997) - Design ceramic

Gallery

The following gallery contains sample artwork by Nicolas Ferrand's for Assassin's Creed II.

Trivia

  • Ferrand is fluent in both French and English.

References